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Nappy

PVP from a PVE perspective - Adrenaline surge

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Since my last update I've been spending more time learning about the PVP specific aspects of Epic Elevation.

 

I've been playing various PVP type games over the years from Doom right through to Rust so the player verus player concept isn't new to me. What is new is playing PVP in Wurm.

 

I will share my first four patrols with you in this update to let you hopefully feel some of what I experienced while PVPing.

 

My first patrol was highlighted mainly by the adrenaline that was flowing through my system as I headed out on a patrol from BL capital to our nearby Roman PMK enemies. Four of us went out together and ran right up to the walls of Rome. Two enemies were in local and they declined to come out and do battle. One Roman tower guard did run up to my untamed horse and gave it a slice which I quickly healed with some cotton. We returned to base shortly after.

 

The second patrol was a much longer running operation that can be broken down into two parts.

 

Part one involved six of us riding to the road Rome is building to assist them with their travels to HOTA or the supply depot. The locals saw us coming and abandoned an unlocked wagon filled with bricks, planks and clay (likely being used to build a guard tower). After making sure the area was cleared I jumped on the wagon and under escort brought the wagon back to deed. Unfortunately it is a freedom wagon likely due to the Roman graphics not yet being in game. I must admit that I love driving this wagon when out doing chores on and off deed. It's likely the most valuable item I have - grin!

 

Part two involved a return to Rome during the same patrol. This time we noticed an open ramp in the South-eastern portion of their capital deed that allowed us free access to the ramparts giving us a view of the inside of their village. Slightly lower down the ramparts was another unlocked wagon and inside that wagon was a barrel. Inside the barrel were 32 gate keys. We were able to use these keys to advance even further into the deed.

 

Unfortunately one of the enemy players was watching us and at the appropriate moment unlocked a gate while offering himself as bait for a charge. We fell for it and advanced through the gate that we didn't have a key for.

Although we tried bashing and lockpicking the gate we ultimately were unable to escape the crafty trap and five of the six of us died inside the walls of Rome.

 

This was my first PVP death. All that was lost was some easily replaced gear and .25 fighting skill. It was actually nice to work on platesmithing, blacksmithing and leatherwork the next day while creating the new gear.

 

We suspect our enemy was laughing at us throughout the locked gate portion of the attack. We couldn't really tell because our Teamspeak was filled with us laughing so hard at ourselves that tears were coming to our eyes.

This patrol ended in a way that we didn't want however it also brought the group futher towards being a group that can fight together effectively. Every encounter makes us stronger.

 

Third patrol was the next night. Two of us again advanced on the Roman road and this time we stopped long enough to emplace a spike barrier in the middle of their road before riding back to base.

 

The final patrol of this report involved riding right to the supply depot and HOTA areas in a small two person group. No contact was made with enemy forces however a better understanding of the terrain was obtained.

 

The interesting thing for me throughout these experiences, especially the first and second patrols, was the adrenaline spike, the faster heart beat and the more intense feeling to the game that came with pending contact with the enemy. This is something I haven't experienced in PVE Wurm except in much smaller doses when fighting a persistent black dragon one time on Exodus.

 

If you are a PVE player reading this a couple of things hopefully stand-out for you.

 

1) We were actively seeking PVP and only managed to find it twice
2) When we did die it was less painful then PVE in terms of skill loss and all of us in the fight, enemies and friends, had a good time

 

~Nappy

Edited by Nappy
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Unfortunately one of the enemy players was watching us and at the appropriate moment unlocked a gate while offering himself as bait for a charge. We fell for it and advanced through the gate that we didn't have a key for.

Although we tried bashing and lockpicking the gate we ultimately were unable to escape the crafty trap and five of the six of us died inside the walls of Rome.

 

Oh, so that's what Mojo was screaming about in Teamspeak the other day. :D

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Informative and entertaining. Looking forward to your next adventure.

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PvP is less painful than PvE in terms of skill loss, but in PvE the monsters are limited to slapping your fences every once in a while. Players can do a lot more than that and they'll try to attack your weakest points at the worst times.


