Posted September 29, 2015 (edited) “Wurm Online will be a community-centric fantasy MMORPG fully developed in java.Gameplay will be free at first, but when you wish to develop your character beyond basic skills, you're going to have to pay a monthly fee.The world will have a real economy with a fixed pool of money and resources, and almost all items in the world will be created by other players.When the game is first launched, it will pretty much just only be a huge forest, and it will be up to the players to build the towns and create the items needed for both everyday use and more exotic practices.Wurm Online will neither have levels nor hitpoints. Instead, you have a set of skills that define your character, and a list of any unhealed wounds the character has.Gameplay is expected to be very down to earth and community-based for most players, with each town serving as a small community.Towns will also remain safe as long as the computer controlled guards are alive. You won't be able to attack other players or perform any other illegal activity inside the town without first killing all the guards.Outside the towns, however, you can do anything you want, but performing illegal activities will lower your status in the nearby villages.†Wurm Online Overview January 31st 2004 *** Table of Contents: 1. The Horde and Hammerfell 2. The Long War 3. The First Kings 4. A Golden Age 5. Sowing Wild Oats 6. Lion Rampant 7. Mercurial Fates 8. Ashes of the Phoenix 9. The Eye of the Storm 10. Order unto Chaos 11. A Fortress of Freedom 12. The Fall of Sparta *** Why do we play Wurm? It is something different toeach of us, and different parts of it inspire each of us toadd to the whole. I knew that Wurm Online was the game that I wanted toplay, even before I knew it existed.A game where I could make my mark on the worldwithout being a master craftsman or top-tier fighter.Running across a wooden post, flattened dirt and asimple hand-cart told the story of the pioneer who hadarrived ahead of you.This, and sights like these, made Wurm come to life. In tranquil Golden Valley I watched new faces come andgo, homes and fenced farmland sprung up from felledtrees before their owners moved on and the landreturned to the forest. I prowled through old abandoned deeds acrossIndependence, guessing at the purpose of long gonestructures and wondering about the people that hadmoved on from those places.When Deliverance opened, I moved there and lived as alonely hermit for a long time, watching new deeds riseand fall. I had heard of the Wild server and the idea of openworld player versus player combat intrigued me withthe stories it could inspire.But looking at my collection of tools that I had createdfrom scratch, improving them up from nothing with noskills had taken such a long time and I felt a sense ofachievement and attachment to them, I couldn’t bearthe thought of placing that at risk and having to do it allagain if some bandit decided they didn’t like the look ofme. For the first time I settled in a village on Deliverance,coming to enjoy the company and industry thatprovided.And over time my interest in the ‘other’ side of Wurmpeaked again.But I still felt that I could never compete or contributeamongst the veterans of Wild, as outmatched in bothskills and gear as I was. I decided that trying out the Epic servers would be mybest bet at getting a feel for this whole ‘PvP’ thing.All my old gear would still be safe on freedom, my skillgains would be faster, and if I didn’t like it I could alwaysjust go back without any harm done to my character. What was meant to be a short stay to test the watersturned into several months before I realised it, partlybecause of the history and dramatic events thatinterested me, but mostly because of the very closecommunities that where surprisingly welcoming.I'd seen more suspicion, angst and outright hostilitytowards strangers on Freedom than I've ever seen inPvP and that included meeting enemy kingdoms. After a long hiatus I returned to Wurm and decided tofinally join the long running Chaos server.Where I began to collect and research any and allinformation I could find to create this document. *** I used as many sources of information as I could find,but being as new to Chaos as I am all my information issecond hand at best.The Wurmpedia was the obvious place to start mysearch; Player stories, town histories, the revisionhistory of each page and some imagination to tie it alltogether allowed me to put together a long anddetailed timeline that spanned 5000+ words in bulletpoint form alone.My next stop was the Wurm Forums; greatly detailedand many of the most dramatic moments had severalthreads to them.But unfortunately I found that nothing before 2008existed anymore because of a change in forums thathad happened around that time.Thankfully use of the Way Back Time machine forexploring archived webpages proved very helpful and Iwas able to uncover old stories and screenshots frombefore 2008.If a picture is worth a thousand words, then surely avideo is worth a novel. I was surprised by the number ofYouTube channels hosting old recordings of Wurm.Though some were less useful than others, they reallyhelped to set the mood and provide context for many ofthe major events of Wurm’s history. *** To cover the whole of Mol-Rehan history I needed tohave the context in which it was framed, to this end Iwill follow the many stories , battles, raids and historythat led up to its creation. But note that I'm writing this from an acknowledgepoint of bias, as hinted by the title, towards a sort-offaux nationalism for the sake of a story and a narrativeto follow.And as a result it may contain a high concentration ofartistic license and an interpretive reading of pastevents. If anyone feels that I’m not portraying events fairly oreven factually, I’m more than willing to listen to yourside of the story and make corrections and changeswhere appropriate. *** When can the kingdom of Mol-Rehan be truly said tohave begun?By the lore of Wurm it is one of the oldest kingdoms,founded by Johen King after the fall of the Ageless.In reality the first implementation of the Mol-Rehankingdom takes place in 2008, long after the originalkingdoms of Jenn-Kellon and the Horde of theSummoned which appeared in 2005. But can it be so separated from context and history thatcame before it only to appear as a simple date onpaper?I think not, indeed I believe Mol-Rehan was a naturaland organic formation emerging directly from thehistories that preceded it and now forever entwinedwith history still to come. And if that is true then it could even be said that thekingdom of Mol-Rehan had already begun, in themetaphorical sense, as far back as the year 2003.Eventually culminating with those that would come toform Libilian Outlawz.Both famous and infamous, Liblian Outlawz in all itsincarnations held tremendous influence in shaping thepolitical landscape. Until The Great Cataclysm of April 2007 that saw anunrecoverable server crash, and all the progress of thepast lost.Libilian Outlawz remained united and strong, re-establishing themselves once again in new lands andconverting to the newly created kingdom of Mol-Rehan,but later suffering a devastating blow after they werecaught up in a mass ban that struck many veteranplayers. Severly weakened, Mol-Rehan fought for many monthsto regain their foothold on the Wild server, eventuallyfinding their former glory before outside events onceagain conspired to send them into decay. But in time they recovered, and players both new andold arrived in their numbers to the newly renamedChaos server, where the now Empire of Mol-Rehanstands dominant.Her full tale to be told in the coming chapters. Next Chapter: The Horde and Hammerfell Edited November 13, 2015 by Alden 13 Share this post Link to post Share on other sites
Posted September 29, 2015 Must read, have had the pleasure of reading this, keep up the good work! 2 Share this post Link to post Share on other sites
