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CLIENT CRASHING FREQUENTLY? POST YOUR CONSOLE.LOG HERE!

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10 hours ago, Explora said:

The first thing I see is you have a Radeon RX580 graphics card using driver version 21.5.1, there is a newer driver version 21.5.2 available on the amd website that might help.

 

Next I see "WARNING: Invalid pick " errors which as far as I can tell are something to do with OpenGL shaders so in the Settings - Post Process tab try turning off these settings - anti aliasing, Ambient Occlusion and Volumetric fog

 

If none of these work then in Settings - Graphics tab change the renderer from Modern to Legacy and see if that makes a difference.


ty for suggestions . i updated to newer driver in latest console logs . Legacy renderer didnt help earlier. ill continu to try those OpenGl stuff and post process. to be continued...

 

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10 hours ago, Ostentatio said:

Additionally, what settings do you have under the "Compatibility" tab?


ive used all compatibility options. Like disable GLSL or extention, vbo extention instead of core.

It resulted in underneath error:
 

Spoiler

 

Congratulations, you found a bug in the test client: <Unable to link program (program.white): class.lmhjmzpkeW: <no message>>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
[07:31:08] 
[07:31:08] Preparing to enable console logging.
[07:31:08] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Fubarius.log
[07:31:08] Time is Sat Jun 12 07:31:08 CEST 2021
[07:31:08] Running client version 4.2.40
[07:31:08]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[07:31:08]      client build time 2021-06-03 02:51
[07:31:08] 
[07:31:08] === System information ===
[07:31:08] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\
[07:31:08] Operating system: Windows 10 (arch: amd64, version: 10.0)
[07:31:08] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[07:31:08] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[07:31:08] Available CPUs: 12
[07:31:08] 
[07:31:08] 
[07:31:08] === Wurm options ===
[07:31:08] animation_playback_self = 0
[07:31:08] ao_level = 1
[07:31:08] auto_mipmaps_enabled = 1
[07:31:08] auto_run_source = 0
[07:31:08] cavedetail = 2
[07:31:08] censor_chat = true
[07:31:08] collada_animations = 3
[07:31:08] colorItemsDamage = true
[07:31:08] color_black = 0.0,0.0,0.0,1.0
[07:31:08] color_cyan = 0.0,1.0,1.0,1.0
[07:31:08] color_enchant_desc = 0.5,0.5,1.0,1.0
[07:31:08] color_enchant_name = 0.0,0.5,0.5,1.0
[07:31:08] color_enchant_power = 0.0,1.0,1.0,1.0
[07:31:08] color_error = 1.0,0.3,0.3,1.0
[07:31:08] color_fuchsia = 1.0,0.0,1.0,1.0
[07:31:08] color_green = 0.4,0.72,0.47,1.0
[07:31:08] color_grey = 0.5,0.75,1.0,1.0
[07:31:08] color_lime = 0.5,1.0,0.5,1.0
[07:31:08] color_maroon = 0.5,0.0,0.0,1.0
[07:31:08] color_navy_blue = 0.23,0.39,1.0,1.0
[07:31:08] color_orange = 1.0,0.58,0.04,1.0
[07:31:08] color_outline_ally = 0.5,1.0,0.5,1.0
[07:31:08] color_outline_friend = 0.5,0.75,1.0,1.0
[07:31:08] color_outline_hostile = 1.0,0.0,0.0,1.0
[07:31:08] color_outline_neutral = 0.5,0.5,1.0,1.0
[07:31:08] color_purple = 0.5,0.0,0.5,1.0
[07:31:08] color_red = 1.0,0.0,0.0,1.0
[07:31:08] color_royal_blue = 0.5,0.5,1.0,1.0
[07:31:08] color_salve_acid = 1.0,1.0,0.0,1.0
[07:31:08] color_salve_fire = 1.0,0.0,0.0,1.0
[07:31:08] color_salve_frost = 0.0,0.0,1.0,1.0
[07:31:08] color_silver = 0.75,0.75,0.75,1.0
[07:31:08] color_system = 0.5,1.0,0.5,1.0
[07:31:08] color_teal = 0.0,0.5,0.5,1.0
[07:31:08] color_white = 1.0,1.0,1.0,1.0
[07:31:08] color_yellow = 1.0,1.0,0.0,1.0
[07:31:08] combat_world_text = true
[07:31:08] compressed_textures = false
[07:31:08] compressed_textures_S3TC = true
[07:31:08] contribution_culling = 200
[07:31:08] custim_timer_source = 1
[07:31:08] customTimer1 = -1|-1
[07:31:08] customTimer2 = -1|-1
[07:31:08] customTimer3 = -1|-1
[07:31:08] customTimer4 = -1|-1
[07:31:08] customTimer5 = -1|-1
[07:31:08] debug_mode = true
[07:31:08] defaultActions_source = 0
[07:31:08] depth_clamp_enabled = 2
[07:31:08] disable_select_all_shortcut = false
[07:31:08] display_settings = false:true:0:1920:1080:32:-1:false:false
[07:31:08] enable_contribution_culling = false
[07:31:08] enable_debugs = false
[07:31:08] enable_lod = true
[07:31:08] enable_seasonal_mappings = true
[07:31:08] enable_shift_drag = false
[07:31:08] enable_volumetric_fog = true
[07:31:08] enable_vsync = false
[07:31:08] enable_world_drag = true
[07:31:08] event_log_rotation = 2
[07:31:08] exec_source = 0
[07:31:08] fast_yield = false
[07:31:08] fbo_enabled = 2
[07:31:08] fog_coord_src = 0
[07:31:08] font_antialias = 2
[07:31:08] font_bold = 11
[07:31:08] font_default = 11
[07:31:08] font_header = 24
[07:31:08] font_italian = 11
[07:31:08] font_monospaced = 11
[07:31:08] font_static = 11
[07:31:08] fov_horizontal = 80
[07:31:08] fps_limit = 120
[07:31:08] fps_limit_background = 30
[07:31:08] fps_limit_enabled = false
[07:31:08] free_look_mode_disable_on_close_component = false
[07:31:08] free_look_mode_disable_on_combat = false
[07:31:08] free_look_mode_disable_on_open_component = false
[07:31:08] free_look_mode_sensitivity = 10
[07:31:08] game_client_thread_priority = 2
[07:31:08] glsl_debug_loading = false
[07:31:08] glsl_enabled = 1
[07:31:08] gpu_skinning = true
[07:31:08] gui_opacity = 3
[07:31:08] gui_skin = 1
[07:31:08] hard_mode = false
[07:31:08] has_read_eula = true
[07:31:08] head_bob = false
[07:31:08] hide_cursor_with_ui = false
[07:31:08] hide_inactive_friends = false
[07:31:08] hide_menu_examine = false
[07:31:08] hide_menu_no_target = false
[07:31:08] hide_menu_spam_mode = true
[07:31:08] hide_menu_stop = false
[07:31:08] hide_onscreen_fail_messages = false
[07:31:08] hide_onscreen_hostile_messages = false
[07:31:08] hide_onscreen_info_messages = false
[07:31:08] hide_personal_goal = false
[07:31:08] high_res_binoculars = true
[07:31:08] hint_texture_scaling = 2
[07:31:08] impColumn = true
[07:31:08] inverse_mouse = false
[07:31:08] irc_log_rotation = 2
[07:31:08] irc_notif = 0
[07:31:08] item_creature_render_distance = 3
[07:31:08] key_bindings_source = 0
[07:31:08] keyboard_layout = 0
[07:31:08] limit_dynamic_lights = true
[07:31:08] loadInventoryStartup = true
[07:31:08] local_list_in_event = false
[07:31:08] lod = 1
[07:31:08] log_extra_errors = false
[07:31:08] log_gl_errors = false
[07:31:08] mark_text_read = true
[07:31:08] material_as_suffix = true
[07:31:08] max_dynamic_lights = 8
[07:31:08] max_shader_lights = 8
[07:31:08] max_texture_size = 2
[07:31:08] mega_texture_size = 6
[07:31:08] model_loader_thread_priority = 2
[07:31:08] model_loading_threads = 3
[07:31:08] mount_control_mode = 0
[07:31:08] mount_rotation = false
[07:31:08] mouse_camera_sensitivity = 10.0
[07:31:08] mouse_smoothing = 0.0
[07:31:08] multicolor_usage = 1
[07:31:08] multidraw_enabled = 1
[07:31:08] no_brightness = false
[07:31:08] no_terrain_render = false
[07:31:08] no_world_render = false
[07:31:08] non_power_of_two = 1
[07:31:08] normal_maps = true
[07:31:08] occlusion_queries_enabled = 2
[07:31:08] offscreen_texture_size = 2
[07:31:08] other_log_rotation = 2
[07:31:08] outline_picking = true
[07:31:08] player_texture_size = 2
[07:31:08] quick_keybinds = true
[07:31:08] reflection_texture_size = 2
[07:31:08] reflections = 2
[07:31:08] remember_password = true
[07:31:08] render_bloom = false
[07:31:08] render_distant_terrain = true
[07:31:08] render_fxaa = true
[07:31:08] render_sun_glare = false
[07:31:08] render_vignette = false
[07:31:08] renderer_type = 1
[07:31:08] resident_models = false
[07:31:08] save_skills_on_quit = false
[07:31:08] screen_brightness = 0.0
[07:31:08] screen_shake = true
[07:31:08] screenshot_file_format = 1
[07:31:08] season_override = 0
[07:31:08] send_extra_tile_data = false
[07:31:08] setting_timestamps = true
[07:31:08] settings_version = 14
[07:31:08] shadow_level = 0
[07:31:08] shadow_mapsize = 1
[07:31:08] shift_drag_default = 10
[07:31:08] showKChat = true
[07:31:08] show_body_in_inventory = false
[07:31:08] show_creature_overlay = true
[07:31:08] show_detailed_hover = true
[07:31:08] show_examine_world_text = true
[07:31:08] show_hit_direction_indicator = true
[07:31:08] show_local_world_text = true
[07:31:08] show_old_menu = false
[07:31:08] show_old_quickbar = false
[07:31:08] show_tab_blinking = true
[07:31:08] silent_friends_update = false
[07:31:08] skillgain_minimum = 2
[07:31:08] skillgain_no_alignment = true
[07:31:08] skillgain_no_favor = true
[07:31:08] skydetail = 1
[07:31:08] sound_al_gain = 3
[07:31:08] sound_buzzlevel = 2
[07:31:08] sound_cache_enabled = true
[07:31:08] sound_doppler_enabled = false
[07:31:08] sound_engine = 2
[07:31:08] sound_footstepslevel = 10
[07:31:08] sound_music_level = 0
[07:31:08] sound_play_PMAlert = false
[07:31:08] sound_play_UIsounds = true
[07:31:08] sound_play_ambients = true
[07:31:08] sound_play_buzz = true
[07:31:08] sound_play_combat = true
[07:31:08] sound_play_door = true
[07:31:08] sound_play_emotes = true
[07:31:08] sound_play_footsteps = true
[07:31:08] sound_play_music = false
[07:31:08] sound_play_weather = true
[07:31:08] sound_play_work = true
[07:31:08] structure_render_distance = 3
[07:31:08] submit_client_data = 1
[07:31:08] supersampling = 0
[07:31:08] swap_mouse_buttons = false
[07:31:08] terrain_res = 2
[07:31:08] test_attach_equipment = false
[07:31:08] test_mode = 0
[07:31:08] thirdPerson = false
[07:31:08] tile_transitions = true
[07:31:08] tiledecorations = 2
[07:31:08] togglePushToTalk = true
[07:31:08] treelist_outline = true
[07:31:08] trees = 3
[07:31:08] ui_font_scale = 100
[07:31:08] ui_scale = 110
[07:31:08] update_optional = true
[07:31:08] use_alpha_particles = true
[07:31:08] use_anisotropic_filtering = 4
[07:31:08] use_antialiasing = 1
[07:31:08] use_default_action = true
[07:31:08] use_fast_clock_work_around = true
[07:31:08] use_nano_timer = false
[07:31:08] use_non_alpha_particles = true
[07:31:08] use_phobia_models = false
[07:31:08] use_tree_models = true
[07:31:08] use_weather_particles = true
[07:31:08] vbo_enabled = 1
[07:31:08] vg_ui_theme = 1
[07:31:08] viewport_bob = true
[07:31:08] water_detail = 2
[07:31:08] 
[07:31:08] Setting up WurmModel Model Loader
[07:31:08] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[07:31:08] Translating legacy key NUMPAD7 to KP_7
[07:31:08] Translating legacy key NUMPAD9 to KP_9
[07:31:08] Translating legacy key SUBTRACT to KP_SUBTRACT
[07:31:08] Translating legacy key EQUALS to EQUAL
[07:31:08] Translating legacy key ADD to KP_ADD
[07:31:08] Translating legacy key NUMPAD8 to KP_8
[07:31:08] Translating legacy key NUMPAD5 to KP_5
[07:31:08] Translating legacy key MULTIPLY to KP_MULTIPLY
[07:31:08] Translating legacy key NUMPAD1 to KP_1
[07:31:08] Translating legacy key NUMPAD3 to KP_3
[07:31:08] Translating legacy key NUMPAD2 to KP_2
[07:31:08] Translating legacy key DECIMAL to KP_DECIMAL
[07:31:08] Translating legacy key DIVIDE to KP_DIVIDE
[07:31:08] Translating legacy key NUMPAD6 to KP_6
[07:31:08] Translating legacy key NUMPAD4 to KP_4
[07:31:10] Word filter loaded: 23
[07:31:10] Starting global frame job manager with 12 worker threads
[07:31:10] Starting global lazy job manager with 6 worker threads
[07:31:10] Setting up OpenAL Sound Engine
[07:31:10] OpenAL version: 1.1 ALSOFT 1.19.1
[07:31:10] OpenAL renderer: OpenAL Soft
[07:31:10] OpenAL vendor: OpenAL Community
[07:31:10] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[07:31:10] Generating: 128 source channels.
[07:31:10] 
[07:31:10] === OpenGL information ===
[07:31:10] LWJGL version: 3.2.3 1.2.0
[07:31:10] OpenGL vendor: ATI Technologies Inc.
[07:31:10] OpenGL renderer: Radeon RX 580 Series
[07:31:10] OpenGL version: 4.6.14831 Compatibility Profile Context 21.5.2 27.20.21003.8013
[07:31:10] OpenGL extensions:
[07:31:10]     GL_AMDX_debug_output
[07:31:10]     GL_AMD_blend_minmax_factor
[07:31:10]     GL_AMD_conservative_depth
[07:31:10]     GL_AMD_debug_output
[07:31:10]     GL_AMD_depth_clamp_separate
[07:31:10]     GL_AMD_draw_buffers_blend
[07:31:10]     GL_AMD_framebuffer_sample_positions
[07:31:10]     GL_AMD_gcn_shader
[07:31:10]     GL_AMD_gpu_shader_half_float
[07:31:10]     GL_AMD_gpu_shader_int16
[07:31:10]     GL_AMD_gpu_shader_int64
[07:31:10]     GL_AMD_interleaved_elements
[07:31:10]     GL_AMD_multi_draw_indirect
[07:31:10]     GL_AMD_name_gen_delete
[07:31:10]     GL_AMD_occlusion_query_event
[07:31:10]     GL_AMD_performance_monitor
[07:31:10]     GL_AMD_pinned_memory
[07:31:10]     GL_AMD_query_buffer_object
[07:31:10]     GL_AMD_sample_positions
[07:31:10]     GL_AMD_seamless_cubemap_per_texture
[07:31:10]     GL_AMD_shader_atomic_counter_ops
[07:31:10]     GL_AMD_shader_stencil_export
[07:31:10]     GL_AMD_shader_stencil_value_export
[07:31:10]     GL_AMD_shader_trace
[07:31:10]     GL_AMD_shader_trinary_minmax
[07:31:10]     GL_AMD_sparse_texture
[07:31:10]     GL_AMD_sparse_texture_pool
[07:31:10]     GL_AMD_stencil_operation_extended
[07:31:10]     GL_AMD_texture_cube_map_array
[07:31:10]     GL_AMD_texture_texture4
[07:31:10]     GL_AMD_transform_feedback3_lines_triangles
[07:31:10]     GL_AMD_transform_feedback4
[07:31:10]     GL_AMD_vertex_shader_layer
[07:31:10]     GL_AMD_vertex_shader_viewport_index
[07:31:10]     GL_ARB_ES2_compatibility
[07:31:10]     GL_ARB_ES3_1_compatibility
[07:31:10]     GL_ARB_ES3_compatibility
[07:31:10]     GL_ARB_arrays_of_arrays
[07:31:10]     GL_ARB_base_instance
[07:31:10]     GL_ARB_bindless_texture
[07:31:10]     GL_ARB_blend_func_extended
[07:31:10]     GL_ARB_buffer_storage
[07:31:10]     GL_ARB_clear_buffer_object
[07:31:10]     GL_ARB_clear_texture
[07:31:10]     GL_ARB_clip_control
[07:31:10]     GL_ARB_color_buffer_float
[07:31:10]     GL_ARB_compatibility
[07:31:10]     GL_ARB_compressed_texture_pixel_storage
[07:31:10]     GL_ARB_compute_shader
[07:31:10]     GL_ARB_conditional_render_inverted
[07:31:10]     GL_ARB_conservative_depth
[07:31:10]     GL_ARB_copy_buffer
[07:31:10]     GL_ARB_copy_image
[07:31:10]     GL_ARB_cull_distance
[07:31:10]     GL_ARB_debug_output
[07:31:10]     GL_ARB_depth_buffer_float
[07:31:10]     GL_ARB_depth_clamp
[07:31:10]     GL_ARB_depth_texture
[07:31:10]     GL_ARB_derivative_control
[07:31:10]     GL_ARB_direct_state_access
[07:31:10]     GL_ARB_draw_buffers
[07:31:10]     GL_ARB_draw_buffers_blend
[07:31:10]     GL_ARB_draw_elements_base_vertex
[07:31:10]     GL_ARB_draw_indirect
[07:31:10]     GL_ARB_draw_instanced
[07:31:10]     GL_ARB_enhanced_layouts
[07:31:10]     GL_ARB_explicit_attrib_location
[07:31:10]     GL_ARB_explicit_uniform_location
[07:31:10]     GL_ARB_fragment_coord_conventions
[07:31:10]     GL_ARB_fragment_layer_viewport
[07:31:10]     GL_ARB_fragment_program
[07:31:10]     GL_ARB_fragment_program_shadow
[07:31:10]     GL_ARB_fragment_shader
[07:31:10]     GL_ARB_framebuffer_no_attachments
[07:31:10]     GL_ARB_framebuffer_object
[07:31:10]     GL_ARB_framebuffer_sRGB
[07:31:10]     GL_ARB_geometry_shader4
[07:31:10]     GL_ARB_get_program_binary
[07:31:10]     GL_ARB_get_texture_sub_image
[07:31:10]     GL_ARB_gl_spirv
[07:31:10]     GL_ARB_gpu_shader5
[07:31:10]     GL_ARB_gpu_shader_fp64
[07:31:10]     GL_ARB_half_float_pixel
[07:31:10]     GL_ARB_half_float_vertex
[07:31:10]     GL_ARB_imaging
[07:31:10]     GL_ARB_indirect_parameters
[07:31:10]     GL_ARB_instanced_arrays
[07:31:10]     GL_ARB_internalformat_query
[07:31:10]     GL_ARB_internalformat_query2
[07:31:10]     GL_ARB_invalidate_subdata
[07:31:10]     GL_ARB_map_buffer_alignment
[07:31:10]     GL_ARB_map_buffer_range
[07:31:10]     GL_ARB_multi_bind
[07:31:10]     GL_ARB_multi_draw_indirect
[07:31:10]     GL_ARB_multisample
[07:31:10]     GL_ARB_multitexture
[07:31:10]     GL_ARB_occlusion_query
[07:31:10]     GL_ARB_occlusion_query2
[07:31:10]     GL_ARB_parallel_shader_compile
[07:31:10]     GL_ARB_pipeline_statistics_query
[07:31:10]     GL_ARB_pixel_buffer_object
[07:31:10]     GL_ARB_point_parameters
[07:31:10]     GL_ARB_point_sprite
[07:31:10]     GL_ARB_polygon_offset_clamp
[07:31:10]     GL_ARB_program_interface_query
[07:31:10]     GL_ARB_provoking_vertex
[07:31:10]     GL_ARB_query_buffer_object
[07:31:10]     GL_ARB_robust_buffer_access_behavior
[07:31:10]     GL_ARB_sample_shading
[07:31:10]     GL_ARB_sampler_objects
[07:31:10]     GL_ARB_seamless_cube_map
[07:31:10]     GL_ARB_seamless_cubemap_per_texture
[07:31:10]     GL_ARB_separate_shader_objects
[07:31:10]     GL_ARB_shader_atomic_counter_ops
[07:31:10]     GL_ARB_shader_atomic_counters
[07:31:10]     GL_ARB_shader_ballot
[07:31:10]     GL_ARB_shader_bit_encoding
[07:31:10]     GL_ARB_shader_draw_parameters
[07:31:10]     GL_ARB_shader_group_vote
[07:31:10]     GL_ARB_shader_image_load_store
[07:31:10]     GL_ARB_shader_image_size
[07:31:10]     GL_ARB_shader_objects
[07:31:10]     GL_ARB_shader_precision
[07:31:10]     GL_ARB_shader_stencil_export
[07:31:10]     GL_ARB_shader_storage_buffer_object
[07:31:10]     GL_ARB_shader_subroutine
[07:31:10]     GL_ARB_shader_texture_image_samples
[07:31:10]     GL_ARB_shader_texture_lod
[07:31:10]     GL_ARB_shader_viewport_layer_array
[07:31:10]     GL_ARB_shading_language_100
[07:31:10]     GL_ARB_shading_language_420pack
[07:31:10]     GL_ARB_shading_language_include
[07:31:10]     GL_ARB_shading_language_packing
[07:31:10]     GL_ARB_shadow
[07:31:10]     GL_ARB_shadow_ambient
[07:31:10]     GL_ARB_sparse_buffer
[07:31:10]     GL_ARB_sparse_texture
[07:31:10]     GL_ARB_spirv_extensions
[07:31:10]     GL_ARB_stencil_texturing
[07:31:10]     GL_ARB_sync
[07:31:10]     GL_ARB_tessellation_shader
[07:31:10]     GL_ARB_texture_barrier
[07:31:10]     GL_ARB_texture_border_clamp
[07:31:10]     GL_ARB_texture_buffer_object
[07:31:10]     GL_ARB_texture_buffer_object_rgb32
[07:31:10]     GL_ARB_texture_buffer_range
[07:31:10]     GL_ARB_texture_compression
[07:31:10]     GL_ARB_texture_compression_bptc
[07:31:10]     GL_ARB_texture_compression_rgtc
[07:31:10]     GL_ARB_texture_cube_map
[07:31:10]     GL_ARB_texture_cube_map_array
[07:31:10]     GL_ARB_texture_env_add
[07:31:10]     GL_ARB_texture_env_combine
[07:31:10]     GL_ARB_texture_env_crossbar
[07:31:10]     GL_ARB_texture_env_dot3
[07:31:10]     GL_ARB_texture_float
[07:31:10]     GL_ARB_texture_gather
[07:31:10]     GL_ARB_texture_mirror_clamp_to_edge
[07:31:10]     GL_ARB_texture_mirrored_repeat
[07:31:10]     GL_ARB_texture_multisample
[07:31:10]     GL_ARB_texture_non_power_of_two
[07:31:10]     GL_ARB_texture_query_levels
[07:31:10]     GL_ARB_texture_query_lod
[07:31:10]     GL_ARB_texture_rectangle
[07:31:10]     GL_ARB_texture_rg
[07:31:10]     GL_ARB_texture_rgb10_a2ui
[07:31:10]     GL_ARB_texture_snorm
[07:31:10]     GL_ARB_texture_stencil8
[07:31:10]     GL_ARB_texture_storage
[07:31:10]     GL_ARB_texture_storage_multisample
[07:31:10]     GL_ARB_texture_swizzle
[07:31:10]     GL_ARB_texture_view
[07:31:10]     GL_ARB_timer_query
[07:31:10]     GL_ARB_transform_feedback2
[07:31:10]     GL_ARB_transform_feedback3
[07:31:10]     GL_ARB_transform_feedback_instanced
[07:31:10]     GL_ARB_transform_feedback_overflow_query
[07:31:10]     GL_ARB_transpose_matrix
[07:31:10]     GL_ARB_uniform_buffer_object
[07:31:10]     GL_ARB_vertex_array_bgra
[07:31:10]     GL_ARB_vertex_array_object
[07:31:10]     GL_ARB_vertex_attrib_64bit
[07:31:10]     GL_ARB_vertex_attrib_binding
[07:31:10]     GL_ARB_vertex_buffer_object
[07:31:10]     GL_ARB_vertex_program
[07:31:10]     GL_ARB_vertex_shader
[07:31:10]     GL_ARB_vertex_type_10f_11f_11f_rev
[07:31:10]     GL_ARB_vertex_type_2_10_10_10_rev
[07:31:10]     GL_ARB_viewport_array
[07:31:10]     GL_ARB_window_pos
[07:31:10]     GL_ATI_draw_buffers
[07:31:10]     GL_ATI_envmap_bumpmap
[07:31:10]     GL_ATI_fragment_shader
[07:31:10]     GL_ATI_separate_stencil
[07:31:10]     GL_ATI_texture_compression_3dc
[07:31:10]     GL_ATI_texture_env_combine3
[07:31:10]     GL_ATI_texture_float
[07:31:10]     GL_ATI_texture_mirror_once
[07:31:10]     GL_EXT_abgr
[07:31:10]     GL_EXT_bgra
[07:31:10]     GL_EXT_bindable_uniform
[07:31:10]     GL_EXT_blend_color
[07:31:10]     GL_EXT_blend_equation_separate
[07:31:10]     GL_EXT_blend_func_separate
[07:31:10]     GL_EXT_blend_minmax
[07:31:10]     GL_EXT_blend_subtract
[07:31:10]     GL_EXT_compiled_vertex_array
[07:31:10]     GL_EXT_copy_buffer
[07:31:10]     GL_EXT_copy_texture
[07:31:10]     GL_EXT_depth_bounds_test
[07:31:10]     GL_EXT_direct_state_access
[07:31:10]     GL_EXT_draw_buffers2
[07:31:10]     GL_EXT_draw_instanced
[07:31:10]     GL_EXT_draw_range_elements
[07:31:10]     GL_EXT_fog_coord
[07:31:10]     GL_EXT_framebuffer_blit
[07:31:10]     GL_EXT_framebuffer_multisample
[07:31:10]     GL_EXT_framebuffer_object
[07:31:10]     GL_EXT_framebuffer_sRGB
[07:31:10]     GL_EXT_geometry_shader4
[07:31:10]     GL_EXT_gpu_program_parameters
[07:31:10]     GL_EXT_gpu_shader4
[07:31:10]     GL_EXT_histogram
[07:31:10]     GL_EXT_memory_object
[07:31:10]     GL_EXT_memory_object_win32
[07:31:10]     GL_EXT_multi_draw_arrays
[07:31:10]     GL_EXT_packed_depth_stencil
[07:31:10]     GL_EXT_packed_float
[07:31:10]     GL_EXT_packed_pixels
[07:31:10]     GL_EXT_pixel_buffer_object
[07:31:10]     GL_EXT_point_parameters
[07:31:10]     GL_EXT_polygon_offset_clamp
[07:31:10]     GL_EXT_provoking_vertex
[07:31:10]     GL_EXT_rescale_normal
[07:31:10]     GL_EXT_secondary_color
[07:31:10]     GL_EXT_semaphore
[07:31:10]     GL_EXT_semaphore_win32
[07:31:10]     GL_EXT_separate_specular_color
[07:31:10]     GL_EXT_shader_image_load_store
[07:31:10]     GL_EXT_shader_integer_mix
[07:31:10]     GL_EXT_shadow_funcs
[07:31:10]     GL_EXT_stencil_wrap
[07:31:10]     GL_EXT_subtexture
[07:31:10]     GL_EXT_texgen_reflection
[07:31:10]     GL_EXT_texture3D
[07:31:10]     GL_EXT_texture_array
[07:31:10]     GL_EXT_texture_buffer_object
[07:31:10]     GL_EXT_texture_compression_bptc
[07:31:10]     GL_EXT_texture_compression_latc
[07:31:10]     GL_EXT_texture_compression_rgtc
[07:31:10]     GL_EXT_texture_compression_s3tc
[07:31:10]     GL_EXT_texture_cube_map
[07:31:10]     GL_EXT_texture_edge_clamp
[07:31:10]     GL_EXT_texture_env_add
[07:31:10]     GL_EXT_texture_env_combine
[07:31:10]     GL_EXT_texture_env_dot3
[07:31:10]     GL_EXT_texture_filter_anisotropic
[07:31:10]     GL_EXT_texture_integer
[07:31:10]     GL_EXT_texture_lod
[07:31:10]     GL_EXT_texture_lod_bias
[07:31:10]     GL_EXT_texture_mirror_clamp
[07:31:10]     GL_EXT_texture_object
[07:31:10]     GL_EXT_texture_rectangle
[07:31:10]     GL_EXT_texture_sRGB
[07:31:10]     GL_EXT_texture_sRGB_R8
[07:31:10]     GL_EXT_texture_sRGB_RG8
[07:31:10]     GL_EXT_texture_sRGB_decode
[07:31:10]     GL_EXT_texture_shared_exponent
[07:31:10]     GL_EXT_texture_snorm
[07:31:10]     GL_EXT_texture_storage
[07:31:10]     GL_EXT_texture_swizzle
[07:31:10]     GL_EXT_timer_query
[07:31:10]     GL_EXT_transform_feedback
[07:31:10]     GL_EXT_vertex_array
[07:31:10]     GL_EXT_vertex_array_bgra
[07:31:10]     GL_EXT_vertex_attrib_64bit
[07:31:10]     GL_IBM_texture_mirrored_repeat
[07:31:10]     GL_KHR_context_flush_control
[07:31:10]     GL_KHR_debug
[07:31:10]     GL_KHR_no_error
[07:31:10]     GL_KHR_parallel_shader_compile
[07:31:10]     GL_KHR_robust_buffer_access_behavior
[07:31:10]     GL_KHR_robustness
[07:31:10]     GL_KTX_buffer_region
[07:31:10]     GL_NV_alpha_to_coverage_dither_control
[07:31:10]     GL_NV_blend_square
[07:31:10]     GL_NV_conditional_render
[07:31:10]     GL_NV_copy_depth_to_color
[07:31:10]     GL_NV_copy_image
[07:31:10]     GL_NV_depth_buffer_float
[07:31:10]     GL_NV_explicit_multisample
[07:31:10]     GL_NV_float_buffer
[07:31:10]     GL_NV_half_float
[07:31:10]     GL_NV_primitive_restart
[07:31:10]     GL_NV_shader_atomic_int64
[07:31:10]     GL_NV_texgen_reflection
[07:31:10]     GL_NV_texture_barrier
[07:31:10]     GL_OES_EGL_image
[07:31:10]     GL_SGIS_generate_mipmap
[07:31:10]     GL_SGIS_texture_edge_clamp
[07:31:10]     GL_SGIS_texture_lod
[07:31:10]     GL_SUN_multi_draw_arrays
[07:31:10]     GL_WIN_swap_hint
[07:31:10]     WGL_EXT_swap_control
[07:31:10] OpenGL pixel format: 8:8:8:8
[07:31:10] OpenGL depth format: 24:8
[07:31:10] 
[07:31:10] GLSL version: 4.60
[07:31:10] GLSL max vertex uniforms: 4096 (16384)
[07:31:10] GLSL max fragment uniforms: 4096 (16384)
[07:31:10] GLSL max varyings: 128 (128)
[07:31:10] GLSL max lights: 8 (8)
[07:31:10] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[07:31:10] 
[07:31:10] Vertex/index buffer memory limit: 0MiB
[07:31:10] Starting workaround for fast running clocks
[07:31:10] Using LWJGL timer.
[07:31:11] Startup Phase - Initializing..
[07:31:11] Preloading builtin materials
[07:31:11] Failed linking program: program.white
[07:31:11] Execution aborted at connection 0, iteration 0
[07:31:11] Run time 0s, local time Sat Jun 12 07:31:11 CEST 2021
[07:31:11] Destroying game window
[07:31:11] ====== FAILED ASSERT ======
[07:31:11] com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.white): class.lmhjmzpkeW: <no message>
[07:31:11]     at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63)
[07:31:11]     at class.unzQRv0H3F.FZOk5L6Gfy(SourceFile:241)
[07:31:11]     at class.unzQRv0H3F.FZOk5L6Gfy(SourceFile:159)
[07:31:11]     at class.Fv3DD1EbE.iHOS3zg1KL(SourceFile:158)
[07:31:11]     at class.Fv3DD1EbE.FZOk5L6Gfy(SourceFile:86)
[07:31:11]     at class.Fv3DD1EbE.XwhlvVTrl(SourceFile:1068)
[07:31:11]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36284)
[07:31:11]     at java.lang.Thread.run(Unknown Source)

 

 

Edited by coachfubar

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10 hours ago, Ostentatio said:

Additionally, what settings do you have under the "Compatibility" tab?

 

Up to date drivers AMD RX580 . version 21.5.2

Java installed yesterday.

compatibility tab was: glsl disabled, vso extention, fbo disabled
post proces: anti aliasing off, ambient occlusion off, volumtric fog off. 

Startup crashed during loadingscreen.

This was console log: 

 

Spoiler


[07:47:23] 
[07:47:23] Preparing to enable console logging.
[07:47:23] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Fubarius.log
[07:47:23] Time is Sat Jun 12 07:47:23 CEST 2021
[07:47:23] Running client version 4.2.40
[07:47:23]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[07:47:23]      client build time 2021-06-03 02:51
[07:47:23] 
[07:47:23] === System information ===
[07:47:23] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\
[07:47:23] Operating system: Windows 10 (arch: amd64, version: 10.0)
[07:47:23] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[07:47:23] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[07:47:23] Available CPUs: 12
[07:47:23] 
[07:47:23] 
[07:47:23] === Wurm options ===
[07:47:23] animation_playback_self = 0
[07:47:23] ao_level = 0
[07:47:23] auto_mipmaps_enabled = 1
[07:47:23] auto_run_source = 0
[07:47:23] cavedetail = 2
[07:47:23] censor_chat = true
[07:47:23] collada_animations = 3
[07:47:23] colorItemsDamage = true
[07:47:23] color_black = 0.0,0.0,0.0,1.0
[07:47:23] color_cyan = 0.0,1.0,1.0,1.0
[07:47:23] color_enchant_desc = 0.5,0.5,1.0,1.0
[07:47:23] color_enchant_name = 0.0,0.5,0.5,1.0
[07:47:23] color_enchant_power = 0.0,1.0,1.0,1.0
[07:47:23] color_error = 1.0,0.3,0.3,1.0
[07:47:23] color_fuchsia = 1.0,0.0,1.0,1.0
[07:47:23] color_green = 0.4,0.72,0.47,1.0
[07:47:23] color_grey = 0.5,0.75,1.0,1.0
[07:47:23] color_lime = 0.5,1.0,0.5,1.0
[07:47:23] color_maroon = 0.5,0.0,0.0,1.0
[07:47:23] color_navy_blue = 0.23,0.39,1.0,1.0
[07:47:23] color_orange = 1.0,0.58,0.04,1.0
[07:47:23] color_outline_ally = 0.5,1.0,0.5,1.0
[07:47:23] color_outline_friend = 0.5,0.75,1.0,1.0
[07:47:23] color_outline_hostile = 1.0,0.0,0.0,1.0
[07:47:23] color_outline_neutral = 0.5,0.5,1.0,1.0
[07:47:23] color_purple = 0.5,0.0,0.5,1.0
[07:47:23] color_red = 1.0,0.0,0.0,1.0
[07:47:23] color_royal_blue = 0.5,0.5,1.0,1.0
[07:47:23] color_salve_acid = 1.0,1.0,0.0,1.0
[07:47:23] color_salve_fire = 1.0,0.0,0.0,1.0
[07:47:23] color_salve_frost = 0.0,0.0,1.0,1.0
[07:47:23] color_silver = 0.75,0.75,0.75,1.0
[07:47:23] color_system = 0.5,1.0,0.5,1.0
[07:47:23] color_teal = 0.0,0.5,0.5,1.0
[07:47:23] color_white = 1.0,1.0,1.0,1.0
[07:47:24] color_yellow = 1.0,1.0,0.0,1.0
[07:47:24] combat_world_text = true
[07:47:24] compressed_textures = false
[07:47:24] compressed_textures_S3TC = true
[07:47:24] contribution_culling = 200
[07:47:24] custim_timer_source = 1
[07:47:24] customTimer1 = -1|-1
[07:47:24] customTimer2 = -1|-1
[07:47:24] customTimer3 = -1|-1
[07:47:24] customTimer4 = -1|-1
[07:47:24] customTimer5 = -1|-1
[07:47:24] debug_mode = true
[07:47:24] defaultActions_source = 0
[07:47:24] depth_clamp_enabled = 2
[07:47:24] disable_select_all_shortcut = false
[07:47:24] display_settings = false:true:0:1920:1080:32:-1:false:false
[07:47:24] enable_contribution_culling = false
[07:47:24] enable_debugs = false
[07:47:24] enable_lod = true
[07:47:24] enable_seasonal_mappings = true
[07:47:24] enable_shift_drag = false
[07:47:24] enable_volumetric_fog = false
[07:47:24] enable_vsync = false
[07:47:24] enable_world_drag = true
[07:47:24] event_log_rotation = 2
[07:47:24] exec_source = 0
[07:47:24] fast_yield = false
[07:47:24] fbo_enabled = 0
[07:47:24] fog_coord_src = 0
[07:47:24] font_antialias = 2
[07:47:24] font_bold = 11
[07:47:24] font_default = 11
[07:47:24] font_header = 24
[07:47:24] font_italian = 11
[07:47:24] font_monospaced = 11
[07:47:24] font_static = 11
[07:47:24] fov_horizontal = 80
[07:47:24] fps_limit = 120
[07:47:24] fps_limit_background = 30
[07:47:24] fps_limit_enabled = false
[07:47:24] free_look_mode_disable_on_close_component = false
[07:47:24] free_look_mode_disable_on_combat = false
[07:47:24] free_look_mode_disable_on_open_component = false
[07:47:24] free_look_mode_sensitivity = 10
[07:47:24] game_client_thread_priority = 2
[07:47:24] glsl_debug_loading = false
[07:47:24] glsl_enabled = 0
[07:47:24] gpu_skinning = true
[07:47:24] gui_opacity = 3
[07:47:24] gui_skin = 1
[07:47:24] hard_mode = false
[07:47:24] has_read_eula = true
[07:47:24] head_bob = false
[07:47:24] hide_cursor_with_ui = false
[07:47:24] hide_inactive_friends = false
[07:47:24] hide_menu_examine = false
[07:47:24] hide_menu_no_target = false
[07:47:24] hide_menu_spam_mode = true
[07:47:24] hide_menu_stop = false
[07:47:24] hide_onscreen_fail_messages = false
[07:47:24] hide_onscreen_hostile_messages = false
[07:47:24] hide_onscreen_info_messages = false
[07:47:24] hide_personal_goal = false
[07:47:24] high_res_binoculars = true
[07:47:24] hint_texture_scaling = 2
[07:47:24] impColumn = true
[07:47:24] inverse_mouse = false
[07:47:24] irc_log_rotation = 2
[07:47:24] irc_notif = 0
[07:47:24] item_creature_render_distance = 3
[07:47:24] key_bindings_source = 0
[07:47:24] keyboard_layout = 0
[07:47:24] limit_dynamic_lights = true
[07:47:24] loadInventoryStartup = true
[07:47:24] local_list_in_event = false
[07:47:24] lod = 1
[07:47:24] log_extra_errors = false
[07:47:24] log_gl_errors = false
[07:47:24] mark_text_read = true
[07:47:24] material_as_suffix = true
[07:47:24] max_dynamic_lights = 8
[07:47:24] max_shader_lights = 8
[07:47:24] max_texture_size = 2
[07:47:24] mega_texture_size = 6
[07:47:24] model_loader_thread_priority = 2
[07:47:24] model_loading_threads = 3
[07:47:24] mount_control_mode = 0
[07:47:24] mount_rotation = false
[07:47:24] mouse_camera_sensitivity = 10.0
[07:47:24] mouse_smoothing = 0.0
[07:47:24] multicolor_usage = 1
[07:47:24] multidraw_enabled = 1
[07:47:24] no_brightness = false
[07:47:24] no_terrain_render = false
[07:47:24] no_world_render = false
[07:47:24] non_power_of_two = 1
[07:47:24] normal_maps = true
[07:47:24] occlusion_queries_enabled = 2
[07:47:24] offscreen_texture_size = 2
[07:47:24] other_log_rotation = 2
[07:47:24] outline_picking = true
[07:47:24] player_texture_size = 2
[07:47:24] quick_keybinds = true
[07:47:24] reflection_texture_size = 2
[07:47:24] reflections = 2
[07:47:24] remember_password = true
[07:47:24] render_bloom = false
[07:47:24] render_distant_terrain = true
[07:47:24] render_fxaa = false
[07:47:24] render_sun_glare = false
[07:47:24] render_vignette = false
[07:47:24] renderer_type = 1
[07:47:24] resident_models = false
[07:47:24] save_skills_on_quit = false
[07:47:24] screen_brightness = 0.0
[07:47:24] screen_shake = true
[07:47:24] screenshot_file_format = 1
[07:47:24] season_override = 0
[07:47:24] send_extra_tile_data = false
[07:47:24] setting_timestamps = true
[07:47:24] settings_version = 14
[07:47:24] shadow_level = 0
[07:47:24] shadow_mapsize = 1
[07:47:24] shift_drag_default = 10
[07:47:24] showKChat = true
[07:47:24] show_body_in_inventory = false
[07:47:24] show_creature_overlay = true
[07:47:24] show_detailed_hover = true
[07:47:24] show_examine_world_text = true
[07:47:24] show_hit_direction_indicator = true
[07:47:24] show_local_world_text = true
[07:47:24] show_old_menu = false
[07:47:24] show_old_quickbar = false
[07:47:24] show_tab_blinking = true
[07:47:24] silent_friends_update = false
[07:47:24] skillgain_minimum = 2
[07:47:24] skillgain_no_alignment = true
[07:47:24] skillgain_no_favor = true
[07:47:24] skydetail = 1
[07:47:24] sound_al_gain = 3
[07:47:24] sound_buzzlevel = 2
[07:47:24] sound_cache_enabled = true
[07:47:24] sound_doppler_enabled = false
[07:47:24] sound_engine = 2
[07:47:24] sound_footstepslevel = 10
[07:47:24] sound_music_level = 0
[07:47:24] sound_play_PMAlert = false
[07:47:24] sound_play_UIsounds = true
[07:47:24] sound_play_ambients = true
[07:47:24] sound_play_buzz = true
[07:47:24] sound_play_combat = true
[07:47:24] sound_play_door = true
[07:47:24] sound_play_emotes = true
[07:47:24] sound_play_footsteps = true
[07:47:24] sound_play_music = false
[07:47:24] sound_play_weather = true
[07:47:24] sound_play_work = true
[07:47:24] structure_render_distance = 3
[07:47:24] submit_client_data = 1
[07:47:24] supersampling = 0
[07:47:24] swap_mouse_buttons = false
[07:47:24] terrain_res = 2
[07:47:24] test_attach_equipment = false
[07:47:24] test_mode = 0
[07:47:24] thirdPerson = false
[07:47:24] tile_transitions = true
[07:47:24] tiledecorations = 2
[07:47:24] togglePushToTalk = true
[07:47:24] treelist_outline = true
[07:47:24] trees = 3
[07:47:24] ui_font_scale = 100
[07:47:24] ui_scale = 110
[07:47:24] update_optional = true
[07:47:24] use_alpha_particles = true
[07:47:24] use_anisotropic_filtering = 4
[07:47:24] use_antialiasing = 1
[07:47:24] use_default_action = true
[07:47:24] use_fast_clock_work_around = true
[07:47:24] use_nano_timer = false
[07:47:24] use_non_alpha_particles = true
[07:47:24] use_phobia_models = false
[07:47:24] use_tree_models = true
[07:47:24] use_weather_particles = true
[07:47:24] vbo_enabled = 0
[07:47:24] vg_ui_theme = 1
[07:47:24] viewport_bob = true
[07:47:24] water_detail = 2
[07:47:24] 
[07:47:24] Setting up WurmModel Model Loader
[07:47:24] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[07:47:24] Translating legacy key NUMPAD7 to KP_7
[07:47:24] Translating legacy key NUMPAD9 to KP_9
[07:47:24] Translating legacy key SUBTRACT to KP_SUBTRACT
[07:47:24] Translating legacy key EQUALS to EQUAL
[07:47:24] Translating legacy key ADD to KP_ADD
[07:47:24] Translating legacy key NUMPAD8 to KP_8
[07:47:24] Translating legacy key NUMPAD5 to KP_5
[07:47:24] Translating legacy key MULTIPLY to KP_MULTIPLY
[07:47:24] Translating legacy key NUMPAD1 to KP_1
[07:47:24] Translating legacy key NUMPAD3 to KP_3
[07:47:24] Translating legacy key NUMPAD2 to KP_2
[07:47:24] Translating legacy key DECIMAL to KP_DECIMAL
[07:47:24] Translating legacy key DIVIDE to KP_DIVIDE
[07:47:24] Translating legacy key NUMPAD6 to KP_6
[07:47:24] Translating legacy key NUMPAD4 to KP_4
[07:47:26] Word filter loaded: 23
[07:47:26] Starting global frame job manager with 12 worker threads
[07:47:26] Starting global lazy job manager with 6 worker threads
[07:47:26] Setting up OpenAL Sound Engine
[07:47:26] OpenAL version: 1.1 ALSOFT 1.19.1
[07:47:26] OpenAL renderer: OpenAL Soft
[07:47:26] OpenAL vendor: OpenAL Community
[07:47:26] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[07:47:26] Generating: 128 source channels.
[07:47:26] 
[07:47:26] === OpenGL information ===
[07:47:26] LWJGL version: 3.2.3 1.2.0
[07:47:26] OpenGL vendor: ATI Technologies Inc.
[07:47:26] OpenGL renderer: Radeon RX 580 Series
[07:47:26] OpenGL version: 4.6.14831 Compatibility Profile Context 21.5.2 27.20.21003.8013
[07:47:26] OpenGL extensions:
[07:47:26]     GL_AMDX_debug_output
[07:47:26]     GL_AMD_blend_minmax_factor
[07:47:26]     GL_AMD_conservative_depth
[07:47:26]     GL_AMD_debug_output
[07:47:26]     GL_AMD_depth_clamp_separate
[07:47:26]     GL_AMD_draw_buffers_blend
[07:47:26]     GL_AMD_framebuffer_sample_positions
[07:47:26]     GL_AMD_gcn_shader
[07:47:26]     GL_AMD_gpu_shader_half_float
[07:47:26]     GL_AMD_gpu_shader_int16
[07:47:26]     GL_AMD_gpu_shader_int64
[07:47:26]     GL_AMD_interleaved_elements
[07:47:26]     GL_AMD_multi_draw_indirect
[07:47:26]     GL_AMD_name_gen_delete
[07:47:26]     GL_AMD_occlusion_query_event
[07:47:26]     GL_AMD_performance_monitor
[07:47:26]     GL_AMD_pinned_memory
[07:47:26]     GL_AMD_query_buffer_object
[07:47:26]     GL_AMD_sample_positions
[07:47:26]     GL_AMD_seamless_cubemap_per_texture
[07:47:26]     GL_AMD_shader_atomic_counter_ops
[07:47:26]     GL_AMD_shader_stencil_export
[07:47:26]     GL_AMD_shader_stencil_value_export
[07:47:26]     GL_AMD_shader_trace
[07:47:26]     GL_AMD_shader_trinary_minmax
[07:47:26]     GL_AMD_sparse_texture
[07:47:26]     GL_AMD_sparse_texture_pool
[07:47:26]     GL_AMD_stencil_operation_extended
[07:47:26]     GL_AMD_texture_cube_map_array
[07:47:26]     GL_AMD_texture_texture4
[07:47:26]     GL_AMD_transform_feedback3_lines_triangles
[07:47:26]     GL_AMD_transform_feedback4
[07:47:26]     GL_AMD_vertex_shader_layer
[07:47:26]     GL_AMD_vertex_shader_viewport_index
[07:47:26]     GL_ARB_ES2_compatibility
[07:47:26]     GL_ARB_ES3_1_compatibility
[07:47:26]     GL_ARB_ES3_compatibility
[07:47:26]     GL_ARB_arrays_of_arrays
[07:47:26]     GL_ARB_base_instance
[07:47:26]     GL_ARB_bindless_texture
[07:47:26]     GL_ARB_blend_func_extended
[07:47:26]     GL_ARB_buffer_storage
[07:47:26]     GL_ARB_clear_buffer_object
[07:47:26]     GL_ARB_clear_texture
[07:47:26]     GL_ARB_clip_control
[07:47:26]     GL_ARB_color_buffer_float
[07:47:26]     GL_ARB_compatibility
[07:47:26]     GL_ARB_compressed_texture_pixel_storage
[07:47:26]     GL_ARB_compute_shader
[07:47:26]     GL_ARB_conditional_render_inverted
[07:47:26]     GL_ARB_conservative_depth
[07:47:26]     GL_ARB_copy_buffer
[07:47:26]     GL_ARB_copy_image
[07:47:26]     GL_ARB_cull_distance
[07:47:26]     GL_ARB_debug_output
[07:47:26]     GL_ARB_depth_buffer_float
[07:47:26]     GL_ARB_depth_clamp
[07:47:26]     GL_ARB_depth_texture
[07:47:26]     GL_ARB_derivative_control
[07:47:26]     GL_ARB_direct_state_access
[07:47:26]     GL_ARB_draw_buffers
[07:47:26]     GL_ARB_draw_buffers_blend
[07:47:26]     GL_ARB_draw_elements_base_vertex
[07:47:26]     GL_ARB_draw_indirect
[07:47:26]     GL_ARB_draw_instanced
[07:47:26]     GL_ARB_enhanced_layouts
[07:47:26]     GL_ARB_explicit_attrib_location
[07:47:26]     GL_ARB_explicit_uniform_location
[07:47:26]     GL_ARB_fragment_coord_conventions
[07:47:26]     GL_ARB_fragment_layer_viewport
[07:47:26]     GL_ARB_fragment_program
[07:47:26]     GL_ARB_fragment_program_shadow
[07:47:26]     GL_ARB_fragment_shader
[07:47:26]     GL_ARB_framebuffer_no_attachments
[07:47:26]     GL_ARB_framebuffer_object
[07:47:26]     GL_ARB_framebuffer_sRGB
[07:47:26]     GL_ARB_geometry_shader4
[07:47:26]     GL_ARB_get_program_binary
[07:47:26]     GL_ARB_get_texture_sub_image
[07:47:26]     GL_ARB_gl_spirv
[07:47:26]     GL_ARB_gpu_shader5
[07:47:26]     GL_ARB_gpu_shader_fp64
[07:47:26]     GL_ARB_half_float_pixel
[07:47:26]     GL_ARB_half_float_vertex
[07:47:26]     GL_ARB_imaging
[07:47:26]     GL_ARB_indirect_parameters
[07:47:26]     GL_ARB_instanced_arrays
[07:47:26]     GL_ARB_internalformat_query
[07:47:26]     GL_ARB_internalformat_query2
[07:47:26]     GL_ARB_invalidate_subdata
[07:47:26]     GL_ARB_map_buffer_alignment
[07:47:26]     GL_ARB_map_buffer_range
[07:47:26]     GL_ARB_multi_bind
[07:47:26]     GL_ARB_multi_draw_indirect
[07:47:26]     GL_ARB_multisample
[07:47:26]     GL_ARB_multitexture
[07:47:26]     GL_ARB_occlusion_query
[07:47:26]     GL_ARB_occlusion_query2
[07:47:26]     GL_ARB_parallel_shader_compile
[07:47:26]     GL_ARB_pipeline_statistics_query
[07:47:26]     GL_ARB_pixel_buffer_object
[07:47:26]     GL_ARB_point_parameters
[07:47:26]     GL_ARB_point_sprite
[07:47:26]     GL_ARB_polygon_offset_clamp
[07:47:26]     GL_ARB_program_interface_query
[07:47:26]     GL_ARB_provoking_vertex
[07:47:26]     GL_ARB_query_buffer_object
[07:47:26]     GL_ARB_robust_buffer_access_behavior
[07:47:26]     GL_ARB_sample_shading
[07:47:26]     GL_ARB_sampler_objects
[07:47:26]     GL_ARB_seamless_cube_map
[07:47:26]     GL_ARB_seamless_cubemap_per_texture
[07:47:26]     GL_ARB_separate_shader_objects
[07:47:26]     GL_ARB_shader_atomic_counter_ops
[07:47:26]     GL_ARB_shader_atomic_counters
[07:47:26]     GL_ARB_shader_ballot
[07:47:26]     GL_ARB_shader_bit_encoding
[07:47:26]     GL_ARB_shader_draw_parameters
[07:47:26]     GL_ARB_shader_group_vote
[07:47:26]     GL_ARB_shader_image_load_store
[07:47:26]     GL_ARB_shader_image_size
[07:47:26]     GL_ARB_shader_objects
[07:47:26]     GL_ARB_shader_precision
[07:47:26]     GL_ARB_shader_stencil_export
[07:47:26]     GL_ARB_shader_storage_buffer_object
[07:47:26]     GL_ARB_shader_subroutine
[07:47:26]     GL_ARB_shader_texture_image_samples
[07:47:26]     GL_ARB_shader_texture_lod
[07:47:26]     GL_ARB_shader_viewport_layer_array
[07:47:26]     GL_ARB_shading_language_100
[07:47:26]     GL_ARB_shading_language_420pack
[07:47:26]     GL_ARB_shading_language_include
[07:47:26]     GL_ARB_shading_language_packing
[07:47:26]     GL_ARB_shadow
[07:47:26]     GL_ARB_shadow_ambient
[07:47:26]     GL_ARB_sparse_buffer
[07:47:26]     GL_ARB_sparse_texture
[07:47:26]     GL_ARB_spirv_extensions
[07:47:26]     GL_ARB_stencil_texturing
[07:47:26]     GL_ARB_sync
[07:47:26]     GL_ARB_tessellation_shader
[07:47:26]     GL_ARB_texture_barrier
[07:47:26]     GL_ARB_texture_border_clamp
[07:47:26]     GL_ARB_texture_buffer_object
[07:47:26]     GL_ARB_texture_buffer_object_rgb32
[07:47:26]     GL_ARB_texture_buffer_range
[07:47:26]     GL_ARB_texture_compression
[07:47:26]     GL_ARB_texture_compression_bptc
[07:47:26]     GL_ARB_texture_compression_rgtc
[07:47:26]     GL_ARB_texture_cube_map
[07:47:26]     GL_ARB_texture_cube_map_array
[07:47:26]     GL_ARB_texture_env_add
[07:47:26]     GL_ARB_texture_env_combine
[07:47:26]     GL_ARB_texture_env_crossbar
[07:47:26]     GL_ARB_texture_env_dot3
[07:47:26]     GL_ARB_texture_float
[07:47:26]     GL_ARB_texture_gather
[07:47:26]     GL_ARB_texture_mirror_clamp_to_edge
[07:47:26]     GL_ARB_texture_mirrored_repeat
[07:47:26]     GL_ARB_texture_multisample
[07:47:26]     GL_ARB_texture_non_power_of_two
[07:47:26]     GL_ARB_texture_query_levels
[07:47:26]     GL_ARB_texture_query_lod
[07:47:26]     GL_ARB_texture_rectangle
[07:47:26]     GL_ARB_texture_rg
[07:47:26]     GL_ARB_texture_rgb10_a2ui
[07:47:26]     GL_ARB_texture_snorm
[07:47:26]     GL_ARB_texture_stencil8
[07:47:26]     GL_ARB_texture_storage
[07:47:26]     GL_ARB_texture_storage_multisample
[07:47:26]     GL_ARB_texture_swizzle
[07:47:26]     GL_ARB_texture_view
[07:47:26]     GL_ARB_timer_query
[07:47:26]     GL_ARB_transform_feedback2
[07:47:26]     GL_ARB_transform_feedback3
[07:47:26]     GL_ARB_transform_feedback_instanced
[07:47:26]     GL_ARB_transform_feedback_overflow_query
[07:47:26]     GL_ARB_transpose_matrix
[07:47:26]     GL_ARB_uniform_buffer_object
[07:47:26]     GL_ARB_vertex_array_bgra
[07:47:26]     GL_ARB_vertex_array_object
[07:47:26]     GL_ARB_vertex_attrib_64bit
[07:47:26]     GL_ARB_vertex_attrib_binding
[07:47:26]     GL_ARB_vertex_buffer_object
[07:47:26]     GL_ARB_vertex_program
[07:47:26]     GL_ARB_vertex_shader
[07:47:26]     GL_ARB_vertex_type_10f_11f_11f_rev
[07:47:26]     GL_ARB_vertex_type_2_10_10_10_rev
[07:47:26]     GL_ARB_viewport_array
[07:47:26]     GL_ARB_window_pos
[07:47:26]     GL_ATI_draw_buffers
[07:47:26]     GL_ATI_envmap_bumpmap
[07:47:26]     GL_ATI_fragment_shader
[07:47:26]     GL_ATI_separate_stencil
[07:47:26]     GL_ATI_texture_compression_3dc
[07:47:26]     GL_ATI_texture_env_combine3
[07:47:26]     GL_ATI_texture_float
[07:47:26]     GL_ATI_texture_mirror_once
[07:47:26]     GL_EXT_abgr
[07:47:26]     GL_EXT_bgra
[07:47:26]     GL_EXT_bindable_uniform
[07:47:26]     GL_EXT_blend_color
[07:47:26]     GL_EXT_blend_equation_separate
[07:47:26]     GL_EXT_blend_func_separate
[07:47:26]     GL_EXT_blend_minmax
[07:47:26]     GL_EXT_blend_subtract
[07:47:26]     GL_EXT_compiled_vertex_array
[07:47:26]     GL_EXT_copy_buffer
[07:47:26]     GL_EXT_copy_texture
[07:47:26]     GL_EXT_depth_bounds_test
[07:47:26]     GL_EXT_direct_state_access
[07:47:26]     GL_EXT_draw_buffers2
[07:47:26]     GL_EXT_draw_instanced
[07:47:26]     GL_EXT_draw_range_elements
[07:47:26]     GL_EXT_fog_coord
[07:47:26]     GL_EXT_framebuffer_blit
[07:47:26]     GL_EXT_framebuffer_multisample
[07:47:26]     GL_EXT_framebuffer_object
[07:47:26]     GL_EXT_framebuffer_sRGB
[07:47:26]     GL_EXT_geometry_shader4
[07:47:26]     GL_EXT_gpu_program_parameters
[07:47:26]     GL_EXT_gpu_shader4
[07:47:26]     GL_EXT_histogram
[07:47:26]     GL_EXT_memory_object
[07:47:26]     GL_EXT_memory_object_win32
[07:47:26]     GL_EXT_multi_draw_arrays
[07:47:26]     GL_EXT_packed_depth_stencil
[07:47:26]     GL_EXT_packed_float
[07:47:26]     GL_EXT_packed_pixels
[07:47:26]     GL_EXT_pixel_buffer_object
[07:47:26]     GL_EXT_point_parameters
[07:47:26]     GL_EXT_polygon_offset_clamp
[07:47:26]     GL_EXT_provoking_vertex
[07:47:26]     GL_EXT_rescale_normal
[07:47:26]     GL_EXT_secondary_color
[07:47:26]     GL_EXT_semaphore
[07:47:26]     GL_EXT_semaphore_win32
[07:47:26]     GL_EXT_separate_specular_color
[07:47:26]     GL_EXT_shader_image_load_store
[07:47:26]     GL_EXT_shader_integer_mix
[07:47:26]     GL_EXT_shadow_funcs
[07:47:26]     GL_EXT_stencil_wrap
[07:47:26]     GL_EXT_subtexture
[07:47:26]     GL_EXT_texgen_reflection
[07:47:26]     GL_EXT_texture3D
[07:47:26]     GL_EXT_texture_array
[07:47:26]     GL_EXT_texture_buffer_object
[07:47:26]     GL_EXT_texture_compression_bptc
[07:47:26]     GL_EXT_texture_compression_latc
[07:47:26]     GL_EXT_texture_compression_rgtc
[07:47:26]     GL_EXT_texture_compression_s3tc
[07:47:26]     GL_EXT_texture_cube_map
[07:47:26]     GL_EXT_texture_edge_clamp
[07:47:26]     GL_EXT_texture_env_add
[07:47:26]     GL_EXT_texture_env_combine
[07:47:26]     GL_EXT_texture_env_dot3
[07:47:26]     GL_EXT_texture_filter_anisotropic
[07:47:26]     GL_EXT_texture_integer
[07:47:26]     GL_EXT_texture_lod
[07:47:26]     GL_EXT_texture_lod_bias
[07:47:26]     GL_EXT_texture_mirror_clamp
[07:47:26]     GL_EXT_texture_object
[07:47:26]     GL_EXT_texture_rectangle
[07:47:26]     GL_EXT_texture_sRGB
[07:47:26]     GL_EXT_texture_sRGB_R8
[07:47:26]     GL_EXT_texture_sRGB_RG8
[07:47:26]     GL_EXT_texture_sRGB_decode
[07:47:26]     GL_EXT_texture_shared_exponent
[07:47:26]     GL_EXT_texture_snorm
[07:47:26]     GL_EXT_texture_storage
[07:47:26]     GL_EXT_texture_swizzle
[07:47:26]     GL_EXT_timer_query
[07:47:26]     GL_EXT_transform_feedback
[07:47:26]     GL_EXT_vertex_array
[07:47:26]     GL_EXT_vertex_array_bgra
[07:47:26]     GL_EXT_vertex_attrib_64bit
[07:47:26]     GL_IBM_texture_mirrored_repeat
[07:47:26]     GL_KHR_context_flush_control
[07:47:26]     GL_KHR_debug
[07:47:26]     GL_KHR_no_error
[07:47:26]     GL_KHR_parallel_shader_compile
[07:47:26]     GL_KHR_robust_buffer_access_behavior
[07:47:26]     GL_KHR_robustness
[07:47:26]     GL_KTX_buffer_region
[07:47:26]     GL_NV_alpha_to_coverage_dither_control
[07:47:26]     GL_NV_blend_square
[07:47:26]     GL_NV_conditional_render
[07:47:26]     GL_NV_copy_depth_to_color
[07:47:26]     GL_NV_copy_image
[07:47:26]     GL_NV_depth_buffer_float
[07:47:26]     GL_NV_explicit_multisample
[07:47:26]     GL_NV_float_buffer
[07:47:26]     GL_NV_half_float
[07:47:26]     GL_NV_primitive_restart
[07:47:26]     GL_NV_shader_atomic_int64
[07:47:26]     GL_NV_texgen_reflection
[07:47:26]     GL_NV_texture_barrier
[07:47:26]     GL_OES_EGL_image
[07:47:26]     GL_SGIS_generate_mipmap
[07:47:26]     GL_SGIS_texture_edge_clamp
[07:47:26]     GL_SGIS_texture_lod
[07:47:26]     GL_SUN_multi_draw_arrays
[07:47:26]     GL_WIN_swap_hint
[07:47:26]     WGL_EXT_swap_control
[07:47:26] OpenGL pixel format: 8:8:8:8
[07:47:26] OpenGL depth format: 24:8
[07:47:26] 
[07:47:26] Vertex/index buffer memory limit: 0MiB
[07:47:26] Starting workaround for fast running clocks
[07:47:26] Using LWJGL timer.
[07:47:27] Startup Phase - Initializing..
[07:47:27] Setting up Collada Model Loader
[07:47:27] Launching Collada Model Loader threads
[07:47:27] Launching WOM Loader threads
[07:47:27] Startup Phase - Setting up..
[07:47:28] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\windows_1920x1080.txt
[07:47:28] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\windows_1920x1080.txt
[07:47:28] Gui initialized
[07:47:28] Startup Phase - Preparing terrain...



