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Docterchese

News #71: Rams, Lambs and Permissions!

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Next change i'd like to see is Artifacts made useful again...


Edited by Redd

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Next change i'd like to see is Artifacts made useful again...

ONE HIT STRIKES!!! MWAHAHAHA!!!

Seriously though... aye they are ARTIFACTS from the GODS. Player-crafted weapons should not be more powerful.

Though that does bring up player gods... Hrm.

EDIT: Not that the artifacts should be OP'ed to the point of absurdity; however, even absurd items can be balanced: "What happens when an unstoppable force (Magranon's Sword) hits an unmovable defense (Libila's Shield)".

Answer? Complete annihilation of everything in the surrounding area.

Edited by Klaa
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This is NOT going to bode well when two white sheep give birth to a black one. Infidelity drama everywhere.


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everyone that keeps focusing on the combat system in wurm itself "is teh pvp l0l"

well you're completely wrong because the fun in pvp is 80% real-life decisions and outcomes and 20% the combat system

 

Don't make up some dumb excuse that you don't play pvp because the combat "is borings" because you don't wanna try it.

 

Why would someone spend 80% preparing, deciding, and warring for outcomes if the gratification provided by the 20% is minimal and lacking?

 

The lack of engagement could be considered a design flaw. A flaw that needs to be fixed if Wurm's PvP ever wants to be taken seriously by real PvP'ers.

 

This is NOT going to bode well when two white sheep give birth to a black one. Infidelity drama everywhere.

 

That joke was sheerly baaaaaahd in every way. You sure know how to milk readers for upvotes. Have some puns.

Edited by Dairuka
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Like I can just tell by the terms you use and how you talk you've probably never been on wild, chaos, or epic, because you have some pre-thought mindset of how stuff works, when in reality it's very fun


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I would also like to see the signs with text that were showcased in a news article a while back, and maybe even signs with images on them like the ones in the tutorial area (with a preset number of skins that you will be able to chose much like how the shop signs work). That would be a nice small addition i suppose.


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I would also like to see the signs with text that were showcased in a news article a while back [---]. That would be a nice small addition i suppose.

 

Except they weren't really a "small addition". They did implement the signs with text on them but like with most other untested things they bugged out, and they didn't just bug out a little. The fact that some texts went outside the sign would've been decent enough, but they actually filled up people's RAM and crashed them repeatedly up to a point where they had to be removed from the game.

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everyone that keeps focusing on the combat system in wurm itself "is teh pvp l0l"

well you're completely wrong because the fun in pvp is 80% real-life decisions and outcomes and 20% the combat system

 

Don't make up some dumb excuse that you don't play pvp because the combat "is borings" because you don't wanna try it.

 

choices:

 

meditation: insanity (shield of the gone)

 

armor: plate (unless you have access to "special" materials like moon metal, drake, and scale, then use those)

 

priest: tosiek

 

buffs: as many as possible

 

weapons: oh wow some actual choices

 

Sorry Corn, what "choices" were you referring to?

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priest: tosiek

no...?

 

Personal Opinion:

 

Libila is the best for small skirmishes/duels, large group land pvp and naval offensiveness.

Tosiek is white lighters best choice for land pvp, yet Fo as support is important for large group land pvp to get oakshelled mounts and players for optimal performance.

Nathan is white lighters best naval offensive priest.

Fo is the only priest with full heal atm and thus a tremendous aid on spellspam ship battles, however enough coordinated Libila/Nahjo/Nathan priests can counter fo priests with ministuns.

Nathan combod with Fo is the supreme naval choice atm.

Mag priests have the speciality of being able to catapult, which makes them good for those who want to specialise in destroying deeds yet still reap the benefits of priesthood. (with res stone, dmg bonus, firepillar and all that jazz)

 

Vynora is pvp poop and outshadowed by others (but one of the best pve caster types). Nahjo is slightly worse than nathan at naval offense and overall poop in the rest (but a good alt utility priest due to having strongwall/disintegrate/genesis in one pack + using alchemy as saccables).

Edited by Zekezor

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choices:

 

meditation: insanity (shield of the gone)

 

armor: plate (unless you have access to "special" materials like moon metal, drake, and scale, then use those)

 

priest: tosiek

 

buffs: as many as possible

 

weapons: oh wow some actual choices

 

Sorry Corn, what "choices" were you referring to?

 

I believe the point Cornchips is making is strategy.

 

Wurm PvP is a strategy game more than anything. It's about putting your forces in the right place at the right time. It's about making choices based upon your available power, location, and resources. It's through strategy that you are even able to engage in combat.

Edited by Keenan

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I would really like to see permissions be remote just like the merchant contracts where your able to change the prices anywhere on server. Would be very nice to have writs or just a owners tab for permission on thing you own such as carts and boats to change permissions remotely as well as cave doors +1 on permission.

Like this post if you agree !!!

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We're sure that it's going to be a big point of discussion - but to get the ball rolling, what big new feature would you most want to see added to Wurm?

 

1. Player built colosseum. yes, we can kind do this now. What we need is a way to spawn waves of mobs inside the arena. Be efficient with mobs. The problem hunters/fighters have is the amount of time it takes to find targets. More is not always better.

 

2. Troll and Goblin villages. First and foremost, no griefing deeds! I really like the idea of letting players control the goblins or trolls. It's cheep AI and it is fun. Check out Monster Play in LOTRO.

 

3. FAIRLY allocate development hours using total net profit as the basis. If PvE accounts for 70% of net profit, it should get 70% of development hours. imo, pvp stuff has already exceeded its fair share.

 

4. More features to make underground living viable like buildings and mushroom farms (farmed with farming skill of coarse).

 

5. Bug farming! Raise huge batches of bugs to be use as food ingredients, dye making materials, and healing cover materials. Many bugs could be farmed in caves as all they need is heat, water, and food.

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  to get the ball rolling, what big new feature would you most want to see added to Wurm?

 

Edited by Brash_Endeavors
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I really do like the signs :) I think it would work a lot better then the ones we have now


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