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realedazed

I need help staying alive

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My brain just isn't wired for combat. My reaction time is really slow for some reason and my sweet semi-newbie smell must attract all the hardest mobs. I buried myself about 5 times last play session while in my village.


 


Anyway, I found this thread with some great tips on learning to fight. I really want to so I can explore and actually return home with loot instead of return by respawn. That thread is from 2013, so I just want to see if there was much to be added with it. Plus, I had some questions.


 


Does burying corpses still attract mobs?


 


Do fences keep out mobs? I've had a cute little seal wander up, but also several hell dogs or whatever they are.


 


Is archery a good skill for someone like me? I would like to hunt, but I'd rather stay far away from the action. Using the tips in that above thread, I can work my weapon skills, though.


 


 


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like there's no textbook to study about it just 'do it'


I hate when people try and make everything into a science


 


find a shield and sword you like to use and just go at it, train your shield to 50 or so on a horse or something maybe first, and chop trees to get your weapon skill to 20 first, you can do that with your weapon of choice


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Fences will keep mobs out but trolls will wander in if not locked. Afaik burying mobs doesnt attract them. Seals can hit hard, dogs are okay. Get a chain or leather armor set and a good LT weapon and you can kill a lot even above your skill level.Get on a horse as soon as you can, that makes such a difference.


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if you get 90 shieldskill and 70 fightskill, you can literally kill any PVE mob in the game without difficulty except for maybe a champion crocodile/troll/valreimobs or a unique being naked with a 50ql LMS and 50ql unenchanted butchering knife.


 


For shieldskill, grab a pig, some crappy chain 30-50ql, a low ql LMS/LWS preferably (the others have no bonuses contrary to popular belief, as confirmed by dev PM's and rigorous testing outside of weighing less.)


 


sit in a pen with it and just wait until you get 30 or so shieldskill (not overall), make sure to repair your stuff and back out for stamina. after that switch to a horse and go the rest of the way.


Edited by Propheteer

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Thanks for the replies :) And I'm not trying to make it into a science, I just go do it as you said, but repeatedly dieing and having to look for your corpse becomes annoying, you know? There's nothing wrong with asking for tips to figure out what I'm doing wrong. Like, if I had read a little bit before, I would have had 20 longsword by now. I had no idea that I could chop trees with that thing.


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Hey dude

 

welcome

 

Everyone's advice looks great.

 

Ignore/glance over the sarky posts, they happen, but have no value usually. :)

 

I personally didn't know about the tricks, I tried to steer clear, and be paranoid, and had the occasional run-in, died... Eventually my skills came up.
Some days I would just take on my horse, because it was lazy and stupid :) Got FS wherever I could. I never did any shielding, as I used my afffinity, two-handed weapon from the start, and I never ground any skills, but again, the folks above ideas' look good.

 

 

Have a good time, see you in local some day

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PvE. I would not try this in PvP though I have no PvP experience here to back that warning up. I just know they can shoot your horses and you are back on foot.  :lol: 


 


It doesn't say so in the Wiki but I believe you have a combat rating nerf for fighting while in a cart or mounted. However, there is a very important thing you also don't have while fighting from a cart or mounted... the hurting debuff. This means if you need to duck out and heal, you can go and go fast because you are not movement impaired for 30 seconds. If you do prefer to fight foot-in-dirt, you can always fight standing near your cart for quick mounting and peeling out of danger. 


 


If you can invest in the cast, Life Transfer can help you a lot. Getting an imp on your weapon to where you hit "deadly hard" and "damage" your enemy is a cheaper investment. 


 


Fight what you know you can kill but test the harder ones as you grow so they become your next tier. After 3 or 4 fights with a certain mob, you should know if you need to do a sneaky around them or plow them over and kill them. 


 


I'm no combat expert by far but I have had a good long stretch of many months without being dead. This is mostly from learning when it's time to run and hide instead of being skinned for your hide.


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I would fight ONLY when you have a very good retreat strategy (there is a guard tower or templar nearby you can run to easily even if you are crippled, to kill the creature if it is winning. Or run stuff back to your house so you can jump into the house and heal periodically during the fight, then jump back outside to continue the fight.)


