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Retrograde

2014 Dev Q&A question submissions

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Will you protect highways and bridges as part of highway better then is now? is pointless to make em now since lack of gm attention

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What is going to be done about the excessive amounts of time to travel amongst servers, especially with Xanadu essentially being the "hub".


 


When are you going to look at and implement name changes for a fee?


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Are the current player interactions and behaviour around unique hunts what you were aiming for when you made the last round of changes?  If not, are you intending any rebalancing or changes around this going forward?


 


A lot of the new features released over the last year have either found to have (or to cause) bugs when hitting the live servers.  A classic example is the tree growth bug fix that caused people to fall through the world, or the recent BSB change, that still doesn't have a base.  Do you see this as a problem, and do you have any plans to do something about it?  If so, what?


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Now that wurm is 1.0 and not beta will you ever start reimbursing for losses due to bugs or do we just keep eating it?


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Is the unbalanced nature of meditation paths and abilities every going to be examined in a meaningful fashion

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Is there any plans to make warmachines more userfriendly like other games on the market or at the very least improve the current system a bit?


example: http://youtu.be/xnpREZvx_4A?t=41s


Edited by Zekezor

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Now that multi-storey houses and bridges are complete, are there long-term plans for a next "big step" in world creativity (if so, what?), or will focus shift to bugfixing and smaller feature releases (as recently with animals + furniture)?


 


I'm talking about large-scale creative options rather than new ways of interacting with other players (how I see things like Challenge, pvp improvements, etc).


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Will you take the time to rebalance priests...mag needs your love too

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Will you do more marketing because the current player base is too small to fill these existing servers, not even speaking about the new ones


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Red Baron mentioned, in one of the posts, that he was now the developer who was spending a lot of time working with Wurm sound. That is great news. One of the things he mentioned specifically is that he will add ambient sounds to the animals in captivity and the wild (without overloading players' senses). Is that project still proceeding? Can we expect an ETA on ambient animal sounds?


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Are the current player interactions and behaviour around unique hunts what you were aiming for when you made the last round of changes?  If not, are you intending any rebalancing or changes around this going forward?

 

this^

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 champion players dont get meditation skill on home server is this a bug or part of the game play?


 


will the game be advertised soon assuming that the lag spikes server lag what ever it is called is sorted out first.


 


valrei will it be looked at or even better removed from the game it is frustrating to go do missions and you dont have a hope in hell of finishing it ?


 


why is it some gms will reset the bugged  missions and some wont ?


 


uniques is there a chance it will go back to how it was before it was over hauled respawning uniques doesnt make them unique any more it just makes it annoying.


Edited by wasntme

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Sending an item via the mail system cod only really gives feedback about a player picking the item up if you are a)online and B) actually watching the event tab.  If one of these is not in place you have no idea whether an item has been picked up unless you check your bank account and notice a difference in money.   This method doesn't work if you have more than 1 item priced at the same amount being sent to different people, no way to know which one did or didn't pay for the delivery except to contact them and ask them.  Sending out 10 - 20 items at a time requires a bit of trust since if they never pick up the item and it's returned you have to pay the shipping to get the item back.  Which leads to the issue of trust.  Interestingly enough some people like to send mail to people they aren't friends with and don't know which creates a greater element of risk.


 


That being said, is there any future plans to possible help players track cod mailed items so that they can track which ones have been pick up and which ones haven't, ie some way to track status?


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Will Wurm always be a click, wait 20s, click, wait 25s, click, wait 14s sort of game?


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Will boats ever be faster in deep water? do you give us forever lit open fireplaces for decoration?

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Are there gonna be titles on challenge? If so, will they be different? Because freedom titles are a lot harder to reach and it would be too easy to reach 100 titles and spoil them.

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When Xanadu opened there were 'no plans' to shut down other servers. Now that the population on some servers have been decimated, will that position change?


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Is valrei every going to be anything but RNG


 


Is magranon ever going to stop suiciding into nathan


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Any chance we get more craftable items.  Would like to see a variety of clothing options


Also introduced a lot of new craftable fine carp items.  Can we expect them to be usable and less decorative?


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Will PvP as a whole be balanced, taking PvP player input into consideration?


 


Are there any plans to look at karma and /vteleport being used to teleport around servers, including into PvP?


 


Is there any possibility for a full Epic map reset or for scenario endings to affect accounts/skills in a more interesting way than the faith hit that happened a long time ago (after fixing Valrei)?


 


Will we get a code split between PvP and PvE? Will this extend into splitting PvP into Epic, Chaos, and Challenge code?


 


Will we ever get developer confirmed game mechanic information or a player committee with an assigned GM or developer to test and publicly report the influence of certain mechanics? (more exact information and numbers regarding player skills, gear, items, rarity, spells/power, etc., not just "higher ql = better")


 


Alternately, could we get the cornucopia back on Test servers and some more tools to allow players to test things (ability to priest to a given faith level, instantly gain meditation level, etc.)? The previous two could help shorten the gap in knowledge between vets and newbies/casual players.


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