This was error message : 
 

Spoiler

 

#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff890797631, pid=7232, tid=0x0000000000003100
#
# JRE version: Java(TM) SE Runtime Environment (8.0_201-b09) (build 1.8.0_201-b09)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.201-b09 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C  0x00007ff890797631
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

---------------  T H R E A D  ---------------

Current thread (0x000001d12791f800):  JavaThread "JavaFX Application Thread" [_thread_in_native, id=12544, stack(0x0000000672700000,0x0000000672800000)]

siginfo: ExceptionCode=0xc0000005, writing address 0x00000000bbadbeef

Registers:
RAX=0x0000000000000000, RBX=0x000001d1302d6890, RCX=0x3826562be4480000, RDX=0x0000000000000000
RSP=0x00000006727fd320, RBP=0x00000006727fd5b0, RSI=0x0000000000000000, RDI=0x00000006727fd638
R8 =0x0000000000000002, R9 =0x00000006727fc9b8, R10=0x0000000000000013, R11=0x00000006727fd120
R12=0x000001d12fe5b1c0, R13=0x0000000000000000, R14=0x0000000000000014, R15=0x000001d1302d6890
RIP=0x00007ff890797631, EFLAGS=0x0000000000010246

Top of Stack: (sp=0x00000006727fd320)
0x00000006727fd320:   000001d1302d6890 0000000000000000
0x00000006727fd330:   0000000000000000 00007ff92582f540
0x00000006727fd340:   000000060000000c 0000000062587d56
0x00000006727fd350:   00007ff8907bf289 00007ff89079761e
0x00000006727fd360:   00007ff88f1a7816 00007ff88f1a3ff0
0x00000006727fd370:   00007ff88f1ac098 00007ff88f130f64
0x00000006727fd380:   00007ff88f1a4be3 00007ff88f1ab480
0x00000006727fd390:   00007ff88f1a1f45 00007ff88f1a20e2
0x00000006727fd3a0:   00007ff88f9740f9 000001d109b3998e
0x00000006727fd3b0:   0000000000000014 00000006727fd3c0
0x00000006727fd3c0:   00007ff92582f540 00007ff92582f540
0x00000006727fd3d0:   00000006727fd430 00000006727fd410
0x00000006727fd3e0:   00000006727fd418 00000006727fd420
0x00000006727fd3f0:   00000006727fd428 00000006727fd638
0x00000006727fd400:   000001d12d093298 00007ff8907bf555
0x00000006727fd410:   0000000000000000 0000000000000004 

Instructions: (pc=0x00007ff890797631)
0x00007ff890797611:   00 00 00 48 8d 4c 24 30 e8 52 7c 02 00 8b 54 24
0x00007ff890797621:   20 48 8d 4c 24 40 83 c2 fe e8 e1 fe ff ff 33 c0
0x00007ff890797631:   a3 ef be ad bb 00 00 00 00 ff d0 48 8b 8c 24 40
0x00007ff890797641:   01 00 00 48 33 cc e8 84 27 1e 00 48 81 c4 58 01 


Register to memory mapping:

RAX=0x0000000000000000 is an unknown value
RBX=0x000001d1302d6890 is an unknown value
RCX=0x3826562be4480000 is an unknown value
RDX=0x0000000000000000 is an unknown value
RSP=0x00000006727fd320 is pointing into the stack for thread: 0x000001d12791f800
RBP=0x00000006727fd5b0 is pointing into the stack for thread: 0x000001d12791f800
RSI=0x0000000000000000 is an unknown value
RDI=0x00000006727fd638 is pointing into the stack for thread: 0x000001d12791f800
R8 =0x0000000000000002 is an unknown value
R9 =0x00000006727fc9b8 is pointing into the stack for thread: 0x000001d12791f800
R10=0x0000000000000013 is an unknown value
R11=0x00000006727fd120 is pointing into the stack for thread: 0x000001d12791f800
R12=0x000001d12fe5b1c0 is an unknown value
R13=0x0000000000000000 is an unknown value
R14=0x0000000000000014 is an unknown value
R15=0x000001d1302d6890 is an unknown value


Stack: [0x0000000672700000,0x0000000672800000],  sp=0x00000006727fd320,  free space=1012k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  0x00007ff890797631
C  0x00007ff88f1a7816
C  0x00007ff88f1a3ff0
C  0x00007ff88f1ac098
C  0x00007ff88f130f64
C  0x00007ff88f1a4be3
C  0x00007ff88f1ab480
C  0x00007ff88f1a1f45
C  0x00007ff88f1a20e2
C  0x00007ff88f9740f9
C  0x000001d109b3998e

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  com.sun.webkit.WebPage.twkDoJSCGarbageCollection()V+0
j  com.sun.webkit.WebPage.collectJSCGarbages()V+21
j  com.sun.webkit.WebPage$$Lambda$437.dispose()V+0
j  com.sun.webkit.Disposer$WeakDisposerRecord.dispose()V+4
j  com.sun.webkit.Disposer$DisposerRunnable.run()V+65
J 3818 C2 com.sun.javafx.application.PlatformImpl$$Lambda$77.run()Ljava/lang/Object; (8 bytes) @ 0x000001d10a29bf48 [0x000001d10a29bee0+0x68]
v  ~StubRoutines::call_stub
J 3469  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object; (0 bytes) @ 0x000001d10a599a26 [0x000001d10a5999c0+0x66]
J 6845 C1 com.sun.javafx.application.PlatformImpl.lambda$runLater$173(Ljava/lang/Runnable;Ljava/security/AccessControlContext;)V (38 bytes) @ 0x000001d109fbb27c [0x000001d109fbaf00+0x37c]
J 6843 C1 com.sun.javafx.application.PlatformImpl$$Lambda$76.run()V (12 bytes) @ 0x000001d10a23704c [0x000001d10a236fc0+0x8c]
J 6740 C1 com.sun.glass.ui.InvokeLaterDispatcher$Future.run()V (91 bytes) @ 0x000001d10a009114 [0x000001d10a009000+0x114]
v  ~StubRoutines::call_stub
j  com.sun.glass.ui.win.WinApplication._runLoop(Ljava/lang/Runnable;)V+0
j  com.sun.glass.ui.win.WinApplication.lambda$null$147(ILjava/lang/Runnable;)V+8
j  com.sun.glass.ui.win.WinApplication$$Lambda$65.run()V+12
j  java.lang.Thread.run()V+11
v  ~StubRoutines::call_stub

---------------  P R O C E S S  ---------------

Java Threads: ( => current thread )
  0x000001d127d24800 JavaThread "WOM Model Loader 3" daemon [_thread_blocked, id=7952, stack(0x0000000675d00000,0x0000000675e00000)]
  0x000001d127d23800 JavaThread "WOM Model Loader 2" daemon [_thread_blocked, id=7960, stack(0x0000000675c00000,0x0000000675d00000)]
  0x000001d127d1c000 JavaThread "WOM Model Loader 1" daemon [_thread_blocked, id=9596, stack(0x0000000675b00000,0x0000000675c00000)]
  0x000001d127d21800 JavaThread "WOM Model Loader 0" daemon [_thread_blocked, id=17376, stack(0x0000000675a00000,0x0000000675b00000)]
  0x000001d127d23000 JavaThread "Collada Model Loader 0" daemon [_thread_blocked, id=17016, stack(0x0000000675900000,0x0000000675a00000)]
  0x000001d127d1f800 JavaThread "Wurm-Fast-Clock-Workaround-Thread" daemon [_thread_blocked, id=18188, stack(0x0000000675500000,0x0000000675600000)]
  0x000001d127d1c800 JavaThread "Sound Unloader" daemon [_thread_blocked, id=17456, stack(0x0000000674f00000,0x0000000675000000)]
  0x000001d127d22000 JavaThread "Job executor 5" [_thread_blocked, id=16156, stack(0x0000000674e00000,0x0000000674f00000)]
  0x000001d127d1e000 JavaThread "Job executor 4" [_thread_blocked, id=16656, stack(0x0000000674d00000,0x0000000674e00000)]
  0x000001d127dd3000 JavaThread "Job executor 3" [_thread_blocked, id=1556, stack(0x0000000674c00000,0x0000000674d00000)]
  0x000001d127dd1800 JavaThread "Job executor 2" [_thread_blocked, id=3040, stack(0x0000000674b00000,0x0000000674c00000)]
  0x000001d127dcf000 JavaThread "Job executor 1" [_thread_blocked, id=18700, stack(0x0000000674a00000,0x0000000674b00000)]
  0x000001d127dce800 JavaThread "Job executor 0" [_thread_blocked, id=6820, stack(0x0000000674900000,0x0000000674a00000)]
  0x000001d127dcd800 JavaThread "Job executor 11" [_thread_blocked, id=2580, stack(0x0000000674800000,0x0000000674900000)]
  0x000001d127dd2000 JavaThread "Job executor 10" [_thread_blocked, id=7236, stack(0x0000000674700000,0x0000000674800000)]
  0x000001d127dd0800 JavaThread "Job executor 9" [_thread_blocked, id=7324, stack(0x0000000674600000,0x0000000674700000)]
  0x000001d127dd0000 JavaThread "Job executor 8" [_thread_blocked, id=7552, stack(0x0000000674500000,0x0000000674600000)]
  0x000001d127dcd000 JavaThread "Job executor 7" [_thread_blocked, id=17280, stack(0x0000000674400000,0x0000000674500000)]
  0x000001d127dd3800 JavaThread "Job executor 6" [_thread_blocked, id=9412, stack(0x0000000673d00000,0x0000000673e00000)]
  0x000001d1362d3800 JavaThread "Job executor 5" [_thread_blocked, id=9468, stack(0x0000000673c00000,0x0000000673d00000)]
  0x000001d1362da800 JavaThread "Job executor 4" [_thread_blocked, id=15792, stack(0x0000000673b00000,0x0000000673c00000)]
  0x000001d1362d8000 JavaThread "Job executor 3" [_thread_blocked, id=3604, stack(0x0000000673a00000,0x0000000673b00000)]
  0x000001d1362d9800 JavaThread "Job executor 2" [_thread_blocked, id=7048, stack(0x0000000673900000,0x0000000673a00000)]
  0x000001d1362d6800 JavaThread "Job executor 1" [_thread_blocked, id=16356, stack(0x0000000673800000,0x0000000673900000)]
  0x000001d1362d7800 JavaThread "Job executor 0" [_thread_blocked, id=7884, stack(0x0000000673700000,0x0000000673800000)]
  0x000001d1362d6000 JavaThread "Wurm 4.2.40(4626f76) main thread" [_thread_in_native, id=14492, stack(0x0000000673200000,0x0000000673300000)]
  0x000001d1362d4800 JavaThread "Disposer" daemon [_thread_blocked, id=13440, stack(0x0000000671000000,0x0000000671100000)]
  0x000001d1362dd800 JavaThread "Prism Font Disposer" daemon [_thread_blocked, id=3200, stack(0x0000000673000000,0x0000000673100000)]
  0x000001d1283d6800 JavaThread "Timer-0" [_thread_blocked, id=2280, stack(0x000000066fc00000,0x000000066fd00000)]
  0x000001d12795d000 JavaThread "Thread-6" daemon [_thread_in_native, id=7800, stack(0x0000000672f00000,0x0000000673000000)]
=>0x000001d12791f800 JavaThread "JavaFX Application Thread" [_thread_in_native, id=12544, stack(0x0000000672700000,0x0000000672800000)]
  0x000001d127918000 JavaThread "Thread-5" daemon [_thread_blocked, id=2744, stack(0x0000000672600000,0x0000000672700000)]
  0x000001d127915800 JavaThread "QuantumRenderer-0" daemon [_thread_blocked, id=1508, stack(0x0000000672500000,0x0000000672600000)]
  0x000001d1275e8000 JavaThread "JavaFX-Launcher" [_thread_blocked, id=11592, stack(0x0000000672400000,0x0000000672500000)]
  0x000001d1279e5000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=18436, stack(0x000000066fd00000,0x000000066fe00000)]
  0x000001d1279e0000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=13704, stack(0x000000066fb00000,0x000000066fc00000)]
  0x000001d126dc7000 JavaThread "Service Thread" daemon [_thread_blocked, id=10952, stack(0x000000066f900000,0x000000066fa00000)]
  0x000001d126d7e000 JavaThread "C1 CompilerThread3" daemon [_thread_in_native, id=10880, stack(0x000000066f800000,0x000000066f900000)]
  0x000001d126d75000 JavaThread "C2 CompilerThread2" daemon [_thread_blocked, id=7336, stack(0x000000066f700000,0x000000066f800000)]
  0x000001d126d74000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=13336, stack(0x000000066f600000,0x000000066f700000)]
  0x000001d126d73000 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=13736, stack(0x000000066f500000,0x000000066f600000)]
  0x000001d126d6b000 JavaThread "Attach Listener" daemon [_thread_blocked, id=19192, stack(0x000000066f400000,0x000000066f500000)]
  0x000001d126d6a000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=19196, stack(0x000000066f300000,0x000000066f400000)]
  0x000001d126d69000 JavaThread "Surrogate Locker Thread (Concurrent GC)" daemon [_thread_blocked, id=7940, stack(0x000000066f200000,0x000000066f300000)]
  0x000001d126d4c800 JavaThread "Finalizer" daemon [_thread_blocked, id=7580, stack(0x000000066f100000,0x000000066f200000)]
  0x000001d126d45000 JavaThread "Reference Handler" daemon [_thread_blocked, id=1388, stack(0x000000066f000000,0x000000066f100000)]
  0x000001d107a50800 JavaThread "main" [_thread_blocked, id=9020, stack(0x000000066d000000,0x000000066d100000)]

Other Threads:
  0x000001d126d20000 VMThread [stack: 0x000000066ef00000,0x000000066f000000] [id=13148]
  0x000001d126dfb800 WatcherThread [stack: 0x000000066fa00000,0x000000066fb00000] [id=3004]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread:  ([mutex/lock_event])
[0x000001d107a4c2c0] CodeCache_lock - owner thread: 0x000001d126d7e000
[0x000001d107a4dbd0] Compile_lock - owner thread: 0x000001d126d7e000
[0x000001d107a4cf50] MethodCompileQueue_lock - owner thread: 0x000001d126d7e000

heap address: 0x00000006c0c00000, size: 4084 MB, Compressed Oops mode: Zero based, Oop shift amount: 3
Narrow klass base: 0x0000000000000000, Narrow klass shift: 3
Compressed class space size: 1073741824 Address: 0x00000007c0000000

Heap:
 garbage-first heap   total 231424K, used 144537K [0x00000006c0c00000, 0x00000006c0d00710, 0x00000007c0000000)
  region size 1024K, 17 young (17408K), 4 survivors (4096K)
 Metaspace       used 43146K, capacity 45075K, committed 45184K, reserved 1089536K
  class space    used 5085K, capacity 5465K, committed 5504K, reserved 1048576K

Heap Regions: (Y=young(eden), SU=young(survivor), HS=humongous(starts), HC=humongous(continues), CS=collection set, F=free, TS=gc time stamp, PTAMS=previous top-at-mark-start, NTAMS=next top-at-mark-start)
AC   0  O    TS     0 PTAMS 0x00000006c0d00000 NTAMS 0x00000006c0d00000 space 1024K, 100% used [0x00000006c0c00000, 0x00000006c0d00000)
AC   0  O    TS     0 PTAMS 0x00000006c0dfffd0 NTAMS 0x00000006c0dfffd0 space 1024K,  99% used [0x00000006c0d00000, 0x00000006c0e00000)
AC   0  O    TS     0 PTAMS 0x00000006c0f00000 NTAMS 0x00000006c0f00000 space 1024K, 100% used [0x00000006c0e00000, 0x00000006c0f00000)
AC   0  O    TS     0 PTAMS 0x00000006c1000000 NTAMS 0x00000006c1000000 space 1024K, 100% used [0x00000006c0f00000, 0x00000006c1000000)
AC   0  O    TS     0 PTAMS 0x00000006c10fffc0 NTAMS 0x00000006c10fffc0 space 1024K,  99% used [0x00000006c1000000, 0x00000006c1100000)
AC   0  O    TS     0 PTAMS 0x00000006c11ffff8 NTAMS 0x00000006c11ffff8 space 1024K,  99% used [0x00000006c1100000, 0x00000006c1200000)
AC   0  O    TS     0 PTAMS 0x00000006c1300000 NTAMS 0x00000006c1300000 space 1024K, 100% used [0x00000006c1200000, 0x00000006c1300000)
AC   0  O    TS     0 PTAMS 0x00000006c13fffe8 NTAMS 0x00000006c13fffe8 space 1024K,  99% used [0x00000006c1300000, 0x00000006c1400000)
AC   0  O    TS     0 PTAMS 0x00000006c1500000 NTAMS 0x00000006c1500000 space 1024K, 100% used [0x00000006c1400000, 0x00000006c1500000)
AC   0  O    TS     0 PTAMS 0x00000006c15fffc8 NTAMS 0x00000006c15fffc8 space 1024K,  99% used [0x00000006c1500000, 0x00000006c1600000)
AC   0  O    TS     0 PTAMS 0x00000006c16ffff8 NTAMS 0x00000006c16ffff8 space 1024K,  99% used [0x00000006c1600000, 0x00000006c1700000)
AC   0  O    TS     0 PTAMS 0x00000006c17ffff8 NTAMS 0x00000006c17ffff8 space 1024K,  99% used [0x00000006c1700000, 0x00000006c1800000)
AC   0 HS    TS     0 PTAMS 0x00000006c193aad0 NTAMS 0x00000006c193aad0 space 2048K,  61% used [0x00000006c1800000, 0x00000006c1a00000)
AC   0 HC    TS     0 PTAMS 0x00000006c1900000 NTAMS 0x00000006c1900000 space 1024K,  22% used [0x00000006c1900000, 0x00000006c1a00000)
AC   0  O    TS     0 PTAMS 0x00000006c1affff0 NTAMS 0x00000006c1affff0 space 1024K,  99% used [0x00000006c1a00000, 0x00000006c1b00000)
AC   0  O    TS     0 PTAMS 0x00000006c1bfffe0 NTAMS 0x00000006c1bfffe0 space 1024K,  99% used [0x00000006c1b00000, 0x00000006c1c00000)
AC   0  O    TS     0 PTAMS 0x00000006c1cfffb8 NTAMS 0x00000006c1cfffb8 space 1024K,  99% used [0x00000006c1c00000, 0x00000006c1d00000)
AC   0  O    TS     0 PTAMS 0x00000006c1e00000 NTAMS 0x00000006c1e00000 space 1024K, 100% used [0x00000006c1d00000, 0x00000006c1e00000)
AC   0  O    TS     0 PTAMS 0x00000006c1efffe0 NTAMS 0x00000006c1efffe0 space 1024K,  99% used [0x00000006c1e00000, 0x00000006c1f00000)
AC   0 HS    TS     0 PTAMS 0x00000006c2000010 NTAMS 0x00000006c2000010 space 2048K,  50% used [0x00000006c1f00000, 0x00000006c2100000)
AC   0 HC    TS     0 PTAMS 0x00000006c2000000 NTAMS 0x00000006c2000000 space 1024K,   0% used [0x00000006c2000000, 0x00000006c2100000)
AC   0  O    TS     0 PTAMS 0x00000006c21ffff8 NTAMS 0x00000006c21ffff8 space 1024K,  99% used [0x00000006c2100000, 0x00000006c2200000)
AC   0  O    TS     0 PTAMS 0x00000006c22fffe8 NTAMS 0x00000006c22fffe8 space 1024K,  99% used [0x00000006c2200000, 0x00000006c2300000)
AC   0  O    TS     0 PTAMS 0x00000006c23ffff0 NTAMS 0x00000006c23ffff0 space 1024K,  99% used [0x00000006c2300000, 0x00000006c2400000)
AC   0  O    TS     0 PTAMS 0x00000006c24fffe8 NTAMS 0x00000006c24fffe8 space 1024K,  99% used [0x00000006c2400000, 0x00000006c2500000)
AC   0  O    TS     0 PTAMS 0x00000006c25ffff0 NTAMS 0x00000006c25ffff0 space 1024K,  99% used [0x00000006c2500000, 0x00000006c2600000)
AC   0  O    TS     0 PTAMS 0x00000006c26ffff8 NTAMS 0x00000006c26ffff8 space 1024K,  99% used [0x00000006c2600000, 0x00000006c2700000)
AC   0  O    TS     0 PTAMS 0x00000006c27fffe8 NTAMS 0x00000006c27fffe8 space 1024K,  99% used [0x00000006c2700000, 0x00000006c2800000)
AC   0  O    TS     0 PTAMS 0x00000006c28ffdf8 NTAMS 0x00000006c28ffdf8 space 1024K,  99% used [0x00000006c2800000, 0x00000006c2900000)
AC   0  O    TS     0 PTAMS 0x00000006c29ffea0 NTAMS 0x00000006c29ffea0 space 1024K,  99% used [0x00000006c2900000, 0x00000006c2a00000)
AC   0  O    TS     0 PTAMS 0x00000006c2afffe8 NTAMS 0x00000006c2afffe8 space 1024K,  99% used [0x00000006c2a00000, 0x00000006c2b00000)
AC   0  O    TS     0 PTAMS 0x00000006c2bffad0 NTAMS 0x00000006c2bffad0 space 1024K,  99% used [0x00000006c2b00000, 0x00000006c2c00000)
AC   0  O    TS     0 PTAMS 0x00000006c2cfffd8 NTAMS 0x00000006c2cfffd8 space 1024K,  99% used [0x00000006c2c00000, 0x00000006c2d00000)
AC   0  O    TS     0 PTAMS 0x00000006c2dfffd0 NTAMS 0x00000006c2dfffd0 space 1024K,  99% used [0x00000006c2d00000, 0x00000006c2e00000)
AC   0  O    TS     0 PTAMS 0x00000006c2f00000 NTAMS 0x00000006c2f00000 space 1024K, 100% used [0x00000006c2e00000, 0x00000006c2f00000)
AC   0  O    TS     0 PTAMS 0x00000006c2ffff98 NTAMS 0x00000006c2ffff98 space 1024K,  99% used [0x00000006c2f00000, 0x00000006c3000000)
AC   0  O    TS     0 PTAMS 0x00000006c3100000 NTAMS 0x00000006c3100000 space 1024K, 100% used [0x00000006c3000000, 0x00000006c3100000)
AC   0  O    TS     0 PTAMS 0x00000006c31fffa8 NTAMS 0x00000006c31fffa8 space 1024K,  99% used [0x00000006c3100000, 0x00000006c3200000)
AC   0  O    TS     0 PTAMS 0x00000006c32fffb0 NTAMS 0x00000006c32fffb0 space 1024K,  99% used [0x00000006c3200000, 0x00000006c3300000)
AC   0  O    TS     0 PTAMS 0x00000006c33fffe0 NTAMS 0x00000006c33fffe0 space 1024K,  99% used [0x00000006c3300000, 0x00000006c3400000)
AC   0  O    TS     0 PTAMS 0x00000006c3500000 NTAMS 0x00000006c3500000 space 1024K, 100% used [0x00000006c3400000, 0x00000006c3500000)
AC   0  O    TS     0 PTAMS 0x00000006c3600000 NTAMS 0x00000006c3600000 space 1024K, 100% used [0x00000006c3500000, 0x00000006c3600000)
AC   0  O    TS     0 PTAMS 0x00000006c36ffff8 NTAMS 0x00000006c36ffff8 space 1024K,  99% used [0x00000006c3600000, 0x00000006c3700000)
AC   0  O    TS     0 PTAMS 0x00000006c37fffd8 NTAMS 0x00000006c37fffd8 space 1024K,  99% used [0x00000006c3700000, 0x00000006c3800000)
AC   0  O    TS     0 PTAMS 0x00000006c38ffff0 NTAMS 0x00000006c38ffff0 space 1024K,  99% used [0x00000006c3800000, 0x00000006c3900000)
AC   0  O    TS     0 PTAMS 0x00000006c39fff78 NTAMS 0x00000006c39fff78 space 1024K,  99% used [0x00000006c3900000, 0x00000006c3a00000)
AC   0  O    TS     0 PTAMS 0x00000006c3b00000 NTAMS 0x00000006c3b00000 space 1024K, 100% used [0x00000006c3a00000, 0x00000006c3b00000)
AC   0  O    TS     0 PTAMS 0x00000006c3c00000 NTAMS 0x00000006c3c00000 space 1024K, 100% used [0x00000006c3b00000, 0x00000006c3c00000)
AC   0  O    TS     0 PTAMS 0x00000006c3cfffe8 NTAMS 0x00000006c3cfffe8 space 1024K,  99% used [0x00000006c3c00000, 0x00000006c3d00000)
AC   0  O    TS     0 PTAMS 0x00000006c3dfffd8 NTAMS 0x00000006c3dfffd8 space 1024K,  99% used [0x00000006c3d00000, 0x00000006c3e00000)
AC   0  O    TS     0 PTAMS 0x00000006c3effff8 NTAMS 0x00000006c3effff8 space 1024K,  99% used [0x00000006c3e00000, 0x00000006c3f00000)
AC   0  O    TS     0 PTAMS 0x00000006c3fffff8 NTAMS 0x00000006c3fffff8 space 1024K,  99% used [0x00000006c3f00000, 0x00000006c4000000)
AC   0 HS    TS     0 PTAMS 0x00000006c4145030 NTAMS 0x00000006c4145030 space 2048K,  63% used [0x00000006c4000000, 0x00000006c4200000)
AC   0 HC    TS     0 PTAMS 0x00000006c4100000 NTAMS 0x00000006c4100000 space 1024K,  26% used [0x00000006c4100000, 0x00000006c4200000)
AC   0 HS    TS     0 PTAMS 0x00000006c43105e8 NTAMS 0x00000006c43105e8 space 2048K,  53% used [0x00000006c4200000, 0x00000006c4400000)
AC   0 HC    TS     0 PTAMS 0x00000006c4300000 NTAMS 0x00000006c4300000 space 1024K,   6% used [0x00000006c4300000, 0x00000006c4400000)
AC   0  O    TS     0 PTAMS 0x00000006c44ffff8 NTAMS 0x00000006c44ffff8 space 1024K,  99% used [0x00000006c4400000, 0x00000006c4500000)
AC   0  O    TS     0 PTAMS 0x00000006c45d0118 NTAMS 0x00000006c45d0118 space 1024K,  81% used [0x00000006c4500000, 0x00000006c4600000)
AC   0  O    TS     0 PTAMS 0x00000006c4700000 NTAMS 0x00000006c4700000 space 1024K, 100% used [0x00000006c4600000, 0x00000006c4700000)
AC   0  O    TS     0 PTAMS 0x00000006c4800000 NTAMS 0x00000006c4800000 space 1024K, 100% used [0x00000006c4700000, 0x00000006c4800000)
AC   0 HS    TS     0 PTAMS 0x00000006c48c0010 NTAMS 0x00000006c48c0010 space 1024K,  75% used [0x00000006c4800000, 0x00000006c4900000)
AC   0 HS    TS     0 PTAMS 0x00000006c4a00010 NTAMS 0x00000006c4a00010 space 2048K,  50% used [0x00000006c4900000, 0x00000006c4b00000)
AC   0 HC    TS     0 PTAMS 0x00000006c4a00000 NTAMS 0x00000006c4a00000 space 1024K,   0% used [0x00000006c4a00000, 0x00000006c4b00000)
AC   0 HS    TS     0 PTAMS 0x00000006c4d00010 NTAMS 0x00000006c4d00010 space 3072K,  66% used [0x00000006c4b00000, 0x00000006c4e00000)
AC   0 HC    TS     0 PTAMS 0x00000006c4c00000 NTAMS 0x00000006c4c00000 space 1024K, 100% used [0x00000006c4c00000, 0x00000006c4d00000)
AC   0 HC    TS     0 PTAMS 0x00000006c4d00000 NTAMS 0x00000006c4d00000 space 1024K,   0% used [0x00000006c4d00000, 0x00000006c4e00000)
AC   0 HS    TS     0 PTAMS 0x00000006c4ef0010 NTAMS 0x00000006c4ef0010 space 1024K,  93% used [0x00000006c4e00000, 0x00000006c4f00000)
AC   0 HS    TS     0 PTAMS 0x00000006c4ffa010 NTAMS 0x00000006c4ffa010 space 1024K,  97% used [0x00000006c4f00000, 0x00000006c5000000)
AC   0  O    TS     0 PTAMS 0x00000006c5100000 NTAMS 0x00000006c5100000 space 1024K, 100% used [0x00000006c5000000, 0x00000006c5100000)
AC   0 HS    TS     0 PTAMS 0x00000006c5200010 NTAMS 0x00000006c5200010 space 2048K,  50% used [0x00000006c5100000, 0x00000006c5300000)
AC   0 HC    TS     0 PTAMS 0x00000006c5200000 NTAMS 0x00000006c5200000 space 1024K,   0% used [0x00000006c5200000, 0x00000006c5300000)
AC   0 HS    TS     0 PTAMS 0x00000006c5380010 NTAMS 0x00000006c5380010 space 1024K,  50% used [0x00000006c5300000, 0x00000006c5400000)
AC   0 HS    TS     0 PTAMS 0x00000006c54c0010 NTAMS 0x00000006c54c0010 space 1024K,  75% used [0x00000006c5400000, 0x00000006c5500000)
AC   0 HS    TS     0 PTAMS 0x00000006c55f0010 NTAMS 0x00000006c55f0010 space 1024K,  93% used [0x00000006c5500000, 0x00000006c5600000)
AC   0  O    TS     0 PTAMS 0x00000006c5700000 NTAMS 0x00000006c5700000 space 1024K, 100% used [0x00000006c5600000, 0x00000006c5700000)
AC   0 HS    TS     0 PTAMS 0x00000006c5869810 NTAMS 0x00000006c5869810 space 2048K,  70% used [0x00000006c5700000, 0x00000006c5900000)
AC   0 HC    TS     0 PTAMS 0x00000006c5800000 NTAMS 0x00000006c5800000 space 1024K,  41% used [0x00000006c5800000, 0x00000006c5900000)
AC   0 HS    TS     0 PTAMS 0x00000006c59f0010 NTAMS 0x00000006c59f0010 space 1024K,  93% used [0x00000006c5900000, 0x00000006c5a00000)
AC   0 HS    TS     0 PTAMS 0x00000006c5a925a8 NTAMS 0x00000006c5a925a8 space 1024K,  57% used [0x00000006c5a00000, 0x00000006c5b00000)
AC   0 HS    TS     0 PTAMS 0x00000006c5c17c10 NTAMS 0x00000006c5c17c10 space 2048K,  54% used [0x00000006c5b00000, 0x00000006c5d00000)
AC   0 HC    TS     0 PTAMS 0x00000006c5c00000 NTAMS 0x00000006c5c00000 space 1024K,   9% used [0x00000006c5c00000, 0x00000006c5d00000)
AC   0 HS    TS     0 PTAMS 0x00000006c5dfa010 NTAMS 0x00000006c5dfa010 space 1024K,  97% used [0x00000006c5d00000, 0x00000006c5e00000)
AC   0  O    TS     0 PTAMS 0x00000006c5f00000 NTAMS 0x00000006c5f00000 space 1024K, 100% used [0x00000006c5e00000, 0x00000006c5f00000)
AC   0 HS    TS     0 PTAMS 0x00000006c5ffa010 NTAMS 0x00000006c5ffa010 space 1024K,  97% used [0x00000006c5f00000, 0x00000006c6000000)
AC   0 HS    TS     0 PTAMS 0x00000006c60f0010 NTAMS 0x00000006c60f0010 space 1024K,  93% used [0x00000006c6000000, 0x00000006c6100000)
AC   0  O    TS     0 PTAMS 0x00000006c61de200 NTAMS 0x00000006c61de200 space 1024K,  86% used [0x00000006c6100000, 0x00000006c6200000)
AC   0 HS    TS     0 PTAMS 0x00000006c6200000 NTAMS 0x00000006c6200000 space 3072K,  66% used [0x00000006c6200000, 0x00000006c6500000)
AC   0 HC    TS     0 PTAMS 0x00000006c6300000 NTAMS 0x00000006c6300000 space 1024K, 100% used [0x00000006c6300000, 0x00000006c6400000)
AC   0 HC    TS     0 PTAMS 0x00000006c6400000 NTAMS 0x00000006c6400000 space 1024K,   0% used [0x00000006c6400000, 0x00000006c6500000)
AC   0 HS    TS     0 PTAMS 0x00000006c6500000 NTAMS 0x00000006c6500000 space 3072K,  66% used [0x00000006c6500000, 0x00000006c6800000)
AC   0 HC    TS     0 PTAMS 0x00000006c6600000 NTAMS 0x00000006c6600000 space 1024K, 100% used [0x00000006c6600000, 0x00000006c6700000)
AC   0 HC    TS     0 PTAMS 0x00000006c6700000 NTAMS 0x00000006c6700000 space 1024K,   0% used [0x00000006c6700000, 0x00000006c6800000)
AC   0 HS    TS     0 PTAMS 0x00000006c6800000 NTAMS 0x00000006c6800000 space 3072K,  66% used [0x00000006c6800000, 0x00000006c6b00000)
AC   0 HC    TS     0 PTAMS 0x00000006c6900000 NTAMS 0x00000006c6900000 space 1024K, 100% used [0x00000006c6900000, 0x00000006c6a00000)
AC   0 HC    TS     0 PTAMS 0x00000006c6a00000 NTAMS 0x00000006c6a00000 space 1024K,   0% used [0x00000006c6a00000, 0x00000006c6b00000)
AC   0 HS    TS     0 PTAMS 0x00000006c6f00010 NTAMS 0x00000006c6f00010 space 5120K,  80% used [0x00000006c6b00000, 0x00000006c7000000)
AC   0 HC    TS     0 PTAMS 0x00000006c6c00000 NTAMS 0x00000006c6c00000 space 1024K, 100% used [0x00000006c6c00000, 0x00000006c6d00000)
AC   0 HC    TS     0 PTAMS 0x00000006c6d00000 NTAMS 0x00000006c6d00000 space 1024K, 100% used [0x00000006c6d00000, 0x00000006c6e00000)
AC   0 HC    TS     0 PTAMS 0x00000006c6e00000 NTAMS 0x00000006c6e00000 space 1024K, 100% used [0x00000006c6e00000, 0x00000006c6f00000)
AC   0 HC    TS     0 PTAMS 0x00000006c6f00000 NTAMS 0x00000006c6f00000 space 1024K,   0% used [0x00000006c6f00000, 0x00000006c7000000)
AC   0  O    TS     0 PTAMS 0x00000006c7100000 NTAMS 0x00000006c7100000 space 1024K, 100% used [0x00000006c7000000, 0x00000006c7100000)
AC   0  O    TS     0 PTAMS 0x00000006c7200000 NTAMS 0x00000006c7200000 space 1024K, 100% used [0x00000006c7100000, 0x00000006c7200000)
AC   0  O    TS     0 PTAMS 0x00000006c7300000 NTAMS 0x00000006c7300000 space 1024K, 100% used [0x00000006c7200000, 0x00000006c7300000)
AC   0  O    TS     0 PTAMS 0x00000006c7400000 NTAMS 0x00000006c7400000 space 1024K, 100% used [0x00000006c7300000, 0x00000006c7400000)
AC   0 HS    TS     0 PTAMS 0x00000006c7500010 NTAMS 0x00000006c7500010 space 2048K,  50% used [0x00000006c7400000, 0x00000006c7600000)
AC   0 HC    TS     0 PTAMS 0x00000006c7500000 NTAMS 0x00000006c7500000 space 1024K,   0% used [0x00000006c7500000, 0x00000006c7600000)
AC   0 HS    TS     0 PTAMS 0x00000006c7600000 NTAMS 0x00000006c7600000 space 1024K,  98% used [0x00000006c7600000, 0x00000006c7700000)
AC   0 HS    TS     0 PTAMS 0x00000006c7700000 NTAMS 0x00000006c7700000 space 1024K,  98% used [0x00000006c7700000, 0x00000006c7800000)
AC   0 HS    TS     0 PTAMS 0x00000006c7800000 NTAMS 0x00000006c7800000 space 1024K,  98% used [0x00000006c7800000, 0x00000006c7900000)
AC   0  F    TS     0 PTAMS 0x00000006c7900000 NTAMS 0x00000006c7900000 space 1024K,   0% used [0x00000006c7900000, 0x00000006c7a00000)
AC   0 HS    TS     0 PTAMS 0x00000006c7b00010 NTAMS 0x00000006c7b00010 space 2048K,  50% used [0x00000006c7a00000, 0x00000006c7c00000)
AC   0 HC    TS     0 PTAMS 0x00000006c7b00000 NTAMS 0x00000006c7b00000 space 1024K,   0% used [0x00000006c7b00000, 0x00000006c7c00000)
AC   0  O    TS     0 PTAMS 0x00000006c7d00000 NTAMS 0x00000006c7d00000 space 1024K, 100% used [0x00000006c7c00000, 0x00000006c7d00000)
AC   0  O    TS     0 PTAMS 0x00000006c7e00000 NTAMS 0x00000006c7e00000 space 1024K, 100% used [0x00000006c7d00000, 0x00000006c7e00000)
AC   0  O    TS     0 PTAMS 0x00000006c7f00000 NTAMS 0x00000006c7f00000 space 1024K, 100% used [0x00000006c7e00000, 0x00000006c7f00000)
AC   0  O    TS     0 PTAMS 0x00000006c8000000 NTAMS 0x00000006c8000000 space 1024K, 100% used [0x00000006c7f00000, 0x00000006c8000000)
AC   0 HS    TS     0 PTAMS 0x00000006c841d188 NTAMS 0x00000006c841d188 space 5120K,  82% used [0x00000006c8000000, 0x00000006c8500000)
AC   0 HC    TS     0 PTAMS 0x00000006c8100000 NTAMS 0x00000006c8100000 space 1024K, 100% used [0x00000006c8100000, 0x00000006c8200000)
AC   0 HC    TS     0 PTAMS 0x00000006c8200000 NTAMS 0x00000006c8200000 space 1024K, 100% used [0x00000006c8200000, 0x00000006c8300000)
AC   0 HC    TS     0 PTAMS 0x00000006c8300000 NTAMS 0x00000006c8300000 space 1024K, 100% used [0x00000006c8300000, 0x00000006c8400000)
AC   0 HC    TS     0 PTAMS 0x00000006c8400000 NTAMS 0x00000006c8400000 space 1024K,  11% used [0x00000006c8400000, 0x00000006c8500000)
AC   0  F    TS     0 PTAMS 0x00000006c8500000 NTAMS 0x00000006c8500000 space 1024K,   0% used [0x00000006c8500000, 0x00000006c8600000)
AC   0  F    TS     0 PTAMS 0x00000006c8600000 NTAMS 0x00000006c8600000 space 1024K,   0% used [0x00000006c8600000, 0x00000006c8700000)
AC   0  F    TS     0 PTAMS 0x00000006c8700000 NTAMS 0x00000006c8700000 space 1024K,   0% used [0x00000006c8700000, 0x00000006c8800000)
AC   0  F    TS     0 PTAMS 0x00000006c8800000 NTAMS 0x00000006c8800000 space 1024K,   0% used [0x00000006c8800000, 0x00000006c8900000)
AC   0  F    TS     0 PTAMS 0x00000006c8900000 NTAMS 0x00000006c8900000 space 1024K,   0% used [0x00000006c8900000, 0x00000006c8a00000)
AC   0  F    TS     0 PTAMS 0x00000006c8a00000 NTAMS 0x00000006c8a00000 space 1024K,   0% used [0x00000006c8a00000, 0x00000006c8b00000)
AC   0  F    TS     0 PTAMS 0x00000006c8b00000 NTAMS 0x00000006c8b00000 space 1024K,   0% used [0x00000006c8b00000, 0x00000006c8c00000)
AC   0  F    TS     0 PTAMS 0x00000006c8c00000 NTAMS 0x00000006c8c00000 space 1024K,   0% used [0x00000006c8c00000, 0x00000006c8d00000)
AC   0  F    TS     0 PTAMS 0x00000006c8d00000 NTAMS 0x00000006c8d00000 space 1024K,   0% used [0x00000006c8d00000, 0x00000006c8e00000)
AC   0  F    TS     0 PTAMS 0x00000006c8e00000 NTAMS 0x00000006c8e00000 space 1024K,   0% used [0x00000006c8e00000, 0x00000006c8f00000)
AC   0 HS    TS     0 PTAMS 0x00000006c931d188 NTAMS 0x00000006c931d188 space 5120K,  82% used [0x00000006c8f00000, 0x00000006c9400000)
AC   0 HC    TS     0 PTAMS 0x00000006c9000000 NTAMS 0x00000006c9000000 space 1024K, 100% used [0x00000006c9000000, 0x00000006c9100000)
AC   0 HC    TS     0 PTAMS 0x00000006c9100000 NTAMS 0x00000006c9100000 space 1024K, 100% used [0x00000006c9100000, 0x00000006c9200000)
AC   0 HC    TS     0 PTAMS 0x00000006c9200000 NTAMS 0x00000006c9200000 space 1024K, 100% used [0x00000006c9200000, 0x00000006c9300000)
AC   0 HC    TS     0 PTAMS 0x00000006c9300000 NTAMS 0x00000006c9300000 space 1024K,  11% used [0x00000006c9300000, 0x00000006c9400000)
AC   0  F    TS     0 PTAMS 0x00000006c9400000 NTAMS 0x00000006c9400000 space 1024K,   0% used [0x00000006c9400000, 0x00000006c9500000)
AC   0  F    TS     0 PTAMS 0x00000006c9500000 NTAMS 0x00000006c9500000 space 1024K,   0% used [0x00000006c9500000, 0x00000006c9600000)
AC   0  F    TS     0 PTAMS 0x00000006c9600000 NTAMS 0x00000006c9600000 space 1024K,   0% used [0x00000006c9600000, 0x00000006c9700000)
AC   0  F    TS     0 PTAMS 0x00000006c9700000 NTAMS 0x00000006c9700000 space 1024K,   0% used [0x00000006c9700000, 0x00000006c9800000)
AC   0  F    TS     0 PTAMS 0x00000006c9800000 NTAMS 0x00000006c9800000 space 1024K,   0% used [0x00000006c9800000, 0x00000006c9900000)
AC   0  F    TS     0 PTAMS 0x00000006c9900000 NTAMS 0x00000006c9900000 space 1024K,   0% used [0x00000006c9900000, 0x00000006c9a00000)
AC   0  F    TS     0 PTAMS 0x00000006c9a00000 NTAMS 0x00000006c9a00000 space 1024K,   0% used [0x00000006c9a00000, 0x00000006c9b00000)
AC   0  F    TS     0 PTAMS 0x00000006c9b00000 NTAMS 0x00000006c9b00000 space 1024K,   0% used [0x00000006c9b00000, 0x00000006c9c00000)
AC   0  F    TS     0 PTAMS 0x00000006c9c00000 NTAMS 0x00000006c9c00000 space 1024K,   0% used [0x00000006c9c00000, 0x00000006c9d00000)
AC   0  F    TS     0 PTAMS 0x00000006c9d00000 NTAMS 0x00000006c9d00000 space 1024K,   0% used [0x00000006c9d00000, 0x00000006c9e00000)
AC   0  F    TS     0 PTAMS 0x00000006c9e00000 NTAMS 0x00000006c9e00000 space 1024K,   0% used [0x00000006c9e00000, 0x00000006c9f00000)
AC   0  F    TS     0 PTAMS 0x00000006c9f00000 NTAMS 0x00000006c9f00000 space 1024K,   0% used [0x00000006c9f00000, 0x00000006ca000000)
AC   0  F    TS     0 PTAMS 0x00000006ca000000 NTAMS 0x00000006ca000000 space 1024K,   0% used [0x00000006ca000000, 0x00000006ca100000)
AC   0  F    TS     0 PTAMS 0x00000006ca100000 NTAMS 0x00000006ca100000 space 1024K,   0% used [0x00000006ca100000, 0x00000006ca200000)
AC   0  F    TS     0 PTAMS 0x00000006ca200000 NTAMS 0x00000006ca200000 space 1024K,   0% used [0x00000006ca200000, 0x00000006ca300000)
AC   0  F    TS     0 PTAMS 0x00000006ca300000 NTAMS 0x00000006ca300000 space 1024K,   0% used [0x00000006ca300000, 0x00000006ca400000)
AC   0  F    TS     0 PTAMS 0x00000006ca400000 NTAMS 0x00000006ca400000 space 1024K,   0% used [0x00000006ca400000, 0x00000006ca500000)
AC   0  F    TS     0 PTAMS 0x00000006ca500000 NTAMS 0x00000006ca500000 space 1024K,   0% used [0x00000006ca500000, 0x00000006ca600000)
AC   0  F    TS     0 PTAMS 0x00000006ca600000 NTAMS 0x00000006ca600000 space 1024K,   0% used [0x00000006ca600000, 0x00000006ca700000)
AC   0  F    TS     0 PTAMS 0x00000006ca700000 NTAMS 0x00000006ca700000 space 1024K,   0% used [0x00000006ca700000, 0x00000006ca800000)
AC   0  F    TS     0 PTAMS 0x00000006ca800000 NTAMS 0x00000006ca800000 space 1024K,   0% used [0x00000006ca800000, 0x00000006ca900000)
AC   0  F    TS     0 PTAMS 0x00000006ca900000 NTAMS 0x00000006ca900000 space 1024K,   0% used [0x00000006ca900000, 0x00000006caa00000)
AC   0  F    TS     0 PTAMS 0x00000006caa00000 NTAMS 0x00000006caa00000 space 1024K,   0% used [0x00000006caa00000, 0x00000006cab00000)
AC   0  F    TS     0 PTAMS 0x00000006cab00000 NTAMS 0x00000006cab00000 space 1024K,   0% used [0x00000006cab00000, 0x00000006cac00000)
AC   0  F    TS     0 PTAMS 0x00000006cac00000 NTAMS 0x00000006cac00000 space 1024K,   0% used [0x00000006cac00000, 0x00000006cad00000)
AC   0  F    TS     0 PTAMS 0x00000006cad00000 NTAMS 0x00000006cad00000 space 1024K,   0% used [0x00000006cad00000, 0x00000006cae00000)
AC   0  F    TS     0 PTAMS 0x00000006cae00000 NTAMS 0x00000006cae00000 space 1024K,   0% used [0x00000006cae00000, 0x00000006caf00000)
AC   0  F    TS     0 PTAMS 0x00000006caf00000 NTAMS 0x00000006caf00000 space 1024K,   0% used [0x00000006caf00000, 0x00000006cb000000)
AC   0  F    TS     0 PTAMS 0x00000006cb000000 NTAMS 0x00000006cb000000 space 1024K,   0% used [0x00000006cb000000, 0x00000006cb100000)
AC   0  F    TS     0 PTAMS 0x00000006cb100000 NTAMS 0x00000006cb100000 space 1024K,   0% used [0x00000006cb100000, 0x00000006cb200000)
AC   0  F    TS     0 PTAMS 0x00000006cb200000 NTAMS 0x00000006cb200000 space 1024K,   0% used [0x00000006cb200000, 0x00000006cb300000)
AC   0  F    TS     0 PTAMS 0x00000006cb300000 NTAMS 0x00000006cb300000 space 1024K,   0% used [0x00000006cb300000, 0x00000006cb400000)
AC   0  F    TS     0 PTAMS 0x00000006cb400000 NTAMS 0x00000006cb400000 space 1024K,   0% used [0x00000006cb400000, 0x00000006cb500000)
AC   0  F    TS     0 PTAMS 0x00000006cb500000 NTAMS 0x00000006cb500000 space 1024K,   0% used [0x00000006cb500000, 0x00000006cb600000)
AC   0  F    TS     0 PTAMS 0x00000006cb600000 NTAMS 0x00000006cb600000 space 1024K,   0% used [0x00000006cb600000, 0x00000006cb700000)
AC   0  F    TS     0 PTAMS 0x00000006cb700000 NTAMS 0x00000006cb700000 space 1024K,   0% used [0x00000006cb700000, 0x00000006cb800000)
AC   0  F    TS     0 PTAMS 0x00000006cb800000 NTAMS 0x00000006cb800000 space 1024K,   0% used [0x00000006cb800000, 0x00000006cb900000)
AC   0  O    TS     0 PTAMS 0x00000006cba00000 NTAMS 0x00000006cba00000 space 1024K, 100% used [0x00000006cb900000, 0x00000006cba00000)
AC   0  O    TS     0 PTAMS 0x00000006cbb00000 NTAMS 0x00000006cbb00000 space 1024K, 100% used [0x00000006cba00000, 0x00000006cbb00000)
AC   0  O    TS     0 PTAMS 0x00000006cbc00000 NTAMS 0x00000006cbc00000 space 1024K, 100% used [0x00000006cbb00000, 0x00000006cbc00000)
AC   0  O    TS     0 PTAMS 0x00000006cbd00000 NTAMS 0x00000006cbd00000 space 1024K, 100% used [0x00000006cbc00000, 0x00000006cbd00000)
AC   0  O    TS     0 PTAMS 0x00000006cbe00000 NTAMS 0x00000006cbe00000 space 1024K, 100% used [0x00000006cbd00000, 0x00000006cbe00000)
AC   0  O    TS     0 PTAMS 0x00000006cbf00000 NTAMS 0x00000006cbf00000 space 1024K, 100% used [0x00000006cbe00000, 0x00000006cbf00000)
AC   0  O    TS     0 PTAMS 0x00000006cc000000 NTAMS 0x00000006cc000000 space 1024K, 100% used [0x00000006cbf00000, 0x00000006cc000000)
AC   0  O    TS     0 PTAMS 0x00000006cc100000 NTAMS 0x00000006cc100000 space 1024K, 100% used [0x00000006cc000000, 0x00000006cc100000)
AC   0  O    TS     0 PTAMS 0x00000006cc200000 NTAMS 0x00000006cc200000 space 1024K, 100% used [0x00000006cc100000, 0x00000006cc200000)
AC   0  O    TS     0 PTAMS 0x00000006cc300000 NTAMS 0x00000006cc300000 space 1024K, 100% used [0x00000006cc200000, 0x00000006cc300000)
AC   0  O    TS     0 PTAMS 0x00000006cc400000 NTAMS 0x00000006cc400000 space 1024K, 100% used [0x00000006cc300000, 0x00000006cc400000)
AC   0  O    TS     0 PTAMS 0x00000006cc500000 NTAMS 0x00000006cc500000 space 1024K, 100% used [0x00000006cc400000, 0x00000006cc500000)
AC   0  O    TS     0 PTAMS 0x00000006cc600000 NTAMS 0x00000006cc600000 space 1024K, 100% used [0x00000006cc500000, 0x00000006cc600000)
AC   0  O    TS     0 PTAMS 0x00000006cc700000 NTAMS 0x00000006cc700000 space 1024K, 100% used [0x00000006cc600000, 0x00000006cc700000)
AC   0  O    TS     0 PTAMS 0x00000006cc800000 NTAMS 0x00000006cc800000 space 1024K, 100% used [0x00000006cc700000, 0x00000006cc800000)
AC   0  O    TS     0 PTAMS 0x00000006cc900000 NTAMS 0x00000006cc900000 space 1024K, 100% used [0x00000006cc800000, 0x00000006cc900000)
AC   0  O    TS     0 PTAMS 0x00000006cca00000 NTAMS 0x00000006cca00000 space 1024K, 100% used [0x00000006cc900000, 0x00000006cca00000)
AC   0  O    TS     0 PTAMS 0x00000006ccb00000 NTAMS 0x00000006ccb00000 space 1024K, 100% used [0x00000006cca00000, 0x00000006ccb00000)
AC   0  F    TS     0 PTAMS 0x00000006ccb00000 NTAMS 0x00000006ccb00000 space 1024K,   0% used [0x00000006ccb00000, 0x00000006ccc00000)
AC   0  F    TS     0 PTAMS 0x00000006ccc00000 NTAMS 0x00000006ccc00000 space 1024K,   0% used [0x00000006ccc00000, 0x00000006ccd00000)
AC   0  F    TS     0 PTAMS 0x00000006ccd00000 NTAMS 0x00000006ccd00000 space 1024K,   0% used [0x00000006ccd00000, 0x00000006cce00000)
AC   0  F    TS     0 PTAMS 0x00000006cce00000 NTAMS 0x00000006cce00000 space 1024K,   0% used [0x00000006cce00000, 0x00000006ccf00000)
AC   0  F    TS     0 PTAMS 0x00000006ccf00000 NTAMS 0x00000006ccf00000 space 1024K,   0% used [0x00000006ccf00000, 0x00000006cd000000)
AC   0  F    TS     0 PTAMS 0x00000006cd000000 NTAMS 0x00000006cd000000 space 1024K,   0% used [0x00000006cd000000, 0x00000006cd100000)
AC   0  F    TS     0 PTAMS 0x00000006cd100000 NTAMS 0x00000006cd100000 space 1024K,   0% used [0x00000006cd100000, 0x00000006cd200000)
AC   0  F    TS     0 PTAMS 0x00000006cd200000 NTAMS 0x00000006cd200000 space 1024K,   0% used [0x00000006cd200000, 0x00000006cd300000)
AC   0  F    TS     0 PTAMS 0x00000006cd300000 NTAMS 0x00000006cd300000 space 1024K,   0% used [0x00000006cd300000, 0x00000006cd400000)
AC   0  F    TS     0 PTAMS 0x00000006cd400000 NTAMS 0x00000006cd400000 space 1024K,   0% used [0x00000006cd400000, 0x00000006cd500000)
AC   0  F    TS     0 PTAMS 0x00000006cd500000 NTAMS 0x00000006cd500000 space 1024K,   0% used [0x00000006cd500000, 0x00000006cd600000)
AC   0  F    TS     0 PTAMS 0x00000006cd600000 NTAMS 0x00000006cd600000 space 1024K,   0% used [0x00000006cd600000, 0x00000006cd700000)
AC   0  F    TS     0 PTAMS 0x00000006cd700000 NTAMS 0x00000006cd700000 space 1024K,   0% used [0x00000006cd700000, 0x00000006cd800000)
AC   0  F    TS     0 PTAMS 0x00000006cd800000 NTAMS 0x00000006cd800000 space 1024K,   0% used [0x00000006cd800000, 0x00000006cd900000)
AC   0  F    TS     0 PTAMS 0x00000006cd900000 NTAMS 0x00000006cd900000 space 1024K,   0% used [0x00000006cd900000, 0x00000006cda00000)
AC   0  F    TS     0 PTAMS 0x00000006cda00000 NTAMS 0x00000006cda00000 space 1024K,   0% used [0x00000006cda00000, 0x00000006cdb00000)
AC   0  E    TS     0 PTAMS 0x00000006cdb00000 NTAMS 0x00000006cdb00000 space 1024K,  25% used [0x00000006cdb00000, 0x00000006cdc00000)
AC   0  E CS TS     0 PTAMS 0x00000006cdc00000 NTAMS 0x00000006cdc00000 space 1024K, 100% used [0x00000006cdc00000, 0x00000006cdd00000)
AC   0  E CS TS     0 PTAMS 0x00000006cdd00000 NTAMS 0x00000006cdd00000 space 1024K, 100% used [0x00000006cdd00000, 0x00000006cde00000)
AC   0  E CS TS     0 PTAMS 0x00000006cde00000 NTAMS 0x00000006cde00000 space 1024K, 100% used [0x00000006cde00000, 0x00000006cdf00000)
AC   0  E CS TS     0 PTAMS 0x00000006cdf00000 NTAMS 0x00000006cdf00000 space 1024K, 100% used [0x00000006cdf00000, 0x00000006ce000000)
AC   0  S CS TS     0 PTAMS 0x00000006ce000000 NTAMS 0x00000006ce000000 space 1024K,  98% used [0x00000006ce000000, 0x00000006ce100000)
AC   0  S CS TS     0 PTAMS 0x00000006ce100000 NTAMS 0x00000006ce100000 space 1024K, 100% used [0x00000006ce100000, 0x00000006ce200000)
AC   0  S CS TS     0 PTAMS 0x00000006ce200000 NTAMS 0x00000006ce200000 space 1024K, 100% used [0x00000006ce200000, 0x00000006ce300000)
AC   0  E CS TS     0 PTAMS 0x00000006ce300000 NTAMS 0x00000006ce300000 space 1024K, 100% used [0x00000006ce300000, 0x00000006ce400000)
AC   0  E CS TS     0 PTAMS 0x00000006ce400000 NTAMS 0x00000006ce400000 space 1024K, 100% used [0x00000006ce400000, 0x00000006ce500000)
AC   0  E CS TS     0 PTAMS 0x00000006ce500000 NTAMS 0x00000006ce500000 space 1024K, 100% used [0x00000006ce500000, 0x00000006ce600000)
AC   0  S CS TS     0 PTAMS 0x00000006ce600000 NTAMS 0x00000006ce600000 space 1024K, 100% used [0x00000006ce600000, 0x00000006ce700000)
AC   0  E CS TS     0 PTAMS 0x00000006ce700000 NTAMS 0x00000006ce700000 space 1024K, 100% used [0x00000006ce700000, 0x00000006ce800000)
AC   0  E CS TS     0 PTAMS 0x00000006ce800000 NTAMS 0x00000006ce800000 space 1024K, 100% used [0x00000006ce800000, 0x00000006ce900000)
AC   0  E CS TS     0 PTAMS 0x00000006ce900000 NTAMS 0x00000006ce900000 space 1024K, 100% used [0x00000006ce900000, 0x00000006cea00000)
AC   0  E CS TS     0 PTAMS 0x00000006cea00000 NTAMS 0x00000006cea00000 space 1024K, 100% used [0x00000006cea00000, 0x00000006ceb00000)
AC   0  E CS TS     0 PTAMS 0x00000006ceb00000 NTAMS 0x00000006ceb00000 space 1024K, 100% used [0x00000006ceb00000, 0x00000006cec00000)
AC   0  E CS TS     0 PTAMS 0x00000006cec00000 NTAMS 0x00000006cec00000 space 1024K, 100% used [0x00000006cec00000, 0x00000006ced00000)
AC   0  E CS TS     0 PTAMS 0x00000006ced00000 NTAMS 0x00000006ced00000 space 1024K, 100% used [0x00000006ced00000, 0x00000006cee00000)

Card table byte_map: [0x000001d119c30000,0x000001d11a430000] byte_map_base: 0x000001d11662a000

Marking Bits (Prev, Next): (CMBitMap*) 0x000001d107ac9f20, (CMBitMap*) 0x000001d107ac9ec8
 Prev Bits: [0x000001d11ec00000, 0x000001d122bd0000)
 Next Bits: [0x000001d11ac30000, 0x000001d11ec00000)

Polling page: 0x000001d107970000

CodeCache: size=245760Kb used=19830Kb max_used=19925Kb free=225929Kb
 bounds [0x000001d109b20000, 0x000001d10aec0000, 0x000001d118b20000]
 total_blobs=7695 nmethods=6071 adapters=1536
 compilation: enabled

Compilation events (10 events):
Event: 38.400 Thread 0x000001d126d7e000 7550       3       sun.awt.image.ByteInterleavedRaster::putByteData (834 bytes)
Event: 38.401 Thread 0x000001d126d7e000 nmethod 7550 0x000001d10aea6110 code [0x000001d10aea6400, 0x000001d10aea7bb0]
Event: 38.401 Thread 0x000001d126d7e000 7551       3       java.util.LinkedHashMap::clear (15 bytes)
Event: 38.401 Thread 0x000001d126d7e000 nmethod 7551 0x000001d10ae90d10 code [0x000001d10ae90e80, 0x000001d10ae91070]
Event: 38.401 Thread 0x000001d126d7e000 7552       3       org.lwjgl.system.MemoryUtil::memAddress (13 bytes)
Event: 38.402 Thread 0x000001d126d7e000 nmethod 7552 0x000001d10ae91910 code [0x000001d10ae91a80, 0x000001d10ae91d38]
Event: 38.403 Thread 0x000001d126d7e000 7553       3       java.util.Hashtable::<init> (9 bytes)
Event: 38.403 Thread 0x000001d126d7e000 nmethod 7553 0x000001d10ae91550 code [0x000001d10ae916e0, 0x000001d10ae91890]
Event: 38.416 Thread 0x000001d126d7e000 7554   !   3       sun.java2d.Disposer::clearDeferredRecords (70 bytes)
Event: 38.416 Thread 0x000001d126d7e000 nmethod 7554 0x000001d10ae9a3d0 code [0x000001d10ae9a5e0, 0x000001d10ae9af30]

GC Heap History (10 events):
Event: 37.168 GC heap before
{Heap before GC invocations=58 (full 1):
 garbage-first heap   total 195584K, used 150743K [0x00000006c0c00000, 0x00000006c0d005f8, 0x00000007c0000000)
  region size 1024K, 26 young (26624K), 2 survivors (2048K)
 Metaspace       used 42189K, capacity 44115K, committed 44416K, reserved 1087488K
  class space    used 5018K, capacity 5401K, committed 5504K, reserved 1048576K
Event: 37.170 GC heap after
Heap after GC invocations=59 (full 1):
 garbage-first heap   total 195584K, used 126410K [0x00000006c0c00000, 0x00000006c0d005f8, 0x00000007c0000000)
  region size 1024K, 2 young (2048K), 2 survivors (2048K)
 Metaspace       used 42189K, capacity 44115K, committed 44416K, reserved 1087488K
  class space    used 5018K, capacity 5401K, committed 5504K, reserved 1048576K
}
Event: 37.274 GC heap before
{Heap before GC invocations=59 (full 1):
 garbage-first heap   total 195584K, used 139722K [0x00000006c0c00000, 0x00000006c0d005f8, 0x00000007c0000000)
  region size 1024K, 16 young (16384K), 2 survivors (2048K)
 Metaspace       used 42189K, capacity 44115K, committed 44416K, reserved 1087488K
  class space    used 5018K, capacity 5401K, committed 5504K, reserved 1048576K
Event: 37.276 GC heap after
Heap after GC invocations=60 (full 1):
 garbage-first heap   total 195584K, used 126344K [0x00000006c0c00000, 0x00000006c0d005f8, 0x00000007c0000000)
  region size 1024K, 2 young (2048K), 2 survivors (2048K)
 Metaspace       used 42189K, capacity 44115K, committed 44416K, reserved 1087488K
  class space    used 5018K, capacity 5401K, committed 5504K, reserved 1048576K
}
Event: 37.831 GC heap before
{Heap before GC invocations=61 (full 1):
 garbage-first heap   total 211968K, used 191909K [0x00000006c0c00000, 0x00000006c0d00678, 0x00000007c0000000)
  region size 1024K, 21 young (21504K), 2 survivors (2048K)
 Metaspace       used 42601K, capacity 44531K, committed 44672K, reserved 1089536K
  class space    used 5043K, capacity 5433K, committed 5504K, reserved 1048576K
Event: 37.835 GC heap after
Heap after GC invocations=62 (full 1):
 garbage-first heap   total 215040K, used 152219K [0x00000006c0c00000, 0x00000006c0d00690, 0x00000007c0000000)
  region size 1024K, 3 young (3072K), 3 survivors (3072K)
 Metaspace       used 42601K, capacity 44531K, committed 44672K, reserved 1089536K
  class space    used 5043K, capacity 5433K, committed 5504K, reserved 1048576K
}
Event: 37.846 GC heap before
{Heap before GC invocations=62 (full 1):
 garbage-first heap   total 215040K, used 153243K [0x00000006c0c00000, 0x00000006c0d00690, 0x00000007c0000000)
  region size 1024K, 5 young (5120K), 3 survivors (3072K)
 Metaspace       used 42601K, capacity 44531K, committed 44672K, reserved 1089536K
  class space    used 5043K, capacity 5433K, committed 5504K, reserved 1048576K
Event: 37.849 GC heap after
Heap after GC invocations=63 (full 1):
 garbage-first heap   total 215040K, used 121778K [0x00000006c0c00000, 0x00000006c0d00690, 0x00000007c0000000)
  region size 1024K, 3 young (3072K), 3 survivors (3072K)
 Metaspace       used 42601K, capacity 44531K, committed 44672K, reserved 1089536K
  class space    used 5043K, capacity 5433K, committed 5504K, reserved 1048576K
}
Event: 38.410 GC heap before
{Heap before GC invocations=64 (full 1):
 garbage-first heap   total 226304K, used 197082K [0x00000006c0c00000, 0x00000006c0d006e8, 0x00000007c0000000)
  region size 1024K, 37 young (37888K), 3 survivors (3072K)
 Metaspace       used 42926K, capacity 44851K, committed 45184K, reserved 1089536K
  class space    used 5069K, capacity 5433K, committed 5504K, reserved 1048576K
Event: 38.414 GC heap after
Heap after GC invocations=65 (full 1):
 garbage-first heap   total 231424K, used 149459K [0x00000006c0c00000, 0x00000006c0d00710, 0x00000007c0000000)
  region size 1024K, 5 young (5120K), 5 survivors (5120K)
 Metaspace       used 42926K, capacity 44851K, committed 45184K, reserved 1089536K
  class space    used 5069K, capacity 5433K, committed 5504K, reserved 1048576K
}

Deoptimization events (10 events):
Event: 38.033 Thread 0x000001d1362d6000 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000001d10a149c60 method=java.lang.AbstractStringBuilder.append(Ljava/lang/CharSequence;)Ljava/lang/AbstractStringBuilder; @ 10
Event: 38.033 Thread 0x000001d1362d6000 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000001d10a149c60 method=java.lang.AbstractStringBuilder.append(Ljava/lang/CharSequence;)Ljava/lang/AbstractStringBuilder; @ 10
Event: 38.033 Thread 0x000001d1362d6000 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000001d10a149c60 method=java.lang.AbstractStringBuilder.append(Ljava/lang/CharSequence;)Ljava/lang/AbstractStringBuilder; @ 10
Event: 38.033 Thread 0x000001d1362d6000 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000001d10a149c60 method=java.lang.AbstractStringBuilder.append(Ljava/lang/CharSequence;)Ljava/lang/AbstractStringBuilder; @ 10
Event: 38.066 Thread 0x000001d1362d6000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001d10ac6b6f4 method=java.util.regex.Pattern$Ctype.isSatisfiedBy(I)Z @ 4
Event: 38.066 Thread 0x000001d1362d6000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001d109d004cc method=java.util.regex.Pattern$Ctype.isSatisfiedBy(I)Z @ 4
Event: 38.069 Thread 0x000001d1362d6000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001d10a5d293c method=sun.nio.cs.SingleByte$Decoder.decode([BII[C)I @ 42
Event: 38.069 Thread 0x000001d1362d6000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001d10a1733f4 method=java.lang.Character.isHighSurrogate(C)Z @ 3
Event: 38.387 Thread 0x000001d1362d6000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001d109e61440 method=sun.awt.image.ByteInterleavedRaster.putByteData(IIII[B)V @ 79
Event: 38.394 Thread 0x000001d1362d6000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001d109c883a8 method=sun.awt.image.ByteInterleavedRaster.getDataElements(IILjava/lang/Object;)Ljava/lang/Object; @ 43

Classes redefined (0 events):
No events

Internal exceptions (10 events):
Event: 37.768 Thread 0x000001d1362d6000 Exception <a 'java/io/IOException'> (0x00000006ca8cd240) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 37.768 Thread 0x000001d1362d6000 Exception <a 'java/io/IOException'> (0x00000006ca8cd688) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 37.783 Thread 0x000001d127d23800 Implicit null exception at 0x000001d10a19d5ce to 0x000001d10a19d931
Event: 38.250 Thread 0x000001d1362d6000 Exception <a 'java/io/IOException'> (0x00000006cb25af08) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 38.250 Thread 0x000001d1362d6000 Exception <a 'java/io/IOException'> (0x00000006cb25b380) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 38.250 Thread 0x000001d1362d6000 Exception <a 'java/io/IOException'> (0x00000006cb25b7c8) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 38.251 Thread 0x000001d1362d6000 Exception <a 'java/io/IOException'> (0x00000006cb25dca8) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 38.251 Thread 0x000001d1362d6000 Exception <a 'java/io/IOException'> (0x00000006cb25e120) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 38.251 Thread 0x000001d1362d6000 Exception <a 'java/io/IOException'> (0x00000006cb25e568) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 38.394 Thread 0x000001d1362d6000 Implicit null exception at 0x000001d109c88188 to 0x000001d109c8838d

Events (10 events):
Event: 38.414 Executing VM operation: RevokeBias
Event: 38.414 Executing VM operation: RevokeBias done
Event: 38.415 Executing VM operation: RevokeBias
Event: 38.415 Executing VM operation: RevokeBias done
Event: 38.415 Executing VM operation: RevokeBias
Event: 38.415 Executing VM operation: RevokeBias done
Event: 38.415 Executing VM operation: BulkRevokeBias
Event: 38.415 Executing VM operation: BulkRevokeBias done
Event: 38.415 Executing VM operation: RevokeBias
Event: 38.415 Executing VM operation: RevokeBias done


