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sadnezz

Changes to PVE KOS

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Let's say Player A has a deed. She minds her own business on a PVE server. 


Let's say Player B lives nearby. He, for whatever reason, has warranted a KOS on Player A's deed. 


 


Case 1:


Player B minds his own business and never returns to Player A's deed. This is fine.


 


Case 2:


Player B does not mind his own business and enter's Player A's deed. Player A's deed is not a highway, so he is not welcome and the KOS is legitimate and allowable. Player A is justified here, whereas Player B is not as he should not be entering an area where he is unwelcome.


In this case Player A has low FS and bad gear, so he leaves when attacked by guards. This is fine, but current game mechanics do not punish him for returning to the deed multiple times.


 


Case 3:


Player A's deed covers a highway. This is not fine. Player A has forfeited the right to KOS players by deeding over or building a highway. This is not the subject of my suggestion.


 


Case 4:


Player B does not mind his own business and has high FS and good gear. He kills all of Player A's guards and stays on her deed just to harass her. This is not okay. Regardless of Player B's age and status, he is unwelcome on Player A's deed and therefore should not be there. 


 


To rectify case 4, I will make a few suggestions. These changes to KOS should be restricted to the pure PVE servers, but Chaos and Epic players who also play on Freedom servers are welcome to comment here. The suggestions are independent and are designed to be +1/-1'd independently (and implemented independently if at all).


 


Suggestion 1:


Boost the combat rating of all guards on deed by 100 vs players on the Kill on Sight list. This applies to spirit templars and tower guards whose towers are on the applicable deed. This should be enough of a boost to deter even the strongest unwelcome players from harassing others.


 


This has no effect on cases 1 and 2. In the event the situation is an example of case 3, Player B should have a /support ticket open anyway for being KOS'd from the highway. Until it is resolved it is unwise to enter Player A's deed. This suggestion therefore has no effect on case 3. 


 


Suggestion 2:


Auto-kill players who remain in hostile perimeter for too long or who hop in and out of hostile perimeter too many times. An auto-temp-ban situation may be required for players who choose to park KOS'd alts on hostile deeds for "fun" and then re-park them once they die (i.e. run to deed, die to guards because KOS, respawn and repeat). There is a nice little time limit already in-game for us. When a KOS'd player is on your deed for an extended period of time you get two messages: 


 


[00:47:42] Something is wrong. An irritating feeling comes over you and you cannot focus. Your normal skill gains suffer.


 


[00:52:42] You now feel greatly disturbed by an enemy presence. While your normal skills still suffer, your aggressive actions are probably more effective.


 


When the second message appears, the KOS'd player should be auto-killed. Retention of inventory contents is optional and up to the developers. 


 


This has no effect on cases 1 and 2. It also has no effect on case 3 for the same reasons as suggestion 1. 


 


Suggestion 3:


Allow players to kill other players who remain on deed long enough to get the second "enemy presence" message. This is for players who choose to take matters into their own hands and is potentially very problematic. 


Again, no effects on cases 1, 2, or 3. It may cause a problem with case 4 as it involves player vs player combat and the deed owner may die in this case. 


 


 


Thoughts? Questions? Comments? Please post here. If you decide to +1/-1, please add a reason. 


Edited by sadnezz

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Tbh if it doe not brake PvP side of templars maybe templars should not be able to be killed by a player. That means if you KoS someone He/she cannot enter the deed because of the templar draining the health. Case closed. Ofc this has to be checkd into so that no one will KoS to get the gear off him/her.


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A good suggestion Wulfgarr. However, I have heard of players "tanking champion trolls armorless." To such players, spirit templar attacks might just be akin to mosquito bites, and KOS wouldn't really deter them. 


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Why not just up the combat rating the longer that player stays on deed?   When the player leaves the last CR will be remembered for a period of a week or so and the guards will spawn for that player at the last CR it was at.   


