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Alden

Mol-Rehan, A History.

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“Wurm Online will be a community-centric fantasy

MMORPG fully developed in java.
Gameplay will be free at first, but when you wish to

develop your character beyond basic skills, you're going

to have to pay a monthly fee.

The world will have a real economy with a fixed pool of

money and resources, and almost all items in the world

will be created by other players.
When the game is first launched, it will pretty much just

only be a huge forest, and it will be up to the players to

build the towns and create the items needed for both

everyday use and more exotic practices.
Wurm Online will neither have levels nor hitpoints.

Instead, you have a set of skills that define your

character, and a list of any unhealed wounds the

character has.

Gameplay is expected to be very down to earth and

community-based for most players, with each town

serving as a small community.
Towns will also remain safe as long as the computer

controlled guards are alive. You won't be able to attack

other players or perform any other illegal activity inside

the town without first killing all the guards.
Outside the towns, however, you can do anything you

want, but performing illegal activities will lower your

status in the nearby villages.â€

 

                     Wurm Online Overview January 31st 2004

 

                                        ***

 
 

                                        ***

 

Why do we play Wurm? It is something different to

each of us, and different parts of it inspire each of us to

add to the whole.

 

I knew that Wurm Online was the game that I wanted to

play, even before I knew it existed.

A game where I could make my mark on the world

without being a master craftsman or top-tier fighter.

Running across a wooden post, flattened dirt and a

simple hand-cart told the story of the pioneer who had

arrived ahead of you.

This, and sights like these, made Wurm come to life.

 

In tranquil Golden Valley I watched new faces come and

go, homes and fenced farmland sprung up from felled

trees before their owners moved on and the land

returned to the forest.

 

I prowled through old abandoned deeds across

Independence, guessing at the purpose of long gone

structures and wondering about the people that had

moved on from those places.

When Deliverance opened, I moved there and lived as a

lonely hermit for a long time, watching new deeds rise

and fall.

 

I had heard of the Wild server and the idea of open

world player versus player combat intrigued me with

the stories it could inspire.

But looking at my collection of tools that I had created

from scratch, improving them up from nothing with no

skills had taken such a long time and I felt a sense of

achievement and attachment to them, I couldn’t bear

the thought of placing that at risk and having to do it all

again if some bandit decided they didn’t like the look of

me.

 

For the first time I settled in a village on Deliverance,

coming to enjoy the company and industry that

provided.

And over time my interest in the ‘other’ side of Wurm

peaked again.

But I still felt that I could never compete or contribute

amongst the veterans of Wild, as outmatched in both

skills and gear as I was.

 

I decided that trying out the Epic servers would be my

best bet at getting a feel for this whole ‘PvP’ thing.

All my old gear would still be safe on freedom, my skill

gains would be faster, and if I didn’t like it I could always

just go back without any harm done to my character.

 

What was meant to be a short stay to test the waters

turned into several months before I realised it, partly

because of the history and dramatic events that

interested me, but mostly because of the very close

communities that where surprisingly welcoming.

I'd seen more suspicion, angst and outright hostility

towards strangers on Freedom than I've ever seen in

PvP and that included meeting enemy kingdoms.

 

After a long hiatus I returned to Wurm and decided to

finally join the long running Chaos server.

Where I began to collect and research any and all

information I could find to create this document.

 

                                      ***

 

I used as many sources of information as I could find,

but being as new to Chaos as I am all my information is

second hand at best.

The Wurmpedia was the obvious place to start my

search; Player stories, town histories, the revision

history of each page and some imagination to tie it all

together allowed me to put together a long and

detailed timeline that spanned 5000+ words in bullet

point form alone.

My next stop was the Wurm Forums; greatly detailed

and many of the most dramatic moments had several

threads to them.

But unfortunately I found that nothing before 2008

existed anymore because of a change in forums that

had happened around that time.

Thankfully use of the Way Back Time machine for

exploring archived webpages proved very helpful and I

was able to uncover old stories and screenshots from

before 2008.

If a picture is worth a thousand words, then surely a

video is worth a novel. I was surprised by the number of

YouTube channels hosting old recordings of Wurm.

Though some were less useful than others, they really

helped to set the mood and provide context for many of

the major events of Wurm’s history.

 

                                          ***

 

To cover the whole of Mol-Rehan history I needed to

have the context in which it was framed, to this end I

will follow the many stories , battles, raids and history

that led up to its creation.

 

But note that I'm writing this from an acknowledge

point of bias, as hinted by the title, towards a sort-of

faux nationalism for the sake of a story and a narrative

to follow.

And as a result it may contain a high concentration of

artistic license and an interpretive reading of past

events.

 

If anyone feels that I’m not portraying events fairly or

even factually, I’m more than willing to listen to your

side of the story and make corrections and changes

where appropriate.

 

                                         ***

 

When can the kingdom of Mol-Rehan be truly said to

have begun?

By the lore of Wurm it is one of the oldest kingdoms,

founded by Johen King after the fall of the Ageless.

In reality the first implementation of the Mol-Rehan

kingdom takes place in 2008, long after the original

kingdoms of Jenn-Kellon and the Horde of the

Summoned which appeared in 2005.

 

But can it be so separated from context and history that

came before it only to appear as a simple date on

paper?

I think not, indeed I believe Mol-Rehan was a natural

and organic formation emerging directly from the

histories that preceded it and now forever entwined

with history still to come.

 

And if that is true then it could even be said that the

kingdom of Mol-Rehan had already begun, in the

metaphorical sense, as far back as the year 2003.

Eventually culminating with those that would come to

form Libilian Outlawz.

Both famous and infamous, Liblian Outlawz in all its

incarnations held tremendous influence in shaping the

political landscape.

 

Until The Great Cataclysm of April 2007 that saw an

unrecoverable server crash, and all the progress of the

past lost.

Libilian Outlawz remained united and strong, re-

establishing themselves once again in new lands and

converting to the newly created kingdom of Mol-Rehan,

but later suffering a devastating blow after they were

caught up in a mass ban that struck many veteran

players.

 

Severly weakened, Mol-Rehan fought for many months

to regain their foothold on the Wild server, eventually

finding their former glory before outside events once

again conspired to send them into decay.

 

But in time they recovered, and players both new and

old arrived in their numbers to the newly renamed

Chaos server, where the now Empire of Mol-Rehan

stands dominant.

Her full tale to be told in the coming chapters.

 

Next Chapter: The Horde and Hammerfell

Edited by Alden
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Must read, have had the pleasure of reading this, keep up the good work!


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Excellent read, thanks for posting - the LO age, and more specifically, the RD landbridge (near waterworks) era is widely considered the pinnacle of good pvp fun amongst the old timer Wilders.  Was a constant back and forth, good times for all, pvp 10 mins away at any time of day era.  The LO guys were great fun, and sorely missed.


 


Looking forward to your next installment.