Dynamic libraries:
0x00007ff73a910000 - 0x00007ff73af07000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\WurmLauncher64.exe
0x00007ff927b90000 - 0x00007ff927d85000     C:\WINDOWS\SYSTEM32\ntdll.dll
0x00007ff925ca0000 - 0x00007ff925d5d000     C:\WINDOWS\System32\KERNEL32.DLL
0x00007ff9252d0000 - 0x00007ff925599000     C:\WINDOWS\System32\KERNELBASE.dll
0x00007ff922400000 - 0x00007ff922490000     C:\WINDOWS\SYSTEM32\apphelp.dll
0x00007ff926450000 - 0x00007ff9264a5000     C:\WINDOWS\System32\SHLWAPI.dll
0x00007ff925c00000 - 0x00007ff925c9e000     C:\WINDOWS\System32\msvcrt.dll
0x00007ff925840000 - 0x00007ff92599f000     C:\WINDOWS\System32\CRYPT32.dll
0x00007ff9224f0000 - 0x00007ff92258e000     C:\WINDOWS\SYSTEM32\UxTheme.dll
0x00007ff925740000 - 0x00007ff925840000     C:\WINDOWS\System32\ucrtbase.dll
0x00007ff9268a0000 - 0x00007ff926bf5000     C:\WINDOWS\System32\combase.dll
0x00007ff918bb0000 - 0x00007ff918bb9000     C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x00007ff926c00000 - 0x00007ff926c56000     C:\WINDOWS\System32\WLDAP32.dll
0x00007ff926570000 - 0x00007ff92669b000     C:\WINDOWS\System32\RPCRT4.dll
0x00007ff9190a0000 - 0x00007ff9190a7000     C:\WINDOWS\SYSTEM32\MSIMG32.dll
0x00007ff925d60000 - 0x00007ff925dcb000     C:\WINDOWS\System32\WS2_32.dll
0x00007ff925f00000 - 0x00007ff925f2a000     C:\WINDOWS\System32\GDI32.dll
0x00007ff925b10000 - 0x00007ff925b32000     C:\WINDOWS\System32\win32u.dll
0x00007ff9266a0000 - 0x00007ff926840000     C:\WINDOWS\System32\USER32.dll
0x00007ff925a00000 - 0x00007ff925b0b000     C:\WINDOWS\System32\gdi32full.dll
0x00007ff927770000 - 0x00007ff92784a000     C:\WINDOWS\System32\COMDLG32.dll
0x00007ff925620000 - 0x00007ff9256bd000     C:\WINDOWS\System32\msvcp_win.dll
0x00007ff9264b0000 - 0x00007ff92655e000     C:\WINDOWS\System32\shcore.dll
0x00007ff926e70000 - 0x00007ff9275b2000     C:\WINDOWS\System32\SHELL32.dll
0x00007ff91a1b0000 - 0x00007ff91a44a000     C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.844_none_ca00b6081b84eb1d\COMCTL32.dll
0x00007ff902dc0000 - 0x00007ff902e4e000     C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
0x00007ff9275c0000 - 0x00007ff92766c000     C:\WINDOWS\System32\ADVAPI32.dll
0x00007ff925e60000 - 0x00007ff925efc000     C:\WINDOWS\System32\sechost.dll
0x00007ff927a20000 - 0x00007ff927b4a000     C:\WINDOWS\System32\ole32.dll
0x00007ff926560000 - 0x00007ff926568000     C:\WINDOWS\System32\Normaliz.dll
0x00007ff927670000 - 0x00007ff9276a0000     C:\WINDOWS\System32\IMM32.DLL
0x00007ff923c00000 - 0x00007ff923c12000     C:\WINDOWS\SYSTEM32\kernel.appcore.dll
0x00007ff9255a0000 - 0x00007ff925620000     C:\WINDOWS\System32\bcryptPrimitives.dll
0x00007ff927900000 - 0x00007ff927a15000     C:\WINDOWS\System32\MSCTF.dll
0x00007ff9276a0000 - 0x00007ff92776d000     C:\WINDOWS\System32\OLEAUT32.dll
0x00007ff90adf0000 - 0x00007ff90aeeb000     C:\WINDOWS\SYSTEM32\textinputframework.dll
0x00007ff921d80000 - 0x00007ff9220de000     C:\WINDOWS\System32\CoreUIComponents.dll
0x00007ff9220f0000 - 0x00007ff9221e2000     C:\WINDOWS\System32\CoreMessaging.dll
0x00007ff924020000 - 0x00007ff924053000     C:\WINDOWS\SYSTEM32\ntmarta.dll
0x00007ff9208b0000 - 0x00007ff920a04000     C:\WINDOWS\SYSTEM32\wintypes.dll
0x00007ff918210000 - 0x00007ff91821c000     C:\WINDOWS\SYSTEM32\secur32.dll
0x00007ff925190000 - 0x00007ff9251cc000     C:\WINDOWS\SYSTEM32\SSPICLI.DLL
0x00007ff924760000 - 0x00007ff92479b000     C:\WINDOWS\SYSTEM32\iphlpapi.dll
0x00007ff924ac0000 - 0x00007ff924b2a000     C:\WINDOWS\system32\mswsock.dll
0x00007ff9247a0000 - 0x00007ff92486b000     C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x00007ff926420000 - 0x00007ff926428000     C:\WINDOWS\System32\NSI.dll
0x00007ff91bfc0000 - 0x00007ff91bfca000     C:\Windows\System32\rasadhlp.dll
0x00007ff91b040000 - 0x00007ff91b0bf000     C:\WINDOWS\System32\fwpuclnt.dll
0x00007ff925710000 - 0x00007ff925737000     C:\WINDOWS\System32\bcrypt.dll
0x00007ff924310000 - 0x00007ff9243a1000     C:\WINDOWS\system32\schannel.DLL
0x00007ff9069e0000 - 0x00007ff9069f5000     C:\WINDOWS\SYSTEM32\mskeyprotect.dll
0x00007ff924d70000 - 0x00007ff924dab000     C:\WINDOWS\SYSTEM32\NTASN1.dll
0x00007ff924db0000 - 0x00007ff924dd7000     C:\WINDOWS\SYSTEM32\ncrypt.dll
0x00007ff906ad0000 - 0x00007ff906af6000     C:\WINDOWS\system32\ncryptsslp.dll
0x00007ff8ee100000 - 0x00007ff8ee195000     C:\WINDOWS\SYSTEM32\DUser.dll
0x00007ff8f9f70000 - 0x00007ff8f9f7d000     C:\WINDOWS\SYSTEM32\atlthunk.dll
0x00007ff906720000 - 0x00007ff9067cc000     C:\WINDOWS\SYSTEM32\TextShaping.dll
0x0000000062390000 - 0x0000000062c34000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\server\jvm.dll
0x00007ff925bf0000 - 0x00007ff925bf8000     C:\WINDOWS\System32\PSAPI.DLL
0x00007ff91a140000 - 0x00007ff91a167000     C:\WINDOWS\SYSTEM32\WINMM.dll
0x00007ff922a30000 - 0x00007ff922a3a000     C:\WINDOWS\SYSTEM32\VERSION.dll
0x00000000622b0000 - 0x0000000062381000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\MSVCR100.dll
0x00007ff8ff830000 - 0x00007ff8ff83f000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\verify.dll
0x00007ff8ff800000 - 0x00007ff8ff829000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\java.dll
0x00007ff8ff7e0000 - 0x00007ff8ff7f6000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\zip.dll
0x00007ff9232b0000 - 0x00007ff923a40000     C:\WINDOWS\SYSTEM32\windows.storage.dll
0x00007ff924d40000 - 0x00007ff924d6c000     C:\WINDOWS\SYSTEM32\Wldp.dll
0x00007ff925210000 - 0x00007ff92522f000     C:\WINDOWS\SYSTEM32\profapi.dll
0x00007ff8ff640000 - 0x00007ff8ff7d9000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\awt.dll
0x00007ff922b30000 - 0x00007ff922b5f000     C:\WINDOWS\system32\DWMAPI.DLL
0x00007ff8f5260000 - 0x00007ff8f5386000     C:\WINDOWS\system32\opengl32.dll
0x00007ff904f00000 - 0x00007ff904f2c000     C:\WINDOWS\SYSTEM32\GLU32.dll
0x00007ff8f6ac0000 - 0x00007ff8f6c8f000     C:\WINDOWS\system32\d3d9.dll
0x00007ff91adf0000 - 0x00007ff91afcb000     C:\WINDOWS\System32\DriverStore\FileRepository\u0367492.inf_amd64_dc9dba40afc0f9b5\B367342\aticfx64.dll
0x00007ff8c85d0000 - 0x00007ff8c8603000     C:\WINDOWS\System32\DriverStore\FileRepository\u0367492.inf_amd64_dc9dba40afc0f9b5\B367342\atiu9p64.dll
0x00007ff8c7870000 - 0x00007ff8c85ca000     C:\WINDOWS\System32\DriverStore\FileRepository\u0367492.inf_amd64_dc9dba40afc0f9b5\B367342\atiumd64.dll
0x00007ff9230c0000 - 0x00007ff9232a4000     C:\WINDOWS\SYSTEM32\dbghelp.dll
0x00007ff91a780000 - 0x00007ff91a7ac000     C:\WINDOWS\SYSTEM32\dbgcore.DLL
0x0000000063140000 - 0x000000006400b000     C:\WINDOWS\System32\DriverStore\FileRepository\u0367492.inf_amd64_dc9dba40afc0f9b5\B367342\atiumd6a.dll
0x00007ff9248d0000 - 0x00007ff92491b000     C:\WINDOWS\SYSTEM32\POWRPROF.dll
0x00007ff924740000 - 0x00007ff924752000     C:\WINDOWS\SYSTEM32\UMPDC.dll
0x00007ff91a0d0000 - 0x00007ff91a100000     C:\WINDOWS\SYSTEM32\amdihk64.dll
0x00007ff91aff0000 - 0x00007ff91b02b000     C:\WINDOWS\SYSTEM32\dxcore.dll
0x00007ff9256c0000 - 0x00007ff92570e000     C:\WINDOWS\System32\cfgmgr32.dll
0x00007ff8ff620000 - 0x00007ff8ff63a000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\net.dll
0x00007ff90fc50000 - 0x00007ff90fe3e000     C:\WINDOWS\SYSTEM32\urlmon.dll
0x00007ff90f8c0000 - 0x00007ff90fb70000     C:\WINDOWS\SYSTEM32\iertutil.dll
0x00007ff8f12b0000 - 0x00007ff8f12c1000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\nio.dll
0x00007ff8c4b60000 - 0x00007ff8c4bc4000     C:\Users\fubar\AppData\Local\Temp\lwjglfubar\3.2.3-1.2.0\lwjgl.dll
0x00007ff8c4af0000 - 0x00007ff8c4b52000     C:\Users\fubar\AppData\Local\Temp\lwjglfubar\3.2.3-1.2.0\glfw.dll
0x00007ff8c4aa0000 - 0x00007ff8c4ae5000     C:\WINDOWS\SYSTEM32\dinput8.dll
0x00007ff8ef170000 - 0x00007ff8ef181000     C:\WINDOWS\SYSTEM32\xinput1_4.dll
0x00007ff925080000 - 0x00007ff9250ac000     C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0x00007ff90ac90000 - 0x00007ff90ade2000     C:\WINDOWS\SYSTEM32\inputhost.dll
0x00007ff922700000 - 0x00007ff9227f7000     C:\WINDOWS\SYSTEM32\PROPSYS.dll
0x00007ff923b90000 - 0x00007ff923b9d000     C:\WINDOWS\SYSTEM32\HID.DLL
0x00007ff925fb0000 - 0x00007ff926419000     C:\WINDOWS\System32\SETUPAPI.DLL
0x00007ff9259a0000 - 0x00007ff925a00000     C:\WINDOWS\System32\WINTRUST.dll
0x00007ff924ec0000 - 0x00007ff924ed2000     C:\WINDOWS\SYSTEM32\MSASN1.dll
0x00007ff8ff610000 - 0x00007ff8ff617000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\win64\runtime\bin\jawt.dll
0x00007ff8c4990000 - 0x00007ff8c4a9f000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\jcef-natives\chrome_elf.dll
0x00007ff893b80000 - 0x00007ff89c39a000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\jcef-natives\libcef.dll
0x00007ff923c20000 - 0x00007ff923d13000     C:\WINDOWS\SYSTEM32\dxgi.dll
0x00007ff920a10000 - 0x00007ff920c74000     C:\WINDOWS\SYSTEM32\d3d11.dll
0x00007ff8fe500000 - 0x00007ff8fe7f6000     C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
0x00007ff919fc0000 - 0x00007ff91a026000     C:\WINDOWS\SYSTEM32\OLEACC.dll
0x00007ff9251d0000 - 0x00007ff9251fe000     C:\WINDOWS\SYSTEM32\USERENV.dll
0x00007ff914530000 - 0x00007ff914548000     C:\WINDOWS\SYSTEM32\NETAPI32.dll
0x00007ff9205b0000 - 0x00007ff9205c4000     C:\WINDOWS\SYSTEM32\WTSAPI32.dll
0x00007ff906b10000 - 0x00007ff906d8f000     C:\WINDOWS\SYSTEM32\DWrite.dll
0x00007ff9052e0000 - 0x00007ff9052f9000     C:\WINDOWS\SYSTEM32\USP10.dll
0x00007ff90a010000 - 0x00007ff90a034000     C:\WINDOWS\SYSTEM32\dxva2.dll
0x00007ff90ce50000 - 0x00007ff90ce61000     C:\WINDOWS\SYSTEM32\credui.dll
0x00007ff91f6c0000 - 0x00007ff91f7cc000     C:\WINDOWS\SYSTEM32\WINHTTP.dll
0x00007ff90a150000 - 0x00007ff90a1a1000     C:\WINDOWS\SYSTEM32\CRYPTUI.dll
0x00007ff91f210000 - 0x00007ff91f275000     C:\WINDOWS\SYSTEM32\wevtapi.dll
0x00007ff91e2d0000 - 0x00007ff91e2ed000     C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
0x00007ff913eb0000 - 0x00007ff91438d000     C:\WINDOWS\SYSTEM32\WININET.dll
0x00007ff90d7e0000 - 0x00007ff90db16000     C:\WINDOWS\SYSTEM32\ESENT.dll
0x00007ff924870000 - 0x00007ff92487c000     C:\WINDOWS\SYSTEM32\NETUTILS.DLL
0x00007ff924510000 - 0x00007ff924527000     C:\WINDOWS\SYSTEM32\WKSCLI.DLL
0x00007ff913e90000 - 0x00007ff913ea9000     C:\WINDOWS\SYSTEM32\SAMCLI.DLL
0x00007ff8c38f0000 - 0x00007ff8c3a2d000     C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\jcef-natives\jcef.dll
0x00007ff924cb0000 - 0x00007ff924cbc000     C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
0x00007ff9250d0000 - 0x00007ff9250da000     C:\WINDOWS\SYSTEM32\DPAPI.dll
0x00007ff9216a0000 - 0x00007ff9216bd000     C:\WINDOWS\system32\NLAapi.dll
0x00007ff91e2f0000 - 0x00007ff91e307000     C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
0x00007ff927850000 - 0x00007ff9278f9000     C:\WINDOWS\System32\clbcatq.dll

VM Arguments:
jvm_args: -Dworkdir=C:\Program Files (x86)\Steam\steamapps\common\Wurm Online -Djava.library.path=C:\Program Files (x86)\Steam\steamapps\common\Wurm Online;C:\Program Files (x86)\Steam\steamapps\common\Wurm Online/jcef-natives -XX:+UseG1GC -XX:MaxGCPauseMillis=8 -XX:+UseStringDeduplication -XX:+AggressiveOpts -XX:MinHeapFreeRatio=11 -XX:MaxHeapFreeRatio=18 -Xverify:none 
java_command: <unknown>
java_class_path (initial): C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\client_live.jar
Launcher Type: generic

Environment Variables:
PATH=C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Users\fubar\AppData\Local\Microsoft\WindowsApps
USERNAME=fubar
OS=Windows_NT
PROCESSOR_IDENTIFIER=AMD64 Family 23 Model 8 Stepping 2, AuthenticAMD

---------------  S Y S T E M  ---------------

OS: Windows 10.0 , 64 bit Build 19041 (10.0.19041.804)

CPU:total 12 (initial active 12) (12 cores per cpu, 1 threads per core) family 23 model 8 stepping 2, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, avx2, aes, clmul, mmxext, 3dnowpref, lzcnt, sse4a, tsc, tscinvbit, tscinv, bmi1

Memory: 4k page, physical 16722896k(9392248k free), swap 32451536k(19320884k free)

vm_info: Java HotSpot(TM) 64-Bit Server VM (25.201-b09) for windows-amd64 JRE (1.8.0_201-b09), built on Dec 15 2018 18:36:39 by "java_re" with MS VC++ 10.0 (VS2010)

time: Sat Jun 12 07:47:28 2021
timezone: West-Europa (zomertijd)
elapsed time: 38 seconds (0d 0h 0m 38s)

 

 

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same setting as above, but now with 60 hz at display options did work. But im not confident that next time i restart it will be the same. 

my console does show errrors;  ( i did a verify on game files already)
 

Spoiler


[07:57:02] 
[07:57:02] Preparing to enable console logging.
[07:57:02] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Fubarius.log
[07:57:02] Time is Sat Jun 12 07:57:02 CEST 2021
[07:57:02] Running client version 4.2.40
[07:57:02]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[07:57:02]      client build time 2021-06-03 02:51
[07:57:02] 
[07:57:02] === System information ===
[07:57:02] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\
[07:57:02] Operating system: Windows 10 (arch: amd64, version: 10.0)
[07:57:02] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[07:57:02] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[07:57:02] Available CPUs: 12
[07:57:02] 
[07:57:02] 
[07:57:02] === Wurm options ===
[07:57:02] animation_playback_self = 0
[07:57:02] ao_level = 0
[07:57:02] auto_mipmaps_enabled = 1
[07:57:02] auto_run_source = 0
[07:57:02] cavedetail = 2
[07:57:02] censor_chat = true
[07:57:02] collada_animations = 3
[07:57:02] colorItemsDamage = true
[07:57:02] color_black = 0.0,0.0,0.0,1.0
[07:57:02] color_cyan = 0.0,1.0,1.0,1.0
[07:57:02] color_enchant_desc = 0.5,0.5,1.0,1.0
[07:57:02] color_enchant_name = 0.0,0.5,0.5,1.0
[07:57:02] color_enchant_power = 0.0,1.0,1.0,1.0
[07:57:02] color_error = 1.0,0.3,0.3,1.0
[07:57:02] color_fuchsia = 1.0,0.0,1.0,1.0
[07:57:02] color_green = 0.4,0.72,0.47,1.0
[07:57:02] color_grey = 0.5,0.75,1.0,1.0
[07:57:02] color_lime = 0.5,1.0,0.5,1.0
[07:57:02] color_maroon = 0.5,0.0,0.0,1.0
[07:57:02] color_navy_blue = 0.23,0.39,1.0,1.0
[07:57:02] color_orange = 1.0,0.58,0.04,1.0
[07:57:02] color_outline_ally = 0.5,1.0,0.5,1.0
[07:57:02] color_outline_friend = 0.5,0.75,1.0,1.0
[07:57:02] color_outline_hostile = 1.0,0.0,0.0,1.0
[07:57:02] color_outline_neutral = 0.5,0.5,1.0,1.0
[07:57:02] color_purple = 0.5,0.0,0.5,1.0
[07:57:02] color_red = 1.0,0.0,0.0,1.0
[07:57:02] color_royal_blue = 0.5,0.5,1.0,1.0
[07:57:02] color_salve_acid = 1.0,1.0,0.0,1.0
[07:57:02] color_salve_fire = 1.0,0.0,0.0,1.0
[07:57:02] color_salve_frost = 0.0,0.0,1.0,1.0
[07:57:02] color_silver = 0.75,0.75,0.75,1.0
[07:57:02] color_system = 0.5,1.0,0.5,1.0
[07:57:02] color_teal = 0.0,0.5,0.5,1.0
[07:57:02] color_white = 1.0,1.0,1.0,1.0
[07:57:02] color_yellow = 1.0,1.0,0.0,1.0
[07:57:02] combat_world_text = true
[07:57:02] compressed_textures = false
[07:57:02] compressed_textures_S3TC = true
[07:57:02] contribution_culling = 200
[07:57:02] custim_timer_source = 1
[07:57:02] customTimer1 = -1|-1
[07:57:02] customTimer2 = -1|-1
[07:57:02] customTimer3 = -1|-1
[07:57:02] customTimer4 = -1|-1
[07:57:02] customTimer5 = -1|-1
[07:57:02] debug_mode = true
[07:57:02] defaultActions_source = 0
[07:57:02] depth_clamp_enabled = 2
[07:57:02] disable_select_all_shortcut = false
[07:57:02] display_settings = false:true:0:1920:1080:32:-1:false:false
[07:57:02] enable_contribution_culling = false
[07:57:02] enable_debugs = false
[07:57:02] enable_lod = true
[07:57:02] enable_seasonal_mappings = true
[07:57:02] enable_shift_drag = false
[07:57:02] enable_volumetric_fog = false
[07:57:02] enable_vsync = false
[07:57:02] enable_world_drag = true
[07:57:02] event_log_rotation = 2
[07:57:02] exec_source = 0
[07:57:02] fast_yield = false
[07:57:02] fbo_enabled = 0
[07:57:02] fog_coord_src = 0
[07:57:02] font_antialias = 2
[07:57:02] font_bold = 11
[07:57:02] font_default = 11
[07:57:02] font_header = 24
[07:57:02] font_italian = 11
[07:57:02] font_monospaced = 11
[07:57:02] font_static = 11
[07:57:02] fov_horizontal = 80
[07:57:02] fps_limit = 120
[07:57:02] fps_limit_background = 30
[07:57:02] fps_limit_enabled = false
[07:57:02] free_look_mode_disable_on_close_component = false
[07:57:02] free_look_mode_disable_on_combat = false
[07:57:02] free_look_mode_disable_on_open_component = false
[07:57:02] free_look_mode_sensitivity = 10
[07:57:02] game_client_thread_priority = 2
[07:57:02] glsl_debug_loading = false
[07:57:02] glsl_enabled = 0
[07:57:02] gpu_skinning = true
[07:57:02] gui_opacity = 3
[07:57:02] gui_skin = 1
[07:57:02] hard_mode = false
[07:57:02] has_read_eula = true
[07:57:02] head_bob = false
[07:57:02] hide_cursor_with_ui = false
[07:57:02] hide_inactive_friends = false
[07:57:02] hide_menu_examine = false
[07:57:02] hide_menu_no_target = false
[07:57:02] hide_menu_spam_mode = true
[07:57:02] hide_menu_stop = false
[07:57:02] hide_onscreen_fail_messages = false
[07:57:02] hide_onscreen_hostile_messages = false
[07:57:02] hide_onscreen_info_messages = false
[07:57:02] hide_personal_goal = false
[07:57:02] high_res_binoculars = true
[07:57:02] hint_texture_scaling = 2
[07:57:02] impColumn = true
[07:57:02] inverse_mouse = false
[07:57:02] irc_log_rotation = 2
[07:57:02] irc_notif = 0
[07:57:02] item_creature_render_distance = 3
[07:57:02] key_bindings_source = 0
[07:57:02] keyboard_layout = 0
[07:57:02] limit_dynamic_lights = true
[07:57:02] loadInventoryStartup = true
[07:57:02] local_list_in_event = false
[07:57:02] lod = 1
[07:57:02] log_extra_errors = false
[07:57:02] log_gl_errors = false
[07:57:02] mark_text_read = true
[07:57:02] material_as_suffix = true
[07:57:02] max_dynamic_lights = 8
[07:57:02] max_shader_lights = 8
[07:57:02] max_texture_size = 2
[07:57:02] mega_texture_size = 6
[07:57:02] model_loader_thread_priority = 2
[07:57:02] model_loading_threads = 3
[07:57:02] mount_control_mode = 0
[07:57:02] mount_rotation = false
[07:57:02] mouse_camera_sensitivity = 10.0
[07:57:02] mouse_smoothing = 0.0
[07:57:02] multicolor_usage = 1
[07:57:02] multidraw_enabled = 1
[07:57:02] no_brightness = false
[07:57:02] no_terrain_render = false
[07:57:02] no_world_render = false
[07:57:02] non_power_of_two = 1
[07:57:02] normal_maps = true
[07:57:02] occlusion_queries_enabled = 2
[07:57:02] offscreen_texture_size = 2
[07:57:02] other_log_rotation = 2
[07:57:02] outline_picking = true
[07:57:02] player_texture_size = 2
[07:57:02] quick_keybinds = true
[07:57:02] reflection_texture_size = 2
[07:57:02] reflections = 2
[07:57:02] remember_password = true
[07:57:02] render_bloom = false
[07:57:02] render_distant_terrain = true
[07:57:02] render_fxaa = false
[07:57:02] render_sun_glare = false
[07:57:02] render_vignette = false
[07:57:02] renderer_type = 1
[07:57:02] resident_models = false
[07:57:02] save_skills_on_quit = false
[07:57:02] screen_brightness = 0.0
[07:57:02] screen_shake = true
[07:57:02] screenshot_file_format = 1
[07:57:02] season_override = 0
[07:57:02] send_extra_tile_data = false
[07:57:02] setting_timestamps = true
[07:57:02] settings_version = 14
[07:57:02] shadow_level = 0
[07:57:02] shadow_mapsize = 1
[07:57:02] shift_drag_default = 10
[07:57:02] showKChat = true
[07:57:02] show_body_in_inventory = false
[07:57:02] show_creature_overlay = true
[07:57:02] show_detailed_hover = true
[07:57:02] show_examine_world_text = true
[07:57:02] show_hit_direction_indicator = true
[07:57:02] show_local_world_text = true
[07:57:02] show_old_menu = false
[07:57:02] show_old_quickbar = false
[07:57:02] show_tab_blinking = true
[07:57:02] silent_friends_update = false
[07:57:02] skillgain_minimum = 2
[07:57:02] skillgain_no_alignment = true
[07:57:02] skillgain_no_favor = true
[07:57:02] skydetail = 1
[07:57:02] sound_al_gain = 3
[07:57:02] sound_buzzlevel = 2
[07:57:02] sound_cache_enabled = true
[07:57:02] sound_doppler_enabled = false
[07:57:02] sound_engine = 2
[07:57:02] sound_footstepslevel = 10
[07:57:02] sound_music_level = 0
[07:57:02] sound_play_PMAlert = false
[07:57:02] sound_play_UIsounds = true
[07:57:02] sound_play_ambients = true
[07:57:02] sound_play_buzz = true
[07:57:02] sound_play_combat = true
[07:57:02] sound_play_door = true
[07:57:02] sound_play_emotes = true
[07:57:02] sound_play_footsteps = true
[07:57:02] sound_play_music = false
[07:57:02] sound_play_weather = true
[07:57:02] sound_play_work = true
[07:57:02] structure_render_distance = 3
[07:57:02] submit_client_data = 1
[07:57:02] supersampling = 0
[07:57:02] swap_mouse_buttons = false
[07:57:02] terrain_res = 2
[07:57:02] test_attach_equipment = false
[07:57:02] test_mode = 0
[07:57:02] thirdPerson = false
[07:57:02] tile_transitions = true
[07:57:02] tiledecorations = 2
[07:57:02] togglePushToTalk = true
[07:57:02] treelist_outline = true
[07:57:02] trees = 3
[07:57:02] ui_font_scale = 100
[07:57:02] ui_scale = 110
[07:57:02] update_optional = true
[07:57:02] use_alpha_particles = true
[07:57:02] use_anisotropic_filtering = 4
[07:57:02] use_antialiasing = 1
[07:57:02] use_default_action = true
[07:57:02] use_fast_clock_work_around = true
[07:57:02] use_nano_timer = false
[07:57:02] use_non_alpha_particles = true
[07:57:02] use_phobia_models = false
[07:57:02] use_tree_models = true
[07:57:02] use_weather_particles = true
[07:57:02] vbo_enabled = 0
[07:57:02] vg_ui_theme = 1
[07:57:02] viewport_bob = true
[07:57:02] water_detail = 2
[07:57:02] 
[07:57:03] Setting up WurmModel Model Loader
[07:57:03] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[07:57:03] Translating legacy key NUMPAD7 to KP_7
[07:57:03] Translating legacy key NUMPAD9 to KP_9
[07:57:03] Translating legacy key SUBTRACT to KP_SUBTRACT
[07:57:03] Translating legacy key EQUALS to EQUAL
[07:57:03] Translating legacy key ADD to KP_ADD
[07:57:03] Translating legacy key NUMPAD8 to KP_8
[07:57:03] Translating legacy key NUMPAD5 to KP_5
[07:57:03] Translating legacy key MULTIPLY to KP_MULTIPLY
[07:57:03] Translating legacy key NUMPAD1 to KP_1
[07:57:03] Translating legacy key NUMPAD3 to KP_3
[07:57:03] Translating legacy key NUMPAD2 to KP_2
[07:57:03] Translating legacy key DECIMAL to KP_DECIMAL
[07:57:03] Translating legacy key DIVIDE to KP_DIVIDE
[07:57:03] Translating legacy key NUMPAD6 to KP_6
[07:57:03] Translating legacy key NUMPAD4 to KP_4
[07:57:04] Word filter loaded: 23
[07:57:04] Starting global frame job manager with 12 worker threads
[07:57:04] Starting global lazy job manager with 6 worker threads
[07:57:04] Setting up OpenAL Sound Engine
[07:57:04] OpenAL version: 1.1 ALSOFT 1.19.1
[07:57:04] OpenAL renderer: OpenAL Soft
[07:57:04] OpenAL vendor: OpenAL Community
[07:57:04] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[07:57:04] Generating: 128 source channels.
[07:57:04] 
[07:57:04] === OpenGL information ===
[07:57:04] LWJGL version: 3.2.3 1.2.0
[07:57:04] OpenGL vendor: ATI Technologies Inc.
[07:57:04] OpenGL renderer: Radeon RX 580 Series
[07:57:04] OpenGL version: 4.6.14831 Compatibility Profile Context 21.5.2 27.20.21003.8013
[07:57:04] OpenGL extensions:
[07:57:04]     GL_AMDX_debug_output
[07:57:04]     GL_AMD_blend_minmax_factor
[07:57:04]     GL_AMD_conservative_depth
[07:57:04]     GL_AMD_debug_output
[07:57:04]     GL_AMD_depth_clamp_separate
[07:57:04]     GL_AMD_draw_buffers_blend
[07:57:04]     GL_AMD_framebuffer_sample_positions
[07:57:04]     GL_AMD_gcn_shader
[07:57:04]     GL_AMD_gpu_shader_half_float
[07:57:04]     GL_AMD_gpu_shader_int16
[07:57:04]     GL_AMD_gpu_shader_int64
[07:57:04]     GL_AMD_interleaved_elements
[07:57:04]     GL_AMD_multi_draw_indirect
[07:57:04]     GL_AMD_name_gen_delete
[07:57:04]     GL_AMD_occlusion_query_event
[07:57:04]     GL_AMD_performance_monitor
[07:57:04]     GL_AMD_pinned_memory
[07:57:04]     GL_AMD_query_buffer_object
[07:57:04]     GL_AMD_sample_positions
[07:57:04]     GL_AMD_seamless_cubemap_per_texture
[07:57:04]     GL_AMD_shader_atomic_counter_ops
[07:57:04]     GL_AMD_shader_stencil_export
[07:57:04]     GL_AMD_shader_stencil_value_export
[07:57:04]     GL_AMD_shader_trace
[07:57:04]     GL_AMD_shader_trinary_minmax
[07:57:04]     GL_AMD_sparse_texture
[07:57:04]     GL_AMD_sparse_texture_pool
[07:57:04]     GL_AMD_stencil_operation_extended
[07:57:04]     GL_AMD_texture_cube_map_array
[07:57:04]     GL_AMD_texture_texture4
[07:57:04]     GL_AMD_transform_feedback3_lines_triangles
[07:57:04]     GL_AMD_transform_feedback4
[07:57:04]     GL_AMD_vertex_shader_layer
[07:57:04]     GL_AMD_vertex_shader_viewport_index
[07:57:04]     GL_ARB_ES2_compatibility
[07:57:04]     GL_ARB_ES3_1_compatibility
[07:57:04]     GL_ARB_ES3_compatibility
[07:57:04]     GL_ARB_arrays_of_arrays
[07:57:04]     GL_ARB_base_instance
[07:57:04]     GL_ARB_bindless_texture
[07:57:04]     GL_ARB_blend_func_extended
[07:57:04]     GL_ARB_buffer_storage
[07:57:04]     GL_ARB_clear_buffer_object
[07:57:04]     GL_ARB_clear_texture
[07:57:04]     GL_ARB_clip_control
[07:57:04]     GL_ARB_color_buffer_float
[07:57:04]     GL_ARB_compatibility
[07:57:04]     GL_ARB_compressed_texture_pixel_storage
[07:57:04]     GL_ARB_compute_shader
[07:57:04]     GL_ARB_conditional_render_inverted
[07:57:04]     GL_ARB_conservative_depth
[07:57:04]     GL_ARB_copy_buffer
[07:57:04]     GL_ARB_copy_image
[07:57:04]     GL_ARB_cull_distance
[07:57:04]     GL_ARB_debug_output
[07:57:04]     GL_ARB_depth_buffer_float
[07:57:04]     GL_ARB_depth_clamp
[07:57:04]     GL_ARB_depth_texture
[07:57:04]     GL_ARB_derivative_control
[07:57:04]     GL_ARB_direct_state_access
[07:57:04]     GL_ARB_draw_buffers
[07:57:04]     GL_ARB_draw_buffers_blend
[07:57:04]     GL_ARB_draw_elements_base_vertex
[07:57:04]     GL_ARB_draw_indirect
[07:57:04]     GL_ARB_draw_instanced
[07:57:04]     GL_ARB_enhanced_layouts
[07:57:04]     GL_ARB_explicit_attrib_location
[07:57:04]     GL_ARB_explicit_uniform_location
[07:57:04]     GL_ARB_fragment_coord_conventions
[07:57:04]     GL_ARB_fragment_layer_viewport
[07:57:04]     GL_ARB_fragment_program
[07:57:04]     GL_ARB_fragment_program_shadow
[07:57:04]     GL_ARB_fragment_shader
[07:57:04]     GL_ARB_framebuffer_no_attachments
[07:57:04]     GL_ARB_framebuffer_object
[07:57:04]     GL_ARB_framebuffer_sRGB
[07:57:04]     GL_ARB_geometry_shader4
[07:57:04]     GL_ARB_get_program_binary
[07:57:04]     GL_ARB_get_texture_sub_image
[07:57:04]     GL_ARB_gl_spirv
[07:57:04]     GL_ARB_gpu_shader5
[07:57:04]     GL_ARB_gpu_shader_fp64
[07:57:04]     GL_ARB_half_float_pixel
[07:57:04]     GL_ARB_half_float_vertex
[07:57:04]     GL_ARB_imaging
[07:57:04]     GL_ARB_indirect_parameters
[07:57:04]     GL_ARB_instanced_arrays
[07:57:04]     GL_ARB_internalformat_query
[07:57:04]     GL_ARB_internalformat_query2
[07:57:04]     GL_ARB_invalidate_subdata
[07:57:04]     GL_ARB_map_buffer_alignment
[07:57:04]     GL_ARB_map_buffer_range
[07:57:04]     GL_ARB_multi_bind
[07:57:04]     GL_ARB_multi_draw_indirect
[07:57:04]     GL_ARB_multisample
[07:57:04]     GL_ARB_multitexture
[07:57:04]     GL_ARB_occlusion_query
[07:57:04]     GL_ARB_occlusion_query2
[07:57:04]     GL_ARB_parallel_shader_compile
[07:57:04]     GL_ARB_pipeline_statistics_query
[07:57:04]     GL_ARB_pixel_buffer_object
[07:57:04]     GL_ARB_point_parameters
[07:57:04]     GL_ARB_point_sprite
[07:57:04]     GL_ARB_polygon_offset_clamp
[07:57:04]     GL_ARB_program_interface_query
[07:57:04]     GL_ARB_provoking_vertex
[07:57:04]     GL_ARB_query_buffer_object
[07:57:04]     GL_ARB_robust_buffer_access_behavior
[07:57:04]     GL_ARB_sample_shading
[07:57:04]     GL_ARB_sampler_objects
[07:57:04]     GL_ARB_seamless_cube_map
[07:57:04]     GL_ARB_seamless_cubemap_per_texture
[07:57:04]     GL_ARB_separate_shader_objects
[07:57:04]     GL_ARB_shader_atomic_counter_ops
[07:57:04]     GL_ARB_shader_atomic_counters
[07:57:04]     GL_ARB_shader_ballot
[07:57:04]     GL_ARB_shader_bit_encoding
[07:57:04]     GL_ARB_shader_draw_parameters
[07:57:04]     GL_ARB_shader_group_vote
[07:57:04]     GL_ARB_shader_image_load_store
[07:57:04]     GL_ARB_shader_image_size
[07:57:04]     GL_ARB_shader_objects
[07:57:04]     GL_ARB_shader_precision
[07:57:04]     GL_ARB_shader_stencil_export
[07:57:04]     GL_ARB_shader_storage_buffer_object
[07:57:04]     GL_ARB_shader_subroutine
[07:57:04]     GL_ARB_shader_texture_image_samples
[07:57:04]     GL_ARB_shader_texture_lod
[07:57:04]     GL_ARB_shader_viewport_layer_array
[07:57:04]     GL_ARB_shading_language_100
[07:57:04]     GL_ARB_shading_language_420pack
[07:57:04]     GL_ARB_shading_language_include
[07:57:04]     GL_ARB_shading_language_packing
[07:57:04]     GL_ARB_shadow
[07:57:04]     GL_ARB_shadow_ambient
[07:57:04]     GL_ARB_sparse_buffer
[07:57:04]     GL_ARB_sparse_texture
[07:57:04]     GL_ARB_spirv_extensions
[07:57:04]     GL_ARB_stencil_texturing
[07:57:04]     GL_ARB_sync
[07:57:04]     GL_ARB_tessellation_shader
[07:57:04]     GL_ARB_texture_barrier
[07:57:04]     GL_ARB_texture_border_clamp
[07:57:04]     GL_ARB_texture_buffer_object
[07:57:04]     GL_ARB_texture_buffer_object_rgb32
[07:57:04]     GL_ARB_texture_buffer_range
[07:57:04]     GL_ARB_texture_compression
[07:57:04]     GL_ARB_texture_compression_bptc
[07:57:04]     GL_ARB_texture_compression_rgtc
[07:57:04]     GL_ARB_texture_cube_map
[07:57:04]     GL_ARB_texture_cube_map_array
[07:57:04]     GL_ARB_texture_env_add
[07:57:04]     GL_ARB_texture_env_combine
[07:57:04]     GL_ARB_texture_env_crossbar
[07:57:04]     GL_ARB_texture_env_dot3
[07:57:04]     GL_ARB_texture_float
[07:57:04]     GL_ARB_texture_gather
[07:57:04]     GL_ARB_texture_mirror_clamp_to_edge
[07:57:04]     GL_ARB_texture_mirrored_repeat
[07:57:04]     GL_ARB_texture_multisample
[07:57:04]     GL_ARB_texture_non_power_of_two
[07:57:04]     GL_ARB_texture_query_levels
[07:57:04]     GL_ARB_texture_query_lod
[07:57:04]     GL_ARB_texture_rectangle
[07:57:04]     GL_ARB_texture_rg
[07:57:04]     GL_ARB_texture_rgb10_a2ui
[07:57:04]     GL_ARB_texture_snorm
[07:57:04]     GL_ARB_texture_stencil8
[07:57:04]     GL_ARB_texture_storage
[07:57:04]     GL_ARB_texture_storage_multisample
[07:57:04]     GL_ARB_texture_swizzle
[07:57:04]     GL_ARB_texture_view
[07:57:04]     GL_ARB_timer_query
[07:57:04]     GL_ARB_transform_feedback2
[07:57:04]     GL_ARB_transform_feedback3
[07:57:04]     GL_ARB_transform_feedback_instanced
[07:57:04]     GL_ARB_transform_feedback_overflow_query
[07:57:04]     GL_ARB_transpose_matrix
[07:57:04]     GL_ARB_uniform_buffer_object
[07:57:04]     GL_ARB_vertex_array_bgra
[07:57:04]     GL_ARB_vertex_array_object
[07:57:04]     GL_ARB_vertex_attrib_64bit
[07:57:04]     GL_ARB_vertex_attrib_binding
[07:57:04]     GL_ARB_vertex_buffer_object
[07:57:04]     GL_ARB_vertex_program
[07:57:04]     GL_ARB_vertex_shader
[07:57:04]     GL_ARB_vertex_type_10f_11f_11f_rev
[07:57:04]     GL_ARB_vertex_type_2_10_10_10_rev
[07:57:04]     GL_ARB_viewport_array
[07:57:04]     GL_ARB_window_pos
[07:57:04]     GL_ATI_draw_buffers
[07:57:04]     GL_ATI_envmap_bumpmap
[07:57:04]     GL_ATI_fragment_shader
[07:57:04]     GL_ATI_separate_stencil
[07:57:04]     GL_ATI_texture_compression_3dc
[07:57:04]     GL_ATI_texture_env_combine3
[07:57:04]     GL_ATI_texture_float
[07:57:04]     GL_ATI_texture_mirror_once
[07:57:04]     GL_EXT_abgr
[07:57:04]     GL_EXT_bgra
[07:57:04]     GL_EXT_bindable_uniform
[07:57:04]     GL_EXT_blend_color
[07:57:04]     GL_EXT_blend_equation_separate
[07:57:04]     GL_EXT_blend_func_separate
[07:57:04]     GL_EXT_blend_minmax
[07:57:04]     GL_EXT_blend_subtract
[07:57:04]     GL_EXT_compiled_vertex_array
[07:57:04]     GL_EXT_copy_buffer
[07:57:04]     GL_EXT_copy_texture
[07:57:04]     GL_EXT_depth_bounds_test
[07:57:04]     GL_EXT_direct_state_access
[07:57:04]     GL_EXT_draw_buffers2
[07:57:04]     GL_EXT_draw_instanced
[07:57:04]     GL_EXT_draw_range_elements
[07:57:04]     GL_EXT_fog_coord
[07:57:04]     GL_EXT_framebuffer_blit
[07:57:04]     GL_EXT_framebuffer_multisample
[07:57:04]     GL_EXT_framebuffer_object
[07:57:04]     GL_EXT_framebuffer_sRGB
[07:57:04]     GL_EXT_geometry_shader4
[07:57:04]     GL_EXT_gpu_program_parameters
[07:57:04]     GL_EXT_gpu_shader4
[07:57:04]     GL_EXT_histogram
[07:57:04]     GL_EXT_memory_object
[07:57:04]     GL_EXT_memory_object_win32
[07:57:04]     GL_EXT_multi_draw_arrays
[07:57:04]     GL_EXT_packed_depth_stencil
[07:57:04]     GL_EXT_packed_float
[07:57:04]     GL_EXT_packed_pixels
[07:57:04]     GL_EXT_pixel_buffer_object
[07:57:04]     GL_EXT_point_parameters
[07:57:04]     GL_EXT_polygon_offset_clamp
[07:57:04]     GL_EXT_provoking_vertex
[07:57:04]     GL_EXT_rescale_normal
[07:57:04]     GL_EXT_secondary_color
[07:57:04]     GL_EXT_semaphore
[07:57:04]     GL_EXT_semaphore_win32
[07:57:04]     GL_EXT_separate_specular_color
[07:57:04]     GL_EXT_shader_image_load_store
[07:57:04]     GL_EXT_shader_integer_mix
[07:57:04]     GL_EXT_shadow_funcs
[07:57:04]     GL_EXT_stencil_wrap
[07:57:04]     GL_EXT_subtexture
[07:57:04]     GL_EXT_texgen_reflection
[07:57:04]     GL_EXT_texture3D
[07:57:04]     GL_EXT_texture_array
[07:57:04]     GL_EXT_texture_buffer_object
[07:57:04]     GL_EXT_texture_compression_bptc
[07:57:04]     GL_EXT_texture_compression_latc
[07:57:04]     GL_EXT_texture_compression_rgtc
[07:57:04]     GL_EXT_texture_compression_s3tc
[07:57:04]     GL_EXT_texture_cube_map
[07:57:04]     GL_EXT_texture_edge_clamp
[07:57:04]     GL_EXT_texture_env_add
[07:57:04]     GL_EXT_texture_env_combine
[07:57:04]     GL_EXT_texture_env_dot3
[07:57:04]     GL_EXT_texture_filter_anisotropic
[07:57:04]     GL_EXT_texture_integer
[07:57:04]     GL_EXT_texture_lod
[07:57:04]     GL_EXT_texture_lod_bias
[07:57:04]     GL_EXT_texture_mirror_clamp
[07:57:04]     GL_EXT_texture_object
[07:57:04]     GL_EXT_texture_rectangle
[07:57:04]     GL_EXT_texture_sRGB
[07:57:04]     GL_EXT_texture_sRGB_R8
[07:57:04]     GL_EXT_texture_sRGB_RG8
[07:57:04]     GL_EXT_texture_sRGB_decode
[07:57:04]     GL_EXT_texture_shared_exponent
[07:57:04]     GL_EXT_texture_snorm
[07:57:04]     GL_EXT_texture_storage
[07:57:04]     GL_EXT_texture_swizzle
[07:57:04]     GL_EXT_timer_query
[07:57:04]     GL_EXT_transform_feedback
[07:57:04]     GL_EXT_vertex_array
[07:57:04]     GL_EXT_vertex_array_bgra
[07:57:04]     GL_EXT_vertex_attrib_64bit
[07:57:04]     GL_IBM_texture_mirrored_repeat
[07:57:04]     GL_KHR_context_flush_control
[07:57:04]     GL_KHR_debug
[07:57:04]     GL_KHR_no_error
[07:57:04]     GL_KHR_parallel_shader_compile
[07:57:04]     GL_KHR_robust_buffer_access_behavior
[07:57:04]     GL_KHR_robustness
[07:57:04]     GL_KTX_buffer_region
[07:57:04]     GL_NV_alpha_to_coverage_dither_control
[07:57:04]     GL_NV_blend_square
[07:57:04]     GL_NV_conditional_render
[07:57:04]     GL_NV_copy_depth_to_color
[07:57:04]     GL_NV_copy_image
[07:57:04]     GL_NV_depth_buffer_float
[07:57:04]     GL_NV_explicit_multisample
[07:57:04]     GL_NV_float_buffer
[07:57:04]     GL_NV_half_float
[07:57:04]     GL_NV_primitive_restart
[07:57:04]     GL_NV_shader_atomic_int64
[07:57:04]     GL_NV_texgen_reflection
[07:57:04]     GL_NV_texture_barrier
[07:57:04]     GL_OES_EGL_image
[07:57:04]     GL_SGIS_generate_mipmap
[07:57:04]     GL_SGIS_texture_edge_clamp
[07:57:04]     GL_SGIS_texture_lod
[07:57:04]     GL_SUN_multi_draw_arrays
[07:57:04]     GL_WIN_swap_hint
[07:57:04]     WGL_EXT_swap_control
[07:57:04] OpenGL pixel format: 8:8:8:8
[07:57:04] OpenGL depth format: 24:8
[07:57:04] 
[07:57:04] Vertex/index buffer memory limit: 0MiB
[07:57:04] Starting workaround for fast running clocks
[07:57:04] Using LWJGL timer.
[07:57:05] Startup Phase - Initializing..
[07:57:05] Setting up Collada Model Loader
[07:57:05] Launching Collada Model Loader threads
[07:57:05] Launching WOM Loader threads
[07:57:05] Startup Phase - Setting up..
[07:57:06] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\windows_1920x1080.txt
[07:57:06] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\windows_1920x1080.txt
[07:57:06] Gui initialized
[07:57:06] Startup Phase - Preparing terrain...
[07:57:06] Startup Phase - Connecting ..
[07:57:06] Disabling Nagles
[07:57:07] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\logs\_Event.2021-06.txt
[07:57:07] Disabling Nagles
[07:57:08] Login successful
[07:57:08] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[07:57:08] Starting update of login splash image...
[07:57:08] Finished loading new login splash image!
[07:57:09] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\logs\Village.2021-06.txt
[07:57:09] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\logs\CA_HELP.2021-06.txt
[07:57:09] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\logs\GL-Freedom.2021-06.txt
[07:57:09] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\logs\Freedom.2021-06.txt
[07:57:09] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\logs\Trade.2021-06.txt
[07:57:09] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\logs\Non-English_Help.2021-06.txt
[07:57:10] No mapping found for hair0
[07:57:11] There were errors:
[07:57:11] WARNING: Invalid pick 0x28497c (size 5)
[07:57:11] WARNING: Invalid pick 0x284b7f (size 5)
[07:57:11] WARNING: Invalid pick 0x2d538c (size 5)
[07:57:11] WARNING: Invalid pick 0x2b4f86 (size 5)
[07:57:11] WARNING: Invalid pick 0x2c528b (size 5)
[07:57:11] WARNING: Invalid pick 0x284b7e (size 5)
[07:57:11] WARNING: Invalid pick 0x2b5088 (size 5)
[07:57:11] WARNING: Invalid pick 0x2b4f86 (size 5)
[07:57:11] WARNING: Invalid pick 0x2a4e85 (size 5)
[07:57:11] WARNING: Invalid pick 0x2d548f (size 5)
[07:57:11] WARNING: Invalid pick 0x27487a (size 5)
[07:57:11] WARNING: Invalid pick 0x2b4f87 (size 5)
[07:57:11] WARNING: Invalid pick 0x325c9e (size 5)
[07:57:11] WARNING: Invalid pick 0x2d538d (size 5)
[07:57:11] WARNING: Invalid pick 0x2b4f86 (size 5)
[07:57:11] WARNING: Invalid pick 0x2f5895 (size 5)
[07:57:11] jun 12, 2021 7:57:11 AM class.LHB12430Er mMV5oPkCW
[07:57:11] SEVERE: Input does not appear to be an Ogg bitstream.
[07:57:11] jun 12, 2021 7:57:11 AM class.LHB12430Er mMV5oPkCW
[07:57:11] SEVERE: res/missingsound.ogg
[07:57:17] Missing texture data requested: graphics.jar:texture/terrain/farm_n.dds
[07:57:19] Missing texture data requested: graphics.jar:texture/terrain/planks_n.dds
[07:57:23] Missing texture data requested: graphics.jar:texture/terrain/sandstonebrick_n.dds
[07:57:26] No mapping found for hair0
[07:58:51] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Fubarius\logs\PM__Hilman.2021-06.txt

 

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Ever since the last update my harmony character, a Steam account, crashes when i log off/sleep in a bed - this does not happen with my direct wurmonline.com account character.

Btw my pc runs on Linux / Ubuntu - in case that has anything to do with it

 

Unexpected crash while playing The error was: <no cef in java.library.path>

 

Spoiler

 

