Posted October 17, 2015 I've been working on my Wurm map generator in World Machine. Right now I'm aiming at making it generate maps that look more "natural" than what's currently in the game. It's still work in progress, but here's some examples: http://imgur.com/a/I0N3u Thats awesome... Share this post Link to post Share on other sites
Posted October 19, 2015 (edited) I am figuring out creating a maptool myself with a similar GUI to Minecraft's worldpainter. Still need to figure out the format to save maps internally (project files), but painting should be easy to do. //edit: It will *not* be world generator, just a tool with which you can create your own maps by painting them with brushes. Edited October 19, 2015 by darkhog Share this post Link to post Share on other sites
Posted October 20, 2015 Here's a small 4km x 4km island I've put together in World Machine. 2 Share this post Link to post Share on other sites
Posted October 26, 2015 Moved to Modding Discussions. Share this post Link to post Share on other sites
Posted October 27, 2015 (edited) ok can someone help? used world painterused photoshopused World Machine 2 professional 64 bit Edition created many heightmaps 16bit greyscale png filesbut everytime i try to import to WGenerator-ArpyEditv2_3_1 Edited October 27, 2015 by damine Share this post Link to post Share on other sites
Posted October 27, 2015 (edited) The size of your height map must be the same as one of those listed in the error. You then must set the size BEFORE importing. Up there at the top where it says Map Size. Example -If your height map is 1024 x 1024 then you must set the Map Size to 1024 before you try and import it. Edited October 27, 2015 by sunsvortex Share this post Link to post Share on other sites
Posted October 28, 2015 i did like 100 times that's why i tried many different programs for this Share this post Link to post Share on other sites
Posted October 28, 2015 If you want - post a 1024 in a spoiler and ill try on my end. Share this post Link to post Share on other sites
Posted October 28, 2015 If you want - post a 1024 in a spoiler and ill try on my end. thank you figured it out stupid photoshop kept auto adding a decimal point to the equation 1024.1 didn't catch it thanks you help forced me to triple check what i was doing wrong was getting mad it but all good now Share this post Link to post Share on other sites
Posted October 28, 2015 (edited) also to answer a question I read earlier land borders do the same as sea boarders just bounce you back a few tile preventing movement made a map earlier with worldpainter and tested that out . Edited October 28, 2015 by damine Share this post Link to post Share on other sites
Posted January 8, 2016 I'd settle quite happily for 2-3 tilesets for "biomes". If the map generator could randomly define zones for each tileset and do it's thing that would be amazing. To be honest I'd be happy even if it did a north / south split and put one tileset up north and another south. It's variety. I would like to see something that encourages travel in game too though. Interactive maps that show location are a must have, and a tweak to the UI that helped tutor new players a little better would be great. Finding empty space for building too would be good. And after all that.. travel. People should travel around. It's more fun having guests stop by / ask for directions etc. One option: Could it generate special locations that bring some sort of benefit worth travelling to? It's an alternative to introducing "classes" where each "class" allows the player some special benefit for their goods that make it worth working with other people and trading. Share this post Link to post Share on other sites
Posted January 8, 2016 (edited) oops i replied to something old by mistake. nothing here, move along. Edited January 8, 2016 by bdew Share this post Link to post Share on other sites