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rubea

my newborn lamb looks like a cow

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I am unsure what else can be done to try to fix this.  I updated java, my graphics card, deleted graphics from the folder so it had to completely re-install it.  deleted wurm from java so that it was restarted there as well.  Any other ideas? I also do not have the new visuals with the rams.


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It might be a bug since they just updated the sheep this morning. Can you post a screenshot of it?


 


I guess you can use /support in game and a gm can check to see for you. 


Edited by Kegan

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Try verifying your graphics package from the Wurm client startup --> Pack Updates.


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it was the same when sheep first were added  they just forget to add the skins :)


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I am guessing you are using the stable client i imagine if it was like that for the unstable one we would have seen more about it already. 


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 I also do not have the new visuals with the rams.

 

even if the lambs = cows, the rams should have the new horns even on stable client

 

1. Do as Eyegood suggests and Open Wurm Launcher (not while ingame) go to Pack Updates and Verify Packs

2. You mught have unchecked "optional graphics pack" as it caused issues one time in the past, if it is unchecked ty checking it again

 

I dunno on lambs.  I remember when they first added Octupuses etc, those appeared as "something else" because the models were not made live. May not be a lot of people breeding right before the change.

 

Is this on Windows, Mac or Linux?

Edited by Brash_Endeavors

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windows 7, I've verified the packs many times, It's like I didn't get the new patch because my male sheep don't look like rams. and I keep trying to add a screenshot but it wont actually post it.


http://imgur.com/icAXEcW


Edited by rubea

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You could give the Unstable Client a try. A lot of folks use it without issue - see if you have the same problem. At the very least it will help sort out if the issue is central to you or if it's something specific with the stable client/your instance of it.


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I've heard this happening to a few people.  If anyone has solved this for themselves, please let us know what you did to fix it.  Also, let us know if today's update changes this for you.

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ok, it gets even worse, both at my house and my BFs house show the lambs as cows.  I tried the unstable and it didn't fix it.  So I've got male sheep not rams and the lambs look like cows.  any new ideas?


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See if it makes any difference if you start Wurm under the "Run As Administrator". (right click the shortcut, "run as administrator")   Is your windows account one with administrator privileges? It could be possible that it is suddenly not allowing you to update certain files, for some reason, and if you try to delete and redownload it is just calling up the old file from a "restore" location.    Also if you have Wurm installed to an area of protected files (Program Files, USER, %appdata%) you might try uninstalling the game and installing to a location like c:\games\wurm where windows does not try to "protect" you as much.   I have heard before of Windows (mostly VISTA version)  not allowing changes to certain programs in "protected" paths, and "restoring" what it feels is the correct files if you try to change them in any way (delete and download new version etc, you still end up with the older file). although if this was the problem I would expect half of the users here to be having the same issue, and no one else is reporting it.  Its also possible you have an exceptionally touchy security/firewall/antivirus that is trying to "protect correct files" and undoing any changes made in the program.   Replaced File Keeps Reverting To Older Version


 


 


I am surprised however if this is the case that no one else is having the exact same issues, unless there is something unique on your computer.  Is it set up to somehow automatically "sync" with another computer? Does it have special security software ? Sometimes AVG gives a few people headaches. When you say you get the same thing at your BFF's house, it is while using the same computer or on a different computer?


Edited by Brash_Endeavors

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There are a few people that I've heard see the same thing so I'm trying to find out the similarities with these people and their setups in order to help troubleshoot.


 


If you speak with anyone or hear of anyone in game talk about lambcows, please have them post their console logs here for troubleshooting.


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There are a few people that I've heard see the same thing so I'm trying to find out the similarities with these people and their setups in order to help troubleshoot.

 

If you speak with anyone or hear of anyone in game talk about lambcows, please have them post their console logs here for troubleshooting.

>>> Launch queue entry exiting.

Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (10.18.13.5330)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 560 Ti/PCIe/SSE2

OpenGL version: 4.5.0 NVIDIA 353.30

OpenGL extensions:

GL_AMD_multi_draw_indirect

GL_ARB_arrays_of_arrays

GL_ARB_base_instance

GL_ARB_blend_func_extended

GL_ARB_buffer_storage

GL_ARB_clear_buffer_object

GL_ARB_clear_texture

GL_ARB_clip_control

GL_ARB_color_buffer_float

GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage

GL_ARB_conservative_depth

GL_ARB_compute_shader

GL_ARB_compute_variable_group_size

GL_ARB_conditional_render_inverted

GL_ARB_copy_buffer

GL_ARB_copy_image

GL_ARB_cull_distance

GL_ARB_debug_output

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_derivative_control

GL_ARB_direct_state_access

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_indirect

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_enhanced_layouts

GL_ARB_ES2_compatibility

GL_ARB_ES3_compatibility

GL_ARB_ES3_1_compatibility

GL_ARB_explicit_attrib_location

GL_ARB_explicit_uniform_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_layer_viewport

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_no_attachments

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_get_texture_sub_image

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_indirect_parameters

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_internalformat_query2

GL_NV_internalformat_sample_query

GL_ARB_invalidate_subdata

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multi_bind

GL_ARB_multi_draw_indirect

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pipeline_statistics_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_program_interface_query

GL_ARB_provoking_vertex

GL_ARB_robust_buffer_access_behavior

GL_ARB_robustness

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_separate_shader_objects

GL_ARB_shader_atomic_counters

GL_ARB_shader_bit_encoding

GL_ARB_shader_draw_parameters

GL_ARB_shader_group_vote

GL_ARB_shader_image_load_store

GL_ARB_shader_image_size

GL_ARB_shader_objects

GL_ARB_shader_precision

GL_ARB_query_buffer_object

GL_ARB_shader_storage_buffer_object

GL_ARB_shader_subroutine

GL_ARB_shader_texture_image_samples

GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_include

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_sparse_buffer

GL_ARB_sparse_texture

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GL_ARB_texture_barrier

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

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GL_ARB_texture_compression

GL_ARB_texture_compression_bptc

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirror_clamp_to_edge

GL_ARB_texture_mirrored_repeat

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GL_ARB_texture_non_power_of_two

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GL_ARB_texture_rectangle

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GL_ARB_transform_feedback_instanced

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GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_NVX_gpu_memory_info

GL_NV_shader_thread_group

GL_KHR_blend_equation_advanced

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control

GLSL version: 4.50 NVIDIA

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 2048 (2048)

GLSL max varyings: 124 (124)

Preloading builtin materials

Preloading builtin materials done

Setting up dotXSI Model Loader

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from F:\wurm\players\cita\windows_1920x1080.txt

Loading props file F:\wurm\players\cita\windows_1920x1080.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to F:\wurm\players\cita\logs\_Event.txt

Disabling Nagles

Writing to F:\wurm\players\cita\logs\_Friends.txt

Writing to F:\wurm\players\cita\logs\Alliance.txt

Login successful

Executing F:\wurm\configs\default\autorun.txt

Starting update of login splash image...

Resized terrain FBOs to 512

Finished loading new login splash image!

Writing to F:\wurm\players\cita\logs\Village.txt

Writing to F:\wurm\players\cita\logs\CA_HELP.txt

Saving window positions to F:\wurm\players\cita\windows_1920x1080.txt

Saving props file F:\wurm\players\cita\windows_1920x1080.txt

Loading window positions from F:\wurm\players\cita\windows_1920x1018.txt

Loading props file F:\wurm\players\cita\windows_1920x1018.txt

Initializing font texture for SansSerif (12). Texture Size: 128

Saved screenshot to F:\wurm\players\cita\screenshots\wurm.20150811.1934.jpg.

Initializing font texture for Monospaced (11). Texture Size: 128

 

Lambcow and red X on options issues

 

41qgrHk.jpg

Edited by Yarnball

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It seems as if the Red X people the same people as the cowlambs.


