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Klaa

Keybinds For War Machines

War Machines  

12 members have voted

  1. 1. Should Catapulting Get Keybinds?



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The current menu status is becoming more and more bothersome, granted the intent is understandable. However, it makes some activities even more of a pain in the wrist... literally.


 


One click-crazy, menu-hopping activity in particular is loading, winching, and firing catapults.


 


Some sort of keybinds would be awesome: Load, Winch, Winch#, and Fire.


 


Current max range of a catapult is fifty tiles, and the minimum number of winches before firing is ten.


 


Adding keybinds shouldn't have a large impact on pvp, since the dmg and accuracy is fairly skill reliant anyways. Not to mention the action timers that already exist. Keybinds will just save some wrists and the tedious-ness.


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Catapults should not become automatic machine guns.


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The action timers already slow down fast menu clickers. Same limit on keybinds.


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-1 i think it should take time as gives the defenders more time to try and repair, and slows down the assault a tiny bit.


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I do fine without it. Even if I do end up with RSIs from it xD

But putting binds on it wouldnt make it faster, it would just save the pain on sub menus and having to find the catapult everytime

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+1   yes it can take the same amount of time without all of the clicking and right clicking and


all the clunckyness. 


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