Posted October 24, 2014 Well currently you gotta stand in melee range for an abysmal ammount of time (a half bloody minute) before any combat moves become available... this is followed by a long timer for the special move.What this really translates into is: Unless there is very very few people fighting, special moves are not used cuz targets die before the wait period is over.So to start off with it all: Screw that wait time, the 10 seconds to fire up your abilities is good enough. Secondly (not really as important)Lets add in some new abilities, mmkay? Disarm - Disables the enemies weapon for a short duration so they cant parry or attack. (Aim right)Cleave (2h weapons) - Does one regular attack to the primary target and a very light attack to targets infront of you. (Aim center)Hamstring - Slows the users speed a lot for a short duration. (Aim low)Ribcracker (Mauls) - Short stun and some stamina loss (lesser effects but a combination of wanderer and dragontail)etc. What really matters is the wait timer though, remove that crap or make it like 5 seconds tops. 1 Share this post Link to post Share on other sites
Posted October 24, 2014 As long as none of em are like Winged Fang and the likes of those special moves. Can take someone from 100% to 50% if you do it right. Share this post Link to post Share on other sites
Posted October 24, 2014 How about make the information about stuff like this easier to know? How many people who played less than a year even have half a clue what "special moves" are? Or how to use them? Share this post Link to post Share on other sites
Posted October 24, 2014 ... or even have the required skill. Share this post Link to post Share on other sites
Posted October 24, 2014 Special moves can be incredibly powerful, so I can't agree with making them active faster. Especially that disarm, that's so beyond op Share this post Link to post Share on other sites
Posted October 24, 2014 Special moves can be incredibly powerful, so I can't agree with making them active faster. Especially that disarm, that's so beyond op uh... ya know special moves got timers right? hint hint: you dont hit during timers <3 Share this post Link to post Share on other sites
Posted October 24, 2014 Just make em cost stamina and do something special, but not require time in combat. Hook and pull: halberds only, target high when on foot against someone mounted: dismounts a rider and stuns it. success chance increases with armour weight Charge break: spears only and target high, does extra damage depending on your targets average speed in a rough 5 seconds timespan before use. Counterparry: only with shield equipped, target low, does an unparryable hit by weapon, stamina cost dependant on the shield size (2/3) and weapon size (1/3) (smaller = less cost) Share this post Link to post Share on other sites