Posted September 30, 2015 Excellent read, thanks for posting - the LO age, and more specifically, the RD landbridge (near waterworks) era is widely considered the pinnacle of good pvp fun amongst the old timer Wilders. Was a constant back and forth, good times for all, pvp 10 mins away at any time of day era. The LO guys were great fun, and sorely missed. Looking forward to your next installment. 1 Share this post Link to post Share on other sites
Posted September 30, 2015 (edited) Chapter One The Horde and Hammerfell Rolling hills of a dull green, low dark shrubbery, cows thathad a strangely human appearance and everywhere beigewooden shacks littered the virtual world. The view over Smiley Town, early Alpha 2003 These were the first days of Wurm Online.Others might tell tales of such famous places as Newtown;the very first town ever created in Wurm, founded by thethen developer Notch who would later go on to createMinecraft.Or perhaps the town of Whosville, one of the most enduringvillage names in all of Wurm. But our tale begins elsewhere, with the formation of a groupknown as The Horde. The Horde was created as a roaming group of explorers,modelling themselves after the noble Mongol Hordes, theirleader taking the title of Khan.A nomadic group, they travelled all across the early maps, notcontent to only enjoy the sites of some comfortable valley orwooded hill.The Horde became widely known for their travels, and pickedup many followers.The transient existence meant they were ever at work eithermoving, or crafting what they might need for the day.Their skills increased accordingly and their communitybecame tightly knit while enduring the struggles of thetraveller’s road. *** Around this time an offshoot group from the historic town ofWhosville created their own community in a narrow valley.The town would be known as Pit, named after its miningefforts.Pit however did not last long, despite living peacefully on theserver, they were ripped apart by some undocumentedinternal turmoil that saw the town fracture into splintergroups.One such group would move on to form the town ofHammerfell. *** The Horde, growing day by day, found that the nomadiclifestyle became more and more difficult as their populationswelled.Such a large group became sluggish and resource hungry, andit was decided that The Horde should find lands to settle tosupport their burgeoning population. The town of Horde was founded in an isolated and thicklyforested hilly region.And with their numbers and advanced skills the town grewquickly, becoming perhaps the most industrious individualtown on the server.A square barricade of tall stone walls protected the town, andat the entrances tall wooden palisade gates kept outintruders. With their establishment as a true settlement and themanagement that required, the original creator and Khan ofThe Horde found that they had less time for Wurm than theyhad had in previous months.And so, leadership of The Horde was handed over to atrusted lieutenant and the original Khan departed fromWurm for some time. *** Horde continued to expand and grow under its newleadership, attracting many new allies and recruits into itsfold.Invariably all news and events occurring on the server aretied back in some way to the activity of The Horde.But some members of Horde grew bored with unblemishedsuccess and the loss of challenge they felt after giving up theirnomadic ways.The devil makes work for idle hands, and the reputation ofHorde began to take on a more sinister edge. *** With the introduction of combat to Wurm, and player versusplayer combat in particular, Horde sought to make a name forthemselves as great warriors.But hunting wild beasts did not provide the challenge thatmany sought.Horde grew more ambitious and looked for greaterchallenges and opportunities. Wurm Online Front Page, Beta 2004 Across the water from the centrally located Newtown lay thesettlement of Beachhead. In their recent travels Horde had discovered a gold mine verynear to Beachhead, which Beachhead had claimed as theirown. Horde seized the opportunity to gain wealth, fame andcombat experience and openly declared war on the town ofBeachhead. Unprepared for the assault, the villagers of Beachhead felleasily to the warriors of Horde and their mine was lost tothem.The villagers of Beachhead petitioned the Game Masters tointervene and Notch himself answered them.Notch demanded that the forces of Horde leave Beachheadand give back control over the hard won gold mine.The warriors of Horde could hardly defy one of the gameslead developers, but they had a plan to still see some benefit.Horde had already opened negotiations on their own termswith the mayor of Beachhead, promising him and hisvillagers’ peace if he were to hand over control of the town toHorde, a deal that the mayor of Beachhead willingly agreedtoo and handed over the deed to the town.And so the town of Beachhead came to be the first conquestof Horde. While all these actions were completely legal within the gameand supported by the mechanics of it, many felt that theseactions were bullying or even morally wrong.It was only recently that Player versus Player combat hadeven been implemented, and understandably theimplications of that were made apparent to Wurm’s morepeaceful populace by Horde’s actions.Many realised that the game they had long been safe to toilaway in was changing and became fearful.The closely allied towns of Dargaard and Asgard wereamongst the loudest to decry the warriors of Horde.Others may have felt the same but did not speak up, perhapsout of fear that they may turn themselves into targets for TheHorde’s wrath. Notch returned to Beachhead, spurred by the uproar, dramaand learning of Horde’s deal that had undermined his order.Notch used his privileges as a developer to forcefully removeHordes’ control of Beachhead and handed it over to one ofthe still remaining villagers.Notch then proclaimed that all fighting between Beachheadand Horde should come to a complete stop, and that theymust share access to the gold mine that stood in the centreof this conflict. Horde agreed to honour Notch’s command and would neverlaunch another attack on the town of Beachhead or itscitizens again.Instead Horde was determined to take advantage of theirshared access to the gold mine.Organising a group of their best miners, Horde set out forBeachheads mine and drained the entire vein within a 24hour period. *** As time wore on Horde found themselves the victims of bitterrumours, though some were undoubtedly true, and theycame under threat of violence from the outraged populaceon the server. Many who were known as villagers of Horde foundthemselves routinely hunted and killed, not just by those theymay have transgressed against in the past but also bynewcomers and total strangers whom had listened to themany rumours spread about them. Though Horde was powerful and experienced in combat, theycould not defend themselves from a united population out toget them. In an effort to strengthen the borders of their own territory,both physically and politically, Horde sought out nearbytowns to associate with.One such town was that of Mirkwood, situated very close tothe recognised physical boundaries of Hordes territory. The villagers of Mirkwood were not warriors like those ofHorde, they were however renowned as road builders.Horde chose to establish its presence and reputation with thevillagers of Mirkwood through a series of small skirmishesand then offered peace and protection so long as Mirkwoodmaintained a policy of non-aggression and allowed freemovement for all members of Horde, while denying freemovement to others.Mirkwood submitted to Horde and accepted the offer. A pretty sunset, Beta 2004 But Horde’s expansionist ways only built up greater hatredamongst those that openly called themselves enemies of theHorde.Once again the allied towns of Dargaard and Asgard spokeout against the Horde’s actions.This time they were