Posted April 22, 2015 Prevent people from getting trapped inside magical walls due to teleport lag by blocking casts when a player is on an adjacent tile Prevented some overpowered spell combos from occurring for player made deities Made only premium accounts count when it comes to deciding player made deity favored kingdoms 4 Share this post Link to post Share on other sites
Posted April 22, 2015 (edited) Prevented some overpowered spell combos from occurring for player made deities was this a camoflaged stealth nerf to Tosiek? Half the spells cant be cast on white lighters on freedom. only people he could cast on were tosiek followers. This was going to bring diversity into religion on freedom. Making people chose black or light. Would have been a fun new addition to the game hopefully its not worthless now? Edited April 22, 2015 by Killroth 1 Share this post Link to post Share on other sites
Posted April 22, 2015 was this a camoflaged stealth nerf to Tosiek? If it was a camoflaged stealth nerf they dind post it on forums.. and yes you can get a OP spell list but that seems to be fixed. Share this post Link to post Share on other sites
Posted April 22, 2015 If it was a camoflaged stealth nerf they dind post it on forums.. and yes you can get a OP spell list but that seems to be fixed. camoflaged by rewording... instead of saying" remove spells from tosiek" this could be used. nm w/e Share this post Link to post Share on other sites
Posted April 22, 2015 Tosiek needs spells reworked. Not one person I have heard talking about it has said anything except how overpowered it is. It needs fixing. Share this post Link to post Share on other sites
Posted April 22, 2015 how can they know its overpowered theres no one even over 40 faith. looking at a list doesnt mean its overpowered. especially when half the spells cant be cast on people who arent libila or tosiek. refresh, mirning fog, truehit, none can be cast on anyone else. people can talk all they want they should try it before they make accusations. Share this post Link to post Share on other sites
Posted April 22, 2015 Thanks. Prevent people from getting trapped inside magical walls due to teleport lag by blocking casts when a player is on an adjacent tile FINALLY! Share this post Link to post Share on other sites
Posted April 22, 2015 Good fix on the magical walls, though I'll be interested if it's able to easily abuse the mechanic to stop the casting. Share this post Link to post Share on other sites
Posted April 22, 2015 how can they know its overpowered theres no one even over 40 faith. looking at a list doesnt mean its overpowered. especially when half the spells cant be cast on people who arent libila or tosiek. refresh, mirning fog, truehit, none can be cast on anyone else. people can talk all they want they should try it before they make accusations. lol stop Share this post Link to post Share on other sites
Posted April 22, 2015 lol stop He's just jealous of our new god. I'm jealous of his safety from drake spirits. Share this post Link to post Share on other sites
Posted April 22, 2015 how can they know its overpowered theres no one even over 40 faith. looking at a list doesnt mean its overpowered. especially when half the spells cant be cast on people who arent libila or tosiek. refresh, mirning fog, truehit, none can be cast on anyone else. people can talk all they want they should try it before they make accusations. my sides 3 Share this post Link to post Share on other sites
Posted April 22, 2015 •Prevent people from getting trapped inside magical walls due to teleport lag by blocking casts when a player is on an adjacent tile PLEASE APPLY THIS TO SHAKER ORBS WHEN IN CAVES! NOT AS OFTEN USED AS MAGIC WALLS BUT HAS THE SAME PROBLEM. 2 Share this post Link to post Share on other sites
Posted April 22, 2015 how can they know its overpowered theres no one even over 40 faith. looking at a list doesnt mean its overpowered. especially when half the spells cant be cast on people who arent libila or tosiek. refresh, mirning fog, truehit, none can be cast on anyone else. people can talk all they want they should try it before they make accusations. is that a joke? talking about the 40 faith part Share this post Link to post Share on other sites
Posted April 23, 2015 is that a joke? talking about the 40 faith part dunno how much faith does your tosiek priest have already? Share this post Link to post Share on other sites
Posted April 23, 2015 (edited) several around atm over 50 faith. Yeah some spell needed a reworking. i just hope Rolf didn't change it so dramatically since we haven't even properly tested them in pvp yet. Edited April 23, 2015 by Zazz Share this post Link to post Share on other sites
Posted April 23, 2015 several around atm over 50 faith. Yeah some spell needed a reworking. i just hope Rolf didn't change it so dramatically since we haven't even properly tested them in pvp yet. quite a lot of those spells have been extensively used in pvp, and adding the absolute best BL spells with the absolute best WL spells is a disaster waiting to happen. Share this post Link to post Share on other sites
Posted April 23, 2015 Prevent people from getting trapped inside magical walls due to teleport lag by blocking casts when a player is on an adjacent tile So how exactly can you use the spell now? You have your half tile range to cast it on a border and if anyone walks towards you/is next to you while you cast it the spell is canceled? Does this also remove the ability to cast it on a mine door entrance, which was pretty much the only use it had left? Share this post Link to post Share on other sites
Posted April 23, 2015 So how exactly can you use the spell now? You have your half tile range to cast it on a border and if anyone walks towards you/is next to you while you cast it the spell is canceled? Does this also remove the ability to cast it on a mine door entrance, which was pretty much the only use it had left? While a step in the right direction, it's a bad fix for something caused by terrible positioning sync, which still causes hundreds of other problems, and by bad fix it ruins the usefulness of the spell, but its okay as it prevents people from having to relog in a fight. Share this post Link to post Share on other sites
Posted April 23, 2015 (edited) Magical walls was completely broken, the character would be permanently frozen on the tile even after the wall dispelled itself. The 'fix' the devs applied is pretty silly, however understandable, as it's just how wurm is built. Edited April 23, 2015 by Csponge Share this post Link to post Share on other sites