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Village Plan View & Export:

 

DUMB!  Oh my, don't waste dev time adding things to the game that we already have as well polished and functioning third party tools. There are numerous cool, new, and unique ideas that could be added to the game. How about you'll do that instead?

 

Skill tracker: add a skill gain frequency measurement. It would be something that shows how often out of the say the last 100 (or 1000) related action the toon got a skill gain. Make sure there is  as reset to start the data collection point over.

The game map: add a mouse over cursor position on the map. Its just the cursors position has nothing to do with character's position.

A tool that will find and list all items in a inventory-like window for a specific tile: carts, forges, bins, crates, normal pile type items...everything.

A tool to map out caves (now that you all took away our ablity to look throught wall). Add tools to replace desired features the player apprecient before you nerf.

A way for players to customize their GUI.

A tool to fetch the metrics for an object's: weight, volume, measurements, and getprice.

Add (or replace some of the non-useful column) a favor column to the altar GUI.

Alphabetize the r-click menu. Your order randomization does not stop botting. Pixel searching tools can find patterns anywhere on the screen.

Add spells to craft menu.

....

I bet you could find hundreds of cool ideas from suggestions forum.

 

There is a skill tracker. Wurm Skill Ratio 

You can map caves with a couple of apps. Deed Planner (which this will export to by the way)  and the very old Wurm Army Knife

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so many hats, this may as well be TF2

The more the better. :)

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