Zachariah

[Bug] Wurm Client Crash

8 posts in this topic

Anyone?!?!

 

 

 

 

Unfortunately, the Wurm Online client crashed. The error was: <Only 0 mouse buttons detected, at least two required.>

 

 

 

 

 

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

 

 

 

 

 

Contents of console.log:

 

 

Time is Sun Apr 19 16:41:55 PDT 2015

 

 

Running client version 3.86

 

 

 

 

 

=== System information ===

 

 

Executing from C:\Windows\system32\

 

 

Operating system: Windows 8 (arch: x86, version: 6.2)

 

 

Java version: 1.8.0_45 (Oracle Corporation) <http://java.oracle.com/>

 

 

Jvm version: 25.45-b02 (Oracle Corporation) [Java HotSpot Client VM]

 

 

Available CPUs: 4

 

 

 

 

 

Apr 19, 2015 4:41:55 PM java.util.prefs.WindowsPreferences <init>

 

 

WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.

 

 

>>> Main thread exiting.

 

 

Loading character Zachariah

 

 

Loading config default

 

 

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

 

 

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

 

 

Loading props file C:\Users\USERNAME\wurm\players\Zachariah\password.txt

 

 

>>> LoginFrame queue entry exiting.

 

 

java.net.MalformedURLException: unknown protocol: irc

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at org.lwjgl.Sys.openURL(Sys.java:245)

 

 

at class.UuEGKPFe9q.FZOk5L6Gfy(SourceFile:136)

 

 

at class.xU4LjCz1yZ.hyperlinkUpdate(SourceFile:1030)

 

 

at javax.swing.JEditorPane.fireHyperlinkUpdate(Unknown Source)

 

 

at javax.swing.text.html.HTMLEditorKit$LinkController.activateLink(Unknown Source)

 

 

at javax.swing.text.html.HTMLEditorKit$LinkController.mouseClicked(Unknown Source)

 

 

at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)

 

 

at java.awt.Component.processMouseEvent(Unknown Source)

 

 

at javax.swing.JComponent.processMouseEvent(Unknown Source)

 

 

at java.awt.Component.processEvent(Unknown Source)

 

 

at java.awt.Container.processEvent(Unknown Source)

 

 

at java.awt.Component.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Container.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Component.dispatchEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

 

 

at java.awt.Container.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Window.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Component.dispatchEvent(Unknown Source)

 

 

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

 

 

at java.awt.EventQueue.access$500(Unknown Source)

 

 

at java.awt.EventQueue$3.run(Unknown Source)

 

 

at java.awt.EventQueue$3.run(Unknown Source)

 

 

at java.security.AccessController.doPrivileged(Native Method)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.awt.EventQueue$4.run(Unknown Source)

 

 

at java.awt.EventQueue$4.run(Unknown Source)

 

 

at java.security.AccessController.doPrivileged(Native Method)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.awt.EventQueue.dispatchEvent(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

 

 

at java.awt.EventDispatchThread.run(Unknown Source)

 

 

java.net.MalformedURLException: unknown protocol: irc

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at org.lwjgl.Sys.openURL(Sys.java:245)

 

 

at class.UuEGKPFe9q.FZOk5L6Gfy(SourceFile:136)

 

 

at class.xU4LjCz1yZ.hyperlinkUpdate(SourceFile:1030)

 

 

at javax.swing.JEditorPane.fireHyperlinkUpdate(Unknown Source)

 

 

at javax.swing.text.html.HTMLEditorKit$LinkController.activateLink(Unknown Source)

 

 

at javax.swing.text.html.HTMLEditorKit$LinkController.mouseClicked(Unknown Source)

 

 

at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)

 

 

at java.awt.Component.processMouseEvent(Unknown Source)

 

 

at javax.swing.JComponent.processMouseEvent(Unknown Source)

 

 

at java.awt.Component.processEvent(Unknown Source)

 

 

at java.awt.Container.processEvent(Unknown Source)

 

 

at java.awt.Component.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Container.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Component.dispatchEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

 

 

at java.awt.Container.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Window.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Component.dispatchEvent(Unknown Source)

 

 

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

 

 

at java.awt.EventQueue.access$500(Unknown Source)

 

 

at java.awt.EventQueue$3.run(Unknown Source)

 

 

at java.awt.EventQueue$3.run(Unknown Source)

