Posted September 17, 2015 Hi , after login i did a short verification and one of my walls was at 10 damage so i got a brick and started to repair but i got that:before starting to repair> [16:47:31] QL=70.658264, dam=10.000798 after i repaired the wall> [16:47:41] QL=70.61731, dam=7.982254E-4 not sure what's about so i just suppose it's a glitch. Share this post Link to post Share on other sites
Posted September 17, 2015 Sounds like a glitchto me. I am sure Alectrys or someone will add it to the bug report list. Share this post Link to post Share on other sites
Posted September 17, 2015 I don't see any glitch? It's showing 0.000798 dmg left over after the 10 from repair, just in a different format Share this post Link to post Share on other sites
Posted September 17, 2015 Oh, the E-4 refers to the decimal position. I'd be curious whether it is still showing this or if it was temporary. Share this post Link to post Share on other sites
Posted September 23, 2015 Each repair action on a wall should repair it down by 10 damage right? I'm certain this is how it is for both bridges and buildings, so what I'm curious about is why'd it only repair three damage down to 7.982254E-4, the E-4 does sound a bit suspicious but I'm not entirely sure if it makes a difference to anything. Share this post Link to post Share on other sites
Posted September 23, 2015 (edited) it equals 0.000798 - E-4 means you need to move the decimal point to the left by 4. It is displayed in normalized scientific notation - which is a display bug in Wurm I suppose Edited September 23, 2015 by Jaz Share this post Link to post Share on other sites