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Dairuka

Hey I, know I, hope she don't crash.

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This article by Arstechnica might be relevant for this discussion: http://arstechnica.com/security/2014/11/silk-road-other-tor-darknet-sites-may-have-been-decloaked-through-ddos/


 


From the article:


 


"Log files shared by the Doxbin proprietor, who calls himself nachash, suggest that sites may have been “decloaked†using Web requests intentionally crafted to break Tor’s Hidden Services Protocol. It’s also possible that his site was given up by bad PHP code. In a series of e-mails to the tor-dev list entitled “yes, hello, Internet supervillain here," nachash said that his server—a virtual private server running the German hosting service Hetzner—was initially hit by what he believed was a denial of service attack in August."


 


Of course the journalist got it backwards. It's not a "virtual private server running the German hosting provider Hetzner" but the other way round. And of course the DDoS attack is only to capture drug lords and other criminals. The 3-letter agencies tell us so. And of course those agencies never lie. B)


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In order to present data to Hetzner that they will act on we have to follow their procedure by running ping for fifteen minutes both ways. So you have to email us during weekdays European time when you experience as we are in the office and can react.


 


Now, in case it only happens during night time or weekends we have to come up with an alternate plan of course.

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Is it totally impossiable to let the client handle more of the everyday grind, so its not that server good connection depending.


 


To get ride of the option refreshing for simple everyday tasks that got nutting to do with pvp.


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Disconnects are currently going on for the last 10 minutes. I suggest YOU start testing and give your results to Hetzner. Unless of course you are going to start to pay us for trouble shooting problems with your set up.


 


 


EDIT: disconnects seemed to have stopped as of this edit.

Edited by Gumbo

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Listing yesterdays disconnect times.

 

[09:20:29]
[09:21:28]
[09:29:12]

[10:57:27]

[10:59:23]
[12:58:27]

[14:33:19]

[14:57:20]

[14:58:53]
[14:59:24]

[16:49:07]

 

Rolf, it's time for you to start testing problems on your own network set up. Putting the onus on the player base to resolve this issue for you, is a cop out.

 

My take on this... Hetzner is not going to do squat. They aren't going to spend lots of money (upgrading their infrastructure + added maintenance costs) to resolve an issue they are probably well aware of, so they can keep you as a client. It's better for them to let you leave and take on a new customer, a customer whose data doesn't have this problem. They're passing the buck on to you, to prove it's a problem with their infrastructure, meanwhile collecting your money. If you spend the time and effort to prove it's the Hetzner network causing these player disconnects, the recourse will be that they'll offer you a higher priced package to avoid the problem. You can either pay them more money OR move to a new host, OR do nothing and let your customers suffer.

You appear to have decided to "pass the work" on to your customers. This is unacceptable. You should be installing some network tools to diagnose this problem on your own. Instead you have graciously asked us, your paying customers, to install third party software on our machines, to once again prove where the problem lies. Since the info we previously gathered, at your request, was good enough for you to present to Hetzner, then you obviously suspect that is where the problem stems from as well. The ball is in your court Rolf. Don't pass it off to us.

 

I would like to add that I luv playing this game and that I've met lots of wonderful people from all around the world here. These are the things that keep me coming back. Understand tho, a shabby network that brings nothing but frustration can be a powerful wedge.

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You appear to have decided to "pass the work" on to your customers. This is unacceptable. You should be installing some network tools to diagnose this problem on your own. Instead you have graciously asked us, your paying customers, to install third party software on our machines, to once again prove where the problem lies. Since the info we previously gathered, at your request, was good enough for you to present to Hetzner, then you obviously suspect that is where the problem stems from as well. The ball is in your court Rolf. Don't pass it off to us.

The operators of the network nodes including and between you and the problematic node are the only ones that can provide data to diagnose the cause of the data lose. None of these are under Codeclubs control, however one or more is under your control so you are the only one that can provide that part of the diagnoses data.

 

Edit: They can tell when you loose connection and that is about it.

