Posted May 12, 2015 Three things every bug report should include:I was travelling to Indıpendence from Xanadu. All sea creatures are started to die like they are drowning. And that starts to happen after the Bridge Patch. Sharks, Dolphins, Octopus i've seen these were losing Hp from top to bottom until they dead. after 2 hours there were no alive sharks on indipendence's out seas. Share this post Link to post Share on other sites
Posted May 12, 2015 Thank you for the report, adding to the bug list. I've verified: Huge SharkOctopusSea SerpentDolphinBlue Whale Please let me know if you find any others. Share this post Link to post Share on other sites
Posted May 12, 2015 As a Fo priest (Flunky), I feel bad for the drowning critters, however I am loving the skill gain trying to keep them alive with healing spells! Share this post Link to post Share on other sites
Posted May 13, 2015 (edited) Edited May 13, 2015 by Booskii Share this post Link to post Share on other sites
Posted May 13, 2015 Please keep these forums for bug details only. It's very hard to keep up with reports if there are miscellaneous issues thrown in. I do appreciate the humor, however, but it makes tracking more difficult. Thanks! Share this post Link to post Share on other sites
Posted May 16, 2015 Reported here as well http://forum.wurmonline.com/index.php?/topic/123626-dead-sharks-bug/ Please note: Even though the latest patch news says that dying sea creatures have been fixed (http://forum.wurmonline.com/index.php?/topic/123450-slew-of-buggies/?p=1268571), the devs are aware that the fix did not work as intended. Thank you for your patience and your reports. Share this post Link to post Share on other sites
Posted May 16, 2015 So is animals taking drowning damage a new feature for handling land animals, horses and bears in particular, getting stuck in deep ocean or some such? Though if so, its been targeting the wrong animal subset. Share this post Link to post Share on other sites
Posted May 16, 2015 release same issues corpses everywhere respawning time 30-3hours swim for 30-1hour and slowing health decay until they die. they seem to be grouping in tight areas Share this post Link to post Share on other sites
Posted May 16, 2015 (edited) I noticed you can even kill champion critters by leading them to shore. Makes me wonder if you can kill uniques like this. Edited May 16, 2015 by Zacheris Share this post Link to post Share on other sites
Posted May 18, 2015 Verified fixed with today's patch http://forum.wurmonline.com/index.php?/topic/123781-postfixes/?p=1272187 Share this post Link to post Share on other sites