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                                    Chapter One


                        The Horde and Hammerfell


 


Rolling hills of a dull green, low dark shrubbery, cows that


had a strangely human appearance and everywhere beige


wooden shacks littered the virtual world.


 


9ShPAhMm.jpg


                       The view over Smiley Town, early Alpha 2003


 


These were the first days of Wurm Online.


Others might tell tales of such famous places as Newtown;


the very first town ever created in Wurm, founded by the


then developer Notch who would later go on to create


Minecraft.


Or perhaps the town of Whosville, one of the most enduring


village names in all of Wurm.


 


But our tale begins elsewhere, with the formation of a group


known as The Horde.


 


The Horde was created as a roaming group of explorers,


modelling themselves after the noble Mongol Hordes, their


leader taking the title of Khan.


A nomadic group, they travelled all across the early maps, not


content to only enjoy the sites of some comfortable valley or


wooded hill.


The Horde became widely known for their travels, and picked


up many followers.


The transient existence meant they were ever at work either


moving, or crafting what they might need for the day.


Their skills increased accordingly and their community


became tightly knit while enduring the struggles of the


traveller’s road.


 


                                          ***


 


Around this time an offshoot group from the historic town of


Whosville created their own community in a narrow valley.


The town would be known as Pit, named after its mining


efforts.


Pit however did not last long, despite living peacefully on the


server, they were ripped apart by some undocumented


internal turmoil that saw the town fracture into splinter


groups.


One such group would move on to form the town of


Hammerfell.


 


                                          ***


 


The Horde, growing day by day, found that the nomadic


lifestyle became more and more difficult as their population


swelled.


Such a large group became sluggish and resource hungry, and


it was decided that The Horde should find lands to settle to


support their burgeoning population.


 


The town of Horde was founded in an isolated and thickly


forested hilly region.


And with their numbers and advanced skills the town grew


quickly, becoming perhaps the most industrious individual


town on the server.


A square barricade of tall stone walls protected the town, and


at the entrances tall wooden palisade gates kept out


intruders.


 


With their establishment as a true settlement and the


management that required, the original creator and Khan of


The Horde found that they had less time for Wurm than they


had had in previous months.


And so, leadership of The Horde was handed over to a


trusted lieutenant and the original Khan departed from


Wurm for some time.


 


                                             ***


 


Horde continued to expand and grow under its new


leadership, attracting many new allies and recruits into its


fold.


Invariably all news and events occurring on the server are


tied back in some way to the activity of The Horde.


But some members of Horde grew bored with unblemished


success and the loss of challenge they felt after giving up their


nomadic ways.


The devil makes work for idle hands, and the reputation of


Horde began to take on a more sinister edge.


 


                                             ***


 


With the introduction of combat to Wurm, and player versus


player combat in particular, Horde sought to make a name for


themselves as great warriors.


But hunting wild beasts did not provide the challenge that


many sought.


Horde grew more ambitious and looked for greater


challenges and opportunities.


 


qDO1LTUm.jpg


                                               Wurm Online Front Page, Beta 2004


 


Across the water from the centrally located Newtown lay the


settlement of Beachhead.


 


In their recent travels Horde had discovered a gold mine very


near to Beachhead, which Beachhead had claimed as their


own.


 


Horde seized the opportunity to gain wealth, fame and


combat experience and openly declared war on the town of


Beachhead.


 


Unprepared for the assault, the villagers of Beachhead fell


easily to the warriors of Horde and their mine was lost to


them.


The villagers of Beachhead petitioned the Game Masters to


intervene and Notch himself answered them.


Notch demanded that the forces of Horde leave Beachhead


and give back control over the hard won gold mine.


The warriors of Horde could hardly defy one of the games


lead developers, but they had a plan to still see some benefit.


Horde had already opened negotiations on their own terms


with the mayor of Beachhead, promising him and his


villagers’ peace if he were to hand over control of the town to


Horde, a deal that the mayor of Beachhead willingly agreed


too and handed over the deed to the town.


And so the town of Beachhead came to be the first conquest


of Horde.


 


While all these actions were completely legal within the game


and supported by the mechanics of it, many felt that these


actions were bullying or even morally wrong.


It was only recently that Player versus Player combat had


even been implemented, and understandably the


implications of that were made apparent to Wurm’s more


peaceful populace by Horde’s actions.


Many realised that the game they had long been safe to toil


away in was changing and became fearful.


The closely allied towns of Dargaard and Asgard were


amongst the loudest to decry the warriors of Horde.


Others may have felt the same but did not speak up, perhaps


out of fear that they may turn themselves into targets for The


Horde’s wrath.


 


Notch returned to Beachhead, spurred by the uproar, drama


and learning of Horde’s deal that had undermined his order.


Notch used his privileges as a developer to forcefully remove


Hordes’ control of Beachhead and handed it over to one of


the still remaining villagers.


Notch then proclaimed that all fighting between Beachhead


and Horde should come to a complete stop, and that they


must share access to the gold mine that stood in the centre


of this conflict.


 


Horde agreed to honour Notch’s command and would never


launch another attack on the town of Beachhead or its


citizens again.


Instead Horde was determined to take advantage of their


shared access to the gold mine.


Organising a group of their best miners, Horde set out for


Beachheads mine and drained the entire vein within a 24


hour period.


 


                                           ***


 


As time wore on Horde found themselves the victims of bitter


rumours, though some were undoubtedly true, and they


came under threat of violence from the outraged populace


on the server.


 


Many who were known as villagers of Horde found


themselves routinely hunted and killed, not just by those they


may have transgressed against in the past but also by


newcomers and total strangers whom had listened to the


many rumours spread about them.


 


Though Horde was powerful and experienced in combat, they


could not defend themselves from a united population out to


get them.


 


In an effort to strengthen the borders of their own territory,


both physically and politically, Horde sought out nearby


towns to associate with.


One such town was that of Mirkwood, situated very close to


the recognised physical boundaries of Hordes territory.


 


The villagers of Mirkwood were not warriors like those of


Horde, they were however renowned as road builders.


Horde chose to establish its presence and reputation with the


villagers of Mirkwood through a series of small skirmishes


and then offered peace and protection so long as Mirkwood


maintained a policy of non-aggression and allowed free


movement for all members of Horde, while denying free


movement to others.


Mirkwood submitted to Horde and accepted the offer.


 


kRxp3J6m.jpg


                                                               A pretty sunset, Beta 2004


 


But Horde’s expansionist ways only built up greater hatred


amongst those that openly called themselves enemies of the


Horde.


Once again the allied towns of Dargaard and Asgard spoke


out against the Horde’s actions.


This time they were joined by voices from the town of


Hammerfell, by that time Hammerfell was considered one of


the most powerful and industrious individual towns on the


server after perhaps Horde and the neutral town of Mist.


 


Dargaard and Asgard made an open declaration of war


against all the villagers of Horde and any considered their


allies and friends.


This alone was not cause for fear amongst the town of Horde,


but there was a concern should the town of Hammerfell join


this call to war Horde would not be able to hold their own


against so many.


