Posted October 2, 2014 I hope collission works on them and i can lower it on someone to stab them. Share this post Link to post Share on other sites
Posted October 2, 2014 Good job wurm is improving faster,good it team congratz. Share this post Link to post Share on other sites
Posted October 2, 2014 Love it!These enhancements are a major part of why we are still logging in.Thank you! You know we are going to want draw bridges now though, once they are figured out. Share this post Link to post Share on other sites
Posted October 2, 2014 Wox, you guys still makin stairs? 1 Share this post Link to post Share on other sites
Posted October 4, 2014 Good job wurm is improving faster,good it team congratz. Share this post Link to post Share on other sites
Posted October 13, 2014 Is there going to be possibility to kill someone, by crushing him under Portcullis? >: D Share this post Link to post Share on other sites
Posted October 14, 2014 Wow! Please make them hard to make and hard to bash I'm guessing they will probably be at least as hard to bash as regular tall stone walls. Share this post Link to post Share on other sites
Posted October 14, 2014 Nice. I'd ask for something, though. Instead of integrating it with the current Tall wall it would be better if you create a new tall wall model that blends better with house walls+ parapet, and use that with the portcullis. this is right on..aestetically always bothered that the tall wall doesn't fit well with house walls..wish a fence wall could mirror house wall..so that you can creat a seamelss flow and now show where there is building..where there is tall wall when making a castle..it otherwise highlights the weak points and seems out of balance. i love the look of the tall wall crenulated..just wish there was an option to have tall wall no crenulation so it matches house wall in stone Share this post Link to post Share on other sites
Posted October 15, 2014 Love it! These enhancements are a major part of why we are still logging in. Thank you! You know we are going to want draw bridges now though, once they are figured out. don't know what you're name means but i think it's one of the coolest in the game n one i'd like to have hehehe..would be nice to have your skills along with it hehehhe..anyway sorry a bit off topic and i spontaneously thought to post it..thought it but didn't post it before..perhaps i should have likewise again not posted hehehe Share this post Link to post Share on other sites
Posted October 15, 2014 One question I have about these things:Will the gate rising animations be cause for the team to decide that these can't be used inside multistory buildings (kind of like how it was decided that tall iron fences can not be used in archways)?I ask because my castle design includes entrance ways inside of multistorey buildings. Just trying to get a feel if these will be doorways that I can use in the future there. Share this post Link to post Share on other sites
Posted October 21, 2014 I would suggest they come out a bit bigger because horse and cart riding would kinda suck through it . Share this post Link to post Share on other sites
Posted October 21, 2014 I hope the bargate won't be lockpickable, only rammable. 2 Share this post Link to post Share on other sites
Posted October 22, 2014 I hope the bargate won't be lockpickable, only rammable. Agreed. Share this post Link to post Share on other sites
Posted October 22, 2014 Nice I have been waiting for these so I can finally finish redoing my front entrance to my deed Share this post Link to post Share on other sites