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silakka

No Free Perimeter

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How about another option, making perimeter tiles cheaper.


 


Right now, they cost half the price of actually deeding the tiles. You might as well fork out the extra cash and get control and ownership of the land rather than reserving it for such a hefty fee.


How about dramatically reducing the cost of perimeter tiles so that people can actually stop others from deeding nearby?


 


Of course, there would have to be some sort of ratio between deed size and maximum perimeter to stop people just building huge perimeters for cheap. (If you own a 100x100 deed, you should be able to build a huge perimeter, whereas a 20x20 deed should only be able to build a smallish perimeter)


 


Sure, people can still 'grief' your perimeter but there is no way to stop someone 'griefing' near your deed and ruining the landscape.


 


*** At least on Xanadu. There is plenty of space. No reason why you shouldn't be able to place a 50 tile perimeter for a fair price around your deed to stop people building directly beside you.


Edited by Ruxin

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How about another option, making perimeter tiles cheaper.

 

Right now, they cost half the price of actually deeding the tiles. You might as well fork out the extra cash and get control and ownership of the land rather than reserving it for such a hefty fee.

How about dramatically reducing the cost of perimeter tiles so that people can actually stop others from deeding nearby?

 

Of course, there would have to be some sort of ratio between deed size and maximum perimeter to stop people just building huge perimeters for cheap. (If you own a 100x100 deed, you should be able to build a huge perimeter, whereas a 20x20 deed should only be able to build a smallish perimeter)

 

Sure, people can still 'grief' your perimeter but there is no way to stop someone 'griefing' near your deed and ruining the landscape.

Edited by Uberknot

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Limit perimeter based on 20% of total deed tiles if you want to make them cheaper.

 

making them cheaper will only lead to more greedy land grabbing really.

 

he already made it cheaper to buy deed tiles as it was and still the huge perimeter problems exist.

Edited by Ruxin

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'Greedy land grabbing'

Wanting to stop people putting a deed 10 tiles away from yours isn't exactly greedy.

 

It is Xanadu, there is enough space for everyone who plays it to plant a 100x100 deed. Unless someone is willing to spend thousands of euros, they cannot claim a piece of land large enough to constitute 'greedy'.

It is available to buy, greedy only applies for the days when people abused the enclosure rule to get something for nothing.

 

It is ridiculous that a perimeter tile costs half as much as a deed tile. You get almost no control over it but you're paying a substantial amount for it. You may as well just buy the tiles as deed tiles.

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-1


 


MUST have perim or two deeds touching will battle for the border.  You want to live in a town home, with a shared wall?


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-1

 

MUST have perim or two deeds touching will battle for the border.  You want to live in a town home, with a shared wall?

 

They could just make mandatory borders that no one controls or can touch at all then people would have to expand the deed to get control of the land.  Getting rid of Perimeters would not change things much as a lot of people never deed the extra  perimeter tiles anyhow, but instead try to use them as a form of control of land which leads to them wanting more control of that land in the end.  The Perimeter system allows for too much land to so called "Be reserved for deeding" without ever really deeding it. If there was no such thing as Perimeter tiles many arguments would not have happened in game over who's land it is or is not.

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They will want control even if it costs 1i per tile thus greedy.  And yes you lower the cost and people will just make larger and larger perimeters and want 100% control of it.

 

Whats wrong with buying bigger deeds? It isn't being greedy, it's buying what is available...

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Specifically for the mechanics's aspect we do need at least one because of the shared deed borders.


 


"Keep people from controlling vast swathes of land" ... ehmm... it's mentioned all the time... 


 


Put two deeds together, make a 10x1 building between the deeds, keep fencing the deed border.  Also, seen so many terraced perimeters that stop me dead in my tracks that "free passage? yeeeeeeh and honest politicians too right?"


 


+1 this or +1 my own suggestion http://forum.wurmonline.com/index.php?/topic/119229-perimeters/


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As stated in other posts, reduce to 2 tiles no re-size.


 


-1 to no free perimeter.

