Posted December 22, 2014 Posts removed. A reminder to please keep posts strictly for feedback on features and reporting issues, not for suggestions or general banter. Share this post Link to post Share on other sites
Posted December 22, 2014 Not sure if I over looked someone already posting this. But it appears that 2 bridges can't share one tile (i.e north side of tile edge for one bridge and south tile edge for the other) Is this an intended feature that will require 2 tiles between each bridge? or is something bugging out? As the picture shows, i'm trying to start another bridge just on the other side of the tile that's highlighted. Share this post Link to post Share on other sites
Posted December 23, 2014 I'm not feeling like digging through the whole thread, but I've got a bug to report: If you walk by the corner of a stone bridge forcing yourself onto the space between stone wall and wall on the bridge, you're gonna get launched down and die. Share this post Link to post Share on other sites
Posted December 23, 2014 Some very minor things:Single items dropped on a bridge land correctly, but piles float level with the highest tile borderYou can't embark a boat outside a bridge from under a bridge, or vice versaTypo in the event message at the end of holding range pole, should be "You get bored...." Share this post Link to post Share on other sites
Posted December 23, 2014 I tried to no avail to lure some spiders into a 1 tile bridge, they refused to walk in, and while you will be able to hit or receive dmg wen fighting a mob standing on the land tile from the abutment, once you move to the first crown tile the fight ends. Only tested in a 15x1 rope bridge, idk if its valid for other size and type. Share this post Link to post Share on other sites
Posted December 23, 2014 Not sure if I over looked someone already posting this. But it appears that 2 bridges can't share one tile (i.e north side of tile edge for one bridge and south tile edge for the other) Is this an intended feature that will require 2 tiles between each bridge? or is something bugging out? As the picture shows, i'm trying to start another bridge just on the other side of the tile that's highlighted. What error do you get? Share this post Link to post Share on other sites
Posted December 23, 2014 (edited) What error do you get? [08:28:05] You check for any bridges that may interfere with this bridge. [08:28:08] There is an existing bridge '(Name) flat stone brick bridge' too close to where you are planning this bridge to go. [08:28:08] You stop surveying. [08:28:08] You pack up the dioptra. I had the same issues but thought it was just intended so posted the error for you. Edited December 23, 2014 by Kegan Share this post Link to post Share on other sites
Posted December 23, 2014 Thanks, not intended, so will fix it. Share this post Link to post Share on other sites
Posted December 23, 2014 Thanks Kegan, You just saved me from having to go through my event logs Share this post Link to post Share on other sites
Posted December 24, 2014 (edited) small bug.: If 2 players are using the crafting window to continue the same section of bridge... the window does not update to show the other player adding a part. it doesn't hinder continuing, but it can give an inaccurate idea of whats left to add. And to add, i think someone mentioned it but i'm adding a picture. The gap between the stone bridge and rope bridge allows you to walk between them, But it causes you to start ping-ponging back and forth to instant death Edited December 24, 2014 by Metrix Share this post Link to post Share on other sites
Posted December 24, 2014 Thanks, not intended, so will fix it. All's well now! Thanks Tich Share this post Link to post Share on other sites
Posted December 24, 2014 when u walk under bridge you get hurt can die,,, cant plan bridges at all says alt dont have pole but he does when u walk between rope and stone bridge you fly a bit then fall and die .... Share this post Link to post Share on other sites
Posted December 24, 2014 small bug.: If 2 players are using the crafting window to continue the same section of bridge... the window does not update to show the other player adding a part. it doesn't hinder continuing, but it can give an inaccurate idea of whats left to add. Came across that one the other day as well.. think you will find its the same with anything being built using crafting interface. And to add, i think someone mentioned it but i'm adding a picture. The gap between the stone bridge and rope bridge allows you to walk between them, But it causes you to start ping-ponging back and forth to instant death Known problem, and may well delay bridges going live. Share this post Link to post Share on other sites
Posted December 24, 2014 cant plan bridges at all says alt dont have pole but he does is the active item, and right click on ground and select hold. (you don't equip it). Share this post Link to post Share on other sites
Posted December 24, 2014 if there is a cart on a bridge, you can not get on it, it says "you need to be closer to the cart" does not seem to work from ground level either Share this post Link to post Share on other sites
