Posted June 27, 2015 (edited) Currently we can rummage, forage and botanise. It would be a nice touch if we could also beachcomb, essentially only usable on sand that is also a water tile. Linked to the forage skill. It would allow newer players some non-destructive access to logs and the like. Finds :Driftwood (a 4 weight low QL log) (Common) (30/100)Mussels (lightweight meat) (Common) (30/100)Kelp (Common) (299/1000)Seashells (possibly of use in jeweling, otherwise just something that always has a high QL to sell at a token?) (Uncommon) (1/20)Bladderwrack (A new healing cover ingredient, weighs 0.3, str 3) (Uncommon) (1/20)Bottle with a random note in it (bottle is lightweight jar alternative, weighs only 0.05) (Rare) (1/1000) Rare Roll : Sea Chest (Random low QL small chest with some coins in it (instead of one 5 copper coin it gives 5 1 copper coins etc)) (Normal rare roll rates) Edited June 27, 2015 by Etherdrifter 16 Share this post Link to post Share on other sites
Posted June 27, 2015 Ah yes, message in a bottle with a treasure map of course. Some bones. A tooth. A mermaid. Ah there we go. +1 Share this post Link to post Share on other sites
Posted June 29, 2015 This is brilliant. I can also see being able use beachcomb on any sand tile up to x amount of dirts above water level; although Wurm strangely has no tide. If there were a tide, many waterside residences would never have been build so closely to the sea. +1 Share this post Link to post Share on other sites
Posted June 29, 2015 +1. Neat little things like this make playing Wurm a more rich experience. Share this post Link to post Share on other sites
Posted June 30, 2015 +1 I like the idea, it basically similar to forage Share this post Link to post Share on other sites
Posted June 30, 2015 Always for more interactivity and variety, especially the beaches and oceans. Granted we have sea life now, aside from the U-bears. Still there needs to be more. Only thing more barren is the underground map. Share this post Link to post Share on other sites
Posted June 30, 2015 +1 but at least on Indy there isn't much sand except the stuff lining the roads. There isn't any near Howl. Sand patch are far more inland. I'm all for variety. Why can players find logs though forage. No huge ones but enough to make a tool or something? That is what you find on the forest floor. Share this post Link to post Share on other sites
Posted July 19, 2015 Going to *bump* this one up a bit since it was quite popular. Share this post Link to post Share on other sites
Posted July 19, 2015 Ah yes, message in a bottle with a treasure map of course. Some bones. A tooth. A mermaid. Ah there we go. +1 Mermaid - sure - sure - shes so cute and tiny You'd need to beachcomb Share this post Link to post Share on other sites
Posted July 20, 2015 I would love to finally harvest some kelp! Or dig it out of the sand... It's been just out of my reach for years! Share this post Link to post Share on other sites
Posted July 21, 2015 +1, seems harmless and a fun additive. Share this post Link to post Share on other sites
Posted July 22, 2015 Nice, this is a great idea! +1 Share this post Link to post Share on other sites