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[15:40:06]
[15:40:06] Preparing to enable console logging.
[15:40:06] Now logging to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/console.Ikki.log
[15:40:06] Time is Mon Jun 21 15:40:06 BST 2021
[15:40:06] Running client version 4.2.41
[15:40:06]          client build# 70ec8400abab79e6d89b0ef64571b3ccf4c6390e
[15:40:06]      client build time 2021-06-17 15:27
[15:40:06]
[15:40:06] === System information ===
[15:40:06] Executing from /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/
[15:40:06] Operating system: Linux (arch: amd64, version: 4.15.0-128-generic)
[15:40:06] Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/>
[15:40:06] Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[15:40:06] Available CPUs: 12
[15:40:06]
[15:40:06]
[15:40:06] === Wurm options ===
[15:40:06] animation_playback_self = 2
[15:40:06] ao_level = 0
[15:40:06] auto_mipmaps_enabled = 1
[15:40:06] auto_run_source = 0
[15:40:06] cavedetail = 0
[15:40:06] censor_chat = false
[15:40:06] collada_animations = 0
[15:40:06] colorItemsDamage = true
[15:40:06] color_black = 0.0,0.0,0.0,1.0
[15:40:06] color_cyan = 0.0,1.0,1.0,1.0
[15:40:06] color_enchant_desc = 0.5,0.5,1.0,1.0
[15:40:06] color_enchant_name = 0.0,0.5,0.5,1.0
[15:40:06] color_enchant_power = 0.0,1.0,1.0,1.0
[15:40:06] color_error = 1.0,0.3,0.3,1.0
[15:40:06] color_fuchsia = 1.0,0.0,1.0,1.0
[15:40:06] color_green = 0.4,0.72,0.47,1.0
[15:40:06] color_grey = 0.5,0.75,1.0,1.0
[15:40:06] color_lime = 0.5,1.0,0.5,1.0
[15:40:06] color_maroon = 0.5,0.0,0.0,1.0
[15:40:06] color_navy_blue = 0.23,0.39,1.0,1.0
[15:40:06] color_orange = 1.0,0.58,0.04,1.0
[15:40:06] color_outline_ally = 0.5,1.0,0.5,1.0
[15:40:06] color_outline_friend = 0.5,0.75,1.0,1.0
[15:40:06] color_outline_hostile = 1.0,0.0,0.0,1.0
[15:40:06] color_outline_neutral = 0.5,0.5,1.0,1.0
[15:40:06] color_purple = 0.5,0.0,0.5,1.0
[15:40:06] color_red = 1.0,0.0,0.0,1.0
[15:40:06] color_royal_blue = 0.5,0.5,1.0,1.0
[15:40:06] color_salve_acid = 1.0,1.0,0.0,1.0
[15:40:06] color_salve_fire = 1.0,0.0,0.0,1.0
[15:40:06] color_salve_frost = 0.0,0.0,1.0,1.0
[15:40:06] color_silver = 0.75,0.75,0.75,1.0
[15:40:06] color_system = 0.5,1.0,0.5,1.0
[15:40:06] color_teal = 0.0,0.5,0.5,1.0
[15:40:06] color_white = 1.0,1.0,1.0,1.0
[15:40:06] color_yellow = 1.0,1.0,0.0,1.0
[15:40:06] combat_world_text = true
[15:40:06] compressed_textures = false
[15:40:06] compressed_textures_S3TC = true
[15:40:06] contribution_culling = 82
[15:40:06] custim_timer_source = 1
[15:40:06] customTimer1 = -1|-1
[15:40:06] customTimer2 = -1|-1
[15:40:06] customTimer3 = -1|-1
[15:40:06] customTimer4 = -1|-1
[15:40:06] customTimer5 = -1|-1
[15:40:06] debug_mode = false
[15:40:06] defaultActions_source = 0
[15:40:06] depth_clamp_enabled = 2
[15:40:06] disable_select_all_shortcut = false
[15:40:06] display_settings = false:false:0:1920:1080:32:-1:false:true
[15:40:06] enable_contribution_culling = true
[15:40:06] enable_debugs = false
[15:40:06] enable_lod = true
[15:40:06] enable_seasonal_mappings = false
[15:40:06] enable_shift_drag = false
[15:40:06] enable_volumetric_fog = false
[15:40:06] enable_vsync = false
[15:40:06] enable_world_drag = true
[15:40:06] event_log_rotation = 2
[15:40:06] exec_source = 0
[15:40:06] fast_yield = false
[15:40:06] fbo_enabled = 2
[15:40:06] fog_coord_src = 0
[15:40:06] font_antialias = 2
[15:40:06] font_bold = 11
[15:40:06] font_default = 11
[15:40:06] font_header = 24
[15:40:06] font_italian = 11
[15:40:06] font_monospaced = 11
[15:40:06] font_static = 11
[15:40:06] fov_horizontal = 80
[15:40:06] fps_limit = 60
[15:40:06] fps_limit_background = 30
[15:40:06] fps_limit_enabled = false
[15:40:06] free_look_mode_disable_on_close_component = false
[15:40:06] free_look_mode_disable_on_combat = false
[15:40:06] free_look_mode_disable_on_open_component = false
[15:40:06] free_look_mode_sensitivity = 10
[15:40:06] game_client_thread_priority = 2
[15:40:06] glsl_debug_loading = false
[15:40:06] glsl_enabled = 2
[15:40:06] gpu_skinning = true
[15:40:06] gui_opacity = 3
[15:40:06] gui_skin = 1
[15:40:06] hard_mode = false
[15:40:06] has_read_eula = true
[15:40:06] head_bob = false
[15:40:06] hide_cursor_with_ui = true
[15:40:06] hide_inactive_friends = true
[15:40:06] hide_menu_examine = false
[15:40:06] hide_menu_no_target = false
[15:40:06] hide_menu_spam_mode = true
[15:40:06] hide_menu_stop = false
[15:40:06] hide_onscreen_fail_messages = true
[15:40:06] hide_onscreen_hostile_messages = true
[15:40:06] hide_onscreen_info_messages = true
[15:40:06] hide_personal_goal = true
[15:40:06] high_res_binoculars = true
[15:40:06] hint_texture_scaling = 2
[15:40:06] impColumn = true
[15:40:06] inverse_mouse = false
[15:40:06] irc_log_rotation = 2
[15:40:06] irc_notif = 0
[15:40:06] item_creature_render_distance = 4
[15:40:06] key_bindings_source = 0
[15:40:06] keyboard_layout = 0
[15:40:06] limit_dynamic_lights = true
[15:40:06] loadInventoryStartup = true
[15:40:06] local_list_in_event = true
[15:40:06] lod = 1
[15:40:06] log_extra_errors = false
[15:40:06] log_gl_errors = false
[15:40:06] mark_text_read = true
[15:40:06] material_as_suffix = true
[15:40:06] max_dynamic_lights = 4
[15:40:06] max_shader_lights = 8
[15:40:06] max_texture_size = 0
[15:40:06] mega_texture_size = 5
[15:40:06] model_loader_thread_priority = 2
[15:40:06] model_loading_threads = 3
[15:40:06] mount_control_mode = 0
[15:40:06] mount_rotation = false
[15:40:06] mouse_camera_sensitivity = 10.0
[15:40:06] mouse_smoothing = 0.0
[15:40:06] multicolor_usage = 1
[15:40:06] multidraw_enabled = 1
[15:40:06] no_brightness = false
[15:40:06] no_terrain_render = false
[15:40:06] no_world_render = false
[15:40:06] non_power_of_two = 1
[15:40:06] normal_maps = false
[15:40:06] occlusion_queries_enabled = 2
[15:40:06] offscreen_texture_size = 0
[15:40:06] other_log_rotation = 2
[15:40:06] outline_picking = true
[15:40:06] player_texture_size = 2
[15:40:06] quick_keybinds = true
[15:40:06] reflection_texture_size = 0
[15:40:06] reflections = 0
[15:40:06] remember_password = true
[15:40:06] render_bloom = false
[15:40:06] render_distant_terrain = true
[15:40:06] render_fxaa = false
[15:40:06] render_sun_glare = false
[15:40:06] render_vignette = false
[15:40:06] renderer_type = 1
[15:40:06] resident_models = false
[15:40:06] save_skills_on_quit = true
[15:40:06] screen_brightness = 0.0
[15:40:06] screen_shake = false
[15:40:06] screenshot_file_format = 1
[15:40:06] season_override = 0
[15:40:06] send_extra_tile_data = false
[15:40:06] setting_timestamps = true
[15:40:06] settings_version = 14
[15:40:06] shadow_level = 0
[15:40:06] shadow_mapsize = 1
[15:40:06] shift_drag_default = 1
[15:40:06] showKChat = true
[15:40:06] show_body_in_inventory = false
[15:40:06] show_creature_overlay = true
[15:40:06] show_detailed_hover = true
[15:40:06] show_examine_world_text = true
[15:40:06] show_hit_direction_indicator = true
[15:40:06] show_local_world_text = false
[15:40:06] show_old_menu = true
[15:40:06] show_old_quickbar = true
[15:40:06] show_tab_blinking = true
[15:40:06] silent_friends_update = false
[15:40:06] skillgain_minimum = 4
[15:40:06] skillgain_no_alignment = true
[15:40:06] skillgain_no_favor = true
[15:40:06] skydetail = 1
[15:40:06] sound_al_gain = 0
[15:40:06] sound_buzzlevel = 0
[15:40:06] sound_cache_enabled = false
[15:40:06] sound_doppler_enabled = false
[15:40:06] sound_engine = 2
[15:40:06] sound_footstepslevel = 10
[15:40:06] sound_music_level = 0
[15:40:06] sound_play_PMAlert = true
[15:40:06] sound_play_UIsounds = true
[15:40:06] sound_play_ambients = false
[15:40:06] sound_play_buzz = true
[15:40:06] sound_play_combat = false
[15:40:06] sound_play_door = false
[15:40:06] sound_play_emotes = false
[15:40:06] sound_play_footsteps = false
[15:40:06] sound_play_music = false
[15:40:06] sound_play_weather = true
[15:40:06] sound_play_work = false
[15:40:06] structure_render_distance = 3
[15:40:06] submit_client_data = 2
[15:40:06] supersampling = 0
[15:40:06] swap_mouse_buttons = false
[15:40:06] terrain_res = 1
[15:40:06] test_attach_equipment = false
[15:40:06] test_mode = 0
[15:40:06] thirdPerson = false
[15:40:06] tile_transitions = true
[15:40:06] tiledecorations = 1
[15:40:06] togglePushToTalk = true
[15:40:06] treelist_outline = true
[15:40:06] trees = 3
[15:40:06] ui_font_scale = 100
[15:40:06] ui_scale = 90
[15:40:06] update_optional = true
[15:40:06] use_alpha_particles = false
[15:40:06] use_anisotropic_filtering = 0
[15:40:06] use_antialiasing = 1
[15:40:06] use_default_action = true
[15:40:06] use_fast_clock_work_around = true
[15:40:06] use_nano_timer = false
[15:40:06] use_non_alpha_particles = true
[15:40:06] use_phobia_models = false
[15:40:06] use_tree_models = true
[15:40:06] use_weather_particles = false
[15:40:06] vbo_enabled = 1
[15:40:06] vg_ui_theme = 0
[15:40:06] viewport_bob = true
[15:40:06] water_detail = 0
[15:40:06]
[15:40:07] Setting up WurmModel Model Loader
[15:40:07] Executing /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/configs/ikkifix/keybindings.txt
[15:40:07] Translating legacy key NUMPAD7 to KP_7
[15:40:07] Translating legacy key NUMPAD9 to KP_9
[15:40:07] Translating legacy key SUBTRACT to KP_SUBTRACT
[15:40:07] Translating legacy key EQUALS to EQUAL
[15:40:07] Translating legacy key ADD to KP_ADD
[15:40:07] Translating legacy key NUMPAD8 to KP_8
[15:40:07] Translating legacy key NUMPAD5 to KP_5
[15:40:07] Translating legacy key MULTIPLY to KP_MULTIPLY
[15:40:07] Translating legacy key NUMPAD1 to KP_1
[15:40:07] Translating legacy key NUMPAD0 to KP_0
[15:40:07] Translating legacy key NUMPAD3 to KP_3
[15:40:07] Translating legacy key NUMPAD2 to KP_2
[15:40:07] Translating legacy key DECIMAL to KP_DECIMAL
[15:40:07] Translating legacy key CAPITAL to CAPS_LOCK
[15:40:07] Translating legacy key DIVIDE to KP_DIVIDE
[15:40:07] Translating legacy key NUMPAD6 to KP_6
[15:40:07] Translating legacy key NUMPAD4 to KP_4
[15:40:08] Word filter loaded: 23
[15:40:08] Starting global frame job manager with 12 worker threads
[15:40:08] Starting global lazy job manager with 6 worker threads
[15:40:08] Setting up OpenAL Sound Engine
[15:40:08] OpenAL version: 1.1 ALSOFT 1.19.1
[15:40:08] OpenAL renderer: OpenAL Soft
[15:40:08] OpenAL vendor: OpenAL Community
[15:40:08] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[15:40:08] Generating: 128 source channels.
[15:40:08]
[15:40:08] === OpenGL information ===
[15:40:08] LWJGL version: 3.2.3 1.2.0
[15:40:08] OpenGL vendor: AMD
[15:40:08] OpenGL renderer: Radeon RX 580 Series (POLARIS10, DRM 3.23.0, 4.15.0-128-generic, LLVM 12.0.0)
[15:40:08] OpenGL version: 4.6 (Compatibility Profile) Mesa 21.1.3 - kisak-mesa PPA
[15:40:08] OpenGL extensions:
[15:40:08]     GL_ARB_multisample
[15:40:08]     GL_EXT_abgr
[15:40:08]     GL_EXT_bgra
[15:40:08]     GL_EXT_blend_color
[15:40:08]     GL_EXT_blend_minmax
[15:40:08]     GL_EXT_blend_subtract
[15:40:08]     GL_EXT_copy_texture
[15:40:08]     GL_EXT_subtexture
[15:40:08]     GL_EXT_texture_object
[15:40:08]     GL_EXT_vertex_array
[15:40:08]     GL_EXT_compiled_vertex_array
[15:40:08]     GL_EXT_texture
[15:40:08]     GL_EXT_texture3D
[15:40:08]     GL_IBM_rasterpos_clip
[15:40:08]     GL_ARB_point_parameters
[15:40:08]     GL_EXT_draw_range_elements
[15:40:08]     GL_EXT_packed_pixels
[15:40:08]     GL_EXT_point_parameters
[15:40:08]     GL_EXT_rescale_normal
[15:40:08]     GL_EXT_separate_specular_color
[15:40:08]     GL_EXT_texture_edge_clamp
[15:40:08]     GL_SGIS_generate_mipmap
[15:40:08]     GL_SGIS_texture_border_clamp
[15:40:08]     GL_SGIS_texture_edge_clamp
[15:40:08]     GL_SGIS_texture_lod
[15:40:08]     GL_ARB_framebuffer_sRGB
[15:40:08]     GL_ARB_multitexture
[15:40:08]     GL_EXT_framebuffer_sRGB
[15:40:08]     GL_IBM_multimode_draw_arrays
[15:40:08]     GL_IBM_texture_mirrored_repeat
[15:40:08]     GL_ARB_texture_cube_map
[15:40:08]     GL_ARB_texture_env_add
[15:40:08]     GL_ARB_transpose_matrix
[15:40:08]     GL_EXT_blend_func_separate
[15:40:08]     GL_EXT_fog_coord
[15:40:08]     GL_EXT_multi_draw_arrays
[15:40:08]     GL_EXT_secondary_color
[15:40:08]     GL_EXT_texture_env_add
[15:40:08]     GL_EXT_texture_filter_anisotropic
[15:40:08]     GL_EXT_texture_lod_bias
[15:40:08]     GL_INGR_blend_func_separate
[15:40:08]     GL_NV_blend_square
[15:40:08]     GL_NV_light_max_exponent
[15:40:08]     GL_NV_texgen_reflection
[15:40:08]     GL_NV_texture_env_combine4
[15:40:08]     GL_S3_s3tc
[15:40:08]     GL_SUN_multi_draw_arrays
[15:40:08]     GL_ARB_texture_border_clamp
[15:40:08]     GL_ARB_texture_compression
[15:40:08]     GL_EXT_framebuffer_object
[15:40:08]     GL_EXT_texture_compression_s3tc
[15:40:08]     GL_EXT_texture_env_combine
[15:40:08]     GL_EXT_texture_env_dot3
[15:40:08]     GL_MESA_window_pos
[15:40:08]     GL_NV_packed_depth_stencil
[15:40:08]     GL_NV_texture_rectangle
[15:40:08]     GL_ARB_depth_texture
[15:40:08]     GL_ARB_occlusion_query
[15:40:08]     GL_ARB_shadow
[15:40:08]     GL_ARB_texture_env_combine
[15:40:08]     GL_ARB_texture_env_crossbar
[15:40:08]     GL_ARB_texture_env_dot3
[15:40:08]     GL_ARB_texture_mirrored_repeat
[15:40:08]     GL_ARB_window_pos
[15:40:08]     GL_ATI_fragment_shader
[15:40:08]     GL_EXT_stencil_two_side
[15:40:08]     GL_EXT_texture_cube_map
[15:40:08]     GL_NV_copy_depth_to_color
[15:40:08]     GL_NV_depth_clamp
[15:40:08]     GL_NV_fog_distance
[15:40:08]     GL_NV_half_float
[15:40:08]     GL_APPLE_packed_pixels
[15:40:08]     GL_ARB_draw_buffers
[15:40:08]     GL_ARB_fragment_program
[15:40:08]     GL_ARB_fragment_shader
[15:40:08]     GL_ARB_shader_objects
[15:40:08]     GL_ARB_vertex_program
[15:40:08]     GL_ARB_vertex_shader
[15:40:08]     GL_ATI_draw_buffers
[15:40:08]     GL_ATI_texture_env_combine3
[15:40:08]     GL_ATI_texture_float
[15:40:08]     GL_EXT_depth_bounds_test
[15:40:08]     GL_EXT_shadow_funcs
[15:40:08]     GL_EXT_stencil_wrap
[15:40:08]     GL_MESA_pack_invert
[15:40:08]     GL_NV_primitive_restart
[15:40:08]     GL_ARB_depth_clamp
[15:40:08]     GL_ARB_fragment_program_shadow
[15:40:08]     GL_ARB_half_float_pixel
[15:40:08]     GL_ARB_occlusion_query2
[15:40:08]     GL_ARB_point_sprite
[15:40:08]     GL_ARB_shading_language_100
[15:40:08]     GL_ARB_sync
[15:40:08]     GL_ARB_texture_non_power_of_two
[15:40:08]     GL_ARB_vertex_buffer_object
[15:40:08]     GL_ATI_blend_equation_separate
[15:40:08]     GL_EXT_blend_equation_separate
[15:40:08]     GL_OES_read_format
[15:40:08]     GL_ARB_color_buffer_float
[15:40:08]     GL_ARB_pixel_buffer_object
[15:40:08]     GL_ARB_texture_compression_rgtc
[15:40:08]     GL_ARB_texture_float
[15:40:08]     GL_ARB_texture_rectangle
[15:40:08]     GL_ATI_texture_compression_3dc
[15:40:08]     GL_EXT_packed_float
[15:40:08]     GL_EXT_pixel_buffer_object
[15:40:08]     GL_EXT_texture_compression_dxt1
[15:40:08]     GL_EXT_texture_compression_rgtc
[15:40:08]     GL_EXT_texture_mirror_clamp
[15:40:08]     GL_EXT_texture_rectangle
[15:40:08]     GL_EXT_texture_sRGB
[15:40:08]     GL_EXT_texture_shared_exponent
[15:40:08]     GL_ARB_framebuffer_object
[15:40:08]     GL_EXT_framebuffer_blit
[15:40:08]     GL_EXT_framebuffer_multisample
[15:40:08]     GL_EXT_packed_depth_stencil
[15:40:08]     GL_ARB_vertex_array_object
[15:40:08]     GL_ATI_separate_stencil
[15:40:08]     GL_ATI_texture_mirror_once
[15:40:08]     GL_EXT_draw_buffers2
[15:40:08]     GL_EXT_draw_instanced
[15:40:08]     GL_EXT_gpu_program_parameters
[15:40:08]     GL_EXT_gpu_shader4
[15:40:08]     GL_EXT_texture_array
[15:40:08]     GL_EXT_texture_compression_latc
[15:40:08]     GL_EXT_texture_integer
[15:40:08]     GL_EXT_texture_sRGB_decode
[15:40:08]     GL_EXT_timer_query
[15:40:08]     GL_OES_EGL_image
[15:40:08]     GL_AMD_performance_monitor
[15:40:08]     GL_EXT_texture_buffer_object
[15:40:08]     GL_AMD_texture_texture4
[15:40:08]     GL_ARB_copy_buffer
[15:40:08]     GL_ARB_depth_buffer_float
[15:40:08]     GL_ARB_draw_instanced
[15:40:08]     GL_ARB_half_float_vertex
[15:40:08]     GL_ARB_instanced_arrays
[15:40:08]     GL_ARB_map_buffer_range
[15:40:08]     GL_ARB_texture_buffer_object
[15:40:08]     GL_ARB_texture_rg
[15:40:08]     GL_ARB_texture_swizzle
[15:40:08]     GL_ARB_vertex_array_bgra
[15:40:08]     GL_EXT_texture_swizzle
[15:40:08]     GL_EXT_vertex_array_bgra
[15:40:08]     GL_NV_conditional_render
[15:40:08]     GL_AMD_conservative_depth
[15:40:08]     GL_AMD_depth_clamp_separate
[15:40:08]     GL_AMD_draw_buffers_blend
[15:40:08]     GL_AMD_seamless_cubemap_per_texture
[15:40:08]     GL_AMD_shader_stencil_export
[15:40:08]     GL_ARB_ES2_compatibility
[15:40:08]     GL_ARB_blend_func_extended
[15:40:08]     GL_ARB_compatibility
[15:40:08]     GL_ARB_debug_output
[15:40:08]     GL_ARB_draw_buffers_blend
[15:40:08]     GL_ARB_draw_elements_base_vertex
[15:40:08]     GL_ARB_explicit_attrib_location
[15:40:08]     GL_ARB_fragment_coord_conventions
[15:40:08]     GL_ARB_provoking_vertex
[15:40:08]     GL_ARB_sample_shading
[15:40:08]     GL_ARB_sampler_objects
[15:40:08]     GL_ARB_seamless_cube_map
[15:40:08]     GL_ARB_shader_stencil_export
[15:40:08]     GL_ARB_shader_texture_lod
[15:40:08]     GL_ARB_tessellation_shader
[15:40:08]     GL_ARB_texture_buffer_object_rgb32
[15:40:08]     GL_ARB_texture_cube_map_array
[15:40:08]     GL_ARB_texture_gather
[15:40:08]     GL_ARB_texture_multisample
[15:40:08]     GL_ARB_texture_query_lod
[15:40:08]     GL_ARB_texture_rgb10_a2ui
[15:40:08]     GL_ARB_uniform_buffer_object
[15:40:08]     GL_ARB_vertex_type_2_10_10_10_rev
[15:40:08]     GL_ATI_meminfo
[15:40:08]     GL_EXT_provoking_vertex
[15:40:08]     GL_EXT_texture_snorm
[15:40:08]     GL_MESA_texture_signed_rgba
[15:40:08]     GL_NV_copy_image
[15:40:08]     GL_NV_texture_barrier
[15:40:08]     GL_ARB_draw_indirect
[15:40:08]     GL_ARB_get_program_binary
[15:40:08]     GL_ARB_gpu_shader5
[15:40:08]     GL_ARB_gpu_shader_fp64
[15:40:08]     GL_ARB_robustness
[15:40:08]     GL_ARB_separate_shader_objects
[15:40:08]     GL_ARB_shader_bit_encoding
[15:40:08]     GL_ARB_shader_precision
[15:40:08]     GL_ARB_shader_subroutine
[15:40:08]     GL_ARB_texture_compression_bptc
[15:40:08]     GL_ARB_timer_query
[15:40:08]     GL_ARB_transform_feedback2
[15:40:08]     GL_ARB_transform_feedback3
[15:40:08]     GL_ARB_vertex_attrib_64bit
[15:40:08]     GL_ARB_viewport_array
[15:40:08]     GL_EXT_direct_state_access
[15:40:08]     GL_EXT_shader_image_load_store
[15:40:08]     GL_EXT_vertex_attrib_64bit
[15:40:08]     GL_NV_vdpau_interop
[15:40:08]     GL_AMD_multi_draw_indirect
[15:40:08]     GL_ANGLE_texture_compression_dxt3
[15:40:08]     GL_ANGLE_texture_compression_dxt5
[15:40:08]     GL_ARB_base_instance
[15:40:08]     GL_ARB_compressed_texture_pixel_storage
[15:40:08]     GL_ARB_conservative_depth
[15:40:08]     GL_ARB_internalformat_query
[15:40:08]     GL_ARB_map_buffer_alignment
[15:40:08]     GL_ARB_shader_atomic_counters
[15:40:08]     GL_ARB_shader_image_load_store
[15:40:08]     GL_ARB_shading_language_420pack
[15:40:08]     GL_ARB_shading_language_packing
[15:40:08]     GL_ARB_texture_storage
[15:40:08]     GL_ARB_transform_feedback_instanced
[15:40:08]     GL_EXT_framebuffer_multisample_blit_scaled
[15:40:08]     GL_EXT_transform_feedback
[15:40:08]     GL_AMD_query_buffer_object
[15:40:08]     GL_AMD_shader_trinary_minmax
[15:40:08]     GL_AMD_vertex_shader_layer
[15:40:08]     GL_AMD_vertex_shader_viewport_index
[15:40:08]     GL_ARB_ES3_compatibility
[15:40:08]     GL_ARB_arrays_of_arrays
[15:40:08]     GL_ARB_clear_buffer_object
[15:40:08]     GL_ARB_compute_shader
[15:40:08]     GL_ARB_copy_image
[15:40:08]     GL_ARB_explicit_uniform_location
[15:40:08]     GL_ARB_fragment_layer_viewport
[15:40:08]     GL_ARB_framebuffer_no_attachments
[15:40:08]     GL_ARB_invalidate_subdata
[15:40:08]     GL_ARB_multi_draw_indirect
[15:40:08]     GL_ARB_program_interface_query
[15:40:08]     GL_ARB_robust_buffer_access_behavior
[15:40:08]     GL_ARB_shader_image_size
[15:40:08]     GL_ARB_shader_storage_buffer_object
[15:40:08]     GL_ARB_stencil_texturing
[15:40:08]     GL_ARB_texture_buffer_range
[15:40:08]     GL_ARB_texture_query_levels
[15:40:08]     GL_ARB_texture_storage_multisample
[15:40:08]     GL_ARB_texture_view
[15:40:08]     GL_ARB_vertex_attrib_binding
[15:40:08]     GL_KHR_debug
[15:40:08]     GL_KHR_robustness
[15:40:08]     GL_KHR_texture_compression_astc_ldr
[15:40:08]     GL_AMD_pinned_memory
[15:40:08]     GL_ARB_bindless_texture
[15:40:08]     GL_ARB_buffer_storage
[15:40:08]     GL_ARB_clear_texture
[15:40:08]     GL_ARB_compute_variable_group_size
[15:40:08]     GL_ARB_enhanced_layouts
[15:40:08]     GL_ARB_indirect_parameters
[15:40:08]     GL_ARB_internalformat_query2
[15:40:08]     GL_ARB_multi_bind
[15:40:08]     GL_ARB_query_buffer_object
[15:40:08]     GL_ARB_seamless_cubemap_per_texture
[15:40:08]     GL_ARB_shader_draw_parameters
[15:40:08]     GL_ARB_shader_group_vote
[15:40:08]     GL_ARB_shading_language_include
[15:40:08]     GL_ARB_texture_mirror_clamp_to_edge
[15:40:08]     GL_ARB_texture_stencil8
[15:40:08]     GL_ARB_vertex_type_10f_11f_11f_rev
[15:40:08]     GL_EXT_shader_integer_mix
[15:40:08]     GL_NVX_gpu_memory_info
[15:40:08]     GL_ARB_ES3_1_compatibility
[15:40:08]     GL_ARB_clip_control
[15:40:08]     GL_ARB_conditional_render_inverted
[15:40:08]     GL_ARB_cull_distance
[15:40:08]     GL_ARB_derivative_control
[15:40:08]     GL_ARB_direct_state_access
[15:40:08]     GL_ARB_get_texture_sub_image
[15:40:08]     GL_ARB_pipeline_statistics_query
[15:40:08]     GL_ARB_shader_texture_image_samples
[15:40:08]     GL_ARB_texture_barrier
[15:40:08]     GL_ARB_transform_feedback_overflow_query
[15:40:08]     GL_EXT_polygon_offset_clamp
[15:40:08]     GL_EXT_shader_image_load_formatted
[15:40:08]     GL_KHR_blend_equation_advanced
[15:40:08]     GL_KHR_context_flush_control
[15:40:08]     GL_KHR_robust_buffer_access_behavior
[15:40:08]     GL_NV_shader_atomic_int64
[15:40:08]     GL_ARB_gpu_shader_int64
[15:40:08]     GL_ARB_parallel_shader_compile
[15:40:08]     GL_ARB_shader_atomic_counter_ops
[15:40:08]     GL_ARB_shader_ballot
[15:40:08]     GL_ARB_shader_clock
[15:40:08]     GL_ARB_shader_viewport_layer_array
[15:40:08]     GL_EXT_shader_samples_identical
[15:40:08]     GL_EXT_texture_sRGB_R8
[15:40:08]     GL_KHR_no_error
[15:40:08]     GL_KHR_texture_compression_astc_sliced_3d
[15:40:08]     GL_ARB_gl_spirv
[15:40:08]     GL_ARB_spirv_extensions
[15:40:08]     GL_EXT_window_rectangles
[15:40:08]     GL_MESA_shader_integer_functions
[15:40:08]     GL_ARB_polygon_offset_clamp
[15:40:08]     GL_ARB_texture_filter_anisotropic
[15:40:08]     GL_EXT_memory_object
[15:40:08]     GL_EXT_memory_object_fd
[15:40:08]     GL_EXT_semaphore
[15:40:08]     GL_EXT_semaphore_fd
[15:40:08]     GL_KHR_parallel_shader_compile
[15:40:08]     GL_NV_alpha_to_coverage_dither_control
[15:40:08]     GL_AMD_framebuffer_multisample_advanced
[15:40:08]     GL_EXT_EGL_image_storage
[15:40:08]     GL_EXT_texture_shadow_lod
[15:40:08]     GL_INTEL_blackhole_render
[15:40:08]     GL_MESA_framebuffer_flip_y
[15:40:08]     GL_NV_compute_shader_derivatives
[15:40:08]     GL_EXT_EGL_sync
[15:40:08]     GL_EXT_demote_to_helper_invocation
[15:40:08] OpenGL pixel format: 8:8:8:8
[15:40:08] OpenGL depth format: 24:8
[15:40:08]
[15:40:08] GLSL version: 4.60
[15:40:08] GLSL max vertex uniforms: 16384 (16384)
[15:40:08] GLSL max fragment uniforms: 16384 (16384)
[15:40:08] GLSL max varyings: 128 (128)
[15:40:08] GLSL max lights: 8 (8)
[15:40:08] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[15:40:08]
[15:40:08] Vertex/index buffer memory limit: 8192MiB
[15:40:08] Starting workaround for fast running clocks
[15:40:08] Using LWJGL timer.
[15:40:09] Startup Phase - Initializing..
[15:40:09] Preloading builtin materials
[15:40:10] Preloading builtin materials done
[15:40:10] Setting up Collada Model Loader
[15:40:10] Launching Collada Model Loader threads
[15:40:10] Launching WOM Loader threads
[15:40:10] Startup Phase - Setting up..
[15:40:10] Loading window positions from /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[15:40:10] Loading props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[15:40:10] Gui initialized
[15:40:10] Startup Phase - Preparing terrain...
[15:40:11] Startup Phase - Connecting ..
[15:40:11] Disabling Nagles
[15:40:12] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/_Event.2021-06.txt
[15:40:12] Disabling Nagles
[15:40:12] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/_Friends.2021-06.txt
[15:40:12] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/Alliance.2021-06.txt
[15:40:13] Login successful
[15:40:13] Executing /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/configs/ikkifix/autorun.txt
[15:40:13] Starting update of login splash image...
[15:40:13] Finished loading new login splash image!
[15:40:13] Water reflection offscreen size 960x500
[15:40:13] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/Village.2021-06.txt
[15:40:13] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/CA_HELP.2021-06.txt
[15:40:14] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/GL-Freedom.2021-06.txt
[15:40:14] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/Freedom.2021-06.txt
[15:40:14] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/Trade.2021-06.txt
[15:40:14] Missing texture data requested: graphics.jar:texture/terrain/rock_n.dds
[15:40:15] Missing texture data requested: graphics.jar:texture/terrain/cobble3_n.dds
[15:40:15] Missing texture data requested: graphics.jar:texture/terrain/slatebricks_n.dds
[15:53:05] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/_Skills.2021-06.txt
[16:00:50] Initializing font texture for Cry Uncial (16). Texture Size: 256
[16:04:44] No mapping found for hair0
[16:04:49] No mapping found for hair0
[16:05:19] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/_Local.2021-06.txt
[16:05:43] No mapping found for hair0
[16:07:01] No mapping found for hair0
[16:08:38] No mapping found for hair0
[16:11:01] No mapping found for hair0
[16:42:56] No mapping found for hair0
[16:43:49] No mapping found for hair0
[16:50:30] No mapping found for hair0
[16:51:16] No mapping found for hair0
[16:56:38] No mapping found for hair7.female
[16:57:58] No mapping found for hair7.female
[17:01:15] No mapping found for hair7.female
[17:24:25] No mapping found for hair0
[17:24:35] No mapping found for hair0
[17:25:51] No mapping found for hair0
[17:26:03] No mapping found for hair0
[17:27:20] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/_Combat.2021-06.txt
[17:28:33] Jun 21, 2021 5:28:33 PM class.LHB12430Er mMV5oPkCW
[17:28:33] SEVERE: Input does not appear to be an Ogg bitstream.
[17:28:33] Jun 21, 2021 5:28:33 PM class.LHB12430Er mMV5oPkCW
[17:28:33] SEVERE: res/missingsound.ogg
[17:28:37] Jun 21, 2021 5:28:37 PM class.LHB12430Er mMV5oPkCW
[17:28:37] SEVERE: Input does not appear to be an Ogg bitstream.
[17:28:37] Jun 21, 2021 5:28:37 PM class.LHB12430Er mMV5oPkCW
[17:28:37] SEVERE: res/missingsound.ogg
[17:29:31] No mapping found for hair0
[17:32:18] No mapping found for hair0
[17:33:03] No mapping found for hair7.female
[17:33:46] No mapping found for hair7.female
[17:40:56] No mapping found for hair7.female
[17:42:21] No mapping found for hair7.female
[17:42:53] No mapping found for hair0
[17:43:30] No mapping found for hair7.female
[17:44:04] No mapping found for hair0
[17:48:22] No mapping found for hair7.female
[17:48:31] No mapping found for hair7.female
[17:48:32] No mapping found for hair0
[17:48:37] No mapping found for hair0
[17:49:10] No mapping found for hair7.female
[17:49:15] No mapping found for hair0
[17:50:27] No mapping found for hair7.female
[17:53:29] No mapping found for hair0
[17:54:48] No mapping found for hair0
[17:55:29] No mapping found for hair0
[17:56:16] No mapping found for hair0
[18:13:13] No mapping found for hair0
[18:13:49] No mapping found for hair0
[18:17:06] No mapping found for hair0
[18:19:03] No mapping found for hair0
[18:26:03] No mapping found for hair7.female
[18:26:41] No mapping found for hair7.female
[18:28:17] No mapping found for hair7.female
[18:28:26] No mapping found for hair7.female
[18:30:09] No mapping found for hair7.female
[18:30:14] No mapping found for hair7.female
[18:30:29] No mapping found for hair7.female
[18:36:08] No mapping found for hair7.female
[18:36:57] No mapping found for hair7.female
[18:37:44] No mapping found for hair7.female
[18:51:18] No mapping found for hair7.female
[18:51:45] No mapping found for hair7.female
[18:56:24] No mapping found for hair7
[19:31:04] No mapping found for hair7.female
[19:33:55] No mapping found for hair7.female
[19:35:39] No mapping found for hair7.female
[19:35:55] No mapping found for hair7.female
[19:36:03] No mapping found for hair7.female
[19:37:45] No mapping found for hair7.female
[20:24:00] Jun 21, 2021 8:24:00 PM class.LHB12430Er mMV5oPkCW
[20:24:00] SEVERE: Input does not appear to be an Ogg bitstream.
[20:24:00] Jun 21, 2021 8:24:00 PM class.LHB12430Er mMV5oPkCW
[20:24:00] SEVERE: res/missingsound.ogg
[21:09:19] No mapping found for hair7.female
[22:51:48] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/PM__Nereus.2021-06.txt
[23:10:48] Jun 21, 2021 11:10:48 PM class.LHB12430Er mMV5oPkCW
[23:10:48] SEVERE: Input does not appear to be an Ogg bitstream.
[23:10:48] Jun 21, 2021 11:10:48 PM class.LHB12430Er mMV5oPkCW
[23:10:48] SEVERE: res/missingsound.ogg
[23:10:53] Jun 21, 2021 11:10:53 PM class.LHB12430Er mMV5oPkCW
[23:10:53] SEVERE: Input does not appear to be an Ogg bitstream.
[23:10:53] Jun 21, 2021 11:10:53 PM class.LHB12430Er mMV5oPkCW
[23:10:53] SEVERE: res/missingsound.ogg
[23:10:58] Jun 21, 2021 11:10:58 PM class.LHB12430Er mMV5oPkCW
[23:10:58] SEVERE: Input does not appear to be an Ogg bitstream.
[23:10:58] Jun 21, 2021 11:10:58 PM class.LHB12430Er mMV5oPkCW
[23:10:58] SEVERE: res/missingsound.ogg
[23:11:03] Jun 21, 2021 11:11:03 PM class.LHB12430Er mMV5oPkCW
[23:11:03] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:03] Jun 21, 2021 11:11:03 PM class.LHB12430Er mMV5oPkCW
[23:11:03] SEVERE: res/missingsound.ogg
[23:11:08] Jun 21, 2021 11:11:08 PM class.LHB12430Er mMV5oPkCW
[23:11:08] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:08] Jun 21, 2021 11:11:08 PM class.LHB12430Er mMV5oPkCW
[23:11:08] SEVERE: res/missingsound.ogg
[23:11:12] Jun 21, 2021 11:11:12 PM class.LHB12430Er mMV5oPkCW
[23:11:12] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:12] Jun 21, 2021 11:11:12 PM class.LHB12430Er mMV5oPkCW
[23:11:12] SEVERE: res/missingsound.ogg
[23:11:17] Jun 21, 2021 11:11:17 PM class.LHB12430Er mMV5oPkCW
[23:11:17] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:17] Jun 21, 2021 11:11:17 PM class.LHB12430Er mMV5oPkCW
[23:11:17] SEVERE: res/missingsound.ogg
[23:11:22] Jun 21, 2021 11:11:22 PM class.LHB12430Er mMV5oPkCW
[23:11:22] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:22] Jun 21, 2021 11:11:22 PM class.LHB12430Er mMV5oPkCW
[23:11:22] SEVERE: res/missingsound.ogg
[23:11:27] Jun 21, 2021 11:11:27 PM class.LHB12430Er mMV5oPkCW
[23:11:27] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:27] Jun 21, 2021 11:11:27 PM class.LHB12430Er mMV5oPkCW
[23:11:27] SEVERE: res/missingsound.ogg
[23:11:32] Jun 21, 2021 11:11:32 PM class.LHB12430Er mMV5oPkCW
[23:11:32] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:32] Jun 21, 2021 11:11:32 PM class.LHB12430Er mMV5oPkCW
[23:11:32] SEVERE: res/missingsound.ogg
[23:11:36] Jun 21, 2021 11:11:36 PM class.LHB12430Er mMV5oPkCW
[23:11:36] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:36] Jun 21, 2021 11:11:36 PM class.LHB12430Er mMV5oPkCW
[23:11:36] SEVERE: res/missingsound.ogg
[23:11:41] Jun 21, 2021 11:11:41 PM class.LHB12430Er mMV5oPkCW
[23:11:41] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:41] Jun 21, 2021 11:11:41 PM class.LHB12430Er mMV5oPkCW
[23:11:41] SEVERE: res/missingsound.ogg
[23:11:46] Jun 21, 2021 11:11:46 PM class.LHB12430Er mMV5oPkCW
[23:11:46] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:46] Jun 21, 2021 11:11:46 PM class.LHB12430Er mMV5oPkCW
[23:11:46] SEVERE: res/missingsound.ogg
[23:11:51] Jun 21, 2021 11:11:51 PM class.LHB12430Er mMV5oPkCW
[23:11:51] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:51] Jun 21, 2021 11:11:51 PM class.LHB12430Er mMV5oPkCW
[23:11:51] SEVERE: res/missingsound.ogg
[23:11:56] Jun 21, 2021 11:11:56 PM class.LHB12430Er mMV5oPkCW
[23:11:56] SEVERE: Input does not appear to be an Ogg bitstream.
[23:11:56] Jun 21, 2021 11:11:56 PM class.LHB12430Er mMV5oPkCW
[23:11:56] SEVERE: res/missingsound.ogg
[23:31:33] Jun 21, 2021 11:31:33 PM class.LHB12430Er mMV5oPkCW
[23:31:33] SEVERE: Input does not appear to be an Ogg bitstream.
[23:31:33] Jun 21, 2021 11:31:33 PM class.LHB12430Er mMV5oPkCW
[23:31:33] SEVERE: res/missingsound.ogg
[23:31:37] Jun 21, 2021 11:31:37 PM class.LHB12430Er mMV5oPkCW
[23:31:37] SEVERE: Input does not appear to be an Ogg bitstream.
[23:31:37] Jun 21, 2021 11:31:37 PM class.LHB12430Er mMV5oPkCW
[23:31:37] SEVERE: res/missingsound.ogg
[23:31:42] Jun 21, 2021 11:31:42 PM class.LHB12430Er mMV5oPkCW
[23:31:42] SEVERE: Input does not appear to be an Ogg bitstream.
[23:31:42] Jun 21, 2021 11:31:42 PM class.LHB12430Er mMV5oPkCW
[23:31:42] SEVERE: res/missingsound.ogg
[23:31:44] Jun 21, 2021 11:31:44 PM class.LHB12430Er mMV5oPkCW
[23:31:44] SEVERE: Input does not appear to be an Ogg bitstream.
[23:31:44] Jun 21, 2021 11:31:44 PM class.LHB12430Er mMV5oPkCW
[23:31:44] SEVERE: res/missingsound.ogg
[23:31:48] Jun 21, 2021 11:31:48 PM class.LHB12430Er mMV5oPkCW
[23:31:48] SEVERE: Input does not appear to be an Ogg bitstream.
[23:31:48] Jun 21, 2021 11:31:48 PM class.LHB12430Er mMV5oPkCW
[23:31:48] SEVERE: res/missingsound.ogg
[23:31:53] Jun 21, 2021 11:31:53 PM class.LHB12430Er mMV5oPkCW
[23:31:53] SEVERE: Input does not appear to be an Ogg bitstream.
[23:31:53] Jun 21, 2021 11:31:53 PM class.LHB12430Er mMV5oPkCW
[23:31:53] SEVERE: res/missingsound.ogg
[23:31:55] Jun 21, 2021 11:31:55 PM class.LHB12430Er mMV5oPkCW
[23:31:55] SEVERE: Input does not appear to be an Ogg bitstream.
[23:31:55] Jun 21, 2021 11:31:55 PM class.LHB12430Er mMV5oPkCW
[23:31:55] SEVERE: res/missingsound.ogg
[23:31:59] Jun 21, 2021 11:31:59 PM class.LHB12430Er mMV5oPkCW
[23:31:59] SEVERE: Input does not appear to be an Ogg bitstream.
[23:31:59] Jun 21, 2021 11:31:59 PM class.LHB12430Er mMV5oPkCW
[23:31:59] SEVERE: res/missingsound.ogg
[23:32:04] Jun 21, 2021 11:32:04 PM class.LHB12430Er mMV5oPkCW
[23:32:04] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:04] Jun 21, 2021 11:32:04 PM class.LHB12430Er mMV5oPkCW
[23:32:04] SEVERE: res/missingsound.ogg
[23:32:09] Jun 21, 2021 11:32:09 PM class.LHB12430Er mMV5oPkCW
[23:32:09] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:09] Jun 21, 2021 11:32:09 PM class.LHB12430Er mMV5oPkCW
[23:32:09] SEVERE: res/missingsound.ogg
[23:32:13] Jun 21, 2021 11:32:13 PM class.LHB12430Er mMV5oPkCW
[23:32:13] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:13] Jun 21, 2021 11:32:13 PM class.LHB12430Er mMV5oPkCW
[23:32:13] SEVERE: res/missingsound.ogg
[23:32:18] Jun 21, 2021 11:32:18 PM class.LHB12430Er mMV5oPkCW
[23:32:18] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:18] Jun 21, 2021 11:32:18 PM class.LHB12430Er mMV5oPkCW
[23:32:18] SEVERE: res/missingsound.ogg
[23:32:19] Jun 21, 2021 11:32:19 PM class.LHB12430Er mMV5oPkCW
[23:32:19] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:19] Jun 21, 2021 11:32:19 PM class.LHB12430Er mMV5oPkCW
[23:32:19] SEVERE: res/missingsound.ogg
[23:32:23] Jun 21, 2021 11:32:23 PM class.LHB12430Er mMV5oPkCW
[23:32:23] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:23] Jun 21, 2021 11:32:23 PM class.LHB12430Er mMV5oPkCW
[23:32:23] SEVERE: res/missingsound.ogg
[23:32:28] Jun 21, 2021 11:32:28 PM class.LHB12430Er mMV5oPkCW
[23:32:28] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:28] Jun 21, 2021 11:32:28 PM class.LHB12430Er mMV5oPkCW
[23:32:28] SEVERE: res/missingsound.ogg
[23:32:30] Jun 21, 2021 11:32:30 PM class.LHB12430Er mMV5oPkCW
[23:32:30] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:30] Jun 21, 2021 11:32:30 PM class.LHB12430Er mMV5oPkCW
[23:32:30] SEVERE: res/missingsound.ogg
[23:32:34] Jun 21, 2021 11:32:34 PM class.LHB12430Er mMV5oPkCW
[23:32:34] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:34] Jun 21, 2021 11:32:34 PM class.LHB12430Er mMV5oPkCW
[23:32:34] SEVERE: res/missingsound.ogg
[23:32:39] Jun 21, 2021 11:32:39 PM class.LHB12430Er mMV5oPkCW
[23:32:39] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:39] Jun 21, 2021 11:32:39 PM class.LHB12430Er mMV5oPkCW
[23:32:39] SEVERE: res/missingsound.ogg
[23:32:46] Jun 21, 2021 11:32:46 PM class.LHB12430Er mMV5oPkCW
[23:32:46] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:46] Jun 21, 2021 11:32:46 PM class.LHB12430Er mMV5oPkCW
[23:32:46] SEVERE: res/missingsound.ogg
[23:32:50] Jun 21, 2021 11:32:50 PM class.LHB12430Er mMV5oPkCW
[23:32:50] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:50] Jun 21, 2021 11:32:50 PM class.LHB12430Er mMV5oPkCW
[23:32:50] SEVERE: res/missingsound.ogg
[23:32:55] Jun 21, 2021 11:32:55 PM class.LHB12430Er mMV5oPkCW
[23:32:55] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:55] Jun 21, 2021 11:32:55 PM class.LHB12430Er mMV5oPkCW
[23:32:55] SEVERE: res/missingsound.ogg
[23:32:56] Jun 21, 2021 11:32:56 PM class.LHB12430Er mMV5oPkCW
[23:32:56] SEVERE: Input does not appear to be an Ogg bitstream.
[23:32:56] Jun 21, 2021 11:32:56 PM class.LHB12430Er mMV5oPkCW
[23:32:56] SEVERE: res/missingsound.ogg
[23:33:00] Jun 21, 2021 11:33:00 PM class.LHB12430Er mMV5oPkCW
[23:33:00] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:00] Jun 21, 2021 11:33:00 PM class.LHB12430Er mMV5oPkCW
[23:33:00] SEVERE: res/missingsound.ogg
[23:33:05] Jun 21, 2021 11:33:05 PM class.LHB12430Er mMV5oPkCW
[23:33:05] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:05] Jun 21, 2021 11:33:05 PM class.LHB12430Er mMV5oPkCW
[23:33:05] SEVERE: res/missingsound.ogg
[23:33:07] Jun 21, 2021 11:33:07 PM class.LHB12430Er mMV5oPkCW
[23:33:07] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:07] Jun 21, 2021 11:33:07 PM class.LHB12430Er mMV5oPkCW
[23:33:07] SEVERE: res/missingsound.ogg
[23:33:11] Jun 21, 2021 11:33:11 PM class.LHB12430Er mMV5oPkCW
[23:33:11] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:11] Jun 21, 2021 11:33:11 PM class.LHB12430Er mMV5oPkCW
[23:33:11] SEVERE: res/missingsound.ogg
[23:33:16] Jun 21, 2021 11:33:16 PM class.LHB12430Er mMV5oPkCW
[23:33:16] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:16] Jun 21, 2021 11:33:16 PM class.LHB12430Er mMV5oPkCW
[23:33:16] SEVERE: res/missingsound.ogg
[23:33:21] Jun 21, 2021 11:33:21 PM class.LHB12430Er mMV5oPkCW
[23:33:21] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:21] Jun 21, 2021 11:33:21 PM class.LHB12430Er mMV5oPkCW
[23:33:21] SEVERE: res/missingsound.ogg
[23:33:25] Jun 21, 2021 11:33:25 PM class.LHB12430Er mMV5oPkCW
[23:33:25] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:25] Jun 21, 2021 11:33:25 PM class.LHB12430Er mMV5oPkCW
[23:33:25] SEVERE: res/missingsound.ogg
[23:33:30] Jun 21, 2021 11:33:30 PM class.LHB12430Er mMV5oPkCW
[23:33:30] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:30] Jun 21, 2021 11:33:30 PM class.LHB12430Er mMV5oPkCW
[23:33:30] SEVERE: res/missingsound.ogg
[23:33:31] Jun 21, 2021 11:33:31 PM class.LHB12430Er mMV5oPkCW
[23:33:31] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:31] Jun 21, 2021 11:33:31 PM class.LHB12430Er mMV5oPkCW
[23:33:31] SEVERE: res/missingsound.ogg
[23:33:35] Jun 21, 2021 11:33:35 PM class.LHB12430Er mMV5oPkCW
[23:33:35] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:35] Jun 21, 2021 11:33:35 PM class.LHB12430Er mMV5oPkCW
[23:33:35] SEVERE: res/missingsound.ogg
[23:33:40] Jun 21, 2021 11:33:40 PM class.LHB12430Er mMV5oPkCW
[23:33:40] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:40] Jun 21, 2021 11:33:40 PM class.LHB12430Er mMV5oPkCW
[23:33:40] SEVERE: res/missingsound.ogg
[23:33:42] Jun 21, 2021 11:33:42 PM class.LHB12430Er mMV5oPkCW
[23:33:42] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:42] Jun 21, 2021 11:33:42 PM class.LHB12430Er mMV5oPkCW
[23:33:42] SEVERE: res/missingsound.ogg
[23:33:46] Jun 21, 2021 11:33:46 PM class.LHB12430Er mMV5oPkCW
[23:33:46] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:46] Jun 21, 2021 11:33:46 PM class.LHB12430Er mMV5oPkCW
[23:33:46] SEVERE: res/missingsound.ogg
[23:33:51] Jun 21, 2021 11:33:51 PM class.LHB12430Er mMV5oPkCW
[23:33:51] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:51] Jun 21, 2021 11:33:51 PM class.LHB12430Er mMV5oPkCW
[23:33:51] SEVERE: res/missingsound.ogg
[23:33:56] Jun 21, 2021 11:33:56 PM class.LHB12430Er mMV5oPkCW
[23:33:56] SEVERE: Input does not appear to be an Ogg bitstream.
[23:33:56] Jun 21, 2021 11:33:56 PM class.LHB12430Er mMV5oPkCW
[23:33:56] SEVERE: res/missingsound.ogg
[23:34:00] Jun 21, 2021 11:34:00 PM class.LHB12430Er mMV5oPkCW
[23:34:00] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:00] Jun 21, 2021 11:34:00 PM class.LHB12430Er mMV5oPkCW
[23:34:00] SEVERE: res/missingsound.ogg
[23:34:05] Jun 21, 2021 11:34:05 PM class.LHB12430Er mMV5oPkCW
[23:34:05] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:05] Jun 21, 2021 11:34:05 PM class.LHB12430Er mMV5oPkCW
[23:34:05] SEVERE: res/missingsound.ogg
[23:34:06] Jun 21, 2021 11:34:06 PM class.LHB12430Er mMV5oPkCW
[23:34:06] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:06] Jun 21, 2021 11:34:06 PM class.LHB12430Er mMV5oPkCW
[23:34:06] SEVERE: res/missingsound.ogg
[23:34:10] Jun 21, 2021 11:34:10 PM class.LHB12430Er mMV5oPkCW
[23:34:10] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:10] Jun 21, 2021 11:34:10 PM class.LHB12430Er mMV5oPkCW
[23:34:10] SEVERE: res/missingsound.ogg
[23:34:15] Jun 21, 2021 11:34:15 PM class.LHB12430Er mMV5oPkCW
[23:34:15] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:15] Jun 21, 2021 11:34:15 PM class.LHB12430Er mMV5oPkCW
[23:34:15] SEVERE: res/missingsound.ogg
[23:34:17] Jun 21, 2021 11:34:17 PM class.LHB12430Er mMV5oPkCW
[23:34:17] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:17] Jun 21, 2021 11:34:17 PM class.LHB12430Er mMV5oPkCW
[23:34:17] SEVERE: res/missingsound.ogg
[23:34:21] Jun 21, 2021 11:34:21 PM class.LHB12430Er mMV5oPkCW
[23:34:21] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:21] Jun 21, 2021 11:34:21 PM class.LHB12430Er mMV5oPkCW
[23:34:21] SEVERE: res/missingsound.ogg
[23:34:28] Jun 21, 2021 11:34:28 PM class.LHB12430Er mMV5oPkCW
[23:34:28] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:28] Jun 21, 2021 11:34:28 PM class.LHB12430Er mMV5oPkCW
[23:34:28] SEVERE: res/missingsound.ogg
[23:34:32] Jun 21, 2021 11:34:32 PM class.LHB12430Er mMV5oPkCW
[23:34:32] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:32] Jun 21, 2021 11:34:32 PM class.LHB12430Er mMV5oPkCW
[23:34:32] SEVERE: res/missingsound.ogg
[23:34:37] Jun 21, 2021 11:34:37 PM class.LHB12430Er mMV5oPkCW
[23:34:37] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:37] Jun 21, 2021 11:34:37 PM class.LHB12430Er mMV5oPkCW
[23:34:37] SEVERE: res/missingsound.ogg
[23:34:39] Jun 21, 2021 11:34:39 PM class.LHB12430Er mMV5oPkCW
[23:34:39] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:39] Jun 21, 2021 11:34:39 PM class.LHB12430Er mMV5oPkCW
[23:34:39] SEVERE: res/missingsound.ogg
[23:34:43] Jun 21, 2021 11:34:43 PM class.LHB12430Er mMV5oPkCW
[23:34:43] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:43] Jun 21, 2021 11:34:43 PM class.LHB12430Er mMV5oPkCW
[23:34:43] SEVERE: res/missingsound.ogg
[23:34:48] Jun 21, 2021 11:34:48 PM class.LHB12430Er mMV5oPkCW
[23:34:48] SEVERE: Input does not appear to be an Ogg bitstream.
[23:34:48] Jun 21, 2021 11:34:48 PM class.LHB12430Er mMV5oPkCW
[23:34:48] SEVERE: res/missingsound.ogg
[23:35:02] Jun 21, 2021 11:35:02 PM class.LHB12430Er mMV5oPkCW
[23:35:02] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:02] Jun 21, 2021 11:35:02 PM class.LHB12430Er mMV5oPkCW
[23:35:02] SEVERE: res/missingsound.ogg
[23:35:06] Jun 21, 2021 11:35:06 PM class.LHB12430Er mMV5oPkCW
[23:35:06] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:06] Jun 21, 2021 11:35:06 PM class.LHB12430Er mMV5oPkCW
[23:35:06] SEVERE: res/missingsound.ogg
[23:35:11] Jun 21, 2021 11:35:11 PM class.LHB12430Er mMV5oPkCW
[23:35:11] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:11] Jun 21, 2021 11:35:11 PM class.LHB12430Er mMV5oPkCW
[23:35:11] SEVERE: res/missingsound.ogg
[23:35:13] Jun 21, 2021 11:35:13 PM class.LHB12430Er mMV5oPkCW
[23:35:13] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:13] Jun 21, 2021 11:35:13 PM class.LHB12430Er mMV5oPkCW
[23:35:13] SEVERE: res/missingsound.ogg
[23:35:17] Jun 21, 2021 11:35:17 PM class.LHB12430Er mMV5oPkCW
[23:35:17] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:17] Jun 21, 2021 11:35:17 PM class.LHB12430Er mMV5oPkCW
[23:35:17] SEVERE: res/missingsound.ogg
[23:35:22] Jun 21, 2021 11:35:22 PM class.LHB12430Er mMV5oPkCW
[23:35:22] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:22] Jun 21, 2021 11:35:22 PM class.LHB12430Er mMV5oPkCW
[23:35:22] SEVERE: res/missingsound.ogg
[23:35:24] Jun 21, 2021 11:35:24 PM class.LHB12430Er mMV5oPkCW
[23:35:24] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:24] Jun 21, 2021 11:35:24 PM class.LHB12430Er mMV5oPkCW
[23:35:24] SEVERE: res/missingsound.ogg
[23:35:28] Jun 21, 2021 11:35:28 PM class.LHB12430Er mMV5oPkCW
[23:35:28] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:28] Jun 21, 2021 11:35:28 PM class.LHB12430Er mMV5oPkCW
[23:35:28] SEVERE: res/missingsound.ogg
[23:35:33] Jun 21, 2021 11:35:33 PM class.LHB12430Er mMV5oPkCW
[23:35:33] SEVERE: Input does not appear to be an Ogg bitstream.
[23:35:33] Jun 21, 2021 11:35:33 PM class.LHB12430Er mMV5oPkCW
[23:35:33] SEVERE: res/missingsound.ogg
[23:36:19] Jun 21, 2021 11:36:19 PM class.LHB12430Er mMV5oPkCW
[23:36:19] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:19] Jun 21, 2021 11:36:19 PM class.LHB12430Er mMV5oPkCW
[23:36:19] SEVERE: res/missingsound.ogg
[23:36:23] Jun 21, 2021 11:36:23 PM class.LHB12430Er mMV5oPkCW
[23:36:23] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:23] Jun 21, 2021 11:36:23 PM class.LHB12430Er mMV5oPkCW
[23:36:23] SEVERE: res/missingsound.ogg
[23:36:28] Jun 21, 2021 11:36:28 PM class.LHB12430Er mMV5oPkCW
[23:36:28] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:28] Jun 21, 2021 11:36:28 PM class.LHB12430Er mMV5oPkCW
[23:36:28] SEVERE: res/missingsound.ogg
[23:36:29] Jun 21, 2021 11:36:29 PM class.LHB12430Er mMV5oPkCW
[23:36:29] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:29] Jun 21, 2021 11:36:29 PM class.LHB12430Er mMV5oPkCW
[23:36:29] SEVERE: res/missingsound.ogg
[23:36:33] Jun 21, 2021 11:36:33 PM class.LHB12430Er mMV5oPkCW
[23:36:33] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:33] Jun 21, 2021 11:36:33 PM class.LHB12430Er mMV5oPkCW
[23:36:33] SEVERE: res/missingsound.ogg
[23:36:38] Jun 21, 2021 11:36:38 PM class.LHB12430Er mMV5oPkCW
[23:36:38] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:38] Jun 21, 2021 11:36:38 PM class.LHB12430Er mMV5oPkCW
[23:36:38] SEVERE: res/missingsound.ogg
[23:36:40] Jun 21, 2021 11:36:40 PM class.LHB12430Er mMV5oPkCW
[23:36:40] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:40] Jun 21, 2021 11:36:40 PM class.LHB12430Er mMV5oPkCW
[23:36:40] SEVERE: res/missingsound.ogg
[23:36:44] Jun 21, 2021 11:36:44 PM class.LHB12430Er mMV5oPkCW
[23:36:44] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:44] Jun 21, 2021 11:36:44 PM class.LHB12430Er mMV5oPkCW
[23:36:44] SEVERE: res/missingsound.ogg
[23:36:49] Jun 21, 2021 11:36:49 PM class.LHB12430Er mMV5oPkCW
[23:36:49] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:49] Jun 21, 2021 11:36:49 PM class.LHB12430Er mMV5oPkCW
[23:36:49] SEVERE: res/missingsound.ogg
[23:36:53] Jun 21, 2021 11:36:53 PM class.LHB12430Er mMV5oPkCW
[23:36:53] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:53] Jun 21, 2021 11:36:53 PM class.LHB12430Er mMV5oPkCW
[23:36:53] SEVERE: res/missingsound.ogg
[23:36:57] Jun 21, 2021 11:36:57 PM class.LHB12430Er mMV5oPkCW
[23:36:57] SEVERE: Input does not appear to be an Ogg bitstream.
[23:36:57] Jun 21, 2021 11:36:57 PM class.LHB12430Er mMV5oPkCW
[23:36:57] SEVERE: res/missingsound.ogg
[23:37:02] Jun 21, 2021 11:37:02 PM class.LHB12430Er mMV5oPkCW
[23:37:02] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:02] Jun 21, 2021 11:37:02 PM class.LHB12430Er mMV5oPkCW
[23:37:02] SEVERE: res/missingsound.ogg
[23:37:03] Jun 21, 2021 11:37:03 PM class.LHB12430Er mMV5oPkCW
[23:37:03] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:03] Jun 21, 2021 11:37:03 PM class.LHB12430Er mMV5oPkCW
[23:37:03] SEVERE: res/missingsound.ogg
[23:37:07] Jun 21, 2021 11:37:07 PM class.LHB12430Er mMV5oPkCW
[23:37:07] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:07] Jun 21, 2021 11:37:07 PM class.LHB12430Er mMV5oPkCW
[23:37:07] SEVERE: res/missingsound.ogg
[23:37:12] Jun 21, 2021 11:37:12 PM class.LHB12430Er mMV5oPkCW
[23:37:12] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:12] Jun 21, 2021 11:37:12 PM class.LHB12430Er mMV5oPkCW
[23:37:12] SEVERE: res/missingsound.ogg
[23:37:13] Jun 21, 2021 11:37:13 PM class.LHB12430Er mMV5oPkCW
[23:37:13] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:13] Jun 21, 2021 11:37:13 PM class.LHB12430Er mMV5oPkCW
[23:37:13] SEVERE: res/missingsound.ogg
[23:37:17] Jun 21, 2021 11:37:17 PM class.LHB12430Er mMV5oPkCW
[23:37:17] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:17] Jun 21, 2021 11:37:17 PM class.LHB12430Er mMV5oPkCW
[23:37:17] SEVERE: res/missingsound.ogg
[23:37:22] Jun 21, 2021 11:37:22 PM class.LHB12430Er mMV5oPkCW
[23:37:22] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:22] Jun 21, 2021 11:37:22 PM class.LHB12430Er mMV5oPkCW
[23:37:22] SEVERE: res/missingsound.ogg
[23:37:44] Jun 21, 2021 11:37:44 PM class.LHB12430Er mMV5oPkCW
[23:37:44] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:44] Jun 21, 2021 11:37:44 PM class.LHB12430Er mMV5oPkCW
[23:37:44] SEVERE: res/missingsound.ogg
[23:37:48] Jun 21, 2021 11:37:48 PM class.LHB12430Er mMV5oPkCW
[23:37:48] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:48] Jun 21, 2021 11:37:48 PM class.LHB12430Er mMV5oPkCW
[23:37:48] SEVERE: res/missingsound.ogg
[23:37:53] Jun 21, 2021 11:37:53 PM class.LHB12430Er mMV5oPkCW
[23:37:53] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:53] Jun 21, 2021 11:37:53 PM class.LHB12430Er mMV5oPkCW
[23:37:53] SEVERE: res/missingsound.ogg
[23:37:54] Jun 21, 2021 11:37:54 PM class.LHB12430Er mMV5oPkCW
[23:37:54] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:54] Jun 21, 2021 11:37:54 PM class.LHB12430Er mMV5oPkCW
[23:37:54] SEVERE: res/missingsound.ogg
[23:37:56] Jun 21, 2021 11:37:56 PM class.LHB12430Er mMV5oPkCW
[23:37:56] SEVERE: Input does not appear to be an Ogg bitstream.
[23:37:56] Jun 21, 2021 11:37:56 PM class.LHB12430Er mMV5oPkCW
[23:37:56] SEVERE: res/missingsound.ogg
[23:38:02] Jun 21, 2021 11:38:02 PM class.LHB12430Er mMV5oPkCW
[23:38:02] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:02] Jun 21, 2021 11:38:02 PM class.LHB12430Er mMV5oPkCW
[23:38:02] SEVERE: res/missingsound.ogg
[23:38:06] Jun 21, 2021 11:38:06 PM class.LHB12430Er mMV5oPkCW
[23:38:06] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:06] Jun 21, 2021 11:38:06 PM class.LHB12430Er mMV5oPkCW
[23:38:06] SEVERE: res/missingsound.ogg
[23:38:11] Jun 21, 2021 11:38:11 PM class.LHB12430Er mMV5oPkCW
[23:38:11] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:11] Jun 21, 2021 11:38:11 PM class.LHB12430Er mMV5oPkCW
[23:38:11] SEVERE: res/missingsound.ogg
[23:38:12] Jun 21, 2021 11:38:12 PM class.LHB12430Er mMV5oPkCW
[23:38:12] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:12] Jun 21, 2021 11:38:12 PM class.LHB12430Er mMV5oPkCW
[23:38:12] SEVERE: res/missingsound.ogg
[23:38:16] Jun 21, 2021 11:38:16 PM class.LHB12430Er mMV5oPkCW
[23:38:16] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:16] Jun 21, 2021 11:38:16 PM class.LHB12430Er mMV5oPkCW
[23:38:16] SEVERE: res/missingsound.ogg
[23:38:21] Jun 21, 2021 11:38:21 PM class.LHB12430Er mMV5oPkCW
[23:38:21] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:21] Jun 21, 2021 11:38:21 PM class.LHB12430Er mMV5oPkCW
[23:38:21] SEVERE: res/missingsound.ogg
[23:38:22] Jun 21, 2021 11:38:22 PM class.LHB12430Er mMV5oPkCW
[23:38:22] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:22] Jun 21, 2021 11:38:22 PM class.LHB12430Er mMV5oPkCW
[23:38:22] SEVERE: res/missingsound.ogg
[23:38:26] Jun 21, 2021 11:38:26 PM class.LHB12430Er mMV5oPkCW
[23:38:26] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:26] Jun 21, 2021 11:38:26 PM class.LHB12430Er mMV5oPkCW
[23:38:26] SEVERE: res/missingsound.ogg
[23:38:31] Jun 21, 2021 11:38:31 PM class.LHB12430Er mMV5oPkCW
[23:38:31] SEVERE: Input does not appear to be an Ogg bitstream.
[23:38:31] Jun 21, 2021 11:38:31 PM class.LHB12430Er mMV5oPkCW
[23:38:31] SEVERE: res/missingsound.ogg
[00:20:06] Quit confirmed, closing client. (This is usually from going to sleep.)
[00:20:06] Time is Tue Jun 22 00:20:06 BST 2021
[00:20:06] Performing final cleanup after playing  8h 39m
[00:20:06] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/playerdata.txt
[00:20:06] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/configs/ikkifix/gamesettings.txt
[00:20:06] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/stats.txt
[00:20:06] Dumped skills to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/dumps/skills.20210622.0020.txt
[00:20:06] Saving window positions to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[00:20:06] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[00:20:06] Shutting down OpenAL subsystem.
[00:20:06] Collada Model Loader exited.
[00:20:06] WOM Loader exited.
[00:20:06] WOM Loader exited.
[00:20:06] WOM Loader exited.
[00:20:06] WOM Loader exited.
[00:20:06] Job executor 0 terminating
[00:20:06] Job executor 1 terminating
[00:20:07] Job executor 2 terminating
[00:20:07] Job executor 3 terminating
[00:20:07] Job executor 4 terminating
[00:20:07] Job executor 5 terminating
[00:20:07] Job executor 6 terminating
[00:20:07] Job executor 7 terminating
[00:20:07] Job executor 8 terminating
[00:20:07] Job executor 9 terminating
[00:20:07] Job executor 10 terminating
[00:20:07] Job executor 11 terminating
[00:20:07] JCEF Shutting Down
[00:20:07] Fast Clock Workaround Thread exited.
[00:20:07] Execution aborted at connection 1, iteration 2831242
[00:20:07] Run time  8h 39m, local time Tue Jun 22 00:20:07 BST 2021
[00:20:07] Destroying game window
[00:20:07] ====== CLIENT CRASH ======
[00:20:07] Unexpected crash while playing
[00:20:07] java.lang.UnsatisfiedLinkError: no cef in java.library.path
[00:20:07]     at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867)
[00:20:07]     at java.lang.Runtime.loadLibrary0(Runtime.java:870)
[00:20:07]     at java.lang.System.loadLibrary(System.java:1122)
[00:20:07]     at org.cef.SystemBootstrap$1.loadLibrary(SystemBootstrap.java:24)
[00:20:07]     at org.cef.SystemBootstrap.loadLibrary(SystemBootstrap.java:36)
[00:20:07]     at org.cef.CefApp.<init>(CefApp.java:159)
[00:20:07]     at org.cef.CefApp.getInstance(CefApp.java:229)
[00:20:07]     at org.cef.CefApp.getInstance(CefApp.java:207)
[00:20:07]     at com.wurmonline.client.launcherfx.WurmMain.FZOk5L6Gfy(SourceFile:258)
[00:20:07]     at com.wurmonline.client.WurmClientBase.XwhlvVTrl(SourceFile:1918)
[00:20:07]     at class.w6JxZW0hQ.lgvY8ZzY0n(SourceFile:4762)
[00:20:07]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:2087)
[00:20:07]     at class.Z57IpYK1wr.XwhlvVTrl(SourceFile:622)
[00:20:07]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[00:20:07]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1527)
[00:20:07]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8370)
[00:20:07]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[00:20:07]     at java.lang.Thread.run(Thread.java:748)

 

 

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Baloo my guess is that it is related to this change in the 17 June patch notes

Quote
  • Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed.

Please report any other issues of the JCEF process using up a lot of memory in the client bugs section, so we can track those down if they still exist.

 

This post suggests it is specific to the Steam linux client and does not happen with the standalone linux client

I suggest adding to this post I think it will require developer attention.

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Did as you suggested @Explora but Devs are not fixing this problem with Steam Linux accounts

 

 

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Since a couple of days my 3rd client keeps crashing. i have never had problems before. I updated the java to version 8 and it still happens

 

here is my console:

Spoiler

[15:37:18] 
[15:37:18] Preparing to enable console logging.
[15:37:18] Now logging to C:\Users\USERNAME\wurm\console.Wrowina.log
[15:37:18] Time is Sat Nov 06 15:37:18 CET 2021
[15:37:18] Running client version 4.2.45
[15:37:18]          client build# dbd101a577db7818419834272b99ca359e537962
[15:37:18]      client build time 2021-11-06 14:15
[15:37:18] 
[15:37:18] === System information ===
[15:37:18] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[15:37:18] Operating system: Windows 10 (arch: amd64, version: 10.0)
[15:37:18] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[15:37:18] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[15:37:18] Available CPUs: 12
[15:37:18] 
[15:37:18] 
[15:37:18] === Wurm options ===
[15:37:18] animation_playback_self = 0
[15:37:18] ao_level = 1
[15:37:18] auto_mipmaps_enabled = 1
[15:37:18] auto_run_source = 0
[15:37:18] cavedetail = 2
[15:37:18] censor_chat = true
[15:37:18] collada_animations = 3
[15:37:18] colorItemsDamage = true
[15:37:18] color_black = 0.0,0.0,0.0,1.0
[15:37:18] color_cyan = 0.0,1.0,1.0,1.0
[15:37:18] color_enchant_desc = 0.5,0.5,1.0,1.0
[15:37:18] color_enchant_name = 0.0,0.5,0.5,1.0
[15:37:18] color_enchant_power = 0.0,1.0,1.0,1.0
[15:37:18] color_error = 1.0,0.3,0.3,1.0
[15:37:18] color_fuchsia = 1.0,0.0,1.0,1.0
[15:37:18] color_green = 0.4,0.72,0.47,1.0
[15:37:18] color_grey = 0.5,0.75,1.0,1.0
[15:37:18] color_lime = 0.5,1.0,0.5,1.0
[15:37:18] color_maroon = 0.5,0.0,0.0,1.0
[15:37:18] color_navy_blue = 0.23,0.39,1.0,1.0
[15:37:18] color_orange = 1.0,0.58,0.04,1.0
[15:37:18] color_outline_ally = 0.5,1.0,0.5,1.0
[15:37:18] color_outline_friend = 0.5,0.75,1.0,1.0
[15:37:18] color_outline_hostile = 1.0,0.0,0.0,1.0
[15:37:18] color_outline_neutral = 0.5,0.5,1.0,1.0
[15:37:18] color_purple = 0.5,0.0,0.5,1.0
[15:37:18] color_red = 1.0,0.0,0.0,1.0
[15:37:18] color_royal_blue = 0.5,0.5,1.0,1.0
[15:37:18] color_salve_acid = 1.0,1.0,0.0,1.0
[15:37:18] color_salve_fire = 1.0,0.0,0.0,1.0
[15:37:18] color_salve_frost = 0.0,0.0,1.0,1.0
[15:37:18] color_silver = 0.75,0.75,0.75,1.0
[15:37:18] color_system = 0.5,1.0,0.5,1.0
[15:37:18] color_teal = 0.0,0.5,0.5,1.0
[15:37:18] color_white = 1.0,1.0,1.0,1.0
[15:37:18] color_yellow = 1.0,1.0,0.0,1.0
[15:37:18] combat_world_text = true
[15:37:18] compressed_textures = false
[15:37:18] compressed_textures_S3TC = true
[15:37:18] contribution_culling = 200
[15:37:18] custim_timer_source = 1
[15:37:18] customTimer1 = -1|-1
[15:37:18] customTimer2 = -1|-1
[15:37:18] customTimer3 = -1|-1
[15:37:18] customTimer4 = -1|-1
[15:37:18] customTimer5 = -1|-1
[15:37:18] debug_mode = true
[15:37:18] defaultActions_source = 0
[15:37:18] depth_clamp_enabled = 2
[15:37:18] disable_select_all_shortcut = false
[15:37:18] display_settings = false:false:0:1920:1080:32:-1:false:true
[15:37:18] enable_contribution_culling = true
[15:37:18] enable_debugs = false
[15:37:18] enable_ingame_wurmpedia = true
[15:37:18] enable_lod = true
[15:37:18] enable_seasonal_mappings = false
[15:37:18] enable_shift_drag = true
[15:37:18] enable_volumetric_fog = true
[15:37:18] enable_vsync = false
[15:37:18] enable_world_drag = true
[15:37:18] event_log_rotation = 2
[15:37:18] exec_source = 0
[15:37:18] fast_yield = false
[15:37:18] fbo_enabled = 2
[15:37:18] flashAssist_climbing = true
[15:37:18] flashAssist_inventory = true
[15:37:18] flashAssist_stamina_low = true
[15:37:18] flashAssist_stamina_water = true
[15:37:18] fog_coord_src = 0
[15:37:18] font_antialias = 2
[15:37:18] font_bold = 11
[15:37:18] font_default = 11
[15:37:18] font_header = 24
[15:37:18] font_italian = 11
[15:37:18] font_monospaced = 11
[15:37:18] font_static = 11
[15:37:18] fov_horizontal = 110
[15:37:18] fps_limit = 99
[15:37:18] fps_limit_background = 30
[15:37:18] fps_limit_enabled = true
[15:37:18] free_look_mode_disable_on_close_component = false
[15:37:18] free_look_mode_disable_on_combat = false
[15:37:18] free_look_mode_disable_on_open_component = false
[15:37:18] free_look_mode_sensitivity = 10
[15:37:18] game_client_thread_priority = 2
[15:37:18] glsl_debug_loading = false
[15:37:18] glsl_enabled = 2
[15:37:18] gpu_skinning = true
[15:37:18] gui_opacity = 2
[15:37:18] gui_skin = 1
[15:37:18] hard_mode = false
[15:37:18] has_read_eula = true
[15:37:18] head_bob = false
[15:37:18] hide_cursor_with_ui = false
[15:37:18] hide_inactive_friends = false
[15:37:18] hide_menu_examine = false
[15:37:18] hide_menu_no_target = false
[15:37:18] hide_menu_spam_mode = true
[15:37:18] hide_menu_stop = false
[15:37:18] hide_onscreen_fail_messages = false
[15:37:18] hide_onscreen_hostile_messages = false
[15:37:18] hide_onscreen_info_messages = false
[15:37:18] hide_personal_goal = false
[15:37:18] high_res_binoculars = true
[15:37:18] hint_texture_scaling = 2
[15:37:18] impColumn = true
[15:37:18] inverse_mouse = false
[15:37:18] irc_log_rotation = 2
[15:37:18] irc_notif = 0
[15:37:18] item_creature_render_distance = 4
[15:37:18] key_bindings_source = 0
[15:37:18] keyboard_layout = 0
[15:37:18] limit_dynamic_lights = true
[15:37:18] loadInventoryStartup = true
[15:37:18] local_list_in_event = true
[15:37:18] lod = 1
[15:37:18] log_extra_errors = false
[15:37:18] log_gl_errors = false
[15:37:18] mark_text_read = true
[15:37:18] material_as_suffix = true
[15:37:18] max_dynamic_lights = 8
[15:37:18] max_shader_lights = 8
[15:37:18] max_texture_size = 2
[15:37:18] mega_texture_size = 6
[15:37:18] model_loader_thread_priority = 2
[15:37:18] model_loading_threads = 3
[15:37:18] mount_control_mode = 0
[15:37:18] mount_rotation = false
[15:37:18] mouse_camera_sensitivity = 3.5378928
[15:37:18] mouse_smoothing = 0.0
[15:37:18] multicolor_usage = 1
[15:37:18] multidraw_enabled = 1
[15:37:18] no_brightness = false
[15:37:18] no_terrain_render = false
[15:37:18] no_world_render = false
[15:37:18] non_power_of_two = 1
[15:37:18] normal_maps = true
[15:37:18] occlusion_queries_enabled = 2
[15:37:18] offscreen_texture_size = 2
[15:37:18] other_log_rotation = 2
[15:37:18] outline_picking = true
[15:37:18] player_texture_size = 2
[15:37:18] quick_keybinds = true
[15:37:18] reflection_texture_size = 2
[15:37:18] reflections = 2
[15:37:18] remember_password = true
[15:37:18] render_bloom = false
[15:37:18] render_distant_terrain = true
[15:37:18] render_fxaa = true
[15:37:18] render_sun_glare = false
[15:37:18] render_vignette = false
[15:37:18] renderer_type = 1
[15:37:18] resident_models = false
[15:37:18] save_skills_on_quit = true
[15:37:18] screen_brightness = 0.5746199
[15:37:18] screen_shake = false
[15:37:18] screenshot_file_format = 1
[15:37:18] season_override = 0
[15:37:18] send_extra_tile_data = false
[15:37:18] setting_timestamps = true
[15:37:18] settings_version = 14
[15:37:18] shadow_level = 3
[15:37:18] shadow_mapsize = 2
[15:37:18] shift_drag_default = 10
[15:37:18] showKChat = true
[15:37:18] show_body_in_inventory = true
[15:37:18] show_creature_overlay = true
[15:37:18] show_detailed_hover = true
[15:37:18] show_examine_world_text = true
[15:37:18] show_hit_direction_indicator = true
[15:37:18] show_local_world_text = true
[15:37:18] show_old_menu = false
[15:37:18] show_old_quickbar = false
[15:37:18] show_tab_blinking = true
[15:37:18] silent_friends_update = false
[15:37:18] skillgain_minimum = 2
[15:37:18] skillgain_no_alignment = true
[15:37:18] skillgain_no_favor = true
[15:37:18] skydetail = 2
[15:37:18] sound_al_gain = 1
[15:37:18] sound_buzzlevel = 1
[15:37:18] sound_cache_enabled = true
[15:37:18] sound_doppler_enabled = false
[15:37:18] sound_engine = 2
[15:37:18] sound_footstepslevel = 4
[15:37:18] sound_music_level = 0
[15:37:18] sound_play_PMAlert = true
[15:37:18] sound_play_UIsounds = true
[15:37:18] sound_play_ambients = true
[15:37:18] sound_play_buzz = true
[15:37:18] sound_play_combat = true
[15:37:18] sound_play_door = true
[15:37:18] sound_play_emotes = true
[15:37:18] sound_play_footsteps = true
[15:37:18] sound_play_music = false
[15:37:18] sound_play_weather = true
[15:37:18] sound_play_work = true
[15:37:18] structure_render_distance = 4
[15:37:18] submit_client_data = 2
[15:37:18] supersampling = 0
[15:37:18] swap_mouse_buttons = false
[15:37:18] terrain_res = 2
[15:37:18] test_attach_equipment = false
[15:37:18] test_mode = 0
[15:37:18] thirdPerson = false
[15:37:18] tile_transitions = true
[15:37:18] tiledecorations = 3
[15:37:18] togglePushToTalk = true
[15:37:18] treelist_outline = true
[15:37:18] trees = 4
[15:37:18] ui_font_scale = 121
[15:37:18] ui_scale = 124
[15:37:18] update_optional = true
[15:37:18] use_alpha_particles = true
[15:37:18] use_anisotropic_filtering = 4
[15:37:18] use_antialiasing = 1
[15:37:18] use_default_action = true
[15:37:18] use_fast_clock_work_around = false
[15:37:18] use_nano_timer = true
[15:37:18] use_non_alpha_particles = true
[15:37:18] use_phobia_models = false
[15:37:18] use_tree_models = true
[15:37:18] use_weather_particles = true
[15:37:18] vbo_enabled = 1
[15:37:18] vg_ui_theme = 1
[15:37:18] viewport_bob = true
[15:37:18] water_detail = 2
[15:37:18] water_transparency = false
[15:37:18] 
[15:37:19] Setting up WurmModel Model Loader
[15:37:19] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[15:37:19] Translating legacy key NUMPAD7 to KP_7
[15:37:19] Translating legacy key NUMPAD9 to KP_9
[15:37:19] Translating legacy key SUBTRACT to KP_SUBTRACT
[15:37:19] Translating legacy key EQUALS to EQUAL
[15:37:19] Translating legacy key ADD to KP_ADD
[15:37:19] Translating legacy key NUMPAD8 to KP_8
[15:37:19] Translating legacy key NUMPAD5 to KP_5
[15:37:19] Translating legacy key MULTIPLY to KP_MULTIPLY
[15:37:19] Translating legacy key NUMPAD1 to KP_1
[15:37:19] Translating legacy key NUMPAD0 to KP_0
[15:37:19] Translating legacy key NUMPAD3 to KP_3
[15:37:19] Translating legacy key NUMPAD2 to KP_2
[15:37:19] Translating legacy key DECIMAL to KP_DECIMAL
[15:37:19] Translating legacy key DIVIDE to KP_DIVIDE
[15:37:19] Translating legacy key NUMPAD6 to KP_6
[15:37:19] Translating legacy key NUMPAD4 to KP_4
[15:37:21] Word filter loaded: 23
[15:37:21] Starting global frame job manager with 12 worker threads
[15:37:21] Starting global lazy job manager with 6 worker threads
[15:37:21] Setting up OpenAL Sound Engine
[15:37:21] OpenAL version: 1.1 ALSOFT 1.19.1
[15:37:21] OpenAL renderer: OpenAL Soft
[15:37:21] OpenAL vendor: OpenAL Community
[15:37:21] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[15:37:21] Generating: 128 source channels.
[15:37:21] 
[15:37:21] === OpenGL information ===
[15:37:21] LWJGL version: 3.2.3 1.2.0
[15:37:21] OpenGL vendor: NVIDIA Corporation
[15:37:21] OpenGL renderer: GeForce RTX 2060/PCIe/SSE2
[15:37:21] OpenGL version: 4.6.0 NVIDIA 457.49
[15:37:21] OpenGL extensions:
[15:37:21]     GL_AMD_multi_draw_indirect
[15:37:21]     GL_AMD_seamless_cubemap_per_texture
[15:37:21]     GL_AMD_vertex_shader_viewport_index
[15:37:21]     GL_AMD_vertex_shader_layer
[15:37:21]     GL_ARB_arrays_of_arrays
[15:37:21]     GL_ARB_base_instance
[15:37:21]     GL_ARB_bindless_texture
[15:37:21]     GL_ARB_blend_func_extended
[15:37:21]     GL_ARB_buffer_storage
[15:37:21]     GL_ARB_clear_buffer_object
[15:37:21]     GL_ARB_clear_texture
[15:37:21]     GL_ARB_clip_control
[15:37:21]     GL_ARB_color_buffer_float
[15:37:21]     GL_ARB_compatibility
[15:37:21]     GL_ARB_compressed_texture_pixel_storage
[15:37:21]     GL_ARB_conservative_depth
[15:37:21]     GL_ARB_compute_shader
[15:37:21]     GL_ARB_compute_variable_group_size
[15:37:21]     GL_ARB_conditional_render_inverted
[15:37:21]     GL_ARB_copy_buffer
[15:37:21]     GL_ARB_copy_image
[15:37:21]     GL_ARB_cull_distance
[15:37:21]     GL_ARB_debug_output
[15:37:21]     GL_ARB_depth_buffer_float
[15:37:21]     GL_ARB_depth_clamp
[15:37:21]     GL_ARB_depth_texture
[15:37:21]     GL_ARB_derivative_control
[15:37:21]     GL_ARB_direct_state_access
[15:37:21]     GL_ARB_draw_buffers
[15:37:21]     GL_ARB_draw_buffers_blend
[15:37:21]     GL_ARB_draw_indirect
[15:37:21]     GL_ARB_draw_elements_base_vertex
[15:37:21]     GL_ARB_draw_instanced
[15:37:21]     GL_ARB_enhanced_layouts
[15:37:21]     GL_ARB_ES2_compatibility
[15:37:21]     GL_ARB_ES3_compatibility
[15:37:21]     GL_ARB_ES3_1_compatibility
[15:37:21]     GL_ARB_ES3_2_compatibility
[15:37:21]     GL_ARB_explicit_attrib_location
[15:37:21]     GL_ARB_explicit_uniform_location
[15:37:21]     GL_ARB_fragment_coord_conventions
[15:37:21]     GL_ARB_fragment_layer_viewport
[15:37:21]     GL_ARB_fragment_program
[15:37:21]     GL_ARB_fragment_program_shadow
[15:37:21]     GL_ARB_fragment_shader
[15:37:21]     GL_ARB_fragment_shader_interlock
[15:37:21]     GL_ARB_framebuffer_no_attachments
[15:37:21]     GL_ARB_framebuffer_object
[15:37:21]     GL_ARB_framebuffer_sRGB
[15:37:21]     GL_ARB_geometry_shader4
[15:37:21]     GL_ARB_get_program_binary
[15:37:21]     GL_ARB_get_texture_sub_image
[15:37:21]     GL_ARB_gl_spirv
[15:37:21]     GL_ARB_gpu_shader5
[15:37:21]     GL_ARB_gpu_shader_fp64
[15:37:21]     GL_ARB_gpu_shader_int64
[15:37:21]     GL_ARB_half_float_pixel
[15:37:21]     GL_ARB_half_float_vertex
[15:37:21]     GL_ARB_imaging
[15:37:21]     GL_ARB_indirect_parameters
[15:37:21]     GL_ARB_instanced_arrays
[15:37:21]     GL_ARB_internalformat_query
[15:37:21]     GL_ARB_internalformat_query2
[15:37:21]     GL_ARB_invalidate_subdata
[15:37:21]     GL_ARB_map_buffer_alignment
[15:37:21]     GL_ARB_map_buffer_range
[15:37:21]     GL_ARB_multi_bind
[15:37:21]     GL_ARB_multi_draw_indirect
[15:37:21]     GL_ARB_multisample
[15:37:21]     GL_ARB_multitexture
[15:37:21]     GL_ARB_occlusion_query
[15:37:21]     GL_ARB_occlusion_query2
[15:37:21]     GL_ARB_parallel_shader_compile
[15:37:21]     GL_ARB_pipeline_statistics_query
[15:37:21]     GL_ARB_pixel_buffer_object
[15:37:21]     GL_ARB_point_parameters
[15:37:21]     GL_ARB_point_sprite
[15:37:21]     GL_ARB_polygon_offset_clamp
[15:37:21]     GL_ARB_post_depth_coverage
[15:37:21]     GL_ARB_program_interface_query
[15:37:21]     GL_ARB_provoking_vertex
[15:37:21]     GL_ARB_query_buffer_object
[15:37:21]     GL_ARB_robust_buffer_access_behavior
[15:37:21]     GL_ARB_robustness
[15:37:21]     GL_ARB_sample_locations
[15:37:21]     GL_ARB_sample_shading
[15:37:21]     GL_ARB_sampler_objects
[15:37:21]     GL_ARB_seamless_cube_map
[15:37:21]     GL_ARB_seamless_cubemap_per_texture
[15:37:21]     GL_ARB_separate_shader_objects
[15:37:21]     GL_ARB_shader_atomic_counter_ops
[15:37:21]     GL_ARB_shader_atomic_counters
[15:37:21]     GL_ARB_shader_ballot
[15:37:21]     GL_ARB_shader_bit_encoding
[15:37:21]     GL_ARB_shader_clock
[15:37:21]     GL_ARB_shader_draw_parameters
[15:37:21]     GL_ARB_shader_group_vote
[15:37:21]     GL_ARB_shader_image_load_store
[15:37:21]     GL_ARB_shader_image_size
[15:37:21]     GL_ARB_shader_objects
[15:37:21]     GL_ARB_shader_precision
[15:37:21]     GL_ARB_shader_storage_buffer_object
[15:37:21]     GL_ARB_shader_subroutine
[15:37:21]     GL_ARB_shader_texture_image_samples
[15:37:21]     GL_ARB_shader_texture_lod
[15:37:21]     GL_ARB_shading_language_100
[15:37:21]     GL_ARB_shader_viewport_layer_array
[15:37:21]     GL_ARB_shading_language_420pack
[15:37:21]     GL_ARB_shading_language_include
[15:37:21]     GL_ARB_shading_language_packing
[15:37:21]     GL_ARB_shadow
[15:37:21]     GL_ARB_sparse_buffer
[15:37:21]     GL_ARB_sparse_texture
[15:37:21]     GL_ARB_sparse_texture2
[15:37:21]     GL_ARB_sparse_texture_clamp
[15:37:21]     GL_ARB_spirv_extensions
[15:37:21]     GL_ARB_stencil_texturing
[15:37:21]     GL_ARB_sync
[15:37:21]     GL_ARB_tessellation_shader
[15:37:21]     GL_ARB_texture_barrier
[15:37:21]     GL_ARB_texture_border_clamp
[15:37:21]     GL_ARB_texture_buffer_object
[15:37:21]     GL_ARB_texture_buffer_object_rgb32
[15:37:21]     GL_ARB_texture_buffer_range
[15:37:21]     GL_ARB_texture_compression
[15:37:21]     GL_ARB_texture_compression_bptc
[15:37:21]     GL_ARB_texture_compression_rgtc
[15:37:21]     GL_ARB_texture_cube_map
[15:37:21]     GL_ARB_texture_cube_map_array
[15:37:21]     GL_ARB_texture_env_add
[15:37:21]     GL_ARB_texture_env_combine
[15:37:21]     GL_ARB_texture_env_crossbar
[15:37:21]     GL_ARB_texture_env_dot3
[15:37:21]     GL_ARB_texture_filter_anisotropic
[15:37:21]     GL_ARB_texture_filter_minmax
[15:37:21]     GL_ARB_texture_float
[15:37:21]     GL_ARB_texture_gather
[15:37:21]     GL_ARB_texture_mirror_clamp_to_edge
[15:37:21]     GL_ARB_texture_mirrored_repeat
[15:37:21]     GL_ARB_texture_multisample
[15:37:21]     GL_ARB_texture_non_power_of_two
[15:37:21]     GL_ARB_texture_query_levels
[15:37:21]     GL_ARB_texture_query_lod
[15:37:21]     GL_ARB_texture_rectangle
[15:37:21]     GL_ARB_texture_rg
[15:37:21]     GL_ARB_texture_rgb10_a2ui
[15:37:21]     GL_ARB_texture_stencil8
[15:37:21]     GL_ARB_texture_storage
[15:37:21]     GL_ARB_texture_storage_multisample
[15:37:21]     GL_ARB_texture_swizzle
[15:37:21]     GL_ARB_texture_view
[15:37:21]     GL_ARB_timer_query
[15:37:21]     GL_ARB_transform_feedback2
[15:37:21]     GL_ARB_transform_feedback3
[15:37:21]     GL_ARB_transform_feedback_instanced
[15:37:21]     GL_ARB_transform_feedback_overflow_query
[15:37:21]     GL_ARB_transpose_matrix
[15:37:21]     GL_ARB_uniform_buffer_object
[15:37:21]     GL_ARB_vertex_array_bgra
[15:37:21]     GL_ARB_vertex_array_object
[15:37:21]     GL_ARB_vertex_attrib_64bit
[15:37:21]     GL_ARB_vertex_attrib_binding
[15:37:21]     GL_ARB_vertex_buffer_object
[15:37:21]     GL_ARB_vertex_program
[15:37:21]     GL_ARB_vertex_shader
[15:37:21]     GL_ARB_vertex_type_10f_11f_11f_rev
[15:37:21]     GL_ARB_vertex_type_2_10_10_10_rev
[15:37:21]     GL_ARB_viewport_array
[15:37:21]     GL_ARB_window_pos
[15:37:21]     GL_ATI_draw_buffers
[15:37:21]     GL_ATI_texture_float
[15:37:21]     GL_ATI_texture_mirror_once
[15:37:21]     GL_S3_s3tc
[15:37:21]     GL_EXT_texture_env_add
[15:37:21]     GL_EXT_abgr
[15:37:21]     GL_EXT_bgra
[15:37:21]     GL_EXT_bindable_uniform
[15:37:21]     GL_EXT_blend_color
[15:37:21]     GL_EXT_blend_equation_separate
[15:37:21]     GL_EXT_blend_func_separate
[15:37:21]     GL_EXT_blend_minmax
[15:37:21]     GL_EXT_blend_subtract
[15:37:21]     GL_EXT_compiled_vertex_array
[15:37:21]     GL_EXT_Cg_shader
[15:37:21]     GL_EXT_depth_bounds_test
[15:37:21]     GL_EXT_direct_state_access
[15:37:21]     GL_EXT_draw_buffers2
[15:37:21]     GL_EXT_draw_instanced
[15:37:21]     GL_EXT_draw_range_elements
[15:37:21]     GL_EXT_fog_coord
[15:37:21]     GL_EXT_framebuffer_blit
[15:37:21]     GL_EXT_framebuffer_multisample
[15:37:21]     GL_EXTX_framebuffer_mixed_formats
[15:37:21]     GL_EXT_framebuffer_multisample_blit_scaled
[15:37:21]     GL_EXT_framebuffer_object
[15:37:21]     GL_EXT_framebuffer_sRGB
[15:37:21]     GL_EXT_geometry_shader4
[15:37:21]     GL_EXT_gpu_program_parameters
[15:37:21]     GL_EXT_gpu_shader4
[15:37:21]     GL_EXT_multi_draw_arrays
[15:37:21]     GL_EXT_multiview_texture_multisample
[15:37:21]     GL_EXT_multiview_timer_query
[15:37:21]     GL_EXT_packed_depth_stencil
[15:37:21]     GL_EXT_packed_float
[15:37:21]     GL_EXT_packed_pixels
[15:37:21]     GL_EXT_pixel_buffer_object
[15:37:21]     GL_EXT_point_parameters
[15:37:21]     GL_EXT_polygon_offset_clamp
[15:37:21]     GL_EXT_post_depth_coverage
[15:37:21]     GL_EXT_provoking_vertex
[15:37:21]     GL_EXT_raster_multisample
[15:37:21]     GL_EXT_rescale_normal
[15:37:21]     GL_EXT_secondary_color
[15:37:21]     GL_EXT_separate_shader_objects
[15:37:21]     GL_EXT_separate_specular_color
[15:37:21]     GL_EXT_shader_image_load_formatted
[15:37:21]     GL_EXT_shader_image_load_store
[15:37:21]     GL_EXT_shader_integer_mix
[15:37:21]     GL_EXT_shadow_funcs
[15:37:21]     GL_EXT_sparse_texture2
[15:37:21]     GL_EXT_stencil_two_side
[15:37:21]     GL_EXT_stencil_wrap
[15:37:21]     GL_EXT_texture3D
[15:37:21]     GL_EXT_texture_array
[15:37:21]     GL_EXT_texture_buffer_object
[15:37:21]     GL_EXT_texture_compression_dxt1
[15:37:21]     GL_EXT_texture_compression_latc
[15:37:21]     GL_EXT_texture_compression_rgtc
[15:37:21]     GL_EXT_texture_compression_s3tc
[15:37:21]     GL_EXT_texture_cube_map
[15:37:21]     GL_EXT_texture_edge_clamp
[15:37:21]     GL_EXT_texture_env_combine
[15:37:21]     GL_EXT_texture_env_dot3
[15:37:21]     GL_EXT_texture_filter_anisotropic
[15:37:21]     GL_EXT_texture_filter_minmax
[15:37:21]     GL_EXT_texture_integer
[15:37:21]     GL_EXT_texture_lod
[15:37:21]     GL_EXT_texture_lod_bias
[15:37:21]     GL_EXT_texture_mirror_clamp
[15:37:21]     GL_EXT_texture_object
[15:37:21]     GL_EXT_texture_shadow_lod
[15:37:21]     GL_EXT_texture_shared_exponent
[15:37:21]     GL_EXT_texture_sRGB
[15:37:21]     GL_EXT_texture_sRGB_R8
[15:37:21]     GL_EXT_texture_sRGB_decode
[15:37:21]     GL_EXT_texture_storage
[15:37:21]     GL_EXT_texture_swizzle
[15:37:21]     GL_EXT_timer_query
[15:37:21]     GL_EXT_transform_feedback2
[15:37:21]     GL_EXT_vertex_array
[15:37:21]     GL_EXT_vertex_array_bgra
[15:37:21]     GL_EXT_vertex_attrib_64bit
[15:37:21]     GL_EXT_window_rectangles
[15:37:21]     GL_EXT_import_sync_object
[15:37:21]     GL_IBM_rasterpos_clip
[15:37:21]     GL_IBM_texture_mirrored_repeat
[15:37:21]     GL_KHR_context_flush_control
[15:37:21]     GL_KHR_debug
[15:37:21]     GL_EXT_memory_object
[15:37:21]     GL_EXT_memory_object_win32
[15:37:21]     GL_EXT_win32_keyed_mutex
[15:37:21]     GL_KHR_parallel_shader_compile
[15:37:21]     GL_KHR_no_error
[15:37:21]     GL_KHR_robust_buffer_access_behavior
[15:37:21]     GL_KHR_robustness
[15:37:21]     GL_EXT_semaphore
[15:37:21]     GL_EXT_semaphore_win32
[15:37:21]     GL_KHR_shader_subgroup
[15:37:21]     GL_KTX_buffer_region
[15:37:21]     GL_NV_alpha_to_coverage_dither_control
[15:37:21]     GL_NV_bindless_multi_draw_indirect
[15:37:21]     GL_NV_bindless_multi_draw_indirect_count
[15:37:21]     GL_NV_bindless_texture
[15:37:21]     GL_NV_blend_equation_advanced
[15:37:21]     GL_NV_blend_equation_advanced_coherent
[15:37:21]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[15:37:21]     GL_NV_blend_minmax_factor
[15:37:21]     GL_NV_blend_square
[15:37:21]     GL_NV_clip_space_w_scaling
[15:37:21]     GL_NV_command_list
[15:37:21]     GL_NV_compute_program5
[15:37:21]     GL_NV_compute_shader_derivatives
[15:37:21]     GL_NV_conditional_render
[15:37:21]     GL_NV_conservative_raster
[15:37:21]     GL_NV_conservative_raster_dilate
[15:37:21]     GL_NV_conservative_raster_pre_snap
[15:37:21]     GL_NV_conservative_raster_pre_snap_triangles
[15:37:21]     GL_NV_conservative_raster_underestimation
[15:37:21]     GL_NV_copy_depth_to_color
[15:37:21]     GL_NV_copy_image
[15:37:21]     GL_NV_depth_buffer_float
[15:37:21]     GL_NV_depth_clamp
[15:37:21]     GL_NV_draw_texture
[15:37:21]     GL_NV_draw_vulkan_image
[15:37:21]     GL_NV_ES1_1_compatibility
[15:37:21]     GL_NV_ES3_1_compatibility
[15:37:21]     GL_NV_explicit_multisample
[15:37:21]     GL_NV_feature_query
[15:37:21]     GL_NV_fence
[15:37:21]     GL_NV_fill_rectangle
[15:37:21]     GL_NV_float_buffer
[15:37:21]     GL_NV_fog_distance
[15:37:21]     GL_NV_fragment_coverage_to_color
[15:37:21]     GL_NV_fragment_program
[15:37:21]     GL_NV_fragment_program_option
[15:37:21]     GL_NV_fragment_program2
[15:37:21]     GL_NV_fragment_shader_barycentric
[15:37:21]     GL_NV_fragment_shader_interlock
[15:37:21]     GL_NV_framebuffer_mixed_samples
[15:37:21]     GL_NV_framebuffer_multisample_coverage
[15:37:21]     GL_NV_geometry_shader4
[15:37:21]     GL_NV_geometry_shader_passthrough
[15:37:21]     GL_NV_gpu_program4
[15:37:21]     GL_NV_internalformat_sample_query
[15:37:21]     GL_NV_gpu_program4_1
[15:37:21]     GL_NV_gpu_program5
[15:37:21]     GL_NV_gpu_program5_mem_extended
[15:37:21]     GL_NV_gpu_program_fp64
[15:37:21]     GL_NV_gpu_shader5
[15:37:21]     GL_NV_half_float
[15:37:21]     GL_NV_light_max_exponent
[15:37:21]     GL_NV_memory_attachment
[15:37:21]     GL_NV_mesh_shader
[15:37:21]     GL_NV_multisample_coverage
[15:37:21]     GL_NV_multisample_filter_hint
[15:37:21]     GL_NV_occlusion_query
[15:37:21]     GL_NV_packed_depth_stencil
[15:37:21]     GL_NV_parameter_buffer_object
[15:37:21]     GL_NV_parameter_buffer_object2
[15:37:21]     GL_NV_path_rendering
[15:37:21]     GL_NV_path_rendering_shared_edge
[15:37:21]     GL_NV_pixel_data_range
[15:37:21]     GL_NV_point_sprite
[15:37:21]     GL_NV_primitive_restart
[15:37:21]     GL_NV_query_resource
[15:37:21]     GL_NV_query_resource_tag
[15:37:21]     GL_NV_register_combiners
[15:37:21]     GL_NV_register_combiners2
[15:37:21]     GL_NV_representative_fragment_test
[15:37:21]     GL_NV_sample_locations
[15:37:21]     GL_NV_sample_mask_override_coverage
[15:37:21]     GL_NV_scissor_exclusive
[15:37:21]     GL_NV_shader_atomic_counters
[15:37:21]     GL_NV_shader_atomic_float
[15:37:21]     GL_NV_shader_atomic_float64
[15:37:21]     GL_NV_shader_atomic_fp16_vector
[15:37:21]     GL_NV_shader_atomic_int64
[15:37:21]     GL_NV_shader_buffer_load
[15:37:21]     GL_NV_shader_storage_buffer_object
[15:37:21]     GL_NV_shader_subgroup_partitioned
[15:37:21]     GL_NV_shader_texture_footprint
[15:37:21]     GL_NV_shading_rate_image
[15:37:21]     GL_NV_stereo_view_rendering
[15:37:21]     GL_NV_texgen_reflection
[15:37:21]     GL_NV_texture_barrier
[15:37:21]     GL_NV_texture_compression_vtc
[15:37:21]     GL_NV_texture_env_combine4
[15:37:21]     GL_NV_texture_multisample
[15:37:21]     GL_NV_texture_rectangle
[15:37:21]     GL_NV_texture_rectangle_compressed
[15:37:21]     GL_NV_texture_shader
[15:37:21]     GL_NV_texture_shader2
[15:37:21]     GL_NV_texture_shader3
[15:37:21]     GL_NV_transform_feedback
[15:37:21]     GL_NV_transform_feedback2
[15:37:21]     GL_NV_uniform_buffer_unified_memory
[15:37:21]     GL_NV_vertex_array_range
[15:37:21]     GL_NV_vertex_array_range2
[15:37:21]     GL_NV_vertex_attrib_integer_64bit
[15:37:21]     GL_NV_vertex_buffer_unified_memory
[15:37:21]     GL_NV_vertex_program
[15:37:21]     GL_NV_vertex_program1_1
[15:37:21]     GL_NV_vertex_program2
[15:37:21]     GL_NV_vertex_program2_option
[15:37:21]     GL_NV_vertex_program3
[15:37:21]     GL_NV_viewport_array2
[15:37:21]     GL_NV_viewport_swizzle
[15:37:21]     GL_NVX_conditional_render
[15:37:21]     GL_NVX_linked_gpu_multicast
[15:37:21]     GL_NV_gpu_multicast
[15:37:21]     GL_NVX_gpu_multicast2
[15:37:21]     GL_NVX_progress_fence
[15:37:21]     GL_NVX_gpu_memory_info
[15:37:21]     GL_NVX_multigpu_info
[15:37:21]     GL_NVX_nvenc_interop
[15:37:21]     GL_NV_shader_thread_group
[15:37:21]     GL_NV_shader_thread_shuffle
[15:37:21]     GL_KHR_blend_equation_advanced
[15:37:21]     GL_KHR_blend_equation_advanced_coherent
[15:37:21]     GL_OVR_multiview
[15:37:21]     GL_OVR_multiview2
[15:37:21]     GL_SGIS_generate_mipmap
[15:37:21]     GL_SGIS_texture_lod
[15:37:21]     GL_SGIX_depth_texture
[15:37:21]     GL_SGIX_shadow
[15:37:21]     GL_SUN_slice_accum
[15:37:21]     GL_WIN_swap_hint
[15:37:21]     WGL_EXT_swap_control
[15:37:21] OpenGL pixel format: 8:8:8:8
[15:37:21] OpenGL depth format: 24:8
[15:37:21] 
[15:37:21] GLSL version: 4.60 NVIDIA
[15:37:21] GLSL max vertex uniforms: 4096 (4096)
[15:37:21] GLSL max fragment uniforms: 4096 (4096)
[15:37:21] GLSL max varyings: 124 (124)
[15:37:21] GLSL max lights: 8 (8)
[15:37:21] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[15:37:21] 
[15:37:21] Vertex/index buffer memory limit: 3072MiB
[15:37:21] Using nano timer.
[15:37:22] Startup Phase - Initializing..
[15:37:22] Preloading builtin materials
[15:37:22] Preloading builtin materials done
[15:37:22] Setting up Collada Model Loader
[15:37:22] Launching Collada Model Loader threads
[15:37:22] Launching WOM Loader threads
[15:37:22] Startup Phase - Setting up..
[15:37:23] Loading window positions from C:\Users\USERNAME\wurm\players\Wrowina\windows_1920x1061.txt
[15:37:23] Loading props file C:\Users\USERNAME\wurm\players\Wrowina\windows_1920x1061.txt
[15:37:23] Gui initialized
[15:37:23] Startup Phase - Preparing terrain...
[15:37:25] Startup Phase - Connecting ..
[15:37:25] Disabling Nagles
[15:37:25] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\_Event.2021-11.txt
[15:37:25] Disabling Nagles
[15:37:26] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\_Friends.2021-11.txt
[15:37:26] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\Alliance.2021-11.txt
[15:37:27] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\CA_HELP.2021-11.txt
[15:37:27] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\GL-Freedom.2021-11.txt
[15:37:27] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\Freedom.2021-11.txt
[15:37:27] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\Trade.2021-11.txt
[15:37:27] Login successful
[15:37:27] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[15:37:27] Starting update of login splash image...
[15:37:27] Finished loading new login splash image!
[15:37:27] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\irc.rizon.net._Server.2021-11.txt
[15:37:27] Water reflection offscreen size 960x530
[15:37:30] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[15:37:36] Writing to C:\Users\USERNAME\wurm\players\Wrowina\logs\irc.rizon.net._neighbors.2021-11.txt
[15:38:18] Nov 06, 2021 3:38:18 PM class.bUC9Gw6sN mMV5oPkCW
[15:38:18] SEVERE: Input does not appear to be an Ogg bitstream.
[15:38:18] Nov 06, 2021 3:38:18 PM class.bUC9Gw6sN mMV5oPkCW
[15:38:18] SEVERE: res/missingsound.ogg
[15:52:46] Time is Sat Nov 06 15:52:46 CET 2021
[15:52:46] Performing final cleanup after playing  15m
[15:52:46] Saving props file C:\Users\USERNAME\wurm\players\Wrowina\playerdata.txt
[15:52:46] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[15:52:46] Saving props file C:\Users\USERNAME\wurm\players\Wrowina\stats.txt
[15:52:46] Dumped skills to C:\Users\USERNAME\wurm\players\Wrowina\dumps\skills.20211106.1552.txt
[15:52:46] Saving window positions to C:\Users\USERNAME\wurm\players\Wrowina\windows_1920x1061.txt
[15:52:46] Saving props file C:\Users\USERNAME\wurm\players\Wrowina\windows_1920x1061.txt
[15:52:46] Shutting down OpenAL subsystem.
[15:52:46] Job executor 0 terminating
[15:52:46] WOM Loader exited.
[15:52:46] Collada Model Loader exited.
[15:52:46] WOM Loader exited.
[15:52:46] WOM Loader exited.
[15:52:46] WOM Loader exited.
[15:52:46] Job executor 1 terminating
[15:52:46] Job executor 2 terminating
[15:52:46] Job executor 3 terminating
[15:52:46] Job executor 4 terminating
[15:52:46] Job executor 5 terminating
[15:52:46] Job executor 6 terminating
[15:52:46] Job executor 7 terminating
[15:52:46] Job executor 8 terminating
[15:52:46] Job executor 9 terminating
[15:52:46] Job executor 10 terminating
[15:52:46] Job executor 11 terminating
[15:52:46] JCEF Shutting Down
[15:52:46] shutdown on Thread[AWT-EventQueue-0,6,main]
[15:52:46] WARNING: OpenAL was already stopped.
 

