Sign in to follow this  
Etherdrifter

Taming: Teaching Tricks

Recommended Posts

Currently taming does not have too much use in PvE and pets don't really do much for us.


 


So as your taming level increases you can teach animals tricks, essentially non-genetic traits that cannot be passed down.  To teach these traits has a price, namely in loyalty, each teach attempt drains a certain amount of loyalty and a difficulty check is made against the player's taming skill.  If it fails the loyalty is lost and nothing happens, if it passes the creature learns the trick.


 


A couple of examples being:


 


Herd : Allows the creatures to lead up to 3 passive creatures.  Wolves (40 loyalty), Mountain Lions (40 loyalty), Dogs (30 loyalty) and Bears (50 loyalty) can learn.  Difficulty : 40


 


Swimming : Allows the creature to swim.  Small creatures (30 loyalty), medium creatures (60 loyalty), large creatures (80 loyalty).   Difficulty : 30/50/70


 


Domesticated : Creature will be passive, even if untamed.  (90 loyalty).  Difficulty 60.


 


 


 


  • Like 2

Share this post


Link to post
Share on other sites

Animals can sort of be trained or rather their skill sets go up similar to players. It just takes a while plus animals can die from starvation, disease, old age, or whatever now.

I asked Rolf about this fairly early on when it was noticed that animals used as long-term practice dummies appeared to become more adapt. Coming from Ultima Online, I believed there was a similar gameplay mechanic and wanted to verify.

Some kind of tricks or talents as already mentioned would be interesting.

Edited by Klaa

Share this post


Link to post
Share on other sites

Currently taming does not have too much use in PvE and pets don't really do much for us.

 

So as your taming level increases you can teach animals tricks, essentially non-genetic traits that cannot be passed down.  To teach these traits has a price, namely in loyalty, each teach attempt drains a certain amount of loyalty and a difficulty check is made against the player's taming skill.  If it fails the loyalty is lost and nothing happens, if it passes the creature learns the trick.

 

A couple of examples being:

 

Herd : Allows the creatures to lead up to 3 passive creatures.  Wolves (40 loyalty), Mountain Lions (40 loyalty), Dogs (30 loyalty) and Bears (50 loyalty) can learn.  Difficulty : 40

 

Swimming : Allows the creature to swim.  Small creatures (30 loyalty), medium creatures (60 loyalty), large creatures (80 loyalty).   Difficulty : 30/50/70

 

Domesticated : Creature will be passive, even if untamed.  (90 loyalty).  Difficulty 60.

The Domesticated is kinda OP - speically with HH, but i like the idea in general.

Share this post


Link to post
Share on other sites

Going to bump this up since animal taming really isn't much use at the moment.

  • Like 1

Share this post


Link to post
Share on other sites

Going to bump this one too, at the moment high AT has little to no use barring breeding hellhorses.

Share this post


Link to post
Share on other sites

+1 Taming is boring on PVE. These ideas could improve it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this