 


Seeking to undermine their enemy’s alliance, the leadership


of Horde made contact with Hammerfell and brokered an


alliance of their own.


Horde argued that as the two most powerful towns on the


server few would be able to stand against them as enemies,


united they could do as they pleased and become incredibly


wealthy.


 


Partly out of greed and partly out of the fear of becoming the


single target of Horde’s wrath, Hammerfell’s leadership


agreed to the alliance, despite the protestations of it


villagers.


 


It wasn’t enough however to accept this alliance at face


value, Hammerfell’s assurances and loyalty needed to be


tested in the field.


And Horde knew the opportune target to test the convictions


of Hammerfell.


 


                                            ***


 


Asgard was a popular town on the server, and though smaller


than Hammerfell they both occupied the same spit of land.


Their proximity had created something of a bond between


them, one that needed to be shattered.


 


Horde tasked Hammerfell with the destruction of Asgard,


sending three of Horde’s most experienced fighters to assist


in directing Hammerfell’s forces in the attack.


With only a short distance to cover, many in Hammerfell


were able to attend, and any who fell in battle could re-join


the fight in minutes.


The warriors of Horde were not as lucky, having travelled a


significant distance to assist the Hammerfell army, they


would need to be more attentive to their surroundings and


the flow of the battle.


 


The walls of Asgard were breached, its villagers crushed


under the combined might of Horde and Hammerfell and the


looting of the town began all the while beset by the ever


returning defenders of Asgard.


 


Until a sudden betrayal.


 


Whether the result of a missed target, opportunity for


vengeance of past slights or cunningly planned treachery the


Horde forces found themselves under attack by both Asgard


and Hammerfell.


The Horde warriors were by far the fiercest on the battlefield,


but greatly outnumbered and facing endless respawns from


both nearby towns they could not hope to hold out.


 


Overrun the Horde’s force was lost and all they had been able


to loot, along with the equipment they carried with them was


redistributed amongst Hammerfell and Asgard.


 


Whether it was planned treachery or not, the towns of


Hammerfell, Dargaard and Asgard had now formed an


alliance, created with the sole purpose of destroying Horde


and her allies and removing them from the game forever.


 


This alliance pooled their resources and founded the new


town of Triton to better make war on the Horde.


Calling themselves the Empire of Triton.


 


And so began what would be later known as the long war, a


war between the two dominant factions on the server that


would span many months


Old rivalries and new alliances would spill over into the new


maps, and would come to shape the politics of the game long


into the future.


 


Next Chapter: The Long War


 


References:


http://www.wurmpedia.com/index.php/The_Horde


http://www.wurmpedia.com/index.php/Storys_Of_The_Old


http://www.wurmpedia.com/index.php/The_History_of_the_Horde


http://www.wurmpedia.com/index.php/Hammerfell


http://www.wurmpedia.com/index.php/User:Kai


http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2004


http://web.archive.org/web/20031006220513/http://www.wurmonline.com/


https://www.youtube.com/watch?v=0LBlwgyvRwM


And the long-time veterans who were able to correct my details and fill the gaps in my gathered knowledge.


Thank you :)


Edited by Alden
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Myself and the rest of my kingdom (Empire of Mol Rehan) have had the privileged of seeing Alden put these together. Truly amazing reads. Its impressive how much history and lore Wurm has to it.


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We all know games have background stories and history, but what makes this one so amazing is that players created it with their actions! I'm looking forward to reading the new chapter :D


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Looking forward to future instalments, particularly around the time of Mol Rehan's implementation as a kingdom in 2008.

I notice that you have made the suggestion that Libilian Outlawz was a big part in founding Mol Rehan. I lived in Libilian Outlawz for a few years, for a brief spell in 2006, and again from 2007 - 2008 when Mol-Rehan was implemented.

Being around at that time, and speaking from direct, first hand experience, I have to say that Libilian Outlawz really didn't want to become Mol-Rehan. I was a part of Horde of the Summoned when Mol Rehan was announced, living in LO with close friends in Shadow Requiem, a village very near LO. I proposed to those friends that we leave to join the new Mol-Rehan kingdom and set up our own village (Camelot).

Both Libilian Outlawz and Shadow Requiem were very unhappy about this decision, calling us traitors and everything else for leaving to join the new kingdom. Eventually, after LO became a part of Mol-Rehan (which I found quite ironic considering they labeled the first citizens of Mol-Rehan traitors) I moved my village back to the old Shadow Requiem site to be closer to PvP. LO still called us traitors for leaving to join Mol-Rehan and griefed us so much that we had to convert to Jenn-Kellon and join Kyara,

Honestly the true pioneers of Mol-Rehan were Whosville and other villages which set up in the initial wave including Woodscove. Libilian Outlawz was either opportunistic conversion or forced conversion but either way they had no interest in pioneering the new kingdom per se. It is however undeniable that they were a big part of Mol-Rehan's strength once they (reluctantly) joined.

For reference this part of my own personal history in Wurm (and history up until Epic was released) can be found here.
 

Edited by Wossoo
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Thanks Wossoo,


 


That's one of the major reasons I love Wurm, the dynamic player made history.


 


The other reason is the odd things you find when looking back over that history.


 



kuxaQzq.jpg


:P  :P  :P



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                               Chapter Two


                              The Long War


 


The opening of the long war was a brutal one.


The combined forces of Triton and the town of Horde


squared off in daily skirmishing across the server.


The limits of the player combat system were tested, glitches


and exploits were uncovered, and in their desperation many


were used to best enemies on both sides.


 


But even with the use of every available resource, the war


between the Empire of Triton and Horde had turned to


stalemate, with neither able to remove the other.


 


gc5OTzrm.jpg


                               A typical fortified town gate, Approx. 2005


 


As a means to prevent the exploitation of combat mechanics


but without resorting to placing a flat ban on all PvP combat,


Rolf stepped in and declared that any PvP combat should be


by consent only until the issues with glitches and exploits had


been sorted out.


 


                                           ***


 


The announcement came as a great relief to the town of


Horde, although they were possibly the most skilled and


experienced fighters on the server, they did not have nearly


the same industrial capacity as the joined forces of


Hammerfell, Dargaard, Asgard and their lesser allies.


 


The coffers and armouries of Horde had been drained by the


sustained struggle, now would be the time to make use of the


break in conflict to rebuild and rearm for the time when war


returned.


Likewise the Triton alliance would do much the same,


returning to peaceful ways and focusing their attention on


crafting and construction.


 


But there was one exception among them; the town of


Hammerfell, still bitter over past defeats, was out for revenge


against Horde.


 


The break in conflict had meant that everyone's guard was


lowered as they shifted away from the fighting that had


plagued them, but the actual combat mechanics had not


been disabled.


Hammerfell launched a secret raid on the town of Horde,


catching them completely off guard and unprepared to


defend themselves.


 


The town of Horde was devastated by the underhanded


attack, the members of Horde sought help from the Game


Masters and Developers to have their stolen possessions


returned and the perpetrators punished for their actions


which had ignored the mandate set by Rolf.