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@Mordraug


 


Houses in perimeter are subject to increased decay and they can't be repaired (unless it has changed). You also can't build new houses within the perimeter of a deed. As for fences they can be catapulted by everyone as they are not protected by the deed. Yes, most people won't bother to bash the fences but it is still possible. The lack of complete protection is the reason why most people who fence their perimeters do so to get a few more tiles of farmland in most cases instead of abusing it to enclose a much bigger area. Reducing perimeter to 0 will make it completely impossible to go through a walled deed-chain.


 


I'm facing expansion problems with perimeters too but removing perimeters can cause much bigger problems than the ones that it's going to solve.


Edited by Anothernoob

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This is why, people.

Not to mention, its much more cost effective to throw down multiple 1s upkeep deeds than to throw down 1 deed that equals the size of the smaller deeds combined. If Rolf+team got rid of perimeters, I'd ditch all my large deeds and go with a crapton of 1s upkeeps and save myself half of the upkeep costs that I currently have while still claiming the same amount of land. Of course, as Farmerbob explained, most would utilize this to get the biggest "bang for their buck" and claim a patch of land that's not paid for in the center.

-1 for exactly this reason.

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As things currently stand, if you choose not to fence your perimeter (or even further outside your perimeter - nothing is stopping you except the time needed to keep fixing decay on fences and houses), perimeters also state which deeds are in the area.  This means that if someone is going to be digging or mining he/she at least knows if he/she is doing it close to other deeds, so more considerate players would move off a bit further away.  They would definitely be looking at where the deed is located, the layout and so forth so as not to hinder access for the deed owners and villagers.  These are considerate things to do, for the same reason you would talk to people if you want to deed right next to their deed, so if your perimeters will be touching, you would say "I am going to deed here".   


 


In my opinion, a better solution would be to allow for say three tiles of included perim around a minimum deed, but as you go bigger, you have the option to get more included-with-no-protection tiles up to five free tiles, and if your deed is big enough, you also get the option to purchase additional tiles for your perim.  (Edit:  You could still choose only 3 to be included without any protections,  and purchase the rest, up to you, but only if your deed is over a certain area/amount of tiles.)  The purchase option should only be open to deeds over a certain land area (somewhat bigger than minimum size).  These purchased perim tiles would then be the first line of tiles around the purchased deed, and have additional protections like no mining, fencing or general terrraforming and digging in these tiles of paid for perim area, which means you can retain some control over the terraforming and digging happening there directly around your deed since you are paying for it and reserving it for possible future expansion.  In these tiles you will not have any protection for decay etc.  This means that the perim tiles you purchased at half price and pay for monthly to keep in reserve, will have additional protections over the major things like digging, terraforming, fencing and mining, but still not have the full protection of a fully paid for deed tile.   Note, this can be coded.  No need for GM to get involved. 


 


In effect we could then see this deed/perim structure:  Deed in the middle, paid for as current.  If the deed is big enough to warrant allowing paid for perim tiles and the owner takes up this option:  Ring of tiles paid for perimeter, surrounding the deed tiles, at half price, with limitations on digging, general terraforming, fencing and mining - these will be managed by the deed owner with roles.  Around these paid for perim tiles, another ring of included-with-no-protection perimeter tiles (anything from 3 tiles for minimum deeds and between 3 to 5 tiles of free land as chosen by the deed owner or large enough deeds) around these paid for perimeter tiles, same as current situation with limitation on houses in them except for the deed they are attached to. 


 


PS: No idea how this would influence PvP, but in PvE this could solve some issues and be a compromise between both sides of the argument.


Edited by Fairyshine

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Perimeter is needed but what is now is very jumbled. If it is to go away there are going to be a need for more rules on deed spacing and more on what counts as griefting then again not sure why there aren't more clearer rules in the first place. Never seen a game try so hard to avoid rules or avoid dealing with problems. Don't give me it is a sandbox when any game has more than one player rules are just something you got to deal with. Make it a single player game then you can do whatever the game allows. Make the game and the sky is really the limit.

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