joined by voices from the town ofHammerfell, by that time Hammerfell was considered one ofthe most powerful and industrious individual towns on theserver after perhaps Horde and the neutral town of Mist. Dargaard and Asgard made an open declaration of waragainst all the villagers of Horde and any considered theirallies and friends.This alone was not cause for fear amongst the town of Horde,but there was a concern should the town of Hammerfell jointhis call to war Horde would not be able to hold their ownagainst so many. Seeking to undermine their enemy’s alliance, the leadershipof Horde made contact with Hammerfell and brokered analliance of their own.Horde argued that as the two most powerful towns on theserver few would be able to stand against them as enemies,united they could do as they pleased and become incrediblywealthy. Partly out of greed and partly out of the fear of becoming thesingle target of Horde’s wrath, Hammerfell’s leadershipagreed to the alliance, despite the protestations of itvillagers. It wasn’t enough however to accept this alliance at facevalue, Hammerfell’s assurances and loyalty needed to betested in the field.And Horde knew the opportune target to test the convictionsof Hammerfell. *** Asgard was a popular town on the server, and though smallerthan Hammerfell they both occupied the same spit of land.Their proximity had created something of a bond betweenthem, one that needed to be shattered. Horde tasked Hammerfell with the destruction of Asgard,sending three of Horde’s most experienced fighters to assistin directing Hammerfell’s forces in the attack.With only a short distance to cover, many in Hammerfellwere able to attend, and any who fell in battle could re-jointhe fight in minutes.The warriors of Horde were not as lucky, having travelled asignificant distance to assist the Hammerfell army, theywould need to be more attentive to their surroundings andthe flow of the battle. The walls of Asgard were breached, its villagers crushedunder the combined might of Horde and Hammerfell and thelooting of the town began all the while beset by the everreturning defenders of Asgard. Until a sudden betrayal. Whether the result of a missed target, opportunity forvengeance of past slights or cunningly planned treachery theHorde forces found themselves under attack by both Asgardand Hammerfell.The Horde warriors were by far the fiercest on the battlefield,but greatly outnumbered and facing endless respawns fromboth nearby towns they could not hope to hold out. Overrun the Horde’s force was lost and all they had been ableto loot, along with the equipment they carried with them wasredistributed amongst Hammerfell and Asgard. Whether it was planned treachery or not, the towns ofHammerfell, Dargaard and Asgard had now formed analliance, created with the sole purpose of destroying Hordeand her allies and removing them from the game forever. This alliance pooled their resources and founded the newtown of Triton to better make war on the Horde.Calling themselves the Empire of Triton. And so began what would be later known as the long war, awar between the two dominant factions on the server thatwould span many monthsOld rivalries and new alliances would spill over into the newmaps, and would come to shape the politics of the game longinto the future. Next Chapter: The Long War References:http://www.wurmpedia.com/index.php/The_Hordehttp://www.wurmpedia.com/index.php/Storys_Of_The_Oldhttp://www.wurmpedia.com/index.php/The_History_of_the_Hordehttp://www.wurmpedia.com/index.php/Hammerfellhttp://www.wurmpedia.com/index.php/User:Kaihttp://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2004http://web.archive.org/web/20031006220513/http://www.wurmonline.com/https://www.youtube.com/watch?v=0LBlwgyvRwMAnd the long-time veterans who were able to correct my details and fill the gaps in my gathered knowledge.Thank you Edited October 5, 2015 by Alden 7 Share this post Link to post Share on other sites
Posted September 30, 2015 What an excellent read so far! Thanks! 3 Share this post Link to post Share on other sites
Posted September 30, 2015 Myself and the rest of my kingdom (Empire of Mol Rehan) have had the privileged of seeing Alden put these together. Truly amazing reads. Its impressive how much history and lore Wurm has to it. 4 Share this post Link to post Share on other sites
Posted October 2, 2015 We all know games have background stories and history, but what makes this one so amazing is that players created it with their actions! I'm looking forward to reading the new chapter 3 Share this post Link to post Share on other sites
Posted October 3, 2015 (edited) Looking forward to future instalments, particularly around the time of Mol Rehan's implementation as a kingdom in 2008.I notice that you have made the suggestion that Libilian Outlawz was a big part in founding Mol Rehan. I lived in Libilian Outlawz for a few years, for a brief spell in 2006, and again from 2007 - 2008 when Mol-Rehan was implemented.Being around at that time, and speaking from direct, first hand experience, I have to say that Libilian Outlawz really didn't want to become Mol-Rehan. I was a part of Horde of the Summoned when Mol Rehan was announced, living in LO with close friends in Shadow Requiem, a village very near LO. I proposed to those friends that we leave to join the new Mol-Rehan kingdom and set up our own village (Camelot).Both Libilian Outlawz and Shadow Requiem were very unhappy about this decision, calling us traitors and everything else for leaving to join the new kingdom. Eventually, after LO became a part of Mol-Rehan (which I found quite ironic considering they labeled the first citizens of Mol-Rehan traitors) I moved my village back to the old Shadow Requiem site to be closer to PvP. LO still called us traitors for leaving to join Mol-Rehan and griefed us so much that we had to convert to Jenn-Kellon and join Kyara,Honestly the true pioneers of Mol-Rehan were Whosville and other villages which set up in the initial wave including Woodscove. Libilian Outlawz was either opportunistic conversion or forced conversion but either way they had no interest in pioneering the new kingdom per se. It is however undeniable that they were a big part of Mol-Rehan's strength once they (reluctantly) joined.For reference this part of my own personal history in Wurm (and history up until Epic was released) can be found here. Edited October 3, 2015 by Wossoo 3 Share this post Link to post Share on other sites
Posted October 3, 2015 Thanks Wossoo, That's one of the major reasons I love Wurm, the dynamic player made history. The other reason is the odd things you find when looking back over that history. 5 Share this post Link to post Share on other sites
Posted October 5, 2015 (edited) Chapter Two The Long War The opening of the long war was a brutal one.The combined forces of Triton and the town of Hordesquared off in daily skirmishing across the server.The limits of the player combat system were tested, glitchesand exploits were uncovered, and in their desperation manywere used to best enemies on both sides. But even with the use of every available resource, the warbetween the Empire of Triton and Horde had turned tostalemate, with neither able to remove the other. A typical fortified town gate, Approx. 