Sign in to follow this  
Aflacduck

Wurm kills my entire connection

Recommended Posts

Not sure how to describe it. It's not really a normal crash so I didn't post it to the crash page.

I played Wurm for a while, and my internet would cut out randomly when playing. My ping in TeamSpeak would shoot up to 800+ and my internet itself would crash. I then have to restart my internet to fix it.

I stopped playing Wurm for 2 months and my internet stopped doing this entirely. Now, after starting Wurm in the last week, it happens all the time. My internet only does this if I have a Wurm client open.

Not sure how useful this is, as it probably just says "cant find the server"

Unable to locate server The error was: <jenn001.game.wurmonline.com>
 
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
 
Contents of console.log:
Time is Sun Feb 01 22:27:47 EST 2015
Running client version 3.79
 
=== System information ===
Executing from C:\Windows\system32\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_11 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.11-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]
Available CPUs: 4
 
>>> Main thread exiting.
Loading character Aflacduck
Loading config Lowql
Loading props file C:\Users\USERNAME\wurm\configs\Lowql\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\Lowql\keybindings.txt
Cant find Mouse5
Cant find Mouse6
Loading props file C:\Users\USERNAME\wurm\players\Aflacduck\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Aflacduck\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\Lowql\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1995)
Loaded pack graphics.jar (r2398)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Aflacduck\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Aflacduck\stats.txt
 
Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Aflacduck.log
 
=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
cloud_shadows = false
collada_animations = 4
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1600:900:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 4
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 3
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 0
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 0
 
Feb 01, 2015 10:28:02 PM class.CxEAXdsJSe run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=423f8a31-994d-4830-93ca-8cbc27d427bd, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.79, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=90272610]
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\configs\Lowql\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Feb 01, 2015 10:28:02 PM class.CxEAXdsJSe run
INFO: Event successfully posted to Google Analytics
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1600:900:0:0 (false)
 
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.
 
=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.4709)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 550 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 347.09
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_NV_internalformat_sample_query
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_query_buffer_object
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NV_shader_thread_group
    GL_KHR_blend_equation_advanced
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
 
GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 124 (124)
Preloading builtin materials
Preloading builtin materials done
Setting up dotXSI Model Loader
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Aflacduck\windows_1600x892.txt
Loading props file C:\Users\USERNAME\wurm\players\Aflacduck\windows_1600x892.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Aflacduck\logs\_Event.2015-02.txt
Disabling Nagles
Login successful
Feb 01, 2015 10:28:11 PM class.CxEAXdsJSe run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=423f8a31-994d-4830-93ca-8cbc27d427bd, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.79, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=90272610]
Executing C:\Users\USERNAME\wurm\configs\Lowql\autorun.txt
Starting update of login splash image...
Feb 01, 2015 10:28:11 PM class.CxEAXdsJSe run
INFO: Event successfully posted to Google Analytics
Finished loading new login splash image!
Resized terrain FBOs to 512
Initializing font texture for SansSerif (12). Texture Size: 128
Writing to C:\Users\USERNAME\wurm\players\Aflacduck\logs\_Friends.2015-02.txt
Writing to C:\Users\USERNAME\wurm\players\Aflacduck\logs\Alliance.2015-02.txt
Writing to C:\Users\USERNAME\wurm\players\Aflacduck\logs\Village.2015-02.txt
Writing to C:\Users\USERNAME\wurm\players\Aflacduck\logs\_Combat.2015-02.txt
Feb 01, 2015 10:31:29 PM class.CxEAXdsJSe run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=423f8a31-994d-4830-93ca-8cbc27d427bd, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.79, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=28, name=cd01, value=90272610]
Feb 01, 2015 10:31:29 PM class.CxEAXdsJSe run
INFO: Event successfully posted to Google Analytics
Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at class.Gmezkmi7Hv.XwhlvVTrl(SourceFile:561)
at class.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:233)
at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:328)
at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466)
at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Disabling Nagles
Disabling Nagles
Feb 01, 2015 10:33:16 PM class.CxEAXdsJSe run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=423f8a31-994d-4830-93ca-8cbc27d427bd, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.79, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=90272610]
Login successful
Feb 01, 2015 10:33:17 PM class.CxEAXdsJSe run
INFO: Event successfully posted to Google Analytics
Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at class.Gmezkmi7Hv.XwhlvVTrl(SourceFile:561)
at class.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:233)
at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:328)
at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466)
at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Execution aborted at connection 2, iteration 5657
Run time  7m, local time Sun Feb 01 22:36:04 EST 2015
Destroying game window
====== CLIENT CRASH ======
Unable to locate server
java.net.UnknownHostException: jenn001.game.wurmonline.com
at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
at java.net.InetAddress.getAllByName0(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getByName(Unknown Source)
at class.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:290)
at com.wurmonline.client.BILF1iey6X.yuix3IabUz(SourceFile:739)
at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:343)
at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466)
at java.lang.Thread.run(Unknown Source)