 

Edited by Rowina
I updated java and checking further

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random crashes here and there

 

console

Spoiler

[17:29:34]
[17:29:34] Preparing to enable console logging.
[17:29:34] Now logging to C:\Wurm Online\console.Soleil.log
[17:29:34] Time is Sun Oct 30 17:29:34 ADT 2022
[17:29:34] Running client version 4.2.64
[17:29:34]          client build# 996c019f243651cf315254b96ba24eccd0daad8d
[17:29:34]      client build time 2022-10-28 11:00
[17:29:34]
[17:29:34] === System information ===
[17:29:34] Executing from C:\Wurm Online\
[17:29:34] Operating system: Windows 10 (arch: amd64, version: 10.0)
[17:29:34] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:29:34] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:29:34] Available CPUs: 16
[17:29:34]
[17:29:34]
[17:29:34] === Wurm options ===
[17:29:34] animation_playback_self = 1
[17:29:34] ao_level = 0
[17:29:34] auto_mipmaps_enabled = 1
[17:29:34] auto_run_source = 0
[17:29:34] cavedetail = 0
[17:29:34] censor_chat = false
[17:29:34] collada_animations = 3
[17:29:34] colorItemsDamage = true
[17:29:34] color_black = 0.0,0.0,0.0,1.0
[17:29:34] color_cyan = 0.0,1.0,1.0,1.0
[17:29:34] color_enchant_desc = 0.5,0.5,1.0,1.0
[17:29:34] color_enchant_name = 0.0,0.5,0.5,1.0
[17:29:34] color_enchant_power = 0.0,1.0,1.0,1.0
[17:29:34] color_error = 1.0,0.3,0.3,1.0
[17:29:34] color_fuchsia = 1.0,0.0,1.0,1.0
[17:29:34] color_green = 0.4,0.72,0.47,1.0
[17:29:34] color_grey = 0.5,0.75,1.0,1.0
[17:29:34] color_lime = 0.5,1.0,0.5,1.0
[17:29:34] color_maroon = 0.5,0.0,0.0,1.0
[17:29:34] color_navy_blue = 0.23,0.39,1.0,1.0
[17:29:34] color_orange = 1.0,0.58,0.04,1.0
[17:29:34] color_outline_ally = 0.6,0.8,0.6,1.0
[17:29:34] color_outline_friend = 0.7019608,0.8,1.0,1.0
[17:29:34] color_outline_hostile = 1.0,0.0,0.0,1.0
[17:29:34] color_outline_neutral = 0.2,0.2,0.2,1.0
[17:29:34] color_purple = 0.5,0.0,0.5,1.0
[17:29:34] color_red = 1.0,0.0,0.0,1.0
[17:29:34] color_royal_blue = 0.5,0.5,1.0,1.0
[17:29:34] color_salve_acid = 1.0,1.0,0.0,1.0
[17:29:34] color_salve_fire = 1.0,0.0,0.0,1.0
[17:29:34] color_salve_frost = 0.0,0.0,1.0,1.0
[17:29:34] color_silver = 0.75,0.75,0.75,1.0
[17:29:34] color_system = 0.5,1.0,0.5,1.0
[17:29:34] color_teal = 0.0,0.5,0.5,1.0
[17:29:34] color_white = 1.0,1.0,1.0,1.0
[17:29:34] color_yellow = 1.0,1.0,0.0,1.0
[17:29:34] combat_world_text = true
[17:29:34] compressed_textures = false
[17:29:34] compressed_textures_S3TC = true
[17:29:34] contribution_culling = 200
[17:29:34] custim_timer_source = 1
[17:29:34] customTimer1 = -1|-1
[17:29:34] customTimer2 = -1|-1
[17:29:34] customTimer3 = -1|-1
[17:29:34] customTimer4 = -1|-1
[17:29:34] customTimer5 = -1|-1
[17:29:34] debug_mode = false
[17:29:34] defaultActions_source = 0
[17:29:34] depth_clamp_enabled = 2
[17:29:34] disable_select_all_shortcut = false
[17:29:34] display_settings = false:false:0:2560:1440:32:-1:false:true
[17:29:34] enable_contribution_culling = false
[17:29:34] enable_debugs = false
[17:29:34] enable_ingame_wurmpedia = true
[17:29:34] enable_lod = true
[17:29:34] enable_seasonal_mappings = true
[17:29:34] enable_shift_drag = false
[17:29:34] enable_volumetric_fog = true
[17:29:34] enable_vsync = false
[17:29:34] enable_world_drag = true
[17:29:34] event_log_rotation = 2
[17:29:34] exec_source = 0
[17:29:34] fast_yield = false
[17:29:34] fbo_enabled = 2
[17:29:34] flashAssist_climbing = true
[17:29:34] flashAssist_inventory = true
[17:29:34] flashAssist_stamina_low = true
[17:29:34] flashAssist_stamina_water = true
[17:29:34] fog_coord_src = 0
[17:29:34] font_antialias = 2
[17:29:34] font_bold = 11
[17:29:34] font_default = 11
[17:29:34] font_header = 24
[17:29:34] font_italian = 11
[17:29:34] font_monospaced = 11
[17:29:34] font_static = 11
[17:29:34] fov_horizontal = 85
[17:29:34] fps_limit = 120
[17:29:34] fps_limit_background = 60
[17:29:34] fps_limit_enabled = false
[17:29:34] fps_ui_buffer = 30
[17:29:34] fps_uilimit_enabled = false
[17:29:34] free_look_mode_disable_on_close_component = false
[17:29:34] free_look_mode_disable_on_combat = false
[17:29:34] free_look_mode_disable_on_open_component = false
[17:29:34] free_look_mode_sensitivity = 10
[17:29:34] game_client_thread_priority = 2
[17:29:34] glsl_debug_loading = false
[17:29:34] glsl_enabled = 2
[17:29:34] gpu_skinning = true
[17:29:34] graphics_profile = 5
[17:29:34] gui_opacity = 3
[17:29:34] gui_skin = 1
[17:29:34] hard_mode = false
[17:29:34] has_read_eula = true
[17:29:34] head_bob = false
[17:29:34] hide_cursor_with_ui = false
[17:29:34] hide_inactive_friends = false
[17:29:34] hide_menu_examine = false
[17:29:34] hide_menu_no_target = true
[17:29:34] hide_menu_spam_mode = true
[17:29:34] hide_menu_stop = true
[17:29:34] hide_onscreen_fail_messages = false
[17:29:34] hide_onscreen_hostile_messages = false
[17:29:34] hide_onscreen_info_messages = false
[17:29:34] hide_personal_goal = false
[17:29:34] high_res_binoculars = true
[17:29:34] hint_texture_scaling = 2
[17:29:34] impColumn = true
[17:29:34] inverse_mouse = false
[17:29:34] irc_log_rotation = 2
[17:29:34] irc_notif = 0
[17:29:34] item_creature_render_distance = 4
[17:29:34] keep_fightwindow_hidden = false
[17:29:34] key_bindings_source = 0
[17:29:34] keyboard_layout = 0
[17:29:34] limit_dynamic_lights = true
[17:29:34] loadInventoryStartup = true
[17:29:34] local_list_in_event = true
[17:29:34] lod = 2
[17:29:34] log_extra_errors = false
[17:29:34] log_gl_errors = false
[17:29:34] mark_text_read = true
[17:29:34] material_as_suffix = true
[17:29:34] max_dynamic_lights = 16
[17:29:34] max_shader_lights = 8
[17:29:34] max_texture_size = 3
[17:29:34] mega_texture_size = 5
[17:29:34] model_loader_thread_priority = 2
[17:29:34] model_loading_threads = 4
[17:29:34] mount_control_mode = 0
[17:29:34] mount_rotation = false
[17:29:34] mouse_camera_sensitivity = 2.219729
[17:29:34] mouse_smoothing = 0.0
[17:29:34] multicolor_usage = 3
[17:29:34] multidraw_enabled = 1
[17:29:34] no_brightness = false
[17:29:34] no_terrain_render = false
[17:29:34] no_world_render = false
[17:29:34] non_power_of_two = 1
[17:29:34] normal_maps = true
[17:29:34] occlusion_queries_enabled = 2
[17:29:34] offscreen_texture_size = 2
[17:29:34] other_log_rotation = 2
[17:29:34] outline_picking = true
[17:29:34] player_texture_size = 2
[17:29:34] quick_keybinds = false
[17:29:34] reflection_texture_size = 0
[17:29:34] reflections = 2
[17:29:34] remember_password = true
[17:29:34] render_bloom = false
[17:29:34] render_distant_terrain = true
[17:29:34] render_fxaa = true
[17:29:34] render_sun_glare = false
[17:29:34] render_vignette = false
[17:29:34] renderer_type = 1
[17:29:34] resident_models = false
[17:29:34] save_skills_on_quit = false
[17:29:34] screen_brightness = 0.0
[17:29:34] screen_shake = false
[17:29:34] screenshot_file_format = 1
[17:29:34] season_override = 0
[17:29:34] send_extra_tile_data = false
[17:29:34] setting_timestamps = true
[17:29:34] settings_version = 15
[17:29:34] shadow_level = 3
[17:29:34] shadow_mapsize = 0
[17:29:34] shift_drag_default = 10
[17:29:34] showKChat = true
[17:29:34] show_body_in_inventory = false
[17:29:34] show_creature_overlay = true
[17:29:34] show_detailed_hover = true
[17:29:34] show_examine_world_text = true
[17:29:34] show_hit_direction_indicator = true
[17:29:34] show_inventory_filters = true
[17:29:34] show_local_world_text = true
[17:29:34] show_old_menu = false
[17:29:34] show_old_quickbar = false
[17:29:34] show_tab_blinking = true
[17:29:34] silent_friends_update = false
[17:29:34] skillgain_minimum = 3
[17:29:34] skillgain_no_alignment = false
[17:29:34] skillgain_no_favor = false
[17:29:34] skydetail = 2
[17:29:34] sound_al_gain = 5
[17:29:34] sound_buzzlevel = 0
[17:29:34] sound_cache_enabled = false
[17:29:34] sound_doppler_enabled = false
[17:29:34] sound_engine = 2
[17:29:34] sound_footstepslevel = 9
[17:29:34] sound_music_level = 0
[17:29:34] sound_play_PMAlert = false
[17:29:34] sound_play_UIsounds = false
[17:29:34] sound_play_ambients = true
[17:29:34] sound_play_buzz = true
[17:29:34] sound_play_combat = true
[17:29:34] sound_play_door = true
[17:29:34] sound_play_emotes = true
[17:29:34] sound_play_footsteps = true
[17:29:34] sound_play_music = false
[17:29:34] sound_play_weather = true
[17:29:34] sound_play_work = true
[17:29:34] structure_render_distance = 4
[17:29:34] submit_client_data = 2
[17:29:34] supersampling = 0
[17:29:34] swap_mouse_buttons = false
[17:29:34] terrain_res = 2
[17:29:34] test_attach_equipment = false
[17:29:34] test_mode = 0
[17:29:34] thirdPerson = false
[17:29:34] tile_transitions = true
[17:29:34] tiledecorations = 1
[17:29:34] togglePushToTalk = true
[17:29:34] treelist_outline = true
[17:29:34] trees = 4
[17:29:34] ui_font_scale = 100
[17:29:34] ui_scale = 110
[17:29:34] update_optional = true
[17:29:34] use_alpha_particles = true
[17:29:34] use_anisotropic_filtering = 4
[17:29:34] use_antialiasing = 1
[17:29:34] use_default_action = true
[17:29:34] use_fast_clock_work_around = true
[17:29:34] use_nano_timer = false
[17:29:34] use_non_alpha_particles = true
[17:29:34] use_phobia_models = false
[17:29:34] use_tree_models = true
[17:29:34] use_weather_particles = true
[17:29:34] vbo_enabled = 1
[17:29:34] vg_ui_theme = 1
[17:29:34] viewport_bob = true
[17:29:34] water_detail = 2
[17:29:34] water_transparency = true
[17:29:34]
[17:29:35] Setting up WurmModel Model Loader
[17:29:35] Executing C:\Wurm Online\configs\premium\keybindings.txt
[17:29:35] Translating legacy key EQUALS to EQUAL
[17:29:35] Translating legacy key RBRACKET to RIGHT_BRACKET
[17:29:35] Translating legacy key GRAVE to GRAVE_ACCENT
[17:29:35] Translating legacy key LBRACKET to LEFT_BRACKET
[17:29:35] Translating legacy key EQUALS to EQUAL
[17:29:35] Translating legacy key NUMPAD1 to KP_1
[17:29:35] Translating legacy key NUMPAD2 to KP_2
[17:29:35] Translating legacy key NUMPAD3 to KP_3
[17:29:35] Translating legacy key NUMPAD4 to KP_4
[17:29:35] Translating legacy key NUMPAD5 to KP_5
[17:29:35] Translating legacy key NUMPAD6 to KP_6
[17:29:35] Translating legacy key NUMPAD7 to KP_7
[17:29:35] Translating legacy key NUMPAD8 to KP_8
[17:29:35] Translating legacy key NUMPAD9 to KP_9
[17:29:35] Translating legacy key NUMPAD0 to KP_0
[17:29:35] Translating legacy key DECIMAL to KP_DECIMAL
[17:29:35] Setting up OpenAL Sound Engine
[17:29:35] OpenAL version: 1.1 ALSOFT 1.19.1
[17:29:35] OpenAL renderer: OpenAL Soft
[17:29:35] OpenAL vendor: OpenAL Community
[17:29:35] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[17:29:35] Generating: 128 source channels.
[17:29:35]
[17:29:35] === OpenGL information ===
[17:29:35] LWJGL version: 3.2.3 1.2.0
[17:29:35] OpenGL vendor: NVIDIA Corporation
[17:29:35] OpenGL renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
[17:29:35] OpenGL version: 4.6.0 NVIDIA 526.47
[17:29:35] OpenGL extensions:
[17:29:35]     GL_AMD_multi_draw_indirect
[17:29:35]     GL_AMD_seamless_cubemap_per_texture
[17:29:35]     GL_AMD_vertex_shader_viewport_index
[17:29:35]     GL_AMD_vertex_shader_layer
[17:29:35]     GL_ARB_arrays_of_arrays
[17:29:35]     GL_ARB_base_instance
[17:29:35]     GL_ARB_bindless_texture
[17:29:35]     GL_ARB_blend_func_extended
[17:29:35]     GL_ARB_buffer_storage
[17:29:35]     GL_ARB_clear_buffer_object
[17:29:35]     GL_ARB_clear_texture
[17:29:35]     GL_ARB_clip_control
[17:29:35]     GL_ARB_color_buffer_float
[17:29:35]     GL_ARB_compatibility
[17:29:35]     GL_ARB_compressed_texture_pixel_storage
[17:29:35]     GL_ARB_conservative_depth
[17:29:35]     GL_ARB_compute_shader
[17:29:35]     GL_ARB_compute_variable_group_size
[17:29:35]     GL_ARB_conditional_render_inverted
[17:29:35]     GL_ARB_copy_buffer
[17:29:35]     GL_ARB_copy_image
[17:29:35]     GL_ARB_cull_distance
[17:29:35]     GL_ARB_debug_output
[17:29:35]     GL_ARB_depth_buffer_float
[17:29:35]     GL_ARB_depth_clamp
[17:29:35]     GL_ARB_depth_texture
[17:29:35]     GL_ARB_derivative_control
[17:29:35]     GL_ARB_direct_state_access
[17:29:35]     GL_ARB_draw_buffers
[17:29:35]     GL_ARB_draw_buffers_blend
[17:29:35]     GL_ARB_draw_indirect
[17:29:35]     GL_ARB_draw_elements_base_vertex
[17:29:35]     GL_ARB_draw_instanced
[17:29:35]     GL_ARB_enhanced_layouts
[17:29:35]     GL_ARB_ES2_compatibility
[17:29:35]     GL_ARB_ES3_compatibility
[17:29:35]     GL_ARB_ES3_1_compatibility
[17:29:35]     GL_ARB_ES3_2_compatibility
[17:29:35]     GL_ARB_explicit_attrib_location
[17:29:35]     GL_ARB_explicit_uniform_location
[17:29:35]     GL_ARB_fragment_coord_conventions
[17:29:35]     GL_ARB_fragment_layer_viewport
[17:29:35]     GL_ARB_fragment_program
[17:29:35]     GL_ARB_fragment_program_shadow
[17:29:35]     GL_ARB_fragment_shader
[17:29:35]     GL_ARB_fragment_shader_interlock
[17:29:35]     GL_ARB_framebuffer_no_attachments
[17:29:35]     GL_ARB_framebuffer_object
[17:29:35]     GL_ARB_framebuffer_sRGB
[17:29:35]     GL_ARB_geometry_shader4
[17:29:35]     GL_ARB_get_program_binary
[17:29:35]     GL_ARB_get_texture_sub_image
[17:29:35]     GL_ARB_gl_spirv
[17:29:35]     GL_ARB_gpu_shader5
[17:29:35]     GL_ARB_gpu_shader_fp64
[17:29:35]     GL_ARB_gpu_shader_int64
[17:29:35]     GL_ARB_half_float_pixel
[17:29:35]     GL_ARB_half_float_vertex
[17:29:35]     GL_ARB_imaging
[17:29:35]     GL_ARB_indirect_parameters
[17:29:35]     GL_ARB_instanced_arrays
[17:29:35]     GL_ARB_internalformat_query
[17:29:35]     GL_ARB_internalformat_query2
[17:29:35]     GL_ARB_invalidate_subdata
[17:29:35]     GL_ARB_map_buffer_alignment
[17:29:35]     GL_ARB_map_buffer_range
[17:29:35]     GL_ARB_multi_bind
[17:29:35]     GL_ARB_multi_draw_indirect
[17:29:35]     GL_ARB_multisample
[17:29:35]     GL_ARB_multitexture
[17:29:35]     GL_ARB_occlusion_query
[17:29:35]     GL_ARB_occlusion_query2
[17:29:35]     GL_ARB_parallel_shader_compile
[17:29:35]     GL_ARB_pipeline_statistics_query
[17:29:35]     GL_ARB_pixel_buffer_object
[17:29:35]     GL_ARB_point_parameters
[17:29:35]     GL_ARB_point_sprite
[17:29:35]     GL_ARB_polygon_offset_clamp
[17:29:35]     GL_ARB_post_depth_coverage
[17:29:35]     GL_ARB_program_interface_query
[17:29:35]     GL_ARB_provoking_vertex
[17:29:35]     GL_ARB_query_buffer_object
[17:29:35]     GL_ARB_robust_buffer_access_behavior
[17:29:35]     GL_ARB_robustness
[17:29:35]     GL_ARB_sample_locations
[17:29:35]     GL_ARB_sample_shading
[17:29:35]     GL_ARB_sampler_objects
[17:29:35]     GL_ARB_seamless_cube_map
[17:29:35]     GL_ARB_seamless_cubemap_per_texture
[17:29:35]     GL_ARB_separate_shader_objects
[17:29:35]     GL_ARB_shader_atomic_counter_ops
[17:29:35]     GL_ARB_shader_atomic_counters
[17:29:35]     GL_ARB_shader_ballot
[17:29:35]     GL_ARB_shader_bit_encoding
[17:29:35]     GL_ARB_shader_clock
[17:29:35]     GL_ARB_shader_draw_parameters
[17:29:35]     GL_ARB_shader_group_vote
[17:29:35]     GL_ARB_shader_image_load_store
[17:29:35]     GL_ARB_shader_image_size
[17:29:35]     GL_ARB_shader_objects
[17:29:35]     GL_ARB_shader_precision
[17:29:35]     GL_ARB_shader_storage_buffer_object
[17:29:35]     GL_ARB_shader_subroutine
[17:29:35]     GL_ARB_shader_texture_image_samples
[17:29:35]     GL_ARB_shader_texture_lod
[17:29:35]     GL_ARB_shading_language_100
[17:29:35]     GL_ARB_shader_viewport_layer_array
[17:29:35]     GL_ARB_shading_language_420pack
[17:29:35]     GL_ARB_shading_language_include
[17:29:35]     GL_ARB_shading_language_packing
[17:29:35]     GL_ARB_shadow
[17:29:35]     GL_ARB_sparse_buffer
[17:29:35]     GL_ARB_sparse_texture
[17:29:35]     GL_ARB_sparse_texture2
[17:29:35]     GL_ARB_sparse_texture_clamp
[17:29:35]     GL_ARB_spirv_extensions
[17:29:35]     GL_ARB_stencil_texturing
[17:29:35]     GL_ARB_sync
[17:29:35]     GL_ARB_tessellation_shader
[17:29:35]     GL_ARB_texture_barrier
[17:29:35]     GL_ARB_texture_border_clamp
[17:29:35]     GL_ARB_texture_buffer_object
[17:29:35]     GL_ARB_texture_buffer_object_rgb32
[17:29:35]     GL_ARB_texture_buffer_range
[17:29:35]     GL_ARB_texture_compression
[17:29:35]     GL_ARB_texture_compression_bptc
[17:29:35]     GL_ARB_texture_compression_rgtc
[17:29:35]     GL_ARB_texture_cube_map
[17:29:35]     GL_ARB_texture_cube_map_array
[17:29:35]     GL_ARB_texture_env_add
[17:29:35]     GL_ARB_texture_env_combine
[17:29:35]     GL_ARB_texture_env_crossbar
[17:29:35]     GL_ARB_texture_env_dot3
[17:29:35]     GL_ARB_texture_filter_anisotropic
[17:29:35]     GL_ARB_texture_filter_minmax
[17:29:35]     GL_ARB_texture_float
[17:29:35]     GL_ARB_texture_gather
[17:29:35]     GL_ARB_texture_mirror_clamp_to_edge
[17:29:35]     GL_ARB_texture_mirrored_repeat
[17:29:35]     GL_ARB_texture_multisample
[17:29:35]     GL_ARB_texture_non_power_of_two
[17:29:35]     GL_ARB_texture_query_levels
[17:29:35]     GL_ARB_texture_query_lod
[17:29:35]     GL_ARB_texture_rectangle
[17:29:35]     GL_ARB_texture_rg
[17:29:35]     GL_ARB_texture_rgb10_a2ui
[17:29:35]     GL_ARB_texture_stencil8
[17:29:35]     GL_ARB_texture_storage
[17:29:35]     GL_ARB_texture_storage_multisample
[17:29:35]     GL_ARB_texture_swizzle
[17:29:35]     GL_ARB_texture_view
[17:29:35]     GL_ARB_timer_query
[17:29:35]     GL_ARB_transform_feedback2
[17:29:35]     GL_ARB_transform_feedback3
[17:29:35]     GL_ARB_transform_feedback_instanced
[17:29:35]     GL_ARB_transform_feedback_overflow_query
[17:29:35]     GL_ARB_transpose_matrix
[17:29:35]     GL_ARB_uniform_buffer_object
[17:29:35]     GL_ARB_vertex_array_bgra
[17:29:35]     GL_ARB_vertex_array_object
[17:29:35]     GL_ARB_vertex_attrib_64bit
[17:29:35]     GL_ARB_vertex_attrib_binding
[17:29:35]     GL_ARB_vertex_buffer_object
[17:29:35]     GL_ARB_vertex_program
[17:29:35]     GL_ARB_vertex_shader
[17:29:35]     GL_ARB_vertex_type_10f_11f_11f_rev
[17:29:35]     GL_ARB_vertex_type_2_10_10_10_rev
[17:29:35]     GL_ARB_viewport_array
[17:29:35]     GL_ARB_window_pos
[17:29:35]     GL_ATI_draw_buffers
[17:29:35]     GL_ATI_texture_float
[17:29:35]     GL_ATI_texture_mirror_once
[17:29:35]     GL_S3_s3tc
[17:29:35]     GL_EXT_texture_env_add
[17:29:35]     GL_EXT_abgr
[17:29:35]     GL_EXT_bgra
[17:29:35]     GL_EXT_bindable_uniform
[17:29:35]     GL_EXT_blend_color
[17:29:35]     GL_EXT_blend_equation_separate
[17:29:35]     GL_EXT_blend_func_separate
[17:29:35]     GL_EXT_blend_minmax
[17:29:35]     GL_EXT_blend_subtract
[17:29:35]     GL_EXT_compiled_vertex_array
[17:29:35]     GL_EXT_Cg_shader
[17:29:35]     GL_EXT_depth_bounds_test
[17:29:35]     GL_EXT_direct_state_access
[17:29:35]     GL_EXT_draw_buffers2
[17:29:35]     GL_EXT_draw_instanced
[17:29:35]     GL_EXT_draw_range_elements
[17:29:35]     GL_EXT_fog_coord
[17:29:35]     GL_EXT_framebuffer_blit
[17:29:35]     GL_EXT_framebuffer_multisample
[17:29:35]     GL_EXTX_framebuffer_mixed_formats
[17:29:35]     GL_EXT_framebuffer_multisample_blit_scaled
[17:29:35]     GL_EXT_framebuffer_object
[17:29:35]     GL_EXT_framebuffer_sRGB
[17:29:35]     GL_EXT_geometry_shader4
[17:29:35]     GL_EXT_gpu_program_parameters
[17:29:35]     GL_EXT_gpu_shader4
[17:29:35]     GL_EXT_multi_draw_arrays
[17:29:35]     GL_EXT_multiview_texture_multisample
[17:29:35]     GL_EXT_multiview_timer_query
[17:29:35]     GL_EXT_packed_depth_stencil
[17:29:35]     GL_EXT_packed_float
[17:29:35]     GL_EXT_packed_pixels
[17:29:35]     GL_EXT_pixel_buffer_object
[17:29:35]     GL_EXT_point_parameters
[17:29:35]     GL_EXT_polygon_offset_clamp
[17:29:35]     GL_EXT_post_depth_coverage
[17:29:35]     GL_EXT_provoking_vertex
[17:29:35]     GL_EXT_raster_multisample
[17:29:35]     GL_EXT_rescale_normal
[17:29:35]     GL_EXT_secondary_color
[17:29:35]     GL_EXT_separate_shader_objects
[17:29:35]     GL_EXT_separate_specular_color
[17:29:35]     GL_EXT_shader_image_load_formatted
[17:29:35]     GL_EXT_shader_image_load_store
[17:29:35]     GL_EXT_shader_integer_mix
[17:29:35]     GL_EXT_shadow_funcs
[17:29:35]     GL_EXT_sparse_texture2
[17:29:35]     GL_EXT_stencil_two_side
[17:29:35]     GL_EXT_stencil_wrap
[17:29:35]     GL_EXT_texture3D
[17:29:35]     GL_EXT_texture_array
[17:29:35]     GL_EXT_texture_buffer_object
[17:29:35]     GL_EXT_texture_compression_dxt1
[17:29:35]     GL_EXT_texture_compression_latc
[17:29:35]     GL_EXT_texture_compression_rgtc
[17:29:35]     GL_EXT_texture_compression_s3tc
[17:29:35]     GL_EXT_texture_cube_map
[17:29:35]     GL_EXT_texture_edge_clamp
[17:29:35]     GL_EXT_texture_env_combine
[17:29:35]     GL_EXT_texture_env_dot3
[17:29:35]     GL_EXT_texture_filter_anisotropic
[17:29:35]     GL_EXT_texture_filter_minmax
[17:29:35]     GL_EXT_texture_integer
[17:29:35]     GL_EXT_texture_lod
[17:29:35]     GL_EXT_texture_lod_bias
[17:29:35]     GL_EXT_texture_mirror_clamp
[17:29:35]     GL_EXT_texture_object
[17:29:35]     GL_EXT_texture_shadow_lod
[17:29:35]     GL_EXT_texture_shared_exponent
[17:29:35]     GL_EXT_texture_sRGB
[17:29:35]     GL_EXT_texture_sRGB_R8
[17:29:35]     GL_EXT_texture_sRGB_decode
[17:29:35]     GL_EXT_texture_storage
[17:29:35]     GL_EXT_texture_swizzle
[17:29:35]     GL_EXT_timer_query
[17:29:35]     GL_EXT_transform_feedback2
[17:29:35]     GL_EXT_vertex_array
[17:29:35]     GL_EXT_vertex_array_bgra
[17:29:35]     GL_EXT_vertex_attrib_64bit
[17:29:35]     GL_EXT_window_rectangles
[17:29:35]     GL_EXT_import_sync_object
[17:29:35]     GL_IBM_rasterpos_clip
[17:29:35]     GL_IBM_texture_mirrored_repeat
[17:29:35]     GL_KHR_context_flush_control
[17:29:35]     GL_KHR_debug
[17:29:35]     GL_EXT_memory_object
[17:29:35]     GL_EXT_memory_object_win32
[17:29:35]     GL_NV_memory_object_sparse
[17:29:35]     GL_EXT_win32_keyed_mutex
[17:29:35]     GL_KHR_parallel_shader_compile
[17:29:35]     GL_KHR_no_error
[17:29:35]     GL_KHR_robust_buffer_access_behavior
[17:29:35]     GL_KHR_robustness
[17:29:35]     GL_EXT_semaphore
[17:29:35]     GL_EXT_semaphore_win32
[17:29:35]     GL_NV_timeline_semaphore
[17:29:35]     GL_KHR_shader_subgroup
[17:29:35]     GL_KTX_buffer_region
[17:29:35]     GL_NV_alpha_to_coverage_dither_control
[17:29:35]     GL_NV_bindless_multi_draw_indirect
[17:29:35]     GL_NV_bindless_multi_draw_indirect_count
[17:29:35]     GL_NV_bindless_texture
[17:29:35]     GL_NV_blend_equation_advanced
[17:29:35]     GL_NV_blend_equation_advanced_coherent
[17:29:35]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[17:29:35]     GL_NV_blend_minmax_factor
[17:29:35]     GL_NV_blend_square
[17:29:35]     GL_NV_clip_space_w_scaling
[17:29:35]     GL_NV_command_list
[17:29:35]     GL_NV_compute_program5
[17:29:35]     GL_NV_compute_shader_derivatives
[17:29:35]     GL_NV_conditional_render
[17:29:35]     GL_NV_conservative_raster
[17:29:35]     GL_NV_conservative_raster_dilate
[17:29:35]     GL_NV_conservative_raster_pre_snap
[17:29:35]     GL_NV_conservative_raster_pre_snap_triangles
[17:29:35]     GL_NV_conservative_raster_underestimation
[17:29:35]     GL_NV_copy_depth_to_color
[17:29:35]     GL_NV_copy_image
[17:29:35]     GL_NV_depth_buffer_float
[17:29:35]     GL_NV_depth_clamp
[17:29:35]     GL_NV_draw_texture
[17:29:35]     GL_NV_draw_vulkan_image
[17:29:35]     GL_NV_ES1_1_compatibility
[17:29:35]     GL_NV_ES3_1_compatibility
[17:29:35]     GL_NV_explicit_multisample
[17:29:35]     GL_NV_feature_query
[17:29:35]     GL_NV_fence
[17:29:35]     GL_NV_fill_rectangle
[17:29:35]     GL_NV_float_buffer
[17:29:35]     GL_NV_fog_distance
[17:29:35]     GL_NV_fragment_coverage_to_color
[17:29:35]     GL_NV_fragment_program
[17:29:35]     GL_NV_fragment_program_option
[17:29:35]     GL_NV_fragment_program2
[17:29:35]     GL_NV_fragment_shader_barycentric
[17:29:35]     GL_NV_fragment_shader_interlock
[17:29:35]     GL_NV_framebuffer_mixed_samples
[17:29:35]     GL_NV_framebuffer_multisample_coverage
[17:29:35]     GL_NV_geometry_shader4
[17:29:35]     GL_NV_geometry_shader_passthrough
[17:29:35]     GL_NV_gpu_program4
[17:29:35]     GL_NV_internalformat_sample_query
[17:29:35]     GL_NV_gpu_program4_1
[17:29:35]     GL_NV_gpu_program5
[17:29:35]     GL_NV_gpu_program5_mem_extended
[17:29:35]     GL_NV_gpu_program_fp64
[17:29:35]     GL_NV_gpu_shader5
[17:29:35]     GL_NV_half_float
[17:29:35]     GL_NV_light_max_exponent
[17:29:35]     GL_NV_memory_attachment
[17:29:35]     GL_NV_mesh_shader
[17:29:35]     GL_NV_multisample_coverage
[17:29:35]     GL_NV_multisample_filter_hint
[17:29:35]     GL_NV_occlusion_query
[17:29:35]     GL_NV_packed_depth_stencil
[17:29:35]     GL_NV_parameter_buffer_object
[17:29:35]     GL_NV_parameter_buffer_object2
[17:29:35]     GL_NV_path_rendering
[17:29:35]     GL_NV_path_rendering_shared_edge
[17:29:35]     GL_NV_pixel_data_range
[17:29:35]     GL_NV_point_sprite
[17:29:35]     GL_NV_primitive_restart
[17:29:35]     GL_NV_query_resource
[17:29:35]     GL_NV_query_resource_tag
[17:29:35]     GL_NV_register_combiners
[17:29:35]     GL_NV_register_combiners2
[17:29:35]     GL_NV_representative_fragment_test
[17:29:35]     GL_NV_sample_locations
[17:29:35]     GL_NV_sample_mask_override_coverage
[17:29:35]     GL_NV_scissor_exclusive
[17:29:35]     GL_NV_shader_atomic_counters
[17:29:35]     GL_NV_shader_atomic_float
[17:29:35]     GL_NV_shader_atomic_float64
[17:29:35]     GL_NV_shader_atomic_fp16_vector
[17:29:35]     GL_NV_shader_atomic_int64
[17:29:35]     GL_NV_shader_buffer_load
[17:29:35]     GL_NV_shader_storage_buffer_object
[17:29:35]     GL_NV_shader_subgroup_partitioned
[17:29:35]     GL_NV_shader_texture_footprint
[17:29:35]     GL_NV_shading_rate_image
[17:29:35]     GL_NV_stereo_view_rendering
[17:29:35]     GL_NV_texgen_reflection
[17:29:35]     GL_NV_texture_barrier
[17:29:35]     GL_NV_texture_compression_vtc
[17:29:35]     GL_NV_texture_env_combine4
[17:29:35]     GL_NV_texture_multisample
[17:29:35]     GL_NV_texture_rectangle
[17:29:35]     GL_NV_texture_rectangle_compressed
[17:29:35]     GL_NV_texture_shader
[17:29:35]     GL_NV_texture_shader2
[17:29:35]     GL_NV_texture_shader3
[17:29:35]     GL_NV_transform_feedback
[17:29:35]     GL_NV_transform_feedback2
[17:29:35]     GL_NV_uniform_buffer_unified_memory
[17:29:35]     GL_NV_uniform_buffer_std430_layout
[17:29:35]     GL_NV_vertex_array_range
[17:29:35]     GL_NV_vertex_array_range2
[17:29:35]     GL_NV_vertex_attrib_integer_64bit
[17:29:35]     GL_NV_vertex_buffer_unified_memory
[17:29:35]     GL_NV_vertex_program
[17:29:35]     GL_NV_vertex_program1_1
[17:29:35]     GL_NV_vertex_program2
[17:29:35]     GL_NV_vertex_program2_option
[17:29:35]     GL_NV_vertex_program3
[17:29:35]     GL_NV_viewport_array2
[17:29:35]     GL_NV_viewport_swizzle
[17:29:35]     GL_NVX_conditional_render
[17:29:35]     GL_NVX_linked_gpu_multicast
[17:29:35]     GL_NV_gpu_multicast
[17:29:35]     GL_NVX_gpu_multicast2
[17:29:35]     GL_NVX_progress_fence
[17:29:35]     GL_NVX_gpu_memory_info
[17:29:35]     GL_NVX_multigpu_info
[17:29:35]     GL_NVX_nvenc_interop
[17:29:35]     GL_NV_shader_thread_group
[17:29:35]     GL_NV_shader_thread_shuffle
[17:29:35]     GL_KHR_blend_equation_advanced
[17:29:35]     GL_KHR_blend_equation_advanced_coherent
[17:29:35]     GL_OVR_multiview
[17:29:35]     GL_OVR_multiview2
[17:29:35]     GL_SGIS_generate_mipmap
[17:29:35]     GL_SGIS_texture_lod
[17:29:35]     GL_SGIX_depth_texture
[17:29:35]     GL_SGIX_shadow
[17:29:35]     GL_SUN_slice_accum
[17:29:35]     GL_WIN_swap_hint
[17:29:35]     WGL_EXT_swap_control
[17:29:35] OpenGL pixel format: 8:8:8:8
[17:29:35] OpenGL depth format: 24:8
[17:29:35]
[17:29:35] GLSL version: 4.60 NVIDIA
[17:29:35] GLSL max vertex uniforms: 4096 (4096)
[17:29:35] GLSL max fragment uniforms: 4096 (4096)
[17:29:35] GLSL max varyings: 124 (124)
[17:29:35] GLSL max lights: 8 (8)
[17:29:35] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[17:29:35]
[17:29:35] Vertex/index buffer memory limit: 4096MiB
[17:29:36] Word filter loaded: 23
[17:29:37] Starting global frame job manager with 16 worker threads
[17:29:37] Starting global lazy job manager with 8 worker threads
[17:29:37] Starting workaround for fast running clocks
[17:29:37] Using LWJGL timer.
[17:29:38] Startup Phase - Initializing..
[17:29:38] Preloading builtin materials
[17:29:38] Preloading builtin materials done
[17:29:38] Setting up Collada Model Loader
[17:29:38] Launching Collada Model Loader threads
[17:29:38] Launching WOM Loader threads
[17:29:38] Startup Phase - Setting up..
[17:29:39] No positions file for 2560x1429
[17:29:39] No position data stored for fightwindow
[17:29:39] No position data stored for healthbar
[17:29:39] No position data stored for missionprogress
[17:29:39] No position data stored for target
[17:29:39] No position data stored for selected
[17:29:39] No position data stored for quickbar
[17:29:39] No position data stored for toolbelt
[17:29:39] No position data stored for compass
[17:29:39] No position data stored for skillTracker
[17:29:39] No position data stored for notification
[17:29:39] No position data stored for statusEffect
[17:29:39] No position data stored for skills
[17:29:39] No position data stored for spelleffects
[17:29:39] No position data stored for missions
[17:29:39] No position data stored for achievementWindow
[17:29:39] No position data stored for chat
[17:29:39] No position data stored for event
[17:29:39] No position data stored for inventory
[17:29:39] No position data stored for Character
[17:29:39] No position data stored for timers
[17:29:39] No position data stored for creation
[17:29:39] No position data stored for creationList
[17:29:39] No position data stored for recipeList
[17:29:39] No position data stored for journal
[17:29:39] No position data stored for equipment
[17:29:39] No position data stored for wikisearch
[17:29:39] No position data stored for stats
[17:29:39] No position data stored for friend
[17:29:39] No position data stored for support
[17:29:39] No position data stored for trade
[17:29:39] Gui initialized
[17:29:39] Startup Phase - Preparing terrain...
[17:29:40] Startup Phase - Connecting ..
[17:29:40] Disabling Nagles
[17:29:40] Writing to C:\Wurm Online\players\Soleil\logs\_Event.2022-10.txt
[17:29:41] Disabling Nagles
[17:29:41] Writing to C:\Wurm Online\players\Soleil\logs\_Friends.2022-10.txt
[17:29:42] Login successful
[17:29:42] Executing C:\Wurm Online\configs\premium\autorun.txt
[17:29:42] Starting update of login splash image...
[17:29:42] Saving window positions to C:\Wurm Online\players\Soleil\windows_2560x1429.txt
[17:29:42] Saving props file C:\Wurm Online\players\Soleil\windows_2560x1429.txt
[17:29:42] Loading window positions from C:\Wurm Online\players\Soleil\windows_2560x1377.txt
[17:29:42] Loading props file C:\Wurm Online\players\Soleil\windows_2560x1377.txt
[17:29:42] Water reflection offscreen size 1280x688
[17:29:42] Finished loading new login splash image!
[17:29:44] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[17:39:52] Writing to C:\Wurm Online\players\Soleil\logs\_Skills.2022-10.txt
[18:15:28] Unknown command: investigate
[18:15:29] Unknown command: investigate
[18:27:36] Writing to C:\Wurm Online\players\Soleil\logs\_Deaths.2022-10.txt

 

 

crash file

Spoiler

#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000006a8d4206, pid=6620, tid=0x0000000000000f18
#
# JRE version: Java(TM) SE Runtime Environment (8.0_201-b09) (build 1.8.0_201-b09)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.201-b09 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# V  [jvm.dll+0x3d4206]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.java.com/bugreport/crash.jsp
#

---------------  T H R E A D  ---------------

Current thread (0x0000022baede4000):  GCTaskThread [stack: 0x000000a42d900000,0x000000a42da00000] [id=3864]

siginfo: ExceptionCode=0xc0000005, ExceptionInformation=0x0000000000000008 0x0000000068804206

Registers:
RAX=0x0000000000000acd, RBX=0x0000000000000009, RCX=0x0000000000000002, RDX=0x0000022baedb3f30
RSP=0x000000a42d9ff170, RBP=0x000000a42d9ff7e0, RSI=0x0000000000000000, RDI=0x0000022baedf5440
R8 =0x0000000000000002, R9 =0x0000000062e804eb, R10=0x000000000000000c, R11=0x000000a42d9ff1e0
R12=0x000000000000000d, R13=0x000000a42d9ff240, R14=0x0000000000000000, R15=0x0000000000000000
RIP=0x000000006a8d4206, EFLAGS=0x0000000000010202

Top of Stack: (sp=0x000000a42d9ff170)
0x000000a42d9ff170:   004e53f90001c34f 000000006a8e321d
0x000000a42d9ff180:   004e53f90001c34f 000000a42d9ff620
0x000000a42d9ff190:   004c13d500000acd 004de46a00017a1e
0x000000a42d9ff1a0:   0000000000000000 004de46a00017a1f
0x000000a42d9ff1b0:   0048844d00003bbf 004de46a00017a1e
0x000000a42d9ff1c0:   00000005de5c8d18 0048844d00003bbe
0x000000a42d9ff1d0:   000000a42d9ff340 000000a42d9ff420
0x000000a42d9ff1e0:   0000022baedce450 000000a42d9ff420
0x000000a42d9ff1f0:   0000022baedf5440 0000022baedf5440
0x000000a42d9ff200:   0000000000000000 000000006a8d5fb7
0x000000a42d9ff210:   0048844d00003bbf 000000a42d9ff620
0x000000a42d9ff220:   000000a42d9ff340 0000022baedf5440
0x000000a42d9ff230:   000000a42f4ff4a0 000000006a8d6f9f
0x000000a42d9ff240:   00000005de5c8d3d 0000000000000000
0x000000a42d9ff250:   0000000000000000 000000a42f4ff4a0
0x000000a42d9ff260:   000000a42d9ff2b0 0000000000000700

Instructions: (pc=0x000000006a8d4206)
0x000000006a8d41e6:   44 24 20 2b c8 81 e1 ff ff 01 00 81 f9 ff ff 01
0x000000006a8d41f6:   00 41 0f 44 ce 85 c9 75 07 32 c0 e9 e3 00 00 00
0x000000006a8d4206:   8b 4c 24 20 48 8b 42 30 48 8b 04 c8 48 8b 5c 24
0x000000006a8d4216:   20 49 89 45 00 8d 43 01 48 89 9c 24 a0 00 00 00


Register to memory mapping:

RAX=0x0000000000000acd is an unknown value
RBX=0x0000000000000009 is an unknown value
RCX=0x0000000000000002 is an unknown value
RDX=0x0000022baedb3f30 is an unknown value
RSP=0x000000a42d9ff170 is an unknown value
RBP=0x000000a42d9ff7e0 is an unknown value
RSI=0x0000000000000000 is an unknown value
RDI=0x0000022baedf5440 is an unknown value
R8 =0x0000000000000002 is an unknown value
R9 =0x0000000062e804eb is an unknown value
R10=0x000000000000000c is an unknown value
R11=0x000000a42d9ff1e0 is an unknown value
R12=0x000000000000000d is an unknown value
R13=0x000000a42d9ff240 is an unknown value
R14=0x0000000000000000 is an unknown value
R15=0x0000000000000000 is an unknown value


Stack: [0x000000a42d900000,0x000000a42da00000],  sp=0x000000a42d9ff170,  free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V  [jvm.dll+0x3d4206]
V  [jvm.dll+0x3d5fb7]
V  [jvm.dll+0x3d6f9f]
V  [jvm.dll+0x2825c0]
V  [jvm.dll+0x29fb6a]
C  [MSVCR100.dll+0x21db7]
C  [MSVCR100.dll+0x21e53]
C  [KERNEL32.DLL+0x17034]
C  [ntdll.dll+0x526a1]


---------------  P R O C E S S  ---------------

Java Threads: ( => current thread )
  0x0000022c31cde800 JavaThread "Sound Loader 2" daemon [_thread_blocked, id=2004, stack(0x000000a435e40000,0x000000a435f40000)]
  0x0000022c31cda000 JavaThread "Sound Loader 1" daemon [_thread_blocked, id=9020, stack(0x000000a436040000,0x000000a436140000)]
  0x0000022c31cdb000 JavaThread "Sound Loader 0" daemon [_thread_blocked, id=10564, stack(0x000000a435f40000,0x000000a436040000)]
  0x0000022c290ee800 JavaThread "WOM Model Loader 7" daemon [_thread_blocked, id=2172, stack(0x000000a435d40000,0x000000a435e40000)]
  0x0000022c290f0000 JavaThread "WOM Model Loader 6" daemon [_thread_blocked, id=8924, stack(0x000000a435c40000,0x000000a435d40000)]
  0x0000022c290f1800 JavaThread "WOM Model Loader 5" daemon [_thread_blocked, id=10824, stack(0x000000a435b40000,0x000000a435c40000)]
  0x0000022c290f0800 JavaThread "WOM Model Loader 4" daemon [_thread_blocked, id=9316, stack(0x000000a435a40000,0x000000a435b40000)]
  0x0000022c290ed800 JavaThread "WOM Model Loader 3" daemon [_thread_blocked, id=6644, stack(0x000000a435940000,0x000000a435a40000)]
  0x0000022c290ef000 JavaThread "WOM Model Loader 2" daemon [_thread_blocked, id=10108, stack(0x000000a435840000,0x000000a435940000)]
  0x0000022c290ea800 JavaThread "WOM Model Loader 1" daemon [_thread_blocked, id=1408, stack(0x000000a435740000,0x000000a435840000)]
  0x0000022c290ed000 JavaThread "WOM Model Loader 0" daemon [_thread_blocked, id=2404, stack(0x000000a435640000,0x000000a435740000)]
  0x0000022be3ebe000 JavaThread "Collada Model Loader 0" daemon [_thread_blocked, id=5024, stack(0x000000a435540000,0x000000a435640000)]
  0x0000022be3ebd800 JavaThread "Wurm-Fast-Clock-Workaround-Thread" daemon [_thread_blocked, id=4944, stack(0x000000a435340000,0x000000a435440000)]
  0x0000022be3ebc800 JavaThread "Job executor 7" [_thread_blocked, id=7412, stack(0x000000a435240000,0x000000a435340000)]
  0x0000022be3ebb000 JavaThread "Job executor 6" [_thread_blocked, id=11000, stack(0x000000a435140000,0x000000a435240000)]
  0x0000022be3eb9000 JavaThread "Job executor 5" [_thread_blocked, id=8828, stack(0x000000a435040000,0x000000a435140000)]
  0x0000022be3eb8000 JavaThread "Job executor 4" [_thread_blocked, id=3928, stack(0x000000a434f40000,0x000000a435040000)]
  0x0000022be3eba800 JavaThread "Job executor 3" [_thread_blocked, id=6572, stack(0x000000a434e40000,0x000000a434f40000)]
  0x0000022be3eb7800 JavaThread "Job executor 2" [_thread_blocked, id=11140, stack(0x000000a434d40000,0x000000a434e40000)]
  0x0000022bd8f54800 JavaThread "Job executor 1" [_thread_blocked, id=5676, stack(0x000000a434c40000,0x000000a434d40000)]
  0x0000022bd8f54000 JavaThread "Job executor 0" [_thread_blocked, id=6164, stack(0x000000a434b40000,0x000000a434c40000)]
  0x0000022bd8f53000 JavaThread "Job executor 15" [_thread_blocked, id=10656, stack(0x000000a434a40000,0x000000a434b40000)]
  0x0000022bd8f52800 JavaThread "Job executor 14" [_thread_blocked, id=9428, stack(0x000000a434940000,0x000000a434a40000)]
  0x0000022bd8f51800 JavaThread "Job executor 13" [_thread_blocked, id=10064, stack(0x000000a434840000,0x000000a434940000)]
  0x0000022bd8f51000 JavaThread "Job executor 12" [_thread_blocked, id=10072, stack(0x000000a434740000,0x000000a434840000)]
  0x0000022bd8f50000 JavaThread "Job executor 11" [_thread_blocked, id=5628, stack(0x000000a434640000,0x000000a434740000)]
  0x0000022bd8f4f800 JavaThread "Job executor 10" [_thread_blocked, id=8936, stack(0x000000a434540000,0x000000a434640000)]
  0x0000022bd8f48000 JavaThread "Job executor 9" [_thread_blocked, id=7716, stack(0x000000a434440000,0x000000a434540000)]
  0x0000022bd8f4e800 JavaThread "Job executor 8" [_thread_blocked, id=8384, stack(0x000000a434340000,0x000000a434440000)]
  0x0000022bd8f4e000 JavaThread "Job executor 7" [_thread_blocked, id=10732, stack(0x000000a434240000,0x000000a434340000)]
  0x0000022bd8f4d000 JavaThread "Job executor 6" [_thread_blocked, id=872, stack(0x000000a434140000,0x000000a434240000)]
  0x0000022bd8f45800 JavaThread "Job executor 5" [_thread_blocked, id=4064, stack(0x000000a434040000,0x000000a434140000)]
  0x0000022bd8f49800 JavaThread "Job executor 4" [_thread_blocked, id=8356, stack(0x000000a433f40000,0x000000a434040000)]
  0x0000022bd8f4b000 JavaThread "Job executor 3" [_thread_blocked, id=6856, stack(0x000000a433e40000,0x000000a433f40000)]
  0x0000022bd8f4c800 JavaThread "Job executor 2" [_thread_blocked, id=8560, stack(0x000000a433d40000,0x000000a433e40000)]
  0x0000022bd8f4a000 JavaThread "Job executor 1" [_thread_blocked, id=5696, stack(0x000000a431940000,0x000000a431a40000)]
  0x0000022bd8f47000 JavaThread "Job executor 0" [_thread_blocked, id=7052, stack(0x000000a430b00000,0x000000a430c00000)]
  0x0000022bd8f46800 JavaThread "Sound Unloader" daemon [_thread_blocked, id=9268, stack(0x000000a433740000,0x000000a433840000)]
  0x0000022bd8f4b800 JavaThread "Wurm 4.2.64(996c019) main thread" [_thread_blocked, id=10348, stack(0x000000a430900000,0x000000a430a00000)]
  0x0000022be3ebc000 JavaThread "Disposer" daemon [_thread_blocked, id=8880, stack(0x000000a431b40000,0x000000a431c40000)]
  0x0000022be3eb9800 JavaThread "Prism Font Disposer" daemon [_thread_blocked, id=4676, stack(0x000000a431a40000,0x000000a431b40000)]
  0x0000022baedc8000 JavaThread "Timer-0" [_thread_blocked, id=7556, stack(0x000000a431840000,0x000000a431940000)]
  0x0000022bd9cad800 JavaThread "Thread-5" daemon [_thread_blocked, id=6656, stack(0x000000a431400000,0x000000a431500000)]
  0x0000022bd99f5800 JavaThread "JavaFX Application Thread" [_thread_in_native, id=4584, stack(0x000000a431300000,0x000000a431400000)]
  0x0000022bd9214000 JavaThread "Thread-4" daemon [_thread_blocked, id=10868, stack(0x000000a431200000,0x000000a431300000)]
  0x0000022bd922f800 JavaThread "QuantumRenderer-0" daemon [_thread_blocked, id=9864, stack(0x000000a431100000,0x000000a431200000)]
  0x0000022bd7ec1000 JavaThread "JavaFX-Launcher" [_thread_blocked, id=5180, stack(0x000000a431000000,0x000000a431100000)]
  0x0000022bd97af800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=6184, stack(0x000000a430a00000,0x000000a430b00000)]
  0x0000022bd99f1800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=8532, stack(0x000000a430800000,0x000000a430900000)]
  0x0000022bd8012800 JavaThread "Service Thread" daemon [_thread_blocked, id=6372, stack(0x000000a430600000,0x000000a430700000)]
  0x0000022bd7f86800 JavaThread "C1 CompilerThread11" daemon [_thread_blocked, id=7728, stack(0x000000a430500000,0x000000a430600000)]
  0x0000022bd7f88800 JavaThread "C1 CompilerThread10" daemon [_thread_blocked, id=3132, stack(0x000000a430400000,0x000000a430500000)]
  0x0000022bd7f4a000 JavaThread "C1 CompilerThread9" daemon [_thread_blocked, id=7076, stack(0x000000a430300000,0x000000a430400000)]
  0x0000022bd7f41800 JavaThread "C1 CompilerThread8" daemon [_thread_blocked, id=7940, stack(0x000000a430200000,0x000000a430300000)]
  0x0000022bd7f38800 JavaThread "C2 CompilerThread7" daemon [_thread_blocked, id=7996, stack(0x000000a430100000,0x000000a430200000)]
  0x0000022bd7f37800 JavaThread "C2 CompilerThread6" daemon [_thread_blocked, id=7852, stack(0x000000a430000000,0x000000a430100000)]
  0x0000022bd7f33000 JavaThread "C2 CompilerThread5" daemon [_thread_blocked, id=7232, stack(0x000000a42ff00000,0x000000a430000000)]
  0x0000022bd7f31000 JavaThread "C2 CompilerThread4" daemon [_thread_blocked, id=4180, stack(0x000000a42fe00000,0x000000a42ff00000)]
  0x0000022bd7f24800 JavaThread "C2 CompilerThread3" daemon [_thread_blocked, id=11184, stack(0x000000a42fd00000,0x000000a42fe00000)]
  0x0000022bd7f1e000 JavaThread "C2 CompilerThread2" daemon [_thread_blocked, id=6384, stack(0x000000a42fc00000,0x000000a42fd00000)]
  0x0000022bd7f1d800 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=6968, stack(0x000000a42fb00000,0x000000a42fc00000)]
  0x0000022bd7f14800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=6816, stack(0x000000a42fa00000,0x000000a42fb00000)]
  0x0000022bd7f12800 JavaThread "Attach Listener" daemon [_thread_blocked, id=7440, stack(0x000000a42f900000,0x000000a42fa00000)]
  0x0000022bd7f0f800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4956, stack(0x000000a42f800000,0x000000a42f900000)]
  0x0000022bd7f0e800 JavaThread "Surrogate Locker Thread (Concurrent GC)" daemon [_thread_blocked, id=5136, stack(0x000000a42f700000,0x000000a42f800000)]
  0x0000022bd7ec0000 JavaThread "Finalizer" daemon [_thread_blocked, id=10852, stack(0x000000a42f600000,0x000000a42f700000)]
  0x0000022bd7eb4000 JavaThread "Reference Handler" daemon [_thread_blocked, id=1128, stack(0x000000a42f500000,0x000000a42f600000)]
  0x0000022baedb6000 JavaThread "main" [_thread_blocked, id=5904, stack(0x000000a42cc80000,0x000000a42cd80000)]