 


It's not PvP or even FFA PvP which prepares you for the FFA PvP in Wurm. Something like hte hardcore mode in Diablo 2 is more appropriate, since your character would permanently die and stall on the leaderboard. The differennce with Wurm is the vast amount of time you invest building things. Almost all of it can be lost unless you build it on non-PvP servers. Until you know what it's like to lose a lot of things in a FFA PvP envrionment then you're not prepared.


 


Being you've tried FFA PvP in other games you're probably more prepared than others who haven't. I'd say the average non-PvP wurmian is about as prepared for FFA PVP in Wurm as a fish is prepared to walk on land.


Edited by Lightonfoot

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PvP is less painful than PvE in terms of skill loss, but in PvE the monsters are limited to bashing your fences every once in a while. Players can do a lot more than that and they'll try to attack your weakest points at the worst times.

 

My point? If this is your first real entry into FFA PVP then you're in for a treat err trick.

 

I suspect that accounts for the adrenaline surge I have been experiencing! (grin)

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I suspect that accounts for the adrenaline surge I have been experiencing! (grin)

Once you get a taste of that adrenaline and a kill you'll never want to go back.

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Once you get a taste of that adrenaline and a kill you'll never want to go back.

 

I am not certain that will ever be the entire story for me. Sometimes it is nice to relax too!

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I am not certain that will ever be the entire story for me. Sometimes it is nice to relax too!

There is always the homeservers with carebears u can retreat too ;)

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Once you get a taste of that adrenaline and a kill you'll never want to go back.

 

once you win a crazy outnumbered/disadvantaged fight, or manage to barely get away by turning into a pheasant, you will never stop!

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once you win a crazy outnumbered/disadvantaged fight, or manage to barely get away by turning into a pheasant, you will never stop!

 

Whoever survives a skirmish as a pheasant... are the real player gods of wurm online

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Whoever survives a skirmish as a pheasant... are the real player gods of wurm online

 

it's rare i have something that fits so perfectly.  that being said, please dont boost tommty's ego, its already big enough <3

 

6qtxwI9.jpg

 

and yeah, adrenaline is huge in pvp.  for me, i get it more when dying than when attacking.  had my blood pumping pretty hard the other day when i got caught in a trap and died.

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PvP is less painful than PvE in terms of skill loss, but in PvE the monsters are limited to slapping your fences every once in a while. Players can do a lot more than that and they'll try to attack your weakest points at the worst times.

 

It's not PvP or even FFA PvP which prepares you for the FFA PvP in Wurm. Something like hte hardcore mode in Diablo 2 is more appropriate, since your character would permanently die and stall on the leaderboard. The differennce with Wurm is the vast amount of time you invest building things. Almost all of it can be lost unless you build it on non-PvP servers. Until you know what it's like to lose a lot of things in a FFA PvP envrionment then you're not prepared.

 

Being you've tried FFA PvP in other games you're probably more prepared than others who haven't. I'd say the average non-PvP wurmian is about as prepared for FFA PVP in Wurm as a fish is prepared to walk on land.

 

This is just flat out not accurate....  If you enjoy PvE play or light to little PvP then Epic homeservers are great for the PvE minded Carebear type player....  I can count on 1 hand the number of times I have seen WL in local since the new map has been created, in the meantime I farm, I smith, I decorate houses, I build canals and roads everything you all do on freedom with no evil griefer attempting to destroy my hard work....

 

However, all those times that I can count on one hand that I saw WLers in local they all donated there gear and sailboats to our deeds armory.  You see its not like the day you join epic your going to be assaulted by a horde of WLers.. or BLers as the case could be....  You could have ample time months even to train up your skills before you decide to hop on a boat and go look for some PvP action because your bored...

 

So don't listen to this neigh say'er and his whinging... If you have ever thought about joining epic but the thing holding you back is your scared to die everyday then you need to join because you have the wrong idea of what Epic is....

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Whoever survives a skirmish as a pheasant... are the real player gods of wurm online

you heard it here folks, Aflac is a god now. Hope you got a good spell list coming in buddy

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