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Daolin

Hire some weekend devs?

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lol you have really no idea

 

but well hurray on hiring a junior who makes the situation even more worse

Actually I do have an idea and not to start a "so's your face" battle: But you're the clueless one.

Also: The only one making things worse atm is Rolf. All the other devs are doing their best and trying their hardest.

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Actually I do have an idea and not to start a "so's your face" battle: But you're the clueless one.

Also: The only one making things worse atm is Rolf. All the other devs are doing their best and trying their hardest.

 

I agree there are problems and not just small ones, but only specialists should work on this code as you have to watch out for a million things and think 5 times before your write down a line. 

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I agree there are problems and not just small ones, but only specialists should work on this code as you have to watch out for a million things and think 5 times before your write down a line.

The whole point of debugging someone else's code is that you don't alter the code. You write down the code segments where you find discrepancies and where possible you re-write code segments to test in an enclosed environment. You Never alter live code and you write down everything you check in a changelog.

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I agree there are problems and not just small ones, but only specialists should work on this code as you have to watch out for a million things and think 5 times before your write down a line. 

 

Sounds like if its so complex and difficult to update currently, now would be a good time to start work on Wurm 2.0 from scratch? :P

(Maybe with a little planning for future coding rather the current 'spaghetti in the blender' style of coding we've ended up with)

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My understanding is that some time ago a staff member has been made available on weekends to reset the servers if some issue arises. I remember reading this on the forums, so perhaps the forum detectives can dig this reference up. 


 


=Ayes=


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The whole point of debugging someone else's code is that you don't alter the code. You write down the code segments where you find discrepancies and where possible you re-write code segments to test in an enclosed environment. You Never alter live code and you write down everything you check in a changelog.

 

Yeah that is how you do it in big companies where you have enough ressources, but Code Club is a small company with very limited ressources. You have to alter live code from time to time in such small companies.

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+1, +101 About time someone tells it as it is- Thanks Tgod- Time for him to do the right thing.  


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Have one guy work Tues thru Saturday, another work Sunday thru Thursday, the world is 24 hours these days.

You may not have a dev on 24 hours but at least 8 hours to check bug reports etc until Monday when Rolf and team shuffle into the office.

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It's not Rolf's fault. It's your fault cuz you play the game. If you didn't play WURM you would never have a problem with it. :lol:  Like everything else that isn't working right with WURM.


 


I really like this game and, after 7+ years on and off, will probably continue playing. That doesn't mean things aren't broke that could be fixed. 


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BS. If you're hired to do a job you do it.

We pay for this game and WE want there to be people working on it during all hours. Why should we be more okay with them hiring art devs than weekend devs whom we actually need? The premium cost rose and the game went out of Beta and there is still nothing to show for it, it's about time we at least get customer support during weekends.

 

Yeah. We don't need more art devs. The current ones do their jobs, and damn well at that. To those who disagree: realize that the art devs are limited by the client and server capabilities, which are limited by the programming done by the client and server devs who don't work on weekends, don't test releases, don't revert crappy changes, and don't fix current bugs before creating new ones. Guess what/who limits the server and client devs?

 

Oh yeah, and those Hetzner servers and their lag spikes - I thought Original Super Mario Bros. was painful on level 4-1. Man, oh, man, was I wrong.

 

Also @ Sklo:

 

Yeah that is how you do it in big companies where you have enough ressources, but Code Club is a small company with very limited ressources. You have to alter live code from time to time in such small companies.

 

Players are a resource, and I'm willing to bet a lot of them (us) are very good at programming. Take suggestions from them because they actually play the game, and let them do some part time development in a closed environment and test the changes, report to the rest of us with their knowledge and changes (patch note problem solved). Maybe people who spend more time playing than developing could actually provide a great service to both developers and players because they would almost fully understand the consequences of their actions. As for compensation? Premium is always nice for people with time to play, but knowledge is power. There is definitely knowledge to be gained by developing the game (again, patch note issue solved).

Edited by SotG_is_OP

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I think the title is misphrased... 


 


Weekend ADMIN... one that can reset the server if it goes into a semi-freeze and do a bit more "magic" than GM's like tracking down a character floating in limbo between Golden Valley and Minecraft after falling through a rift in a messy mine.


 


As opposed to someone programming stuff during the weekend.


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Right, a weekend admin at least.
About Sweden and wages, it is true that in IT they often lack the holy swedish "kollektivavtal" and thus might have to work at odd hours without extra compensation.
They are however very well payed as is.
The more normal for an office worker in Sweden is between 50 and 100% extra on weekends thou.

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Post inspired by random bugs and old favourite friday patches full of bugs.

 

Rolf can you please use the money we pay you to play your game, to hire a dev who will work at the weekend and quit screwing over paying customers by not being able to offer them assistance in the games busiest 2 days of the week?

 

This is not a staff bashing post, its asking for some common courtesy from the games developer to treat us like customers and you know, actually listen to us for once.

I bet Rolf can't wait to find all this extra money he has lying around to hire an extra dev with, let alone to pay them the increased wages of weekend work. 

As has been mentioned, Friday just doesn't make sense as a patch day. The rest of the release world uses tuesdays for a very good reason. monday to polish up, wed-friday to iron out bugs. Friday patches are just plain bad business.