But the town of Horde was ignored and no actions were


taken against the offenders in Hammerfell, who continued to


gloat over what they had done.


Horde was furious that such flagrant rule breaking could be


allowed, and felt that they had been abandoned by those


who were supposed to help and protect them from such


violations.


 


Seeing that no rules were being enforced and rule breakers


were going unpunished, the town of Horde decided to launch


its own secret raid against the town of Hammerfell.


 


Warriors of Horde marched on Hammerfell, in the best gear


they yet had available to them after they had been pillaged,


and upon breaching the outer walls they cut down what few


defenders occupied the town.


One by one the walls of Hammerfallian homes were broken


down, and Horde reclaimed their stolen arsenal house by


house.


 


The defenders of Hammerfell grew in number, rushing out to


die in waves against the iron wall that was the army of Horde,


and with each wave Horde regained more of its lost armoury


growing ever stronger.


 


Horde was determined to teach Hammerfell a lesson for their


crimes, and did so relentlessly.


Until the arrival of Notch, answering the calls of Hammerfell's


members who complained that Horde and broken the PvP


mandate set by Rolf.


 


Leaders of both Horde and Hammerfell were suspended from


the game for a time, for engaging in PvP combat without


consent.


Although Horde argued that Hammerfell had given consent to


fight by being the first to break the mandate, neither were


spared from the repercussions.


 


Dwnujz7m.jpg


                          A foggy shore, Wurm Online front page 2004


 


After a time the various exploits and glitches had been fixed,


and the rules of PvP combat had returned to normal.


 


                                       ***


 


Hammerfell was still reeling from the vicious blow they had


been dealt by the Hordes' vengeance.


Horde used this opportunity to broker a peace agreement


with Hammerfell.


The agreement stated that Horde would not attack


Hammerfell or its villagers so long as Hammerfell’s own


villagers did not attack Horde or assist the enemies of Horde


in any way.


Under no position to object Hammerfell agreed to the terms,


effectively dissolving the Triton alliance and leaving the lesser


towns of Dargaard and Asgard without their largest ally.


 


The town of Horde was practically unopposed now on the


server, their diplomatic victory had allowed them to extend


their rule to every corner of the land.


Towns that opposed them would be attacked and loot


extracted as payment, the town of Horde growing to become


the strongest it had ever been.


 


Over time the army of Hammerfell rebuilt itself but still


feared breaking the treaty set by Horde.


Frustrated by their inability to oppose Horde, the villagers of


Hammerfell plotted other ways in which they might see


Horde’s undoing.


They launched a multitude of plans to both spread


propaganda and to taunt Horde into breaking their own


treaty, hoping to further damage their reputation and


encourage others to rise up.


 


Hammerfells army shadowed the forces of Horde where they


found opposing towns, hoping that Horde would feel


threatened and attack Hammerfell’s forces in a pre-emptive


move.


But Horde held itself in check and left the army of


Hammerfell standing around looking impotent.


 


The town of Mirkwood had long held a non-aggression pact


with Horde, and many considered them a de facto ally in


everything but name.


 


And this made Mirkwood as much of a target for Horde’s


enemies as the town of Horde itself.


The mayor of Mirkwood came under continued political


pressure from outside forces, such as Hammerfell, believing


that Mirkwood could be the key to finally taking down Horde.


 


But the constant squabbling caused the mayor of Mirkwood


to depart from Wurm, handing over his mayorship to


another.


Under new leadership Mirkwood distanced itself from petty


politics and reaffirmed its previous arrangements with Horde.


 


But regardless Horde turned on Mirkwood, perhaps


motivated by the distrust that Hammerfell had sown or


simply lacking patience for diplomacy.


 


Horde attacked and razed the town of Mirkwood, only


relenting under the offer of installing someone more loyal


and under the direct control of Horde as the new mayor of


Mirkwood.


 


M054yLNm.jpg


                  An unknown town, Wurm Online front page 2005


 


In their continued efforts at espionage and politics, members


of Hammerfell contacted the original founder and Khan of the


Horde who had been recently made a Game Master for his


contributions to the community.


Hammerfell pleaded with him to take back the reins of Horde


and turn them away from the path they were taking.


The original Khan agreed, not happy himself with the


reputation they had built for themselves as a ruthless and


ambitious imperial power, feeling that it did not fit with his


original intentions for the Horde.


Meeting with the Horde’s council he petitioned them to take


him back as their leader.


Horde agreed to open up the decision to a democratic vote,


but in the end the original Khan gained no votes from the


council and left Horde unchanged.


 


With their latest ploy undone, Hammerfell's efforts became


more and more desperate.


Hammerfell contacted those towns who would vocally


oppose Horde, hiding their own members amongst the


town’s populace.


Once Horde had been antagonised and retaliated against the


offending town, Hammefell pointed out its villagers who had


been amongst those killed, claiming they were only there to


visit and trade.


But Horde counted them as accidents of war and proclaimed


the peace treaty still in effect.


 


Horde became increasingly aware of Hammerfell's attempts


to break their treaty, and with each passing day as


Hammerfell grew in strength, Horde began to fear that


Hammerfell would soon break the treaty of their own accord


and at a time and place of their choosing.


 


Already a witness to such betrayals from Hammerfell in the


past, it was decided that Horde would not simply wait to give


Hammerfell the advantage of another surprise attack.


The warriors of Horde marched on Hammerfell as they had


done several times in the past, the defenders were crushed


and the town razed to the ground.


Reinforcements from the towns of Dargaard and Asgard


attempted to come to Hammerfell's rescue but they were


thwarted by the Mist Army, a secret ally of Horde.


 


The town of Mist had been another of the great powers on


the server, but had always displayed a public image of


neutrality.


At the time of the outbreak of the long war and the forming


of the Empire of Triton, Horde had publicly managed to


secure a non-aggression pact with Mist to ensure the battle


would only be between Horde and Triton.


But in secret they had plotted an alliance that would later


come to fruition.


 


Together the armies of Mist and Horde proceeded to destroy


the towns of Hammerfell, Dargaard and Asgard in a single


night.


Those towns would never rise again on that map, and a few


days later the map itself was reset for the introduction of


kingdoms.


 


Next Chapter: The First Kings


 


References:


http://www.wurmpedia.com/index.php/The_Horde


http://www.wurmpedia.com/index.php/Storys_Of_The_Old


http://www.wurmpedia.com/index.php/The_History_of_the_Horde


http://www.wurmpedia.com/index.php/Hammerfell


http://www.wurmpedia.com/index.php/User:Kai


http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2004


http://web.archive.org/web/20031006220513/http://www.wurmonline.com/


https://www.youtube.com/watch?v=0LBlwgyvRwM


Edited by Alden
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This thread has been an amazing read thank you so much. It was captivating from the very beginning right up to the end. I really strongly believe this story should be published on the main wurm online website. Its fascinating to read and very exciting. I don't want to stop reading but ive run out! haha. Keep writing, your doing fantastic!