2005 As a means to prevent the exploitation of combat mechanicsbut without resorting to placing a flat ban on all PvP combat,Rolf stepped in and declared that any PvP combat should beby consent only until the issues with glitches and exploits hadbeen sorted out. *** The announcement came as a great relief to the town ofHorde, although they were possibly the most skilled andexperienced fighters on the server, they did not have nearlythe same industrial capacity as the joined forces ofHammerfell, Dargaard, Asgard and their lesser allies. The coffers and armouries of Horde had been drained by thesustained struggle, now would be the time to make use of thebreak in conflict to rebuild and rearm for the time when warreturned.Likewise the Triton alliance would do much the same,returning to peaceful ways and focusing their attention oncrafting and construction. But there was one exception among them; the town ofHammerfell, still bitter over past defeats, was out for revengeagainst Horde. The break in conflict had meant that everyone's guard waslowered as they shifted away from the fighting that hadplagued them, but the actual combat mechanics had notbeen disabled.Hammerfell launched a secret raid on the town of Horde,catching them completely off guard and unprepared todefend themselves. The town of Horde was devastated by the underhandedattack, the members of Horde sought help from the GameMasters and Developers to have their stolen possessionsreturned and the perpetrators punished for their actionswhich had ignored the mandate set by Rolf.But the town of Horde was ignored and no actions weretaken against the offenders in Hammerfell, who continued togloat over what they had done.Horde was furious that such flagrant rule breaking could beallowed, and felt that they had been abandoned by thosewho were supposed to help and protect them from suchviolations. Seeing that no rules were being enforced and rule breakerswere going unpunished, the town of Horde decided to launchits own secret raid against the town of Hammerfell. Warriors of Horde marched on Hammerfell, in the best gearthey yet had available to them after they had been pillaged,and upon breaching the outer walls they cut down what fewdefenders occupied the town.One by one the walls of Hammerfallian homes were brokendown, and Horde reclaimed their stolen arsenal house byhouse. The defenders of Hammerfell grew in number, rushing out todie in waves against the iron wall that was the army of Horde,and with each wave Horde regained more of its lost armourygrowing ever stronger. Horde was determined to teach Hammerfell a lesson for theircrimes, and did so relentlessly.Until the arrival of Notch, answering the calls of Hammerfell'smembers who complained that Horde and broken the PvPmandate set by Rolf. Leaders of both Horde and Hammerfell were suspended fromthe game for a time, for engaging in PvP combat withoutconsent.Although Horde argued that Hammerfell had given consent tofight by being the first to break the mandate, neither werespared from the repercussions. A foggy shore, Wurm Online front page 2004 After a time the various exploits and glitches had been fixed,and the rules of PvP combat had returned to normal. *** Hammerfell was still reeling from the vicious blow they hadbeen dealt by the Hordes' vengeance.Horde used this opportunity to broker a peace agreementwith Hammerfell.The agreement stated that Horde would not attackHammerfell or its villagers so long as Hammerfell’s ownvillagers did not attack Horde or assist the enemies of Hordein any way.Under no position to object Hammerfell agreed to the terms,effectively dissolving the Triton alliance and leaving the lessertowns of Dargaard and Asgard without their largest ally. The town of Horde was practically unopposed now on theserver, their diplomatic victory had allowed them to extendtheir rule to every corner of the land.Towns that opposed them would be attacked and lootextracted as payment, the town of Horde growing to becomethe strongest it had ever been. Over time the army of Hammerfell rebuilt itself but stillfeared breaking the treaty set by Horde.Frustrated by their inability to oppose Horde, the villagers ofHammerfell plotted other ways in which they might seeHorde’s undoing.They launched a multitude of plans to both spreadpropaganda and to taunt Horde into breaking their owntreaty, hoping to further damage their reputation andencourage others to rise up. Hammerfells army shadowed the forces of Horde where theyfound opposing towns, hoping that Horde would feelthreatened and attack Hammerfell’s forces in a pre-emptivemove.But Horde held itself in check and left the army ofHammerfell standing around looking impotent. The town of Mirkwood had long held a non-aggression pactwith Horde, and many considered them a de facto ally ineverything but name. And this made Mirkwood as much of a target for Horde’senemies as the town of Horde itself.The mayor of Mirkwood came under continued politicalpressure from outside forces, such as Hammerfell, believingthat Mirkwood could be the key to finally taking down Horde. But the constant squabbling caused the mayor of Mirkwoodto depart from Wurm, handing over his mayorship toanother.Under new leadership Mirkwood distanced itself from pettypolitics and reaffirmed its previous arrangements with Horde. But regardless Horde turned on Mirkwood, perhapsmotivated by the distrust that Hammerfell had sown orsimply lacking patience for diplomacy. Horde attacked and razed the town of Mirkwood, onlyrelenting under the offer of installing someone more loyaland under the direct control of Horde as the new mayor ofMirkwood. An unknown town, Wurm Online front page 2005 In their continued efforts at espionage and politics, membersof Hammerfell contacted the original founder and Khan of theHorde who had been recently made a Game Master for hiscontributions to the community.Hammerfell pleaded with him to take back the reins of Hordeand turn them away from the path they were taking.The original Khan agreed, not happy himself with thereputation they had built for themselves as a ruthless andambitious imperial power, feeling that it did not fit with hisoriginal intentions for the Horde.Meeting with the Horde’s council he petitioned them to takehim back as their leader.Horde agreed to open up the decision to a democratic vote,but in the end the original Khan gained no votes from thecouncil and left Horde unchanged. With their latest ploy undone, Hammerfell's efforts becamemore and more desperate.Hammerfell contacted those towns who would vocallyoppose Horde, hiding their own members amongst thetown’s populace.Once Horde had been antagonised and retaliated against theoffending town, Hammefell pointed out its villagers who hadbeen amongst those killed, claiming they were only there tovisit and trade.But Horde counted them as accidents of war and proclaimedthe peace treaty still in effect. Horde became increasingly aware of Hammerfell's attemptsto break their treaty, and with each passing day asHammerfell grew in strength, Horde began to fear thatHammerfell would soon break the treaty of their own accordand at a time and place of their choosing. Already a witness to such betrayals from Hammerfell in thepast, it was decided that Horde would not simply wait to giveHammerfell the advantage of another surprise attack.The warriors of Horde marched on Hammerfell as they haddone several times in the past, the defenders were crushedand the town razed to the ground.Reinforcements from the towns of Dargaard and Asgardattempted to come to Hammerfell's rescue but they werethwarted by the Mist Army, a secret ally of Horde. The town of Mist had been another of the great powers onthe server, but had always displayed a public image ofneutrality.At the time of the outbreak of the long war and the formingof the Empire of Triton, Horde had publicly managed tosecure a non-aggression pact with Mist to ensure the battlewould only be between Horde and Triton.But in secret they had plotted an alliance that would latercome to fruition. Together the armies of Mist and Horde proceeded to destroythe towns of Hammerfell, Dargaard and Asgard in a singlenight.Those towns would never rise again on that map, and a fewdays later the map itself was reset for the introduction ofkingdoms. Next Chapter: The First Kings References:http://www.wurmpedia.com/index.php/The_Hordehttp://www.wurmpedia.com/index.php/Storys_Of_The_Oldhttp://www.wurmpedia.com/index.php/The_History_of_the_Hordehttp://www.wurmpedia.com/index.php/Hammerfellhttp://www.wurmpedia.com/index.php/User:Kaihttp://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2004http://web.archive.org/web/20031006220513/http://www.wurmonline.com/https://www.youtube.com/watch?v=0LBlwgyvRwM Edited October 7, 2015 by Alden 5 Share this post Link to post Share on other sites
