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Anki

Client crashes when hover over tiles

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Game crashes when I hover over tiles with lavender bushes,that were previously grape bushes due to the tree sprouting bug. Using Unstable client. Tried newest graphics drivers and older versions and same thing. Java up to date so is the client.
On Win 7 32-bit.

Unexpected crash while playing The error was: <15>



It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Tue Oct 14 17:08:38 CEST 2014
Running client version 3.70 [unstable]

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.7.0_67 (Oracle Corporation)
Jvm version: 24.65-b04 (Oracle Corporation) [Java HotSpot Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character Anki
Loading config default
Loading props file D:\games\wurm\configs\default\gamesettings.txt
Executing D:\games\wurm\configs\default\keybindings.txt
Loading props file D:\games\wurm\players\Anki\password.txt
>>> LoginFrame queue entry exiting.
Saving props file D:\games\wurm\players\Anki\password.txt
Saving props file D:\games\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack experimental.jar (r1)
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1995)
Loaded pack graphics.jar (r2179)
Options up-to-date!
Loading props file D:\games\wurm\players\Anki\playerdata.txt
Loading props file D:\games\wurm\players\Anki\stats.txt

Preparing to enable console logging.
Now logging to D:\games\wurm\console.Anki.log

=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
cloud_shadows = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 0
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 2
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = true
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 1
mega_texture_size = 1
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 1
reflection_texture_size = 0
reflections = 1
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = true
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 2
terrain_bump = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 1
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Oct 14, 2014 5:08:52 PM class.LIV3uAwA7u run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=16e9d237-1ac9-4730-89a7-a3e5d30d23dd, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=2045547]
Setting up Collada Model Loader
Executing D:\games\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Oct 14, 2014 5:08:52 PM class.LIV3uAwA7u run
INFO: Event successfully posted to Google Analytics
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx32 (8.17.10.1280)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon HD 7700 Series
OpenGL version: 4.4.12874 Compatibility Profile Context 14.100.0.0
OpenGL extensions:
GL_AMDX_debug_output
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trinary_minmax
GL_AMD_sparse_texture
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sparse_texture
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

GLSL version: 4.30
GLSL max vertex uniforms: 256 (1024)
GLSL max fragment uniforms: 256 (1024)
GLSL max varyings: 128 (128)
Preloading builtin materials
Preloading builtin materials done
Setting up dotXSI Model Loader
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Increasing image buffer to 4194304
Loading window positions from D:\games\wurm\players\Anki\windows_1280x721.txt
Loading props file D:\games\wurm\players\Anki\windows_1280x721.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to D:\games\wurm\players\Anki\logs\_Event.2014-10.txt
Disabling Nagles
WARNING: add on missing window 17672295774617619
WARNING: add on missing window 17672295774617619
WARNING: add on missing window 17672295774617619
WARNING: add on missing window 17672295774617619
WARNING: add on missing window 17672295774617619
Writing to D:\games\wurm\players\Anki\logs\_Friends.2014-10.txt
Writing to D:\games\wurm\players\Anki\logs\Alliance.2014-10.txt
Decreasing image buffer to 1048576
Login successful
Executing D:\games\wurm\configs\default\autorun.txt
Oct 14, 2014 5:09:16 PM class.LIV3uAwA7u run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=16e9d237-1ac9-4730-89a7-a3e5d30d23dd, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=2045547]
Oct 14, 2014 5:09:16 PM class.LIV3uAwA7u run
INFO: Event successfully posted to Google Analytics
Starting update of login splash image...
Unsupported p-slot: -1
Oct 14, 2014 5:09:16 PM class.LokXgQHUjE Ma4vZ9hcx8
WARNING: Can't set attitude of creature 34516202684672 because it doesn't exist
Writing to D:\games\wurm\players\Anki\logs\Village.2014-10.txt
Writing to D:\games\wurm\players\Anki\logs\CA_HELP.2014-10.txt
Finished loading new login splash image!
Resized terrain FBOs to 256
Decreasing image buffer to 262144
Increasing image buffer to 1048576
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Initializing font texture for SansSerif (11). Texture Size: 128
Oct 14, 2014 5:12:35 PM class.LIV3uAwA7u run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=16e9d237-1ac9-4730-89a7-a3e5d30d23dd, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.70 [unstable], name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=10, name=cd01, value=2045547]
Oct 14, 2014 5:12:35 PM class.LIV3uAwA7u run
INFO: Event successfully posted to Google Analytics
Writing to D:\games\wurm\players\Anki\logs\Freedom.2014-10.txt
Writing to D:\games\wurm\players\Anki\logs\_Skills.2014-10.txt
Writing to D:\games\wurm\players\Anki\logs\PM__Alectrys.2014-10.txt
Writing to D:\games\wurm\players\Anki\logs\GL-Freedom.2014-10.txt
Execution aborted at connection 1, iteration 18951
Run time 17m, local time Tue Oct 14 17:26:40 CEST 2014
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.ArrayIndexOutOfBoundsException: 15
at class.C73TmdaBsY.rbFTF9lpTa(SourceFile:117)
at class.C73TmdaBsY.Ma4vZ9hcx8(SourceFile:112)
at class.xo2VVhy5FA.Ma4vZ9hcx8(SourceFile:226)
at class.P0dOrZVioD.Ma4vZ9hcx8(SourceFile:1163)
at class.EW7RcVG3pA.Ma4vZ9hcx8(SourceFile:174)
at class.qGftWALRCA.Ma4vZ9hcx8(SourceFile:938)
at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)
at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)
at java.lang.Thread.run(Unknown Source)

