Posted September 25, 2015 I tried to get help for this issue 5 minutes before Wurm Unlimited was announced. Login, five seconds later, game reconnects and reconnects and reconnects.. etc times 1 million! Lenovo W540, 32GB RAM, yesterday's NVidia driver update (latest). Does this console log say anything to anyone? Time is Fri Sep 25 16:31:58 CDT 2015Running client version 3.99b === System information ===Executing from C:\Users\USERNAME\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Wurm Online\Operating system: Windows 8.1 (arch: amd64, version: 6.3)Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8 >>> Main thread exiting.Loading character jackjonesLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtCant find ReturnCant find PriorCant find NextLoading props file C:\Users\USERNAME\wurm\players\jackjones\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\players\jackjones\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtKeybindings saved.Loaded pack sound.jar (r1)Loaded pack pmk.jar (r2594)Loaded pack graphics.jar (r2667)Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\jackjones\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\jackjones\stats.txt Preparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.jackjones.log === Wurm options ===animation_playback_self = 2auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 0censor_chat = truecloud_shadows = falsecollada_animations = 1color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 2disable_select_all_shortcut = falsedisplay_settings = false:false:0:1024:768:32:-1:false:trueenable_contribution_culling = falseenable_debugs = falseenable_lod = falseenable_shift_drag = trueenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 30fps_limit_background = 15fps_limit_enabled = truegame_client_thread_priority = 2glsl_debug_loading = falseglsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselod = 1log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 0mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1mount_rotation = falsemultidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = trueplayer_texture_size = 2reflection_texture_size = 0reflections = 0release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = falserender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 0sound_al_gain = 0sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 0sound_play_PMAlert = falsesound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 0test_attach_equipment = falsetest_mode = 0thirdPerson = falsetile_transitions = falsetiledecorations = 0togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 0 Sep 25, 2015 4:32:13 PM class.svLJUZBuAC runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-229554760]Setting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtWord filter loaded: 23Starting job manager with 7 worker threads>>> Launch queue entry exiting.Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels. === OpenGL information ===LWJGL version: 2.9.1Adapter info: igdumdim64 (10.18.14.4170)OpenGL vendor: NVIDIA CorporationOpenGL renderer: Quadro K1100M/PCIe/SSE2OpenGL version: 4.3.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_deep_texture3D GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.30 NVIDIA via Cg compilerGLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 124 (124)Preloading builtin materialsPreloading builtin materials doneSetting up dotXSI Model LoaderLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 256Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\jackjones\windows_1024x768.txtLoading props file C:\Users\USERNAME\wurm\players\jackjones\windows_1024x768.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\jackjones\logs\_Event.2015-09.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\jackjones\logs\_Friends.2015-09.txtWriting to C:\Users\USERNAME\wurm\players\jackjones\logs\Alliance.2015-09.txtSep 25, 2015 4:32:20 PM class.svLJUZBuAC runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-229554760]Writing to C:\Users\USERNAME\wurm\players\jackjones\logs\Village.2015-09.txtWriting to C:\Users\USERNAME\wurm\players\jackjones\logs\GL-Freedom.2015-09.txtWriting to C:\Users\USERNAME\wurm\players\jackjones\logs\Freedom.2015-09.txtWriting to C:\Users\USERNAME\wurm\players\jackjones\logs\Trade.2015-09.txtLogin successfulSep 25, 2015 4:32:20 PM class.svLJUZBuAC runINFO: Event successfully posted to Google AnalyticsExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Resized terrain FBOs to 512Finished loading new login splash image!Initializing font texture for SansSerif (12). Texture Size: 128Sep 25, 2015 4:32:21 PM class.svLJUZBuAC runINFO: Event successfully posted to Google AnalyticsGame loop broken due to exceptionjava.io.IOException: An existing connection was forcibly closed by the remote hostat sun.nio.ch.SocketDispatcher.read0(Native Method)at sun.nio.ch.SocketDispatcher.read(Unknown Source)at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)at sun.nio.ch.IOUtil.read(Unknown Source)at sun.nio.ch.SocketChannelImpl.read(Unknown Source)at class.GUaYmgEgCm.XwhlvVTrl(SourceFile:561)at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:239)at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:8409)at com.wurmonline.client.BILF1iey6X.run(SourceFile:32311)at java.lang.Thread.run(Unknown Source)Startup Phase - Disconnected, trying to reconnect...Disabling NaglesDisabling NaglesSep 25, 2015 4:32:29 PM class.svLJUZBuAC runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-229554760]Login successfulSep 25, 2015 4:32:29 PM class.svLJUZBuAC runINFO: Event successfully posted to Google AnalyticsGame loop broken due to exceptionjava.io.IOException: An existing connection was forcibly closed by the remote hostat sun.nio.ch.SocketDispatcher.read0(Native Method)at sun.nio.ch.SocketDispatcher.read(Unknown Source)at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)at sun.nio.ch.IOUtil.read(Unknown Source)at sun.nio.ch.SocketChannelImpl.read(Unknown Source)at class.GUaYmgEgCm.XwhlvVTrl(SourceFile:561)at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:239)at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:8409)at com.wurmonline.client.BILF1iey6X.run(SourceFile:32311)at java.lang.Thread.run(Unknown Source)Startup Phase - Disconnected, trying to reconnect...Disabling NaglesDisabling NaglesSep 25, 2015 4:32:53 PM class.svLJUZBuAC runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-229554760]Login successfulSep 25, 2015 4:32:53 PM class.svLJUZBuAC runINFO: Event successfully posted to Google AnalyticsTime is Fri Sep 25 16:33:01 CDT 2015Performing final cleanup after playing 36sSaving props file C:\Users\USERNAME\wurm\players\jackjones\playerdata.txtSep 25, 2015 4:33:01 PM class.svLJUZBuAC runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c77b88f3-0b1d-457c-85dd-b3bee9e12abc, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.99b, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=864, name=cd01, value=-229554760]Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtSaving props file C:\Users\USERNAME\wurm\players\jackjones\stats.txtSaving window positions to C:\Users\USERNAME\wurm\players\jackjones\windows_1024x768.txtSaving props file C:\Users\USERNAME\wurm\players\jackjones\windows_1024x768.txtDestroying game windowShutting down OpenAL subsystem.Sep 25, 2015 4:33:01 PM class.svLJUZBuAC runINFO: Event successfully posted to Google AnalyticsXSI Model Loader Thread exited.Job executor 0 terminatingXSI Model Loader Thread exited.Collada Model Loader exited.Collada Model Loader exited.Job executor 1 terminatingJob executor 2 terminatingJob executor 3 terminatingJob executor 4 terminatingJob executor 5 terminatingJob executor 6 terminatingRunning garbage collector...Running finalization...Fast Clock Workaround Thread exited.Goodbye.Exit.WARNING: OpenAL was already stopped. 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Posted October 2, 2015 I'm still having the issue from time to time.. Anybody have an opinion? Share this post Link to post Share on other sites