Other Threads:
  0x0000022bd7e89000 VMThread [stack: 0x000000a42f400000,0x000000a42f500000] [id=5236]
  0x0000022bd801f800 WatcherThread [stack: 0x000000a430700000,0x000000a430800000] [id=2016]

=>0x0000022baede4000 (exited) GCTaskThread [stack: 0x000000a42d900000,0x000000a42da00000] [id=3864]

VM state:at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread:  ([mutex/lock_event])
[0x0000022baedb2fa0] Threads_lock - owner thread: 0x0000022bd7e89000
[0x0000022baedb32a0] Heap_lock - owner thread: 0x0000022bd9cad800

heap address: 0x00000005c1400000, size: 8172 MB, Compressed Oops mode: Zero based, Oop shift amount: 3
Narrow klass base: 0x0000000000000000, Narrow klass shift: 3
Compressed class space size: 1073741824 Address: 0x00000007c0000000

Heap:
 garbage-first heap   total 501760K, used 465309K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 12 young (24576K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K

Heap Regions: (Y=young(eden), SU=young(survivor), HS=humongous(starts), HC=humongous(continues), CS=collection set, F=free, TS=gc time stamp, PTAMS=previous top-at-mark-start, NTAMS=next top-at-mark-start)
AC   0  O    TS     0 PTAMS 0x00000005c15fffb0 NTAMS 0x00000005c15fffb0 space 2048K,  99% used [0x00000005c1400000, 0x00000005c1600000)
AC   0  O    TS     0 PTAMS 0x00000005c17fffe0 NTAMS 0x00000005c17fffe0 space 2048K,  99% used [0x00000005c1600000, 0x00000005c1800000)
AC   0  O    TS     0 PTAMS 0x00000005c1a00000 NTAMS 0x00000005c1a00000 space 2048K, 100% used [0x00000005c1800000, 0x00000005c1a00000)
AC   0  O    TS     0 PTAMS 0x00000005c1bffff0 NTAMS 0x00000005c1bffff0 space 2048K,  99% used [0x00000005c1a00000, 0x00000005c1c00000)
AC   0  O    TS     0 PTAMS 0x00000005c1dfffe0 NTAMS 0x00000005c1dfffe0 space 2048K,  99% used [0x00000005c1c00000, 0x00000005c1e00000)
AC   0  O    TS     0 PTAMS 0x00000005c1ffffb8 NTAMS 0x00000005c1ffffb8 space 2048K,  99% used [0x00000005c1e00000, 0x00000005c2000000)
AC   0  O    TS     0 PTAMS 0x00000005c21fffe0 NTAMS 0x00000005c21fffe0 space 2048K,  99% used [0x00000005c2000000, 0x00000005c2200000)
AC   0  O    TS     0 PTAMS 0x00000005c23ffff8 NTAMS 0x00000005c23ffff8 space 2048K,  99% used [0x00000005c2200000, 0x00000005c2400000)
AC   0  O    TS     0 PTAMS 0x00000005c25ffea0 NTAMS 0x00000005c25ffea0 space 2048K,  99% used [0x00000005c2400000, 0x00000005c2600000)
AC   0  O    TS     0 PTAMS 0x00000005c27ffea0 NTAMS 0x00000005c27ffea0 space 2048K,  99% used [0x00000005c2600000, 0x00000005c2800000)
AC   0  O    TS     0 PTAMS 0x00000005c29fffe8 NTAMS 0x00000005c29fffe8 space 2048K,  99% used [0x00000005c2800000, 0x00000005c2a00000)
AC   0  O    TS     0 PTAMS 0x00000005c2bfffc0 NTAMS 0x00000005c2bfffc0 space 2048K,  99% used [0x00000005c2a00000, 0x00000005c2c00000)
AC   0  O    TS     0 PTAMS 0x00000005c2dfffd0 NTAMS 0x00000005c2dfffd0 space 2048K,  99% used [0x00000005c2c00000, 0x00000005c2e00000)
AC   0  O    TS     0 PTAMS 0x00000005c2ffffa0 NTAMS 0x00000005c2ffffa0 space 2048K,  99% used [0x00000005c2e00000, 0x00000005c3000000)
AC   0  O    TS     0 PTAMS 0x00000005c31ffff0 NTAMS 0x00000005c31ffff0 space 2048K,  99% used [0x00000005c3000000, 0x00000005c3200000)
AC   0  O    TS     0 PTAMS 0x00000005c3395308 NTAMS 0x00000005c3395308 space 2048K,  79% used [0x00000005c3200000, 0x00000005c3400000)
AC   0  O    TS     0 PTAMS 0x00000005c35ffff0 NTAMS 0x00000005c35ffff0 space 2048K,  99% used [0x00000005c3400000, 0x00000005c3600000)
AC   0  O    TS     0 PTAMS 0x00000005c3800000 NTAMS 0x00000005c3800000 space 2048K, 100% used [0x00000005c3600000, 0x00000005c3800000)
AC   0  O    TS     0 PTAMS 0x00000005c39ffff0 NTAMS 0x00000005c39ffff0 space 2048K,  99% used [0x00000005c3800000, 0x00000005c3a00000)
AC   0  O    TS     0 PTAMS 0x00000005c3bfffe8 NTAMS 0x00000005c3bfffe8 space 2048K,  99% used [0x00000005c3a00000, 0x00000005c3c00000)
AC   0  O    TS     0 PTAMS 0x00000005c3dfffe0 NTAMS 0x00000005c3dfffe0 space 2048K,  99% used [0x00000005c3c00000, 0x00000005c3e00000)
AC   0  O    TS     0 PTAMS 0x00000005c3fffff8 NTAMS 0x00000005c3fffff8 space 2048K,  99% used [0x00000005c3e00000, 0x00000005c4000000)
AC   0 HS    TS     0 PTAMS 0x00000005c4100010 NTAMS 0x00000005c4100010 space 2048K,  50% used [0x00000005c4000000, 0x00000005c4200000)
AC   0  O    TS     0 PTAMS 0x00000005c43ffff0 NTAMS 0x00000005c43ffff0 space 2048K,  99% used [0x00000005c4200000, 0x00000005c4400000)
AC   0 HS    TS     0 PTAMS 0x00000005c4500010 NTAMS 0x00000005c4500010 space 2048K,  50% used [0x00000005c4400000, 0x00000005c4600000)
AC   0  O    TS     0 PTAMS 0x00000005c4800000 NTAMS 0x00000005c4800000 space 2048K, 100% used [0x00000005c4600000, 0x00000005c4800000)
AC   0 HS    TS     0 PTAMS 0x00000005c493aad0 NTAMS 0x00000005c493aad0 space 2048K,  61% used [0x00000005c4800000, 0x00000005c4a00000)
AC   0 HS    TS     0 PTAMS 0x00000005c4b45030 NTAMS 0x00000005c4b45030 space 2048K,  63% used [0x00000005c4a00000, 0x00000005c4c00000)
AC   0 HS    TS     0 PTAMS 0x00000005c4d105e8 NTAMS 0x00000005c4d105e8 space 2048K,  53% used [0x00000005c4c00000, 0x00000005c4e00000)
AC   0 HS    TS     0 PTAMS 0x00000005c4f00010 NTAMS 0x00000005c4f00010 space 2048K,  50% used [0x00000005c4e00000, 0x00000005c5000000)
AC   0 HS    TS     0 PTAMS 0x00000005c5200010 NTAMS 0x00000005c5200010 space 4096K,  50% used [0x00000005c5000000, 0x00000005c5400000)
AC   0 HC    TS     0 PTAMS 0x00000005c5200000 NTAMS 0x00000005c5200000 space 2048K,   0% used [0x00000005c5200000, 0x00000005c5400000)
AC   0  O    TS     0 PTAMS 0x00000005c55ffff0 NTAMS 0x00000005c55ffff0 space 2048K,  99% used [0x00000005c5400000, 0x00000005c5600000)
AC   0  O    TS     0 PTAMS 0x00000005c57fffe8 NTAMS 0x00000005c57fffe8 space 2048K,  99% used [0x00000005c5600000, 0x00000005c5800000)
AC   0  O    TS     0 PTAMS 0x00000005c59ffff0 NTAMS 0x00000005c59ffff0 space 2048K,  99% used [0x00000005c5800000, 0x00000005c5a00000)
AC   0  O    TS     0 PTAMS 0x00000005c5bfffa8 NTAMS 0x00000005c5bfffa8 space 2048K,  99% used [0x00000005c5a00000, 0x00000005c5c00000)
AC   0  O    TS     0 PTAMS 0x00000005c5dfffe0 NTAMS 0x00000005c5dfffe0 space 2048K,  99% used [0x00000005c5c00000, 0x00000005c5e00000)
AC   0  O    TS     0 PTAMS 0x00000005c5fffff8 NTAMS 0x00000005c5fffff8 space 2048K,  99% used [0x00000005c5e00000, 0x00000005c6000000)
AC   0  O    TS     0 PTAMS 0x00000005c61ffb50 NTAMS 0x00000005c61ffb50 space 2048K,  99% used [0x00000005c6000000, 0x00000005c6200000)
AC   0  O    TS     0 PTAMS 0x00000005c63fffe0 NTAMS 0x00000005c63fffe0 space 2048K,  99% used [0x00000005c6200000, 0x00000005c6400000)
AC   0  O    TS     0 PTAMS 0x00000005c65c6a40 NTAMS 0x00000005c65c6a40 space 2048K,  88% used [0x00000005c6400000, 0x00000005c6600000)
AC   0  O    TS     0 PTAMS 0x00000005c67ffff8 NTAMS 0x00000005c67ffff8 space 2048K,  99% used [0x00000005c6600000, 0x00000005c6800000)
AC   0  O    TS     0 PTAMS 0x00000005c69e2828 NTAMS 0x00000005c69e2828 space 2048K,  94% used [0x00000005c6800000, 0x00000005c6a00000)
AC   0  O    TS     0 PTAMS 0x00000005c6bea020 NTAMS 0x00000005c6bea020 space 2048K,  95% used [0x00000005c6a00000, 0x00000005c6c00000)
AC   0  O    TS     0 PTAMS 0x00000005c6dfffd8 NTAMS 0x00000005c6dfffd8 space 2048K,  99% used [0x00000005c6c00000, 0x00000005c6e00000)
AC   0 HS    TS     0 PTAMS 0x00000005c7040010 NTAMS 0x00000005c7040010 space 4096K,  56% used [0x00000005c6e00000, 0x00000005c7200000)
AC   0 HC    TS     0 PTAMS 0x00000005c7000000 NTAMS 0x00000005c7000000 space 2048K,  12% used [0x00000005c7000000, 0x00000005c7200000)
AC   0  O    TS     0 PTAMS 0x00000005c7400000 NTAMS 0x00000005c7400000 space 2048K, 100% used [0x00000005c7200000, 0x00000005c7400000)
AC   0 HS    TS     0 PTAMS 0x00000005c7640010 NTAMS 0x00000005c7640010 space 4096K,  56% used [0x00000005c7400000, 0x00000005c7800000)
AC   0 HC    TS     0 PTAMS 0x00000005c7600000 NTAMS 0x00000005c7600000 space 2048K,  12% used [0x00000005c7600000, 0x00000005c7800000)
AC   0  O    TS     0 PTAMS 0x00000005c79fffb8 NTAMS 0x00000005c79fffb8 space 2048K,  99% used [0x00000005c7800000, 0x00000005c7a00000)
AC   0  O    TS     0 PTAMS 0x00000005c7bffff8 NTAMS 0x00000005c7bffff8 space 2048K,  99% used [0x00000005c7a00000, 0x00000005c7c00000)
AC   0  O    TS     0 PTAMS 0x00000005c7dffff0 NTAMS 0x00000005c7dffff0 space 2048K,  99% used [0x00000005c7c00000, 0x00000005c7e00000)
AC   0  O    TS     0 PTAMS 0x00000005c7ffffe0 NTAMS 0x00000005c7ffffe0 space 2048K,  99% used [0x00000005c7e00000, 0x00000005c8000000)
AC   0  O    TS     0 PTAMS 0x00000005c81fffc0 NTAMS 0x00000005c81fffc0 space 2048K,  99% used [0x00000005c8000000, 0x00000005c8200000)
AC   0  O    TS     0 PTAMS 0x00000005c83ffc90 NTAMS 0x00000005c83ffc90 space 2048K,  99% used [0x00000005c8200000, 0x00000005c8400000)
AC   0  O    TS     0 PTAMS 0x00000005c85ffff8 NTAMS 0x00000005c85ffff8 space 2048K,  99% used [0x00000005c8400000, 0x00000005c8600000)
AC   0  O    TS     0 PTAMS 0x00000005c87ffff0 NTAMS 0x00000005c87ffff0 space 2048K,  99% used [0x00000005c8600000, 0x00000005c8800000)
AC   0  O    TS     0 PTAMS 0x00000005c89fffd0 NTAMS 0x00000005c89fffd0 space 2048K,  99% used [0x00000005c8800000, 0x00000005c8a00000)
AC   0  O    TS     0 PTAMS 0x00000005c8bfffc8 NTAMS 0x00000005c8bfffc8 space 2048K,  99% used [0x00000005c8a00000, 0x00000005c8c00000)
AC   0  O    TS     0 PTAMS 0x00000005c8dfffb8 NTAMS 0x00000005c8dfffb8 space 2048K,  99% used [0x00000005c8c00000, 0x00000005c8e00000)
AC   0  O    TS     0 PTAMS 0x00000005c8fffff8 NTAMS 0x00000005c8fffff8 space 2048K,  99% used [0x00000005c8e00000, 0x00000005c9000000)
AC   0  O    TS     0 PTAMS 0x00000005c91ffeb8 NTAMS 0x00000005c91ffeb8 space 2048K,  99% used [0x00000005c9000000, 0x00000005c9200000)
AC   0  O    TS     0 PTAMS 0x00000005c93fffd8 NTAMS 0x00000005c93fffd8 space 2048K,  99% used [0x00000005c9200000, 0x00000005c9400000)
AC   0  O    TS     0 PTAMS 0x00000005c9600000 NTAMS 0x00000005c9600000 space 2048K, 100% used [0x00000005c9400000, 0x00000005c9600000)
AC   0  O    TS     0 PTAMS 0x00000005c9800000 NTAMS 0x00000005c9800000 space 2048K, 100% used [0x00000005c9600000, 0x00000005c9800000)
AC   0  O    TS     0 PTAMS 0x00000005c99fffe0 NTAMS 0x00000005c99fffe0 space 2048K,  99% used [0x00000005c9800000, 0x00000005c9a00000)
AC   0  O    TS     0 PTAMS 0x00000005c9bffff0 NTAMS 0x00000005c9bffff0 space 2048K,  99% used [0x00000005c9a00000, 0x00000005c9c00000)
AC   0  O    TS     0 PTAMS 0x00000005c9e00000 NTAMS 0x00000005c9e00000 space 2048K, 100% used [0x00000005c9c00000, 0x00000005c9e00000)
AC   0  O    TS     0 PTAMS 0x00000005c9ffffe0 NTAMS 0x00000005c9ffffe0 space 2048K,  99% used [0x00000005c9e00000, 0x00000005ca000000)
AC   0  O    TS     0 PTAMS 0x00000005ca200000 NTAMS 0x00000005ca200000 space 2048K, 100% used [0x00000005ca000000, 0x00000005ca200000)
AC   0  O    TS     0 PTAMS 0x00000005ca3ffff0 NTAMS 0x00000005ca3ffff0 space 2048K,  99% used [0x00000005ca200000, 0x00000005ca400000)
AC   0  O    TS     0 PTAMS 0x00000005ca5ffff0 NTAMS 0x00000005ca5ffff0 space 2048K,  99% used [0x00000005ca400000, 0x00000005ca600000)
AC   0  O    TS     0 PTAMS 0x00000005ca7fff38 NTAMS 0x00000005ca7fff38 space 2048K,  99% used [0x00000005ca600000, 0x00000005ca800000)
AC   0  O    TS     0 PTAMS 0x00000005ca9fffe8 NTAMS 0x00000005ca9fffe8 space 2048K,  99% used [0x00000005ca800000, 0x00000005caa00000)
AC   0  O    TS     0 PTAMS 0x00000005cabfffc8 NTAMS 0x00000005cabfffc8 space 2048K,  99% used [0x00000005caa00000, 0x00000005cac00000)
AC   0  O    TS     0 PTAMS 0x00000005cadffe38 NTAMS 0x00000005cadffe38 space 2048K,  99% used [0x00000005cac00000, 0x00000005cae00000)
AC   0  O    TS     0 PTAMS 0x00000005caffffe8 NTAMS 0x00000005caffffe8 space 2048K,  99% used [0x00000005cae00000, 0x00000005cb000000)
AC   0  O    TS     0 PTAMS 0x00000005cb1ffff0 NTAMS 0x00000005cb1ffff0 space 2048K,  99% used [0x00000005cb000000, 0x00000005cb200000)
AC   0  O    TS     0 PTAMS 0x00000005cb3fffd0 NTAMS 0x00000005cb3fffd0 space 2048K,  99% used [0x00000005cb200000, 0x00000005cb400000)
AC   0  O    TS     0 PTAMS 0x00000005cb5ffff8 NTAMS 0x00000005cb5ffff8 space 2048K,  99% used [0x00000005cb400000, 0x00000005cb600000)
AC   0 HS    TS     0 PTAMS 0x00000005cb7d4c10 NTAMS 0x00000005cb7d4c10 space 2048K,  91% used [0x00000005cb600000, 0x00000005cb800000)
AC   0  O    TS     0 PTAMS 0x00000005cb9ffda0 NTAMS 0x00000005cb9ffda0 space 2048K,  99% used [0x00000005cb800000, 0x00000005cba00000)
AC   0  O    TS     0 PTAMS 0x00000005cbbfffc8 NTAMS 0x00000005cbbfffc8 space 2048K,  99% used [0x00000005cba00000, 0x00000005cbc00000)
AC   0  O    TS     0 PTAMS 0x00000005cbdfffb8 NTAMS 0x00000005cbdfffb8 space 2048K,  99% used [0x00000005cbc00000, 0x00000005cbe00000)
AC   0  O    TS     0 PTAMS 0x00000005cbffffe8 NTAMS 0x00000005cbffffe8 space 2048K,  99% used [0x00000005cbe00000, 0x00000005cc000000)
AC   0  O    TS     0 PTAMS 0x00000005cc1fffc0 NTAMS 0x00000005cc1fffc0 space 2048K,  99% used [0x00000005cc000000, 0x00000005cc200000)
AC   0  O    TS     0 PTAMS 0x00000005cc3fffb8 NTAMS 0x00000005cc3fffb8 space 2048K,  99% used [0x00000005cc200000, 0x00000005cc400000)
AC   0  O    TS     0 PTAMS 0x00000005cc5fffe0 NTAMS 0x00000005cc5fffe0 space 2048K,  99% used [0x00000005cc400000, 0x00000005cc600000)
AC   0  O    TS     0 PTAMS 0x00000005cc7fffe0 NTAMS 0x00000005cc7fffe0 space 2048K,  99% used [0x00000005cc600000, 0x00000005cc800000)
AC   0  O    TS     0 PTAMS 0x00000005cc9fffb8 NTAMS 0x00000005cc9fffb8 space 2048K,  99% used [0x00000005cc800000, 0x00000005cca00000)
AC   0  O    TS     0 PTAMS 0x00000005ccbfffb8 NTAMS 0x00000005ccbfffb8 space 2048K,  99% used [0x00000005cca00000, 0x00000005ccc00000)
AC   0  O    TS     0 PTAMS 0x00000005ccdfffb0 NTAMS 0x00000005ccdfffb0 space 2048K,  99% used [0x00000005ccc00000, 0x00000005cce00000)
AC   0  O    TS     0 PTAMS 0x00000005ccffffd0 NTAMS 0x00000005ccffffd0 space 2048K,  99% used [0x00000005cce00000, 0x00000005cd000000)
AC   0  O    TS     0 PTAMS 0x00000005cd200000 NTAMS 0x00000005cd200000 space 2048K, 100% used [0x00000005cd000000, 0x00000005cd200000)
AC   0  O    TS     0 PTAMS 0x00000005cd3fff48 NTAMS 0x00000005cd3fff48 space 2048K,  99% used [0x00000005cd200000, 0x00000005cd400000)
AC   0  O    TS     0 PTAMS 0x00000005cd5ffdc8 NTAMS 0x00000005cd5ffdc8 space 2048K,  99% used [0x00000005cd400000, 0x00000005cd600000)
AC   0  O    TS     0 PTAMS 0x00000005cd7ffd00 NTAMS 0x00000005cd7ffd00 space 2048K,  99% used [0x00000005cd600000, 0x00000005cd800000)
AC   0  O    TS     0 PTAMS 0x00000005cd9ffff0 NTAMS 0x00000005cd9ffff0 space 2048K,  99% used [0x00000005cd800000, 0x00000005cda00000)
AC   0  O    TS     0 PTAMS 0x00000005cdbffff8 NTAMS 0x00000005cdbffff8 space 2048K,  99% used [0x00000005cda00000, 0x00000005cdc00000)
AC   0  O    TS     0 PTAMS 0x00000005cddfffd0 NTAMS 0x00000005cddfffd0 space 2048K,  99% used [0x00000005cdc00000, 0x00000005cde00000)
AC   0  O    TS     0 PTAMS 0x00000005cdffffe0 NTAMS 0x00000005cdffffe0 space 2048K,  99% used [0x00000005cde00000, 0x00000005ce000000)
AC   0  O    TS     0 PTAMS 0x00000005ce1fea98 NTAMS 0x00000005ce1fea98 space 2048K,  99% used [0x00000005ce000000, 0x00000005ce200000)
AC   0  O    TS     0 PTAMS 0x00000005ce3ffff0 NTAMS 0x00000005ce3ffff0 space 2048K,  99% used [0x00000005ce200000, 0x00000005ce400000)
AC   0  O    TS     0 PTAMS 0x00000005ce5fffe0 NTAMS 0x00000005ce5fffe0 space 2048K,  99% used [0x00000005ce400000, 0x00000005ce600000)
AC   0  O    TS     0 PTAMS 0x00000005ce800000 NTAMS 0x00000005ce800000 space 2048K, 100% used [0x00000005ce600000, 0x00000005ce800000)
AC   0  O    TS     0 PTAMS 0x00000005ce9fffe0 NTAMS 0x00000005ce9fffe0 space 2048K,  99% used [0x00000005ce800000, 0x00000005cea00000)
AC   0  O    TS     0 PTAMS 0x00000005cebfffe8 NTAMS 0x00000005cebfffe8 space 2048K,  99% used [0x00000005cea00000, 0x00000005cec00000)
AC   0  O    TS     0 PTAMS 0x00000005cedffff8 NTAMS 0x00000005cedffff8 space 2048K,  99% used [0x00000005cec00000, 0x00000005cee00000)
AC   0  O    TS     0 PTAMS 0x00000005ceffffc8 NTAMS 0x00000005ceffffc8 space 2048K,  99% used [0x00000005cee00000, 0x00000005cf000000)
AC   0  O    TS     0 PTAMS 0x00000005cf1fffc0 NTAMS 0x00000005cf1fffc0 space 2048K,  99% used [0x00000005cf000000, 0x00000005cf200000)
AC   0  O    TS     0 PTAMS 0x00000005cf3ffff0 NTAMS 0x00000005cf3ffff0 space 2048K,  99% used [0x00000005cf200000, 0x00000005cf400000)
AC   0  O    TS     0 PTAMS 0x00000005cf5fffd0 NTAMS 0x00000005cf5fffd0 space 2048K,  99% used [0x00000005cf400000, 0x00000005cf600000)
AC   0  O    TS     0 PTAMS 0x00000005cf7ffff8 NTAMS 0x00000005cf7ffff8 space 2048K,  99% used [0x00000005cf600000, 0x00000005cf800000)
AC   0  O    TS     0 PTAMS 0x00000005cfa00000 NTAMS 0x00000005cfa00000 space 2048K, 100% used [0x00000005cf800000, 0x00000005cfa00000)
AC   0  O    TS     0 PTAMS 0x00000005cfbffff0 NTAMS 0x00000005cfbffff0 space 2048K,  99% used [0x00000005cfa00000, 0x00000005cfc00000)
AC   0  O    TS     0 PTAMS 0x00000005cfdffe00 NTAMS 0x00000005cfdffe00 space 2048K,  99% used [0x00000005cfc00000, 0x00000005cfe00000)
AC   0  O    TS     0 PTAMS 0x00000005d0000000 NTAMS 0x00000005d0000000 space 2048K, 100% used [0x00000005cfe00000, 0x00000005d0000000)
AC   0  O    TS     0 PTAMS 0x00000005d0200000 NTAMS 0x00000005d0200000 space 2048K, 100% used [0x00000005d0000000, 0x00000005d0200000)
AC   0  O    TS     0 PTAMS 0x00000005d03d0ba0 NTAMS 0x00000005d03d0ba0 space 2048K,  90% used [0x00000005d0200000, 0x00000005d0400000)
AC   0  O    TS     0 PTAMS 0x00000005d05fffe0 NTAMS 0x00000005d05fffe0 space 2048K,  99% used [0x00000005d0400000, 0x00000005d0600000)
AC   0  O    TS     0 PTAMS 0x00000005d07fffc0 NTAMS 0x00000005d07fffc0 space 2048K,  99% used [0x00000005d0600000, 0x00000005d0800000)
AC   0  O    TS     0 PTAMS 0x00000005d09fff48 NTAMS 0x00000005d09fff48 space 2048K,  99% used [0x00000005d0800000, 0x00000005d0a00000)
AC   0  O    TS     0 PTAMS 0x00000005d0c00000 NTAMS 0x00000005d0c00000 space 2048K, 100% used [0x00000005d0a00000, 0x00000005d0c00000)
AC   0  O    TS     0 PTAMS 0x00000005d0dffff8 NTAMS 0x00000005d0dffff8 space 2048K,  99% used [0x00000005d0c00000, 0x00000005d0e00000)
AC   0  O    TS     0 PTAMS 0x00000005d0fd4be0 NTAMS 0x00000005d0fd4be0 space 2048K,  91% used [0x00000005d0e00000, 0x00000005d1000000)
AC   0  O    TS     0 PTAMS 0x00000005d11fffd8 NTAMS 0x00000005d11fffd8 space 2048K,  99% used [0x00000005d1000000, 0x00000005d1200000)
AC   0  O    TS     0 PTAMS 0x00000005d13ffff8 NTAMS 0x00000005d13ffff8 space 2048K,  99% used [0x00000005d1200000, 0x00000005d1400000)
AC   0  O    TS     0 PTAMS 0x00000005d15fffc8 NTAMS 0x00000005d15fffc8 space 2048K,  99% used [0x00000005d1400000, 0x00000005d1600000)
AC   0  O    TS     0 PTAMS 0x00000005d17ffc70 NTAMS 0x00000005d17ffc70 space 2048K,  99% used [0x00000005d1600000, 0x00000005d1800000)
AC   0  O    TS     0 PTAMS 0x00000005d19fffd0 NTAMS 0x00000005d19fffd0 space 2048K,  99% used [0x00000005d1800000, 0x00000005d1a00000)
AC   0  O    TS     0 PTAMS 0x00000005d1bffff0 NTAMS 0x00000005d1bffff0 space 2048K,  99% used [0x00000005d1a00000, 0x00000005d1c00000)
AC   0  O    TS     0 PTAMS 0x00000005d1de4dd8 NTAMS 0x00000005d1de4dd8 space 2048K,  94% used [0x00000005d1c00000, 0x00000005d1e00000)
AC   0  O    TS     0 PTAMS 0x00000005d1ffff40 NTAMS 0x00000005d1ffff40 space 2048K,  99% used [0x00000005d1e00000, 0x00000005d2000000)
AC   0  O    TS     0 PTAMS 0x00000005d21fff98 NTAMS 0x00000005d21fff98 space 2048K,  99% used [0x00000005d2000000, 0x00000005d2200000)
AC   0  O    TS     0 PTAMS 0x00000005d23ff080 NTAMS 0x00000005d23ff080 space 2048K,  99% used [0x00000005d2200000, 0x00000005d2400000)
AC   0  O    TS     0 PTAMS 0x00000005d25fffc8 NTAMS 0x00000005d25fffc8 space 2048K,  99% used [0x00000005d2400000, 0x00000005d2600000)
AC   0  O    TS     0 PTAMS 0x00000005d27fff88 NTAMS 0x00000005d27fff88 space 2048K,  99% used [0x00000005d2600000, 0x00000005d2800000)
AC   0  O    TS     0 PTAMS 0x00000005d2a00000 NTAMS 0x00000005d2a00000 space 2048K, 100% used [0x00000005d2800000, 0x00000005d2a00000)
AC   0  O    TS     0 PTAMS 0x00000005d2bf5410 NTAMS 0x00000005d2bf5410 space 2048K,  97% used [0x00000005d2a00000, 0x00000005d2c00000)
AC   0  O    TS     0 PTAMS 0x00000005d2dfffc8 NTAMS 0x00000005d2dfffc8 space 2048K,  99% used [0x00000005d2c00000, 0x00000005d2e00000)
AC   0  O    TS     0 PTAMS 0x00000005d2ffffe0 NTAMS 0x00000005d2ffffe0 space 2048K,  99% used [0x00000005d2e00000, 0x00000005d3000000)
AC   0  O    TS     0 PTAMS 0x00000005d31ffff8 NTAMS 0x00000005d31ffff8 space 2048K,  99% used [0x00000005d3000000, 0x00000005d3200000)
AC   0  O    TS     0 PTAMS 0x00000005d33fffd0 NTAMS 0x00000005d33fffd0 space 2048K,  99% used [0x00000005d3200000, 0x00000005d3400000)
AC   0  O    TS     0 PTAMS 0x00000005d35ffda8 NTAMS 0x00000005d35ffda8 space 2048K,  99% used [0x00000005d3400000, 0x00000005d3600000)
AC   0  O    TS     0 PTAMS 0x00000005d3800000 NTAMS 0x00000005d3800000 space 2048K, 100% used [0x00000005d3600000, 0x00000005d3800000)
AC   0  O    TS     0 PTAMS 0x00000005d39fffe8 NTAMS 0x00000005d39fffe8 space 2048K,  99% used [0x00000005d3800000, 0x00000005d3a00000)
AC   0  O    TS     0 PTAMS 0x00000005d3bffff8 NTAMS 0x00000005d3bffff8 space 2048K,  99% used [0x00000005d3a00000, 0x00000005d3c00000)
AC   0  O    TS     0 PTAMS 0x00000005d3e00000 NTAMS 0x00000005d3e00000 space 2048K, 100% used [0x00000005d3c00000, 0x00000005d3e00000)
AC   0  O    TS     0 PTAMS 0x00000005d3fffff8 NTAMS 0x00000005d3fffff8 space 2048K,  99% used [0x00000005d3e00000, 0x00000005d4000000)
AC   0  O    TS     0 PTAMS 0x00000005d41fffe0 NTAMS 0x00000005d41fffe0 space 2048K,  99% used [0x00000005d4000000, 0x00000005d4200000)
AC   0  O    TS     0 PTAMS 0x00000005d43ffce8 NTAMS 0x00000005d43ffce8 space 2048K,  99% used [0x00000005d4200000, 0x00000005d4400000)
AC   0  O    TS     0 PTAMS 0x00000005d45fffe8 NTAMS 0x00000005d45fffe8 space 2048K,  99% used [0x00000005d4400000, 0x00000005d4600000)
AC   0  O    TS     0 PTAMS 0x00000005d47fffd0 NTAMS 0x00000005d47fffd0 space 2048K,  99% used [0x00000005d4600000, 0x00000005d4800000)
AC   0  O    TS     0 PTAMS 0x00000005d4a00000 NTAMS 0x00000005d4a00000 space 2048K, 100% used [0x00000005d4800000, 0x00000005d4a00000)
AC   0  O    TS     0 PTAMS 0x00000005d4bffc58 NTAMS 0x00000005d4bffc58 space 2048K,  99% used [0x00000005d4a00000, 0x00000005d4c00000)
AC   0  O    TS     0 PTAMS 0x00000005d4dffdc0 NTAMS 0x00000005d4dffdc0 space 2048K,  99% used [0x00000005d4c00000, 0x00000005d4e00000)
AC   0  O    TS     0 PTAMS 0x00000005d4ffff58 NTAMS 0x00000005d4ffff58 space 2048K,  99% used [0x00000005d4e00000, 0x00000005d5000000)
AC   0  O    TS     0 PTAMS 0x00000005d51ffff0 NTAMS 0x00000005d51ffff0 space 2048K,  99% used [0x00000005d5000000, 0x00000005d5200000)
AC   0  O    TS     0 PTAMS 0x00000005d53ffff0 NTAMS 0x00000005d53ffff0 space 2048K,  99% used [0x00000005d5200000, 0x00000005d5400000)
AC   0  O    TS     0 PTAMS 0x00000005d55ffff0 NTAMS 0x00000005d55ffff0 space 2048K,  99% used [0x00000005d5400000, 0x00000005d5600000)
AC   0  O    TS     0 PTAMS 0x00000005d57ffff0 NTAMS 0x00000005d57ffff0 space 2048K,  99% used [0x00000005d5600000, 0x00000005d5800000)
AC   0  O    TS     0 PTAMS 0x00000005d59fffe8 NTAMS 0x00000005d59fffe8 space 2048K,  99% used [0x00000005d5800000, 0x00000005d5a00000)
AC   0  O    TS     0 PTAMS 0x00000005d5c00000 NTAMS 0x00000005d5c00000 space 2048K, 100% used [0x00000005d5a00000, 0x00000005d5c00000)
AC   0  O    TS     0 PTAMS 0x00000005d5dffff0 NTAMS 0x00000005d5dffff0 space 2048K,  99% used [0x00000005d5c00000, 0x00000005d5e00000)
AC   0  O    TS     0 PTAMS 0x00000005d6000000 NTAMS 0x00000005d6000000 space 2048K, 100% used [0x00000005d5e00000, 0x00000005d6000000)
AC   0  O    TS     0 PTAMS 0x00000005d61ffc38 NTAMS 0x00000005d61ffc38 space 2048K,  99% used [0x00000005d6000000, 0x00000005d6200000)
AC   0  O    TS     0 PTAMS 0x00000005d63fffe8 NTAMS 0x00000005d63fffe8 space 2048K,  99% used [0x00000005d6200000, 0x00000005d6400000)
AC   0  O    TS     0 PTAMS 0x00000005d65fffc8 NTAMS 0x00000005d65fffc8 space 2048K,  99% used [0x00000005d6400000, 0x00000005d6600000)
AC   0  O    TS     0 PTAMS 0x00000005d67ffff8 NTAMS 0x00000005d67ffff8 space 2048K,  99% used [0x00000005d6600000, 0x00000005d6800000)
AC   0  O    TS     0 PTAMS 0x00000005d69fffd8 NTAMS 0x00000005d69fffd8 space 2048K,  99% used [0x00000005d6800000, 0x00000005d6a00000)
AC   0  O    TS     0 PTAMS 0x00000005d6bfffe0 NTAMS 0x00000005d6bfffe0 space 2048K,  99% used [0x00000005d6a00000, 0x00000005d6c00000)
AC   0  O    TS     0 PTAMS 0x00000005d6e00000 NTAMS 0x00000005d6e00000 space 2048K, 100% used [0x00000005d6c00000, 0x00000005d6e00000)
AC   0  O    TS     0 PTAMS 0x00000005d6fffff8 NTAMS 0x00000005d6fffff8 space 2048K,  99% used [0x00000005d6e00000, 0x00000005d7000000)
AC   0  O    TS     0 PTAMS 0x00000005d71ffff8 NTAMS 0x00000005d71ffff8 space 2048K,  99% used [0x00000005d7000000, 0x00000005d7200000)
AC   0  O    TS     0 PTAMS 0x00000005d73ae6c8 NTAMS 0x00000005d73ae6c8 space 2048K,  84% used [0x00000005d7200000, 0x00000005d7400000)
AC   0  O    TS     0 PTAMS 0x00000005d75fffc0 NTAMS 0x00000005d75fffc0 space 2048K,  99% used [0x00000005d7400000, 0x00000005d7600000)
AC   0  O    TS     0 PTAMS 0x00000005d77fffe0 NTAMS 0x00000005d77fffe0 space 2048K,  99% used [0x00000005d7600000, 0x00000005d7800000)
AC   0  O    TS     0 PTAMS 0x00000005d79fffd8 NTAMS 0x00000005d79fffd8 space 2048K,  99% used [0x00000005d7800000, 0x00000005d7a00000)
AC   0  O    TS     0 PTAMS 0x00000005d7bffaa8 NTAMS 0x00000005d7bffaa8 space 2048K,  99% used [0x00000005d7a00000, 0x00000005d7c00000)
AC   0  O    TS     0 PTAMS 0x00000005d7dfffa0 NTAMS 0x00000005d7dfffa0 space 2048K,  99% used [0x00000005d7c00000, 0x00000005d7e00000)
AC   0  O    TS     0 PTAMS 0x00000005d7ffffe8 NTAMS 0x00000005d7ffffe8 space 2048K,  99% used [0x00000005d7e00000, 0x00000005d8000000)
AC   0  O    TS     0 PTAMS 0x00000005d81fff40 NTAMS 0x00000005d81fff40 space 2048K,  99% used [0x00000005d8000000, 0x00000005d8200000)
AC   0  O    TS     0 PTAMS 0x00000005d83ffff8 NTAMS 0x00000005d83ffff8 space 2048K,  99% used [0x00000005d8200000, 0x00000005d8400000)
AC   0  O    TS     0 PTAMS 0x00000005d85fffe0 NTAMS 0x00000005d85fffe0 space 2048K,  99% used [0x00000005d8400000, 0x00000005d8600000)
AC   0  O    TS     0 PTAMS 0x00000005d87fff10 NTAMS 0x00000005d87fff10 space 2048K,  99% used [0x00000005d8600000, 0x00000005d8800000)
AC   0  O    TS     0 PTAMS 0x00000005d89fffd8 NTAMS 0x00000005d89fffd8 space 2048K,  99% used [0x00000005d8800000, 0x00000005d8a00000)
AC   0  O    TS     0 PTAMS 0x00000005d8bfffa0 NTAMS 0x00000005d8bfffa0 space 2048K,  99% used [0x00000005d8a00000, 0x00000005d8c00000)
AC   0  O    TS     0 PTAMS 0x00000005d8dff5c0 NTAMS 0x00000005d8dff5c0 space 2048K,  99% used [0x00000005d8c00000, 0x00000005d8e00000)
AC   0  O    TS     0 PTAMS 0x00000005d8ffeae0 NTAMS 0x00000005d8ffeae0 space 2048K,  99% used [0x00000005d8e00000, 0x00000005d9000000)
AC   0  O    TS     0 PTAMS 0x00000005d91fff80 NTAMS 0x00000005d91fff80 space 2048K,  99% used [0x00000005d9000000, 0x00000005d9200000)
AC   0  O    TS     0 PTAMS 0x00000005d93ffff8 NTAMS 0x00000005d93ffff8 space 2048K,  99% used [0x00000005d9200000, 0x00000005d9400000)
AC   0  O    TS     0 PTAMS 0x00000005d95ffff8 NTAMS 0x00000005d95ffff8 space 2048K,  99% used [0x00000005d9400000, 0x00000005d9600000)
AC   0  O    TS     0 PTAMS 0x00000005d97fffe8 NTAMS 0x00000005d97fffe8 space 2048K,  99% used [0x00000005d9600000, 0x00000005d9800000)
AC   0  O    TS     0 PTAMS 0x00000005d99fffc8 NTAMS 0x00000005d99fffc8 space 2048K,  99% used [0x00000005d9800000, 0x00000005d9a00000)
AC   0  O    TS     0 PTAMS 0x00000005d9bfffc8 NTAMS 0x00000005d9bfffc8 space 2048K,  99% used [0x00000005d9a00000, 0x00000005d9c00000)
AC   0  O    TS     0 PTAMS 0x00000005d9dfffe0 NTAMS 0x00000005d9dfffe0 space 2048K,  99% used [0x00000005d9c00000, 0x00000005d9e00000)
AC   0  O    TS     0 PTAMS 0x00000005d9fffff8 NTAMS 0x00000005d9fffff8 space 2048K,  99% used [0x00000005d9e00000, 0x00000005da000000)
AC   0  O    TS     0 PTAMS 0x00000005da1ffff8 NTAMS 0x00000005da1ffff8 space 2048K,  99% used [0x00000005da000000, 0x00000005da200000)
AC   0  O    TS     0 PTAMS 0x00000005da3fff28 NTAMS 0x00000005da3fff28 space 2048K,  99% used [0x00000005da200000, 0x00000005da400000)
AC   0  O    TS     0 PTAMS 0x00000005da5ffb10 NTAMS 0x00000005da5ffb10 space 2048K,  99% used [0x00000005da400000, 0x00000005da600000)
AC   0  O    TS     0 PTAMS 0x00000005da7ffef0 NTAMS 0x00000005da7ffef0 space 2048K,  99% used [0x00000005da600000, 0x00000005da800000)
AC   0  O    TS     0 PTAMS 0x00000005da9fffe8 NTAMS 0x00000005da9fffe8 space 2048K,  99% used [0x00000005da800000, 0x00000005daa00000)
AC   0  O    TS     0 PTAMS 0x00000005dabffff8 NTAMS 0x00000005dabffff8 space 2048K,  99% used [0x00000005daa00000, 0x00000005dac00000)
AC   0  O    TS     0 PTAMS 0x00000005dadffff0 NTAMS 0x00000005dadffff0 space 2048K,  99% used [0x00000005dac00000, 0x00000005dae00000)
AC   0  O    TS     0 PTAMS 0x00000005db000000 NTAMS 0x00000005db000000 space 2048K, 100% used [0x00000005dae00000, 0x00000005db000000)
AC   0  O    TS     0 PTAMS 0x00000005db200000 NTAMS 0x00000005db200000 space 2048K, 100% used [0x00000005db000000, 0x00000005db200000)
AC   0  O    TS     0 PTAMS 0x00000005db3fffd8 NTAMS 0x00000005db3fffd8 space 2048K,  99% used [0x00000005db200000, 0x00000005db400000)
AC   0  O    TS     0 PTAMS 0x00000005db600000 NTAMS 0x00000005db600000 space 2048K, 100% used [0x00000005db400000, 0x00000005db600000)
AC   0  O    TS     0 PTAMS 0x00000005db800000 NTAMS 0x00000005db800000 space 2048K, 100% used [0x00000005db600000, 0x00000005db800000)
AC   0  O    TS     1 PTAMS 0x00000005db935600 NTAMS 0x00000005db935600 space 2048K,  80% used [0x00000005db800000, 0x00000005dba00000)
AC   0  O    TS     0 PTAMS 0x00000005dbc00000 NTAMS 0x00000005dbc00000 space 2048K, 100% used [0x00000005dba00000, 0x00000005dbc00000)
AC   0  O    TS     0 PTAMS 0x00000005dbe00000 NTAMS 0x00000005dbe00000 space 2048K, 100% used [0x00000005dbc00000, 0x00000005dbe00000)
AC   0  O    TS     0 PTAMS 0x00000005dc000000 NTAMS 0x00000005dc000000 space 2048K, 100% used [0x00000005dbe00000, 0x00000005dc000000)
AC   0  O    TS     0 PTAMS 0x00000005dc200000 NTAMS 0x00000005dc200000 space 2048K, 100% used [0x00000005dc000000, 0x00000005dc200000)
AC   0  O    TS     0 PTAMS 0x00000005dc400000 NTAMS 0x00000005dc400000 space 2048K, 100% used [0x00000005dc200000, 0x00000005dc400000)
AC   0  O    TS     0 PTAMS 0x00000005dc600000 NTAMS 0x00000005dc600000 space 2048K, 100% used [0x00000005dc400000, 0x00000005dc600000)
AC   0  F    TS     0 PTAMS 0x00000005dc600000 NTAMS 0x00000005dc600000 space 2048K,   0% used [0x00000005dc600000, 0x00000005dc800000)
AC   0  O    TS     0 PTAMS 0x00000005dca00000 NTAMS 0x00000005dca00000 space 2048K, 100% used [0x00000005dc800000, 0x00000005dca00000)
AC   0  O    TS     0 PTAMS 0x00000005dcc00000 NTAMS 0x00000005dcc00000 space 2048K, 100% used [0x00000005dca00000, 0x00000005dcc00000)
AC   0  O    TS     0 PTAMS 0x00000005dce00000 NTAMS 0x00000005dce00000 space 2048K, 100% used [0x00000005dcc00000, 0x00000005dce00000)
AC   0  O    TS     0 PTAMS 0x00000005dd000000 NTAMS 0x00000005dd000000 space 2048K, 100% used [0x00000005dce00000, 0x00000005dd000000)
AC   0  O    TS     0 PTAMS 0x00000005dd200000 NTAMS 0x00000005dd200000 space 2048K, 100% used [0x00000005dd000000, 0x00000005dd200000)
AC   0  F    TS     0 PTAMS 0x00000005dd200000 NTAMS 0x00000005dd200000 space 2048K,   0% used [0x00000005dd200000, 0x00000005dd400000)
AC   0  F    TS     0 PTAMS 0x00000005dd400000 NTAMS 0x00000005dd400000 space 2048K,   0% used [0x00000005dd400000, 0x00000005dd600000)
AC   0  F    TS     0 PTAMS 0x00000005dd600000 NTAMS 0x00000005dd600000 space 2048K,   0% used [0x00000005dd600000, 0x00000005dd800000)
AC   0  F    TS     0 PTAMS 0x00000005dd800000 NTAMS 0x00000005dd800000 space 2048K,   0% used [0x00000005dd800000, 0x00000005dda00000)
AC   0  F    TS     0 PTAMS 0x00000005dda00000 NTAMS 0x00000005dda00000 space 2048K,   0% used [0x00000005dda00000, 0x00000005ddc00000)
AC   0  F    TS     0 PTAMS 0x00000005ddc00000 NTAMS 0x00000005ddc00000 space 2048K,   0% used [0x00000005ddc00000, 0x00000005dde00000)
AC   0  F    TS     0 PTAMS 0x00000005dde00000 NTAMS 0x00000005dde00000 space 2048K,   0% used [0x00000005dde00000, 0x00000005de000000)
AC   0  F    TS     0 PTAMS 0x00000005de000000 NTAMS 0x00000005de000000 space 2048K,   0% used [0x00000005de000000, 0x00000005de200000)
AC   0  S    TS     1 PTAMS 0x00000005de200000 NTAMS 0x00000005de200000 space 2048K,  28% used [0x00000005de200000, 0x00000005de400000)
AC   0  S    TS     1 PTAMS 0x00000005de400000 NTAMS 0x00000005de400000 space 2048K, 100% used [0x00000005de400000, 0x00000005de600000)
AC   0  E CS TS     0 PTAMS 0x00000005de600000 NTAMS 0x00000005de600000 space 2048K, 100% used [0x00000005de600000, 0x00000005de800000)
AC   0  E CS TS     0 PTAMS 0x00000005de800000 NTAMS 0x00000005de800000 space 2048K, 100% used [0x00000005de800000, 0x00000005dea00000)
AC   0  E CS TS     0 PTAMS 0x00000005dea00000 NTAMS 0x00000005dea00000 space 2048K, 100% used [0x00000005dea00000, 0x00000005dec00000)
AC   0  E CS TS     0 PTAMS 0x00000005dec00000 NTAMS 0x00000005dec00000 space 2048K, 100% used [0x00000005dec00000, 0x00000005dee00000)
AC   0  E CS TS     0 PTAMS 0x00000005dee00000 NTAMS 0x00000005dee00000 space 2048K, 100% used [0x00000005dee00000, 0x00000005df000000)
AC   0  E CS TS     0 PTAMS 0x00000005df000000 NTAMS 0x00000005df000000 space 2048K, 100% used [0x00000005df000000, 0x00000005df200000)
AC   0  E CS TS     0 PTAMS 0x00000005df200000 NTAMS 0x00000005df200000 space 2048K, 100% used [0x00000005df200000, 0x00000005df400000)
AC   0  E CS TS     0 PTAMS 0x00000005df400000 NTAMS 0x00000005df400000 space 2048K, 100% used [0x00000005df400000, 0x00000005df600000)
AC   0  E CS TS     0 PTAMS 0x00000005df600000 NTAMS 0x00000005df600000 space 2048K, 100% used [0x00000005df600000, 0x00000005df800000)
AC   0  E CS TS     0 PTAMS 0x00000005df800000 NTAMS 0x00000005df800000 space 2048K, 100% used [0x00000005df800000, 0x00000005dfa00000)
AC   0  E CS TS     0 PTAMS 0x00000005dfa00000 NTAMS 0x00000005dfa00000 space 2048K, 100% used [0x00000005dfa00000, 0x00000005dfc00000)
AC   0  E CS TS     0 PTAMS 0x00000005dfc00000 NTAMS 0x00000005dfc00000 space 2048K, 100% used [0x00000005dfc00000, 0x00000005dfe00000)

Card table byte_map: [0x0000022bc1050000,0x0000022bc2050000] byte_map_base: 0x0000022bbe246000

Marking Bits (Prev, Next): (CMBitMap*) 0x0000022baee73df0, (CMBitMap*) 0x0000022baee73d98
 Prev Bits: [0x0000022bcb000000, 0x0000022bd2fb0000)
 Next Bits: [0x0000022bc3050000, 0x0000022bcb000000)

Polling page: 0x0000022baed10000

CodeCache: size=245760Kb used=41742Kb max_used=41828Kb free=204017Kb
 bounds [0x0000022baeec0000, 0x0000022bb1830000, 0x0000022bbdec0000]
 total_blobs=11610 nmethods=9817 adapters=1699
 compilation: enabled

Compilation events (10 events):
Event: 6199.813 Thread 0x0000022bd7f41800 14216       3       class.GsxzFmuOxh::FZOk5L6Gfy (182 bytes)
Event: 6199.814 Thread 0x0000022bd7f41800 nmethod 14216 0x0000022bb0533f10 code [0x0000022bb05341c0, 0x0000022bb0535cb0]
Event: 6201.353 Thread 0x0000022bd7f86800 14217       3       java.lang.AbstractStringBuilder::append (50 bytes)
Event: 6201.354 Thread 0x0000022bd7f86800 nmethod 14217 0x0000022bb0d65810 code [0x0000022bb0d659e0, 0x0000022bb0d66180]
Event: 6201.683 Thread 0x0000022bd7f4a000 14218       3       class.HKFfkFVggB::FZOk5L6Gfy (255 bytes)
Event: 6201.683 Thread 0x0000022bd7f4a000 nmethod 14218 0x0000022bb115bd10 code [0x0000022bb115bfe0, 0x0000022bb115ce60]
Event: 6204.498 Thread 0x0000022bd7f88800 14219       3       class.v4JH9vV0MR::FZOk5L6Gfy (391 bytes)
Event: 6204.499 Thread 0x0000022bd7f88800 nmethod 14219 0x0000022bb07a2290 code [0x0000022bb07a2620, 0x0000022bb07a4180]
Event: 6214.826 Thread 0x0000022bd7f14800 14220 %     4       org.apache.xerces.util.SymbolTable::rehashCommon @ 50 (116 bytes)
Event: 6214.831 Thread 0x0000022bd7f14800 nmethod 14220% 0x0000022bafb99dd0 code [0x0000022bafb99f20, 0x0000022bafb9a5d8]

GC Heap History (10 events):
Event: 6217.483 GC heap after
Heap after GC invocations=5092 (full 11):
 garbage-first heap   total 501760K, used 442596K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 2 young (4096K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
}
Event: 6218.999 GC heap before
{Heap before GC invocations=5093 (full 11):
 garbage-first heap   total 501760K, used 463076K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 12 young (24576K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
Event: 6219.008 GC heap after
Heap after GC invocations=5094 (full 11):
 garbage-first heap   total 501760K, used 444028K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 2 young (4096K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
}
Event: 6220.151 GC heap before
{Heap before GC invocations=5094 (full 11):
 garbage-first heap   total 501760K, used 464508K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 12 young (24576K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
Event: 6220.158 GC heap after
Heap after GC invocations=5095 (full 11):
 garbage-first heap   total 501760K, used 441659K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 2 young (4096K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
}
Event: 6221.766 GC heap before
{Heap before GC invocations=5095 (full 11):
 garbage-first heap   total 501760K, used 462139K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 12 young (24576K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
Event: 6221.775 GC heap after
Heap after GC invocations=5096 (full 11):
 garbage-first heap   total 501760K, used 443109K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 2 young (4096K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
}
Event: 6223.328 GC heap before
{Heap before GC invocations=5096 (full 11):
 garbage-first heap   total 501760K, used 463589K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 12 young (24576K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
Event: 6223.337 GC heap after
Heap after GC invocations=5097 (full 11):
 garbage-first heap   total 501760K, used 444829K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 2 young (4096K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K
}
Event: 6224.718 GC heap before
{Heap before GC invocations=5098 (full 11):
 garbage-first heap   total 501760K, used 465309K [0x00000005c1400000, 0x00000005c16007a8, 0x00000007c0000000)
  region size 2048K, 12 young (24576K), 2 survivors (4096K)
 Metaspace       used 48547K, capacity 50405K, committed 50508K, reserved 1093632K
  class space    used 5026K, capacity 5402K, committed 5452K, reserved 1048576K

Deoptimization events (10 events):
Event: 4862.583 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022bb0dc74ec method=class.yxGDp7t9Tc.FZOk5L6Gfy(Z)Ljava/lang/String; @ 165
Event: 5416.333 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022bb13d45c8 method=class.C3coF88Xq.mMV5oPkCW(II)Z @ 63
Event: 5416.333 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022bb0746bcc method=class.C3coF88Xq.mMV5oPkCW(II)Z @ 63
Event: 5416.333 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022bb02205c4 method=com.wurmonline.client.xOmFCGXyJ7.mMV5oPkCW()V @ 807
Event: 5441.913 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022bb17ed420 method=class.Q5Xkz24DXi.FZOk5L6Gfy()F @ 3858
Event: 5443.296 Thread 0x0000022bd8f4b800 Uncommon trap: reason=intrinsic action=make_not_entrant pc=0x0000022bb08f0490 method=class.oEMb8V5IBR.FZOk5L6Gfy()V @ 198
Event: 5621.998 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022bb044ae60 method=class.gmrxAXrlHz.FZOk5L6Gfy(JFF)V @ 86
Event: 5999.229 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022bb1293b04 method=class.HKFfkFVggB.FZOk5L6Gfy(JF)V @ 94
Event: 6201.353 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022baf1c4260 method=java.lang.AbstractStringBuilder.append(Ljava/lang/String;)Ljava/lang/AbstractStringBuilder; @ 1
Event: 6203.411 Thread 0x0000022bd8f4b800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000022baffd8bd0 method=class.v4JH9vV0MR.FZOk5L6Gfy()V @ 149

Classes redefined (0 events):
No events

Internal exceptions (10 events):
Event: 2801.634 Thread 0x0000022bd8f4b800 Exception <a 'java/io/IOException'> (0x00000005df1ede70) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 2801.634 Thread 0x0000022bd8f4b800 Exception <a 'java/io/IOException'> (0x00000005df1ee2b8) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 2802.356 Thread 0x0000022bd8f4b800 Exception <a 'java/io/IOException'> (0x00000005dfb67d08) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 2802.356 Thread 0x0000022bd8f4b800 Exception <a 'java/io/IOException'> (0x00000005dfb68150) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 2802.356 Thread 0x0000022bd8f4b800 Exception <a 'java/io/IOException'> (0x00000005dfb68598) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 3530.037 Thread 0x0000022bd8f4b800 Exception <a 'java/io/IOException'> (0x00000005df36dd30) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 3530.037 Thread 0x0000022bd8f4b800 Exception <a 'java/io/IOException'> (0x00000005df36e178) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 3530.037 Thread 0x0000022bd8f4b800 Exception <a 'java/io/IOException'> (0x00000005df36e5c0) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u201\12322\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 4128.343 Thread 0x0000022bd8f47000 Implicit null exception at 0x0000022bb13ec330 to 0x0000022bb13ec341
Event: 6201.353 Thread 0x0000022bd8f4b800 Implicit null exception at 0x0000022baf1c3ff6 to 0x0000022baf1c4251

Events (10 events):
Event: 6220.158 Executing VM operation: G1IncCollectionPause done
Event: 6221.766 Executing VM operation: G1IncCollectionPause
Event: 6221.775 Executing VM operation: G1IncCollectionPause done
Event: 6223.328 Executing VM operation: G1IncCollectionPause
Event: 6223.337 Executing VM operation: G1IncCollectionPause done
Event: 6223.472 Executing VM operation: CGC_Operation
Event: 6223.478 Executing VM operation: CGC_Operation done
Event: 6223.479 Executing VM operation: CGC_Operation
Event: 6223.482 Executing VM operation: CGC_Operation done
Event: 6224.718 Executing VM operation: G1IncCollectionPause


Dynamic libraries:
0x00007ff6ab910000 - 0x00007ff6abf0b000     C:\Wurm Online\WurmLauncher64.exe
0x00007ffd5e4f0000 - 0x00007ffd5e6e8000     C:\WINDOWS\SYSTEM32\ntdll.dll
0x00007ffd5e230000 - 0x00007ffd5e2ed000     C:\WINDOWS\System32\KERNEL32.DLL
0x00007ffd5bcb0000 - 0x00007ffd5bf82000     C:\WINDOWS\System32\KERNELBASE.dll
0x00007ffd58fd0000 - 0x00007ffd59061000     C:\WINDOWS\SYSTEM32\apphelp.dll
0x00007ffd2d540000 - 0x00007ffd2d9d4000     C:\WINDOWS\SYSTEM32\AcLayers.DLL
0x00007ffd5d230000 - 0x00007ffd5d2ce000     C:\WINDOWS\System32\msvcrt.dll
0x00007ffd5d9d0000 - 0x00007ffd5db6d000     C:\WINDOWS\System32\USER32.dll
0x00007ffd5c410000 - 0x00007ffd5c432000     C:\WINDOWS\System32\win32u.dll
0x00007ffd5db70000 - 0x00007ffd5db9b000     C:\WINDOWS\System32\GDI32.dll
0x00007ffd5c300000 - 0x00007ffd5c40f000     C:\WINDOWS\System32\gdi32full.dll
0x00007ffd5c440000 - 0x00007ffd5c4dd000     C:\WINDOWS\System32\msvcp_win.dll
0x00007ffd5bf90000 - 0x00007ffd5c090000     C:\WINDOWS\System32\ucrtbase.dll
0x00007ffd5d970000 - 0x00007ffd5d9c5000     C:\WINDOWS\System32\SHLWAPI.dll
0x00007ffd5e3e0000 - 0x00007ffd5e48e000     C:\WINDOWS\System32\ADVAPI32.dll
0x00007ffd5ddd0000 - 0x00007ffd5de6c000     C:\WINDOWS\System32\sechost.dll
0x00007ffd5ce30000 - 0x00007ffd5cf55000     C:\WINDOWS\System32\RPCRT4.dll
0x0000022ba7270000 - 0x0000022ba7273000     C:\WINDOWS\SYSTEM32\sfc.dll
0x00007ffd44550000 - 0x00007ffd445e8000     C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
0x00007ffd3dbc0000 - 0x00007ffd3dbd2000     C:\WINDOWS\SYSTEM32\sfc_os.DLL
0x00007ffd4aa30000 - 0x00007ffd4aa41000     C:\WINDOWS\SYSTEM32\SortWindows61.dll
0x00007ffd5d150000 - 0x00007ffd5d180000     C:\WINDOWS\System32\IMM32.DLL
0x00007ffd5c1a0000 - 0x00007ffd5c2f6000     C:\WINDOWS\System32\CRYPT32.dll
0x00007ffd5e1d0000 - 0x00007ffd5e226000     C:\WINDOWS\System32\WLDAP32.dll
0x00007ffd59560000 - 0x00007ffd595fe000     C:\WINDOWS\SYSTEM32\UxTheme.dll
0x00007ffd5d7c0000 - 0x00007ffd5d89a000     C:\WINDOWS\System32\COMDLG32.dll
0x00007ffd5de70000 - 0x00007ffd5e1c4000     C:\WINDOWS\System32\combase.dll
0x00007ffd582a0000 - 0x00007ffd582a9000     C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x00007ffd582d0000 - 0x00007ffd582d7000     C:\WINDOWS\SYSTEM32\MSIMG32.dll
0x00007ffd5dba0000 - 0x00007ffd5dc0b000     C:\WINDOWS\System32\WS2_32.dll
0x00007ffd5cf70000 - 0x00007ffd5d01d000     C:\WINDOWS\System32\shcore.dll
0x00007ffd5c550000 - 0x00007ffd5cc93000     C:\WINDOWS\System32\SHELL32.dll
0x00007ffd4bd90000 - 0x00007ffd4c02a000     C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
0x00007ffd5cca0000 - 0x00007ffd5cdca000     C:\WINDOWS\System32\ole32.dll
0x00007ffd5dc10000 - 0x00007ffd5dc18000     C:\WINDOWS\System32\Normaliz.dll
0x00007ffd59ae0000 - 0x00007ffd59af2000     C:\WINDOWS\SYSTEM32\kernel.appcore.dll
0x00007ffd5c090000 - 0x00007ffd5c112000     C:\WINDOWS\System32\bcryptPrimitives.dll
0x00007ffd5d030000 - 0x00007ffd5d145000     C:\WINDOWS\System32\MSCTF.dll
0x00007ffd5d8a0000 - 0x00007ffd5d96d000     C:\WINDOWS\System32\OLEAUT32.dll
0x00007ffd4cd70000 - 0x00007ffd4ce69000     C:\WINDOWS\SYSTEM32\textinputframework.dll
0x00007ffd58dc0000 - 0x00007ffd58eb2000     C:\WINDOWS\System32\CoreMessaging.dll
0x00007ffd58960000 - 0x00007ffd58cbe000     C:\WINDOWS\System32\CoreUIComponents.dll
0x00007ffd5ad90000 - 0x00007ffd5adc3000     C:\WINDOWS\SYSTEM32\ntmarta.dll
0x00007ffd58140000 - 0x00007ffd58294000     C:\WINDOWS\SYSTEM32\wintypes.dll
0x00007ffd458e0000 - 0x00007ffd458ec000     C:\WINDOWS\SYSTEM32\secur32.dll
0x00007ffd5baf0000 - 0x00007ffd5bb22000     C:\WINDOWS\SYSTEM32\SSPICLI.DLL
0x00007ffd5b060000 - 0x00007ffd5b09b000     C:\WINDOWS\SYSTEM32\iphlpapi.dll
0x00007ffd5b3c0000 - 0x00007ffd5b42a000     C:\WINDOWS\system32\mswsock.dll
0x00007ffd5b0a0000 - 0x00007ffd5b16a000     C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x00007ffd5cf60000 - 0x00007ffd5cf68000     C:\WINDOWS\System32\NSI.dll
0x00007ffd49850000 - 0x00007ffd4985a000     C:\Windows\System32\rasadhlp.dll
0x00007ffd4ab90000 - 0x00007ffd4ac10000     C:\WINDOWS\System32\fwpuclnt.dll
0x00007ffd5c170000 - 0x00007ffd5c197000     C:\WINDOWS\System32\bcrypt.dll
0x00007ffd5ab90000 - 0x00007ffd5ac27000     C:\WINDOWS\system32\schannel.DLL
0x00007ffd448c0000 - 0x00007ffd448d5000     C:\WINDOWS\SYSTEM32\mskeyprotect.dll
0x00007ffd5b690000 - 0x00007ffd5b6cb000     C:\WINDOWS\SYSTEM32\NTASN1.dll
0x00007ffd5b6d0000 - 0x00007ffd5b6f7000     C:\WINDOWS\SYSTEM32\ncrypt.dll
0x00007ffd448e0000 - 0x00007ffd44906000     C:\WINDOWS\system32\ncryptsslp.dll
0x00007ffd4cca0000 - 0x00007ffd4cd35000     C:\WINDOWS\SYSTEM32\DUser.dll
0x00007ffd48760000 - 0x00007ffd4876d000     C:\WINDOWS\SYSTEM32\atlthunk.dll
0x00007ffd4ba60000 - 0x00007ffd4bb0c000     C:\WINDOWS\SYSTEM32\TextShaping.dll
0x000000006a500000 - 0x000000006ada4000     C:\Wurm Online\win64\runtime\bin\server\jvm.dll
0x00007ffd5d020000 - 0x00007ffd5d028000     C:\WINDOWS\System32\PSAPI.DLL
0x00007ffd55740000 - 0x00007ffd5574a000     C:\WINDOWS\SYSTEM32\VERSION.dll
0x00007ffd54980000 - 0x00007ffd549a7000     C:\WINDOWS\SYSTEM32\WINMM.dll
0x000000006a420000 - 0x000000006a4f1000     C:\Wurm Online\win64\runtime\bin\MSVCR100.dll
0x00007ffd50840000 - 0x00007ffd5084f000     C:\Wurm Online\win64\runtime\bin\verify.dll
0x00007ffd4a9a0000 - 0x00007ffd4a9c9000     C:\Wurm Online\win64\runtime\bin\java.dll
0x00007ffd4a570000 - 0x00007ffd4a586000     C:\Wurm Online\win64\runtime\bin\zip.dll
0x00007ffd59ce0000 - 0x00007ffd5a471000     C:\WINDOWS\SYSTEM32\windows.storage.dll
0x00007ffd5b660000 - 0x00007ffd5b690000     C:\WINDOWS\SYSTEM32\Wldp.dll
0x00007ffd5bb40000 - 0x00007ffd5bb5f000     C:\WINDOWS\SYSTEM32\profapi.dll
0x00007ffd31430000 - 0x00007ffd315c9000     C:\Wurm Online\win64\runtime\bin\awt.dll
0x00007ffd59900000 - 0x00007ffd5992f000     C:\WINDOWS\system32\DWMAPI.DLL
0x00007ffd303d0000 - 0x00007ffd304f7000     C:\WINDOWS\system32\opengl32.dll
0x00007ffd4a060000 - 0x00007ffd4a08c000     C:\WINDOWS\SYSTEM32\GLU32.dll
0x00007ffd525c0000 - 0x00007ffd5278f000     C:\WINDOWS\system32\d3d9.dll
0x00007ffd52790000 - 0x00007ffd5284e000     C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdig.inf_amd64_3fb6dc8f25f69d14\nvldumdx.dll
0x00007ffd5b7f0000 - 0x00007ffd5b802000     C:\WINDOWS\SYSTEM32\msasn1.dll
0x00007ffd55700000 - 0x00007ffd55731000     C:\WINDOWS\SYSTEM32\cryptnet.dll
0x00007ffd55350000 - 0x00007ffd55498000     C:\WINDOWS\SYSTEM32\drvstore.dll
0x00007ffd5b9b0000 - 0x00007ffd5b9dc000     C:\WINDOWS\SYSTEM32\devobj.dll
0x00007ffd5c120000 - 0x00007ffd5c16e000     C:\WINDOWS\System32\cfgmgr32.dll
0x00007ffd5b5d0000 - 0x00007ffd5b5dc000     C:\WINDOWS\SYSTEM32\cryptbase.dll
0x00007ffd5c4e0000 - 0x00007ffd5c549000     C:\WINDOWS\System32\WINTRUST.DLL
0x00007ffd5e490000 - 0x00007ffd5e4ad000     C:\WINDOWS\System32\imagehlp.dll
0x00007ffd5b5b0000 - 0x00007ffd5b5c8000     C:\WINDOWS\SYSTEM32\CRYPTSP.dll
0x00007ffd5ac70000 - 0x00007ffd5aca4000     C:\WINDOWS\system32\rsaenh.dll
0x00007ffd271f0000 - 0x00007ffd297f9000     C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdig.inf_amd64_3fb6dc8f25f69d14\nvd3dumx.dll
0x00007ffd5a490000 - 0x00007ffd5a4b3000     C:\WINDOWS\SYSTEM32\gpapi.dll
0x00007ffd533e0000 - 0x00007ffd5341b000     C:\WINDOWS\SYSTEM32\dxcore.dll
0x00007ffd4a550000 - 0x00007ffd4a56a000     C:\Wurm Online\win64\runtime\bin\net.dll
0x00007ffd4cfc0000 - 0x00007ffd4d1ad000     C:\WINDOWS\SYSTEM32\urlmon.dll
0x00007ffd510f0000 - 0x00007ffd513a1000     C:\WINDOWS\SYSTEM32\iertutil.dll
0x00007ffd549b0000 - 0x00007ffd549d8000     C:\WINDOWS\SYSTEM32\srvcli.dll
0x00007ffd5b210000 - 0x00007ffd5b21c000     C:\WINDOWS\SYSTEM32\netutils.dll
0x00007ffd48a20000 - 0x00007ffd48a31000     C:\Wurm Online\win64\runtime\bin\nio.dll
0x00007ffd31000000 - 0x00007ffd31064000     C:\Users\hermes\AppData\Local\Temp\lwjglhermes\3.2.3-1.2.0\lwjgl.dll
0x00007ffd2fdf0000 - 0x00007ffd2fe52000     C:\Users\hermes\AppData\Local\Temp\lwjglhermes\3.2.3-1.2.0\glfw.dll
0x00007ffd3c9a0000 - 0x00007ffd3c9e5000     C:\WINDOWS\SYSTEM32\dinput8.dll
0x00007ffd47760000 - 0x00007ffd47771000     C:\WINDOWS\SYSTEM32\xinput1_4.dll
0x00007ffd4c990000 - 0x00007ffd4cae2000     C:\WINDOWS\SYSTEM32\inputhost.dll
0x00007ffd570e0000 - 0x00007ffd571d6000     C:\WINDOWS\SYSTEM32\PROPSYS.dll
0x00007ffd5a480000 - 0x00007ffd5a48d000     C:\WINDOWS\SYSTEM32\HID.DLL
0x00007ffd5d2d0000 - 0x00007ffd5d73f000     C:\WINDOWS\System32\SETUPAPI.DLL
0x0000022be1620000 - 0x0000022be1623000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-console-l1-1-0.dll
0x0000022be1630000 - 0x0000022be1633000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-datetime-l1-1-0.dll
0x0000022be1640000 - 0x0000022be1643000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-debug-l1-1-0.dll
0x0000022be1650000 - 0x0000022be1653000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-errorhandling-l1-1-0.dll
0x0000022be1660000 - 0x0000022be1664000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-file-l1-1-0.dll
0x0000022be1670000 - 0x0000022be1673000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-file-l1-2-0.dll
0x0000022be1680000 - 0x0000022be1683000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-file-l2-1-0.dll
0x0000022be1690000 - 0x0000022be1693000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-handle-l1-1-0.dll
0x0000022be16a0000 - 0x0000022be16a3000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-heap-l1-1-0.dll
0x0000022be16b0000 - 0x0000022be16b3000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-interlocked-l1-1-0.dll
0x0000022be16c0000 - 0x0000022be16c3000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-libraryloader-l1-1-0.dll
0x0000022be16d0000 - 0x0000022be16d3000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-localization-l1-2-0.dll
0x0000022be16e0000 - 0x0000022be16e3000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-memory-l1-1-0.dll
0x0000022be16f0000 - 0x0000022be16f3000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-namedpipe-l1-1-0.dll
0x0000022be1700000 - 0x0000022be1703000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-processenvironment-l1-1-0.dll
0x0000022be1710000 - 0x0000022be1713000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-processthreads-l1-1-0.dll
0x0000022be1720000 - 0x0000022be1723000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-processthreads-l1-1-1.dll
0x0000022be1730000 - 0x0000022be1733000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-profile-l1-1-0.dll
0x0000022be1740000 - 0x0000022be1743000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-rtlsupport-l1-1-0.dll
0x0000022be1750000 - 0x0000022be1753000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-string-l1-1-0.dll
0x0000022be1760000 - 0x0000022be1763000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-synch-l1-1-0.dll
0x0000022be1770000 - 0x0000022be1773000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-synch-l1-2-0.dll
0x0000022be1780000 - 0x0000022be1783000     C:\Wurm Online\win64\runtime\bin\api-ms-win-core-sysinfo-l1-1-0.dll

