Posted October 22, 2015 +1 - why were priests nerf'ed in the first place ? Share this post Link to post Share on other sites
Posted October 24, 2015 Fyi there is no nerf. If devs think there is then it's coded wrong and dosent work lolBoth hourly gains, tick size and regulairty of ticks. Share this post Link to post Share on other sites
Posted October 24, 2015 Fyi there is no nerf. If devs think there is then it's coded wrong and dosent work lolBoth hourly gains, tick size and regulairty of ticks. Share this post Link to post Share on other sites
Posted October 24, 2015 Why don't you have a look in your fun new code stuff 2 Share this post Link to post Share on other sites
Posted October 24, 2015 private static final float priestSlowMod = 1.25F; (25% higher difficulty, as devs confirmed) SkillTemplate bct = new SkillTemplate(104, "Body control", 150000.0F, new int[] { 1 }, 1209600000L, (short)0, false, true); bct.isPriestSlowskillgain = true; addSkillTemplate(bct); SkillTemplate bst = new SkillTemplate(103, "Body stamina", 200000.0F, new int[] { 1 }, 1209600000L, (short)0, false, true); bst.isPriestSlowskillgain = true; addSkillTemplate(bst); SkillTemplate bsr = new SkillTemplate(102, "Body strength", 200000.0F, new int[] { 1 }, 1209600000L, (short)0, false, true); bsr.isPriestSlowskillgain = true; addSkillTemplate(bsr); SkillTemplate mlg = new SkillTemplate(100, "Mind logic", 200000.0F, new int[] { 2 }, 1209600000L, (short)0, false, true); mlg.isPriestSlowskillgain = true; addSkillTemplate(mlg); SkillTemplate msp = new SkillTemplate(101, "Mind speed", 200000.0F, new int[] { 2 }, 1209600000L, (short)0, false, true); msp.isPriestSlowskillgain = true; ¯\_(ツ)_/¯ 9 Share this post Link to post Share on other sites
Posted November 1, 2015 +1 I also think that gains in the few skills/charachteristics priests can grind should be the same as non-priested toons Share this post Link to post Share on other sites
Posted November 1, 2015 +1 Also this blows the "they get spirit stats faster" argument out of the water. Share this post Link to post Share on other sites
Posted November 1, 2015 (edited) They get soul characteristics at the normal rate, it seems... but are slow at the rest. You know, for some reason. +17 Edited November 1, 2015 by Ostentatio Share this post Link to post Share on other sites
Posted November 1, 2015 (edited) Astounding that such a common sense Suggestion has not been implemented after 10 MONTHS It's not even an improvement suggestion, really--it's a FIX As someone who quit wurm online, there always seems to be a hundred little reasons to never go back...add this one to that list. What is the most upsetting is that I had many priests and never knew this was even a thing. From reading this thread it seems that most people--even longtime veterans/hardcore players--had no idea they were being effed with. It underscores really the biggest reason to avoid Wurm: lack of communication and info on how the game actually works. That Code Club still thinks there is some value or 'charm' leaving critical game mechanics/systems 'shrouded in mystery, for the player to discover'....ha! It's just pure bush-league laziness Edited June 9, 2016 by Atlas Share this post Link to post Share on other sites
Posted November 20, 2015 Astounding that such a common sense Suggestion has not been implemented after 10 MONTHS is it really that astounding though? Share this post Link to post Share on other sites
Posted November 21, 2015 13 hours ago, MisterTeddy said: Astounding that such a common sense Suggestion has not been implemented after 10 MONTHS is it really that astounding though? Not even close, I mean it took 2 years to get a 0 changed to a 1 in the code so kings could change their titles. Two years for a suggestion that simple. This one involves deleting several lines of code so I predict January 2020 1 Share this post Link to post Share on other sites
Posted November 21, 2015 Bump for another year and a half of bumping until this gamers changed! 1 Share this post Link to post Share on other sites
Posted December 6, 2015 (edited) My Alt is a Nahjo priest, with 61 channelling atm: [17:59:47] Nahjo is very pleased with your offerings. [18:00:11] You start to cast 'Aura of shared pain' on a breast plate. [18:00:30] You cast 'Aura of shared pain' on a breast plate. [18:04:29] Aura of shared pain has been cast on it, so it may hurt creatures hitting the wearer. [42] [18:04:35] You start to cast 'Dispel' on a breast plate. [18:04:39] You cast 'Dispel' on a breast plate.[18:04:39] Nothing seems to happen as you dispel breast plate. [18:04:45] You start to cast 'Dispel' on a breast plate. [18:04:49] You cast 'Dispel' on a breast plate.[18:04:49] Nothing seems to happen as you dispel breast plate. [18:04:56] You start to cast 'Dispel' on a breast plate. [18:05:00] You cast 'Dispel' on a breast plate.[18:05:00] Nothing seems to happen as you dispel breast plate. [18:05:24] You start to cast 'Dispel' on a breast plate. [18:05:28] You cast 'Dispel' on a breast plate.[18:05:28] Nothing seems to happen as you dispel breast plate. [18:05:35] You start to cast 'Dispel' on a breast plate. [18:05:39] You cast 'Dispel' on a breast plate. [18:05:39] You remove the Aura of shared pain enchantment. [18:05:44] You start to sacrifice at the altar of Nahjo. 5 dispel casts to remove the 42 enchantment... Dispel is level 10, uses 10 favor and has a difficulty of 20 What gives with this ??? Edit: Sorry wrong thread - Please delete this post and responses in a few - thanks, Edited December 7, 2015 by Baloo wrong thread Share this post Link to post Share on other sites
Posted December 6, 2015 I don't see how that relates to the topic 4 Share this post Link to post Share on other sites
Posted December 7, 2015 Well if having to dispel 5 times to remove a cast is not a "nerf", then maybe it is a bug ???? Share this post Link to post Share on other sites
Posted December 7, 2015 1 hour ago, Baloo said: Well if having to dispel 5 times to remove a cast is not a "nerf", then maybe it is a bug ???? It looks like just bad RNG really, have seen a lot worse but either way this thread is about the characteristics nerf on priests in the way that they do not gain the same amount of characteristics that regular players do for doing the exact same action. Its about skill gain equality for doing the same thing as a non priest not about casting that non priests cant do. 1 Share this post Link to post Share on other sites
Posted December 7, 2015 Its about ethics in skill gain equality. Share this post Link to post Share on other sites
Posted December 7, 2015 My apologies - posted in the wrong thread - should have been here: http://forum.wurmonline.com/index.php?/topic/128357-priest-stuff-more-input-welcome/ But thank you for advising it is my bete noire or bugbear, RNG = the worst thing in Wurm by far imo. Share this post Link to post Share on other sites
Posted December 7, 2015 On 27.1.2015 05:27:03, MrGARY said: What's the difference in a priest and non priest grinding woodcutting The one uses his sharp mind and pays attention to what he does. and the first is relying on it's dieties will to succeed in this process? :troll_face: Share this post Link to post Share on other sites
Posted December 7, 2015 We should just put this in the Bug Report section. Share this post Link to post Share on other sites