Posted October 31, 2014 How many times have you been distracted when you started building a wall and put up a single door, instead of a double door, or a door instead of a wall, or a wall instead of door? How many times have you decided you don't like the functional layout of your house and want to turn a wall into a doorway or an arch? I propose that you be able to modify one wall type to another, at least within the same general wall type. (i.e. Stone, Wood, and Timber Framed) There are a couple different ways this could be accomplished. First, you could build a table that logically assigns costs based on what you're trying to do. Example: A Stone Wall to a Stone Door type, costs 5 bricks and mortar and takes a total of 10 actions to complete. Or a door type to a stone wall costs 10 brick and mortar and takes 20 actions to complete. A window type to a wall type costs 8 bricks and mortar and takes 16 actions. Second, you make things simple and have a wall modification cost 5 to 10 bricks and mortar and take 10-20 actions. This way everything is the same and it's much easier to code. You simple allow us to add an existing wall into the crafting window Modifying between wall types doesn't need to be available because that's a tear down and replace, but you could have all this take place in the crafting window and have any wall modifications require the 21 strength required to knock down a wall/fence. Share this post Link to post Share on other sites