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adonies

Cruding Xanadu

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This thread is for the diary or our little crudist project that started today. We will post the updates below, so that you can interspacededly comment...


Edited by adonies
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The first 10 hours:

Raemus started at Linton, and kept close for the availability of refreshment by the barkeep. The Newbie spells (Health, Aggro Range, Food) proved very effective, a nice addition to the game. Items: starter tent and starter toolbelt. Raemus spent many hours foraging and botanizing; as expected, the most difficult resource to acquire was the notorious 'branch'. She kept only whatever might come handy in early farming (cotton, wemp, potato, corn) and used the rest of the finds for creating healing covers; everything not kept, was invariably sold to the Linton token.

After acquiring the necessary amount of 5 branches (3 for crude shafts for crude pickaxe-shovel-axe plus 2 for shafts for mallet), Raemus left exploring south to find rock tiles. It took some travelling to such a location (two map grids southwest of Linton), but rummaging proved fruitful; Raemus collected as many iron rocks as she could carry, plus one only rock shard. There she made without great difficulty the Crude Knife, then crude shafts and shafts from the carried branches and shovel blade and axe/pickaxe heads from carried shards. She made the attachments and completed the crude set in her inventory with Crude Shovel, Crude Pickaxe, Crude Axe.

Using the axe, she cut down a tree and chopped it up; then used the crude knife to produce kindling from a log. The production of woodscrap was a bit indirect, as it can only be produced as by-product of other products; so she made several fishing hooks, until she had enough for a campfire (need 1.5 kg of kindling and 1.5 kg of woodscrap to light). Campfire! Fed the rest of the log to the fire, and dropped all the iron rocks inside; until they became lumps glowing red (takes some time with 1ql campfire) she crafted the mallet head from carried shaft and attached it to the other carried shaft, so that she acquired her new precious tool: Mallet.

From the rest of the shaft that made the mallet head, she made handles. She used the mallet on the glowing hot iron lump to create another precious tool: Small Anvil.

With the rest of the iron, she made a Carving Knife Blade on the small anvil, attached it to a handle, and came up with a precious iron Carving Knife!

Combat: Raemus fought three roosters, in Aggressive mode and Weaponless Fighting. One she slapped to death with her empty hands (almost died there), one she mauled to death with a branch equipped (easy kill) and almost lost to another while equipping all the available crude tools (in the end she slapped it to death empty-handed). Raemus skilled Healing and used cotton and healing covers, although newbie health would have taken care of the roosters' pecks easily. It appears that crude tools are totally useless in combat, and moreover they take damage instead of losing ql (could be a glitch), so the most efficient weapon turned up to be the Branch! With her new carving knife Raemus made herself a Staff to use in the next fight.

Skills: Foraging 13 and Botanizing 10 and Nature 7, Healing 3 and First Aid 6, Masonry 3 and Stone Cutting 3, Aggressive Fighting 7, Repairing 5, Alchemy 4 and Natural Substances 9, Woodcutting 5 and Carpentry 4.

Remaining: 15h Newbie Spells (although 11 hours character life).

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Slyther also found himself at Linton with just a tent and a toolbelt. He had heard rumors of a lake to the SE so decided to travel in that direction. Generally clay can be found near water which would be needed in the future.

Foraging on the way, he managed to find 2 branches, a rock shard and a handful of rocks that appeared to have some iron in them. He started by making a crude knife which he then crafted a couple crude heads of the three important tools, shovel, axe, and pickaxe. Having only 2 branches, he chose to make a crude axe and a crude pickaxe, realizing too late that the shovel may have been more immediately useful to dig some of the clay he found to make jars and bowls. Ah well, lesson learned.

Using his new axe, he cut down an old withered tree and obtained a small log, not much bigger than the few precious branches he had gathered. Another lesson learned, he was unable to make a shaft from the log with his crude knife.

Knowing his time that day was short, he managed to pick his way back to Linton in order to be able to start the new day in a familiar setting, armed with the new knowledge he had gained. Approaching the Linton starting point, he saw a woman standing there in much the same situation he was. Almost no tools, very limited supplies, etc. and decided to strike up a conversation. He learned her name was Raemus and was in much the same situation he was in. Too shy to ask for help from any of the more prosperous people around and far too honest to 'acquire' things other people may have left around, they would build what they needed with their own skills.

