Posted October 20, 2014 (edited) It occurs to me that although animals have been discussed as weapons, armor, and shields... we havent really gotten into the implications of using them as ammunition. Rather the usage of corpses as ammunition... not that Im against the usage of "live" animals. Its just all ones and zeroes afterall. For example cows and catapults... >https://www.youtube.com/watch?v=JQ8jGqdE2iw Psychological impact, disease, and a few hundred pounds of meat dropping on top of one is for practical purposes the same as a few hundred pounds of rock. Granted atm afaik theres no impact corpses have on animal disease ingame. Edited October 20, 2014 by Klaa 1 Share this post Link to post Share on other sites
Posted October 20, 2014 i catapult corpses to see what tile im hitting seeing spiders turn into little dots that splatting the ground not only helps me break into your place, its oddly satisfying Share this post Link to post Share on other sites
Posted October 20, 2014 what if you first load them up with grass so they drop more than meat? Share this post Link to post Share on other sites
Posted October 20, 2014 Heh, good example using Monty lol. I like the disease aspect. Disease in the game has so little an impact it's near useless. Perhaps in general corpses have a much higher rate of spreading disease to players and animals? Dysentery for all! Share this post Link to post Share on other sites
Posted October 20, 2014 i actually like the disease part, disease imo should be a key part of Wurm life Share this post Link to post Share on other sites