 


If you are farther out where you do not have a good PLAN B, there is no shame in simply running away for now. Or at least try to run it to a guard then fight it alongside the guard.


 


I tend to wear cloth, it is less armor but I can run away better. I do this even on my characters with 70 FS, as combat is not my favorite part of the game and I don't mind avoiding it. If you wear heavy armor you often have no choice but fighting since running away is much harder. 


 


Also if you join some sort of newbie training academy village, they will sometimes arrange little wilderness hunts where all the newbs go out in a killmob together with an armed escort to kill things. It's less boring than whacking at a stupid practice doll, and less XP per kill than a solo hunt but you can do a lot more kills since you are usually not in serious danger.  It also gives you a chance to work on skills like Carpentry, Blacksmithing, Farming, Cooking etc and get them up close to 20 before you head out into the wilderness on your own, which makes survival a lot easier all around. 


 


* edit - oops I know see the forum account is from 2010, so this is probably TOO newbie of advice, please accept apologies if this sounded too basic....


Edited by Brash_Endeavors
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are you on a pve server? try to get a 2 handed weapon, (huge axe is the more popular)


with a life transfer enchant over 80 (the life transfer). it will go down in quality fairly quick.


so start doing weaponsmith so that you can keep it over 60 quality (the weapon)


because with over 60ql weapon it can do deadly hits.


the weaponsmithing will also give you good body stats. but its a very difficult skill to


grind up, especially over 60.


 


also armor, the higher the ql the better.


 


with a life transfer weapon, you regain some health with every hit and if you get wounded


after a hard mob, you can heal afterwards by fighting easier mobs.


 


but start with smaller mobs so you can get your fighting skill up faster. theres somewhat of an


order that mobs give the most experience by mob difficulty according to your


fighting skil.


 


at first you will have to do a lot of improving on your equipment to keep it in good shape


but with some time it becomes easier to keep it in good shape.


 


also your up repair skill so that it lasts longer at higher quality.


repair skill is better trained with items that have slow timers like big boats,


some leather items like backpacks and bardings, and mailboxes. and some other items


 


also always keep high awareness of your surroundings so you dont get blindsided by


difficult mobs or more mobs than you can handle.


 


some people like using horses because it gives them a bonus to height advantage,


and can run away easier in emergencies. i prefer a large cart because im a hoarder.


keep your inventory weight reasonable so it doesnt slow you down. and before a fight


regain stamina by stopping a few seconds before fighting a mob dont just run 5 miles and


target a mob and start fighting with no stamina because you wont be as effective.


height advantage is always possible and helpful if you position yourself right,


or lure the mob to the right spot.


 


in short, its not gonna be an easy start if you dont have the right equipment. if you like


being self sufficient you will have to start grinding at least those skills i told you.


but the 2 handed weapon with life transfer is almost a requirement if you want to


fight mobs in pve.  one handed weapons with shield is possible, but then you need to


spend a lot more time on grinding shield skill, which isnt a quick skill to grind up and shield take


ridiculous amount of damage in combat and dont give much repair skill gains. and dont block much


until higher levels. you can always use a shield later if you want.


 


also stay close to your house to have a safe retreat so you dont lose your precious lt weapon


in case you die. at least until you are more comfortable in your fighting skills and mob


awareness and mob fighting strategies.


 


there more stuff that could be said but its better if you find those out by experience :)


 


thats for pve, pvp is another entirely different experience.


 


good luck


 


Does burying corpses still attract mobs?    


 


no, mobs spawn randomly in the world. but if theres corpses unburied and unbutchered nearby or food they eat they may wander to it to eat. but i dont know how far is the range they can see the food in the ground. i dont think its too big a range though


 


Do fences keep out mobs? I've had a cute little seal wander up, but also several hell dogs or whatever they are. 


 


yes but need a gate with lock, and some mobs can bash fences so you will need to repair them often. also other players can bash fences in perimeter and off deed


 


Is archery a good skill for someone like me? I would like to hunt, but I'd rather stay far away from the action. Using the tips in that above thread, I can work my weapon skills, though.


