Posted September 11, 2015 (edited) The graphics settings have separate entries for "TreePosition render distance" and "StructureData render distance". However, if you set "TreePosition render distance" to a short value (e.g. "very short") all distant structures (buildings...) disappear as well. It seems those two settings are actually not separated. Edited September 11, 2015 by Yaga Share this post Link to post Share on other sites
Posted September 11, 2015 (edited) Tree rendering distance overrides other options.It's to prevent us pvpers setting trees low to see hidden people and things in the forests. iow: not a bug, its 100% intended. Edited September 11, 2015 by Zekezor Share this post Link to post Share on other sites