 

 

at java.security.AccessController.doPrivileged(Native Method)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.awt.EventQueue$4.run(Unknown Source)

 

 

at java.awt.EventQueue$4.run(Unknown Source)

 

 

at java.security.AccessController.doPrivileged(Native Method)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.awt.EventQueue.dispatchEvent(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

 

 

at java.awt.EventDispatchThread.run(Unknown Source)

 

 

java.net.MalformedURLException: unknown protocol: irc

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at java.net.URL.<init>(Unknown Source)

 

 

at org.lwjgl.Sys.openURL(Sys.java:245)

 

 

at class.UuEGKPFe9q.FZOk5L6Gfy(SourceFile:136)

 

 

at class.xU4LjCz1yZ.hyperlinkUpdate(SourceFile:1030)

 

 

at javax.swing.JEditorPane.fireHyperlinkUpdate(Unknown Source)

 

 

at javax.swing.text.html.HTMLEditorKit$LinkController.activateLink(Unknown Source)

 

 

at javax.swing.text.html.HTMLEditorKit$LinkController.mouseClicked(Unknown Source)

 

 

at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)

 

 

at java.awt.Component.processMouseEvent(Unknown Source)

 

 

at javax.swing.JComponent.processMouseEvent(Unknown Source)

 

 

at java.awt.Component.processEvent(Unknown Source)

 

 

at java.awt.Container.processEvent(Unknown Source)

 

 

at java.awt.Component.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Container.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Component.dispatchEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

 

 

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

 

 

at java.awt.Container.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Window.dispatchEventImpl(Unknown Source)

 

 

at java.awt.Component.dispatchEvent(Unknown Source)

 

 

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

 

 

at java.awt.EventQueue.access$500(Unknown Source)

 

 

at java.awt.EventQueue$3.run(Unknown Source)

 

 

at java.awt.EventQueue$3.run(Unknown Source)

 

 

at java.security.AccessController.doPrivileged(Native Method)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.awt.EventQueue$4.run(Unknown Source)

 

 

at java.awt.EventQueue$4.run(Unknown Source)

 

 

at java.security.AccessController.doPrivileged(Native Method)

 

 

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

 

 

at java.awt.EventQueue.dispatchEvent(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

 

 

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

 

 

at java.awt.EventDispatchThread.run(Unknown Source)

 

 

Saving props file C:\Users\USERNAME\wurm\players\Zachariah\password.txt

 

 

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

 

 

Keybindings saved.

 

 

Loaded pack sound.jar (r1)

 

 

Loaded pack pmk.jar (r2499)

 

 

Loaded pack graphics.jar (r2499)

 

 

Options up-to-date!

 

 

Loading props file C:\Users\USERNAME\wurm\players\Zachariah\playerdata.txt

 

 

Loading props file C:\Users\USERNAME\wurm\players\Zachariah\stats.txt

 

 

 

 

 

Preparing to enable console logging.

 

 

Now logging to C:\Users\USERNAME\wurm\console.Zachariah.log

 

 

 

 

 

=== Wurm options ===

 

 

animation_playback_self = 1

 

 

auto_mipmaps_enabled = 2

 

 

auto_run_source = 0

 

 

cavedetail = 0

 

 

censor_chat = true

 

 

cloud_shadows = false

 

 

collada_animations = 1

 

 

color_black = 0.0,0.0,0.0

 

 

color_cyan = 0.0,1.0,1.0

 

 

color_error = 1.0,0.3,0.3

 

 

color_fuchsia = 1.0,0.0,1.0

 

 

color_green = 0.08,1.0,0.08

 

 

color_grey = 0.5,0.5,0.5

 

 

color_lime = 0.0,1.0,0.0

 

 

color_maroon = 0.5,0.0,0.0

 

 

color_navy_blue = 0.23,0.39,1.0

 

 

color_orange = 1.0,0.5,0.0

 

 

color_purple = 0.5,0.0,0.5

 

 

color_red = 1.0,0.0,0.0

 

 

color_royal_blue = 0.23,0.39,1.0

 

 

color_silver = 0.75,0.75,0.75

 

 

color_system = 0.5,1.0,0.5

 

 

color_teal = 0.0,0.5,0.5

 

 

color_white = 1.0,1.0,1.0

 

 

color_yellow = 1.0,1.0,0.0

 

