Posted August 2, 2015 Currently taming does not have too much use in PvE and pets don't really do much for us. So as your taming level increases you can teach animals tricks, essentially non-genetic traits that cannot be passed down. To teach these traits has a price, namely in loyalty, each teach attempt drains a certain amount of loyalty and a difficulty check is made against the player's taming skill. If it fails the loyalty is lost and nothing happens, if it passes the creature learns the trick. A couple of examples being: Herd : Allows the creatures to lead up to 3 passive creatures. Wolves (40 loyalty), Mountain Lions (40 loyalty), Dogs (30 loyalty) and Bears (50 loyalty) can learn. Difficulty : 40 Swimming : Allows the creature to swim. Small creatures (30 loyalty), medium creatures (60 loyalty), large creatures (80 loyalty). Difficulty : 30/50/70 Domesticated : Creature will be passive, even if untamed. (90 loyalty). Difficulty 60. 2 Share this post Link to post Share on other sites
Posted August 2, 2015 (edited) Animals can sort of be trained or rather their skill sets go up similar to players. It just takes a while plus animals can die from starvation, disease, old age, or whatever now. I asked Rolf about this fairly early on when it was noticed that animals used as long-term practice dummies appeared to become more adapt. Coming from Ultima Online, I believed there was a similar gameplay mechanic and wanted to verify. Some kind of tricks or talents as already mentioned would be interesting. Edited August 2, 2015 by Klaa Share this post Link to post Share on other sites
Posted August 2, 2015 Currently taming does not have too much use in PvE and pets don't really do much for us. So as your taming level increases you can teach animals tricks, essentially non-genetic traits that cannot be passed down. To teach these traits has a price, namely in loyalty, each teach attempt drains a certain amount of loyalty and a difficulty check is made against the player's taming skill. If it fails the loyalty is lost and nothing happens, if it passes the creature learns the trick. A couple of examples being: Herd : Allows the creatures to lead up to 3 passive creatures. Wolves (40 loyalty), Mountain Lions (40 loyalty), Dogs (30 loyalty) and Bears (50 loyalty) can learn. Difficulty : 40 Swimming : Allows the creature to swim. Small creatures (30 loyalty), medium creatures (60 loyalty), large creatures (80 loyalty). Difficulty : 30/50/70 Domesticated : Creature will be passive, even if untamed. (90 loyalty). Difficulty 60. The Domesticated is kinda OP - speically with HH, but i like the idea in general. Share this post Link to post Share on other sites
Posted August 2, 2015 (edited) Retrieving... http://www.youtube.com/watch?v=zdd0yf6kIbE EDIT: Not to mention training critters for more specialized roles: guard dogs/trolls, trackers, carrier pigeons, falconry, etc. Edited August 2, 2015 by Klaa 1 Share this post Link to post Share on other sites
Posted January 20, 2018 Going to bump this up since animal taming really isn't much use at the moment. 1 Share this post Link to post Share on other sites
Posted June 1, 2020 Going to bump this one too, at the moment high AT has little to no use barring breeding hellhorses. Share this post Link to post Share on other sites
Posted June 3, 2020 +1 Taming is boring on PVE. These ideas could improve it. Share this post Link to post Share on other sites