Posted October 6, 2015 This thread has been an amazing read thank you so much. It was captivating from the very beginning right up to the end. I really strongly believe this story should be published on the main wurm online website. Its fascinating to read and very exciting. I don't want to stop reading but ive run out! haha. Keep writing, your doing fantastic! 4 Share this post Link to post Share on other sites
Posted October 6, 2015 Although i "tried" the game back in '03 until '10, it was too buggy for me and my crap pc at the time.So I never got into the politics and lore of the game itself. I took part in some events where the devs would random spawn hundreds of spiders and such on towns. But again, never saw this type of thing going on due to reasons previously stated. At that, this article, all of them here, are very well written, and very informative. I can feel the battles, and see what the villages felt during those times. That feeling of uncertainty, the need to act.Thank you so much for bringing me to date on this and for the time and effort taken to research and write all of this. 2 Share this post Link to post Share on other sites
Posted October 7, 2015 (edited) Chapter Three The First Kings The latest Beta Map reset made way for the introduction ofKingdoms into Wurm.Namely the kingdoms of Jenn-Kellon and Horde of theSummoned. The Whitelight at a distance, Date Unknown, by Levedara Jenn-Kellon (JK) was the Whitelight kingdom, following theWhite Light Pantheon of Magranon, Fo and Vynora.Every player that joined the game was by default a memberof the Jenn-Kellon kingdom. Horde of the Summoned (HOTS) was the Blacklight kingdom,following the dark goddess of Libila.Based on the perceptions and actions of the old town ofHorde in previous maps, HOTS was themed as the ‘Evil’counterpart to the ‘Heroic’ JK. The original Khan and founder of the Horde, and currentGame Master, was appointed as the official leader of HOTSon the new server.Perhaps in the hope of having greater sway and control overthe actions of an ‘evil’ kingdom, and trying to avoid repeatingsome of the mistakes of the past. *** Life as a Blacklighter was incredibly harsh under themechanics of the new kingdoms.The Whitelighter capital of Newtown, where all new playersspawned, was located quite centrally on the server.But the HOTS capital, as founded by the developers, waslocated on a small distant island at the very edge of the map.In addition to the pains of having to cross half the server toreach their new capital, the Blacklighters found that thedesolate island where it was founded contained a very sparseforest for wood and no ore whatsoever for mining and crafting. With such a lack of resources, and a miniscule population theindustry of HOTS was abysmal.Every resource had to be imported by hand, no ships yetexisted that could move them across water in bulk.And they would forever be outnumbered by at least 10 to 1against the populous Jenn-Kellon, with every recruit needingto be persuaded away from that default Whitelight Kingdomto join a struggling Horde of the Summoned. Every day was an uphill battle, and as if HOTS didn’t haveenough trouble, now they were hunted by sight. Gone were the days when your reputation and name wereimportant, all Blacklighters now had a visually darkappearance to distinguish them from the Whitelighters, andthis made them an instant target of aggression for JK.Regardless of past deeds or actions, veterans and new playersalike in HOTS were hunted down and killed with impunity.Travelling, exploring, trading, all were now barred to theBlacklighters by the risk of death and looting. *** But not all was cause for doom and gloom, the kingdom ofHOTS still held an advantage over JK.The average Blacklighter was greatly outnumbered and undermore threat than their Whitelighter counterparts who couldlife in relative peace considering how much of the map theycovered.But this brought the Blacklighters together with focus andpurpose unlike the scattered and directionless Jenn-Kellons. The rivalry between the old towns of Horde and Hammerfellcontinued into the new map.The Horde re-established themselves under the banners ofHOTS with their closely allied brethren in the town of Mist.Previous citizens of Hammerfell refounded their settlementas the Whitelighter town of Highlands.And skirmishing broke out between the two factions. The citizens of Highlands later learned of a planned siege bythe combined forces of HOTS, Horde and Mist, reminiscent ofthe force that had destroyed Hammerfell on the previousmap just before the reset.Highlands opted for the diplomatic route, instead of choosingto face them in battle, and petitioned the Blacklight leader toallow themselves to convert to the Blacklight Kingdom.Although not everyone in Highlands agreed with the decision,they were accepted and became a strong and valued additionto HOTS. *** HOTS grew from strength to strength, despite the limitationsand obstacles that stood in their way.The forces of JK still outnumbered HOTS by 10 to 1, but JKwas dispersed and scattered across the server with no centralleadership and goals.Each Whitelight settlement pursuing its own agenda inisolation from the rest. With the introduction of the home server, a place made safefrom warfare and loss, Jenn-Kellon lost much of its industrialcapacity as the more peacefully inclined players opted tomove there.Leaving behind the wildlands and all its troubles. Then came the introduction of the new reputation system.Any players that stole from or killed members of their ownkingdom lost points towards their reputation.And when their reputation was low enough, the player wasautomatically converted to HOTS.This did in effect bolster the inferior numbers for theBlacklight Kingdom, but at a great cost.Those that were converted did not do so because the wantedto be a part of HOTS, they were simply out for their own gainand in all practical senses provided no benefit to the kingdom.Now that the infamous killers and thieves on the server wereautomatically being converted, the relationship between JKand HOTS was changing.Where before the Blacklighters were disliked and singled out,now they were hated.The converting of killers and thieves to HOTS, made it appearto JK that all Blacklighters were killers and thieves, deservingof no mercy.The resentment that those in JK felt against convertedcriminals had been ushered unto HOTS. No longer was JK scattered and goalless, the mighty beastthat had lain dormant was awakened.An alliance amongst the Whitelighter veterans was created,The Coalition of White Light Defense.This alliance had only one aim, the complete and utterdestruction of all HOTS forces and towns across the server. The Whitelight, Wurm Online Front Page 2005 Those whom had claimed themselves victims of griefing andharassment in past maps, became the perpetrators in thisnew one.Peaceful players who had joined HOTS for a change of paceand perspective in Wurm were hunted off the server in thename of Jenn-Kellon vengeance. This great loss of manpower affected HOTS’s ability toproduce the supplies necessary to defend a kingdom.In turn making it more and more difficult to hold back theunrelenting server wide assault. Many in HOTS left the game, not wishing to deal with suchunbridled aggression.Some converted back to JK for safety, still wishing to play thegame they enjoyed.Those who remained were forced into hiding, living amongstmountain peaks and other hard to reach places and keeping alow profile, hoping for an opportunity to rise again. But that opportunity did not arrive, not at least until the nextmap reset.Until then HOTS was a non-entity on the server, and thearmies of JK disbanded to live out their days in stagnatingpeace. *** When the next map reset