 


That way the CR starts low, and escalates, as long as the player isn't trapped on deed (which is against the rules if I remember right)  when the KOS is given, etc.   They should be fine.   


 


Spawning 100fs guards off the bat gives deed owners too much leeway for abuse, especially if they ambush KOS a player on a large deed.  If it escalates, it accomplishes the goal better, to prevent players from overstaying their welcome.   


 


KOS should be a privilege, not a weapon to "get" people.   If you want a PvE server fine, but that also means, you shouldn't be trying to kill other players by using guards as a proxy.    They should be used as a deterrent, to keep you from being harassed.    If you want to kill other players, that's what the PvP servers are for.   


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I would prefer it if KOS just changed the deed-edges into a magical barrier for the KOS-ed player. (S)he simply can't  enter that deed anymore (and if player is on deed when KOS happens, (s)he gets teleported to outside of deed as first action). Would be much more true to pve. Barring that, the last solution most certainly does not belong on a pve-server i.m.o. (player killing player).


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I'm not really a fan of KOS'ing anyone on a PVE server.  KOS should be PvP only.  As Battlepaw said, adding someone to KOS is simply using guards as a PvP proxy.


 


For PvE, we already have half of the solution available to us: gates, fences, and walls (for general control of who can and cannot enter a deed).  What we lack is the other half: an invisible wall to prevent "specific players" from entering the deed.  


 


In other words, remove the KOS and replace it with a DNE (Do Not Enter).  If a player is flagged as DNE, he cannot step foot on a given deed.


 


 


Edit: Kianga beat me to it :)


Edited by Aariez
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The do-not-enter idea is a very good one. As for those who think this would be used to "get" people, the way it is suggested that is not possible unless the deed owner traps kos'd players, which is already not allowed. The reason I mentioned the "enemy presence" messages is because if KOS'd player is on deed for a long time (well over 5-10 minutes, which is when those messages show up), then either it is case 4 or the deed owner is griefing. If the owner is griefing, that is already covered by game rules and is disallowed. Case 4 is not covered at all. The Do Not Enter barrier would fix this perfectly.


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I am for any and all ways to up the patheticness of the current KOS system. As it stands, if someone would KOS me (not that they would have reason, but hey, some weird illogical people might be out there!) I would have a good laugh as tower guards don't even manage to land one hit on me and they are dead - or if they do it is a slap, maximum an irritation


 


So the KOS system is NOT working as intended, as atm it provides absolutely no protection, moreover by KOSing someone you are putting yourself on the spot, as the guy can make alts/invite his friends to harass you some more looking how ineffective this whole system is


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I would prefer it if KOS just changed the deed-edges into a magical barrier for the KOS-ed player. (S)he simply can't  enter that deed anymore (and if player is on deed when KOS happens, (s)he gets teleported to outside of deed as first action). Would be much more true to pve. Barring that, the last solution most certainly does not belong on a pve-server i.m.o. (player killing player).

 

I think this is spot on for how KOS should work on PvE servers. Essentially KOS there only has one real purpose, to keep people off your deed, and this accomplishes it nicely without other issues like there are now where people can just tank the guards and harass you.

 

As an addition to this, if the deed owner could exclude tiles from KOS then that would allow deeds which are on highways to also use KOS, as they can exclude the highway itself. For such excluded tiles it should be required that they are connected to the edge of the deed so that each excluded tile can actually be reached from outside, this to prevent griefing (as otherwise traps could be created, making it impossible for people to get out). For the same reason any doors/gates on excluded tiles should simply be open to all, effectively making it impossible to lock them. I'd imagine that this would be a nice improvement for deeds which currently contain highways.

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As I said on another post, ya'll are expecting civility in an uncivil world.

Actually, more precisely, we are expecting a particular feature to fulfill its purpose which it currently isn't doing. The KoS function is quite outdated and needs to be updated or even overhauled.

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or removed.  Doesn't do anything but incite further drama.


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