Posted December 25, 2014 I would love to see an enchant that would increase the chance to improve an item/decrease the chance to damage it. However, to balance this out, your timer would be longer and you'd receive less skill gain. Would be great for saving those precious amounts of drake hide or scale when skill and time don't necessarily matter as much. 4 Share this post Link to post Share on other sites
Posted December 25, 2014 With the right refining, this would be a worthwhile addition. Especially for priests with a drought of good enchanting spells like Magranon or Fo. +1 2 Share this post Link to post Share on other sites
Posted December 25, 2014 Magranon: 'Protect' .50% per 10 power, reduces the damage taken when used. at 100 cast you get a 5% flat protect stackable with rarity.Magranon: 'Mega Mine' Chance to lower surface x2 chance to mine 2 rock shards. 3 Share this post Link to post Share on other sites
Posted December 25, 2014 Magranon: 'Mega Mine' Chance to lower surface x2 chance to mine 2 rock shards. at 1/2 the ql Share this post Link to post Share on other sites