Posted September 1, 2014 (edited) So, as all of those with large farms know, regardless of your skills, grass, weeds etc are a huge pain in the rear, as is sowing. Recently I've been working on a 1,000 tile farm and thought "I'm gonna hate sowing this damn thing" and came up with this idea to make farming on a mass scale a bit easier. Plough:Used to turn grass/weeds to dirtYou use a plough by dragging it along the tiles, they can be dragged by either a player, or a mount (horse, bison, cow, bull)The only function of these ploughs, is to turn grass and weeds into dirt, nothing more, nothing less. Seed Drill:Used to plant seeds. These are only used to plant seeds, nothing else. The seed drill holds the seeds you wish to plant in the 'hopper'.They only work on cultivated dirt. So, what do you guys think? Edited September 1, 2014 by Shadz 2 Share this post Link to post Share on other sites
Posted September 1, 2014 satchel works like a seed drill no? 1 Share this post Link to post Share on other sites
Posted September 1, 2014 satchel works like a seed drill no? They make sowing easier yes, but still a very tedious task even with them 1 Share this post Link to post Share on other sites
Posted September 1, 2014 use 3 satchels? i like the plough idea though. 1 Share this post Link to post Share on other sites
Posted September 1, 2014 use 3 satchels?i like the plough idea though.I do normally, with a 94 farming priest using 94ql seeds lol, with thousands of tiles, it's tedious regardless of skills/method Share this post Link to post Share on other sites
Posted September 1, 2014 i sow a 1.3k tile farm myself if you still have to keep clicking with the seed drill its still as pointless. not to mention its like 1-1,5h of sowing not to bad just reducing sowing timer will do Share this post Link to post Share on other sites
Posted September 1, 2014 +1 to seed drills, make it a container, you keep the drill as active item and sow actions take seeds from it. Right now satchels are a work around a poor mechanic but it can be greatly improved. Share this post Link to post Share on other sites
Posted September 1, 2014 (edited) i sow a 1.3k tile farm myself if you still have to keep clicking with the seed drill its still as pointless. not to mention its like 1-1,5h of sowing not to bad just reducing sowing timer will doThe seed drill holds the seeds you wish to plant in the 'hopper'. Thought I stated the obvious, no clicking, just a slow 'vehicle' you drag over the tiles, or it becomes some form of item in your inventory and as you walk over tiles, it sows the seeds Edited September 1, 2014 by Shadz Share this post Link to post Share on other sites
Posted September 2, 2014 (edited) The seed drill holds the seeds you wish to plant in the 'hopper'. Thought I stated the obvious, no clicking, just a slow 'vehicle' you drag over the tiles, or it becomes some form of item in your inventory and as you walk over tiles, it sows the seedsIf its just an item i need to activate without having to keep activating it like the satchels, im all in for it. Edited September 2, 2014 by puin Share this post Link to post Share on other sites
Posted September 2, 2014 +1 for a great use of the plough, which is the focal early invention/tool for farming (unlike the rake that's currently used) Not sure the second idea warrants a new tool or even vehicle (the latter sounds pretty industrial tbh), maybe just some sort of cloth sling/bag that drops/plants a seed each tile you move when equipped would be better. Share this post Link to post Share on other sites
Posted September 2, 2014 and if u get this you want a harvest machine Share this post Link to post Share on other sites
Posted September 2, 2014 and if u get this you want a harvest machine Share this post Link to post Share on other sites
Posted September 2, 2014 Don't see anyone asking for a harvesting machine here maiya ;D +1228447251649595727 to the OP Share this post Link to post Share on other sites
Posted September 2, 2014 Don't see anyone asking for a harvesting machine here maiya ;D+1228447251649595727 to the OPdon't you worry if we get plough and seed drill all of us farmer want a harvest machine too Ps ) I voted yes too (Ds Share this post Link to post Share on other sites
Posted September 3, 2014 Better this one: Or if we really gonna take the modern path i bring to you the Class Lexion 590r: Share this post Link to post Share on other sites
Posted September 3, 2014 I hate large scale farming but these changes would be very useful for us fo priests who cannot remove weeds.... Share this post Link to post Share on other sites
Posted September 3, 2014 +1 I'm not sure why anyone would be against this. It makes the game less tedious and, for those that care about the realism factor, more realistic. Share this post Link to post Share on other sites
Posted September 3, 2014 I hate large scale farming but these changes would be very useful for us fo priests who cannot remove weeds....Tending removes weeds, and digging removes grass.This suggestion is just to make it less tedious Share this post Link to post Share on other sites
Posted September 3, 2014 In tight spaces when one wants to remove only one patch (say in the middle of a flower garden) digging is counterproductive Share this post Link to post Share on other sites
Posted September 3, 2014 Don't really have an opinion on the seed drill, I only have smaller-sized farms and am not sure how it would work. The plough though, sounds like a very useful tool. Share this post Link to post Share on other sites
Posted September 3, 2014 +1 With the update meaning you have to also tend your farms now (Well...for ages now) this removes some of the extra work.Sowing is extremely tedious with the clicking and timers with no/little(not sure, maybe some at low skill) skillgain to be had. Share this post Link to post Share on other sites
Posted September 4, 2014 (edited) Plough would be nice... dunno about a combine or harvester even if horse drawn. That kind of tech is easily Industrial Revolution just for the metallurgy alone. Perhaps rather the Scythe skill plays more of a role in impacting stamina drain and timer length. EDIT: And aye three or more seed-loaded satchels on toolbelt and you will be gunning down entire acres of fields (same thing if you want to throw acorns at someone ) Edited September 4, 2014 by Klaa Share this post Link to post Share on other sites