Posted December 7, 2015 +1 Cool idea. How would it actually play out in Wurm? "You will start weapon swapping after you stop fighting" lol.... Share this post Link to post Share on other sites
Posted December 7, 2017 Bumping one of my all-time favorite suggestions. Who knows, maybe this time more devs will notice. 1 Share this post Link to post Share on other sites
Posted December 7, 2017 +1. Great gameplay element that was featured in Diablo 2. The "not an FPS" comments on the first page make little sense. Share this post Link to post Share on other sites
Posted December 7, 2017 +1 for a great suggestion that is both visually and mechanically useful as well as giving us more use for an equipment slot that doesn't have much going for it. I could almost make an argument to use the completely unused cape slot for it if it could be done with a backpack as well and look right/make sense. Share this post Link to post Share on other sites
Posted December 7, 2017 +1 just for the looks. And in case people don't know: players can already use the equip keybind in combination with the toolbelt. Have your weapons, shields, bows on your toolbelt, hover mouse over toolbelt slot, hit equip key. No need to go through inventory. Share this post Link to post Share on other sites
Posted December 8, 2017 +1, nice addition for when you're skilling a weapon, and suddenly you meet a troll. Share this post Link to post Share on other sites