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Girlinhat

EPIC: Show specific mission objectives (colossi issue)

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"Make a colossus"


Colossus made.


Mission is still incomplete.


 


The same applies to wool hats, but at least those can be reused and dyed.  A wasted colossus is hours of work from a dozen people with no benefit whatsoever.  This is unacceptable.  There's a ton of missions that are completely unreasonable, like sacrificing 500 sapphires or 100+ gold sheets, but at least you know what to do.  When the mission doesn't even tell you what the victory condition is, how are you expected to be able to do anything?


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I sure love to waste a lot of time hoping for that sweet sweet karma


Basically, if the object requires that amount of manpower and raw materials, why not specify at least that? Making a colossus alone is quite the effort, but when you have to roll the dice just so you know which is the real one? Come on.


 


but hey, we at least now have this


c22919e772.jpg

Edited by Node
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We've been told that "missions are meant to be vague" And while this is perfectly fine... keep your vague missions. Most "vague" missions can be sorted by testing... offering one hat and seeing no progress being made. But to make people build a colossus and waste hours of their day with the only way of knowing is to complete this long tedious task is rather stupid. 


 


Is it really that much to ask to give us a progress bar on these big one item missions? Then at least before wasting the entire day, and shortly after regretting paying for a game subscription, these "vague" missions will be less a means of GM torture and more of a game feature


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You see, I am perfectly fine with missions being vague, within reason. Wool hats that don't take hours to create? Sure, let's roll the dice, eventually we will get there. A colossus that takes hours of work plus the effort that it takes to get together enough players to want to build it? No, absolutely not. That is just ludicrous. 

I am all for the mystery and the little bit of suspense and the artificial difficulty that the vagueness brings to the table, as long as it is within, reason

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Well it would be kinda handy to have a tool or something to help determine if a particular location fits the criteria before construction ensues.

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Well it would be kinda handy to have a tool or something to help determine if a particular location fits the criteria before construction ensues.

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If there are missions froma  god, you think the god would actually say what they want, since they want it to be finished, vauge should be "Somewhere in the northeast" not "Build one of five things and hope you didn't waste your time"


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this is totally unacceptable really being vague on a big project is ludicrous wasted man hours for nothing.

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Its not them being vague, and missions are not really supposed to be vague.


 


It's a bug with how they are coded, they don't use the normal name of an item that you see, they use a secondary name.


 


Ore and shovels are some items I can think of that have the same issue, pretty sure there are others as well.


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Some have slowly been fixed like lumps and ore some hats but yeah there are a lot of things like sheets beds statuettes chests barrels tables mine doors anvils puppets the list goes on


 


While some are simple enough for trial and error some are just plain sadistic


 


We're all holding out hope for more Valrei tweaks and fixes :)


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