 

compressed_textures = false

 

 

compressed_textures_S3TC = true

 

 

contribution_culling = 150

 

 

custim_timer_source = 1

 

 

customTimer1 = -1|-1

 

 

customTimer2 = -1|-1

 

 

customTimer3 = -1|-1

 

 

customTimer4 = -1|-1

 

 

customTimer5 = -1|-1

 

 

debug_mode = false

 

 

depth_clamp_enabled = 2

 

 

disable_select_all_shortcut = false

 

 

display_settings = false:false:0:1280:600:32:-1:false:true

 

 

enable_contribution_culling = false

 

 

enable_debugs = false

 

 

enable_lod = true

 

 

enable_shift_drag = false

 

 

enable_vsync = true

 

 

engine_multithreaded = 0

 

 

event_log_rotation = 2

 

 

exec_source = 0

 

 

fast_yield = false

 

 

fbo_enabled = 0

 

 

fog_coord_src = 0

 

 

font_antialias = 2

 

 

font_bold = 11

 

 

font_default = 11

 

 

font_header = 24

 

 

font_italian = 11

 

 

font_monospaced = 11

 

 

font_static = 11

 

 

fov_horizontal = 80

 

 

fps_limit = 60

 

 

fps_limit_background = 30

 

 

fps_limit_enabled = true

 

 

game_client_thread_priority = 2

 

 

glsl_debug_loading = false

 

 

glsl_enabled = 0

 

 

gpu_skinning = true

 

 

gui_opacity = 3

 

 

gui_skin = 1

 

 

has_read_eula = true

 

 

hide_inactive_friends = false

 

 

hide_menu_examine = false

 

 

hide_menu_no_target = false

 

 

hide_menu_spam_mode = true

 

 

hide_menu_stop = false

 

 

high_res_binoculars = false

 

 

hint_texture_scaling = 1

 

 

impColumn = true

 

 

inverse_mouse = false

 

 

irc_log_rotation = 2

 

 

irc_notif = 0

 

 

item_creature_render_distance = 0

 

 

key_bindings_source = 0

 

 

keyboard_layout = 0

 

 

loadInventoryStartup = true

 

 

local_list_in_event = false

 

 

lod = 1

 

 

log_extra_errors = false

 

 

log_gl_errors = false

 

 

mark_text_read = true

 

 

material_as_suffix = true

 

 

max_texture_size = 2

 

 

mega_texture_size = 4

 

 

model_loader_thread_priority = 2

 

 

model_loading_threads = 1

 

 

multidraw_enabled = 0

 

 

no_brightness = false

 

 

no_terrain_render = false

 

 

no_world_render = false

 

 

non_power_of_two = 0

 

 

occlusion_queries_enabled = 0

 

 

offscreen_texture_size = 1

 

 

other_log_rotation = 2

 

 

outline_picking = true

 

 

player_texture_size = 2

 

 

reflection_texture_size = 1

 

 

reflections = 0

 

 

release_context = false

 

 

release_context_on_jogl_sleep = false

 

 

remember_password = true

 

 

render_distant_terrain = false

 

 

render_glow = false

 

 

render_sun_glare = true

 

 

resident_models = false

 

 

save_skills_on_quit = false

 

 

screenshot_file_format = 1

 

 

season_override = 0

 

 

send_extra_tile_data = false

 

 

setting_timestamps = true

 

 

settings_version = 3

 

 

shadow_level = 0

 

 

shift_drag_default = 10

 

 

showKChat = true

 

 

show_body_in_inventory = false

 

 

show_old_quickbar = false

 

 

silent_friends_update = false

 

 

skillgain_minimum = 3

 

 

skillgain_no_alignment = true

 

 

skillgain_no_favor = true

 

 

skydetail = 0

 

 

sound_al_gain = 15

 

 

sound_buzzlevel = 2

 

 

sound_cache_enabled = true

 

 

sound_doppler_enabled = false

 

 

sound_engine = 2

 

 

sound_footstepslevel = 10

 

 

sound_music_level = 5

 

 

sound_play_ambients = true

 

 

sound_play_buzz = true

 

 

sound_play_combat = true

 

 

sound_play_door = true

 

 

sound_play_emotes = true

 

 

sound_play_footsteps = true

 

 

sound_play_music = true

 

 

sound_play_weather = true

 

