Posted August 21, 2015 It has been a big project for the Wurmpedia team to overhaul the Mining article so it can go on the new format of the front page of the Wurmpedia. With the help of Keenan I was able to do it. I think it looks really great and is gonna help out a lot of Vets, returning and new players alike. Check it out http://www.wurmpedia.com/index.php/Mining 1 Share this post Link to post Share on other sites
Posted August 21, 2015 Outside of some minor typos, it looks great! All we need to hope for now with all the wiki renovations is a better way to read the Wiki ingame. Share this post Link to post Share on other sites
Posted August 21, 2015 Tile type Mining By-ProductsRock Rock ShardsSlate Marble ShardsMarble Marble ShardsIron Vein Iron OreCopper Vein Copper OreTin Vein Tin OreZinc Vein Zinc OreLead Vein Lead OreSilver Vein Silver OreGold Vein Gold OreMining Resources This is the graph you have that shows what people mine and what it produces. Slate shows as producing marble shards. Other than this the whole thing looks great. Would love to see a pic of a player mining added to top right side. Share this post Link to post Share on other sites
Posted August 21, 2015 Tarlynn fixed. I guess mine and keenan's eyes got used to the page and i didnt catch it and I like the idea of a player mining but I would have to check with keenan. 1 Share this post Link to post Share on other sites
Posted August 21, 2015 (edited) Outside of some minor typos, it looks great! All we need to hope for now with all the wiki renovations is a better way to read the Wiki ingame. Edited August 21, 2015 by Zachariah Share this post Link to post Share on other sites
Posted August 21, 2015 Tin, Zinc or Lead 70-85 Silver or Marble 90+ Its great you have 70-85 and 90+ but where is 85-90 is it in silver and gold as well? Share this post Link to post Share on other sites
Posted August 21, 2015 (edited) I believe so but that table was left over from the original post I will confirm though Edit: Everyone I have talked to said that 85-90 should be mining on lead, tin, and zinc. Edited August 21, 2015 by Zachariah Share this post Link to post Share on other sites
Posted August 21, 2015 (edited) After about 50 tunnelling actions - should be tunnelingStanding on a flat cave tile will permit the levelling - should be levelingare typically unfavourable in mines - should be unfavorable nice work Edited August 21, 2015 by Pashka Share this post Link to post Share on other sites
Posted August 21, 2015 It is possible to surface mine too deep outside a mine to open a mine properly. What happens if you surface mine below 20 I believe you can still create a mine entrance, but will not be able to proceed beyond that point, even if you try to mine from the inside out to the entrance. Share this post Link to post Share on other sites
Posted August 21, 2015 After about 50 tunnelling actions - should be tunneling Standing on a flat cave tile will permit the levelling - should be leveling are typically unfavourable in mines - should be unfavorable nice work thanks It is possible to surface mine too deep outside a mine to open a mine properly. What happens if you surface mine below 20 I believe you can still create a mine entrance, but will not be able to proceed beyond that point, even if you try to mine from the inside out to the entrance. It wont let you according to the mining warnings page Share this post Link to post Share on other sites
Posted August 21, 2015 All we need to hope for now with all the wiki renovations is a better way to read the Wiki ingame.Everyone is in full agreement there. Share this post Link to post Share on other sites
Posted August 21, 2015 Looks good! I'd also like to thank everyone for helping with their feedback. That's one of the most important parts of making these posts, as one person (or even two in this case) may not see everything. 1 Share this post Link to post Share on other sites
Posted August 21, 2015 (edited) somehow I do not see there that message about side shaft, which will most probably stop you from mining further (you have to solve it from other side first) is that situation already removed from game and I missed it? Edited August 21, 2015 by Zakerak Share this post Link to post Share on other sites
Posted August 21, 2015 After about 50 tunnelling actions - should be tunneling Standing on a flat cave tile will permit the levelling - should be leveling are typically unfavourable in mines - should be unfavorable nice work The original spelling is just fine - this is just the difference between English and the American version of English. 1 Share this post Link to post Share on other sites
Posted August 21, 2015 The original spelling is just fine - this is just the difference between English and the American version of English. May be true but when i went into to edit it was easy because the wiki marked them as being spelled wrong Share this post Link to post Share on other sites
Posted August 21, 2015 Just one point : not just the mayor but any citizen with mining right can mine on deed reinforced walls Share this post Link to post Share on other sites
Posted August 21, 2015 Great work everyone. I would think that updating Wurmpedia is a never-ending job because of all the updates. I know what an invaluable resource it is for many players. It is nice that the editors can receive a bit of praise from time to time. 2 Share this post Link to post Share on other sites
Posted August 21, 2015 It's worth noting that the skill levels at which certain veins give optimum skill gains is only a very rough guide - you can extend the range of a particular vein type by adjusting your pick QL. Really, the only way to optimise skill gain is to look at your product, and to keep as much of it as possible in the 1 < X < 40 range for your combination of skill, vein and pick - 50% is a good basis to aim for, but you can do better. I'm not sure that different vein types affect the size of the ticks at any given skill (my experimentation indicates they don't, but I wasn't really testing for this), just the likelihood of actually getting a tick (1.01 - 39.99 QL product). As such, the vein 'difficulty' provides a starting point for this process; it isn't the whole answer, tho, which is what the current page implies (IMO). Otherwise, looking good! 2 Share this post Link to post Share on other sites
Posted August 21, 2015 (edited) +1 on comment from Pandalet. The ore type seems indifferent on tick sizes - and ticks are given for all results with ql from 1.01 to 39.99.Thanks for the page update you have done! Edited August 21, 2015 by Jaz Share this post Link to post Share on other sites
Posted August 21, 2015 <offtopic> Sneaking a little message in before I go away; this is great work and I and the rest of the team are happy with the direction the Wurmpedia is going in. We're looking for more editors like Keenan and Zachariah. Remember you don't need to be a staff member to be an editor, only someone of reasonable experience in Wurm and have a lot of enthusiasm. I'm hoping for 6-9 months of structured projects like this to get the Wurmpedia to a level where we can trust the information, understand it clearly and clear out the trash. Once that's done, we can look to implementing some awesome features and make the Wurmpedia the best gaming Wiki there is. So if you're up for that challenge, drop me a PM with an application and I'll look to getting you added, all things good, by the time I'm back from my holidays. </offtopic> 1 Share this post Link to post Share on other sites
Posted August 22, 2015 This is a mine entrance created at max surfacing mining depth. Share this post Link to post Share on other sites