Edited by xzea

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My knowledge of network hosting is extremely limited. How is it not possible for CC to load up this testing software to the same place the game is loaded to, then run tests to what ever IP addy they want. Isn't there some kind of Admin area where this kind of thing is done? Having their own data would be far more valuable than trusting data submitted from others, others who may have their own agenda in mind. Not that I think anyone here would falsify data and submit it, but as a safety precaution, nothing is better than gathering the information on your own.


 


Anyway, seeing how you have taken an interest in the matter. Maybe you would like to volunteer to be part of a "control" group? I'm sure who ever is in charge of fixing this disconnect problem would appreciate good clean data tests as well. How about you load up this 3rd party software and run the test every day at some prescribed time, then submit the data here until this matter is resolved?


 


 


EDIT: I forgot to add that yesterday was my first full day of playing without any disconnects


Edited by Gumbo

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Most traces show packets starting to drop in the Nuremburg location of Init7. This is basicly the last stop before traffic is handed over from Init7 to Hetzner.

But traffic my come through different channels. I've tested two locations and neither used the Init7 network today. Both entered the Hetzner network at peering points in Frankfurt. Which path your data takes depends largely on peering contracts between your ISP and the internet backbone providers.

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I'm suddenly getting alot of lag in Wurm so I did a trace and it looks like soon after it enters Hetzner's network latency jumps considerably.



Tracing route to wild001.game.wurmonline.com [148.251.21.200]
over a maximum of 30 hops:

  1    <1 ms    <1 ms    <1 ms  192.168.1.254
  2     1 ms     2 ms     1 ms  202-7-175-97.tpgi.com.au [202.7.175.97]
  3     1 ms     1 ms     2 ms  per-pow-stg-crt2-port-channel-1.tpgi.com.au [202.7.190.109]
  4    47 ms    47 ms    48 ms  syd-sot-ken-crt2-gi0-2-0-2.tpgi.com.au [203.29.135.93]
  5    48 ms    47 ms    49 ms  xe-1-0-0.gw101.sy1.ap.equinix.com [27.111.240.140]
  6    47 ms    47 ms    47 ms  xe-3-1-0.r00.sydnau02.au.bb.gin.ntt.net [202.68.64.214]
  7   177 ms   177 ms   178 ms  as-0.r22.tokyjp01.jp.bb.gin.ntt.net [129.250.6.109]
  8   174 ms   174 ms   179 ms  ae-8.r24.tokyjp05.jp.bb.gin.ntt.net [129.250.3.155]
  9   350 ms   348 ms   350 ms  ae-5.r20.frnkge04.de.bb.gin.ntt.net [129.250.6.88]
 10   362 ms   349 ms   349 ms  ae-3.r03.frnkge03.de.bb.gin.ntt.net [129.250.6.249]
 11   351 ms   350 ms   350 ms  hetzner-0.r03.frnkge03.de.ce.gin.ntt.net [213.198.72.230]
 12   354 ms   388 ms   350 ms  core4.hetzner.de [213.239.245.2]
 13     *      840 ms   839 ms  core21.hetzner.de [213.239.245.13]
 14   839 ms     *      839 ms  juniper4.rz20.hetzner.de [213.239.245.242]
 15   841 ms   841 ms   841 ms  hos-tr6.ex3k18.rz20.hetzner.de [213.239.239.230]
 16   840 ms   839 ms     *     wild001.game.wurmonline.com [148.251.21.200]
 17   840 ms   840 ms   839 ms  wild001.game.wurmonline.com [148.251.21.200]

Trace complete.

I'll just turn on a VPN for now and it's fine.


Edited by Gavin

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 More mtr results, this time over a whole day. Note the jump in packet loss within Init7's network, and the huge spike at one router in Hetzner's network. I have been recording similar results all week, though the Hetzner loss was usually closer to 10%.