 

sound_play_work = true

 

 

stipple_enabled = true

 

 

structure_render_distance = 0

 

 

submit_client_data = 1

 

 

terrain_bump = true

 

 

terrain_res = 0

 

 

test_attach_equipment = false

 

 

test_mode = 0

 

 

thirdPerson = false

 

 

tile_transitions = true

 

 

tiledecorations = 2

 

 

togglePushToTalk = true

 

 

treelist_outline = true

 

 

trees = 2

 

 

update_optional = true

 

 

use_alpha_particles = true

 

 

use_anisotropic_filtering = 0

 

 

use_antialiasing = 0

 

 

use_color_picking = true

 

 

use_fast_clock_work_around = true

 

 

use_fbo_color_picking = true

 

 

use_nagles_algorithm = false

 

 

use_nano_timer = false

 

 

use_non_alpha_particles = true

 

 

use_phobia_models = false

 

 

use_tree_models = true

 

 

use_weather_particles = true

 

 

vbo_enabled = 0

 

 

viewport_bob = true

 

 

water_detail = 1

 

 

 

 

 

Apr 19, 2015 4:47:17 PM class.GUaYmgEgCm run

 

 

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=90a4ebd6-5e58-4fe7-bfb1-bec83878a6db, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.86, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1469169133]

 

 

Setting up Collada Model Loader

 

 

Apr 19, 2015 4:47:18 PM class.GUaYmgEgCm run

 

 

INFO: Event successfully posted to Google Analytics

 

 

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

 

 

Translating legacy key PAGE_UP to PRIOR

 

 

Translating legacy key PAGE_DOWN to NEXT

 

 

Translating legacy key ENTER to RETURN

 

 

Word filter loaded: 23

 

 

Starting job manager with 3 worker threads

 

 

>>> Launch queue entry exiting.

 

 

Using LWJGL display 1280:600:0:0 (false)

 

 

 

 

 

Setting up OpenAL Sound Engine

 

 

OpenAL version: 1.1 ALSOFT 1.15.1

 

 

OpenAL renderer: OpenAL Soft

 

 

OpenAL vendor: OpenAL Community

 

 

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

 

 

Generating: 128 source channels.

 

 

 

 

 

=== OpenGL information ===

 

 

LWJGL version: 2.9.1

 

 

Adapter info: igdumdim64 (null)

 

 

OpenGL vendor: Intel

 

 

OpenGL renderer: Intel® HD Graphics 4200

 

 

OpenGL version: 4.2.0 - Build 10.18.10.3574

 

 

OpenGL extensions:

 

 

    GL_EXT_blend_minmax

 

 

    GL_EXT_blend_subtract

 

 

    GL_EXT_blend_color

 

 

    GL_EXT_abgr

 

 

    GL_EXT_texture3D

 

 

    GL_EXT_clip_volume_hint

 

 

    GL_EXT_compiled_vertex_array

 

 

    GL_SGIS_texture_edge_clamp

 

 

    GL_SGIS_generate_mipmap

 

 

    GL_EXT_draw_range_elements

 

 

    GL_SGIS_texture_lod

 

 

    GL_EXT_rescale_normal

 

 

    GL_EXT_packed_pixels

 

 

    GL_EXT_texture_edge_clamp

 

 

    GL_EXT_separate_specular_color

 

 

    GL_ARB_multitexture

 

 

    GL_ARB_map_buffer_alignment

 

 

    GL_ARB_conservative_depth

 

 

    GL_EXT_texture_env_combine

 

 

    GL_EXT_bgra

 

 

    GL_EXT_blend_func_separate

 

 

    GL_EXT_secondary_color

 

 

    GL_EXT_fog_coord

 

 

    GL_EXT_texture_env_add

 

 

    GL_ARB_texture_cube_map

 

 

    GL_ARB_transpose_matrix

 

 

    GL_ARB_internalformat_query

 

 

    GL_ARB_internalformat_query2

 

 

    GL_ARB_texture_env_add

 

 

    GL_IBM_texture_mirrored_repeat

 

 

    GL_EXT_multi_draw_arrays

 

 

    GL_SUN_multi_draw_arrays

 

 

    GL_NV_blend_square

 

 

    GL_ARB_texture_compression

 

 

    GL_3DFX_texture_compression_FXT1

 

 

