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ftoz

remove selection from game

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I try to light, why i post this to suggestion. 


 


                               1) Can easy check terrain around in dark with selection on. Dont need any lantern. So it make any lantern useless.


                               2) Yellow poiton is useless by this and by name-labels


                               3) Enemies easy check: can check enemy to far distance, mobs over hill, which i normaly need spell to identify


                               4) Double and more same game mechanism: If want examine some object, only i need is one properly examine command. So dont understand, why is there select bar, mouse over info and examine together. One of those will be enough. If compare examine in real world and match this, have not written on my wall "wall" has no some selection line, where wall segment ends. So why i need it in game? So why cant be cover?


                               5) Pay attention: if have all menus, bars, events turn on, my attention from 3d wurm srceen go down. Dont need see mobs if attack me, dont need see small grass if mouse over. Dont need come close to creature if can check far. Dont need meet ppl if chat there. So many 2d mechanism do useless 3d.


                               6) Bless code: Some of that mechanism like selection, bars was usefull is some phase of develop when game was on 2d level. Now when it become to 3d their time passed. Not need red selection with label "enemy" and tabard. Tabard is enough for 3d world.


                               7) Confused be "we want.." : Read many thread around "we want titans, more uniques, better graphic..". If see it by devs eyes, get me crazy and feel like in kindergarden. Removing old features can also get deep space and its quite easy work for devs.


Edited by ftoz

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