3. ae3.cr1.mel4.on.ii.net 0.0% 87366 203.8 202.5 202.0 466.5 18.2
4. ae2.br1.syd7.on.ii.net 0.0% 87366 212.2 202.8 202.1 449.2 22.9
5. ae0.br1.syd4.on.ii.net 0.1% 87366 69.6 56.1 55.4 281.5 22.2
6. te0-1-1-2.br2.lax1.on.ii.net 0.0% 87366 203.3 202.4 202.0 350.9 3.1
te0-1-1-3.br2.lax1.on.ii.net
7. any2ix.coresite.com 0.0% 87366 233.0 231.4 231.0 384.4 5.5
8. r1nyc1.core.init7.net 0.1% 87365 284.0 271.2 267.4 441.3 8.0
9. r1lon1.core.init7.net 0.3% 87365 339.5 338.9 336.4 486.9 10.3
10. r1nue1.core.init7.net 2.9% 87365 386.3 374.7 353.2 542.7 13.5
11. gw-hetzner.init7.net 3.0% 87365 362.1 360.8 353.9 508.1 10.5
12. core12.hetzner.de 14.4% 87365 354.9 353.3 350.8 497.8 7.2
13. core21.hetzner.de 3.0% 87365 394.7 380.3 363.4 542.0 15.2
14. juniper3.rz20.hetzner.de 3.0% 87365 388.6 377.1 355.9 683.8 14.6
15. hos-tr5.ex3k18.rz20.hetzner.de 3.0% 87365 388.1 375.8 355.8 537.9 12.9
16. jenn001.game.wurmonline.com 2.9% 87365 357.4 356.0 353.7 532.1 12.5


Note that this is a daily average. The actual rates vary from hour to hour with lasting spikes up to 60% packet loss, which is easily enough to cause massive lag and connection drops for anyone playing over such a link.


 


This is pretty damning evidence that Hetzner is an unsuitable host for Wurm, or for that matter anything else that needs reliable connectivity.


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Also getting it, Safetly add Theflash - South Africa to that list.


Edited by Theflash

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Any news about this? Second time this has been going on for an hour now

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Was peacefully playing wurm, deforesting a forest and replanting it, when i started streaming a movie, wurms x1 000 000 000 reconnection cycle started again. GG


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Pretty much been crashing every couple hours. Any insight in the following report?

------------

 

 

Unable to locate server The error was: <jenn001.game.wurmonline.com>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Sat Jan 17 14:21:36 EST 2015
Running client version 3.79