did occur, the Blacklighter forceswere ready to stake their claim once again.The forces of JK, living in such peaceful squalor, had forgottenthe events of the past map and the old reputation of HOTS.Allowing themselves to revert to their old scattered ways,giving HOTS the chance to rebuild almost uncontested. Hidden amongst thickly forested hills, the Blacklight town ofAngmar was founded.A secret fortress where HOTS could make their plans and warpreparations. Later the Blacklight town of Devil’s Peak was founded.Former Whitelighters that had become bored with the waysof JK converted and made Devil’s Peak their new home.Hoping for blood and battle, an alliance was made with thefortress of Angmar.And together the two towns made several successful raidsagainst smaller settlements of JK, all the while slowly buildingup their strength and their arsenal. With the addition of a new pool of spells and the introductionof the tainted mycelium tile, which provides multiple benefitsto Blacklighters, the scales were closer to being even. The alliance of Angmar and Devil’s Peak organised raidsagainst larger and larger JK settlements.Wearing the sturdiest armour and sharpest weapons, thewarriors of HOTS had begun to regain their lost reputation asthe fiercest combatants on the server. Around this time the new Blacklight town of Libilian Outlawz(LO) was created.Founded near the old town of Angmar, LO would come toplay a huge role in the later history of Mol-Rehan. The old Libilian Outlawz, Wurmpedia Despite its earlier successes, the town of Angmar found itselfin decline as players naturally come and go from the game.Angmar consolidated its forces and merged with their closeally of Devil’s Peak. LO grew more and more mighty, following in the footsteps ofpast Blacklighter towns they had come to attain a powerfulposition on the server in quite a short space of time.Even with a small number of veterans, such as they had, thewholly more substantial forces of JK were handed defeatafter defeat. The town of Devil’s Peak began to see less and less activityfrom its own members.Suffering the same fate as Angmar, those still active amongstDevil’s Peak moved on to join LO ,the rising stars in HOTS, andleft their old town to recede into history. *** Near this time, a large group of players from theSomethingAwful forums arrived in Wurm.The SomethingAwful Goons, as they like to be called, are wellknown across many spheres in the online gaming community.Not always for the right reasons however.The Goons settled under the Whitelight kingdom but theirreputation, whether deserved or not, preceded them. The Goons were all entirely new to the game, and struggledto keep their numbers fed, let alone clothed and armed fordefense. They came under the constant harassment and griefing of JKas some sort of pre-emptive strike against the dreaded GoonRush.As rumours and accusations against the Goons grew, so didthe efforts by JK to remove them from the game.Day and night they found themselves the targets of theft,attacks and griefing.Culminating in a massed force of JK trying to make onefinal push against them. The forces of HOTS, remembering when the last JK moraloutrage had pushed their own kingdom off the serverentirely, came to the assistance of the Goons. Although unsuccessful in leading them to victory, the Goonsgreatly appreciated the efforts that HOTS had made toprotect them.Goons converted to HOTS in massive numbers, and foundedthe town of Goondor in the mountains near old Angmar. Utilising their large numbers, the town of Goondor soonbecame an economic powerhouse, increasing the industrialcapacity of HOTS by huge margins. With the help of the Goons and the veterans of many otherBlacklighter towns, the new town of The Valley of CursedSouls was founded. *** Together the combined strength of Liblian Outlawz and TheValley of Cursed souls dominated the map, routing all thatstood against them.Pushing deeply into JK territory and even besieging theWhitelight itself. HOTS had reversed its fortunes, and held its position ofdominance until the very end of the Beta Maps. Next Chapter: A Golden Age References:http://www.wurmpedia.com/index.php/The_Hordehttp://www.wurmpedia.com/index.php/The_History_of_the_Hordehttp://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2005http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2006http://www.wurmpedia.com/index.php/Ghost_Alliancehttps://www.youtube.com/watch?v=-xuqrBwTrHwhttp://www.wurmpedia.com/index.php/Battle_for_the_White_Lighthttp://www.wurmpedia.com/index.php/Libilian_Outlawzhttp://www.wurmpedia.com/index.php/VCShttp://www.wurmpedia.com/index.php/Angmarhttp://www.wurmpedia.com/index.php/Devils_peak Edited October 9, 2015 by Alden 4 Share this post Link to post Share on other sites
Posted October 7, 2015 The goons were hilarious. Back then Wurm had like 30-40 people online at peak, or maybe less. Then the Goons came and it was a massive influx compared to what we were used to. I tried to join to spy on them, creating a new account for it. They kept killing me, but eventually one of them asked me their "safety question", to confirm whether I was one of them. It was: 'does your house have stairs?'The funny thing is, I can't remember whether yes or no was the correct answer. It is funny to think that no Wurm houses had stairs for another 7 or 8 years after that safety question was asked though! 1 Share this post Link to post Share on other sites
Posted October 7, 2015 Probably one of few things I actually finished reading on this forum.Very intriguing and well written. Keep going! 3 Share this post Link to post Share on other sites
Posted October 7, 2015 Loving this please write more 2 Share this post Link to post Share on other sites
Posted October 7, 2015 Another few great episodes. I remember when I first joined Wurm I actually searched for stuff like this so I could get more into the atmosphere and history of the game. I would love to read something similar from a JK and other kingdoms perspective as well. ~Nappy 2 Share this post Link to post Share on other sites
Posted October 8, 2015 Again an awesome read. You are such a great writer! You really should get this book published when its finished. Can't wait to read more 2 Share this post Link to post Share on other sites
Posted October 8, 2015 LO stuff.. as far as i know at the time and this might have been an outsider perspective of what LO wanted others to think, they joined because they wanted the white light priest gods and all those benefits. Atleast that is what I was told from LO when they went MR and I did also. Share this post Link to post Share on other sites
Posted October 9, 2015 (edited) Chapter Four A Golden Age Once again the server maps received a reset, and on June 6th2006 Wurm went Gold.The new maps, referred to as Gold and later as Gold 1, playedhost to many of the same groups and towns as the previousmap. Some chose a life of daring and adventure on the Wild server,such as; Tiergarden, West Haven, Independent Settlers,Syphilis, Libilian Outlawz and Dark Citadel, to mention a fewfamous names.Each of them marking pockets of civilisation across thewilderness.Others chose a life of peace and contentment on the safeHome server, such as; Whosville, Newtown, Sparta, Kyara,Hammerfell, Rockcliff, Lionhead and many others. *** The town of Tiergarden was a Whitelight settlement, locatedon a northern most island of Wild, very near to the Whitelightitself.Even in the early days it was known as a well-establishedtown, founded in an area rich with resources and with aburgeoning population attracted by its success. As the town grew, it expanded by founding outpost towns onits perimeter.These towns served to claim resources just beyond theprimary town and to act as a defensive buffer should thetown ever come under attack. The Tiergarden Iron Outpost was founded over the iron veinsthat gave it its name, and later zinc veins were found there aswell.The Tiergarden Outpost Two was