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Some changes to Epic

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In order to invigorate the Epic cluster we decided to make some fairly obvious  improvements as discussed in the forums.



  • Various changes to Epic missions like removing sacrifice domestic creatures missions, tweaking numbers required and modifying based on item difficulty.
  • Merged Epic numbers in who lists as well as stats pages
  • Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)
  • Wand of the Seas should now properly (only) work in deep water
  • Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.
  • Added a depot spawning a few interesting items once per day in Central Elevation HOTA. First spawn in about 24 hours. A very limited version of the Challenge depots.
  • Added random treasure chests containing a couple of potentially interesting items on Elevation (toned down version of Challenge chests). Max 20 may exist at one time.
  • Changed some creatures on Elevation to use new combat system, for instance Trolls, Deathcrawler and Brown Bear.

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Server stats still shows individual numbers on forum main page


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You can still see this on the forums btw. please take away that also :)


Serenity players 20/400 Desertion players 14/400 Affliction players 16/400 Elevation players


27/400


 


Darn, to slow. GG JockII


Edited by permo
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You can still see this on the forums btw. please take away that also :)

Serenity players 20/400 Desertion players 14/400 Affliction players 16/400 Elevation players

27/400

 

Darn, to slow. GG JockII

I win this round!

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I win this round!

What mask did u get?

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no. 


 


 


edit: Also please remove server populations from the forums. Makes the/who change pointless. 


Edited by New_Unsleep
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Maybe some random chests on freedom?  all players like goodies....


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Sorry to Freedom, but Epic is supposed to be unique and has to have unique features and mechanics not available on other clusters (aside from curve/double gain). If Freedom/Chaos, Epic, and Challenge all have the same stuff, there is no reason to play one or the other aside from skill gain speed.


 


Aside from that, the Chaos (now on Epic) local list block for non-premium is bugged and sometimes displays local.


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Nice job, stop posting freedom stuff here, this was a epic thread!


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Still dont see the simple change of adding accurate Epic description at gv portals...really?

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Ah, so this is why I kept getting disconnects and gave up trying to play. Good job, keep trying to get more people interested in Epic. The more the merrier, right?


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Also enemy homeserver missions are broken - keep auto-failing as soon as they appear.


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Also enemy homeserver missions are broken - keep auto-failing as soon as they appear.

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Sorry to Freedom, but Epic is supposed to be unique and has to have unique features and mechanics not available on other clusters (aside from curve/double gain). If Freedom/Chaos, Epic, and Challenge all have the same stuff, there is no reason to play one or the other aside from skill gain speed.

 

Aside from that, the Chaos (now on Epic) local list block for non-premium is bugged and sometimes displays local.

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What is meant by "new combat system?" 


 


Also, as a Freedomer, thank you for removing the sacrifice missions. Nobody was ever going to sacrifice 3000 foals.


 


Edit: Xanadu currently has a mission to sacrifice 4090 bulls. Were these missions removed for Epic only, or is this only because the mission already existed before the change was made?


Edited by LaRue

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Also, please, please, please, for the love of god, make the missions descriptive, not generic, i.e.:


 


Make 1 colossus - OK what type?


Give common wool hats to avatar of fo - OK what color?


 


Don't make it a guessing game, ESPECIALLY with something like colossuses (colossi?  colossusi?).  Like we just had on Serenity...3 hours to build one, and we did - with 10 minutes to spare.  But no mission credit, assumedly not the right type/god/etc.  Fix that with descriptors, then no need to change any code.


Edited by Mirax
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I think what we really need is a better ticketing system


 


1) where those on home servers don't get an advantage


2) where those with lots of tickets don't get a disadvantage


 


 


What we need is a sliding scale, first ticket is 300 points and each subsequent one is 5% more points, this way there is still a chance for low points players to win, and those with lots of points still have a chance rather than being excluded.


Edited by Gollum

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Also, please, please, please, for the love of god, make the missions descriptive, not generic, i.e.:

 

Make 1 colossus - OK what type?

Give common wool hats to avatar of fo - OK what color?

 

Don't make it a guessing game, ESPECIALLY with something like colossuses (colossi?  colossusi?).  Like we just had on Serenity...3 hours to build one, and we did - with 10 minutes to spare.  But no mission credit, assumedly not the right type/god/etc.  Fix that with descriptors, then no need to change any code.

 

To be fair here, When epic was launched their was only one type of colossus. So specifying it wasn't really needed. 

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