    GL_EXT_texture_filter_anisotropic

 

 

    GL_ARB_texture_border_clamp

 

 

    GL_ARB_point_parameters

 

 

    GL_ARB_texture_env_combine

 

 

    GL_ARB_texture_env_dot3

 

 

    GL_ARB_texture_env_crossbar

 

 

    GL_EXT_texture_compression_s3tc

 

 

    GL_ARB_shadow

 

 

    GL_ARB_window_pos

 

 

    GL_EXT_shadow_funcs

 

 

    GL_EXT_stencil_wrap

 

 

    GL_ARB_vertex_program

 

 

    GL_EXT_texture_rectangle

 

 

    GL_ARB_fragment_program

 

 

    GL_EXT_stencil_two_side

 

 

    GL_ATI_separate_stencil

 

 

    GL_ARB_vertex_buffer_object

 

 

    GL_EXT_texture_lod_bias

 

 

    GL_ARB_occlusion_query

 

 

    GL_ARB_fragment_shader

 

 

    GL_ARB_shader_objects

 

 

    GL_ARB_shading_language_100

 

 

    GL_ARB_texture_non_power_of_two

 

 

    GL_ARB_vertex_shader

 

 

    GL_NV_texgen_reflection

 

 

    GL_ARB_point_sprite

 

 

    GL_ARB_fragment_program_shadow

 

 

    GL_EXT_blend_equation_separate

 

 

    GL_ARB_depth_texture

 

 

    GL_ARB_texture_rectangle

 

 

    GL_ARB_draw_buffers

 

 

    GL_ARB_color_buffer_float

 

 

    GL_ARB_half_float_pixel

 

 

    GL_ARB_texture_float

 

 

    GL_ARB_pixel_buffer_object

 

 

    GL_EXT_framebuffer_object

 

 

    GL_ARB_draw_instanced

 

 

    GL_ARB_half_float_vertex

 

 

    GL_ARB_occlusion_query2

 

 

    GL_EXT_draw_buffers2

 

 

    GL_WIN_swap_hint

 

 

    GL_EXT_texture_sRGB

 

 

    GL_ARB_multisample

 

 

    GL_EXT_packed_float

 

 

    GL_EXT_texture_shared_exponent

 

 

    GL_ARB_texture_rg

 

 

    GL_ARB_texture_compression_rgtc

 

 

    GL_NV_conditional_render

 

 

    GL_ARB_texture_swizzle

 

 

    GL_EXT_texture_swizzle

 

 

    GL_ARB_texture_gather

 

 

    GL_ARB_sync

 

 

    GL_ARB_framebuffer_sRGB

 

 

    GL_EXT_packed_depth_stencil

 

 

    GL_ARB_depth_buffer_float

 

 

    GL_EXT_transform_feedback

 

 

    GL_ARB_transform_feedback2

 

 

    GL_ARB_draw_indirect

 

 

    GL_EXT_framebuffer_blit

 

 

    GL_EXT_framebuffer_multisample

 

 

    GL_ARB_framebuffer_object

 

 

    GL_ARB_framebuffer_no_attachments

 

 

    GL_EXT_texture_array

 

 

    GL_EXT_texture_integer

 

 

    GL_ARB_map_buffer_range

 

 

    GL_ARB_texture_buffer_range

 

 

    GL_EXT_texture_snorm

 

 

    GL_ARB_blend_func_extended

 

 

    GL_INTEL_performance_queries

 

 

    GL_ARB_copy_buffer

 

 

    GL_ARB_sampler_objects

 

 

    GL_NV_primitive_restart

 

 

    GL_ARB_seamless_cube_map

 

 

    GL_ARB_uniform_buffer_object

 

 

    GL_ARB_depth_clamp

 

 

    GL_ARB_vertex_array_bgra

 

 

    GL_ARB_shader_bit_encoding

 

 

    GL_ARB_draw_buffers_blend

 

 

    GL_ARB_geometry_shader4

 

 

    GL_EXT_geometry_shader4

 

 

    GL_ARB_texture_query_lod

 

 

    GL_ARB_explicit_attrib_location

 

 

    GL_ARB_draw_elements_base_vertex

 

 

    GL_ARB_instanced_arrays

 

 

    GL_ARB_base_instance

 

 

    GL_ARB_fragment_coord_conventions

 

 

