Posted November 28, 2014 "You have a moment of inspiration"... rare grapewood sprout Another sac item for now, but what of making it a bit more usefull? When planting a rare/supreme/fantastic sprout, the tree/bush, it turns in to a rare/... tree/bush and does the following: Rare trees/bush = harvestable every 24 hours (all year long)Supreme tree/bush = harvestable every 12 hours (all year long)Fantastic tree/bush = harvestable every 6 hours (all year long) * Not talking about sprouts as "harvestables" (for the 1-every-x-hours), but all the other things you can harvest from a tree/bush (maple juice, grapes, walnuts, ...). * QL of the harvest is still based on the same skills/ql of tools like it is now, nothing changes about that. * At their normal growth stages, you can still pick sprouts, but they wont have chance to be rare (to refrain from farming more rare sprouts from rare trees), only non-rare trees will give the normal chance of rare like they do now. * would offcourse only work with trees that produce stuff (so it wont include birch, pine, oak, willow, cedar and fir) Balance part of the suggestion: It kinda balances itself out, due to rares being, well, "rare". * By the time you have collected a field of rare grape sprouts, some time (and silver, should you buy them from other people) will have passed, making it not an instand limitless supply of resources.* You have to farm them each day to get the benefit from the being "harvestable all year long"* Supreme and fantastic sprouts are even rarer, making the fields of supreme grapes/olives even less likely and thus making the 12/6hour rule balanced.* wildgrowth makes sprout farming allot easier, but if the rare chance is still 1/hour, then it doesnt matter much if you harvest 10 or 100 sprouts/hour* could stimulate people to keep more trees around and pick sprouts every now and then, in hope of finding a rare (or better one) to sell on the market (who knows, could make Wurm "greener" in the proces ) (if they are more interested in the coin then the 1 grape each day) Thats it, I tried to include some thoughts on the balance of it all. I'm not sure how big everybodies rare collection of sprouts is, but I gathered around 7 in the years the rare-system is ingame XD (only 2 of those are harvestable ), so yeah, my rare garden would exists of a rare walnut and a rare grapebush, but hey, it might be a start of something nice (PS: Does the rare-suggestion topic still exist somewhere? or is that one archived? It might have been suggested before, but I didnt find much (at least not with "rare sprouts" "sprout") 1 Share this post Link to post Share on other sites
Posted November 28, 2014 A guy made a fantastic fruit press with a fantastic sprout. I liek the season how they are and that most things are not available all the time. Also is one tree (or maybe 10 if someone gets a bunch) not very useful. Sure you can get a fruit per day (or more often) but that's not really worth it in my eyes. Share this post Link to post Share on other sites
Posted November 28, 2014 (edited) Yup, true, but it has a little bit of more use then, when now just saccing it for refresh (or fruitpressmaking). I would most certainly aim to collect lots of rare sprouts, I'd even have a few coppers/silvers to spare for buying some from other players. All in all, just a suggestion for a unique use of the rare sprouts (besides the standard refresh and possibility to turn unfinished item rare), guard towers get an extra guard, ships/cart gain some speed, tools gain some durability, .... Rare sprous deserve some extra love to Edited November 28, 2014 by Lycanthropic Share this post Link to post Share on other sites
Posted November 28, 2014 Maybe they could keep the seasonal aspect but instead have a longer window to harvest and more harvests/higher ql harvest. Share this post Link to post Share on other sites
Posted November 28, 2014 I'd say keep it seasonal but give a large bonus to the amount harvestable (5x for rare, 10x for supreme, 20x for fantastic).A nice bonus would also be for rare lumber trees to give this bonus amount of wood. Share this post Link to post Share on other sites
Posted November 28, 2014 I like the idea of making rare sprouts a little more useful, but harvestable trees all year long seems too much. Maybe this: Maybe they could keep the seasonal aspect but instead have a longer window to harvest and more harvests/higher ql harvest. Share this post Link to post Share on other sites
Posted November 28, 2014 Maybe they could keep the seasonal aspect but instead have a longer window to harvest and more harvests/higher ql harvest. I can live with that to Share this post Link to post Share on other sites