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Although i "tried" the game back in '03 until '10, it was too buggy for me and my crap pc at the time.


So I never got into the politics and lore of the game itself. I took part in some events where the devs would random spawn hundreds of spiders and such on towns. But again, never saw this type of thing going on due to reasons previously stated.


 


At that, this article, all of them here, are very well written, and very informative. I can feel the battles, and see what the villages felt during those times. That feeling of uncertainty, the need to act.


Thank you so much for bringing me to date on this and for the time and effort taken to research and write all of this.


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                                   Chapter Three


                                  The First Kings


 


The latest Beta Map reset made way for the introduction of


Kingdoms into Wurm.


Namely the kingdoms of Jenn-Kellon and Horde of the


Summoned.


 


skRmkA0m.jpg


     The Whitelight at a distance, Date Unknown, by Levedara


 


Jenn-Kellon (JK) was the Whitelight kingdom, following the


White Light Pantheon of Magranon, Fo and Vynora.


Every player that joined the game was by default a member


of the Jenn-Kellon kingdom.


 


Horde of the Summoned (HOTS) was the Blacklight kingdom,


following the dark goddess of Libila.


Based on the perceptions and actions of the old town of


Horde in previous maps, HOTS was themed as the ‘Evil’


counterpart to the ‘Heroic’ JK.


 


The original Khan and founder of the Horde, and current


Game Master, was appointed as the official leader of HOTS


on the new server.


Perhaps in the hope of having greater sway and control over


the actions of an ‘evil’ kingdom, and trying to avoid repeating


some of the mistakes of the past.


 


                                           ***


 


Life as a Blacklighter was incredibly harsh under the


mechanics of the new kingdoms.


The Whitelighter capital of Newtown, where all new players


spawned, was located quite centrally on the server.


But the HOTS capital, as founded by the developers, was


located on a small distant island at the very edge of the map.


In addition to the pains of having to cross half the server to


reach their new capital, the Blacklighters found that the


desolate island where it was founded contained a very sparse


forest for wood and no ore whatsoever for mining and crafting.


 


With such a lack of resources, and a miniscule population the


industry of HOTS was abysmal.


Every resource had to be imported by hand, no ships yet


existed that could move them across water in bulk.


And they would forever be outnumbered by at least 10 to 1


against the populous Jenn-Kellon, with every recruit needing


to be persuaded away from that default Whitelight Kingdom


to join a struggling Horde of the Summoned.


 


Every day was an uphill battle, and as if HOTS didn’t have


enough trouble, now they were hunted by sight.


 


Gone were the days when your reputation and name were


important, all Blacklighters now had a visually dark


appearance to distinguish them from the Whitelighters, and


this made them an instant target of aggression for JK.


Regardless of past deeds or actions, veterans and new players


alike in HOTS were hunted down and killed with impunity.


Travelling, exploring, trading, all were now barred to the


Blacklighters by the risk of death and looting.


 


                                        ***


 


But not all was cause for doom and gloom, the kingdom of


HOTS still held an advantage over JK.


The average Blacklighter was greatly outnumbered and under


more threat than their Whitelighter counterparts who could


life in relative peace considering how much of the map they


covered.


But this brought the Blacklighters together with focus and


purpose unlike the scattered and directionless Jenn-Kellons.


 


The rivalry between the old towns of Horde and Hammerfell


continued into the new map.


The Horde re-established themselves under the banners of


HOTS with their closely allied brethren in the town of Mist.


Previous citizens of Hammerfell refounded their settlement


as the Whitelighter town of Highlands.


And skirmishing broke out between the two factions.


 


The citizens of Highlands later learned of a planned siege by


the combined forces of HOTS, Horde and Mist, reminiscent of


the force that had destroyed Hammerfell on the previous


map just before the reset.


Highlands opted for the diplomatic route, instead of choosing


to face them in battle, and petitioned the Blacklight leader to


allow themselves to convert to the Blacklight Kingdom.


Although not everyone in Highlands agreed with the decision,


they were accepted and became a strong and valued addition


to HOTS.


 


                                             ***


 


HOTS grew from strength to strength, despite the limitations


and obstacles that stood in their way.


The forces of JK still outnumbered HOTS by 10 to 1, but JK


was dispersed and scattered across the server with no central


leadership and goals.


Each Whitelight settlement pursuing its own agenda in


isolation from the rest.


 


With the introduction of the home server, a place made safe


from warfare and loss, Jenn-Kellon lost much of its industrial


capacity as the more peacefully inclined players opted to


move there.


Leaving behind the wildlands and all its troubles.


 


Then came the introduction of the new reputation system.


Any players that stole from or killed members of their own


kingdom lost points towards their reputation.


And when their reputation was low enough, the player was


automatically converted to HOTS.


This did in effect bolster the inferior numbers for the


Blacklight Kingdom, but at a great cost.


Those that were converted did not do so because the wanted


to be a part of HOTS, they were simply out for their own gain


and in all practical senses provided no benefit to the kingdom.


Now that the infamous killers and thieves on the server were


automatically being converted, the relationship between JK


and HOTS was changing.


Where before the Blacklighters were disliked and singled out,


now they were hated.


The converting of killers and thieves to HOTS, made it appear


to JK that all Blacklighters were killers and thieves, deserving


of no mercy.


The resentment that those in JK felt against converted


criminals had been ushered unto HOTS.


 


No longer was JK scattered and goalless, the mighty beast


that had lain dormant was awakened.


An alliance amongst the Whitelighter veterans was created,


The Coalition of White Light Defense.


This alliance had only one aim, the complete and utter


destruction of all HOTS forces and towns across the server.


 


oZ4JkLom.jpg


                       The Whitelight, Wurm Online Front Page 2005


 


Those whom had claimed themselves victims of griefing and


harassment in past maps, became the perpetrators in this


new one.


Peaceful players who had joined HOTS for a change of pace


and perspective in Wurm were hunted off the server in the


name of Jenn-Kellon vengeance.


 


This great loss of manpower affected HOTS’s ability to


produce the supplies necessary to defend a kingdom.


In turn making it more and more difficult to hold back the


unrelenting server wide assault.


 


Many in HOTS left the game, not wishing to deal with such


unbridled aggression.


Some converted back to JK for safety, still wishing to play the


game they enjoyed.


Those who remained were forced into hiding, living amongst


mountain peaks and other hard to reach places and keeping a


low profile, hoping for an opportunity to rise again.


 


But that opportunity did not arrive, not at least until the next


map reset.


Until then HOTS was a non-entity on the server, and the


armies of JK disbanded to live out their days in stagnating


peace.


 


                                          ***


 


When the next map reset did occur, the Blacklighter forces


were ready to stake their claim once again.


The forces of JK, living in such peaceful squalor, had forgotten


the events of the past map and the old reputation of HOTS.