=== System information ===
Executing from C:\Users\USERNAME\AppData\Local\Temp\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.7.0_09 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 23.5-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character Gumbo
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Gumbo\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Gumbo\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1995)
Loaded pack graphics.jar (r2392)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Gumbo\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Gumbo\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Gumbo.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
cloud_shadows = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1024:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 15
font_header = 25
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 100
fps_limit_background = 15
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 1
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 5
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Jan 17, 2015 2:21:46 PM class.CxEAXdsJSe run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=9769eba0-f2be-4a15-aaba-d345d9f17471, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.79, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=69163436]
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Jan 17, 2015 2:21:46 PM class.CxEAXdsJSe run
INFO: Event successfully posted to Google Analytics
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1920:1024:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1247)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon HD 5570
OpenGL version: 4.3.12618 Compatibility Profile Context 13.251.0.0
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMDX_vertex_shader_tessellator
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_AMD_shader_trace
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_tessellator
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 4.30
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
Preloading builtin materials
Preloading builtin materials done
Setting up dotXSI Model Loader
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Increasing image buffer to 16777216
Startup Phase - Setting up..
Initializing font texture for SansSerif (15). Texture Size: 512
Initializing font texture for SansSerif (15, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Gumbo\windows_1920x1024.txt
Loading props file C:\Users\USERNAME\wurm\players\Gumbo\windows_1920x1024.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Event.2015-01.txt
Disabling Nagles
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Friends.2015-01.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\Alliance.2015-01.txt
Decreasing image buffer to 4194304
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Jan 17, 2015 2:22:00 PM class.CxEAXdsJSe run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=9769eba0-f2be-4a15-aaba-d345d9f17471, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.79, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=69163436]
Jan 17, 2015 2:22:00 PM class.V8K8v9DodL FZOk5L6Gfy
WARNING: Can't set attitude of creature 12413579559424 because it doesn't exist
Jan 17, 2015 2:22:00 PM class.CxEAXdsJSe run
INFO: Event successfully posted to Google Analytics
Resized terrain FBOs to 256
Decreasing image buffer to 1048576
Finished loading new login splash image!
Initializing font texture for SansSerif (11). Texture Size: 128
Initializing font texture for SansSerif (12). Texture Size: 128
Increasing image buffer to 4194304
Decreasing image buffer to 1048576
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\GL-Freedom.2015-01.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Avenger.2015-01.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Skills.2015-01.txt
Jan 17, 2015 2:25:19 PM class.CxEAXdsJSe run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=9769eba0-f2be-4a15-aaba-d345d9f17471, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.79, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=51, name=cd01, value=69163436]
Jan 17, 2015 2:25:19 PM class.CxEAXdsJSe run
INFO: Event successfully posted to Google Analytics
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Rasu.2015-01.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\Freedom.2015-01.txt
Initializing font texture for SansSerif (15, bold). Texture Size: 256
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Malokai.2015-01.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Schiann.2015-01.txt
Increasing image buffer to 4194304
Can't add effect to 2108203890377986 because it doesn't exist.
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No mapping found for hair0
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Jan 17, 2015 3:25:04 PM class.V8K8v9DodL FZOk5L6Gfy
WARNING: Cannot play animation for 416570538983938 because it doesn't exist.
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Wolfpack.2015-01.txt
Jan 17, 2015 3:44:09 PM class.V8K8v9DodL FZOk5L6Gfy
WARNING: Cannot play animation for 416570538983938 because it doesn't exist.
Decreasing image buffer to 1048576
WARNING: Fake did not exist for class.mtRIh2JoM@71b38f6a
WARNING: Fake did not exist for class.mtRIh2JoM@28da98e2
WARNING: Fake did not exist for class.mtRIh2JoM@71b38f6a
WARNING: Fake did not exist for class.mtRIh2JoM@28da98e2
No mapping found for hair0
Jan 17, 2015 4:01:33 PM class.V8K8v9DodL FZOk5L6Gfy
WARNING: Cannot play animation for 416570538983938 because it doesn't exist.
Increasing image buffer to 4194304
Jan 17, 2015 4:05:21 PM class.V8K8v9DodL FZOk5L6Gfy
WARNING: Cannot play animation for 108596889125378 because it doesn't exist.
Jan 17, 2015 4:13:15 PM class.V8K8v9DodL FZOk5L6Gfy
WARNING: Cannot play animation for 511721730998530 because it doesn't exist.
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WARNING: update on missing window 4867203052602626
Jan 17, 2015 4:21:03 PM class.V8K8v9DodL FZOk5L6Gfy
WARNING: Cannot play animation for 472967100236034 because it doesn't exist.
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WARNING: update on missing window 4835904669615362
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WARNING: update on missing window 4830998659335426
Initializing font texture for SansSerif (25, bold). Texture Size: 256
WARNING: update on missing window 4846362512327938
WARNING: update on missing window 4789649817994498
WARNING: update on missing window 4865700401251586
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Decreasing image buffer to 1048576
WARNING: update on missing window 3881948879521026
WARNING: update on missing window 3881949835822338
WARNING: update on missing window 4641540571923714
WARNING: update on missing window 3881945121424642
WARNING: update on missing window 1984341110424834
Increasing image buffer to 4194304
Cannot change model name on 4435732164773122 because it doesn't exist.
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Combat.2015-01.txt
Decreasing image buffer to 1048576
Cannot add passenger -1 because it doesn't exist.
WARNING: update on missing window 4867346514576642
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WARNING: update on missing window 4867402533700866
WARNING: update on missing window 4867400503657730
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Broken.2015-01.txt
WARNING: update on missing window 4867400520434946
WARNING: update on missing window 4867402902799618
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Can't remove effect from 783434347709698 because it doesn't exist.
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WARNING: update on missing window 4867426760000770
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Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Chiqa.2015-01.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Lando.2015-01.txt
Increasing image buffer to 4194304
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Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
    at sun.nio.ch.SocketDispatcher.read0(Native Method)
    at sun.nio.ch.SocketDispatcher.read(Unknown Source)
    at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
    at sun.nio.ch.IOUtil.read(Unknown Source)
    at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
    at class.Gmezkmi7Hv.XwhlvVTrl(SourceFile:561)
    at class.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:233)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:328)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466)
    at java.lang.Thread.run(Unknown Source)
Increasing image buffer to 16777216
Startup Phase - Disconnected, trying to reconnect...
Execution aborted at connection 1, iteration 483781
Run time  3h 31m, local time Sat Jan 17 17:53:59 EST 2015
Destroying game window
====== CLIENT CRASH ======
Unable to locate server
java.net.UnknownHostException: jenn001.game.wurmonline.com
    at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
    at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source)
    at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
    at java.net.InetAddress.getAllByName0(Unknown Source)
    at java.net.InetAddress.getAllByName(Unknown Source)
    at java.net.InetAddress.getAllByName(Unknown Source)
    at java.net.InetAddress.getByName(Unknown Source)
    at class.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:290)
    at com.wurmonline.client.BILF1iey6X.yuix3IabUz(SourceFile:739)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:343)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466)
    at java.lang.Thread.run(Unknown Source)

