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Khalija

Merchants

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Just a couple of things I've been thinking about the last few days:


  • Allow deed owners to dismiss other peoples' merchants if they are empty. Any money would go to the merchant owner's bank. You could also add a timer wherein they can't be dismissed until a certain time has passed.
  • Add a permission to writs to where you can allow/disallow people to place merchants in a building. This would greatly benefit public markets that want to add public buildings but don't want to see any merchants plopped down into them. You could even add the possibility of allowing only certain people to place merchants in selected buildings (friends, alliance, guests, etc.)
Edited by Khalija
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Absolutely agree with this. We have our market stalls up and are ready to go full on public. We have enough land that we'd like to make community areas for people to work out of to put items on merchants. A building or for n00bs coming in from the starting area to be able to explore crafting before they head off to find a village or a deed of their own etc.  At this point I'm trying to figure how we can do this because there is always going to be that one person that ignores the sign or the post that says do not place merchant here and does it anyway.  Adding a separate "public merchant" setting to a building writ that would override deed setting would be a dream come true. 


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