Edited by Arronicus

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I think the title is misphrased... 

 

Weekend ADMIN... one that can reset the server if it goes into a semi-freeze and do a bit more "magic" than GM's like tracking down a character floating in limbo between Golden Valley and Minecraft after falling through a rift in a messy mine.

Pretty sure this already sorta exists, Rolf gave someone else the ability to reset the servers a while back.

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I agree that maybe the patch day should be changed to another weekday, so that the weekend issues are not arising as much(no one can make promises that bugs are fixed within specific amount of time, even if someone new is added to the team), but saying that rolf is not competent or "not doing his best"?!.....okay...why are people even playing this game if they think that way?seriously?!


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I agree that maybe the patch day should be changed to another weekday, so that the weekend issues are not arising as much(no one can make promises that bugs are fixed within specific amount of time, even if someone new is added to the team), but saying that rolf is not competent or "not doing his best"?!.....okay...why are people even playing this game if they think that way?seriously?!

People aren't saying he is incompetent (well, some are I guess), but rather that patches are on a terrible day. Something almost all other gaming companies recognize.

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I'm sure the current business strategy in play at the moment will work. Someone will volunteer, no money will be needed and we all get another ... forgot what I was gonna say please feel free to fill in this last bit yourself.


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okay...why are people even playing this game if they think that way?seriously?!

I can give you my viewpoint on that topic: Rolf provides me with something that I can't seem to get elsewhere.

It's honestly gotten to the point where if I found a game that offers exactly what Wurm offers, but has quicker dev pace and a stable development direction, I would bail in a heartbeat. Even if the sub cost double, I'd still go.

(To give credit where it's due, in the past 7+ years i've hung around, Rolf has made changes and has impressed me in certain aspects, and the team's speed is much more fluid than it has ever been. Having said that though, it just doesn't "do it" for me. While a lot has changed in the past 7+ years here, there is much more that hasn't changed at all.)

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Wheres the harm in asking a dev to work 1 weekend a month? Then each month would be covered and these problems can be dealt with without putting pressure on staff and asking too much.


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Even though me and Daolin dont see eye to eye very often i feel like he has a very good point here.


 


The kingdom of Black Legion has its king and crown items vanish on them late Friday evening, meaning the kingdom was without most of its ability to function. Now this has effected a community of players, all who pay premium, all who have helped contribute to their community. If this had happened to my kingdom i would be outraged that there is no dev support during the weekend.


 


I dont remember reading that we pay 8 euros a month to get no service over the weekends in extreme cases, and i believe Rolf and his team should be on standby when issues like this occur. I just get the feeling that they really dont see the game as something they need to nurture, and to look after, but purely look at it in a commercial view.


 


I think its simply not acceptable that a community of players have to be short handed for a weekend given that they are all paying customers.


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I agree that maybe the patch day should be changed to another weekday, so that the weekend issues are not arising as much(no one can make promises that bugs are fixed within specific amount of time, even if someone new is added to the team), but saying that rolf is not competent or "not doing his best"?!.....okay...why are people even playing this game if they think that way?seriously?!

To someone who's relatively new to the game it might seem absurd that we stick around even though we think that Rolf makes the worst decisions possible, but that's because you can't see the big picture.

Back when we started playing this wasn't a released game where everything was more wonked up than Wonderland. When we started playing this was a game in Beta with great potential and a vision and we've supported this vision monetarily for years so that it'd reach its potential. After 10+ years of development a game shouldn't still have potential, it should've reached it. That's where the beef is at - We're now paying more for a game that is supposedly released but we're seeing no proof of that. The game is still inofficially in beta and we've spent years supporting something that moves absolutely nowhere and where people constantly rush to Rolf's aid when he doesn't deserve or need to be defended.

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People aren't saying he is incompetent (well, some are I guess), but rather that patches are on a terrible day. Something almost all other gaming companies recognize.

 

Except how many weeks has he had to revert the abysmal shield bashing changes that everyone wants removed? How many months/years has he had to remove the armor nerfs, various direct archery nerfs, and the animal ratio that people on both PvP and PvE wanted removed and have long since forgotten about because the argument is in vain? How many of these equally atrocious and unpopular changes received massive outcry, then were forgotten because nothing was done? The weekend has nothing to do with it.

 

Even though me and Daolin dont see eye to eye very often i feel like he has a very good point here.

 

The kingdom of Black Legion has its king and crown items vanish on them late Friday evening, meaning the kingdom was without most of its ability to function. Now this has effected a community of players, all who pay premium, all who have helped contribute to their community. If this had happened to my kingdom i would be outraged that there is no dev support during the weekend.

 

I dont remember reading that we pay 8 euros a month to get no service over the weekends in extreme cases, and i believe Rolf and his team should be on standby when issues like this occur. I just get the feeling that they really dont see the game as something they need to nurture, and to look after, but purely look at it in a commercial view.

 

I think its simply not acceptable that a community of players have to be short handed for a weekend given that they are all paying customers.

 

How about when someone made a PMK and the JK alliance disbanded? What about when the Empire of Mol Rehan disbanded (IIRC because of something on Epic)? What about how the BL emperor was allowed to convert to MR and keep the title? Xanadu influence bugs anyone? 

 

FFS this game is not in beta anymore (although it feels like alpha). Fix it.

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