    GL_EXT_gpu_program_parameters

 

 

    GL_ARB_texture_buffer_object_rgb32

 

 

    GL_ARB_compatibility

 

 

    GL_ARB_texture_rgb10_a2ui

 

 

    GL_ARB_texture_multisample

 

 

    GL_ARB_vertex_type_2_10_10_10_rev

 

 

    GL_ARB_timer_query

 

 

    GL_ARB_tessellation_shader

 

 

    GL_ARB_vertex_array_object

 

 

    GL_ARB_provoking_vertex

 

 

    GL_ARB_sample_shading

 

 

    GL_ARB_texture_cube_map_array

 

 

    GL_EXT_gpu_shader4

 

 

    GL_ARB_gpu_shader5

 

 

    GL_ARB_gpu_shader_fp64

 

 

    GL_INTEL_fragment_shader_ordering

 

 

    GL_EXT_clip_control

 

 

    GL_ARB_shader_subroutine

 

 

    GL_ARB_transform_feedback3

 

 

    GL_ARB_get_program_binary

 

 

    GL_ARB_separate_shader_objects

 

 

    GL_ARB_shader_precision

 

 

    GL_ARB_vertex_attrib_64bit

 

 

    GL_ARB_viewport_array

 

 

    GL_ARB_transform_feedback_instanced

 

 

    GL_ARB_compressed_texture_pixel_storage

 

 

    GL_ARB_shader_atomic_counters

 

 

    GL_ARB_shading_language_packing

 

 

    GL_ARB_shader_image_load_store

 

 

    GL_ARB_shader_image_size

 

 

    GL_ARB_shading_language_420pack

 

 

    GL_ARB_texture_storage

 

 

    GL_EXT_texture_storage

 

 

    GL_ARB_compute_shader

 

 

    GL_ARB_vertex_attrib_binding

 

 

    GL_ARB_multi_draw_indirect

 

 

    GL_ARB_program_interface_query

 

 

    GL_ARB_shader_storage_buffer_object

 

 

    GL_ARB_texture_storage_multisample

 

 

    GL_ARB_buffer_storage

 

 

    GL_ARB_debug_output

 

 

    GL_KHR_debug

 

 

    GL_ARB_arrays_of_arrays

 

 

    GL_INTEL_map_texture

 

 

    GL_ARB_texture_compression_bptc

 

 

    GL_ARB_ES2_compatibility

 

 

    GL_ARB_robustness

 

 

    GL_EXT_texture_sRGB_decode

 

 

    GL_KHR_blend_equation_advanced

 

 

    GL_EXT_shader_integer_mix

 

 

    GL_ARB_stencil_texturing

 

 

 

 

 

Setting up dotXSI Model Loader

 

 

Launching dotXSI Model Loader threads

 

 

Launching Collada Model Loader threads

 

 

Starting workaround for fast running clocks

 

 

Using LWJGL timer.

 

 

Initialized mouse with 0 buttons.

 

 

Execution aborted at connection 0, iteration 0

 

 

Run time 0s, local time Sun Apr 19 16:47:23 PDT 2015

 

 

Destroying game window

 

 

====== CLIENT CRASH ======

 

 

null

 

 

com.wurmonline.client.iHOS3zg1KL: Only 0 mouse buttons detected, at least two required.

 

 

at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:45)

 

 

at com.wurmonline.client.X1XFlh0qbH.<init>(SourceFile:73)

 

 

at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466)

 

 

at java.lang.Thread.run(Unknown Source)

 

 

 

 

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I am guessing that is it because I am running a laptop, new HP Split 2x and has only one mouse button (its like a macbook) 


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Posted (edited)

I get the same error also. Was working fine. I suspect it might have something to do with Windows 10 Creator update. That is the only thing that has changed recently for me besides the Wurm update. The last time i logged on was before both of these updates. I will have to see if i can sort it out.

Edited by Evilvision

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What is life w/o right click:(

Can you run the game if you unplug the mouse?/having just touchpad?

