Sign in to follow this  
Etherdrifter

Mid Level Gardening

Recommended Posts

This is really just a few ideas bundled in together for deed owners who want a more "natural" deed look.  These are terraforming options only available in PvE (to prevent PvP exploits), though the devs might add some of the harmless ones into PvP.


 


 


Grass Mechanic Change


 


Steppe tiles, when harvested, how give "steppe grass".  It functions identically save that it cannot be combined with regular grass and behaves differently when planted.


 


Tundra grass may now be harvested from tundra tiles.  It grows very slowly (1 produced per week per tile) and has no visible impact on the tile like steppe.  It functions identically save that it cannot be combined with regular grass and behaves differently when planted.  It requires 30 gardening to collect.


 


Marsh grass may now be harvested from marsh tiles.  It grows slowly (1 produced per 3 days) and has no visible impact on the tile like steppe.  It functions identically save that it cannot be combined with regular grass and behaves differently when planted.  It requires 50 gardening to collect,


 


 


Flower Mechanic Change


 


If a tree, or bush, spreads onto a tile containing flowers those flowers are preserved on the tile and appear at the tree/bush base.


 


Flowers may now be planted straight onto grass.


 


Flowers still will NOT spawn randomly on tree tiles.


 


 


 


Tile Creation


 


I adore reed and kelp tiles, they make a wonderful decoration for coastal deeds.  Reed tiles are easier to look after than reed fields but offer lower and less certain yields.  Kelp is a high difficulty level ingredient that not many gather.  At 50 gardening a player can use a reed on a tile that is in water to turn it into a reed tile, at 70 gardening they may do the same for kelp and kelp tiles.  Reed tiles may also be planted on water source tiles in this manner.


 


Some people might want tundra on their deeds.  This tiles are hard to create (requires a fair bit of magic) so I propose that, at 30 gardening, players may plant tundra grass to create a tundra tile.


 


Some, very odd, people might want marsh tiles on their deeds.  These tiles are a nuisance tile mostly which are hard to remove for other players, however they do serve as a good high level forage/botanise spot and some people are very strange. Marsh grass may only be planted on a deed that has existed longer than 3 months to prevent griefing using short term deeds and requires 50 gardening (anyone who reaches 50 gardening is not likely to be a complete novice) to do so.


 


 


 


Planting Changes


 


A skilled gardener can make plants thrive in environments that would, normally, be hostile to them using special techniques.  At 40 gardening players can plant trees/bushes on steppe, at 50 gardening deserts, at 60 gardening on tundra, at 70 gardening on marsh and 80 gardening on rocks.  These will not spread, and have a 50% chance not to regrow if they shrivel.


 


 


Only the most skilled gardeners would consider attempting to plant fungus patches, knowing how quickly they can spread.  At 60 gardening players can use a mushroom on a shrivelled tree to create a "mushroom patch" tile with a texture of several mushrooms of the type planted on it and a dirt base, this base can be turned into grass of the players choice (tundra, steppe, marsh or regular) by using the appropriate kind of grass on it.  They may also create fungal flower boxes (and plant mushrooms in plantpots).


 


 


Planting flowers by a tree is tricky, at 30 gardening a player may plant flowers on a tree tile.


 


 


The ancient art of bonsai is a popular one, at 60 gardening players may plant trees and bushes in plantpots (both marble and pottery) which display a minature version of that tree/bush.


 


 


Finally, at 40 gardening (with +1 gardening required per total slope) they may use peat on a flower tile to make a "flowerbed" tile which has a triple density flower texture with a dirt base, this base can be turned into grass of the players choice (tundra, steppe, marsh or regular) by using the appropriate kind of grass on it.  Trees/bushes will not grow over these.


 


 


Closing Note


 


These changes require no additional graphical assets, they can all be created through modifying existing ones and some, namely the terraforming, require no asset changes at all.  These option are all purely aesthetic save for the reed and kelp options and would add a lot of creativity options for players with more natural inclinations.


  • Like 3

Share this post


Link to post
Share on other sites

All great ideas


+1


Would love to see this implemented somewhere.


Share this post


Link to post
Share on other sites

+1

Question though does vynora's ice pillar really work? I myself and have tested and two friends, multiple cast and no tundra was made.

If so exactly how Is it made?

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this