 


The ones I've spoken with all have verified packs with no change.  They've also turned off firewall and virus for the download.  A few have removed graphics.jar and redownloaded.  Nothing has helped.


 


Any tech savvy person want to take a shot?


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Your console log looks different from my console log, it is much shorter and missing a lot of lines compared to mine. Are you launching from the webpage PLAY or from a shortcut/jlnp, and from stable or unstable?

 

When you get the Wurm launcher, what version number shows up here:

 

 

launcher2.jpg\

 

 

 

Also if you go to Wurm/Packs/graphics.jar , select and rightclick for file PROPERTIES, what is the "modified" date shown here? Do the other sections on that properties page look different ffrom mine? Is "Attributes" set to "R" (read-only) or "S" (system) or "H" (hidden) ? folder[path and computer name are surely different but who is listed as "owner" of the file? Is your windows account an administrator account? (It shouldn't need to be, I am just looking for reasons the file might not be properly updating)

 

graphicsjar.JPG

Edited by Brash_Endeavors

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Just to try and figure this out...


 


Is this perhaps connected to code club asking us to upgrade to java 8 for upcoming features, and the people who have this issue are still on java 7?


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Can someone who had this issue yesterday please verify that it has been corrected if they get a new download today?


 


If you are still seeing this issue, please post here.


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ok, the computer I use at my BFs house is not the same one I use at home.  I tried the run as administrator thing but there was no change.  I checked the one on my BFs and it was last modified july 14th so I just deleted that one and am patching right now.  I completely deleted the graphics pack at home which forced it to download it again.    I am at a loss of what could cause this.  I have java 8.  Any other ideas?


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Hopefully the boyfriends one patching will get you up to the "Modified Aug 10 2015" jar. If you still see the cows, recheck the "modified" file date and see if it is telling you July 14 or Aug 10. If it is July 14 again, we should probably see if your computer is either replacing old files without your knowledge, OR if your computer is somehow checking the wrong place for updates.


 


Have you ever modified the HOST file in order to get the game to allow you to update and log into the game? At one time, people were being told two different IP addresses for the patch server.  AT the time I thought it was strange if two different addresses both worked, since they would clearly be going to different computer locations,  but I never followed up since people were getting ingame and were happy/content.  I don't know what would happen if you had the IP address for a different patch server that is no longer getting the latest updates.   If you ever edited the HOST file in the past, I would remove all mention of updates.wurmonline.com and let it try to find the current IP address of the patch server on its own.   If you never edited the HOST file and have no idea what I am talking about, then never mind ^_^


 


On the wurm launcher, also check the PACK UPDATES and see if all three "optional packs" are checked including graphics and experimental.  At one time, people were being told to uncheck those as some PMK graphics were causing the login to fail. But it should be safe to check them all again.  I tried checking and unchecking them on my system but seemed to get the same results (rams all have horns, since I have no baby lambs to check for cows)


 


Also can you post your entire console.charactername.log because that will confirm the game is not falling back and using an older 32-bit version of java  without your knowledge (it happens somewhat frequently)


Edited by Brash_Endeavors
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It seems as if the Red X people the same people as the cowlambs.

 

The ones I've spoken with all have verified packs with no change.  They've also turned off firewall and virus for the download.  A few have removed graphics.jar and redownloaded.  Nothing has helped.

 

Any tech savvy person want to take a shot?

 

I had some problems the other day and that is what I did to fix it. I removed graphics.jar and experimental.jar. Is it possible this problem might be in the experiment, if present? (NOTE: This issue I had was with a couple of textures and a week before sheep but it could be similar.)

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Brash you are awesome, you are right!! I modified the hosts file and totally forgot >.< I NOW HAVE BABY LAMBS AND RAMS!!!!!!!! THANK YOU THANK YOU THANK YOU!!!!!


 


so everyone who is having trouble with the lambcow bug make sure you didn't modify your hosts file ^_^


 


I have baby lams and rams ^_^ so so happy ^_^ my nightmare of cows is over lol ^_^


  • Like 1

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