Allowing themselves to revert to their old scattered ways,


giving HOTS the chance to rebuild almost uncontested.


 


Hidden amongst thickly forested hills, the Blacklight town of


Angmar was founded.


A secret fortress where HOTS could make their plans and war


preparations.


 


Later the Blacklight town of Devil’s Peak was founded.


Former Whitelighters that had become bored with the ways


of JK converted and made Devil’s Peak their new home.


Hoping for blood and battle, an alliance was made with the


fortress of Angmar.


And together the two towns made several successful raids


against smaller settlements of JK, all the while slowly building


up their strength and their arsenal.


 


With the addition of a new pool of spells and the introduction


of the tainted mycelium tile, which provides multiple benefits


to Blacklighters, the scales were closer to being even.


 


The alliance of Angmar and Devil’s Peak organised raids


against larger and larger JK settlements.


Wearing the sturdiest armour and sharpest weapons, the


warriors of HOTS had begun to regain their lost reputation as


the fiercest combatants on the server.


 


Around this time the new Blacklight town of Libilian Outlawz


(LO) was created.


Founded near the old town of Angmar, LO would come to


play a huge role in the later history of Mol-Rehan.


 


uZCFkzam.jpg


                                       The old Libilian Outlawz, Wurmpedia


 


Despite its earlier successes, the town of Angmar found itself


in decline as players naturally come and go from the game.


Angmar consolidated its forces and merged with their close


ally of Devil’s Peak.


 


LO grew more and more mighty, following in the footsteps of


past Blacklighter towns they had come to attain a powerful


position on the server in quite a short space of time.


Even with a small number of veterans, such as they had, the


wholly more substantial forces of JK were handed defeat


after defeat.


 


The town of Devil’s Peak began to see less and less activity


from its own members.


Suffering the same fate as Angmar, those still active amongst


Devil’s Peak moved on to join LO ,the rising stars in HOTS, and


left their old town to recede into history.


 


                                             ***


 


Near this time, a large group of players from the


SomethingAwful forums arrived in Wurm.


The SomethingAwful Goons, as they like to be called, are well


known across many spheres in the online gaming community.


Not always for the right reasons however.


The Goons settled under the Whitelight kingdom but their


reputation, whether deserved or not, preceded them.


 


The Goons were all entirely new to the game, and struggled


to keep their numbers fed, let alone clothed and armed for


defense.


 


They came under the constant harassment and griefing of JK


as some sort of pre-emptive strike against the dreaded Goon


Rush.


As rumours and accusations against the Goons grew, so did


the efforts by JK to remove them from the game.


Day and night they found themselves the targets of theft,


attacks and griefing.


Culminating in a massed force of JK trying to make one


final push against them.


 


The forces of HOTS, remembering when the last JK moral


outrage had pushed their own kingdom off the server


entirely, came to the assistance of the Goons.


 


Although unsuccessful in leading them to victory, the Goons


greatly appreciated the efforts that HOTS had made to


protect them.


Goons converted to HOTS in massive numbers, and founded


the town of Goondor in the mountains near old Angmar.


 


Utilising their large numbers, the town of Goondor soon


became an economic powerhouse, increasing the industrial


capacity of HOTS by huge margins.


 


With the help of the Goons and the veterans of many other


Blacklighter towns, the new town of The Valley of Cursed


Souls was founded.


 


                                           ***


 


Together the combined strength of Liblian Outlawz and The


Valley of Cursed souls dominated the map, routing all that


stood against them.


Pushing deeply into JK territory and even besieging the


Whitelight itself.


 


HOTS had reversed its fortunes, and held its position of


dominance until the very end of the Beta Maps.


 


Next Chapter: A Golden Age


 


References:


http://www.wurmpedia.com/index.php/The_Horde


http://www.wurmpedia.com/index.php/The_History_of_the_Horde


http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2005


http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2006


http://www.wurmpedia.com/index.php/Ghost_Alliance


https://www.youtube.com/watch?v=-xuqrBwTrHw


http://www.wurmpedia.com/index.php/Battle_for_the_White_Light


http://www.wurmpedia.com/index.php/Libilian_Outlawz


http://www.wurmpedia.com/index.php/VCS


http://www.wurmpedia.com/index.php/Angmar


http://www.wurmpedia.com/index.php/Devils_peak


Edited by Alden
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The goons were hilarious. Back then Wurm had like 30-40 people online at peak, or maybe less. Then the Goons came and it was a massive influx compared to what we were used to. I tried to join to spy on them, creating a new account for it. They kept killing me, but eventually one of them asked me their "safety question", to confirm whether I was one of them. It was: 'does your house have stairs?'

The funny thing is, I can't remember whether yes or no was the correct answer. It is funny to think that no Wurm houses had stairs for another 7 or 8 years after that safety question was asked though!

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Probably one of few things I actually finished reading on this forum.


Very intriguing and well written. 


 


Keep going!


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Another few great episodes. I remember when I first joined Wurm I actually searched for stuff like this so I could get more into the atmosphere and history of the game.


 


I would love to read something similar from a JK and other kingdoms perspective as well.


 


~Nappy


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Again an awesome read. You are such a great writer! You really should get this book published when its finished. Can't wait to read more :)


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LO stuff..

 

 

as far as i know at the time and this might have been an outsider perspective of what LO wanted others to think, they joined because they wanted the white light priest gods and all those benefits. Atleast that is what I was told from LO when they went MR and I did also.

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                                         Chapter Four


                                        A Golden Age


 


Once again the server maps received a reset, and on June 6th


2006 Wurm went Gold.


The new maps, referred to as Gold and later as Gold 1, played


host to many of the same groups and towns as the previous


map.


 


Some chose a life of daring and adventure on the Wild server,


such as; Tiergarden, West Haven, Independent Settlers,


Syphilis, Libilian Outlawz and Dark Citadel, to mention a few


famous names.


Each of them marking pockets of civilisation across the


wilderness.


Others chose a life of peace and contentment on the safe


Home server, such as; Whosville, Newtown, Sparta, Kyara,


Hammerfell, Rockcliff, Lionhead and many others.


 


                                                ***


 


The town of Tiergarden was a Whitelight settlement, located


on a northern most island of Wild, very near to the Whitelight


itself.


Even in the early days it was known as a well-established


town, founded in an area rich with resources and with a


burgeoning population attracted by its success.


 


As the town grew, it expanded by founding outpost towns on


its perimeter.


These towns served to claim resources just beyond the


primary town and to act as a defensive buffer should the


town ever come under attack.


 


The Tiergarden Iron Outpost was founded over the iron veins


that gave it its name, and later zinc veins were found there as


well.


The Tiergarden Outpost Two was founded over the nearby


clay patch, and by fortunate chance they discovered gold


veins there.


 


As prosperous as this made them, this was not their most


valuable resource.


 


On a nearby island, known is the White Dragon Isle, there


resided of course the White Dragon.


The dragon eggs it laid were incredibly valuable, as they had


the chance of creating a new dragon once it had hatched.