 

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Having the same kind of problems here in Arizona, US. I'm connecting from 2 different sources for my main ISP (wireless towers) and have tried jumping onto a family 3G hotspot. sometimes it helps, sometimes not so suspect the issue isn't here.

Had an odd situation a couple times. I was mining with several alts and everything went great until at a couple spots I found if we all faced the same direction, my frame rate dropped to about 3... turn one char 45 degrees, back to 30fps on non-focus window and 60 on the top window... wierd!

I've seen problems with my highest speed wireless connection (not LAN, wireless ISP). I can lose service at times for moments or hours but when I go in, their system shows I've been connected without an issue for 40 hours or more... still haven't figured that out. I only mention that to show that problems aren't always apparent from one end.

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Allright,

 

our investigations lead us to believe that there are issues with the nets leading to hetzner in that they throttle outbound or inbound traffic. We need you to contact us when this happens the next time at a large scale so we can create some statistics for Hetzner.

 

Please prepare by reading this.

>http://whatismyip.com)

 

We try to work normal office hours in Sweden so we will start by responding to this between 9 am and 16 pm CEST. We should be able to get enough interesting data that way.

We need to be able to ping your computer, so make sure it's possible to ping. You can test from for instance this site https://www.dotcom-tools.com/ping-test.aspx

 

Once you've emailed us, start pinging jenn001.game.wurmonline.com using the instructions above and email the result to the same address.

 

One of the ping servers at https://www.dotcom-tools.com/ping-test.aspx is based in Frankfurt, which may actually mean it's hosted by Hetzner.

 

Thanks!

Working on it right now.  Also pinging the Release server with WinMTR  (Had to ping Release from the IP address, since the hostname's too long for the program.)

 

Early results are saying that there's a ton of lag and packet loss coming from ae-4-90.edge7.Frankfurt1.Level3.net on the way to Hetzner.  Losing over half of the packets through 600+ sent to jenn001.  

 

EDIT: Release's test is showing the same results but for ae-2-70.edge7.Frankfurt1.Level3.net.  I'm letting the tests run for another hour, but they're almost ready to send now.  

 

EDIT 2: Jenn001's test is ready to send off whenever you want me to stop it.  Freedom006's still needs about 125 more passes.

 

EDIT 3: Sent both reports.

 

EDIT 4:  Sent off 11-hour long test reports for Jenn001, Freedom006 and Xanadu.  

Edited by Tathar
  • Like 1

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I am having Disconnects the whole day every time at XX:00 hours, its strange as it never happend to me before untill today


Edited by Elwood2

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no problems here so far. Belgian side doesn't seem to encounter that much of a lag or dc. having 1-2 lag pikes a day is alot for me.


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