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Warhaft

Question on Item Ownership Mechanics

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Hails!


 


I am sorry if this is covered somewhere but I simply cannot find any info on how the Item Ownership Mechanics work in Wurm. 


 


Example:  When an item is dropped on the ground (off deed) the game "knows" who is belongs to and will not let someone else pick it up....   I have some questions about the System Mechanics:


 


1. How long can it lay there before someone else can pick it up? (or is there a time limit?)


2. How far away (in tiles) from the item can I go before it becomes open to being picked up by someone else?


3. Does the system apply to mounts or creatures being lead on a rope?


4. I see several Markets that have Parking areas for Horses and/or pets... how can this protect you from a horse or other mount being lead away once you are off checking vendors?


 


Anyway, I wanted to know how the mechanics of the system work so as to understand how to protect my items and mounts when out hunting / gathering / shopping, etc.   


 


Again, sorry if this info is out there somewhere...I just couldn't find it.


 


Any and all responses are appreciated.... Thanks!


 


Peace!


 


Warmark of Deliverance   (formerly Warhaft)


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OK...


 


A more pointed question would be...  


 


If I am out logging and I am using a cart with hitched animals... how many tiles can I be away from the cart to keep someone from simply jumping aboard and driving off with the cart and animals?  


 


I realize that locking the cart will keep others from accessing the cargo but does it stop someone from Commanding the Cart / Driving it off?


 


Not likely I know but I still would just like to know the basic mechanics of the anti-theft system... how many tiles... how much time away... etc.


 


Thanks again for any input!


 


Peace


 


Warmark


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Lock the cart and manage the vehicle. You can chose who can embark as driver or passenger (friends, village or everyone).


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