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Uthael

Easier access to UI commands

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I've just started this game and was set back right away by it's cumbersome UI. I haven't seen anyone else on the forums complain so I figured everyone just went on with getting used to it. Anyway, I'll put a list of what I thought would be improvements. 


 


1) A radial menu.


I have seen a few mods in Minecraft that implement those in one form or another, but you'll probably best remember this from Crysis. Having to click, move the mouse and make that a few more times to get to a command/stat you're searching for is a daunting process. Add a customizable radial menu. Click, drag your mouse in a direction of the command you want to execute and release the mouse. Done. Also, one could adjust the radius of the menu, number of "slices" and maybe even set it up to execute different commands depending on how far have you pulled the mouse. Crysis had 5 slices and the menu was very narrow. Here it could be made to look like the target in the game of Darts if you wanted to.


 


2) Toggle "L-click to look".


This one I've felt in the X3 game. When moving around, I very much like to be able to turn without the need to hold down a button. So I'd like a toggle button that inverses that and would rebind L-click to Space or Ctrl to temporarily get my cursor back in order to click something. Of-course, toggling it back when there's a lot to do with a cursor should remain.


 


3) Custom commands on a hotbar.


WoW is a perfect example of a good UI. You have buttons on your UI that can be called by any key combination, do any (!single!) command in the game, and can show the text and a number of your choice on it.


Executing one command for one hardware input action is permitted. Why not make it available in-game? I don't like taking my cursor for a stroll each time I want to see another stat. I want to see that stat/skill/ability/item on my UI without the whole window obstructing my view. Compass, as it is now, is a great example. But it's only one element. Any square on a hotbar like that should be configurable to show the state of a compass. Another could show my right hand. Yet a few others could imitate the toolbelt. Heck! Remake the toolbelt to be this hotbar!


In WoW, I could make one button show the number of Iron Ores I had, show the cooldown of one ability, mouseover tooltip of another, icon of my equipped helmet, custom name on the button and it could use one of my trinkets if I activated it. 


 


Edit: I know that this game is based around gameplay depth much more than being fancy, but so is Dwarf Fortress! Considering depth and what you can do, it's the best game out there. And it's free to play, mod, automate, etc. But it's not fancy at all. And that's why it has few players playing it.


Edited by Uthael

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so youd have to hold down this "left click" replacement anytime you wanted to work with the menu? good luck with that.


 


I've just started this game

 


Welcome to the game, by all means, but I'd advise playing it for longer and getting used to it rather than demanding it change and be more like minecraft or wow, because that will never happen


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This is not WoW or Minecraft, but... I must agree that some interface changes ARE needed.

Even after more than 5 years of playing I still think that Wurm interface should be improved a lot, it looks almost the same after all these years.

Edited by Warlander

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so youd have to hold down this "left click" replacement anytime you wanted to work with the menu? good luck with that.

No! Currently, you hold the LMB for movement and release it for cursor. I want (among other changes) a button that would flip what LMB does for when I need to walk further than 5 tiles. And when I press it again, it would return the original functionality.

Welcome to the game, by all means, but I'd advise playing it for longer and getting used to it rather than demanding it change and be more like minecraft or wow, because that will never happen

I don't want any gameplay taken from these two games and added into Wurm. That would ruin it! UI changes don't have anything to do with complexity and depth of a game. Imagine writing an essay on your computer without the "Backspace" button. Each time you make a mistake, you'd have to go back in front of what you've typed to "Delete" it. You'd get used to it and sure, it would be strange to add another unnecessary key to the already-full keyboard. This is what Wurm feels like. It's not like you're changing from LaTeX to MSWord. Both have their strong benefits and when you use them, you don't want the other. But you can have some small quality-of-life improvements in each without changing what they're meant to be.

Edited by Uthael

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so youd have to hold down this "left click" replacement anytime you wanted to work with the menu? good luck with that.

 

 

Welcome to the game, by all means, but I'd advise playing it for longer and getting used to it rather than demanding it change and be more like minecraft or wow, because that will never happen

He gives the example of X3, where you click rmb to swap between mouse flight and having the cursor.

It's just a toggle.

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-1 radial menus (I don't like them), +1 custom hotbars (beyond ye olde toolbelts). I'm not sure what I would use them for, but hey.


Edited by Tipper

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