Posted December 24, 2014 (edited) is the active item, and right click on ground and select hold. (you don't equip it). oh my bad will test again planing seems to works nice.... sadly i didnt see marble bridge option? whys that? is just white stone bridge lol flat bridges looks nice... arch nees a bit love at short distances and higer distances... also no option to make 2 or 3wide bridge... only 2 bridges one by another? so how to make more wide bridge first step on bridge is not smooth,,, you fall for 1 slope Edited December 24, 2014 by RockyBalboa Share this post Link to post Share on other sites
Posted December 24, 2014 (edited) To make a two wide (or more) you have the two players stand with a tile (or multiple tiles) offset, not in a straight line. Edited December 24, 2014 by ago Share this post Link to post Share on other sites
Posted December 25, 2014 (edited) The server has become almost unplayable for me due to lag, so hopefully these issues I found are truly bridge related and not due to the lag. I lagged while working on a 22 tile 5 steep stone arched bridge that is over 40 deep water and accidentally walked onto an unfinished section. The fall into the 40 deep water instantly killed me.When planning this 22 tile bridge, I had to time the range pole hold just right. My character wouldn't hold the range pole as long as the planner took to plan the bridge. So I had to make sure to start the dioptra first, and then start the range pole 20-30 seconds later.I tried to climb down off of one of my dirt mounds next to a rope bridge and it killed me instantly.I disembarked my large cart on a double wide wooden arched bridge that is over water and it would not let me command the cart again. I had to unhitch the horses. They reappeared in the water and under the bridge. Finally I had to unload the cart to drag it off the bridge. Which brings me to the next issue.When unloading crates out of a large cart on a wooden arched bridge, the crates do not appear on the bridge. They end up under the bridge, and in the water.In the planning stage of a bridge, before adding any materials, you can destroy the whole structure by removing one part. Once completed, it appears you have to bash out each individual section. I am guessing that this was intentional, but wanted to report it just in case. On a side note, the Start area has changed. I died last night on a character that I had forgotten to drop his tent. I selected the "Start" option because that was the area with all of the resource signs and the fantastic guard tower. Now it spawned me out in the middle of nowhere. It took me at least 30 minutes to wander around to find my way back. Why? Edited December 25, 2014 by Aaron_IRL Share this post Link to post Share on other sites
Posted December 26, 2014 so do we test marble bridges too? Share this post Link to post Share on other sites
Posted December 27, 2014 so do we test marble bridges too? Sorry, not at this time. Share this post Link to post Share on other sites
Posted January 5, 2015 (edited) is it intended for walls to be built under bridges? If so, i found a problem with it. I built a low stone wall along the southern side of the tile, directly under the bridge. if i try to approach from the north. i get stopped along the northern tile boundry. it also does this if i attempt to approach the same tile from the west. but works fine(doesn't stop me) if i approach from the east. pics below to help illustrate the situation. Edit: It seems to only do this under a completed portion of a flat wood bridge. Works fine under a incomplete section of the same bridge, and works fine under a completed flat stone bridge and rope bridge Edited January 5, 2015 by Metrix Share this post Link to post Share on other sites
Posted January 12, 2015 One small thing I noticed footstep sounds are those of the tile underneath. Share this post Link to post Share on other sites
Posted January 20, 2015 (edited) [11:28:54] Planned bridge area is 7 tiles long and 1 tile wide.[11:28:54] (7:abFFFBA)[11:28:59] You stop surveying.[11:29:28] (abFFFBA) so what is with this? we also cant drop dirt under bridge[11:31:34] The dirt would flow down into a structure. You are not allowed to drop dirt on structures. or flatten[11:32:13] You can not flatten from the inside.or dig[11:32:34] The structure is in the way. but can pack and pave holding pole is now 20miin timer but problem is stamina run out fast. with 45 stamina skill you can hold it like 3-4min max (2 wide bridge)longer bridge you plan more time is needed for it. 7 tiles long take like 2min, 28 tiles long 2 wide 5min when i plan this bridge... wooden flat... got another event spam msg like CCAAsaaAAACCAA Edited January 20, 2015 by RockyBalboa Share this post Link to post Share on other sites
Posted January 20, 2015 The event spam is only for test server, it shows me what components are in the bridge a/A = Abutment (case dictates which way it faces)b/B = Bracing (case dictates which way it faces)C = crownD = Double BracingE = Double AbutmentF = FloatingS = Support As to the dirt side... it uses same rules as buildings, I've not allowed anything extra under bridges. Longer bridges do take longer to plan, correct. Share this post Link to post Share on other sites