Edited by Aflacduck

Share this post


Link to post
Share on other sites

I have this wild untested  theory that sometimes Wurm sound crashes the client and takes other USB and related hardware devices down with it. Maybe also wireless. This probably only affects a very very small portion of players, and not all in same way (others lose mouse connectivity or something)


 


If you are using a USB headphones that have their own built-in soundcard, can you look around the house for an old fashion set with jacks to test.  Also if you are using wireless internet, can you test whether this also happens with a hard cable plugged in.


 


 


If my theory is correct then when the game's sound code (or maybe some other usb/wireless device) glitvches/crashes it messes up a lot of other devices too. Tracking down which devices might be culprits would be where I start, beginning with USB headphones + anything wireless.


 


 


If it IS sound (just a wild theory of mine) it is also possible switching the wurm launcher > Settings > Sound >  Sound Engine from hard to soft (or reverse) MIGHT help. I don't think it will help but it is easiest place to start.


 


It probably happens on a very random basis that is hard to reproduce ... some days all is fine and other days it happens a lot.


Edited by Brash_Endeavors
  • Like 1

Share this post


Link to post
Share on other sites

I played Wurm for a while, and my internet would cut out randomly when playing. My ping in TeamSpeak would shoot up to 800+ and my internet itself would crash. I then have to restart my internet to fix it.

I stopped playing Wurm for 2 months and my internet stopped doing this entirely. Now, after starting Wurm in the last week, it happens all the time. My internet only does this if I have a Wurm client open.

Not sure how useful this is, as it probably just says "cant find the server"

 

Much problems and no analysis. 

 

1. Are you using extra hardware (i.e. Wireless internet router) or you plug cable directly into your computer?

2. Wneh you are not playing (or dropped) wurm, did you have same problem with other online games?

 

If both answers are Yes, I would suggest checking your router. Because it can work normally in "average" conditions - internet surfing, youtube and so on, but crashes due to stable network bandwidth utilization. Maybe it's overheating, maybe it is glitch in firmware.

Share this post


Link to post
Share on other sites

When I don't have Wurm open, I don't  have the problem. I can use my internet for a day without Wurm open without it crashing, but it's crashed at least 10 times today alone because I've been on Wurm all day.

I use a USB adapter with a wireless router.

Edited by Aflacduck

Share this post


Link to post
Share on other sites

wireless router.

Get some UTP 5cat LAN cable and connect your computer via LAN. At least you'll find out what is bugged - your wi-fi USB adapter or wireless router.

Share this post


Link to post
Share on other sites

I second the motion, plus it is pretty cheap and at least people will stop bringing it up if you rule it out.


I always forget the difference between Cat5 Cat5e Cat6 bit I think Cat6 is better and still dirt cheap


 


$3 with free shipping


 


there are ones super short (1 foot) and ones super long (75 foot)  too, so pick out a convenient length, shorter is better. If you are the sort to go outside, there are probably stores in town that sell it too. Stores sometimes cost more but its faster. 


 


(Googled Cat5 Cat5e Cat6  and apparently it is a hot debate with many saying Cat6 is stupid overkill and unnecessary and overpriced but hey for $3 free shipping  how overpriced can it be?)


Anyway vasisuelle  sounds much more educated on the issue so if he prefers Cat5, listen to him not me :P I am just a hobbyist who understands only 10 percent of anything.


Edited by Brash_Endeavors

Share this post


Link to post
Share on other sites

Can other devices still use internet when it stops working at your pc?

Share this post


Link to post
Share on other sites

I've known others had problems with their connections because of wurm too. One close friend of mine had similar problems and quit because of it.


 


Looking back to our discussions, it was something about wurm servers flooding her router with lots of inquiries. The router would log everything and then have problems working.


It would resume working normally when the logs were cleared but that wouldn't last long.


