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Wossoo

News Update: Work and Progress. Week 15

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Just random chatter in JK global chat...

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To add to my comments here, if an ftp account gets killed so easily, that could mean that they're then put off logging in the next day, thus leading to a drop in players.

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censured BL private pm's +1

actually if u look closely thats the irc tabs on that line.... i censored the room name...

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Why is it that people seem to think just because if Rolf or other Dev's played more that they would suddenly start make decisions that agree with a person's opinion?


 


People don't seem to realize that just because one plays the game doesn't mean their personal agenda could still not make sense.


 


This thread's feedback and the response from Wossoo is actually better then Rolf and company playing the game. This way they can focus on developing. Which is much better then playing a game while trying to second guess how another play might perceive a situation if they hypothetical where that player (which is impossible to do).


 


This is a good example of why I think paying customer vote polls are such a great concept.

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Why is it that people seem to think just because if Rolf or other Dev's played more that they would suddenly start make decisions that agree with a person's opinion?

 

People don't seem to realize that just because one plays the game doesn't mean their personal agenda could still not make sense.

 

This thread's feedback and the response from Wossoo is actually better then Rolf and company playing the game. This way they can focus on developing. Which is much better then playing a game while trying to second guess how another play might perceive a situation if they hypothetical where that player (which is impossible to do).

 

This is a good example of why I think paying customer vote polls are such a great concept.

Fun fact Joedobo... There was many threads and pools and opinions stated about the new elevation before this.

Based on current feedback in this thread, do you think the devs listened to what we said in the past about our wishes?

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I think everyone would agree that taking another week and generating 2-3 maps and having folks vote on them would be in the best interests long term.  The one here actually seems fairly decent based on people's comments:  http://imgur.com/RmvtSP0  However even it might benefit from a bit more land.  Bottom line - the dependency on horses, wind speed, etc makes PvP too dependent on sailing which is counter-productive.


Edited by Kruggan
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I feel bad for Rolf honestly, its obviously impossible to satisfy everyone. But he should do what some people asked, take his time and make a new map with the overwhelming customer response in mind and make the main island bigger etc Its better if we wait and get a awesome elevation map for the longterm succses of epic. The longterm satisfaction must outweigh a few upset people who took vacation to play or whatever. I mean nobody guaranteed a date for new map and it was there own choice to risk it.


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I am finding it hard to keep my professionalism here. That map looks great in theory, perhaps to non PVPers it might make sense. The reality is it would be a complete disaster for the reasons that have been outlined.


 


If you are going to decide to wipe a server, for heaven sake take the time to get the replacement as good as it can be otherwise the whole process is a complete waste of time and will only serve to further dampen the Epic PVP spirit.


 


Take weeks if that is what it takes, but get it right first time


Edited by solmark
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Can we just keep the old ele map? This one is worse than the current one is with the shitty holes everywhere


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The map has the right idea, but needs more landmasses

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Soo im curious, Would you guys pick old affliction over this new ele map?


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Soo im curious, Would you guys pick old affliction over this new ele map?

 

map.png

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no step sure but no mountains or lakes in or close to the hota zone to. can have a few mountains its just how I would like the islands to be placed and size.


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Thanks for the feedback so far everyone.

 

It sounds like there is some work that may need to be done to improve the map.

 

However that would, if it happens, cause some delays to the release of the new Elevation map.

 

Would a week or so be acceptable in that case? Nothing confirmed or anything yet as I would have to speak to Rolf but it would be the only way at this point.

Take you time. Hell make multiple maps. We'll vote on the best. Because if Rolf didnt get it right the first time he's not going to ever get it right.

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I understand the outer islands are supposed to be safe places where people can hunt and gather resources.


Enemies could visit and try to catch people off-guard but people would have safe bases with natural defenses.


There is also plenty of space for new kingdoms to build their bases or to move agressively against an enemy kingdom.


Sounds good so far.


 


The tiny islands scattered around the sea can act as landmarks or safe forts.


People will build on them for either safety or to secure boat routes, or maybe even for valrei missions.


Living on them means staying afar from action, resources and hunting grounds, so safety comes with a cost.


It looks like most of them cannot be completely secured from catapulting.


I think this gives a nice touch to the map.


 


The vast seas act as a barrier, making visiting contested or enemy territory difficult.


Visiting the enemy "home islands" will be similar to visiting the current home servers, but now you can take horses with you, which is good.


Making it difficult to access the "hota island" will keep f2p alts away but also make it difficult for player living on the "home islands" to do HotA.


People will probably try to build an easier way to get there through (land?)bridges unless the sea depth totally prevents this.


This means that people who want to see action more often will have to live on the central island most of the time.


 


So everything seems to be pushing people of action on that central island.


 


The Great Altars are there, which means people wanting to priest up will have to go through contested territory.


People recharging artifacts will also have to take some risk with people being able to respond fast.


I think this is a good positioning, encouraging grouping up to escort priests and adding risk for maintaining artifacts.


The Altars should probably be limited to respawn on the central island if destroyed to maintain these advantages.


 


The forward starter towns are safe shelters for people retreating from hota or fallen deeds.


They provide this relative safety without giving much control over things, so people would still need real deeds to store animals and items.


This makes them kind of redundand, people should strife to create their own place.


It also gives the template kingdoms a great advantage against PMKs, who won't have their safe starter town.


What they do accomplish though is making sure no kingdom will be able to ever fully control the HotA.


To keep the benefits and counter the disadvantages, i suggest that they are moved to the coasts of the island.


 


The natural defenses on the central island are solid, making it demanding for players to control them.


This will create some conflict since people will try to constantly challenge their enemies fort, especially in the beginning.


Given time, the kingdoms will take control of the mountains next to their starter deeds and reinforce them fully.


This will provide great advantages, giving the leading groups of each kingdom the base they need to keep playing and fighting.


But it will also mean attacking the enemy base will be a great deal later on.


People will be forced to join the one leading deed of their kingdom that controlls that key location.


Trying to claim any other piece of land will have extreme disadvantages in comparison.


This again makes it harder for PMKs and new groups of people.


I think this is not good, since it ends up in stagnation.


I'd like to suggest that the steep mountains on the central island are removed.


Instead, I would like so see larger, smoother mountains with more space to deed and easier to attack.


This would require the deeds to be able to defend themselves and ecnourage more small raids and skirmishes.


 


I really disliked the map at first, but after all this thought, I've convinced myself it could all work out.


Just disagree with the central starter deeds and steep mountains, really.

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Soo im curious, Would you guys pick old affliction over this new ele map?

yes

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Also do epic players really want flat lands... does the chaos map with a lot of land mass but natural choke points better then lots of water?


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lets scrap this goofy stuff and get back to basics with challenge round 3


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