These hatchlings could then be harvested for their hides to


make powerful armour.


The citizens of Tiergarden protected this land fiercely,


collecting the dragon’s eggs and secreting them away in


hidden vaults and birthing pens.


But their monopoly would not run unchallenged.


 


MTnysrQm.jpg


                       The White Dragon of Tiergarden, Wurmpedia


 


The Blacklighter town of Syphilis would make the first major


act of inter-kingdom warfare on the new map.


An action that would mark battle lines and test alliances in


the days to come.


 


Guessing that the location of the dragon eggs must be inside


the fortified town of Tiergarden, the mayor of Syphilis led an


expedition accompanied by four veteran warriors in an


attempt to uncover their secret hiding place and capture


them for HOTS.


 


It would be a dangerous mission, moving far north and


penetrating deeply into JK territory they would be cut off


from any reinforcements and retreat would likely be


extremely difficult.


Success would require swift and sudden action to catch the


Whitelighters off guard and make it out alive.


 


On July 12th 2006, arriving at Tiergarden they found one lone


defender supported by several town guard NPC’s.


The guards were quickly dealt with and the HOTS force began


their assault on the gatehouse into Tiergarden proper.


The lone defender gathered up what valuables he could and


moved them to one of the outposts on Tiergarden’s


perimeter.


Making several trips, a great number of treasures were


locked away in chests in the secured mines below the


outpost.


 


Meanwhile the HOTS force had spent a great deal of time


inside Tiergarden searching for both loot and the fabled


dragon eggs amongst the emptied homes, fighting off many


successive waves of respawning guards.


Realising that the lone defender must have moved any loot


into one of the outposts, the Blacklighters began a fresh


assault on the outpost the lone defender now sheltered in.


 


Fighting their way through the outpost guards, the


Blacklighters had begun to take down the gatehouse when a


force of Whitelight reinforcements arrived.


The alliance of Greater Havens took up a position within the


town of Tiergarden.


The Whitelighters outnumbered HOTS 2 to 1, and were


assisted by ever respawning town guards.


Now trapped between the Outpost and the reinforced town


of Tiergarden, the invaders from Syphilis found themselves in


a dire situation.


In the skirmishing that followed, the Blacklighters lost one of


their number, now reduced to a force of only four.


 


In a final rush, they ploughed into the Whitelighter


reinforcements and town guards alike.


Even outnumbered they killed many of the defenders, but


those same defenders were able to respawn inside


Tiergarden and pick up fresh weapons.


 


Eventually those members of HOTS found themselves


trapped and whittled away.


With only one of their number, their leader, escaping the


confines of Tiergarden later to be slain before he could reach


safe territory.


 


Although the raid had been a loss, the forces of HOTS had


shown their strength against superior numbers in the very


heart of hostile territory.


 


But bolstered by their victorious defense of Tiergarden, the


forces of Jenn-Kellon would make efforts to bring the fight to


the Blacklighters.


 


                                            ***


 


Dark Citadel was a relatively young town on the server.


They had few members at the time and did not have the


manpower or opportunity yet to construct the trenches,


thorn moats and tall stone walls that protected established


towns.


They relied on their proximity to the Blacklight in the distant


south and their distance from Whitelight territory for now as


a deterrent from raiders.


 


But it wasn’t enough.


 


A little over a week after the previous incident, on July 23rd


2006, the residents of Tiergarden accompanied by


Whitelighter reinforcements from the home server town of


Hammerfell and others made a retaliatory raid against the


town of Dark Citadel.


 


With a large force of 20 warriors, the Whitelighters


outnumbered the crafters and builders of Dark Citadel 4 to 1.


 


There was little those defenders could do, but leave the


Whitelighers to ransack the town, hoping that they wouldn’t


be hunted down with what little goods they could carry to


safety.


 


And with the destruction of Dark Citadel a wave of pride


would spread through Jenn Kellon.


Inspired by the defense of Tiergarden, the raid on DC and a


number of other successful skirmishes.


They found themselves with many eager new recruits looking


to take part in the next looting.


 


Dark Citadel would later be rebuilt and made stronger, never


forgetting the wrongs that had been done to them.


 


                                           ***


 


The Blacklight fortified town of Syphilis was hidden in a


thickly forested valley.


The taint of mycelium gave the forest a haunting appearance,


befitting a fortress of HOTS.


Deep thorn filled trenches stood in advance of tall stone walls


and the dark guard tower at the towns centre.


Only a single raised section of dirt acted as a landbridge over


the trench, leading to the gatehouse of Syphilis.


 


The leadership of Jenn-Kellon sought revenge against those


who had made the original raid on the town of Tiergarden.


Sounding the call far and wide for warriors to join their cause.


They came from all over, not just villages on the Wild server


but from the Home server as well; Hammerfell, Kyara,


Greater Havens, Climax and many others, possibly the largest


force that JK had ever assembled.


Slowly they began to arrive at the predetermined marshalling


point, the Whitelight in the north.


Each warrior of JK bringing with them tamed bears to assist in


the fighting, effectively doubling their numbers.


 


But such a large force all moving to one location was bound


to be noticed.


 


When the Whitelight Army finally started their march


southward, it was easy to guess the target of their aggression.


The forces of Syphilis, aided by Dark Citadel out for revenge,


began the preparations for the siege to come.


 


The long march of the Whitelighters was hindered by many


not knowing the way and lagging behind.


Not moving as a single group, but as a long meandering line


through the wilderness.


 


When they finally did arrive, they found the forces of Syphilis


and Dark Citadel ready to greet them.


The Blacklighters only stood at half the number, but these


odds were much better than the last JK victory over an


undefended town.


 


yesTaNwm.jpg


                                     Outside the gates of Syphilis, by Adoll


 


JK made a charge against the single gatehouse into the town.


The Blacklighters sallied out against the invaders, striking and


retreating over the narrow causeway of Syphilis.


Again and again they struck, the Whitelighters found progress


against the gatehouse too slow and frustrated by the tenacity


of HOTS pulled back and began the construction of a catapult


to deny the Blacklighters the advantage of their gatehouse.


 


At the time however, catapults were not effective tools for


destroying structures, and the attempt was soon abandoned


in favour of facing the gatehouse up close once more.


 


The skirmishing continued, but it was only enough to slow the


advance of the invaders.


Eventually they broke through the first gatehouse and into


the town.


 


Now only the second gatehouse held the JK Army back from


the destruction of Syphilis.


Suicide attacks and gatehopping would only serve to slow


their inevitable fate, something more drastic needed to be


done.


 


In the thick of the fray outside the second gatehouse, the two


commanders leading the JK raid suddenly found that the


second gatehouse was unlocked.


Both charging in, they ordered their force to follow them, but


just as quickly the gatehouse had been relocked.


 


The two members of JK leading the raid now found


themselves isolated and trapped, they were set upon and


quickly killed by the defenders of Syphilis.


 


Now without a focused leadership and a drop in moral the JK


army faltered.