founded over the nearbyclay patch, and by fortunate chance they discovered goldveins there. As prosperous as this made them, this was not their mostvaluable resource. On a nearby island, known is the White Dragon Isle, thereresided of course the White Dragon.The dragon eggs it laid were incredibly valuable, as they hadthe chance of creating a new dragon once it had hatched.These hatchlings could then be harvested for their hides tomake powerful armour.The citizens of Tiergarden protected this land fiercely,collecting the dragon’s eggs and secreting them away inhidden vaults and birthing pens.But their monopoly would not run unchallenged. The White Dragon of Tiergarden, Wurmpedia The Blacklighter town of Syphilis would make the first majoract of inter-kingdom warfare on the new map.An action that would mark battle lines and test alliances inthe days to come. Guessing that the location of the dragon eggs must be insidethe fortified town of Tiergarden, the mayor of Syphilis led anexpedition accompanied by four veteran warriors in anattempt to uncover their secret hiding place and capturethem for HOTS. It would be a dangerous mission, moving far north andpenetrating deeply into JK territory they would be cut offfrom any reinforcements and retreat would likely beextremely difficult.Success would require swift and sudden action to catch theWhitelighters off guard and make it out alive. On July 12th 2006, arriving at Tiergarden they found one lonedefender supported by several town guard NPC’s.The guards were quickly dealt with and the HOTS force begantheir assault on the gatehouse into Tiergarden proper.The lone defender gathered up what valuables he could andmoved them to one of the outposts on Tiergarden’sperimeter.Making several trips, a great number of treasures werelocked away in chests in the secured mines below theoutpost. Meanwhile the HOTS force had spent a great deal of timeinside Tiergarden searching for both loot and the fableddragon eggs amongst the emptied homes, fighting off manysuccessive waves of respawning guards.Realising that the lone defender must have moved any lootinto one of the outposts, the Blacklighters began a freshassault on the outpost the lone defender now sheltered in. Fighting their way through the outpost guards, theBlacklighters had begun to take down the gatehouse when aforce of Whitelight reinforcements arrived.The alliance of Greater Havens took up a position within thetown of Tiergarden.The Whitelighters outnumbered HOTS 2 to 1, and wereassisted by ever respawning town guards.Now trapped between the Outpost and the reinforced townof Tiergarden, the invaders from Syphilis found themselves ina dire situation.In the skirmishing that followed, the Blacklighters lost one oftheir number, now reduced to a force of only four. In a final rush, they ploughed into the Whitelighterreinforcements and town guards alike.Even outnumbered they killed many of the defenders, butthose same defenders were able to respawn insideTiergarden and pick up fresh weapons. Eventually those members of HOTS found themselvestrapped and whittled away.With only one of their number, their leader, escaping theconfines of Tiergarden later to be slain before he could reachsafe territory. Although the raid had been a loss, the forces of HOTS hadshown their strength against superior numbers in the veryheart of hostile territory. But bolstered by their victorious defense of Tiergarden, theforces of Jenn-Kellon would make efforts to bring the fight tothe Blacklighters. *** Dark Citadel was a relatively young town on the server.They had few members at the time and did not have themanpower or opportunity yet to construct the trenches,thorn moats and tall stone walls that protected establishedtowns.They relied on their proximity to the Blacklight in the distantsouth and their distance from Whitelight territory for now asa deterrent from raiders. But it wasn’t enough. A little over a week after the previous incident, on July 23rd2006, the residents of Tiergarden accompanied byWhitelighter reinforcements from the home server town ofHammerfell and others made a retaliatory raid against thetown of Dark Citadel. With a large force of 20 warriors, the Whitelightersoutnumbered the crafters and builders of Dark Citadel 4 to 1. There was little those defenders could do, but leave theWhitelighers to ransack the town, hoping that they wouldn’tbe hunted down with what little goods they could carry tosafety. And with the destruction of Dark Citadel a wave of pridewould spread through Jenn Kellon.Inspired by the defense of Tiergarden, the raid on DC and anumber of other successful skirmishes.They found themselves with many eager new recruits lookingto take part in the next looting. Dark Citadel would later be rebuilt and made stronger, neverforgetting the wrongs that had been done to them. *** The Blacklight fortified town of Syphilis was hidden in athickly forested valley.The taint of mycelium gave the forest a haunting appearance,befitting a fortress of HOTS.Deep thorn filled trenches stood in advance of tall stone wallsand the dark guard tower at the towns centre.Only a single raised section of dirt acted as a landbridge overthe trench, leading to the gatehouse of Syphilis. The leadership of Jenn-Kellon sought revenge against thosewho had made the original raid on the town of Tiergarden.Sounding the call far and wide for warriors to join their cause.They came from all over, not just villages on the Wild serverbut from the Home server as well; Hammerfell, Kyara,Greater Havens, Climax and many others, possibly the largestforce that JK had ever assembled.Slowly they began to arrive at the predetermined marshallingpoint, the Whitelight in the north.Each warrior of JK bringing with them tamed bears to assist inthe fighting, effectively doubling their numbers. But such a large force all moving to one location was boundto be noticed. When the Whitelight Army finally started their marchsouthward, it was easy to guess the target of their aggression.The forces of Syphilis, aided by Dark Citadel out for revenge,began the preparations for the siege to come. The long march of the Whitelighters was hindered by manynot knowing the way and lagging behind.Not moving as a single group, but as a long meandering linethrough the wilderness. When they finally did arrive, they found the forces of Syphilisand Dark Citadel ready to greet them.The Blacklighters only stood at half the number, but theseodds were much better than the last JK victory over anundefended town. Outside the gates of Syphilis, by Adoll JK made a charge against the single gatehouse into the town.The Blacklighters sallied out against the invaders, striking andretreating over the narrow causeway of Syphilis.Again and again they struck, the Whitelighters found progressagainst the gatehouse too slow and frustrated by the tenacityof HOTS pulled back and began the construction of a catapultto deny the Blacklighters the advantage of their gatehouse. At the time however, catapults were not effective tools fordestroying structures, and the attempt was soon abandonedin favour of facing the gatehouse up close once more. The skirmishing continued, but it was only enough to slow theadvance of the invaders.Eventually they broke through the first gatehouse and intothe town. Now only the second gatehouse held the JK Army back fromthe destruction of Syphilis.Suicide attacks and gatehopping would only serve to slowtheir inevitable fate, something more drastic needed to bedone. In the thick of the fray outside the second gatehouse, the twocommanders leading the JK raid suddenly found that thesecond gatehouse was unlocked.Both charging in, they ordered their force to follow them, butjust as quickly the gatehouse had been relocked. The two members of JK leading the raid now foundthemselves isolated and trapped, they were set upon andquickly killed by the defenders of Syphilis. Now without a focused leadership and a drop in moral the JKarmy