VM Arguments:
jvm_args: -Dworkdir=C:\Wurm Online -Djava.library.path=C:\Wurm Online;C:\Wurm Online/jcef-natives -XX:+UseG1GC -XX:MaxGCPauseMillis=8 -XX:+UseStringDeduplication -XX:+AggressiveOpts -XX:MinHeapFreeRatio=11 -XX:MaxHeapFreeRatio=18 -Xverify:none
java_command: <unknown>
java_class_path (initial): C:\Wurm Online\client_live.jar
Launcher Type: generic

Environment Variables:
PATH=C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Users\hermes\AppData\Local\Microsoft\WindowsApps;
USERNAME=hermes
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 158 Stepping 13, GenuineIntel

 

---------------  S Y S T E M  ---------------

OS: Windows 10.0 , 64 bit Build 19041 (10.0.19041.1889)

CPU:total 16 (initial active 16) (8 cores per cpu, 2 threads per core) family 6 model 158 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, avx2, aes, clmul, erms, 3dnowpref, lzcnt, ht, tsc, tscinvbit, bmi1, bmi2, adx

Memory: 4k page, physical 33466956k(26031804k free), swap 38709836k(27225352k free)

vm_info: Java HotSpot(TM) 64-Bit Server VM (25.201-b09) for windows-amd64 JRE (1.8.0_201-b09), built on Dec 15 2018 18:36:39 by "java_re" with MS VC++ 10.0 (VS2010)

time: Sun Oct 30 19:12:31 2022
timezone: Atlantic Daylight Time
elapsed time: 6224 seconds (0d 1h 43m 44s)

 

 

 

Edited by Soleil

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This error shows up every 5 minutes from login until the server finally shuts me down:

[15:13:36] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:13:36]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:13:36]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:13:36]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:13:36]     at java.security.AccessController.doPrivileged(Native Method)
[15:13:36]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:13:36]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:13:36]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:13:36]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:13:36]     at java.lang.Thread.run(Unknown Source)


 

Spoiler


[15:03:48] 
[15:03:48] Preparing to enable console logging.
[15:03:48] 
[15:03:48] Preparing to enable console logging.
[15:03:48] Now logging to C:\Users\USERNAME\wurm\console.agentqwarty.log
[15:03:48] Time is Wed Nov 30 15:03:48 CST 2022
[15:03:48] Running client version 4.2.68
[15:03:48]          client build# 31eadccf870b6afa4b64543613265407b8755a60
[15:03:48]      client build time 2022-11-22 13:49
[15:03:48] 
[15:03:48] === System information ===
[15:03:48] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[15:03:48] Operating system: Windows 10 (arch: amd64, version: 10.0)
[15:03:48] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[15:03:48] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[15:03:48] Available CPUs: 8
[15:03:48] 
[15:03:48] 
[15:03:48] === Wurm options ===
[15:03:48] animation_playback_self = 0
[15:03:48] ao_level = 1
[15:03:48] auto_mipmaps_enabled = 1
[15:03:48] auto_run_source = 0
[15:03:48] cavedetail = 2
[15:03:48] censor_chat = false
[15:03:48] collada_animations = 2
[15:03:48] colorItemsDamage = true
[15:03:48] color_black = 0.0,0.0,0.0,1.0
[15:03:48] color_cyan = 0.0,1.0,1.0,1.0
[15:03:48] color_enchant_desc = 0.5,0.5,1.0,1.0
[15:03:48] color_enchant_name = 0.0,0.5,0.5,1.0
[15:03:48] color_enchant_power = 0.0,1.0,1.0,1.0
[15:03:48] color_error = 1.0,0.3,0.3,1.0
[15:03:48] color_fuchsia = 1.0,0.0,1.0,1.0
[15:03:48] color_green = 0.4,0.72,0.47,1.0
[15:03:48] color_grey = 0.5,0.75,1.0,1.0
[15:03:48] color_lime = 0.5,1.0,0.5,1.0
[15:03:48] color_maroon = 0.5,0.0,0.0,1.0
[15:03:48] color_navy_blue = 0.23,0.39,1.0,1.0
[15:03:48] color_orange = 1.0,0.58,0.04,1.0
[15:03:48] color_outline_ally = 0.5,1.0,0.5,1.0
[15:03:48] color_outline_friend = 0.5,0.75,1.0,1.0
[15:03:48] color_outline_hostile = 1.0,0.0,0.0,1.0
[15:03:48] color_outline_neutral = 0.5,0.5,1.0,1.0
[15:03:48] color_purple = 0.5,0.0,0.5,1.0
[15:03:48] color_red = 1.0,0.0,0.0,1.0
[15:03:48] color_royal_blue = 0.5,0.5,1.0,1.0
[15:03:48] color_salve_acid = 1.0,1.0,0.0,1.0
[15:03:48] color_salve_fire = 1.0,0.0,0.0,1.0
[15:03:48] color_salve_frost = 0.0,0.0,1.0,1.0
[15:03:48] color_silver = 0.75,0.75,0.75,1.0
[15:03:48] color_system = 0.5,1.0,0.5,1.0
[15:03:48] color_teal = 0.0,0.5,0.5,1.0
[15:03:48] color_white = 1.0,1.0,1.0,1.0
[15:03:48] color_yellow = 1.0,1.0,0.0,1.0
[15:03:48] combat_world_text = false
[15:03:48] compressed_textures = false
[15:03:48] compressed_textures_S3TC = true
[15:03:48] contribution_culling = 200
[15:03:48] custim_timer_source = 1
[15:03:48] customTimer1 = -1|-1
[15:03:48] customTimer2 = -1|-1
[15:03:48] customTimer3 = -1|-1
[15:03:48] customTimer4 = -1|-1
[15:03:48] customTimer5 = -1|-1
[15:03:48] debug_mode = false
[15:03:48] defaultActions_source = 0
[15:03:48] depth_clamp_enabled = 2
[15:03:48] disable_select_all_shortcut = false
[15:03:48] display_settings = false:false:0:1280:800:32:-1:false:true
[15:03:48] enable_contribution_culling = true
[15:03:48] enable_debugs = false
[15:03:48] enable_ingame_wurmpedia = true
[15:03:48] enable_lod = true
[15:03:48] enable_seasonal_mappings = true
[15:03:48] enable_shift_drag = true
[15:03:48] enable_volumetric_fog = true
[15:03:48] enable_vsync = false
[15:03:48] enable_world_drag = true
[15:03:48] event_log_rotation = 2
[15:03:48] exec_source = 0
[15:03:48] fast_yield = false
[15:03:48] fbo_enabled = 2
[15:03:48] flashAssist_climbing = true
[15:03:48] flashAssist_inventory = true
[15:03:48] flashAssist_stamina_low = true
[15:03:48] flashAssist_stamina_water = false
[15:03:48] fog_coord_src = 0
[15:03:48] font_antialias = 2
[15:03:48] font_bold = 11
[15:03:48] font_default = 11
[15:03:48] font_header = 24
[15:03:48] font_italian = 11
[15:03:48] font_monospaced = 11
[15:03:48] font_static = 11
[15:03:48] fov_horizontal = 100
[15:03:48] fps_limit = 60
[15:03:48] fps_limit_background = 30
[15:03:48] fps_limit_enabled = true
[15:03:48] fps_ui_buffer = 30
[15:03:48] fps_uilimit_enabled = false
[15:03:48] free_look_mode_disable_on_close_component = false
[15:03:48] free_look_mode_disable_on_combat = false
[15:03:48] free_look_mode_disable_on_open_component = false
[15:03:48] free_look_mode_sensitivity = 10
[15:03:48] game_client_thread_priority = 2
[15:03:48] glsl_debug_loading = false
[15:03:48] glsl_enabled = 2
[15:03:48] gpu_skinning = true
[15:03:48] graphics_profile = 5
[15:03:48] gui_opacity = 4
[15:03:48] gui_skin = 1
[15:03:48] hard_mode = false
[15:03:48] has_read_eula = true
[15:03:48] head_bob = false
[15:03:48] hide_cursor_with_ui = false
[15:03:48] hide_inactive_friends = false
[15:03:48] hide_menu_examine = false
[15:03:48] hide_menu_no_target = false
[15:03:48] hide_menu_spam_mode = true
[15:03:48] hide_menu_stop = false
[15:03:48] hide_onscreen_fail_messages = false
[15:03:48] hide_onscreen_hostile_messages = false
[15:03:48] hide_onscreen_info_messages = false
[15:03:48] hide_personal_goal = false
[15:03:48] high_res_binoculars = true
[15:03:48] hint_texture_scaling = 2
[15:03:48] impColumn = true
[15:03:48] inverse_mouse = false
[15:03:48] irc_log_rotation = 2
[15:03:48] irc_notif = 0
[15:03:48] item_creature_render_distance = 3
[15:03:48] keep_fightwindow_hidden = false
[15:03:48] key_bindings_source = 0
[15:03:48] keyboard_layout = 0
[15:03:48] limit_dynamic_lights = true
[15:03:48] loadInventoryStartup = true
[15:03:48] local_list_in_event = false
[15:03:48] lod = 1
[15:03:48] log_extra_errors = false
[15:03:48] log_gl_errors = false
[15:03:48] mark_text_read = true
[15:03:48] material_as_suffix = true
[15:03:48] max_dynamic_lights = 8
[15:03:48] max_shader_lights = 8
[15:03:48] max_texture_size = 3
[15:03:48] mega_texture_size = 5
[15:03:48] model_loader_thread_priority = 2
[15:03:48] model_loading_threads = 3
[15:03:48] mount_control_mode = 1
[15:03:48] mount_rotation = false
[15:03:48] mouse_camera_sensitivity = 10.0
[15:03:48] mouse_smoothing = 0.0
[15:03:48] multicolor_usage = 1
[15:03:48] multidraw_enabled = 1
[15:03:48] no_brightness = false
[15:03:48] no_terrain_render = false
[15:03:48] no_world_render = false
[15:03:48] non_power_of_two = 1
[15:03:48] normal_maps = false
[15:03:48] occlusion_queries_enabled = 2
[15:03:48] offscreen_texture_size = 2
[15:03:48] other_log_rotation = 2
[15:03:48] outline_picking = true
[15:03:48] player_texture_size = 2
[15:03:48] quick_keybinds = true
[15:03:48] reflection_texture_size = 2
[15:03:48] reflections = 0
[15:03:48] remember_password = true
[15:03:48] render_bloom = false
[15:03:48] render_distant_terrain = true
[15:03:48] render_fxaa = true
[15:03:48] render_sun_glare = false
[15:03:48] render_vignette = false
[15:03:48] renderer_type = 1
[15:03:48] resident_models = false
[15:03:48] save_skills_on_quit = true
[15:03:48] screen_brightness = 1.0
[15:03:48] screen_shake = false
[15:03:48] screenshot_file_format = 1
[15:03:48] season_override = 0
[15:03:48] send_extra_tile_data = false
[15:03:48] setting_timestamps = true
[15:03:48] settings_version = 15
[15:03:48] shadow_level = 0
[15:03:48] shadow_mapsize = 1
[15:03:48] shift_drag_default = 1
[15:03:48] showKChat = true
[15:03:48] show_body_in_inventory = false
[15:03:48] show_creature_overlay = true
[15:03:48] show_detailed_hover = false
[15:03:48] show_examine_world_text = true
[15:03:48] show_hit_direction_indicator = true
[15:03:48] show_inventory_filters = true
[15:03:48] show_local_world_text = true
[15:03:48] show_old_menu = false
[15:03:48] show_old_quickbar = false
[15:03:48] show_tab_blinking = true
[15:03:48] silent_friends_update = false
[15:03:48] skillgain_minimum = 5
[15:03:48] skillgain_no_alignment = false
[15:03:48] skillgain_no_favor = false
[15:03:48] skydetail = 0
[15:03:48] sound_al_gain = 9
[15:03:48] sound_buzzlevel = 2
[15:03:48] sound_cache_enabled = true
[15:03:48] sound_doppler_enabled = false
[15:03:48] sound_engine = 2
[15:03:48] sound_footstepslevel = 10
[15:03:48] sound_music_level = 4
[15:03:48] sound_play_PMAlert = true
[15:03:48] sound_play_UIsounds = true
[15:03:48] sound_play_ambients = false
[15:03:48] sound_play_buzz = true
[15:03:48] sound_play_combat = true
[15:03:48] sound_play_door = false
[15:03:48] sound_play_emotes = true
[15:03:48] sound_play_footsteps = true
[15:03:48] sound_play_music = false
[15:03:48] sound_play_weather = false
[15:03:48] sound_play_work = true
[15:03:48] structure_render_distance = 2
[15:03:48] submit_client_data = 2
[15:03:48] supersampling = 0
[15:03:48] swap_mouse_buttons = false
[15:03:48] terrain_res = 0
[15:03:48] test_attach_equipment = false
[15:03:48] test_mode = 0
[15:03:48] thirdPerson = false
[15:03:48] tile_transitions = true
[15:03:48] tiledecorations = 2
[15:03:48] togglePushToTalk = true
[15:03:48] treelist_outline = true
[15:03:48] trees = 3
[15:03:48] ui_font_scale = 100
[15:03:48] ui_scale = 90
[15:03:48] update_optional = true
[15:03:48] use_alpha_particles = true
[15:03:48] use_anisotropic_filtering = 4
[15:03:48] use_antialiasing = 1
[15:03:48] use_default_action = true
[15:03:48] use_fast_clock_work_around = true
[15:03:48] use_nano_timer = false
[15:03:48] use_non_alpha_particles = false
[15:03:48] use_phobia_models = false
[15:03:48] use_tree_models = true
[15:03:48] use_weather_particles = false
[15:03:48] vbo_enabled = 1
[15:03:48] vg_ui_theme = 1
[15:03:48] viewport_bob = true
[15:03:48] water_detail = 1
[15:03:48] water_transparency = true
[15:03:48] 
[15:03:49] Setting up WurmModel Model Loader
[15:03:49] Executing C:\Users\USERNAME\wurm\configs\Lingonberry\keybindings.txt
[15:03:49] Translating legacy key NUMPAD9 to KP_9
[15:03:49] Translating legacy key GRAVE to GRAVE_ACCENT
[15:03:49] Translating legacy key ADD to KP_ADD
[15:03:49] Translating legacy key NUMPAD8 to KP_8
[15:03:49] Translating legacy key NUMPAD5 to KP_5
[15:03:49] Translating legacy key NUMPAD1 to KP_1
[15:03:49] Translating legacy key NUMPAD0 to KP_0
[15:03:49] Translating legacy key NUMPAD3 to KP_3
[15:03:49] Translating legacy key NUMPAD2 to KP_2
[15:03:49] Translating legacy key DECIMAL to KP_DECIMAL
[15:03:49] Translating legacy key DIVIDE to KP_DIVIDE
[15:03:49] Translating legacy key NUMPAD4 to KP_4
[15:03:49] Translating legacy key GRAVE to GRAVE_ACCENT
[15:03:49] Translating legacy key NUMPAD7 to KP_7
[15:03:49] Translating legacy key SUBTRACT to KP_SUBTRACT
[15:03:49] Translating legacy key MULTIPLY to KP_MULTIPLY
[15:03:49] Translating legacy key NUMPAD6 to KP_6
[15:03:49] Setting up OpenAL Sound Engine
[15:03:49] OpenAL version: 1.1 ALSOFT 1.21.1
[15:03:49] OpenAL renderer: OpenAL Soft
[15:03:49] OpenAL vendor: OpenAL Community
[15:03:49] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[15:03:49] Generating: 128 source channels.
[15:03:49] 
[15:03:49] === OpenGL information ===
[15:03:49] LWJGL version: 3.3.1 1.2.0
[15:03:49] OpenGL vendor: NVIDIA Corporation
[15:03:49] OpenGL renderer: GeForce GTX 960M/PCIe/SSE2
[15:03:49] OpenGL version: 4.6.0 NVIDIA 391.25
[15:03:49] OpenGL extensions:
[15:03:49]     GL_AMD_multi_draw_indirect
[15:03:49]     GL_AMD_seamless_cubemap_per_texture
[15:03:49]     GL_ARB_arrays_of_arrays
[15:03:49]     GL_ARB_base_instance
[15:03:49]     GL_ARB_bindless_texture
[15:03:49]     GL_ARB_blend_func_extended
[15:03:49]     GL_ARB_buffer_storage
[15:03:49]     GL_ARB_clear_buffer_object
[15:03:49]     GL_ARB_clear_texture
[15:03:49]     GL_ARB_clip_control
[15:03:49]     GL_ARB_color_buffer_float
[15:03:49]     GL_ARB_compatibility
[15:03:49]     GL_ARB_compressed_texture_pixel_storage
[15:03:49]     GL_ARB_conservative_depth
[15:03:49]     GL_ARB_compute_shader
[15:03:49]     GL_ARB_compute_variable_group_size
[15:03:49]     GL_ARB_conditional_render_inverted
[15:03:49]     GL_ARB_copy_buffer
[15:03:49]     GL_ARB_copy_image
[15:03:49]     GL_ARB_cull_distance
[15:03:49]     GL_ARB_debug_output
[15:03:49]     GL_ARB_depth_buffer_float
[15:03:49]     GL_ARB_depth_clamp
[15:03:49]     GL_ARB_depth_texture
[15:03:49]     GL_ARB_derivative_control
[15:03:49]     GL_ARB_direct_state_access
[15:03:49]     GL_ARB_draw_buffers
[15:03:49]     GL_ARB_draw_buffers_blend
[15:03:49]     GL_ARB_draw_indirect
[15:03:49]     GL_ARB_draw_elements_base_vertex
[15:03:49]     GL_ARB_draw_instanced
[15:03:49]     GL_ARB_enhanced_layouts
[15:03:49]     GL_ARB_ES2_compatibility
[15:03:49]     GL_ARB_ES3_compatibility
[15:03:49]     GL_ARB_ES3_1_compatibility
[15:03:49]     GL_ARB_ES3_2_compatibility
[15:03:49]     GL_ARB_explicit_attrib_location
[15:03:49]     GL_ARB_explicit_uniform_location
[15:03:49]     GL_ARB_fragment_coord_conventions
[15:03:49]     GL_ARB_fragment_layer_viewport
[15:03:49]     GL_ARB_fragment_program
[15:03:49]     GL_ARB_fragment_program_shadow
[15:03:49]     GL_ARB_fragment_shader
[15:03:49]     GL_ARB_framebuffer_no_attachments
[15:03:49]     GL_ARB_framebuffer_object
[15:03:49]     GL_ARB_framebuffer_sRGB
[15:03:49]     GL_ARB_geometry_shader4
[15:03:49]     GL_ARB_get_program_binary
[15:03:49]     GL_ARB_get_texture_sub_image
[15:03:49]     GL_ARB_gl_spirv
[15:03:49]     GL_ARB_gpu_shader5
[15:03:49]     GL_ARB_gpu_shader_fp64
[15:03:49]     GL_ARB_gpu_shader_int64
[15:03:49]     GL_ARB_half_float_pixel
[15:03:49]     GL_ARB_half_float_vertex
[15:03:49]     GL_ARB_imaging
[15:03:49]     GL_ARB_indirect_parameters
[15:03:49]     GL_ARB_instanced_arrays
[15:03:49]     GL_ARB_internalformat_query
[15:03:49]     GL_ARB_internalformat_query2
[15:03:49]     GL_ARB_invalidate_subdata
[15:03:49]     GL_ARB_map_buffer_alignment
[15:03:49]     GL_ARB_map_buffer_range
[15:03:49]     GL_ARB_multi_bind
[15:03:49]     GL_ARB_multi_draw_indirect
[15:03:49]     GL_ARB_multisample
[15:03:49]     GL_ARB_multitexture
[15:03:49]     GL_ARB_occlusion_query
[15:03:49]     GL_ARB_occlusion_query2
[15:03:49]     GL_ARB_parallel_shader_compile
[15:03:49]     GL_ARB_pipeline_statistics_query
[15:03:49]     GL_ARB_pixel_buffer_object
[15:03:49]     GL_ARB_point_parameters
[15:03:49]     GL_ARB_point_sprite
[15:03:49]     GL_ARB_polygon_offset_clamp
[15:03:49]     GL_ARB_program_interface_query
[15:03:49]     GL_ARB_provoking_vertex
[15:03:49]     GL_ARB_query_buffer_object
[15:03:49]     GL_ARB_robust_buffer_access_behavior
[15:03:49]     GL_ARB_robustness
[15:03:49]     GL_ARB_sample_shading
[15:03:49]     GL_ARB_sampler_objects
[15:03:49]     GL_ARB_seamless_cube_map
[15:03:49]     GL_ARB_seamless_cubemap_per_texture
[15:03:49]     GL_ARB_separate_shader_objects
[15:03:49]     GL_ARB_shader_atomic_counter_ops
[15:03:49]     GL_ARB_shader_atomic_counters
[15:03:49]     GL_ARB_shader_ballot
[15:03:49]     GL_ARB_shader_bit_encoding
[15:03:49]     GL_ARB_shader_clock
[15:03:49]     GL_ARB_shader_draw_parameters
[15:03:49]     GL_ARB_shader_group_vote
[15:03:49]     GL_ARB_shader_image_load_store
[15:03:49]     GL_ARB_shader_image_size
[15:03:49]     GL_ARB_shader_objects
[15:03:49]     GL_ARB_shader_precision
[15:03:49]     GL_ARB_shader_storage_buffer_object
[15:03:49]     GL_ARB_shader_subroutine
[15:03:49]     GL_ARB_shader_texture_image_samples
[15:03:49]     GL_ARB_shader_texture_lod
[15:03:49]     GL_ARB_shading_language_100
[15:03:49]     GL_ARB_shading_language_420pack
[15:03:49]     GL_ARB_shading_language_include
[15:03:49]     GL_ARB_shading_language_packing
[15:03:49]     GL_ARB_shadow
[15:03:49]     GL_ARB_sparse_buffer
[15:03:49]     GL_ARB_sparse_texture
[15:03:49]     GL_ARB_spirv_extensions
[15:03:49]     GL_ARB_stencil_texturing
[15:03:49]     GL_ARB_sync
[15:03:49]     GL_ARB_tessellation_shader
[15:03:49]     GL_ARB_texture_barrier
[15:03:49]     GL_ARB_texture_border_clamp
[15:03:49]     GL_ARB_texture_buffer_object
[15:03:49]     GL_ARB_texture_buffer_object_rgb32
[15:03:49]     GL_ARB_texture_buffer_range
[15:03:49]     GL_ARB_texture_compression
[15:03:49]     GL_ARB_texture_compression_bptc
[15:03:49]     GL_ARB_texture_compression_rgtc
[15:03:49]     GL_ARB_texture_cube_map
[15:03:49]     GL_ARB_texture_cube_map_array
[15:03:49]     GL_ARB_texture_env_add
[15:03:49]     GL_ARB_texture_env_combine
[15:03:49]     GL_ARB_texture_env_crossbar
[15:03:49]     GL_ARB_texture_env_dot3
[15:03:49]     GL_ARB_texture_filter_anisotropic
[15:03:49]     GL_ARB_texture_float
[15:03:49]     GL_ARB_texture_gather
[15:03:49]     GL_ARB_texture_mirror_clamp_to_edge
[15:03:49]     GL_ARB_texture_mirrored_repeat
[15:03:49]     GL_ARB_texture_multisample
[15:03:49]     GL_ARB_texture_non_power_of_two
[15:03:49]     GL_ARB_texture_query_levels
[15:03:49]     GL_ARB_texture_query_lod
[15:03:49]     GL_ARB_texture_rectangle
[15:03:49]     GL_ARB_texture_rg
[15:03:49]     GL_ARB_texture_rgb10_a2ui
[15:03:49]     GL_ARB_texture_stencil8
[15:03:49]     GL_ARB_texture_storage
[15:03:49]     GL_ARB_texture_storage_multisample
[15:03:49]     GL_ARB_texture_swizzle
[15:03:49]     GL_ARB_texture_view
[15:03:49]     GL_ARB_timer_query
[15:03:49]     GL_ARB_transform_feedback2
[15:03:49]     GL_ARB_transform_feedback3
[15:03:49]     GL_ARB_transform_feedback_instanced
[15:03:49]     GL_ARB_transform_feedback_overflow_query
[15:03:49]     GL_ARB_transpose_matrix
[15:03:49]     GL_ARB_uniform_buffer_object
[15:03:49]     GL_ARB_vertex_array_bgra
[15:03:49]     GL_ARB_vertex_array_object
[15:03:49]     GL_ARB_vertex_attrib_64bit
[15:03:49]     GL_ARB_vertex_attrib_binding
[15:03:49]     GL_ARB_vertex_buffer_object
[15:03:49]     GL_ARB_vertex_program
[15:03:49]     GL_ARB_vertex_shader
[15:03:49]     GL_ARB_vertex_type_10f_11f_11f_rev
[15:03:49]     GL_ARB_vertex_type_2_10_10_10_rev
[15:03:49]     GL_ARB_viewport_array
[15:03:49]     GL_ARB_window_pos
[15:03:49]     GL_ATI_draw_buffers
[15:03:49]     GL_ATI_texture_float
[15:03:49]     GL_ATI_texture_mirror_once
[15:03:49]     GL_S3_s3tc
[15:03:49]     GL_EXT_texture_env_add
[15:03:49]     GL_EXT_abgr
[15:03:49]     GL_EXT_bgra
[15:03:49]     GL_EXT_bindable_uniform
[15:03:49]     GL_EXT_blend_color
[15:03:49]     GL_EXT_blend_equation_separate
[15:03:49]     GL_EXT_blend_func_separate
[15:03:49]     GL_EXT_blend_minmax
[15:03:49]     GL_EXT_blend_subtract
[15:03:49]     GL_EXT_compiled_vertex_array
[15:03:49]     GL_EXT_Cg_shader
[15:03:49]     GL_EXT_depth_bounds_test
[15:03:49]     GL_EXT_direct_state_access
[15:03:49]     GL_EXT_draw_buffers2
[15:03:49]     GL_EXT_draw_instanced
[15:03:49]     GL_EXT_draw_range_elements
[15:03:49]     GL_EXT_fog_coord
[15:03:49]     GL_EXT_framebuffer_blit
[15:03:49]     GL_EXT_framebuffer_multisample
[15:03:49]     GL_EXTX_framebuffer_mixed_formats
[15:03:49]     GL_EXT_framebuffer_multisample_blit_scaled
[15:03:49]     GL_EXT_framebuffer_object
[15:03:49]     GL_EXT_framebuffer_sRGB
[15:03:49]     GL_EXT_geometry_shader4
[15:03:49]     GL_EXT_gpu_program_parameters
[15:03:49]     GL_EXT_gpu_shader4
[15:03:49]     GL_EXT_multi_draw_arrays
[15:03:49]     GL_EXT_packed_depth_stencil
[15:03:49]     GL_EXT_packed_float
[15:03:49]     GL_EXT_packed_pixels
[15:03:49]     GL_EXT_pixel_buffer_object
[15:03:49]     GL_EXT_point_parameters
[15:03:49]     GL_EXT_polygon_offset_clamp
[15:03:49]     GL_EXT_provoking_vertex
[15:03:49]     GL_EXT_rescale_normal
[15:03:49]     GL_EXT_secondary_color
[15:03:49]     GL_EXT_separate_shader_objects
[15:03:49]     GL_EXT_separate_specular_color
[15:03:49]     GL_EXT_shader_image_load_formatted
[15:03:49]     GL_EXT_shader_image_load_store
[15:03:49]     GL_EXT_shader_integer_mix
[15:03:49]     GL_EXT_shadow_funcs
[15:03:49]     GL_EXT_stencil_two_side
[15:03:49]     GL_EXT_stencil_wrap
[15:03:49]     GL_EXT_texture3D
[15:03:49]     GL_EXT_texture_array
[15:03:49]     GL_EXT_texture_buffer_object
[15:03:49]     GL_EXT_texture_compression_dxt1
[15:03:49]     GL_EXT_texture_compression_latc
[15:03:49]     GL_EXT_texture_compression_rgtc
[15:03:49]     GL_EXT_texture_compression_s3tc
[15:03:49]     GL_EXT_texture_cube_map
[15:03:49]     GL_EXT_texture_edge_clamp
[15:03:49]     GL_EXT_texture_env_combine
[15:03:49]     GL_EXT_texture_env_dot3
[15:03:49]     GL_EXT_texture_filter_anisotropic
[15:03:49]     GL_EXT_texture_integer
[15:03:49]     GL_EXT_texture_lod
[15:03:49]     GL_EXT_texture_lod_bias
[15:03:49]     GL_EXT_texture_mirror_clamp
[15:03:49]     GL_EXT_texture_object
[15:03:49]     GL_EXT_texture_shared_exponent
[15:03:49]     GL_EXT_texture_sRGB
[15:03:49]     GL_EXT_texture_sRGB_decode
[15:03:49]     GL_EXT_texture_storage
[15:03:49]     GL_EXT_texture_swizzle
[15:03:49]     GL_EXT_timer_query
[15:03:49]     GL_EXT_transform_feedback2
[15:03:49]     GL_EXT_vertex_array
[15:03:49]     GL_EXT_vertex_array_bgra
[15:03:49]     GL_EXT_vertex_attrib_64bit
[15:03:49]     GL_EXT_window_rectangles
[15:03:49]     GL_EXT_import_sync_object
[15:03:49]     GL_IBM_rasterpos_clip
[15:03:49]     GL_IBM_texture_mirrored_repeat
[15:03:49]     GL_KHR_context_flush_control
[15:03:49]     GL_KHR_debug
[15:03:49]     GL_EXT_memory_object
[15:03:49]     GL_EXT_memory_object_win32
[15:03:49]     GL_EXT_win32_keyed_mutex
[15:03:49]     GL_KHR_parallel_shader_compile
[15:03:49]     GL_KHR_no_error
[15:03:49]     GL_KHR_robust_buffer_access_behavior
[15:03:49]     GL_KHR_robustness
[15:03:49]     GL_EXT_semaphore
[15:03:49]     GL_EXT_semaphore_win32
[15:03:49]     GL_KTX_buffer_region
[15:03:49]     GL_NV_alpha_to_coverage_dither_control
[15:03:49]     GL_NV_bindless_multi_draw_indirect
[15:03:49]     GL_NV_bindless_multi_draw_indirect_count
[15:03:49]     GL_NV_bindless_texture
[15:03:49]     GL_NV_blend_equation_advanced
[15:03:49]     GL_NV_blend_equation_advanced_coherent
[15:03:49]     GL_NV_blend_minmax_factor
[15:03:49]     GL_NV_blend_square
[15:03:49]     GL_NV_command_list
[15:03:49]     GL_NV_compute_program5
[15:03:49]     GL_NV_conditional_render
[15:03:49]     GL_NV_copy_depth_to_color
[15:03:49]     GL_NV_copy_image
[15:03:49]     GL_NV_depth_buffer_float
[15:03:49]     GL_NV_depth_clamp
[15:03:49]     GL_NV_draw_texture
[15:03:49]     GL_NV_draw_vulkan_image
[15:03:49]     GL_NV_ES1_1_compatibility
[15:03:49]     GL_NV_ES3_1_compatibility
[15:03:49]     GL_NV_explicit_multisample
[15:03:49]     GL_NV_fence
[15:03:49]     GL_NV_float_buffer
[15:03:49]     GL_NV_fog_distance
[15:03:49]     GL_NV_fragment_program
[15:03:49]     GL_NV_fragment_program_option
[15:03:49]     GL_NV_fragment_program2
[15:03:49]     GL_NV_framebuffer_multisample_coverage
[15:03:49]     GL_NV_geometry_shader4
[15:03:49]     GL_NV_gpu_program4
[15:03:49]     GL_NV_internalformat_sample_query
[15:03:49]     GL_NV_gpu_program4_1
[15:03:49]     GL_NV_gpu_program5
[15:03:49]     GL_NV_gpu_program5_mem_extended
[15:03:49]     GL_NV_gpu_program_fp64
[15:03:49]     GL_NV_gpu_shader5
[15:03:49]     GL_NV_half_float
[15:03:49]     GL_NV_light_max_exponent
[15:03:49]     GL_NV_multisample_coverage
[15:03:49]     GL_NV_multisample_filter_hint
[15:03:49]     GL_NV_occlusion_query
[15:03:49]     GL_NV_packed_depth_stencil
[15:03:49]     GL_NV_parameter_buffer_object
[15:03:49]     GL_NV_parameter_buffer_object2
[15:03:49]     GL_NV_path_rendering
[15:03:49]     GL_NV_pixel_data_range
[15:03:49]     GL_NV_point_sprite
[15:03:49]     GL_NV_primitive_restart
[15:03:49]     GL_NV_query_resource
[15:03:49]     GL_NV_query_resource_tag
[15:03:49]     GL_NV_register_combiners
[15:03:49]     GL_NV_register_combiners2
[15:03:49]     GL_NV_shader_atomic_counters
[15:03:49]     GL_NV_shader_atomic_float
[15:03:49]     GL_NV_shader_atomic_int64
[15:03:49]     GL_NV_shader_buffer_load
[15:03:49]     GL_NV_shader_storage_buffer_object
[15:03:49]     GL_NV_texgen_reflection
[15:03:49]     GL_NV_texture_barrier
[15:03:49]     GL_NV_texture_compression_vtc
[15:03:49]     GL_NV_texture_env_combine4
[15:03:49]     GL_NV_texture_multisample
[15:03:49]     GL_NV_texture_rectangle
[15:03:49]     GL_NV_texture_rectangle_compressed
[15:03:49]     GL_NV_texture_shader
[15:03:49]     GL_NV_texture_shader2
[15:03:49]     GL_NV_texture_shader3
[15:03:49]     GL_NV_transform_feedback
[15:03:49]     GL_NV_transform_feedback2
[15:03:49]     GL_NV_uniform_buffer_unified_memory
[15:03:49]     GL_NV_vertex_array_range
[15:03:49]     GL_NV_vertex_array_range2
[15:03:49]     GL_NV_vertex_attrib_integer_64bit
[15:03:49]     GL_NV_vertex_buffer_unified_memory
[15:03:49]     GL_NV_vertex_program
[15:03:49]     GL_NV_vertex_program1_1
[15:03:49]     GL_NV_vertex_program2
[15:03:49]     GL_NV_vertex_program2_option
[15:03:49]     GL_NV_vertex_program3
[15:03:49]     GL_NVX_conditional_render
[15:03:49]     GL_NVX_gpu_memory_info
[15:03:49]     GL_NVX_multigpu_info
[15:03:49]     GL_NVX_nvenc_interop
[15:03:49]     GL_NV_shader_thread_group
[15:03:49]     GL_NV_shader_thread_shuffle
[15:03:49]     GL_KHR_blend_equation_advanced
[15:03:49]     GL_KHR_blend_equation_advanced_coherent
[15:03:49]     GL_SGIS_generate_mipmap
[15:03:49]     GL_SGIS_texture_lod
[15:03:49]     GL_SGIX_depth_texture
[15:03:49]     GL_SGIX_shadow
[15:03:49]     GL_SUN_slice_accum
[15:03:49]     GL_WIN_swap_hint
[15:03:49]     WGL_EXT_swap_control
[15:03:49] OpenGL pixel format: 8:8:8:8
[15:03:49] OpenGL depth format: 24:8
[15:03:49] 
[15:03:49] GLSL version: 4.60 NVIDIA
[15:03:49] GLSL max vertex uniforms: 4096 (4096)
[15:03:49] GLSL max fragment uniforms: 4096 (4096)
[15:03:49] GLSL max varyings: 124 (124)
[15:03:49] GLSL max lights: 8 (8)
[15:03:49] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[15:03:49] 
[15:03:49] Vertex/index buffer memory limit: 2048MiB
[15:03:51] Word filter loaded: 23
[15:03:52] Starting global frame job manager with 8 worker threads
[15:03:52] Starting global lazy job manager with 4 worker threads
[15:03:52] Starting workaround for fast running clocks
[15:03:52] Using LWJGL timer.
[15:03:53] Startup Phase - Initializing..
[15:03:53] Preloading builtin materials
[15:03:53] Preloading builtin materials done
[15:03:53] Setting up Collada Model Loader
[15:03:53] Launching Collada Model Loader threads
[15:03:53] Launching WOM Loader threads
[15:03:53] Startup Phase - Setting up..
[15:03:54] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[15:03:54] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[15:03:54] Gui initialized
[15:03:54] Startup Phase - Preparing terrain...
[15:03:56] Startup Phase - Connecting ..
[15:03:56] Disabling Nagles
[15:03:57] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Event.2022-11.txt
[15:03:58] Disabling Nagles
[15:03:58] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Friends.2022-11.txt
[15:03:59] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Alliance.2022-11.txt
[15:03:59] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Village.2022-11.txt
[15:03:59] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\CA_HELP.2022-11.txt
[15:03:59] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\GL-Freedom.2022-11.txt
[15:03:59] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Freedom.2022-11.txt
[15:03:59] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Trade.2022-11.txt
[15:03:59] Login successful
[15:03:59] Executing C:\Users\USERNAME\wurm\configs\Lingonberry\autorun.txt
[15:03:59] Starting update of login splash image...
[15:04:00] Saving window positions to C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[15:04:00] Saving props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[15:04:00] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[15:04:00] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[15:04:00] Finished loading new login splash image!
[15:04:04] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[15:07:27] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Skills.2022-11.txt
[15:08:36] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:08:36]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:08:36]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:08:36]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:08:36]     at java.security.AccessController.doPrivileged(Native Method)
[15:08:36]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:08:36]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:08:36]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:08:36]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:08:36]     at java.lang.Thread.run(Unknown Source)
[15:12:57] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Local.2022-11.txt
[15:13:36] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:13:36]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:13:36]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:13:36]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:13:36]     at java.security.AccessController.doPrivileged(Native Method)
[15:13:36]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:13:36]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:13:36]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:13:36]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:13:36]     at java.lang.Thread.run(Unknown Source)
[15:17:03] No mapping found for hair6
[15:18:05] No mapping found for hair6
[15:18:36] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:18:36]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:18:36]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:18:36]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:18:36]     at java.security.AccessController.doPrivileged(Native Method)
[15:18:36]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:18:36]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:18:36]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:18:36]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:18:36]     at java.lang.Thread.run(Unknown Source)
[15:23:36] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:23:36]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:23:36]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:23:36]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:23:36]     at java.security.AccessController.doPrivileged(Native Method)
[15:23:36]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:23:36]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:23:36]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:23:36]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:23:36]     at java.lang.Thread.run(Unknown Source)
[15:28:36] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:28:36]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:28:36]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:28:36]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:28:36]     at java.security.AccessController.doPrivileged(Native Method)
[15:28:36]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:28:36]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:28:36]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:28:36]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:28:36]     at java.lang.Thread.run(Unknown Source)
[15:30:41] Game loop broken due to exception
[15:30:41] java.io.IOException: An existing connection was forcibly closed by the remote host
[15:30:41]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[15:30:41]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[15:30:41]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[15:30:41]     at sun.nio.ch.IOUtil.read(Unknown Source)
[15:30:41]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[15:30:41]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:601)
[15:30:41]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:283)
[15:30:41]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[15:30:41]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[15:30:41]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[15:30:41]     at java.lang.Thread.run(Unknown Source)
[15:30:43] Startup Phase - Disconnected, trying to reconnect...
[15:30:54] Execution aborted at connection 1, iteration 48842
[15:30:54] Run time  26m, local time Wed Nov 30 15:30:54 CST 2022
[15:30:54] Destroying game window
[15:30:54] ====== CLIENT CRASH ======
[15:30:54] Unable to locate server
[15:30:54] java.net.UnknownHostException: jenn001.wurmonline.com
[15:30:54]     at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
[15:30:54]     at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
[15:30:54]     at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
[15:30:54]     at java.net.InetAddress.getAllByName0(Unknown Source)
[15:30:54]     at java.net.InetAddress.getAllByName(Unknown Source)
[15:30:54]     at java.net.InetAddress.getAllByName(Unknown Source)
[15:30:54]     at java.net.InetAddress.getByName(Unknown Source)
[15:30:54]     at class.RLREeYzQcA.FZOk5L6Gfy(SourceFile:340)
[15:30:54]     at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:992)
[15:30:54]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:431)
[15:30:54]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[15:30:54]     at java.lang.Thread.run(Unknown Source)
[15:33:36] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:33:36]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:33:36]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:33:36]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:33:36]     at java.security.AccessController.doPrivileged(Native Method)
[15:33:36]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:33:36]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:33:36]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:33:36]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:33:36]     at java.lang.Thread.run(Unknown Source)

 

 

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Another day, two more crashes.  This is the second one:


 

Spoiler

 

Unable to locate server The error was: <jenn001.wurmonline.com>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[11:26:16] 
[11:26:16] Preparing to enable console logging.
[11:26:16] 
[11:26:16] Preparing to enable console logging.
[11:26:16] Now logging to C:\Users\USERNAME\wurm\console.agentqwarty.log
[11:26:16] Time is Thu Dec 01 11:26:16 CST 2022
[11:26:16] Running client version 4.2.68
[11:26:16]          client build# 31eadccf870b6afa4b64543613265407b8755a60
[11:26:16]      client build time 2022-11-22 13:49
[11:26:16] 
[11:26:16] === System information ===
[11:26:16] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[11:26:16] Operating system: Windows 10 (arch: amd64, version: 10.0)
[11:26:16] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[11:26:16] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[11:26:16] Available CPUs: 8
[11:26:16] 
[11:26:16] 
[11:26:16] === Wurm options ===
[11:26:16] animation_playback_self = 0
[11:26:16] ao_level = 1
[11:26:16] auto_mipmaps_enabled = 1
[11:26:16] auto_run_source = 0
[11:26:16] cavedetail = 2
[11:26:16] censor_chat = false
[11:26:16] collada_animations = 2
[11:26:16] colorItemsDamage = true
[11:26:16] color_black = 0.0,0.0,0.0,1.0
[11:26:16] color_cyan = 0.0,1.0,1.0,1.0
[11:26:16] color_enchant_desc = 0.5,0.5,1.0,1.0
[11:26:16] color_enchant_name = 0.0,0.5,0.5,1.0
[11:26:16] color_enchant_power = 0.0,1.0,1.0,1.0
[11:26:16] color_error = 1.0,0.3,0.3,1.0
[11:26:16] color_fuchsia = 1.0,0.0,1.0,1.0
[11:26:16] color_green = 0.4,0.72,0.47,1.0
[11:26:16] color_grey = 0.5,0.75,1.0,1.0
[11:26:16] color_lime = 0.5,1.0,0.5,1.0
[11:26:16] color_maroon = 0.5,0.0,0.0,1.0
[11:26:16] color_navy_blue = 0.23,0.39,1.0,1.0
[11:26:16] color_orange = 1.0,0.58,0.04,1.0
[11:26:16] color_outline_ally = 0.5,1.0,0.5,1.0
[11:26:16] color_outline_friend = 0.5,0.75,1.0,1.0
[11:26:16] color_outline_hostile = 1.0,0.0,0.0,1.0
[11:26:16] color_outline_neutral = 0.5,0.5,1.0,1.0
[11:26:16] color_purple = 0.5,0.0,0.5,1.0
[11:26:16] color_red = 1.0,0.0,0.0,1.0
[11:26:16] color_royal_blue = 0.5,0.5,1.0,1.0
[11:26:16] color_salve_acid = 1.0,1.0,0.0,1.0
[11:26:16] color_salve_fire = 1.0,0.0,0.0,1.0
[11:26:16] color_salve_frost = 0.0,0.0,1.0,1.0
[11:26:16] color_silver = 0.75,0.75,0.75,1.0
[11:26:16] color_system = 0.5,1.0,0.5,1.0
[11:26:16] color_teal = 0.0,0.5,0.5,1.0
[11:26:16] color_white = 1.0,1.0,1.0,1.0
[11:26:16] color_yellow = 1.0,1.0,0.0,1.0
[11:26:16] combat_world_text = false
[11:26:16] compressed_textures = false
[11:26:16] compressed_textures_S3TC = true
[11:26:16] contribution_culling = 200
[11:26:16] custim_timer_source = 1
[11:26:16] customTimer1 = -1|-1
[11:26:16] customTimer2 = -1|-1
[11:26:16] customTimer3 = -1|-1
[11:26:16] customTimer4 = -1|-1
[11:26:16] customTimer5 = -1|-1
[11:26:16] debug_mode = false
[11:26:16] defaultActions_source = 0
[11:26:16] depth_clamp_enabled = 2
[11:26:16] disable_select_all_shortcut = false
[11:26:16] display_settings = false:false:0:1280:800:32:-1:false:true
[11:26:16] enable_contribution_culling = true
[11:26:16] enable_debugs = false
[11:26:16] enable_ingame_wurmpedia = true
[11:26:16] enable_lod = true
[11:26:16] enable_seasonal_mappings = true
[11:26:16] enable_shift_drag = true
[11:26:16] enable_volumetric_fog = true
[11:26:16] enable_vsync = false
[11:26:16] enable_world_drag = true
[11:26:16] event_log_rotation = 2
[11:26:16] exec_source = 0
[11:26:16] fast_yield = false
[11:26:16] fbo_enabled = 2
[11:26:16] flashAssist_climbing = true
[11:26:16] flashAssist_inventory = true
[11:26:16] flashAssist_stamina_low = true
[11:26:16] flashAssist_stamina_water = false
[11:26:16] fog_coord_src = 0
[11:26:16] font_antialias = 2
[11:26:16] font_bold = 11
[11:26:16] font_default = 11
[11:26:16] font_header = 24
[11:26:16] font_italian = 11
[11:26:16] font_monospaced = 11
[11:26:16] font_static = 11
[11:26:16] fov_horizontal = 100
[11:26:16] fps_limit = 60
[11:26:16] fps_limit_background = 30
[11:26:16] fps_limit_enabled = true
[11:26:16] fps_ui_buffer = 30
[11:26:16] fps_uilimit_enabled = false
[11:26:16] free_look_mode_disable_on_close_component = false
[11:26:16] free_look_mode_disable_on_combat = false
[11:26:16] free_look_mode_disable_on_open_component = false
[11:26:16] free_look_mode_sensitivity = 10
[11:26:16] game_client_thread_priority = 2
[11:26:16] glsl_debug_loading = false
[11:26:16] glsl_enabled = 2
[11:26:16] gpu_skinning = true
[11:26:16] graphics_profile = 5
[11:26:16] gui_opacity = 4
[11:26:16] gui_skin = 1
[11:26:16] hard_mode = false
[11:26:16] has_read_eula = true
[11:26:16] head_bob = false
[11:26:16] hide_cursor_with_ui = false
[11:26:16] hide_inactive_friends = false
[11:26:16] hide_menu_examine = false
[11:26:16] hide_menu_no_target = false
[11:26:16] hide_menu_spam_mode = true
[11:26:16] hide_menu_stop = false
[11:26:16] hide_onscreen_fail_messages = false
[11:26:16] hide_onscreen_hostile_messages = false
[11:26:16] hide_onscreen_info_messages = false
[11:26:16] hide_personal_goal = false
[11:26:16] high_res_binoculars = true
[11:26:16] hint_texture_scaling = 2
[11:26:16] impColumn = true
[11:26:16] inverse_mouse = false
[11:26:16] irc_log_rotation = 2
[11:26:16] irc_notif = 0
[11:26:16] item_creature_render_distance = 3
[11:26:16] keep_fightwindow_hidden = false
[11:26:16] key_bindings_source = 0
[11:26:16] keyboard_layout = 0
[11:26:16] limit_dynamic_lights = true
[11:26:16] loadInventoryStartup = true
[11:26:16] local_list_in_event = false
[11:26:16] lod = 1
[11:26:16] log_extra_errors = false
[11:26:16] log_gl_errors = false
[11:26:16] mark_text_read = true
[11:26:16] material_as_suffix = true
[11:26:16] max_dynamic_lights = 8
[11:26:16] max_shader_lights = 8
[11:26:16] max_texture_size = 3
[11:26:16] mega_texture_size = 5
[11:26:16] model_loader_thread_priority = 2
[11:26:16] model_loading_threads = 3
[11:26:16] mount_control_mode = 1
[11:26:16] mount_rotation = false
[11:26:16] mouse_camera_sensitivity = 10.0
[11:26:16] mouse_smoothing = 0.0
[11:26:16] multicolor_usage = 1
[11:26:16] multidraw_enabled = 1
[11:26:16] no_brightness = false
[11:26:16] no_terrain_render = false
[11:26:16] no_world_render = false
[11:26:16] non_power_of_two = 1
[11:26:16] normal_maps = false
[11:26:16] occlusion_queries_enabled = 2
[11:26:16] offscreen_texture_size = 2
[11:26:16] other_log_rotation = 2
[11:26:16] outline_picking = true
[11:26:16] player_texture_size = 2
[11:26:16] quick_keybinds = true
[11:26:16] reflection_texture_size = 2
[11:26:16] reflections = 0
[11:26:16] remember_password = true
[11:26:16] render_bloom = false
[11:26:16] render_distant_terrain = true
[11:26:16] render_fxaa = true
[11:26:16] render_sun_glare = false
[11:26:16] render_vignette = false
[11:26:16] renderer_type = 1
[11:26:16] resident_models = false
[11:26:16] save_skills_on_quit = true
[11:26:16] screen_brightness = 1.0
[11:26:16] screen_shake = false
[11:26:16] screenshot_file_format = 1
[11:26:16] season_override = 0
[11:26:16] send_extra_tile_data = false
[11:26:16] setting_timestamps = true
[11:26:16] settings_version = 15
[11:26:16] shadow_level = 0
[11:26:16] shadow_mapsize = 1
[11:26:16] shift_drag_default = 1
[11:26:16] showKChat = true
[11:26:16] show_body_in_inventory = false
[11:26:16] show_creature_overlay = true
[11:26:16] show_detailed_hover = false
[11:26:16] show_examine_world_text = true
[11:26:16] show_hit_direction_indicator = true
[11:26:16] show_inventory_filters = true
[11:26:16] show_local_world_text = true
[11:26:16] show_old_menu = false
[11:26:16] show_old_quickbar = false
[11:26:16] show_tab_blinking = true
[11:26:16] silent_friends_update = false
[11:26:16] skillgain_minimum = 5
[11:26:16] skillgain_no_alignment = false
[11:26:16] skillgain_no_favor = false
[11:26:16] skydetail = 0
[11:26:16] sound_al_gain = 9
[11:26:16] sound_buzzlevel = 2
[11:26:16] sound_cache_enabled = true
[11:26:16] sound_doppler_enabled = false
[11:26:16] sound_engine = 2
[11:26:16] sound_footstepslevel = 10
[11:26:16] sound_music_level = 4
[11:26:16] sound_play_PMAlert = true
[11:26:16] sound_play_UIsounds = true
[11:26:16] sound_play_ambients = false
[11:26:16] sound_play_buzz = true
[11:26:16] sound_play_combat = true
[11:26:16] sound_play_door = false
[11:26:16] sound_play_emotes = true
[11:26:16] sound_play_footsteps = true
[11:26:16] sound_play_music = false
[11:26:16] sound_play_weather = false
[11:26:16] sound_play_work = true
[11:26:16] structure_render_distance = 2
[11:26:16] submit_client_data = 2
[11:26:16] supersampling = 0
[11:26:16] swap_mouse_buttons = false
[11:26:16] terrain_res = 0
[11:26:16] test_attach_equipment = false
[11:26:16] test_mode = 0
[11:26:16] thirdPerson = false
[11:26:16] tile_transitions = true
[11:26:16] tiledecorations = 2
[11:26:16] togglePushToTalk = true
[11:26:16] treelist_outline = true
[11:26:16] trees = 3
[11:26:16] ui_font_scale = 100
[11:26:16] ui_scale = 90
[11:26:16] update_optional = true
[11:26:16] use_alpha_particles = true
[11:26:16] use_anisotropic_filtering = 4
[11:26:16] use_antialiasing = 1
[11:26:16] use_default_action = true
[11:26:16] use_fast_clock_work_around = true
[11:26:16] use_nano_timer = false
[11:26:16] use_non_alpha_particles = false
[11:26:16] use_phobia_models = false
[11:26:16] use_tree_models = true
[11:26:16] use_weather_particles = false
[11:26:16] vbo_enabled = 1
[11:26:16] vg_ui_theme = 1
[11:26:16] viewport_bob = true
[11:26:16] water_detail = 1
[11:26:16] water_transparency = true
[11:26:16] 
[11:26:18] Setting up WurmModel Model Loader
[11:26:18] Executing C:\Users\USERNAME\wurm\configs\Lingonberry\keybindings.txt
[11:26:18] Translating legacy key NUMPAD9 to KP_9
[11:26:18] Translating legacy key GRAVE to GRAVE_ACCENT
[11:26:18] Translating legacy key ADD to KP_ADD
[11:26:18] Translating legacy key NUMPAD8 to KP_8
[11:26:18] Translating legacy key NUMPAD5 to KP_5
[11:26:18] Translating legacy key NUMPAD1 to KP_1
[11:26:18] Translating legacy key NUMPAD0 to KP_0
[11:26:18] Translating legacy key NUMPAD3 to KP_3
[11:26:18] Translating legacy key NUMPAD2 to KP_2
[11:26:18] Translating legacy key DECIMAL to KP_DECIMAL
[11:26:18] Translating legacy key DIVIDE to KP_DIVIDE
[11:26:18] Translating legacy key NUMPAD4 to KP_4
[11:26:18] Translating legacy key GRAVE to GRAVE_ACCENT
[11:26:18] Translating legacy key NUMPAD7 to KP_7
[11:26:18] Translating legacy key SUBTRACT to KP_SUBTRACT
[11:26:18] Translating legacy key MULTIPLY to KP_MULTIPLY
[11:26:18] Translating legacy key NUMPAD6 to KP_6
[11:26:18] Setting up OpenAL Sound Engine
[11:26:19] OpenAL version: 1.1 ALSOFT 1.21.1
[11:26:19] OpenAL renderer: OpenAL Soft
[11:26:19] OpenAL vendor: OpenAL Community
[11:26:19] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[11:26:19] Generating: 128 source channels.
[11:26:19] 
[11:26:19] === OpenGL information ===
[11:26:19] LWJGL version: 3.3.1 1.2.0
[11:26:19] OpenGL vendor: NVIDIA Corporation
[11:26:19] OpenGL renderer: GeForce GTX 960M/PCIe/SSE2
[11:26:19] OpenGL version: 4.6.0 NVIDIA 391.25
[11:26:19] OpenGL extensions:
[11:26:19]     GL_AMD_multi_draw_indirect
[11:26:19]     GL_AMD_seamless_cubemap_per_texture
[11:26:19]     GL_ARB_arrays_of_arrays
[11:26:19]     GL_ARB_base_instance
[11:26:19]     GL_ARB_bindless_texture
[11:26:19]     GL_ARB_blend_func_extended
[11:26:19]     GL_ARB_buffer_storage
[11:26:19]     GL_ARB_clear_buffer_object
[11:26:19]     GL_ARB_clear_texture
[11:26:19]     GL_ARB_clip_control
[11:26:19]     GL_ARB_color_buffer_float
[11:26:19]     GL_ARB_compatibility
[11:26:19]     GL_ARB_compressed_texture_pixel_storage
[11:26:19]     GL_ARB_conservative_depth
[11:26:19]     GL_ARB_compute_shader
[11:26:19]     GL_ARB_compute_variable_group_size
[11:26:19]     GL_ARB_conditional_render_inverted
[11:26:19]     GL_ARB_copy_buffer
[11:26:19]     GL_ARB_copy_image
[11:26:19]     GL_ARB_cull_distance
[11:26:19]     GL_ARB_debug_output
[11:26:19]     GL_ARB_depth_buffer_float
[11:26:19]     GL_ARB_depth_clamp
[11:26:19]     GL_ARB_depth_texture
[11:26:19]     GL_ARB_derivative_control
[11:26:19]     GL_ARB_direct_state_access
[11:26:19]     GL_ARB_draw_buffers
[11:26:19]     GL_ARB_draw_buffers_blend
[11:26:19]     GL_ARB_draw_indirect
[11:26:19]     GL_ARB_draw_elements_base_vertex
[11:26:19]     GL_ARB_draw_instanced
[11:26:19]     GL_ARB_enhanced_layouts
[11:26:19]     GL_ARB_ES2_compatibility
[11:26:19]     GL_ARB_ES3_compatibility
[11:26:19]     GL_ARB_ES3_1_compatibility
[11:26:19]     GL_ARB_ES3_2_compatibility
[11:26:19]     GL_ARB_explicit_attrib_location
[11:26:19]     GL_ARB_explicit_uniform_location
[11:26:19]     GL_ARB_fragment_coord_conventions
[11:26:19]     GL_ARB_fragment_layer_viewport
[11:26:19]     GL_ARB_fragment_program
[11:26:19]     GL_ARB_fragment_program_shadow
[11:26:19]     GL_ARB_fragment_shader
[11:26:19]     GL_ARB_framebuffer_no_attachments
[11:26:19]     GL_ARB_framebuffer_object
[11:26:19]     GL_ARB_framebuffer_sRGB
[11:26:19]     GL_ARB_geometry_shader4
[11:26:19]     GL_ARB_get_program_binary
[11:26:19]     GL_ARB_get_texture_sub_image
[11:26:19]     GL_ARB_gl_spirv
[11:26:19]     GL_ARB_gpu_shader5
[11:26:19]     GL_ARB_gpu_shader_fp64
[11:26:19]     GL_ARB_gpu_shader_int64
[11:26:19]     GL_ARB_half_float_pixel
[11:26:19]     GL_ARB_half_float_vertex
[11:26:19]     GL_ARB_imaging
[11:26:19]     GL_ARB_indirect_parameters
[11:26:19]     GL_ARB_instanced_arrays
[11:26:19]     GL_ARB_internalformat_query
[11:26:19]     GL_ARB_internalformat_query2
[11:26:19]     GL_ARB_invalidate_subdata
[11:26:19]     GL_ARB_map_buffer_alignment
[11:26:19]     GL_ARB_map_buffer_range
[11:26:19]     GL_ARB_multi_bind
[11:26:19]     GL_ARB_multi_draw_indirect
[11:26:19]     GL_ARB_multisample
[11:26:19]     GL_ARB_multitexture
[11:26:19]     GL_ARB_occlusion_query
[11:26:19]     GL_ARB_occlusion_query2
[11:26:19]     GL_ARB_parallel_shader_compile
[11:26:19]     GL_ARB_pipeline_statistics_query
[11:26:19]     GL_ARB_pixel_buffer_object
[11:26:19]     GL_ARB_point_parameters
[11:26:19]     GL_ARB_point_sprite
[11:26:19]     GL_ARB_polygon_offset_clamp
[11:26:19]     GL_ARB_program_interface_query
[11:26:19]     GL_ARB_provoking_vertex
[11:26:19]     GL_ARB_query_buffer_object
[11:26:19]     GL_ARB_robust_buffer_access_behavior
[11:26:19]     GL_ARB_robustness
[11:26:19]     GL_ARB_sample_shading
[11:26:19]     GL_ARB_sampler_objects
[11:26:19]     GL_ARB_seamless_cube_map
[11:26:19]     GL_ARB_seamless_cubemap_per_texture
[11:26:19]     GL_ARB_separate_shader_objects
[11:26:19]     GL_ARB_shader_atomic_counter_ops
[11:26:19]     GL_ARB_shader_atomic_counters
[11:26:19]     GL_ARB_shader_ballot
[11:26:19]     GL_ARB_shader_bit_encoding
[11:26:19]     GL_ARB_shader_clock
[11:26:19]     GL_ARB_shader_draw_parameters
[11:26:19]     GL_ARB_shader_group_vote
[11:26:19]     GL_ARB_shader_image_load_store
[11:26:19]     GL_ARB_shader_image_size
[11:26:19]     GL_ARB_shader_objects
[11:26:19]     GL_ARB_shader_precision
[11:26:19]     GL_ARB_shader_storage_buffer_object
[11:26:19]     GL_ARB_shader_subroutine
[11:26:19]     GL_ARB_shader_texture_image_samples
[11:26:19]     GL_ARB_shader_texture_lod
[11:26:19]     GL_ARB_shading_language_100
[11:26:19]     GL_ARB_shading_language_420pack
[11:26:19]     GL_ARB_shading_language_include
[11:26:19]     GL_ARB_shading_language_packing
[11:26:19]     GL_ARB_shadow
[11:26:19]     GL_ARB_sparse_buffer
[11:26:19]     GL_ARB_sparse_texture
[11:26:19]     GL_ARB_spirv_extensions
[11:26:19]     GL_ARB_stencil_texturing
[11:26:19]     GL_ARB_sync
[11:26:19]     GL_ARB_tessellation_shader
[11:26:19]     GL_ARB_texture_barrier
[11:26:19]     GL_ARB_texture_border_clamp
[11:26:19]     GL_ARB_texture_buffer_object
[11:26:19]     GL_ARB_texture_buffer_object_rgb32
[11:26:19]     GL_ARB_texture_buffer_range
[11:26:19]     GL_ARB_texture_compression
[11:26:19]     GL_ARB_texture_compression_bptc
[11:26:19]     GL_ARB_texture_compression_rgtc
[11:26:19]     GL_ARB_texture_cube_map
[11:26:19]     GL_ARB_texture_cube_map_array
[11:26:19]     GL_ARB_texture_env_add
[11:26:19]     GL_ARB_texture_env_combine
[11:26:19]     GL_ARB_texture_env_crossbar
[11:26:19]     GL_ARB_texture_env_dot3
[11:26:19]     GL_ARB_texture_filter_anisotropic
[11:26:19]     GL_ARB_texture_float
[11:26:19]     GL_ARB_texture_gather
[11:26:19]     GL_ARB_texture_mirror_clamp_to_edge
[11:26:19]     GL_ARB_texture_mirrored_repeat
[11:26:19]     GL_ARB_texture_multisample
[11:26:19]     GL_ARB_texture_non_power_of_two
[11:26:19]     GL_ARB_texture_query_levels
[11:26:19]     GL_ARB_texture_query_lod
[11:26:19]     GL_ARB_texture_rectangle
[11:26:19]     GL_ARB_texture_rg
[11:26:19]     GL_ARB_texture_rgb10_a2ui
[11:26:19]     GL_ARB_texture_stencil8
[11:26:19]     GL_ARB_texture_storage
[11:26:19]     GL_ARB_texture_storage_multisample
[11:26:19]     GL_ARB_texture_swizzle
[11:26:19]     GL_ARB_texture_view
[11:26:19]     GL_ARB_timer_query
[11:26:19]     GL_ARB_transform_feedback2
[11:26:19]     GL_ARB_transform_feedback3
[11:26:19]     GL_ARB_transform_feedback_instanced
[11:26:19]     GL_ARB_transform_feedback_overflow_query
[11:26:19]     GL_ARB_transpose_matrix
[11:26:19]     GL_ARB_uniform_buffer_object
[11:26:19]     GL_ARB_vertex_array_bgra
[11:26:19]     GL_ARB_vertex_array_object
[11:26:19]     GL_ARB_vertex_attrib_64bit
[11:26:19]     GL_ARB_vertex_attrib_binding
[11:26:19]     GL_ARB_vertex_buffer_object
[11:26:19]     GL_ARB_vertex_program
[11:26:19]     GL_ARB_vertex_shader
[11:26:19]     GL_ARB_vertex_type_10f_11f_11f_rev
[11:26:19]     GL_ARB_vertex_type_2_10_10_10_rev
[11:26:19]     GL_ARB_viewport_array
[11:26:19]     GL_ARB_window_pos
[11:26:19]     GL_ATI_draw_buffers
[11:26:19]     GL_ATI_texture_float
[11:26:19]     GL_ATI_texture_mirror_once
[11:26:19]     GL_S3_s3tc
[11:26:19]     GL_EXT_texture_env_add
[11:26:19]     GL_EXT_abgr
[11:26:19]     GL_EXT_bgra
[11:26:19]     GL_EXT_bindable_uniform
[11:26:19]     GL_EXT_blend_color
[11:26:19]     GL_EXT_blend_equation_separate
[11:26:19]     GL_EXT_blend_func_separate
[11:26:19]     GL_EXT_blend_minmax
[11:26:19]     GL_EXT_blend_subtract
[11:26:19]     GL_EXT_compiled_vertex_array
[11:26:19]     GL_EXT_Cg_shader
[11:26:19]     GL_EXT_depth_bounds_test
[11:26:19]     GL_EXT_direct_state_access
[11:26:19]     GL_EXT_draw_buffers2
[11:26:19]     GL_EXT_draw_instanced
[11:26:19]     GL_EXT_draw_range_elements
[11:26:19]     GL_EXT_fog_coord
[11:26:19]     GL_EXT_framebuffer_blit
[11:26:19]     GL_EXT_framebuffer_multisample
[11:26:19]     GL_EXTX_framebuffer_mixed_formats
[11:26:19]     GL_EXT_framebuffer_multisample_blit_scaled
[11:26:19]     GL_EXT_framebuffer_object
[11:26:19]     GL_EXT_framebuffer_sRGB
[11:26:19]     GL_EXT_geometry_shader4
[11:26:19]     GL_EXT_gpu_program_parameters
[11:26:19]     GL_EXT_gpu_shader4
[11:26:19]     GL_EXT_multi_draw_arrays
[11:26:19]     GL_EXT_packed_depth_stencil
[11:26:19]     GL_EXT_packed_float
[11:26:19]     GL_EXT_packed_pixels
[11:26:19]     GL_EXT_pixel_buffer_object
[11:26:19]     GL_EXT_point_parameters
[11:26:19]     GL_EXT_polygon_offset_clamp
[11:26:19]     GL_EXT_provoking_vertex
[11:26:19]     GL_EXT_rescale_normal
[11:26:19]     GL_EXT_secondary_color
[11:26:19]     GL_EXT_separate_shader_objects
[11:26:19]     GL_EXT_separate_specular_color
[11:26:19]     GL_EXT_shader_image_load_formatted
[11:26:19]     GL_EXT_shader_image_load_store
[11:26:19]     GL_EXT_shader_integer_mix
[11:26:19]     GL_EXT_shadow_funcs
[11:26:19]     GL_EXT_stencil_two_side
[11:26:19]     GL_EXT_stencil_wrap
[11:26:19]     GL_EXT_texture3D
[11:26:19]     GL_EXT_texture_array
[11:26:19]     GL_EXT_texture_buffer_object
[11:26:19]     GL_EXT_texture_compression_dxt1
[11:26:19]     GL_EXT_texture_compression_latc
[11:26:19]     GL_EXT_texture_compression_rgtc
[11:26:19]     GL_EXT_texture_compression_s3tc
[11:26:19]     GL_EXT_texture_cube_map
[11:26:19]     GL_EXT_texture_edge_clamp
[11:26:19]     GL_EXT_texture_env_combine
[11:26:19]     GL_EXT_texture_env_dot3
[11:26:19]     GL_EXT_texture_filter_anisotropic
[11:26:19]     GL_EXT_texture_integer
[11:26:19]     GL_EXT_texture_lod
[11:26:19]     GL_EXT_texture_lod_bias
[11:26:19]     GL_EXT_texture_mirror_clamp
[11:26:19]     GL_EXT_texture_object
[11:26:19]     GL_EXT_texture_shared_exponent
[11:26:19]     GL_EXT_texture_sRGB
[11:26:19]     GL_EXT_texture_sRGB_decode
[11:26:19]     GL_EXT_texture_storage
[11:26:19]     GL_EXT_texture_swizzle
[11:26:19]     GL_EXT_timer_query
[11:26:19]     GL_EXT_transform_feedback2
[11:26:19]     GL_EXT_vertex_array
[11:26:19]     GL_EXT_vertex_array_bgra
[11:26:19]     GL_EXT_vertex_attrib_64bit
[11:26:19]     GL_EXT_window_rectangles
[11:26:19]     GL_EXT_import_sync_object
[11:26:19]     GL_IBM_rasterpos_clip
[11:26:19]     GL_IBM_texture_mirrored_repeat
[11:26:19]     GL_KHR_context_flush_control
[11:26:19]     GL_KHR_debug
[11:26:19]     GL_EXT_memory_object
[11:26:19]     GL_EXT_memory_object_win32
[11:26:19]     GL_EXT_win32_keyed_mutex
[11:26:19]     GL_KHR_parallel_shader_compile
[11:26:19]     GL_KHR_no_error
[11:26:19]     GL_KHR_robust_buffer_access_behavior
[11:26:19]     GL_KHR_robustness
[11:26:19]     GL_EXT_semaphore
[11:26:19]     GL_EXT_semaphore_win32
[11:26:19]     GL_KTX_buffer_region
[11:26:19]     GL_NV_alpha_to_coverage_dither_control
[11:26:19]     GL_NV_bindless_multi_draw_indirect
[11:26:19]     GL_NV_bindless_multi_draw_indirect_count
[11:26:19]     GL_NV_bindless_texture
[11:26:19]     GL_NV_blend_equation_advanced
[11:26:19]     GL_NV_blend_equation_advanced_coherent
[11:26:19]     GL_NV_blend_minmax_factor
[11:26:19]     GL_NV_blend_square
[11:26:19]     GL_NV_command_list
[11:26:19]     GL_NV_compute_program5
[11:26:19]     GL_NV_conditional_render
[11:26:19]     GL_NV_copy_depth_to_color
[11:26:19]     GL_NV_copy_image
[11:26:19]     GL_NV_depth_buffer_float
[11:26:19]     GL_NV_depth_clamp
[11:26:19]     GL_NV_draw_texture
[11:26:19]     GL_NV_draw_vulkan_image
[11:26:19]     GL_NV_ES1_1_compatibility
[11:26:19]     GL_NV_ES3_1_compatibility
[11:26:19]     GL_NV_explicit_multisample
[11:26:19]     GL_NV_fence
[11:26:19]     GL_NV_float_buffer
[11:26:19]     GL_NV_fog_distance
[11:26:19]     GL_NV_fragment_program
[11:26:19]     GL_NV_fragment_program_option
[11:26:19]     GL_NV_fragment_program2
[11:26:19]     GL_NV_framebuffer_multisample_coverage
[11:26:19]     GL_NV_geometry_shader4
[11:26:19]     GL_NV_gpu_program4
[11:26:19]     GL_NV_internalformat_sample_query
[11:26:19]     GL_NV_gpu_program4_1
[11:26:19]     GL_NV_gpu_program5
[11:26:19]     GL_NV_gpu_program5_mem_extended
[11:26:19]     GL_NV_gpu_program_fp64
[11:26:19]     GL_NV_gpu_shader5
[11:26:19]     GL_NV_half_float
[11:26:19]     GL_NV_light_max_exponent
[11:26:19]     GL_NV_multisample_coverage
[11:26:19]     GL_NV_multisample_filter_hint
[11:26:19]     GL_NV_occlusion_query
[11:26:19]     GL_NV_packed_depth_stencil
[11:26:19]     GL_NV_parameter_buffer_object
[11:26:19]     GL_NV_parameter_buffer_object2
[11:26:19]     GL_NV_path_rendering
[11:26:19]     GL_NV_pixel_data_range
[11:26:19]     GL_NV_point_sprite
[11:26:19]     GL_NV_primitive_restart
[11:26:19]     GL_NV_query_resource
[11:26:19]     GL_NV_query_resource_tag
[11:26:19]     GL_NV_register_combiners
[11:26:19]     GL_NV_register_combiners2
[11:26:19]     GL_NV_shader_atomic_counters
[11:26:19]     GL_NV_shader_atomic_float
[11:26:19]     GL_NV_shader_atomic_int64
[11:26:19]     GL_NV_shader_buffer_load
[11:26:19]     GL_NV_shader_storage_buffer_object
[11:26:19]     GL_NV_texgen_reflection
[11:26:19]     GL_NV_texture_barrier
[11:26:19]     GL_NV_texture_compression_vtc
[11:26:19]     GL_NV_texture_env_combine4
[11:26:19]     GL_NV_texture_multisample
[11:26:19]     GL_NV_texture_rectangle
[11:26:19]     GL_NV_texture_rectangle_compressed
[11:26:19]     GL_NV_texture_shader
[11:26:19]     GL_NV_texture_shader2
[11:26:19]     GL_NV_texture_shader3
[11:26:19]     GL_NV_transform_feedback
[11:26:19]     GL_NV_transform_feedback2
[11:26:19]     GL_NV_uniform_buffer_unified_memory
[11:26:19]     GL_NV_vertex_array_range
[11:26:19]     GL_NV_vertex_array_range2
[11:26:19]     GL_NV_vertex_attrib_integer_64bit
[11:26:19]     GL_NV_vertex_buffer_unified_memory
[11:26:19]     GL_NV_vertex_program
[11:26:19]     GL_NV_vertex_program1_1
[11:26:19]     GL_NV_vertex_program2
[11:26:19]     GL_NV_vertex_program2_option
[11:26:19]     GL_NV_vertex_program3
[11:26:19]     GL_NVX_conditional_render
[11:26:19]     GL_NVX_gpu_memory_info
[11:26:19]     GL_NVX_multigpu_info
[11:26:19]     GL_NVX_nvenc_interop
[11:26:19]     GL_NV_shader_thread_group
[11:26:19]     GL_NV_shader_thread_shuffle
[11:26:19]     GL_KHR_blend_equation_advanced
[11:26:19]     GL_KHR_blend_equation_advanced_coherent
[11:26:19]     GL_SGIS_generate_mipmap
[11:26:19]     GL_SGIS_texture_lod
[11:26:19]     GL_SGIX_depth_texture
[11:26:19]     GL_SGIX_shadow
[11:26:19]     GL_SUN_slice_accum
[11:26:19]     GL_WIN_swap_hint
[11:26:19]     WGL_EXT_swap_control
[11:26:19] OpenGL pixel format: 8:8:8:8
[11:26:19] OpenGL depth format: 24:8
[11:26:19] 
[11:26:19] GLSL version: 4.60 NVIDIA
[11:26:19] GLSL max vertex uniforms: 4096 (4096)
[11:26:19] GLSL max fragment uniforms: 4096 (4096)
[11:26:19] GLSL max varyings: 124 (124)
[11:26:19] GLSL max lights: 8 (8)
[11:26:19] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[11:26:19] 
[11:26:19] Vertex/index buffer memory limit: 2048MiB
[11:26:20] Word filter loaded: 23
[11:26:21] Starting global frame job manager with 8 worker threads
[11:26:21] Starting global lazy job manager with 4 worker threads
[11:26:21] Starting workaround for fast running clocks
[11:26:21] Using LWJGL timer.
[11:26:22] Startup Phase - Initializing..
[11:26:22] Preloading builtin materials
[11:26:22] Preloading builtin materials done
[11:26:22] Setting up Collada Model Loader
[11:26:22] Launching Collada Model Loader threads
[11:26:22] Launching WOM Loader threads
[11:26:22] Startup Phase - Setting up..
[11:26:23] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[11:26:23] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[11:26:24] Gui initialized
[11:26:24] Startup Phase - Preparing terrain...
[11:26:26] Startup Phase - Connecting ..
[11:26:26] Disabling Nagles
[11:26:27] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Event.2022-12.txt
[11:26:27] Disabling Nagles
[11:26:28] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Friends.2022-12.txt
[11:26:29] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Alliance.2022-12.txt
[11:26:29] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Village.2022-12.txt
[11:26:29] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\CA_HELP.2022-12.txt
[11:26:29] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\GL-Freedom.2022-12.txt
[11:26:29] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Freedom.2022-12.txt
[11:26:29] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Trade.2022-12.txt
[11:26:30] Login successful
[11:26:30] Executing C:\Users\USERNAME\wurm\configs\Lingonberry\autorun.txt
[11:26:30] Starting update of login splash image...
[11:26:31] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[11:26:32] Finished loading new login splash image!
[11:26:35] No mapping found for hair6
[11:26:51] Saving window positions to C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[11:26:51] Saving props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[11:26:51] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[11:26:51] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[11:28:07] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Skills.2022-12.txt
[11:31:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:31:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:31:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:31:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:31:05]     at java.security.AccessController.doPrivileged(Native Method)
[11:31:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:31:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:31:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:31:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:31:05]     at java.lang.Thread.run(Unknown Source)
[11:36:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:36:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:36:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:36:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:36:05]     at java.security.AccessController.doPrivileged(Native Method)
[11:36:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:36:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:36:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:36:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:36:05]     at java.lang.Thread.run(Unknown Source)
[11:41:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:41:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:41:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:41:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:41:05]     at java.security.AccessController.doPrivileged(Native Method)
[11:41:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:41:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:41:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:41:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:41:05]     at java.lang.Thread.run(Unknown Source)
[11:46:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:46:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:46:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:46:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:46:05]     at java.security.AccessController.doPrivileged(Native Method)
[11:46:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:46:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:46:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:46:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:46:05]     at java.lang.Thread.run(Unknown Source)
[11:51:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:51:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:51:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:51:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:51:05]     at java.security.AccessController.doPrivileged(Native Method)
[11:51:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:51:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:51:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:51:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:51:05]     at java.lang.Thread.run(Unknown Source)
[11:56:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:56:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:56:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:56:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:56:05]     at java.security.AccessController.doPrivileged(Native Method)
[11:56:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:56:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:56:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:56:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:56:05]     at java.lang.Thread.run(Unknown Source)
[12:01:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:01:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:01:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:01:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:01:05]     at java.security.AccessController.doPrivileged(Native Method)
[12:01:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:01:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:01:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:01:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:01:05]     at java.lang.Thread.run(Unknown Source)
[12:06:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:06:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:06:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:06:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:06:05]     at java.security.AccessController.doPrivileged(Native Method)
[12:06:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:06:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:06:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:06:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:06:05]     at java.lang.Thread.run(Unknown Source)
[12:11:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:11:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:11:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:11:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:11:05]     at java.security.AccessController.doPrivileged(Native Method)
[12:11:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:11:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:11:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:11:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:11:05]     at java.lang.Thread.run(Unknown Source)
[12:16:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:16:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:16:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:16:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:16:05]     at java.security.AccessController.doPrivileged(Native Method)
[12:16:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:16:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:16:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:16:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:16:05]     at java.lang.Thread.run(Unknown Source)
[12:21:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:21:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:21:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:21:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:21:05]     at java.security.AccessController.doPrivileged(Native Method)
[12:21:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:21:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:21:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:21:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:21:05]     at java.lang.Thread.run(Unknown Source)
[12:26:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:26:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:26:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:26:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:26:05]     at java.security.AccessController.doPrivileged(Native Method)
[12:26:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:26:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:26:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:26:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:26:05]     at java.lang.Thread.run(Unknown Source)
[12:27:57] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Combat.2022-12.txt
[12:31:05] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:31:05]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:31:05]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:31:05]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:31:05]     at java.security.AccessController.doPrivileged(Native Method)
[12:31:05]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:31:05]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:31:05]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:31:05]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:31:05]     at java.lang.Thread.run(Unknown Source)
[12:32:14] Game loop broken due to exception
[12:32:14] java.io.IOException: An existing connection was forcibly closed by the remote host
[12:32:14]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[12:32:14]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[12:32:14]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[12:32:14]     at sun.nio.ch.IOUtil.read(Unknown Source)
[12:32:14]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[12:32:14]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:601)
[12:32:14]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:283)
[12:32:14]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[12:32:14]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[12:32:14]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[12:32:14]     at java.lang.Thread.run(Unknown Source)
[12:32:15] Startup Phase - Disconnected, trying to reconnect...
[12:32:26] Execution aborted at connection 1, iteration 133581
[12:32:26] Run time  1h 5m, local time Thu Dec 01 12:32:26 CST 2022
[12:32:26] Destroying game window
[12:32:27] ====== CLIENT CRASH ======
[12:32:27] Unable to locate server
[12:32:27] java.net.UnknownHostException: jenn001.wurmonline.com
[12:32:27]     at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
[12:32:27]     at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
[12:32:27]     at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
[12:32:27]     at java.net.InetAddress.getAllByName0(Unknown Source)
[12:32:27]     at java.net.InetAddress.getAllByName(Unknown Source)
[12:32:27]     at java.net.InetAddress.getAllByName(Unknown Source)
[12:32:27]     at java.net.InetAddress.getByName(Unknown Source)
[12:32:27]     at class.RLREeYzQcA.FZOk5L6Gfy(SourceFile:340)
[12:32:27]     at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:992)
[12:32:27]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:431)
[12:32:27]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[12:32:27]     at java.lang.Thread.run(Unknown Source)