Time to call it a day, he reflected on his newfound knowledge :

A little bit of fighting skill gained from some hens fought along the road, several tricks he had figured out while foraging, and various other bits and pieces of knowledge he knew would be put to the test in the upcoming days. Goal for tomorrow, there must be a way to lrogress from these crude tools to something a little more sophisticated. . perhaps those iron bearing rocks... those bore looking into.

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Romulous, older brother to Raemus, went out foraging for a couple of hours before the time to leave for the new home the adventuring group was headed towards.  After picking up some branches, food, cotton and herbs, Romulous made a couple of healing patches.  Rumaged for some stone shards and made some crude tools.


The time to leave arrived and leading Raemus to the new home they went South West.  After a little over an hour of walking they found the new land they would live in.  It was right next to the lake shore and where the lake met the mountains.  Clay was nearby and not to far was some tar.  Romulous prospected the mountain some to see if he could find some iron ore deposits but only found silver.  Mining will have to wait.  He cut down a tree to get wood chips and kindling from so a fire could be built.  While Raemus was working with clay, Romulous made a spindle so he could make a fishing line and pole using hooks Raemus had made. 


They might need protection from large animals so Romulous is now working at making planks for a shack.  Lots of work ahead.  This is only the beginning.


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Second day for Slyther.  He has wandered to the SW in hopes of finding the crudist camp.  He is in the right neighborhood, description seems to match.  In his wanderings, he practiced some digging with his new shovel and found evidence of an iron vein!


Knowing the value of such a thing, he decides to begin the process to open a tunnel.


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12 more hours of cruding:


Raemus continued loitering around Linton, focusing on raising Digging (10) and Woodcutting (12) skills, breaking two crude shovels and three crude axes in the process. It became apparent that crude axe gives pickaxe skill (probably a bug). Also, the crude knife takes no damage from carving, and it loses ql when stonecutting, instead of damaging (bug also?). It is not possible to bury corpses with the crude shovel (glitch?), although butchering with the crude knife works; I left a trail of butchered roosters and hens in my wake. The crude axe cannot create kindlings out of woodscrap, the way a hatchet can, but the crude knife covers there. Raemus banked the rare coins found from Foraging (14) and Botanizing (10): 1 silver, 46 copper and 38 iron! Her first rare item created: rare crude shovel blade  :wacko:


After meeting with Slyther, who will be joining later, Raemus rendezvous'd with her older brother Romulous, and together they started on the long trip from Linton to the chosen spot; they went SW from Linton to the north coast of the small inner lake (deed Mill Hollow), then S along the lake's coast till its south coast (deed Prog), then W past that along the coast and a bit N, at exactly the south-west point. This is where we'll build Rome (currently the first shack is in place 'Latio'). There's clay nearby, and tar, lots of rock, and water; but unfortunately no iron detected yet. On the way, they encountered not a single mob, although they did glimpse two scorpions in the long distance; she killed two more roosters (Aggressive Fighting: 10), where she noticed that even the staff was worthless, and she simply slapped them to death empty-handed. So far, the only weapon that made some impression better than empty hands has been the branch!


Raemus gathered clay and crafted 15 pottery bowls and some jars (Pottery: 8). Then processed all the iron she had gathered with Romulous, to make iron tools and materials: carving knives, saws, rakes, chisels, spatula, clay shaper, spindle, nails large and small, and a door lock (Blacksmithing: 3, Carpentry: 7). Using newly crafted fishing rods by Romulous, she fished a lot (Fishing: 5) and started making stews to solve the hunger problem and raise Hot Food Cooking skill (4). Meanwhile, Romulous built the shack and a small chest to put things into, so we're more or less established now.


Late in the day, a shipwrecked newbie by the name of Conquestor washed ashore, and he gladly joined our project. Raemus has 3 hours left in her newbie buffs.