faltered.Many thought the battle had turned, and fled back to thesafety of their own territory, not expecting to find such astrong resistance from HOTS. Those who stayed press on the attack and eventually didbreak through the second gatehouse.But now the forces of JK were stretched too thin, theBlacklighters made a counter charge from the breach in thewalls and the once proud JK army found themselvesscattered. The Whitelighters fled into the wilderness, some were rundown, others died to wild animals, and only a few made ithome safely. The Blacklight defenders celebrated their victory against thelargest force ever assembled against them, finding loot pilesin the nearby forest for days afterwards. JK was reeling from such a massive defeat that manyassumed could not possibly happen. With the Whitelighter moral at an all-time low, HOTS pushedtheir advantage. *** The town of Kyara has a long and proud heritage as aWhitelight settlement.Its first founding occurred during the 6th Beta map and it hasbeen reformed and refounded in every map after. During the Gold map Kyara had been founded on the homeserver, away from the fighting and conflict.But they were not apart from it, Kyara assisted theirWhitelight allies on Wild with the occasional manpower theycould muster, and acting as a recruiting station for the wareffort.But in October of 2006 they made the move to assist moredirectly.Constructing the fortress of Merkamanost on Wild. Much time and resources were invested into its construction.In time, Merkamanost would become one of the mostformidable fortresses on Wild.A steeply sided moat marked the perimeter of the town,grown thorn bushes threatening anyone clumsy enough tofall inside.Raised walls of dirt mounted by concentric layers of TallStone Walls and Palisade Gates marked the interior.And with no gatehouse in sight, to focus an assault on.Instead the only access to the town came from a long windingand reinforced underground tunnel, its entrance protected byanother fortified town by the name of Rolling Hills.The tunnel exit into Merkamanost further protected by a longsteep ramp, Tall Stone Walls on either side and its lengthprotected by no less than five Palisade Gates. The forces of HOTS knew that no simple assault could breachsuch a well-built fortress.They began to gather intelligence, trying to identify weakpoints in the defenses. Scouts and spies pieced together maps of the structuresabove ground and the tunnels below.Marking the location and purpose of the town’s buildings,metal veins in the tunnel walls that had not been mined outand reinforced.Anything that might offer advantage. On January 28th 2007 Libilian Outlawz, assisted by PlaguewindSpire, made their move on Merkamanost. The assault began on the town of Rolling Hills, which guardedthe true entrance of Merkamanost, from the easternshoreline.A catapult was assembled, the gates of Rolling Hills took asavage beating and the defenders rushed out to meet theirattackers. Blacklighters assemble east of Rolling Hills, by Adoll The defenders of Merkamanost received help from their alliesin Silron Valley and the many town guards of Rolling Hills.But still they took great loses against the more adequatelyprepared invaders.Rushing out of their deed again and again with what weaponsthey could acquire, the Whitelighters made desperate suicidecharges in an attempt to slow the progress of the Blacklighters. Some defenders opted instead to delay the attackers byrepairing the gatehouse and moving potential loot throughthe tunnels into Merkamanost.But eventually the gatehouse did fall, and the forces of LOand Plaguewind Spire fought through the breach.Finding the town desolate after its evacuation through themine, the Blacklighters pressed on. The defenders now fought from their tunnels, using eachstrong point between Rolling Hills and Merkamanost to braceagainst the invasion.Delaying the attack long enough for the town guards ofRolling Hills to respawn behind the HOTS force. The defenders looted weapons and armour from those fewattackers who fell in that time, and the HOTS force pulledback out of Rolling Hills not wanting to be trapped and findthemselves facing a similar defeat suffered by theircompatriots at Tiergarden. They decided to find another way into the tunnel system thatwould not leave their retreat exposed to town guards.Following their tactical maps they sought to breach thereinforced tunnel at a point where the Whitelighters had lefta metal vein exposed. From their staging point on the beach east of Rolling Hills,they set off and started a new tunnel.It would be a long process of making their way to an exposedvein, and the vein itself could require thousands of miningactions.But they would not make it that far. The Blacklighters found themselves cut off inside the newcave they had dug, and came under heavy assault by the JKdefenders.Mounting casualties reduced the odds of success, and it wasdecided to make a tactical retreat from the siege beforeletting it turn into a complete rout. The Blacklighters fought their way out of the tunnel, losingsome in the process but ultimately making it out to safety. And with that, the siege of Merkamanost had ended. There were some more skirmishes and events in the weeksafter, but unfortunate events transpired to make theminconsequential. On April the 25th 2007 the Wurm servers suffered fromunrecoverable damage, although backups existed they onlyoccurred several months earlier.This event became known as The Cataclysm and resulted inthe opening of Wild on Gold 2, the current and longestrunning map to date. Next Chapter: Sowing Wild Oats References:http://www.wurmpedia.com/index.php/Tiergardenhttp://www.wurmpedia.com/index.php/Tiergarden_Iron_Outposthttp://www.wurmpedia.com/index.php/Tiergarden_Outpost_Twohttp://www.wurmpedia.com/index.php/Battle_of_Tiergardenhttp://www.wurmpedia.com/index.php/Dark_Citadelhttp://www.wurmpedia.com/index.php/Raid_on_Dark_Citadelhttp://www.wurmpedia.com/index.php/Syphilishttp://www.wurmpedia.com/index.php/Battle_of_Syphilishttp://www.wurmpedia.com/index.php/Merkamanosthttp://www.wurmpedia.com/index.php/Kyarahttp://www.wurmpedia.com/index.php/Siege_of_Merkamanosthttp://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2006http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2007http://www.draconicspires.com/wurm/http://www.kyara.us/adoll/kyara/http://www.wurmpedia.com/index.php/Cataclysmhttp://wurmgold.awardspace.com/wild/ Edited October 19, 2015 by Alden 4 Share this post Link to post Share on other sites
Posted October 10, 2015 Another excellent read, thank you. 2 Share this post Link to post Share on other sites
Posted October 11, 2015 (edited) I was at the JK raid on Syphillys (on JK side). Was amazing to be there, but after Sye and PTO died... that was pretty much it. They tried to continue organising us over vent or TS, whichever we used at the time, but without being there on the ground, and no fast means to get back, it just kind of got worse and worse. Eventually I had to log off for the night (right outside the deed lol) and got killed by tower guards and a hyena when I logged on the next day... Edited October 11, 2015 by Wossoo 1 Share this post Link to post Share on other sites
Posted October 12, 2015 The goons were hilarious. Back then Wurm had like 30-40 people online at peak, or maybe less. Then the Goons came and it was a massive influx compared to what we were used to. I tried to join to spy on them, creating a new account for it. They kept killing me, but eventually one of them asked me their "safety question", to confirm whether I was one of them. It was: 'does your house have stairs?' I remember joining them and then decided screw it and went on my main account to kill them. Share this post Link to post Share on other sites
Posted October 12, 2015 Reading the answers of people who've been there is just as interesting as reading the actual story 4 Share this post Link to post Share on other sites