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Gonzalez

New Greymead: issues with deed rules inside buildings

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The guard posts that are found on each side of the new greymead deed* make it impossible to loot stuff there, saying it is bad for your karma (same message if it was disallowed on-deed, but it isn't).


 


What are we supposed to do, if we neither have FS or premium, let our collected corpses go to waste or alternatively get killed in the process of keeping creatures out of guard posts? ... find it somehow hard to believe that this would be intended.


 


Would like a reply from staff-side before those corpses under there decay to nothing. ^^'


 


*All sides but east, actually.


Edited by Gonzalez

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as you are not on the writs of the buildings you can not take items from them.


has nothing to do with the deed settings.


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We still need it fixed though, can't go around leaving corpses in every guard post... that problem aside, what if you die in there? can't even access your own corpse then.


 


Change the writs to allow everyone or change the whole building into a tutorial object, for it to look like a building but not have the same rule restriction (i had guess that is possible at least).


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If you aren't on someone's writ, what are you doing in there in the first place?  It's typically considered rude to enter a building you aren't supposed to.. if it's a pvp server then that's a different matter entirely ^.~


 


I do agree, it needs changed so on non-pvp servers you can reclaim your corpse while inside a building you are not add to the writ of.


Edited by Nomadikhan

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If you aren't on someone's writ, what are you doing in there in the first place?  It's typically considered rude to enter a building you aren't supposed to.. if it's a pvp server then that's a different matter entirely ^.~

 

I do agree, it needs changed so on non-pvp servers you can reclaim your corpse while inside a building you are not add to the writ of.

We are talking about a freely visitable starter deed (above center region of Xanadu) where taking corpses on-deed is allowed... why the title of this topic states that it's allowed on-deed but not inside buildings. Which is the whole and only problem here.

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Writ settings over rule Deed settings. There is no way to allow players that are not on the writ to have permissions in a house/building/writ. So while you can enter the house there is no way to set a generic setting like allow pickup on a writ. there is a setting to allow entry and then add as a guest. to add as a guest the person must be on your friends list.

So not a bug. Working as expected within current game mechanics.

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Writ settings over rule Deed settings. There is no way to allow players that are not on the writ to have permissions in a house/building/writ. So while you can enter the house there is no way to set a generic setting like allow pickup on a writ. there is a setting to allow entry and then add as a guest. to add as a guest the person must be on your friends list.

So not a bug. Working as expected within current game mechanics.

Aware of that... could i get the topic moved to: http://forum.wurmonline.com/index.php?/forum/15-suggestions-ideas/ , please? Seems more to the point.

 

Back to topic: let's assume several examples, why it should be changed:

- All examples are based in Greymead and include the 3 guard posts we have as "building", but they very well might be happening in every starter deed with buildings right on the road. And for those only reading this reply: Greymead is a starter deed on Xanadu, they currently get changed one-by-one to represent towns, not some backwater 3x3 area where ppl spawn.

#1 One newbie dies within building, he stops playing right away as he can't pick up his corpse. He could have send a support ticket and waited several hours for response of a GM of course...

#2 Another newbie stops dragging his cart in the middle of a building, loses his cart and is outraged, but builds a new one instead, takes him a whole day of his playtime for nothing.

#3 Now a third newbie lures a wild creature back to Greymead and has it slain by templars, but went to far and it got stuck in a building, not a great loss to him, but still makes him angry, loss of several minutes depending on lure distance.

 

^ Each of these are possible situations if the guard posts aren't changed to allow everyone (since as explained before, there are no other settings, every writ owner knows that).

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#1 One newbie dies within building, he stops playing right away as he can't pick up his corpse. He could have send a support ticket and waited several hours for response of a GM of course...
  • Like 1

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Unless you are talking about troll, fiends, goblins, you can't lure those creatures inside buildings, even more if said buildings are locked.

Guard posts are locked, but doors are only left & right of the way, they have arched walls in the middle to pass through.

Edited by Gonzalez

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