Edited by adonies
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I, Slyther have confirmed the location of the iron vein... it is not yet uncovered since I have worn out my crude pickaxe in an attempt to open the tunnel to find the iron. As it happens, I was unable to open the tunnel.because it appears I have tried to tunnel.directly into it. That is my guess at least because the rock here is much, much harder than the surrounding rock. I will have to find more shafts before I can proceed further. I must begin tomorrow by searching for them. I really need three I think... possibly 4. If I can find 2, then I should be able to make a mallet, one more in order to make another pickaxe, and possibly one more to make a kindling from... not sure on that, will have to experiment further.

Eventually I need to find a way to produce rope... maybe from this wemp.plant I have found. There are bison nearby and they are massive beasts. There must be a way to put them to work for us.

I have heard work that I am indeed close to the Crudist camp. I should find them by tomorrow.

There are a great number of trees nearby... it occurs to me that I have been foraging primarily on grass. I wonder if perhaps searching around trees might be more likely to yield branches. I must see if I can find some garlic... I believe if I mix that with the animal fat I have gathered it should work for healing.

I must call it a night. While this life is exhilerating, it also wears a body out!

Edited by Kyleshandra
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Newbie Buffs are now extinct... It's dark!


Raemus spent much time Fishing (8) and Hot Food Cooking (8) stews, because hunger has become an issue with her, and the other two members of the conclave. In the process, she crafted and improved lots of Pottery (9) bowls. Romulous built our first Handcart and an Oven(!), not remembering that we'll not be able to light it without flint&steel. Raemus continued Blacksmithing (4) and made stone chisels, needles, a hand axe (weapon+woodcutting), a file and a hammer. Then she turned to Carpentry (8) and made a small barrel to hold the stew she's been cooking. She turned her hands to Masonry (4) and Stone Cutting (4) and made a coffin for storage and decay prevention. She also used up 3 crude shovels to level (Digging: 15) 35 tiles for farming, sowing mostly cotton, wemp, potatoes, plus some corn and pumpkins. It appears that the Leveling action creates much less damage on the crude tool than the Digging action, per dirt dug out! After finishing her garden, she Prospected (5) and found indications of an iron vein some 10+ tiles away from the tunnel entrance they had made, so along with Romulous and Conquestor, she started Mining (7) the rock tiles in the mine to get to the iron; she broke two crude pickaxes in the process and cleared 3 tiles. BUSTED: the common opinion that crude tools are slower than starter/iron proved a misconception, as they showed exact same times in the same (effective) QL range. During this activity, Raemus acquired her second rare: rare rock shards  :mellow:


A major problem proved lighting, as the newbie 'faint light' was extinguished, and there is no apparent way to ignite a portable source of light without steel&flint! It's good that her fellows still have it and can go deep in the tunnels, and provide some light for her as well; but other than building a campfire and keeping it stoked, she can't see how those dark dungeons can be lighted...


After an hour of collective rummaging, the three pioneers collected enough iron rocks to craft the next hot item, a major step in expanding capabilities, a Large Anvil!


A full 12 hours of gameplay today: /playtime -> You have played 1 days, 7 hours and 44 minutes.


Edited by adonies

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Iron at last!


Raemus tunneled 4 rock wall tiles (Mining: 11) towards the iron vein, and destroyed 5 crude pickaxes in the process. An interesting feature to note is that, while the crude axe gives Woodcutting-level QL felled trees, the crude pickaxe always give QL:1 rock shards! Invested some time in improving wooden tools (Carpentry: 10), although the lack of a pelt made this process somewhat frustrating. Raemus made 10 pottery jars and improved them (Pottery: 12) that will be needed for expeditions. Note: it seems that campfire made from kindling and woodscrap (crude campfire) is always 'birchwood campfire', no matter the type of wood one uses.


Romulous and Conqueror broke to the iron vein - no more rummaging!


Conqueror will be making a training dummy, and Romulous started chainsmithing for our first armor gear (2xboots and coiff at the moment, 10ql).


Slyther has broken into her own iron vein on the opposite side of the lake.


Only 4 hours of gameplay yesterday: /playtime ->  You have played 1 days, 11 hours and 48 minutes.