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I'm having the same issue

 

Unexpected crash while playing The error was: <15>



It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Tue Oct 14 16:18:19 CDT 2014
Running client version 3.70

=== System information ===
Executing from C:\Users\USERNAME\Downloads\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.7.0_67 (Oracle Corporation)
Jvm version: 24.65-b04 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]
Available CPUs: 4

Oct 14, 2014 4:18:19 PM java.util.prefs.WindowsPreferences
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Lisabet
Loading config Jezibelle
Loading props file C:\Users\USERNAME\wurm\configs\Jezibelle\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\Jezibelle\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Lisabet\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Lisabet\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\Jezibelle\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1995)
Loaded pack graphics.jar (r2179)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Lisabet\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Lisabet\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Lisabet.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
cloud_shadows = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 17
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 16
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 1
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 1
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 18
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 12
sound_music_level = 0
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Oct 14, 2014 4:19:12 PM class.LIV3uAwA7u run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=249f21e5-48af-4c66-9490-969375f74e09, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1846055942]
Setting up Collada Model Loader
Oct 14, 2014 4:19:12 PM class.LIV3uAwA7u run
INFO: Event successfully posted to Google Analytics
Executing C:\Users\USERNAME\wurm\configs\Jezibelle\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1280)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon HD 6700 Series
OpenGL version: 4.4.12874 Compatibility Profile Context 14.100.0.0
OpenGL extensions:
GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trace
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

GLSL version: 4.30
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
Preloading builtin materials
Preloading builtin materials done
Setting up dotXSI Model Loader
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (17). Texture Size: 512
Initializing font texture for SansSerif (17, italic). Texture Size: 256
Loading window positions from C:\Users\USERNAME\wurm\players\Lisabet\windows_1920x1018.txt
Loading props file C:\Users\USERNAME\wurm\players\Lisabet\windows_1920x1018.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Lisabet\logs\_Event.2014-10.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Lisabet\logs\_Friends.2014-10.txt
Writing to C:\Users\USERNAME\wurm\players\Lisabet\logs\Alliance.2014-10.txt
Oct 14, 2014 4:19:20 PM class.LIV3uAwA7u run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=249f21e5-48af-4c66-9490-969375f74e09, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1846055942]
Oct 14, 2014 4:19:21 PM class.LIV3uAwA7u run
INFO: Event successfully posted to Google Analytics
Writing to C:\Users\USERNAME\wurm\players\Lisabet\logs\CA_HELP.2014-10.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\Jezibelle\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Resized terrain FBOs to 512
Now using reflection FBO (512)
Initializing font texture for SansSerif (16). Texture Size: 256
Execution aborted at connection 1, iteration 55
Run time 17s, local time Tue Oct 14 16:19:39 CDT 2014
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.ArrayIndexOutOfBoundsException: 15
at class.C73TmdaBsY.rbFTF9lpTa(SourceFile:117)
at class.C73TmdaBsY.Ma4vZ9hcx8(SourceFile:112)
at class.xo2VVhy5FA.Ma4vZ9hcx8(SourceFile:226)
at class.P0dOrZVioD.Ma4vZ9hcx8(SourceFile:1163)
at class.EW7RcVG3pA.Ma4vZ9hcx8(SourceFile:174)
at class.qGftWALRCA.Ma4vZ9hcx8(SourceFile:938)
at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)
at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)
at java.lang.Thread.run(Unknown Source)