Many thought the battle had turned, and fled back to the


safety of their own territory, not expecting to find such a


strong resistance from HOTS.


 


Those who stayed press on the attack and eventually did


break through the second gatehouse.


But now the forces of JK were stretched too thin, the


Blacklighters made a counter charge from the breach in the


walls and the once proud JK army found themselves


scattered.


 


The Whitelighters fled into the wilderness, some were run


down, others died to wild animals, and only a few made it


home safely.


 


The Blacklight defenders celebrated their victory against the


largest force ever assembled against them, finding loot piles


in the nearby forest for days afterwards.


 


JK was reeling from such a massive defeat that many


assumed could not possibly happen.


 


With the Whitelighter moral at an all-time low, HOTS pushed


their advantage.


 


                                            ***


 


The town of Kyara has a long and proud heritage as a


Whitelight settlement.


Its first founding occurred during the 6th Beta map and it has


been reformed and refounded in every map after.


 


During the Gold map Kyara had been founded on the home


server, away from the fighting and conflict.


But they were not apart from it, Kyara assisted their


Whitelight allies on Wild with the occasional manpower they


could muster, and acting as a recruiting station for the war


effort.


But in October of 2006 they made the move to assist more


directly.


Constructing the fortress of Merkamanost on Wild.


 


Much time and resources were invested into its construction.


In time, Merkamanost would become one of the most


formidable fortresses on Wild.


A steeply sided moat marked the perimeter of the town,


grown thorn bushes threatening anyone clumsy enough to


fall inside.


Raised walls of dirt mounted by concentric layers of Tall


Stone Walls and Palisade Gates marked the interior.


And with no gatehouse in sight, to focus an assault on.


Instead the only access to the town came from a long winding


and reinforced underground tunnel, its entrance protected by


another fortified town by the name of Rolling Hills.


The tunnel exit into Merkamanost further protected by a long


steep ramp, Tall Stone Walls on either side and its length


protected by no less than five Palisade Gates.


 


The forces of HOTS knew that no simple assault could breach


such a well-built fortress.


They began to gather intelligence, trying to identify weak


points in the defenses.


 


Scouts and spies pieced together maps of the structures


above ground and the tunnels below.


Marking the location and purpose of the town’s buildings,


metal veins in the tunnel walls that had not been mined out


and reinforced.


Anything that might offer advantage.


 


On January 28th 2007 Libilian Outlawz, assisted by Plaguewind


Spire, made their move on Merkamanost.


 


The assault began on the town of Rolling Hills, which guarded


the true entrance of Merkamanost, from the eastern


shoreline.


A catapult was assembled, the gates of Rolling Hills took a


savage beating and the defenders rushed out to meet their


attackers.


 


nxzRpzwm.jpg


                  Blacklighters assemble east of Rolling Hills, by Adoll


 


The defenders of Merkamanost received help from their allies


in Silron Valley and the many town guards of Rolling Hills.


But still they took great loses against the more adequately


prepared invaders.


Rushing out of their deed again and again with what weapons


they could acquire, the Whitelighters made desperate suicide


charges in an attempt to slow the progress of the Blacklighters.


 


Some defenders opted instead to delay the attackers by


repairing the gatehouse and moving potential loot through


the tunnels into Merkamanost.


But eventually the gatehouse did fall, and the forces of LO


and Plaguewind Spire fought through the breach.


Finding the town desolate after its evacuation through the


mine, the Blacklighters pressed on.


 


The defenders now fought from their tunnels, using each


strong point between Rolling Hills and Merkamanost to brace


against the invasion.


Delaying the attack long enough for the town guards of


Rolling Hills to respawn behind the HOTS force.


 


The defenders looted weapons and armour from those few


attackers who fell in that time, and the HOTS force pulled


back out of Rolling Hills not wanting to be trapped and find


themselves facing a similar defeat suffered by their


compatriots at Tiergarden.


 


They decided to find another way into the tunnel system that


would not leave their retreat exposed to town guards.


Following their tactical maps they sought to breach the


reinforced tunnel at a point where the Whitelighters had left


a metal vein exposed.


 


From their staging point on the beach east of Rolling Hills,


they set off and started a new tunnel.


It would be a long process of making their way to an exposed


vein, and the vein itself could require thousands of mining


actions.


But they would not make it that far.


 


The Blacklighters found themselves cut off inside the new


cave they had dug, and came under heavy assault by the JK


defenders.


Mounting casualties reduced the odds of success, and it was


decided to make a tactical retreat from the siege before


letting it turn into a complete rout.


 


The Blacklighters fought their way out of the tunnel, losing


some in the process but ultimately making it out to safety.


 


And with that, the siege of Merkamanost had ended.


 


There were some more skirmishes and events in the weeks


after, but unfortunate events transpired to make them


inconsequential.


 


On April the 25th 2007 the Wurm servers suffered from


unrecoverable damage, although backups existed they only


occurred several months earlier.


This event became known as The Cataclysm and resulted in


the opening of Wild on Gold 2, the current and longest


running map to date.


 


Next Chapter: Sowing Wild Oats


 


References:


http://www.wurmpedia.com/index.php/Tiergarden


http://www.wurmpedia.com/index.php/Tiergarden_Iron_Outpost


http://www.wurmpedia.com/index.php/Tiergarden_Outpost_Two


http://www.wurmpedia.com/index.php/Battle_of_Tiergarden


http://www.wurmpedia.com/index.php/Dark_Citadel


http://www.wurmpedia.com/index.php/Raid_on_Dark_Citadel


http://www.wurmpedia.com/index.php/Syphilis


http://www.wurmpedia.com/index.php/Battle_of_Syphilis


http://www.wurmpedia.com/index.php/Merkamanost


http://www.wurmpedia.com/index.php/Kyara


http://www.wurmpedia.com/index.php/Siege_of_Merkamanost


http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2006


http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2007


http://www.draconicspires.com/wurm/


http://www.kyara.us/adoll/kyara/


http://www.wurmpedia.com/index.php/Cataclysm


http://wurmgold.awardspace.com/wild/


Edited by Alden
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I was at the JK raid on Syphillys (on JK side). Was amazing to be there, but after Sye and PTO died... that was pretty much it. They tried to continue organising us over vent or TS, whichever we used at the time, but without being there on the ground, and no fast means to get back, it just kind of got worse and worse. Eventually I had to log off for the night (right outside the deed lol) and got killed by tower guards and a hyena when I logged on the next day...


Edited by Wossoo
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The goons were hilarious. Back then Wurm had like 30-40 people online at peak, or maybe less. Then the Goons came and it was a massive influx compared to what we were used to. I tried to join to spy on them, creating a new account for it. They kept killing me, but eventually one of them asked me their "safety question", to confirm whether I was one of them. It was: 'does your house have stairs?'

 

 

I remember joining them and then decided screw it and went on my main account to kill them.

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Reading the answers of people who've been there is just as interesting as reading the actual story  :rolleyes:


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