Edited by adonies
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Really interesting account from everyone- it would make a great video-diary.

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I absolutely love this Diary and following your progress.  This pioneering and "cruding" is at the core of wurm the essence of all fountainheads.


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Tools spree and impalong


Apart from sustenance activities, like tending the fields (Farming: 4), Fishing (10) and making stews (Hot Food Cooking: 10), the main focus today for Raemus was the creation and imping of iron and wood tools. After Mining (12) in the darkness of the tunnels for a couple of hours, because a campfire could not be lit as the floor of the cave was level with water level, she gathered enough iron to make tools and stuff.


She bent her back over the small, and the large, anvils, and made: hatchet, pickaxe, butchering knife, leather knife, awl, trowel, branding iron, pliers, wires, hooks, large padlocks, short sword, long spears, shovel, sickle, scythe, frying pans, cauldrons, and scissors. These, and all she had made previously, she improved as much as possible, the main showstopper being the lack of a pelt (Blacksmithing: 16).


Then she turned to woodcrafting and made: grooming brush, rope tool, fruit press, and shield (medium wooden shield). These, and all she had made previously, she improved as much as possible, the main showstopper being the lack of a pelt (Carpentry: 12).


Conqueror crafted a Food Storage Bin, which he locked, a Bulk Storage Bin, which he can't 'plant' quite yet, and a Training Dummy!


Romulus crafted more chainmail parts for everyone: gauntlets, sleeves, and pants!


In the evening, Raemus invested all her wemp fibre into making ropes for everyone (Ropemaking: 2). She went on a scouting expedition to collect animals, for riding-fighting-butchering-leather... unfortunately, she lost both the sheep she found, and the bull, which proved un-ridable for newbies. In the end, she compromised into killing her sixth rooster with her longspear, in a short and easy fight (Fighting: 2). The expedition proved a social success though, as she met neighbors: Talston and Albern in their hidden retreat.


The collective decision was to start on a Guard Tower, so she went digging (17) for clay.


Observations:


a. Crude campfire is always 1ql and lasts (with 20kg log) about 30 min.


b. Cannot take stew from a barrel with a pottery bowl, but can with a cauldron...


c. Nutrition down to 18% by eating foraged stuff. Raised to 39% with hot stew of 25ql. Then fell to 33% with cold stew of 25ql. Raised to 42% with hot stew of 30ql. Raised to 43% with hot gulash 10ql.


/playtime -> You have played 2 days, 3 hours and 44 minutes.


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I finally made it!  It is much further around the lake than I thought... fortunately, a roaming cow was nice enough to cooperate and give me a ride so I was able to move much faster than when I was carrying a lot of stuff and trying to walk.  Sadly, I had to leave her at the very end of the trip due to the steep cliff just south of camp.


I hope you don't mind, I dumped a bunch of items from my pack into the BSB I found on the hill above the Latio shack.


I would have loaded up the FSB too but it is locked.  Hopefully tomorrow I will be able to start making a presence of my own here ;)


The place is looking wonderful, I hope to be able to contribute! :)


 


Slyther


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Welcome!


 


Get in contact with Romulous to give you permissions to the shack, we keep the FSB key there, in the forge.


 


Conquestor is the guy who's building the mansion above Latio - and above all, we started on the Guard Tower!


Edited by adonies

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I like the idea of the guard tower... I would also suggest making enough of a path to the south to be able to lead animals all the way to camp. There were many cows and bulls to the south we could get hide from but it would be much easier if we could lead them in rather than carrying the spoils :)

I am at work now but should be able to play late tonight, hopefully we can overlap enough to get permissions and friendships set.

I left a few bricks in the cave near the iron... was all set to build a forge there... hehehe, and then I remembered!

Edited by Kyleshandra
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It's been fun so far.  The only thing that seems broken for starting from scratch is coalmaing.  Perhaps coal could be made in a campfire (as before) or be alble to light a coalpile with woodscraps (kindling in pile + woodscrap activated).