Edited by Pidgeoni

Share this post


Link to post
Share on other sites

Don't you have a TP-Link branded router? The wireless seems unstable under heavy load in some of their models although works fine if you connect via cable. Anyway a good step is to test with wifi off and connected via utp to rule out this root cause

Share this post


Link to post
Share on other sites

Don't you have a TP-Link branded router? The wireless seems unstable under heavy load in some of their models although works fine if you connect via cable. Anyway a good step is to test with wifi off and connected via utp to rule out this root cause

 

That's interesting.  I have a tp-link router, and sometimes rarely or very often I'll get the weird high lag spikes while playing, but crashing needing a full manual restart of router is more rare (once a week or two).  Wired isn't possible for me, not sure if capping the down (and up?) speeds for Wurm would help with that?

Share this post


Link to post
Share on other sites

Mine started doing this yesterday. Wurm would lag for a while and suddenly my modem would desync. It happened a couple times this morning. I have been cursing my ISP under my breath and they run a test and tell me my connection is beyond advertised specifications. It has only happened while playing Wurm and only in the early hours US time. This morning I gave up, closed Wurm at the restart this morning, and went to Netflix and it has not happened since. 


 


The modem is desyncing and wired and wireless is going out. After it synchs up again, everything comes back online. 30 minutes or so later, it will be knocked completely off again. I don't think it is the Wurm client itself but not really sure what it is outside of that.


 


Note to the post above, no other USB devices are dropping but my wireless router has had to be reset also via the troubleshooter. It's a really strange event.


Share this post


Link to post
Share on other sites

That's interesting.  I have a tp-link router, and sometimes rarely or very often I'll get the weird high lag spikes while playing, but crashing needing a full manual restart of router is more rare (once a week or two).  Wired isn't possible for me, not sure if capping the down (and up?) speeds for Wurm would help with that?

Not sure if the speed capping helps, I would rather suspect the packet numbers or similar exhausting poor router's brain. It is quite common that these routers work fine for browsing etc. but when users start to use intensive apps like VPN they fail often - and mostly wireless only, cable keeps running fine.

Customer grade router wifi controllers seem to wear off in a few years, I'm using my 3rd router at home myself (same issues, random disconnects, drop on speed, etc. until router reboot).

 

Disclaimer: All above is highly untechnical/perception based, I have no technical proof of any theory and based on my long years support experience only :)

Share this post


Link to post
Share on other sites

Mine started doing this yesterday. Wurm would lag for a while and suddenly my modem would desync. It happened a couple times this morning. I have been cursing my ISP under my breath and they run a test and tell me my connection is beyond advertised specifications. It has only happened while playing Wurm and only in the early hours US time. This morning I gave up, closed Wurm at the restart this morning, and went to Netflix and it has not happened since. 

 

The modem is desyncing and wired and wireless is going out. After it synchs up again, everything comes back online. 30 minutes or so later, it will be knocked completely off again. I don't think it is the Wurm client itself but not really sure what it is outside of that.

 

Note to the post above, no other USB devices are dropping but my wireless router has had to be reset also via the troubleshooter. It's a really strange event.

 

If the modem drops the connection and reconnects frequently usually it is a modem fault or cable contact. I had full spec connection usually but experienced net dropouts, as later noticed usually in high winds. It turned out that the incoming cable connection was faulty on the pole next to the house. Not an easy task to get the ISPs moving on these errors, I know :S

Share this post


Link to post
Share on other sites

They were out this past summer and put a new wire from the pole to the house and replaced the box on the side of the house. It took them 7 months to get to it after a very bad wind storm in January last year pulled the box from the house and it laid in the yard the whole time. :lol: I don't really think it is related to what the OP is experiencing but it only happens while I am in Wurm. But then, I usually play Wurm late in the night here while the rest of the world in my small town has rolled up the sidewalks and barred the doors so if it is something out there happening when the rest of the world sleeps and the least are inconvenienced by it, who knows?


 


It's really hard from my end to tell if the lag starts at the host and creeps backwards or starts right outside my back door. In both cases, the pings start to deteriorate in Boston or DC (flavor of the day ??) for me and just get worse in Europe. Many times Frankfurt level3.net is the brick wall I hit.


Share this post


Link to post
Share on other sites

If started yesterday only let's hope it is a temp routing issue then - I could not reach wurmonline.com or the game at all last evening (using T-Home HU DNS server). I had to reconfigure my router to use the DNS server of UPC Hungary to be able to connect. It seems there are some DNS issues in Europe atm...


Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this