Posted April 13, 2015 The killing of genuinly new players is mostly frowned upon and there is really nothing to gain as affinities don't transfer under 20fs and they don't give battle rank either. New players do not have to fear for such 'killzones' unless they provoke others by griefing etc.. 1 Share this post Link to post Share on other sites
Posted April 13, 2015 I hope there will be NO starters deeds near the hota 1 Share this post Link to post Share on other sites
Posted April 13, 2015 A while ago I read that people wanted a larger HOTA, covering most of old Elevation. Should we make HOTA larger and if so how large? 1 Share this post Link to post Share on other sites
Posted April 13, 2015 (edited) no people did not. it was just a upscaled picture. the hota was larger due to lazyness in editing the original map.Feel free to add a 100 radius no-buildzone around hota though. Edited April 13, 2015 by Zekezor 5 Share this post Link to post Share on other sites
Posted April 13, 2015 I thought the hota size was fine, but I will agree a no build radius would be nice (despite our safe mine). 2 Share this post Link to post Share on other sites
Posted April 13, 2015 That's a nice looking map! Tip my hat to you, Rolf. You handled this situation well. 1 Share this post Link to post Share on other sites
Posted April 13, 2015 (edited) A while ago I read that people wanted a larger HOTA, covering most of old Elevation. Should we make HOTA larger and if so how large? Edited April 13, 2015 by Entendu Share this post Link to post Share on other sites
Posted April 13, 2015 (edited) HotA size was fine. Don't make it even larger IMO. Edited April 13, 2015 by Capi Share this post Link to post Share on other sites
Posted April 13, 2015 Wow... I have never seen this much Rolf love. It's nice for a change. Also, +1 to the idea of a no build radius. Share this post Link to post Share on other sites
Posted April 13, 2015 something like this? http://i.imgur.com/7lEC6EQ.jpg 2 Share this post Link to post Share on other sites
Posted April 13, 2015 something like this? http://i.imgur.com/7lEC6EQ.jpg yup. maybe 50 tiles is big enough actually. not sure if 100 is needed. Share this post Link to post Share on other sites
Posted April 13, 2015 Connect jk island and I'd say it's perfect. Share this post Link to post Share on other sites
Posted April 13, 2015 yup. maybe 50 tiles is big enough actually. not sure if 100 is needed. probably need 100 if they say 50 Share this post Link to post Share on other sites
Posted April 13, 2015 thoughts on forward spawns? http://i.imgur.com/R0hWgtf.jpg Share this post Link to post Share on other sites
Posted April 13, 2015 (edited) thoughts on forward spawns? http://i.imgur.com/R0hWgtf.jpg My thoughts? no forward spawns. template kingdoms dont need any advantages over pmks. the extra no-build-zone should be enough to keep hota quite neutral. Edited April 13, 2015 by Zekezor 10 Share this post Link to post Share on other sites
Posted April 13, 2015 thoughts on forward spawns? http://i.imgur.com/R0hWgtf.jpg I'd plant em close or make the no building area bigger. Share this post Link to post Share on other sites
Posted April 13, 2015 No buildings at all on the central island, only caves and only on the outer limits of central.Just my opinion. 1 Share this post Link to post Share on other sites
Posted April 13, 2015 why do we need forward spawns ??? 2 Share this post Link to post Share on other sites
Posted April 13, 2015 Allright, standard sized HOTA then. Will see if we can code a larger nobuild zone. 6 Share this post Link to post Share on other sites
Posted April 13, 2015 (edited) 50 no build is good. Forward locations: Need to be equal distance from hota, and not block any prime deed spots. BL one maybe better to south of hota near that sand. Edited April 13, 2015 by Omar 2 Share this post Link to post Share on other sites
Posted April 13, 2015 (edited) Distance from hota seems great! BL forward appears to be a bit awkward and MR forward is a bit too close to that passing though. Maybe move BL to the SE parts of the mainland and MR a bit to the NE of where it is now, facing the bay. Edit: Gotta agree with Zeke though, I don't really like the idea of forward bases, the players are responsible for that. Edited April 13, 2015 by Pidgeoni 1 Share this post Link to post Share on other sites
Posted April 13, 2015 (edited) thoughts on forward spawns? http://i.imgur.com/R0hWgtf.jpg no forward spawns plz. make us deed if we want "forward spawns" and give PMKs a fair chance Edited April 13, 2015 by permo 3 Share this post Link to post Share on other sites
Posted April 13, 2015 Muh friend is in the forum jail forever so he asked me to post this. So here it is. 4 Share this post Link to post Share on other sites