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Hey Everyone!

It's news time again! You may have already noticed a change of title under my name, and that's because earlier this week Wossoo stepped down as Public Relations Officer (PRO). Wossoo stepped in a few months to cover the position at short notice, and I'm sure you'll agree that he did a great job of keeping everything ticking! He's currently too busy with his real-life PR job, but will remain on the team as a Public Relations Assistant so we won't lose his know-how.

I've been heavily involved in Wurm's PR for a few months now as the Deputy PRO, and so you shouldn't notice any change in quality on your end with things like the weekly news.

Without further ado, here's a bumper crop of more small improvements, many of which you actually haven't heard anything about before...

The Week in Patch Notes

This week, the stable client went Java 8! You can find a full changelog below of the things that Java 8 allows us to bring to Wurm, along with many more improvements in the future that will be facilitated by the new coding options.

In addition, we unfortunately made a databse error with the premium awards system, meaning that we can't retro-fix the system entirely as we had intended to. We decided to continue to work on other things, as it would take up too much time to solve the error. Only a small number of people should be affected; you can find out more here.


19/08/15:
  • The game client now requires java 8, which is the latest available version from java.com. Download and install unless you have already.
  • There is now an ingame map of Valrei, the home of the gods (and a keybind for it).
  • Fix for shearing sheep.
  • Fix to make failing to make cheese consistent (should reduce the weight in all three cases)
  • A reason for not being able to remove walls considered to be supporting floors was fixed.
  • Fixed bug related to auto-selection of items in creation window.
  • Added possibility to repair stationary tools in creation window.
  • Added total weight value display on weight icon hover.
  • Added weight thresholds calculator on weight icon hover (100%, 75%, 25% speed and max weight).
  • Added inventory windows positions remembering.
  • Made wall collisions longer and wider so cant see through the corners now.
  • Fixed the hide Inactive Friends setting.
  • Added functionality to make private messages make a plonk sound and added an option to enable/disable it (disabled by default).
  • Selecting multiple items in an inventory container window will now show how many items you have selected.
  • Added a ‘DROP_AS_PILE’ key bind and have it appear in the keybindings tab in the client.
  • Reordering the the escape menu, added a new button Hud Settings and move a lot of hud windows toggles to Hud settings.
  • On main menu bar buttons removed all underscores and made the text lower case except the first letter.
  • Added word selection in text fields on double-click.
  • Added key binds for ‘WINCH’, ‘WINCH5′, ‘WINCH10′, ‘UNWIND’, ‘LOAD’,’UNLOAD’,’FIRE’ for war machines.
  • Fixed polish keyboard layout “select all†shortcut bug when typing letter “ąâ€.
  • Added character name display on game title bar.
  • Added wounds sorting in character window.
  • Added visible damage in equipment slots in character window.
  • Fixed windows height caching for minimized windows.
  • Added remembering of windows state (minimized).
  • Added keybind for toggle hud settings.

20/08/15:

  • Some collision issues were fixed which should affect creatures pathing and players teleporting.
  • Removed scenario karma bonus when moving a deity on Valrei.
  • Removed negative reputation restriction for joining HOTS villages.
  • Below surface creatures are now more properly counted towards village ratio.
  • Fixed so sheep and bison are able to be milked.
  • Fix for bridge decay.



New Launcher UI

Warlander, Saroman and Budda, not satisfied with the client's looks, have been working on a new UI for the launcher. It will use the same style as the website while being an overall improvement to the launcher's looks, which haven't changed in many years. There's a sneak preview below, though we expect any changes to the launcher's appearance to be a while away yet:

Launcher.png?dl=1

Village Plan View & Export

Ever wanted to have a plan of your deed but don't have the time to make one? Do you ever want to know what your deed looks like without leaving your house? Well there's soon going to be an in-game solution! It's in early stages of development like the visual improvements above, but the village plan view will allow you to see a 2D plan of your deed from in the game.

What's maybe even better is that you'll be able to export a plan of your deed (including things like relative terrain heights) in a file format readable by software like Warlander's widely popular Deed Planner - so it'll be easier than ever to have and play around with a virtual plan of your deed before you make anything solid (well, solid in virtual space that is.)

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I Take My Hat Off to You

Last week, we showed you some new graphics for the mighty goblin leader, including a stylish feather hat. This week, we've developed making them wearable! The Crown of the Troll King and the Goblin War Bonnet will be dropped when said uniques are slain, ready for use on your own head as a trophy or style icon. They'll be added to the game imminently!

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Permissions

Lastly this week for developer news, Tich continues to ask for more feedback on her permissions improvements currently in development, this week for the village permissions window. Your feedback would be appreciated!

Screenshot of the Week

This week's screenshot comes from Hauler, of his massive deed Salodurum on Independence. Apparently, it took a whole 3 years to build in its entirety! The one picture below of seating outside his Inn was our favourite but doesn't do the entire deed justice - you can look at more pictures of the deed here.

Screenshot.jpg?dl=1

So that concludes this week's news! *puts on a fancy new goblin hat*

  • Like 18

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I'm kuckoo for cocoa puffs about the new hats.  I really wanted that cow hat for a while now, good to know it can be ripped from the gnarled knuckles of the troll king!!!!!  As for the Goblin leader, Pocahontas  here we come!!


Edited by Bloodscythe
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Deed Planner export will be really useful, and who doesn't want a cow hat ?


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Congratulations Doctorchese


 


Nice updates on the game launcher and I like the village planner. 


 


Great job everyone 


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I like the look of the new client UI, but having the play buttom so far away from the account detail will be very annoying...

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I knew it was a good idea to get Warlander on the team   :-)


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would that export work on buddas planner too?

Not sure if this would be possible without a lot of simplifications - WPlanner database is very deprecated after all these years.

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coolio can't wait for this stuff. Deed planner will be just so awesome in game.


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An in-game village viewer/exporter AND a new launcher UI? Hurrah :D


 


Haven't had this much good news in awhile.


Edited by williamwierd

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These are the kind of improvements that are beginning to make the game look like it has come out of Alpha finally. Great work guys, love the updates and improvements.


 


Congratulations on the new position Doctor, I know you are going to give the high quality you have been giving the whole time. 


 


Great work team!!!!


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I'm so excited to hear about the deedplanner+wurm ingame stuff :D weeeeehhh


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So is the art team going to work on the king armor or is still going to be burger king crown and invisarobes for us.

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the game definitely does not require java 8.... im still running it on 7 perfectly fine


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So you worked on wall collisions... how about led creatures clipping through them? Or did this change actually make that issue worse?


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the game definitely does not require java 8.... im still running it on 7 perfectly fine

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+1 on the deed plan feature, will be so much nicer than counting tiles and mapping onto graph paper.


 


 


+1 on new hats... -1 to making them as drops though, though Im sure the unique hunter group will love the ability to have another item to auction to the right bidder.


 


 


 


EDIT: If they are only available as drops from uniques, make them nodrop items. We have enough items auctioned off for coin to make happy the old drake farmers currently. make these a participant reward not a lucrative venture.


Edited by Leroy
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In game deed planner?


 



 


75zt33.jpg


 



Edited by Tipper
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would that export work on buddas planner too?

 

Not at this point, but if I get around to updating it, then it will.

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