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Bresslauer

Foods and drinks

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Basic concept :


Make Food and drink have effect on character.


Background - yesterday i was drinking wine - got chat message "You are drunk" - and guess what? nothing more.


So suggestions are :


1) Give Wine actuall effects (apart from regaining stamina).  At drunk status - lower combat skills for set amount of time. Let say -  wine ql x kg (litres) consumed = value of which combat skills are lowered in %. Ex. 25ql wine amount 2kg = 50% if you have 50 FS it will be cut in half. In other words - good ql wine would left you defenceless if you drink too much.


2) Food quality effect - rather  food damage.  from 0 do 49 dmg it should give some nutriton / food bar (accordingly to ql). from 50 to 75 it should give vomit status (lowering nutrition and food bar) 75 and more - food poisoning - lowered body control, mind and so. (for a fixed time)


3) Different food types different effects -


a) Stew - medium food bar medium nutrition, medium thirst (yea thirst)


B) Casserole - high food bar, medium nutrition, lowering thirst (you need to drink after eating too much).


c) Meal - Medium food bar, high nutrition,  no effect on thirst.


d) Goulash - medium food bar high nutrition, little effect on thirst.


e) Sandwich - medium food and nutrition, negative thirst, (prolonged dmg resistance (as now?))


f) Cake - high nutrition, medium food bar,  high negative effect on thirst.


3) Ingredients -   should have additional effect on dish / drink.


a) garlic, onion,  belladona  - should increase healing tick on char.  Using too many belladonas should end in poisoning tho.


B) oregano, thyme, nettle - should shorten any poisoning status.


c) wine - (added to food - should increase healing tick too) Wine as a drink especially after reaching drunk status should drastically lower thirst bar (hangover).


d) meat - pig and other non typical - meat (goblin, troll, human? spider) should yeld faith loss or food poisoning.


e) meat - cow, bear, sheep, fish, pollutry - could yeld  faith gain bonus.


f) fruits - lower poison time.


g) corn, potato, pumpkin -  bonus to food  bar filling (filling effect - 10% corn, 15% potato 20% pumpkin)


4) Healing salve overhaul.


Basic idea is to make (mortar and pestle) - drop  ingredients and use pestle on mortar.


Example


Animal fat as a base  


garlic  +6 healing tick regardles of amount tho


onion  +5  healing tick


wine    +10 healing tick.


Ql calculation -


Ingredients


Fat - 50ql


Onion 50ql


garlic 50ql


wine 50ql


-----


(50+50+50+50)/4 =50QL


(30 +50 +50+50) / 45QL


(50 + 80+60+70) = 65QL


 Healing calculation (additional to natural healing)


6+5+10 =21 x QL% so at 50QL it would yeld additional 10 points to healing tick.


at 65QL it would give ca 14 to healing tick.


 


Those little additions (point 3) would make food more usable  thus increasing depth of game.- as for now - we can only use  pumpkin + fish and be happy. 


 


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d) meat - pig and other non typical - meat (goblin, troll, human? spider) should yeld faith loss or food poisoning.


Why would pig meat give faith loss? We aren't muslim/jewish. It'll just mean no one ever uses this meat other than for skillgain.


 


1) Give Wine actuall effects (apart from regaining stamina).  At drunk status - lower combat skills for set amount of time. Let say -  wine ql x kg (litres) consumed = value of which combat skills are lowered in %. Ex. 25ql wine amount 2kg = 50% if you have 50 FS it will be cut in half. In other words - good ql wine would left you defenceless if you drink too much.


...resulting in even fewer people making/drinking wine.


 


I would like to see food having a bigger effect on the game, however Wurm just isn't/hasn't been the survival game it has been advertised as. It would be nice if it was, but changing it now would only 'punish' new players who haven't had the luxuary of being able to skill up while not having to worry about hunger/thirst so much.


(At least you used to have to worry about completely running out, but they even removed that...it was still easy to keep yourself fed back then unless you were a newbie anyway)


Edited by Outlaw

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d) meat - pig and other non typical - meat (goblin, troll, human? spider) should yeld faith loss or food poisoning.

Why would pig meat give faith loss? We aren't muslim/jewish. It'll just mean no one ever uses this meat other than for skillgain.

 

Which would be a shame! Pork is one of the most easily digestible meats, and an excellent source of taurine  :D

 

+1 to making the food and nutrition system more meaningful, and making recipes other than meals actually worth making (for purposes other than skill grinding). Not so keen on your specific suggestions about the actual effects, however.

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d) meat - pig and other non typical - meat (goblin, troll, human? spider) should yeld faith loss or food poisoning.

Why would pig meat give faith loss? We aren't muslim/jewish. It'll just mean no one ever uses this meat other than for skillgain.

 

1) Give Wine actuall effects (apart from regaining stamina).  At drunk status - lower combat skills for set amount of time. Let say -  wine ql x kg (litres) consumed = value of which combat skills are lowered in %. Ex. 25ql wine amount 2kg = 50% if you have 50 FS it will be cut in half. In other words - good ql wine would left you defenceless if you drink too much.

...resulting in even fewer people making/drinking wine.

 

I would like to see food having a bigger effect on the game, however Wurm just isn't/hasn't been the survival game it has been advertised as. It would be nice if it was, but changing it now would only 'punish' new players who haven't had the luxuary of being able to skill up while not having to worry about hunger/thirst so much.

(At least you used to have to worry about completely running out, but they even removed that...it was still easy to keep yourself fed back then unless you were a newbie anyway)

Actually it wont punish newbies - as first of all - even now there is 24h peroid of which newbie can ask for refreshment. Moreover it willl encourage to gather in villages, not just throw a deed here and there and live solo.  Additionally now newbie can survive via foraging botanising - and this idea would encourage advanced cooking.  I mean  that prepared meal would be far more beneficial, than simple eating.

Wine overuse - it needs to have more beneficial  stuff too (look on adding wine to a healing salve). It would actually encourage to make wine...

Pig meat um well - it was shortcut - every dieity has a holy animal - eating meat of deity animal would bring faith loss Fo has a boar as a chosen animal - so particullary wild pork :D

Of course other bonuses are welcome too ;)

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Of course other bonuses are welcome too ;)

 

Didn't mean to bash your idea. I would definitely like to see foods/drinks have more uses/benefits.

I think it would just be hard to balance and take up a lot of dev time for something that might not even be used much.

There's been plenty of discussion in the past on this topic and every time the suggestions are either so meaninless outside of RP that no one would bother doing it or so good that it almost becomes a tedious requirement.

 

It's nice from a RP standpoint too.

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