Posted June 4, 2015 Cog no longer has giant holes / cannon's anymore. Yay.I am also very much in love with my new large maul...It is beautiful!One small thing I noticed though is the handle doesnt quite line up with my hand when standing idle.All in all, great job! 1 Share this post Link to post Share on other sites
Posted June 4, 2015 Wish the axes had as much attention as the mauls did Share this post Link to post Share on other sites
Posted June 4, 2015 (edited) Just some info on the Marble Planter's in case it hasn't been mentioned yet! 1: Marble Planters seem to require 6 Marble Bricks to be made starting by Activating one brick and right clicking another. 2: Once a Marble Planter is made, it can be picked up by hand it weighs 90 kgs 3: Marble Planters can't be loaded into a Large Cart. 4: Once you plant a flower into a Marble Planter sitting on the ground it automatically picks it up into your inventory again. 5: Building Marble Planters gives Stone Cutting skill then Gardening when planting the flower. 6: 3+ do become a Pile! Edited June 4, 2015 by takatsuki 4 Share this post Link to post Share on other sites
Posted June 4, 2015 They can not be improved any and will not fit in a mailbox either 1 Share this post Link to post Share on other sites
Posted June 4, 2015 By and by... much as i loved my old maul and love the new maul.... So glad I don't have to press it gently against my cheek when sailing or driving. *Highfive devs responsible* 1 Share this post Link to post Share on other sites
Posted June 4, 2015 (edited) 6: 3+ do become a Pile! I am not a fan of this one Edited June 4, 2015 by Kegan Share this post Link to post Share on other sites
Posted June 4, 2015 (edited) did you remove enchant decay for bows or only hand-to-hand weapons? will enchanted water start working with smithing? Edited June 4, 2015 by Anothernoob Share this post Link to post Share on other sites
Posted June 4, 2015 Rolf, thanks for the revert on weapon enchant decay. Shore up the way casting works with shatter chance changes that include channeling skill and item QL in some kind of algorithm that curves the possibility as you approach the high ends for a more reliable and less randon odds table and it would be a good thing to put in place. Share this post Link to post Share on other sites
Posted June 4, 2015 Maul models are nice, but I can't help but feel the small maul and med maul have to be scaled much larger 2 Share this post Link to post Share on other sites
Posted June 4, 2015 That small maul looks like it needs to take a little blue pill 2 Share this post Link to post Share on other sites
Posted June 4, 2015 (edited) That rare water one was actually kinda fun.Also thanks, that unchecked on the skill tracker was damn annoying when making changes.Overall its all good; though, I was fine with the weapon enchant decay personally. Not that I'm complaining about having it gone Edited June 4, 2015 by Klaa Share this post Link to post Share on other sites
Posted June 4, 2015 (edited) Small mauls are just awkwardly tiny now.Shovels and pickaxes look far more dangerous: Please increase the size of the maul head by 20% or so. Edit:Have to say though, I love the new models, especially the medium maul one!Small one just looks too much like a toy to me. Edited June 4, 2015 by Pidgeoni Share this post Link to post Share on other sites
Posted June 4, 2015 (edited) White flowers EDIT: Yes, the sun is never up when I take a screenshot. LOL Edited June 4, 2015 by Audrel Share this post Link to post Share on other sites
Posted June 4, 2015 I think actually we are used to seeing the mauls overly big in Wurm. They are, in fact, just a hammer. :-) 2 Share this post Link to post Share on other sites
Posted June 5, 2015 With that new graphic, a swing to any part of the body with that small maul would hurt like %$!"#%# It's "anatomically correct", i mean, imagine a hit with a common modern carpentry hammer with 1/4 or less the metal involved. 1 Share this post Link to post Share on other sites
Posted June 5, 2015 i was feeling sceptical of the new maul model, but I think I love it now Share this post Link to post Share on other sites
Posted June 5, 2015 All the maul models look great now! Thanks for the pic's here. I used to use a large maul myself but when it kept swinging up in front of me while running I switched back to a 2 handed sword and my skill is too high and weapon too good to switch back to the large maul now. My newer premium guy still uses one though but I notice it comes up into view while riding a large cart, so not the best for clear vision ahead. =Ayes= Share this post Link to post Share on other sites
Posted June 5, 2015 thanks for reverting enchant decay on weapons any chance priests could be un-nerfed / properly balanced? 1 Share this post Link to post Share on other sites
Posted June 5, 2015 (edited) Can we plant marble planters on the ground? And if so which version of planted would it be? On chaos you can not steal planted lamps or turrets. You can steal planted flags, banners, bsb, fsb. Edited June 5, 2015 by leaf Share this post Link to post Share on other sites
Posted June 5, 2015 Can we plant marble planters on the ground? And if so which version of planted would it be? On chaos you can not steal planted lamps or turrets. You can steal planted flags, banners, bsb, fsb. You drop them, like flower pots. Share this post Link to post Share on other sites