 


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I wish you were't' so far along in the process, I'd love to make an alt and join in on the cruding.  I had tried "caveman" style once with a friend and it was a blast, no steel n flint, no tent, no compass, no local chat, no gl chat, no help chat, and no forum contact or maps on the forums or ingame.   Hard but most fun. I'd Love to do it again.


Edited by Bloodscythe
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You know, talking about losing the light buff...


I seem to remember that when I am working on improving lanterns on other characters... if the lantern is glowing hot and I add tar, I think it is lit...


We might give that a shot in a campfire... get it glowing hot and then fill it with tar... we might get lucky :)

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Funny you should mention that...  just made a lanten but don't have any tar.  I think you're right and that's what I thought too.


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I like the idea of the guard tower... I would also suggest making enough of a path to the south to be able to lead animals all the way to camp. There were many cows and bulls to the south we could get hide from but it would be much easier if we could lead them in rather than carrying the spoils :)

I am at work now but should be able to play late tonight, hopefully we can overlap enough to get permissions and friendships set.

I left a few bricks in the cave near the iron... was all set to build a forge there... hehehe, and then I remembered!

I've started working on the path to the clay (north) and will work on the path tio the mine (south) afterwards.

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Yes, if you add tar or olive oil before heating it up it will light it.


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Guys, there IS tar in the BSB; I brought some the day before yesterday...


Edited by adonies

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It's been fun so far.  The only thing that seems broken for starting from scratch is coalmaing.  Perhaps coal could be made in a campfire (as before) or be alble to light a coalpile with woodscraps (kindling in pile + woodscrap activated).

 

It would be nice if coal could be found in mines, either as a vein in itself (like in nature!) or in the same way as salt and flint. That would make the coal making skill partly redundant though.

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Adventure!


Tended crops (Farming: 6). Made a floor loom and imped BSB, FSB, crate, barrel, large and small chest, handcart (Fine Carpentry: 9, Carpentry: 14) . Started cooking casseroles (Cooking: 5). Imped oven and coffin (Masonry: 8). Mined (15) iron ore and created and imped medium mauls x2. Woodcutting (15) with Sickle (4).

Then went on an field trip to find cows for riding! To the north of the lake Raemus found an huge abandoned deed (Damien's?) where everything was in huge decay - and repaired everything (Repairing 9 -> 16)! She dual-wielded sickles and killed 5 bulls, 1 dog and 2 roosters, (Fighting: 3) which provided hides and a precious pelt! She found 2 cows, which with great difficulty, due to steepness of the terrain next to the water, managed to lead to Latio where Romulous built a fenced area to keep them in. The abandoned deed has an abundance of olive trees, that during their harvest time (it's almost here!) will provide olives for oil for making our compasses!

Due to miscalculation, Raemus left adventuring without her trusty carving knife (or a saw), only a hatchet and her sickles - which inevitably brougth her to the very difficult situation of not being able to make crude campfire! Why? Because although she could cut trees down (sickle or hatchet), and chop them to logs (hatchet), and produce kindling (hatchet), there was nothing that she could craft with a hatchet and a log that would have as by-product woodscrap! She came up with an ingenuous solution to this: she chopped down young trees, that only produce woodscrap!

Observations on food: Risotto(hot) of 6ql raised nutrtion to 56%. Eating casserole(hot) of 21ql retained nutrition to 56%. Eating casserole(hot) of 18ql dropped nutrition to 54%. Eating casserole(hot) of 21ql dropped nutrition to 51%. Eating casserole(hot) of 21ql raised nutrition to 52%.

Overall, 13 hours of fun time well-spent: /playtime -> You have played 2 days, 16 hours and 52 minutes.

 

I will be away for the following two weeks, due to an unexpected trip that came up. I hope my three colleagues will keep the diary alive! Cya

:)


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... huge abandoned deed (Damien's?) where everything was in huge decay - and repaired everything (Repairing 9 -> 16) ...

 

 

I enjoy this thread, nice to see the reports from you and team! Thank you for that.

 

But please do not repair random decaying stuff. Decay is a much needed game mechanic, repairing random stuff just causes that things that should have long gone are still littering the landscape. Thanks.

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