Edited by Lisabet

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same issue on both my win 7 and my Linux computers: java.lang.ArrayIndexOutOfBoundsException: 15


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Thanks for the reports. It is currently being looked in to

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I crash also when hovering on tiles, if I don't wait a super long time after logging in before I move the mouse. It's usually wall tiles though I think. This is on two different Macs; I didn't try to check the PC.


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I have the same error when mousing over a tile that used to be a grape bush and now may be oleander. Problem also happens when dropping some items on that tile.


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I got the same problem. The point is, somtimes I cannot even start the client as it crashes right after the connection screen shows up. Haven't wait long before next start but due to the bug I can't login into the game.


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Crashing on a lavender tile that used to be grape.

 

Toon: MrDeeds

Server: Xanadu 

Deed: Water Medows

 

It only has a crash for me when i mouse over the tile, i can look around and move over the tile np, as soon as the mouse cursor is over the tile i get the crash.

 

Unexpected crash while playing The error was: <15>

 

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

 

Contents of console.log:

Time is Wed Oct 15 17:23:50 EST 2014

Running client version 3.70

 

=== System information ===

Executing from C:\Windows\system32\

Operating system: Windows 7 (arch: amd64, version: 6.1)

Java version: 1.8.0_25 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 25.25-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 4

 

>>> Main thread exiting.

Loading character Reign

Loading config 2ndset

Loading props file C:\Users\USERNAME\wurm\configs\2ndset\gamesettings.txt

Executing C:\Users\USERNAME\wurm\configs\2ndset\keybindings.txt

Loading props file C:\Users\USERNAME\wurm\players\Reign\password.txt

>>> LoginFrame queue entry exiting.

Loading character MrDeeds

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Loading props file C:\Users\USERNAME\wurm\players\MrDeeds\password.txt

Saving props file C:\Users\USERNAME\wurm\players\MrDeeds\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Keybindings saved.

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1995)

Loaded pack graphics.jar (r2179)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\MrDeeds\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\MrDeeds\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.MrDeeds.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = false

cloud_shadows = false

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

contribution_culling = 150

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

disable_select_all_shortcut = false

display_settings = false:true:0:1920:1080:32:-1:false:false

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 60

fps_limit_enabled = false

game_client_thread_priority = 2

glsl_debug_loading = false

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 1

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = true

lod = 1

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 1

mega_texture_size = 5

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

player_texture_size = 2

reflection_texture_size = 1

reflections = 1

release_context = false

release_context_on_jogl_sleep = false

remember_password = false

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 10

sound_buzzlevel = 0

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = false

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = false

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 3

submit_client_data = 1

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

thirdPerson = false

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

 

Setting up Collada Model Loader

Oct 15, 2014 5:24:14 PM class.LIV3uAwA7u run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=76b173ee-017d-45b1-ad5a-b7a1c12ab835, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1347028786]

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Oct 15, 2014 5:24:15 PM class.LIV3uAwA7u run

INFO: Event successfully posted to Google Analytics

Word filter loaded: 23

Starting job manager with 3 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1920:1080:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: aticfx64 (8.17.10.1116)

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: AMD Radeon HD 7560D + 7670 Dual Graphics

OpenGL version: 4.2.11476 Compatibility Profile Context

OpenGL extensions:

    GL_AMDX_debug_output

    GL_AMDX_vertex_shader_tessellator

    GL_AMD_conservative_depth

    GL_AMD_debug_output

    GL_AMD_depth_clamp_separate

    GL_AMD_draw_buffers_blend

    GL_AMD_multi_draw_indirect

    GL_AMD_name_gen_delete

    GL_AMD_performance_monitor

    GL_AMD_pinned_memory

    GL_AMD_sample_positions

    GL_AMD_seamless_cubemap_per_texture

    GL_AMD_shader_stencil_export

    GL_AMD_shader_trace

    GL_AMD_texture_cube_map_array

    GL_AMD_texture_texture4

    GL_AMD_transform_feedback3_lines_triangles

    GL_AMD_vertex_shader_tessellator

    GL_ARB_ES2_compatibility

    GL_ARB_base_instance

    GL_ARB_blend_func_extended

    GL_ARB_color_buffer_float

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_indirect

    GL_ARB_draw_instanced

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_separate_shader_objects

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_image_load_store

    GL_ARB_shader_objects

    GL_ARB_shader_precision

    GL_ARB_shader_stencil_export

    GL_ARB_shader_subroutine

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_shadow_ambient

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_texture_compression

    GL_ARB_texture_compression_bptc

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_snorm

    GL_ARB_texture_storage

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transform_feedback_instanced

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_64bit

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_envmap_bumpmap

    GL_ATI_fragment_shader

    GL_ATI_meminfo

    GL_ATI_separate_stencil

    GL_ATI_texture_compression_3dc

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_copy_buffer

    GL_EXT_copy_texture

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_histogram

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shader_image_load_store

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_EXT_subtexture

    GL_EXT_texgen_reflection

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_bptc

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_add

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_rectangle

    GL_EXT_texture_sRGB

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_snorm

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_explicit_multisample

    GL_NV_float_buffer

    GL_NV_half_float

    GL_NV_primitive_restart

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    GL_SUN_multi_draw_arrays

    GL_WIN_swap_hint

    WGL_EXT_swap_control

 

GLSL version: 4.20

GLSL max vertex uniforms: 4096 (16384)

GLSL max fragment uniforms: 4096 (16384)

GLSL max varyings: 128 (128)

Preloading builtin materials

Preloading builtin materials done

Setting up dotXSI Model Loader

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\MrDeeds\windows_1920x1080.txt

Loading props file C:\Users\USERNAME\wurm\players\MrDeeds\windows_1920x1080.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\MrDeeds\logs\_Event.2014-10.txt

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\MrDeeds\logs\_Friends.2014-10.txt

Writing to C:\Users\USERNAME\wurm\players\MrDeeds\logs\Alliance.2014-10.txt

Oct 15, 2014 5:24:26 PM class.LIV3uAwA7u run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=76b173ee-017d-45b1-ad5a-b7a1c12ab835, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1347028786]

Writing to C:\Users\USERNAME\wurm\players\MrDeeds\logs\CA_HELP.2014-10.txt

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Resized terrain FBOs to 512

Oct 15, 2014 5:24:26 PM class.LIV3uAwA7u run

INFO: Event successfully posted to Google Analytics

Starting update of login splash image...

Now using reflection FBO (512)

Finished loading new login splash image!

Writing to C:\Users\USERNAME\wurm\players\MrDeeds\logs\Freedom.2014-10.txt

Writing to C:\Users\USERNAME\wurm\players\MrDeeds\logs\GL-Freedom.2014-10.txt

Execution aborted at connection 1, iteration 5001

Run time  2m, local time Wed Oct 15 17:26:56 EST 2014

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.lang.ArrayIndexOutOfBoundsException: 15

at class.C73TmdaBsY.rbFTF9lpTa(SourceFile:117)

at class.C73TmdaBsY.Ma4vZ9hcx8(SourceFile:112)

at class.xo2VVhy5FA.Ma4vZ9hcx8(SourceFile:226)

at class.P0dOrZVioD.Ma4vZ9hcx8(SourceFile:1163)

at class.EW7RcVG3pA.Ma4vZ9hcx8(SourceFile:174)

at class.qGftWALRCA.Ma4vZ9hcx8(SourceFile:938)

at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)

at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

at java.lang.Thread.run(Unknown Source)

 

 

Edited by lawurm

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