Also.. be a man.. go outside and buy a mouse with at least 2 buttons and a scroller:unsure:

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Hi,

 

same issues here. Sometimes Java doesn't find the mouse buttons:

Spoiler

Unfortunately, the Wurm Online client crashed. The error was: <Only 0 mouse buttons detected, at least two required.>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Thu Apr 27 22:09:54 CEST 2017
Running client version 3.99.40

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_131\bin\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

Apr 27, 2017 10:09:54 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character xandra
Loading config 2_Medium
Loading props file D:\wurm\configs\2_Medium\gamesettings.txt
Executing D:\wurm\players\xandra\keybindings.txt
Loading props file D:\wurm\players\xandra\password.txt
>>> LoginFrame queue entry exiting.
Saving props file D:\wurm\players\xandra\password.txt
Saving props file D:\wurm\configs\2_Medium\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2947)
Loaded pack graphics.jar (r3035)
Options up-to-date!
Loading props file D:\wurm\players\xandra\playerdata.txt
Loading props file D:\wurm\players\xandra\stats.txt

Preparing to enable console logging.
Now logging to D:\wurm\console.xandra.log

=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
auto_run_source = 1
cavedetail = 2
censor_chat = false
collada_animations = 1
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 125
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1152:864:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 0
font_bold = 11
font_default = 13
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 13
fov_horizontal = 110
fps_limit = 60
fps_limit_background = 20
fps_limit_enabled = true
free_look_mode_disable_on_close_component = true
free_look_mode_disable_on_combat = true
free_look_mode_disable_on_open_component = true
free_look_mode_sensitivity = 8
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = true
high_res_binoculars = true
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 3
model_loading_threads = 2
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 1
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 1
showKChat = true
show_body_in_inventory = true
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 10
sound_buzzlevel = 1
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 2
sound_music_level = 1
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 2
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = false
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing D:\wurm\players\xandra\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1152:864:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_b67dc924fff8de6d\nvd3dumx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_b67dc924fff8de6d\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_b67dc924fff8de6d\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_b67dc924fff8de6d\nvwgf2umx (21.21.13.7653)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 376.53
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 0 buttons.
Execution aborted at connection 0, iteration 0
Run time 0s, local time Thu Apr 27 22:11:16 CEST 2017
Destroying game window
====== CLIENT CRASH ======
null
com.wurmonline.client.iHOS3zg1KL: Only 0 mouse buttons detected, at least two required.
    at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:47)
    at com.wurmonline.client.X1XFlh0qbH.<init>(SourceFile:75)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:34541)
    at java.lang.Thread.run(Unknown Source)

 

But I even have 7 buttons on my mouse, and all are working! For Wurm to find the mouse again, logging off & on usually helps. But no other programs complains about missing mouse buttons, even the Java CP and other Java programs are working fine.

 

Win 10 pro, both in latest stable & unstable client.

 

Have fun!

 

 

 

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Hello,

 

Same here. Got desktop, and yeah my mouse have more than one button lol. If someone could help would be nice.

 

 

Unfortunately, the Wurm Online client crashed. The error was: <Only 0 mouse buttons detected, at least two required.>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Wed May 03 12:24:38 EEST 2017
Running client version 3.99.40

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

toukokuuta 03, 2017 12:24:38 IP. java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Piru
Loading config piru
Loading props file C:\Users\USERNAME\wurm\configs\piru\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\piru\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Piru\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Piru\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\piru\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2947)
Loaded pack graphics.jar (r3035)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Piru\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Piru\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Piru.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:1024:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 4
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\piru\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1280:1024:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1534)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon R7 200 Series
OpenGL version: 4.5.13474 Compatibility Profile Context 22.19.157.3
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 4.50
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 0 buttons.
Execution aborted at connection 0, iteration 0
Run time 0s, local time Wed May 03 12:25:55 EEST 2017
Destroying game window
====== CLIENT CRASH ======
null
com.wurmonline.client.iHOS3zg1KL: Only 0 mouse buttons detected, at least two required.
    at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:47)
    at com.wurmonline.client.X1XFlh0qbH.<init>(SourceFile:75)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:34541)
    at java.lang.Thread.run(Unknown Source)
 

 

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Added to the bug list.  This is not something I can reproduce, so keep an eye on this thread in case the devs have questions.

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Posted (edited)

Elroth updated the other thread to confirm it is an issue with updates to Windows Creator, and a solution on how to solve it.

 

(Go through Device manager, and if you have multiple mice showing, start deleting them until your mouse stops working so you know which one is the real one that you need to keep, and get rid of all the rest  :D) 

 

 

 

 

Edited by Brash_Endeavors
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