 


its a novelty skill in pve, way too much work for the return. you need to grind the skills and the items and ammo, and then lose most of the ammo then you hit a mob and it starts to run like a headless chicken and you need to follow it and pray it doesnt run uphill where you cant reach it.


ranged combat in pve isnt even close to close combat effectiveness.


 


disclaimer: everything in my post is solely my opinion and not science. its how i would do things if i started a new toon.


Edited by Griffith
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I like the sounds of a battleaxe or something. I will see if I can make one or buy one.

 

 


* edit - oops I know see the forum account is from 2010, so this is probably TOO newbie of advice, please accept apologies if this sounded too basic....

 

Just the account is old.  I signed up a long ago, but never really got to play. And when I did, I was in a huge newbie camp and someone else did all the hunting. So, I was free to do all the non-combat stuff I wanted with relatively no fear of mobs.

 

Thanks again everyone for the tips :)

Edited by realedazed

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Which server are you on? It's good at the beginning to go hunting with someone who'll let you fight, and heal you as you do it. And on the trolls or larger beasts you can help kill them. When I was new I stayed on deed a lot, but I also didn't realize how important it was to have high quality gear.


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I'm on Xenadu in the Ashorn Cleft village, R20 if I remember correctly.


 


Yea, I stay on deed alot. I attack stuff after the guards get there. lol.


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Attackimg stuff after the guards are already launching attacks first is a good way to get some fighting skill (and butchering too when you make use of the corpse afterwards!).


 


One thing you can do is travel more in terrain where there's not as many trees, such as tundra or steppe, so you can see the hostiles ahead of you and avoid them before they're aggro'd onto you.  Also, perhaps when you journey further from deed you can have another villager of the deed travel with you?  Two are better than one for defending.  Also consider using a boat and doing some of your exploring/travel by sea.  Alot less aggressive encounters on the water than on land so long as you're not swimming.


 


Here's a big point:  Travel light.  Carry less in your inventory so you can avoid being slowed down when trying to run away form an attacker.  And yes, running away is usually the best answer and it might even bring the aggressor into the welcomed swords of your village spirit templar or tower guards so you can then come back out of the building you use as sanctuary to fight after the hostile is focused on attacking a guard.


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Only thing I can add off the top of my head is ALWAYS try to gain the height advantage.  Even a 5-10 slope differance can mean life or death.


And if your trying to run make sure your in defensive stance as you get stunned/hit from moving less often.


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My brain just isn't wired for combat. My reaction time is really slow for some reason and my sweet semi-newbie smell must attract all the hardest mobs. I buried myself about 5 times last play session while in my village.

 

Anyway, I found this thread with some great tips on learning to fight. I really want to so I can explore and actually return home with loot instead of return by respawn. That thread is from 2013, so I just want to see if there was much to be added with it. Plus, I had some questions.

 

Does burying corpses still attract mobs?

 

Do fences keep out mobs? I've had a cute little seal wander up, but also several hell dogs or whatever they are.

 

Is archery a good skill for someone like me? I would like to hunt, but I'd rather stay far away from the action. Using the tips in that above thread, I can work my weapon skills, though.

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Far as bows go in pve, one might also prefer a longbow for the range, especially at low fighting levels. Granted there are animals capable of going agro even at extreme longbow range, some can even track back on you after a hit.


 


However, one needs at bare minimum bow skills above that capable on an archery target.


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A newer sneaky Dev change (unintended?) that I have noticed since a few months ago when using Tower Guards to tank aggros, is that after they start hitting it the aggro will not start hitting the TGuard immediately but will remain with you targeted if it already had you as target. This means that if once the TGuard is hitting the aggro and you then start to attack the aggro it will still remain hitting you rather than the TGuard. A nasty surprise if it is a Troll or Hell Hound.


 


Especially with Trolls, I have noticed them just standing there taking 3-5 hits from the TGuards before they will even start hitting them back, if they have had you as their target first. I have seen this same behavior with Hell Hounds and even spiders too. Some months back it was not this way and I noticed this definite change in aggros behavior, since I often use them to tank aggro mobs. Now I just twiddle my thumbs a bit while waiting to make sure that the aggro has switched their target to a TGuard and then it is safe to attack them without taking damage. Beware!


 


=Ayes=


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