 

 

 

Then I ran 2 WURM clients, starting them at different times.  The "Exception in thread "JavaFX Application Thread" java.lang.NullPointerException" shows up in both clients, every 5 minutes, but not at the same time.  I believe this proves it is a client issue and not an issue with this computer/system/internet connection.  What does the client try to do every 5 minutes?

 

The NullPointerException, while annoying, does not appear to be the real problem.  The message:  "java.io.IOException: An existing connection was forcibly closed by the remote host" is the real crash point and comes at random times after the NullPPointerException message.

 

Edited by AgentQwarty
additional information
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Still a problem.....


 

Spoiler

 

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[09:26:03] 
[09:26:03] Preparing to enable console logging.
[09:26:03] 
[09:26:03] Preparing to enable console logging.
[09:26:03] Now logging to C:\Users\USERNAME\wurm\console.agentqwarty.log
[09:26:03] Time is Fri Dec 02 09:26:03 CST 2022
[09:26:03] Running client version 4.2.68
[09:26:03]          client build# 31eadccf870b6afa4b64543613265407b8755a60
[09:26:03]      client build time 2022-11-22 13:49
[09:26:03] 
[09:26:03] === System information ===
[09:26:03] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[09:26:03] Operating system: Windows 10 (arch: amd64, version: 10.0)
[09:26:03] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[09:26:03] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[09:26:03] Available CPUs: 8
[09:26:03] 
[09:26:03] 
[09:26:03] === Wurm options ===
[09:26:03] animation_playback_self = 0
[09:26:03] ao_level = 1
[09:26:03] auto_mipmaps_enabled = 1
[09:26:03] auto_run_source = 0
[09:26:03] cavedetail = 2
[09:26:03] censor_chat = false
[09:26:03] collada_animations = 2
[09:26:03] colorItemsDamage = true
[09:26:03] color_black = 0.0,0.0,0.0,1.0
[09:26:03] color_cyan = 0.0,1.0,1.0,1.0
[09:26:03] color_enchant_desc = 0.5,0.5,1.0,1.0
[09:26:03] color_enchant_name = 0.0,0.5,0.5,1.0
[09:26:03] color_enchant_power = 0.0,1.0,1.0,1.0
[09:26:03] color_error = 1.0,0.3,0.3,1.0
[09:26:03] color_fuchsia = 1.0,0.0,1.0,1.0
[09:26:03] color_green = 0.4,0.72,0.47,1.0
[09:26:03] color_grey = 0.5,0.75,1.0,1.0
[09:26:03] color_lime = 0.5,1.0,0.5,1.0
[09:26:03] color_maroon = 0.5,0.0,0.0,1.0
[09:26:03] color_navy_blue = 0.23,0.39,1.0,1.0
[09:26:03] color_orange = 1.0,0.58,0.04,1.0
[09:26:03] color_outline_ally = 0.5,1.0,0.5,1.0
[09:26:03] color_outline_friend = 0.5,0.75,1.0,1.0
[09:26:03] color_outline_hostile = 1.0,0.0,0.0,1.0
[09:26:03] color_outline_neutral = 0.5,0.5,1.0,1.0
[09:26:03] color_purple = 0.5,0.0,0.5,1.0
[09:26:03] color_red = 1.0,0.0,0.0,1.0
[09:26:03] color_royal_blue = 0.5,0.5,1.0,1.0
[09:26:03] color_salve_acid = 1.0,1.0,0.0,1.0
[09:26:03] color_salve_fire = 1.0,0.0,0.0,1.0
[09:26:03] color_salve_frost = 0.0,0.0,1.0,1.0
[09:26:03] color_silver = 0.75,0.75,0.75,1.0
[09:26:03] color_system = 0.5,1.0,0.5,1.0
[09:26:03] color_teal = 0.0,0.5,0.5,1.0
[09:26:03] color_white = 1.0,1.0,1.0,1.0
[09:26:03] color_yellow = 1.0,1.0,0.0,1.0
[09:26:03] combat_world_text = false
[09:26:03] compressed_textures = false
[09:26:03] compressed_textures_S3TC = true
[09:26:03] contribution_culling = 200
[09:26:03] custim_timer_source = 1
[09:26:03] customTimer1 = -1|-1
[09:26:03] customTimer2 = -1|-1
[09:26:03] customTimer3 = -1|-1
[09:26:03] customTimer4 = -1|-1
[09:26:03] customTimer5 = -1|-1
[09:26:03] debug_mode = false
[09:26:03] defaultActions_source = 0
[09:26:03] depth_clamp_enabled = 2
[09:26:03] disable_select_all_shortcut = false
[09:26:03] display_settings = false:false:0:1280:800:32:-1:false:true
[09:26:03] enable_contribution_culling = true
[09:26:03] enable_debugs = false
[09:26:03] enable_ingame_wurmpedia = true
[09:26:03] enable_lod = true
[09:26:03] enable_seasonal_mappings = true
[09:26:03] enable_shift_drag = true
[09:26:03] enable_volumetric_fog = true
[09:26:03] enable_vsync = false
[09:26:03] enable_world_drag = true
[09:26:03] event_log_rotation = 2
[09:26:03] exec_source = 0
[09:26:03] fast_yield = false
[09:26:03] fbo_enabled = 2
[09:26:03] flashAssist_climbing = true
[09:26:03] flashAssist_inventory = true
[09:26:03] flashAssist_stamina_low = true
[09:26:03] flashAssist_stamina_water = false
[09:26:03] fog_coord_src = 0
[09:26:03] font_antialias = 2
[09:26:03] font_bold = 11
[09:26:03] font_default = 11
[09:26:03] font_header = 24
[09:26:03] font_italian = 11
[09:26:03] font_monospaced = 11
[09:26:03] font_static = 11
[09:26:03] fov_horizontal = 100
[09:26:03] fps_limit = 60
[09:26:03] fps_limit_background = 30
[09:26:03] fps_limit_enabled = true
[09:26:03] fps_ui_buffer = 30
[09:26:03] fps_uilimit_enabled = false
[09:26:03] free_look_mode_disable_on_close_component = false
[09:26:03] free_look_mode_disable_on_combat = false
[09:26:03] free_look_mode_disable_on_open_component = false
[09:26:03] free_look_mode_sensitivity = 10
[09:26:03] game_client_thread_priority = 2
[09:26:03] glsl_debug_loading = false
[09:26:03] glsl_enabled = 2
[09:26:03] gpu_skinning = true
[09:26:03] graphics_profile = 5
[09:26:03] gui_opacity = 4
[09:26:03] gui_skin = 1
[09:26:03] hard_mode = false
[09:26:03] has_read_eula = true
[09:26:03] head_bob = false
[09:26:03] hide_cursor_with_ui = false
[09:26:03] hide_inactive_friends = false
[09:26:03] hide_menu_examine = false
[09:26:03] hide_menu_no_target = false
[09:26:03] hide_menu_spam_mode = true
[09:26:03] hide_menu_stop = false
[09:26:03] hide_onscreen_fail_messages = false
[09:26:03] hide_onscreen_hostile_messages = false
[09:26:03] hide_onscreen_info_messages = false
[09:26:03] hide_personal_goal = false
[09:26:03] high_res_binoculars = true
[09:26:03] hint_texture_scaling = 2
[09:26:03] impColumn = true
[09:26:03] inverse_mouse = false
[09:26:03] irc_log_rotation = 2
[09:26:03] irc_notif = 0
[09:26:03] item_creature_render_distance = 3
[09:26:03] keep_fightwindow_hidden = false
[09:26:03] key_bindings_source = 0
[09:26:03] keyboard_layout = 0
[09:26:03] limit_dynamic_lights = true
[09:26:03] loadInventoryStartup = true
[09:26:03] local_list_in_event = false
[09:26:03] lod = 1
[09:26:03] log_extra_errors = false
[09:26:03] log_gl_errors = false
[09:26:03] mark_text_read = true
[09:26:03] material_as_suffix = true
[09:26:03] max_dynamic_lights = 8
[09:26:03] max_shader_lights = 8
[09:26:03] max_texture_size = 3
[09:26:03] mega_texture_size = 5
[09:26:03] model_loader_thread_priority = 2
[09:26:03] model_loading_threads = 3
[09:26:03] mount_control_mode = 1
[09:26:03] mount_rotation = false
[09:26:03] mouse_camera_sensitivity = 10.0
[09:26:03] mouse_smoothing = 0.0
[09:26:03] multicolor_usage = 1
[09:26:03] multidraw_enabled = 1
[09:26:03] no_brightness = false
[09:26:03] no_terrain_render = false
[09:26:03] no_world_render = false
[09:26:03] non_power_of_two = 1
[09:26:03] normal_maps = false
[09:26:03] occlusion_queries_enabled = 2
[09:26:03] offscreen_texture_size = 2
[09:26:03] other_log_rotation = 2
[09:26:03] outline_picking = true
[09:26:03] player_texture_size = 2
[09:26:03] quick_keybinds = true
[09:26:03] reflection_texture_size = 2
[09:26:03] reflections = 0
[09:26:03] remember_password = true
[09:26:03] render_bloom = false
[09:26:03] render_distant_terrain = true
[09:26:03] render_fxaa = true
[09:26:03] render_sun_glare = false
[09:26:03] render_vignette = false
[09:26:03] renderer_type = 1
[09:26:03] resident_models = false
[09:26:03] save_skills_on_quit = true
[09:26:03] screen_brightness = 1.0
[09:26:03] screen_shake = false
[09:26:03] screenshot_file_format = 1
[09:26:03] season_override = 0
[09:26:03] send_extra_tile_data = false
[09:26:03] setting_timestamps = true
[09:26:03] settings_version = 15
[09:26:03] shadow_level = 0
[09:26:03] shadow_mapsize = 1
[09:26:03] shift_drag_default = 1
[09:26:03] showKChat = true
[09:26:03] show_body_in_inventory = false
[09:26:03] show_creature_overlay = true
[09:26:03] show_detailed_hover = false
[09:26:03] show_examine_world_text = true
[09:26:03] show_hit_direction_indicator = true
[09:26:03] show_inventory_filters = true
[09:26:03] show_local_world_text = true
[09:26:03] show_old_menu = false
[09:26:03] show_old_quickbar = false
[09:26:03] show_tab_blinking = true
[09:26:03] silent_friends_update = false
[09:26:03] skillgain_minimum = 5
[09:26:03] skillgain_no_alignment = false
[09:26:03] skillgain_no_favor = false
[09:26:03] skydetail = 0
[09:26:03] sound_al_gain = 9
[09:26:03] sound_buzzlevel = 2
[09:26:03] sound_cache_enabled = true
[09:26:03] sound_doppler_enabled = false
[09:26:04] sound_engine = 2
[09:26:04] sound_footstepslevel = 10
[09:26:04] sound_music_level = 4
[09:26:04] sound_play_PMAlert = true
[09:26:04] sound_play_UIsounds = true
[09:26:04] sound_play_ambients = false
[09:26:04] sound_play_buzz = true
[09:26:04] sound_play_combat = true
[09:26:04] sound_play_door = false
[09:26:04] sound_play_emotes = true
[09:26:04] sound_play_footsteps = true
[09:26:04] sound_play_music = false
[09:26:04] sound_play_weather = false
[09:26:04] sound_play_work = true
[09:26:04] structure_render_distance = 2
[09:26:04] submit_client_data = 2
[09:26:04] supersampling = 0
[09:26:04] swap_mouse_buttons = false
[09:26:04] terrain_res = 0
[09:26:04] test_attach_equipment = false
[09:26:04] test_mode = 0
[09:26:04] thirdPerson = false
[09:26:04] tile_transitions = true
[09:26:04] tiledecorations = 2
[09:26:04] togglePushToTalk = true
[09:26:04] treelist_outline = true
[09:26:04] trees = 3
[09:26:04] ui_font_scale = 100
[09:26:04] ui_scale = 90
[09:26:04] update_optional = true
[09:26:04] use_alpha_particles = true
[09:26:04] use_anisotropic_filtering = 4
[09:26:04] use_antialiasing = 1
[09:26:04] use_default_action = true
[09:26:04] use_fast_clock_work_around = true
[09:26:04] use_nano_timer = false
[09:26:04] use_non_alpha_particles = false
[09:26:04] use_phobia_models = false
[09:26:04] use_tree_models = true
[09:26:04] use_weather_particles = false
[09:26:04] vbo_enabled = 1
[09:26:04] vg_ui_theme = 1
[09:26:04] viewport_bob = true
[09:26:04] water_detail = 1
[09:26:04] water_transparency = true
[09:26:04] 
[09:26:05] Setting up WurmModel Model Loader
[09:26:05] Executing C:\Users\USERNAME\wurm\configs\Lingonberry\keybindings.txt
[09:26:05] Translating legacy key NUMPAD9 to KP_9
[09:26:05] Translating legacy key GRAVE to GRAVE_ACCENT
[09:26:05] Translating legacy key ADD to KP_ADD
[09:26:05] Translating legacy key NUMPAD8 to KP_8
[09:26:05] Translating legacy key NUMPAD5 to KP_5
[09:26:05] Translating legacy key NUMPAD1 to KP_1
[09:26:05] Translating legacy key NUMPAD0 to KP_0
[09:26:05] Translating legacy key NUMPAD3 to KP_3
[09:26:05] Translating legacy key NUMPAD2 to KP_2
[09:26:05] Translating legacy key DECIMAL to KP_DECIMAL
[09:26:05] Translating legacy key DIVIDE to KP_DIVIDE
[09:26:05] Translating legacy key NUMPAD4 to KP_4
[09:26:05] Translating legacy key GRAVE to GRAVE_ACCENT
[09:26:05] Translating legacy key NUMPAD7 to KP_7
[09:26:05] Translating legacy key SUBTRACT to KP_SUBTRACT
[09:26:05] Translating legacy key MULTIPLY to KP_MULTIPLY
[09:26:05] Translating legacy key NUMPAD6 to KP_6
[09:26:05] Setting up OpenAL Sound Engine
[09:26:05] OpenAL version: 1.1 ALSOFT 1.21.1
[09:26:05] OpenAL renderer: OpenAL Soft
[09:26:05] OpenAL vendor: OpenAL Community
[09:26:05] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[09:26:05] Generating: 128 source channels.
[09:26:05] 
[09:26:05] === OpenGL information ===
[09:26:05] LWJGL version: 3.3.1 1.2.0
[09:26:05] OpenGL vendor: NVIDIA Corporation
[09:26:05] OpenGL renderer: GeForce GTX 960M/PCIe/SSE2
[09:26:05] OpenGL version: 4.6.0 NVIDIA 391.25
[09:26:05] OpenGL extensions:
[09:26:05]     GL_AMD_multi_draw_indirect
[09:26:05]     GL_AMD_seamless_cubemap_per_texture
[09:26:05]     GL_ARB_arrays_of_arrays
[09:26:05]     GL_ARB_base_instance
[09:26:05]     GL_ARB_bindless_texture
[09:26:05]     GL_ARB_blend_func_extended
[09:26:05]     GL_ARB_buffer_storage
[09:26:05]     GL_ARB_clear_buffer_object
[09:26:05]     GL_ARB_clear_texture
[09:26:05]     GL_ARB_clip_control
[09:26:05]     GL_ARB_color_buffer_float
[09:26:05]     GL_ARB_compatibility
[09:26:05]     GL_ARB_compressed_texture_pixel_storage
[09:26:05]     GL_ARB_conservative_depth
[09:26:05]     GL_ARB_compute_shader
[09:26:05]     GL_ARB_compute_variable_group_size
[09:26:05]     GL_ARB_conditional_render_inverted
[09:26:05]     GL_ARB_copy_buffer
[09:26:05]     GL_ARB_copy_image
[09:26:05]     GL_ARB_cull_distance
[09:26:05]     GL_ARB_debug_output
[09:26:05]     GL_ARB_depth_buffer_float
[09:26:05]     GL_ARB_depth_clamp
[09:26:05]     GL_ARB_depth_texture
[09:26:05]     GL_ARB_derivative_control
[09:26:05]     GL_ARB_direct_state_access
[09:26:05]     GL_ARB_draw_buffers
[09:26:05]     GL_ARB_draw_buffers_blend
[09:26:05]     GL_ARB_draw_indirect
[09:26:05]     GL_ARB_draw_elements_base_vertex
[09:26:05]     GL_ARB_draw_instanced
[09:26:05]     GL_ARB_enhanced_layouts
[09:26:05]     GL_ARB_ES2_compatibility
[09:26:05]     GL_ARB_ES3_compatibility
[09:26:05]     GL_ARB_ES3_1_compatibility
[09:26:05]     GL_ARB_ES3_2_compatibility
[09:26:05]     GL_ARB_explicit_attrib_location
[09:26:05]     GL_ARB_explicit_uniform_location
[09:26:05]     GL_ARB_fragment_coord_conventions
[09:26:05]     GL_ARB_fragment_layer_viewport
[09:26:05]     GL_ARB_fragment_program
[09:26:05]     GL_ARB_fragment_program_shadow
[09:26:05]     GL_ARB_fragment_shader
[09:26:05]     GL_ARB_framebuffer_no_attachments
[09:26:05]     GL_ARB_framebuffer_object
[09:26:05]     GL_ARB_framebuffer_sRGB
[09:26:05]     GL_ARB_geometry_shader4
[09:26:05]     GL_ARB_get_program_binary
[09:26:05]     GL_ARB_get_texture_sub_image
[09:26:05]     GL_ARB_gl_spirv
[09:26:05]     GL_ARB_gpu_shader5
[09:26:05]     GL_ARB_gpu_shader_fp64
[09:26:05]     GL_ARB_gpu_shader_int64
[09:26:05]     GL_ARB_half_float_pixel
[09:26:05]     GL_ARB_half_float_vertex
[09:26:05]     GL_ARB_imaging
[09:26:05]     GL_ARB_indirect_parameters
[09:26:05]     GL_ARB_instanced_arrays
[09:26:05]     GL_ARB_internalformat_query
[09:26:05]     GL_ARB_internalformat_query2
[09:26:05]     GL_ARB_invalidate_subdata
[09:26:05]     GL_ARB_map_buffer_alignment
[09:26:05]     GL_ARB_map_buffer_range
[09:26:05]     GL_ARB_multi_bind
[09:26:05]     GL_ARB_multi_draw_indirect
[09:26:05]     GL_ARB_multisample
[09:26:05]     GL_ARB_multitexture
[09:26:05]     GL_ARB_occlusion_query
[09:26:05]     GL_ARB_occlusion_query2
[09:26:05]     GL_ARB_parallel_shader_compile
[09:26:05]     GL_ARB_pipeline_statistics_query
[09:26:05]     GL_ARB_pixel_buffer_object
[09:26:05]     GL_ARB_point_parameters
[09:26:05]     GL_ARB_point_sprite
[09:26:05]     GL_ARB_polygon_offset_clamp
[09:26:05]     GL_ARB_program_interface_query
[09:26:05]     GL_ARB_provoking_vertex
[09:26:05]     GL_ARB_query_buffer_object
[09:26:05]     GL_ARB_robust_buffer_access_behavior
[09:26:05]     GL_ARB_robustness
[09:26:05]     GL_ARB_sample_shading
[09:26:05]     GL_ARB_sampler_objects
[09:26:05]     GL_ARB_seamless_cube_map
[09:26:05]     GL_ARB_seamless_cubemap_per_texture
[09:26:05]     GL_ARB_separate_shader_objects
[09:26:05]     GL_ARB_shader_atomic_counter_ops
[09:26:05]     GL_ARB_shader_atomic_counters
[09:26:05]     GL_ARB_shader_ballot
[09:26:05]     GL_ARB_shader_bit_encoding
[09:26:05]     GL_ARB_shader_clock
[09:26:05]     GL_ARB_shader_draw_parameters
[09:26:05]     GL_ARB_shader_group_vote
[09:26:05]     GL_ARB_shader_image_load_store
[09:26:05]     GL_ARB_shader_image_size
[09:26:05]     GL_ARB_shader_objects
[09:26:05]     GL_ARB_shader_precision
[09:26:05]     GL_ARB_shader_storage_buffer_object
[09:26:05]     GL_ARB_shader_subroutine
[09:26:05]     GL_ARB_shader_texture_image_samples
[09:26:05]     GL_ARB_shader_texture_lod
[09:26:05]     GL_ARB_shading_language_100
[09:26:05]     GL_ARB_shading_language_420pack
[09:26:05]     GL_ARB_shading_language_include
[09:26:05]     GL_ARB_shading_language_packing
[09:26:05]     GL_ARB_shadow
[09:26:05]     GL_ARB_sparse_buffer
[09:26:05]     GL_ARB_sparse_texture
[09:26:05]     GL_ARB_spirv_extensions
[09:26:05]     GL_ARB_stencil_texturing
[09:26:05]     GL_ARB_sync
[09:26:05]     GL_ARB_tessellation_shader
[09:26:05]     GL_ARB_texture_barrier
[09:26:05]     GL_ARB_texture_border_clamp
[09:26:05]     GL_ARB_texture_buffer_object
[09:26:05]     GL_ARB_texture_buffer_object_rgb32
[09:26:05]     GL_ARB_texture_buffer_range
[09:26:05]     GL_ARB_texture_compression
[09:26:05]     GL_ARB_texture_compression_bptc
[09:26:05]     GL_ARB_texture_compression_rgtc
[09:26:05]     GL_ARB_texture_cube_map
[09:26:05]     GL_ARB_texture_cube_map_array
[09:26:05]     GL_ARB_texture_env_add
[09:26:05]     GL_ARB_texture_env_combine
[09:26:05]     GL_ARB_texture_env_crossbar
[09:26:05]     GL_ARB_texture_env_dot3
[09:26:05]     GL_ARB_texture_filter_anisotropic
[09:26:05]     GL_ARB_texture_float
[09:26:05]     GL_ARB_texture_gather
[09:26:05]     GL_ARB_texture_mirror_clamp_to_edge
[09:26:05]     GL_ARB_texture_mirrored_repeat
[09:26:05]     GL_ARB_texture_multisample
[09:26:05]     GL_ARB_texture_non_power_of_two
[09:26:05]     GL_ARB_texture_query_levels
[09:26:05]     GL_ARB_texture_query_lod
[09:26:05]     GL_ARB_texture_rectangle
[09:26:05]     GL_ARB_texture_rg
[09:26:05]     GL_ARB_texture_rgb10_a2ui
[09:26:05]     GL_ARB_texture_stencil8
[09:26:05]     GL_ARB_texture_storage
[09:26:05]     GL_ARB_texture_storage_multisample
[09:26:05]     GL_ARB_texture_swizzle
[09:26:05]     GL_ARB_texture_view
[09:26:05]     GL_ARB_timer_query
[09:26:05]     GL_ARB_transform_feedback2
[09:26:05]     GL_ARB_transform_feedback3
[09:26:05]     GL_ARB_transform_feedback_instanced
[09:26:05]     GL_ARB_transform_feedback_overflow_query
[09:26:05]     GL_ARB_transpose_matrix
[09:26:05]     GL_ARB_uniform_buffer_object
[09:26:05]     GL_ARB_vertex_array_bgra
[09:26:05]     GL_ARB_vertex_array_object
[09:26:05]     GL_ARB_vertex_attrib_64bit
[09:26:05]     GL_ARB_vertex_attrib_binding
[09:26:05]     GL_ARB_vertex_buffer_object
[09:26:05]     GL_ARB_vertex_program
[09:26:05]     GL_ARB_vertex_shader
[09:26:05]     GL_ARB_vertex_type_10f_11f_11f_rev
[09:26:05]     GL_ARB_vertex_type_2_10_10_10_rev
[09:26:05]     GL_ARB_viewport_array
[09:26:05]     GL_ARB_window_pos
[09:26:05]     GL_ATI_draw_buffers
[09:26:05]     GL_ATI_texture_float
[09:26:05]     GL_ATI_texture_mirror_once
[09:26:05]     GL_S3_s3tc
[09:26:05]     GL_EXT_texture_env_add
[09:26:05]     GL_EXT_abgr
[09:26:05]     GL_EXT_bgra
[09:26:05]     GL_EXT_bindable_uniform
[09:26:05]     GL_EXT_blend_color
[09:26:05]     GL_EXT_blend_equation_separate
[09:26:05]     GL_EXT_blend_func_separate
[09:26:05]     GL_EXT_blend_minmax
[09:26:05]     GL_EXT_blend_subtract
[09:26:05]     GL_EXT_compiled_vertex_array
[09:26:05]     GL_EXT_Cg_shader
[09:26:05]     GL_EXT_depth_bounds_test
[09:26:05]     GL_EXT_direct_state_access
[09:26:05]     GL_EXT_draw_buffers2
[09:26:05]     GL_EXT_draw_instanced
[09:26:05]     GL_EXT_draw_range_elements
[09:26:05]     GL_EXT_fog_coord
[09:26:05]     GL_EXT_framebuffer_blit
[09:26:05]     GL_EXT_framebuffer_multisample
[09:26:05]     GL_EXTX_framebuffer_mixed_formats
[09:26:05]     GL_EXT_framebuffer_multisample_blit_scaled
[09:26:05]     GL_EXT_framebuffer_object
[09:26:05]     GL_EXT_framebuffer_sRGB
[09:26:05]     GL_EXT_geometry_shader4
[09:26:05]     GL_EXT_gpu_program_parameters
[09:26:05]     GL_EXT_gpu_shader4
[09:26:05]     GL_EXT_multi_draw_arrays
[09:26:05]     GL_EXT_packed_depth_stencil
[09:26:05]     GL_EXT_packed_float
[09:26:05]     GL_EXT_packed_pixels
[09:26:05]     GL_EXT_pixel_buffer_object
[09:26:05]     GL_EXT_point_parameters
[09:26:05]     GL_EXT_polygon_offset_clamp
[09:26:05]     GL_EXT_provoking_vertex
[09:26:05]     GL_EXT_rescale_normal
[09:26:05]     GL_EXT_secondary_color
[09:26:05]     GL_EXT_separate_shader_objects
[09:26:05]     GL_EXT_separate_specular_color
[09:26:05]     GL_EXT_shader_image_load_formatted
[09:26:05]     GL_EXT_shader_image_load_store
[09:26:05]     GL_EXT_shader_integer_mix
[09:26:05]     GL_EXT_shadow_funcs
[09:26:05]     GL_EXT_stencil_two_side
[09:26:05]     GL_EXT_stencil_wrap
[09:26:05]     GL_EXT_texture3D
[09:26:05]     GL_EXT_texture_array
[09:26:05]     GL_EXT_texture_buffer_object
[09:26:05]     GL_EXT_texture_compression_dxt1
[09:26:05]     GL_EXT_texture_compression_latc
[09:26:05]     GL_EXT_texture_compression_rgtc
[09:26:05]     GL_EXT_texture_compression_s3tc
[09:26:05]     GL_EXT_texture_cube_map
[09:26:05]     GL_EXT_texture_edge_clamp
[09:26:05]     GL_EXT_texture_env_combine
[09:26:05]     GL_EXT_texture_env_dot3
[09:26:05]     GL_EXT_texture_filter_anisotropic
[09:26:05]     GL_EXT_texture_integer
[09:26:05]     GL_EXT_texture_lod
[09:26:05]     GL_EXT_texture_lod_bias
[09:26:05]     GL_EXT_texture_mirror_clamp
[09:26:05]     GL_EXT_texture_object
[09:26:05]     GL_EXT_texture_shared_exponent
[09:26:05]     GL_EXT_texture_sRGB
[09:26:05]     GL_EXT_texture_sRGB_decode
[09:26:05]     GL_EXT_texture_storage
[09:26:05]     GL_EXT_texture_swizzle
[09:26:05]     GL_EXT_timer_query
[09:26:05]     GL_EXT_transform_feedback2
[09:26:05]     GL_EXT_vertex_array
[09:26:05]     GL_EXT_vertex_array_bgra
[09:26:05]     GL_EXT_vertex_attrib_64bit
[09:26:05]     GL_EXT_window_rectangles
[09:26:05]     GL_EXT_import_sync_object
[09:26:05]     GL_IBM_rasterpos_clip
[09:26:05]     GL_IBM_texture_mirrored_repeat
[09:26:05]     GL_KHR_context_flush_control
[09:26:05]     GL_KHR_debug
[09:26:05]     GL_EXT_memory_object
[09:26:05]     GL_EXT_memory_object_win32
[09:26:05]     GL_EXT_win32_keyed_mutex
[09:26:05]     GL_KHR_parallel_shader_compile
[09:26:05]     GL_KHR_no_error
[09:26:05]     GL_KHR_robust_buffer_access_behavior
[09:26:05]     GL_KHR_robustness
[09:26:05]     GL_EXT_semaphore
[09:26:05]     GL_EXT_semaphore_win32
[09:26:05]     GL_KTX_buffer_region
[09:26:05]     GL_NV_alpha_to_coverage_dither_control
[09:26:05]     GL_NV_bindless_multi_draw_indirect
[09:26:05]     GL_NV_bindless_multi_draw_indirect_count
[09:26:05]     GL_NV_bindless_texture
[09:26:05]     GL_NV_blend_equation_advanced
[09:26:05]     GL_NV_blend_equation_advanced_coherent
[09:26:05]     GL_NV_blend_minmax_factor
[09:26:05]     GL_NV_blend_square
[09:26:05]     GL_NV_command_list
[09:26:05]     GL_NV_compute_program5
[09:26:05]     GL_NV_conditional_render
[09:26:05]     GL_NV_copy_depth_to_color
[09:26:05]     GL_NV_copy_image
[09:26:05]     GL_NV_depth_buffer_float
[09:26:05]     GL_NV_depth_clamp
[09:26:05]     GL_NV_draw_texture
[09:26:05]     GL_NV_draw_vulkan_image
[09:26:05]     GL_NV_ES1_1_compatibility
[09:26:05]     GL_NV_ES3_1_compatibility
[09:26:05]     GL_NV_explicit_multisample
[09:26:05]     GL_NV_fence
[09:26:05]     GL_NV_float_buffer
[09:26:05]     GL_NV_fog_distance
[09:26:05]     GL_NV_fragment_program
[09:26:05]     GL_NV_fragment_program_option
[09:26:05]     GL_NV_fragment_program2
[09:26:05]     GL_NV_framebuffer_multisample_coverage
[09:26:05]     GL_NV_geometry_shader4
[09:26:05]     GL_NV_gpu_program4
[09:26:05]     GL_NV_internalformat_sample_query
[09:26:05]     GL_NV_gpu_program4_1
[09:26:05]     GL_NV_gpu_program5
[09:26:05]     GL_NV_gpu_program5_mem_extended
[09:26:05]     GL_NV_gpu_program_fp64
[09:26:05]     GL_NV_gpu_shader5
[09:26:05]     GL_NV_half_float
[09:26:05]     GL_NV_light_max_exponent
[09:26:05]     GL_NV_multisample_coverage
[09:26:05]     GL_NV_multisample_filter_hint
[09:26:05]     GL_NV_occlusion_query
[09:26:05]     GL_NV_packed_depth_stencil
[09:26:05]     GL_NV_parameter_buffer_object
[09:26:05]     GL_NV_parameter_buffer_object2
[09:26:05]     GL_NV_path_rendering
[09:26:05]     GL_NV_pixel_data_range
[09:26:05]     GL_NV_point_sprite
[09:26:05]     GL_NV_primitive_restart
[09:26:05]     GL_NV_query_resource
[09:26:05]     GL_NV_query_resource_tag
[09:26:05]     GL_NV_register_combiners
[09:26:05]     GL_NV_register_combiners2
[09:26:05]     GL_NV_shader_atomic_counters
[09:26:05]     GL_NV_shader_atomic_float
[09:26:05]     GL_NV_shader_atomic_int64
[09:26:05]     GL_NV_shader_buffer_load
[09:26:05]     GL_NV_shader_storage_buffer_object
[09:26:05]     GL_NV_texgen_reflection
[09:26:05]     GL_NV_texture_barrier
[09:26:05]     GL_NV_texture_compression_vtc
[09:26:05]     GL_NV_texture_env_combine4
[09:26:05]     GL_NV_texture_multisample
[09:26:05]     GL_NV_texture_rectangle
[09:26:05]     GL_NV_texture_rectangle_compressed
[09:26:05]     GL_NV_texture_shader
[09:26:05]     GL_NV_texture_shader2
[09:26:05]     GL_NV_texture_shader3
[09:26:05]     GL_NV_transform_feedback
[09:26:05]     GL_NV_transform_feedback2
[09:26:05]     GL_NV_uniform_buffer_unified_memory
[09:26:05]     GL_NV_vertex_array_range
[09:26:05]     GL_NV_vertex_array_range2
[09:26:05]     GL_NV_vertex_attrib_integer_64bit
[09:26:05]     GL_NV_vertex_buffer_unified_memory
[09:26:05]     GL_NV_vertex_program
[09:26:05]     GL_NV_vertex_program1_1
[09:26:05]     GL_NV_vertex_program2
[09:26:05]     GL_NV_vertex_program2_option
[09:26:05]     GL_NV_vertex_program3
[09:26:05]     GL_NVX_conditional_render
[09:26:05]     GL_NVX_gpu_memory_info
[09:26:05]     GL_NVX_multigpu_info
[09:26:05]     GL_NVX_nvenc_interop
[09:26:05]     GL_NV_shader_thread_group
[09:26:05]     GL_NV_shader_thread_shuffle
[09:26:05]     GL_KHR_blend_equation_advanced
[09:26:05]     GL_KHR_blend_equation_advanced_coherent
[09:26:05]     GL_SGIS_generate_mipmap
[09:26:05]     GL_SGIS_texture_lod
[09:26:05]     GL_SGIX_depth_texture
[09:26:05]     GL_SGIX_shadow
[09:26:05]     GL_SUN_slice_accum
[09:26:05]     GL_WIN_swap_hint
[09:26:05]     WGL_EXT_swap_control
[09:26:05] OpenGL pixel format: 8:8:8:8
[09:26:05] OpenGL depth format: 24:8
[09:26:05] 
[09:26:05] GLSL version: 4.60 NVIDIA
[09:26:05] GLSL max vertex uniforms: 4096 (4096)
[09:26:05] GLSL max fragment uniforms: 4096 (4096)
[09:26:05] GLSL max varyings: 124 (124)
[09:26:05] GLSL max lights: 8 (8)
[09:26:05] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[09:26:05] 
[09:26:05] Vertex/index buffer memory limit: 2048MiB
[09:26:07] Word filter loaded: 23
[09:26:07] Starting global frame job manager with 8 worker threads
[09:26:07] Starting global lazy job manager with 4 worker threads
[09:26:07] Starting workaround for fast running clocks
[09:26:07] Using LWJGL timer.
[09:26:09] Startup Phase - Initializing..
[09:26:09] Preloading builtin materials
[09:26:09] Preloading builtin materials done
[09:26:09] Setting up Collada Model Loader
[09:26:09] Launching Collada Model Loader threads
[09:26:09] Launching WOM Loader threads
[09:26:09] Startup Phase - Setting up..
[09:26:10] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[09:26:10] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[09:26:10] Gui initialized
[09:26:10] Startup Phase - Preparing terrain...
[09:26:12] Startup Phase - Connecting ..
[09:26:13] Disabling Nagles
[09:26:14] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Event.2022-12.txt
[09:26:14] Disabling Nagles
[09:26:15] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Friends.2022-12.txt
[09:26:15] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Alliance.2022-12.txt
[09:26:16] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Village.2022-12.txt
[09:26:16] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\CA_HELP.2022-12.txt
[09:26:16] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\GL-Freedom.2022-12.txt
[09:26:16] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Freedom.2022-12.txt
[09:26:16] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Trade.2022-12.txt
[09:26:16] Login successful
[09:26:16] Executing C:\Users\USERNAME\wurm\configs\Lingonberry\autorun.txt
[09:26:16] Starting update of login splash image...
[09:26:16] Saving window positions to C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[09:26:16] Saving props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[09:26:16] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[09:26:16] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[09:26:17] Finished loading new login splash image!
[09:26:20] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[09:26:22] Missing texture data requested: graphics.jar:player/textures/Base/Male_default_cloth_n.dds
[09:28:26] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Skills.2022-12.txt
[09:30:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:30:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:30:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:30:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:30:44]     at java.security.AccessController.doPrivileged(Native Method)
[09:30:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:30:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:30:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:30:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:30:44]     at java.lang.Thread.run(Unknown Source)
[09:35:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:35:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:35:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:35:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:35:44]     at java.security.AccessController.doPrivileged(Native Method)
[09:35:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:35:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:35:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:35:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:35:44]     at java.lang.Thread.run(Unknown Source)
[09:40:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:40:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:40:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:40:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:40:44]     at java.security.AccessController.doPrivileged(Native Method)
[09:40:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:40:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:40:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:40:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:40:44]     at java.lang.Thread.run(Unknown Source)
[09:45:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:45:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:45:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:45:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:45:44]     at java.security.AccessController.doPrivileged(Native Method)
[09:45:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:45:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:45:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:45:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:45:44]     at java.lang.Thread.run(Unknown Source)
[09:50:05] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Combat.2022-12.txt
[09:50:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:50:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:50:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:50:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:50:44]     at java.security.AccessController.doPrivileged(Native Method)
[09:50:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:50:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:50:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:50:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:50:44]     at java.lang.Thread.run(Unknown Source)
[09:55:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:55:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:55:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:55:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:55:44]     at java.security.AccessController.doPrivileged(Native Method)
[09:55:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:55:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:55:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:55:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:55:44]     at java.lang.Thread.run(Unknown Source)
[10:00:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:00:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:00:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:00:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:00:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:00:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:00:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:00:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:00:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:00:44]     at java.lang.Thread.run(Unknown Source)
[10:05:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:05:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:05:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:05:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:05:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:05:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:05:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:05:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:05:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:05:44]     at java.lang.Thread.run(Unknown Source)
[10:10:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:10:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:10:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:10:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:10:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:10:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:10:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:10:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:10:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:10:44]     at java.lang.Thread.run(Unknown Source)
[10:14:17] Saving window positions to C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[10:14:17] Saving props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[10:14:17] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[10:14:17] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[10:14:22] Saving window positions to C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[10:14:22] Saving props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[10:14:22] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_958x1008.txt
[10:14:22] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_958x1008.txt
[10:15:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:15:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:15:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:15:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:15:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:15:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:15:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:15:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:15:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:15:44]     at java.lang.Thread.run(Unknown Source)
[10:17:17] No mapping found for hair6
[10:20:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:20:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:20:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:20:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:20:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:20:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:20:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:20:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:20:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:20:44]     at java.lang.Thread.run(Unknown Source)
[10:24:30] Saving window positions to C:\Users\USERNAME\wurm\players\agentqwarty\windows_958x1008.txt
[10:24:30] Saving props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_958x1008.txt
[10:24:30] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[10:24:30] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[10:25:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:25:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:25:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:25:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:25:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:25:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:25:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:25:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:25:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:25:44]     at java.lang.Thread.run(Unknown Source)
[10:30:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:30:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:30:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:30:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:30:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:30:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:30:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:30:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:30:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:30:44]     at java.lang.Thread.run(Unknown Source)
[10:35:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:35:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:35:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:35:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:35:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:35:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:35:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:35:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:35:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:35:44]     at java.lang.Thread.run(Unknown Source)
[10:40:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:40:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:40:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:40:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:40:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:40:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:40:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:40:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:40:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:40:44]     at java.lang.Thread.run(Unknown Source)
[10:45:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:45:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:45:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:45:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:45:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:45:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:45:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:45:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:45:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:45:44]     at java.lang.Thread.run(Unknown Source)
[10:50:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:50:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:50:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:50:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:50:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:50:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:50:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:50:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:50:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:50:44]     at java.lang.Thread.run(Unknown Source)
[10:55:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:55:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:55:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:55:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:55:44]     at java.security.AccessController.doPrivileged(Native Method)
[10:55:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:55:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:55:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:55:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:55:44]     at java.lang.Thread.run(Unknown Source)
[11:00:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:00:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:00:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:00:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:00:44]     at java.security.AccessController.doPrivileged(Native Method)
[11:00:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:00:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:00:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:00:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:00:44]     at java.lang.Thread.run(Unknown Source)
[11:05:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:05:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:05:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:05:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:05:44]     at java.security.AccessController.doPrivileged(Native Method)
[11:05:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:05:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:05:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:05:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:05:44]     at java.lang.Thread.run(Unknown Source)
[11:10:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:10:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:10:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:10:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:10:44]     at java.security.AccessController.doPrivileged(Native Method)
[11:10:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:10:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:10:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:10:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:10:44]     at java.lang.Thread.run(Unknown Source)
[11:15:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:15:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:15:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:15:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:15:44]     at java.security.AccessController.doPrivileged(Native Method)
[11:15:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:15:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:15:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:15:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:15:44]     at java.lang.Thread.run(Unknown Source)
[11:20:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:20:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:20:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:20:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:20:44]     at java.security.AccessController.doPrivileged(Native Method)
[11:20:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:20:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:20:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:20:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:20:44]     at java.lang.Thread.run(Unknown Source)
[11:25:44] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:25:44]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:25:44]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:25:44]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:25:44]     at java.security.AccessController.doPrivileged(Native Method)
[11:25:44]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:25:44]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:25:44]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:25:44]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:25:44]     at java.lang.Thread.run(Unknown Source)
[11:30:27] Game loop broken due to exception
[11:30:27] java.io.IOException: An existing connection was forcibly closed by the remote host
[11:30:27]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[11:30:27]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[11:30:27]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[11:30:27]     at sun.nio.ch.IOUtil.read(Unknown Source)
[11:30:27]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[11:30:27]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:601)
[11:30:27]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:283)
[11:30:27]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[11:30:27]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[11:30:27]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[11:30:27]     at java.lang.Thread.run(Unknown Source)
[11:30:29] Startup Phase - Disconnected, trying to reconnect...
[11:30:40] Execution aborted at connection 1, iteration 248874
[11:30:40] Run time  2h 3m, local time Fri Dec 02 11:30:40 CST 2022
[11:30:40] Destroying game window
[11:30:41] ====== CLIENT CRASH ======
[11:30:41] Unable to locate server
[11:30:41] java.net.UnknownHostException: jenn001.wurmonline.com
[11:30:41]     at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
[11:30:41]     at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
[11:30:41]     at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
[11:30:41]     at java.net.InetAddress.getAllByName0(Unknown Source)
[11:30:41]     at java.net.InetAddress.getAllByName(Unknown Source)
[11:30:41]     at java.net.InetAddress.getAllByName(Unknown Source)
[11:30:41]     at java.net.InetAddress.getByName(Unknown Source)
[11:30:41]     at class.RLREeYzQcA.FZOk5L6Gfy(SourceFile:340)
[11:30:41]     at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:992)
[11:30:41]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:431)
[11:30:41]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[11:30:41]     at java.lang.Thread.run(Unknown Source)

 

 

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Still a problem......


 

Spoiler

 

Unable to locate server The error was: <jenn001.wurmonline.com>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[08:25:53] 
[08:25:53] Preparing to enable console logging.
[08:25:53] 
[08:25:53] Preparing to enable console logging.
[08:25:53] Now logging to C:\Users\USERNAME\wurm\console.agentqwarty.log
[08:25:53] Time is Mon Dec 12 08:25:53 CST 2022
[08:25:53] Running client version 4.2.68
[08:25:53]          client build# 31eadccf870b6afa4b64543613265407b8755a60
[08:25:53]      client build time 2022-11-22 13:49
[08:25:53] 
[08:25:53] === System information ===
[08:25:53] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[08:25:53] Operating system: Windows 10 (arch: amd64, version: 10.0)
[08:25:53] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[08:25:53] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[08:25:53] Available CPUs: 8
[08:25:53] 
[08:25:53] 
[08:25:53] === Wurm options ===
[08:25:53] animation_playback_self = 0
[08:25:53] ao_level = 1
[08:25:53] auto_mipmaps_enabled = 1
[08:25:53] auto_run_source = 0
[08:25:53] cavedetail = 2
[08:25:53] censor_chat = false
[08:25:53] collada_animations = 2
[08:25:53] colorItemsDamage = true
[08:25:53] color_black = 0.0,0.0,0.0,1.0
[08:25:53] color_cyan = 0.0,1.0,1.0,1.0
[08:25:53] color_enchant_desc = 0.5,0.5,1.0,1.0
[08:25:53] color_enchant_name = 0.0,0.5,0.5,1.0
[08:25:53] color_enchant_power = 0.0,1.0,1.0,1.0
[08:25:53] color_error = 1.0,0.3,0.3,1.0
[08:25:53] color_fuchsia = 1.0,0.0,1.0,1.0
[08:25:53] color_green = 0.4,0.72,0.47,1.0
[08:25:53] color_grey = 0.5,0.75,1.0,1.0
[08:25:53] color_lime = 0.5,1.0,0.5,1.0
[08:25:53] color_maroon = 0.5,0.0,0.0,1.0
[08:25:53] color_navy_blue = 0.23,0.39,1.0,1.0
[08:25:53] color_orange = 1.0,0.58,0.04,1.0
[08:25:53] color_outline_ally = 0.5,1.0,0.5,1.0
[08:25:53] color_outline_friend = 0.5,0.75,1.0,1.0
[08:25:53] color_outline_hostile = 1.0,0.0,0.0,1.0
[08:25:53] color_outline_neutral = 0.5,0.5,1.0,1.0
[08:25:53] color_purple = 0.5,0.0,0.5,1.0
[08:25:53] color_red = 1.0,0.0,0.0,1.0
[08:25:53] color_royal_blue = 0.5,0.5,1.0,1.0
[08:25:53] color_salve_acid = 1.0,1.0,0.0,1.0
[08:25:53] color_salve_fire = 1.0,0.0,0.0,1.0
[08:25:53] color_salve_frost = 0.0,0.0,1.0,1.0
[08:25:53] color_silver = 0.75,0.75,0.75,1.0
[08:25:53] color_system = 0.5,1.0,0.5,1.0
[08:25:53] color_teal = 0.0,0.5,0.5,1.0
[08:25:53] color_white = 1.0,1.0,1.0,1.0
[08:25:53] color_yellow = 1.0,1.0,0.0,1.0
[08:25:53] combat_world_text = false
[08:25:53] compressed_textures = false
[08:25:53] compressed_textures_S3TC = true
[08:25:53] contribution_culling = 200
[08:25:53] custim_timer_source = 1
[08:25:53] customTimer1 = -1|-1
[08:25:53] customTimer2 = -1|-1
[08:25:53] customTimer3 = -1|-1
[08:25:53] customTimer4 = -1|-1
[08:25:53] customTimer5 = -1|-1
[08:25:53] debug_mode = false
[08:25:53] defaultActions_source = 0
[08:25:53] depth_clamp_enabled = 2
[08:25:53] disable_select_all_shortcut = false
[08:25:53] display_settings = false:false:0:1280:800:32:-1:false:true
[08:25:53] enable_contribution_culling = true
[08:25:53] enable_debugs = false
[08:25:53] enable_ingame_wurmpedia = true
[08:25:53] enable_lod = true
[08:25:53] enable_seasonal_mappings = true
[08:25:53] enable_shift_drag = true
[08:25:53] enable_volumetric_fog = true
[08:25:53] enable_vsync = false
[08:25:53] enable_world_drag = true
[08:25:53] event_log_rotation = 2
[08:25:53] exec_source = 0
[08:25:53] fast_yield = false
[08:25:53] fbo_enabled = 2
[08:25:53] flashAssist_climbing = true
[08:25:53] flashAssist_inventory = true
[08:25:53] flashAssist_stamina_low = true
[08:25:53] flashAssist_stamina_water = false
[08:25:53] fog_coord_src = 0
[08:25:53] font_antialias = 2
[08:25:53] font_bold = 11
[08:25:53] font_default = 11
[08:25:53] font_header = 24
[08:25:53] font_italian = 11
[08:25:53] font_monospaced = 11
[08:25:53] font_static = 11
[08:25:53] fov_horizontal = 100
[08:25:53] fps_limit = 60
[08:25:53] fps_limit_background = 30
[08:25:53] fps_limit_enabled = true
[08:25:53] fps_ui_buffer = 30
[08:25:53] fps_uilimit_enabled = false
[08:25:53] free_look_mode_disable_on_close_component = false
[08:25:53] free_look_mode_disable_on_combat = false
[08:25:53] free_look_mode_disable_on_open_component = false
[08:25:53] free_look_mode_sensitivity = 10
[08:25:53] game_client_thread_priority = 2
[08:25:53] glsl_debug_loading = false
[08:25:53] glsl_enabled = 2
[08:25:53] gpu_skinning = true
[08:25:53] graphics_profile = 5
[08:25:53] gui_opacity = 4
[08:25:53] gui_skin = 1
[08:25:53] hard_mode = false
[08:25:53] has_read_eula = true
[08:25:53] head_bob = false
[08:25:53] hide_cursor_with_ui = false
[08:25:53] hide_inactive_friends = false
[08:25:53] hide_menu_examine = false
[08:25:53] hide_menu_no_target = false
[08:25:53] hide_menu_spam_mode = true
[08:25:53] hide_menu_stop = false
[08:25:53] hide_onscreen_fail_messages = false
[08:25:53] hide_onscreen_hostile_messages = false
[08:25:53] hide_onscreen_info_messages = false
[08:25:53] hide_personal_goal = false
[08:25:53] high_res_binoculars = true
[08:25:53] hint_texture_scaling = 2
[08:25:53] impColumn = true
[08:25:53] inverse_mouse = false
[08:25:53] irc_log_rotation = 2
[08:25:53] irc_notif = 0
[08:25:53] item_creature_render_distance = 3
[08:25:53] keep_fightwindow_hidden = false
[08:25:53] key_bindings_source = 0
[08:25:53] keyboard_layout = 0
[08:25:53] limit_dynamic_lights = true
[08:25:53] loadInventoryStartup = true
[08:25:53] local_list_in_event = false
[08:25:53] lod = 1
[08:25:53] log_extra_errors = false
[08:25:53] log_gl_errors = false
[08:25:53] mark_text_read = true
[08:25:53] material_as_suffix = true
[08:25:53] max_dynamic_lights = 8
[08:25:53] max_shader_lights = 8
[08:25:53] max_texture_size = 3
[08:25:53] mega_texture_size = 5
[08:25:53] model_loader_thread_priority = 2
[08:25:53] model_loading_threads = 3
[08:25:53] mount_control_mode = 1
[08:25:53] mount_rotation = false
[08:25:53] mouse_camera_sensitivity = 10.0
[08:25:53] mouse_smoothing = 0.0
[08:25:53] multicolor_usage = 1
[08:25:53] multidraw_enabled = 1
[08:25:53] no_brightness = false
[08:25:53] no_terrain_render = false
[08:25:53] no_world_render = false
[08:25:53] non_power_of_two = 1
[08:25:53] normal_maps = false
[08:25:53] occlusion_queries_enabled = 2
[08:25:53] offscreen_texture_size = 2
[08:25:53] other_log_rotation = 2
[08:25:53] outline_picking = true
[08:25:53] player_texture_size = 2
[08:25:53] quick_keybinds = true
[08:25:53] reflection_texture_size = 2
[08:25:53] reflections = 0
[08:25:53] remember_password = true
[08:25:53] render_bloom = false
[08:25:53] render_distant_terrain = true
[08:25:53] render_fxaa = true
[08:25:53] render_sun_glare = false
[08:25:53] render_vignette = false
[08:25:53] renderer_type = 1
[08:25:53] resident_models = false
[08:25:53] save_skills_on_quit = true
[08:25:53] screen_brightness = 1.0
[08:25:53] screen_shake = false
[08:25:53] screenshot_file_format = 1
[08:25:53] season_override = 0
[08:25:53] send_extra_tile_data = false
[08:25:53] setting_timestamps = true
[08:25:53] settings_version = 15
[08:25:53] shadow_level = 0
[08:25:53] shadow_mapsize = 1
[08:25:53] shift_drag_default = 1
[08:25:53] showKChat = true
[08:25:53] show_body_in_inventory = false
[08:25:53] show_creature_overlay = true
[08:25:53] show_detailed_hover = false
[08:25:53] show_examine_world_text = true
[08:25:53] show_hit_direction_indicator = true
[08:25:53] show_inventory_filters = true
[08:25:53] show_local_world_text = true
[08:25:53] show_old_menu = false
[08:25:53] show_old_quickbar = false
[08:25:53] show_tab_blinking = true
[08:25:53] silent_friends_update = false
[08:25:53] skillgain_minimum = 5
[08:25:53] skillgain_no_alignment = false
[08:25:53] skillgain_no_favor = false
[08:25:53] skydetail = 0
[08:25:53] sound_al_gain = 9
[08:25:53] sound_buzzlevel = 2
[08:25:53] sound_cache_enabled = true
[08:25:53] sound_doppler_enabled = false
[08:25:53] sound_engine = 2
[08:25:53] sound_footstepslevel = 10
[08:25:53] sound_music_level = 4
[08:25:53] sound_play_PMAlert = true
[08:25:53] sound_play_UIsounds = true
[08:25:53] sound_play_ambients = false
[08:25:53] sound_play_buzz = true
[08:25:53] sound_play_combat = true
[08:25:53] sound_play_door = false
[08:25:53] sound_play_emotes = true
[08:25:53] sound_play_footsteps = true
[08:25:53] sound_play_music = false
[08:25:53] sound_play_weather = false
[08:25:53] sound_play_work = true
[08:25:53] structure_render_distance = 2
[08:25:53] submit_client_data = 2
[08:25:53] supersampling = 0
[08:25:53] swap_mouse_buttons = false
[08:25:53] terrain_res = 0
[08:25:53] test_attach_equipment = false
[08:25:53] test_mode = 0
[08:25:53] thirdPerson = false
[08:25:53] tile_transitions = true
[08:25:53] tiledecorations = 2
[08:25:53] togglePushToTalk = true
[08:25:53] treelist_outline = true
[08:25:53] trees = 3
[08:25:53] ui_font_scale = 100
[08:25:53] ui_scale = 90
[08:25:53] update_optional = true
[08:25:53] use_alpha_particles = true
[08:25:53] use_anisotropic_filtering = 4
[08:25:53] use_antialiasing = 1
[08:25:53] use_default_action = true
[08:25:53] use_fast_clock_work_around = true
[08:25:53] use_nano_timer = false
[08:25:53] use_non_alpha_particles = false
[08:25:53] use_phobia_models = false
[08:25:53] use_tree_models = true
[08:25:53] use_weather_particles = false
[08:25:53] vbo_enabled = 1
[08:25:53] vg_ui_theme = 1
[08:25:53] viewport_bob = true
[08:25:53] water_detail = 1
[08:25:53] water_transparency = true
[08:25:53] 
[08:25:55] Setting up WurmModel Model Loader
[08:25:55] Executing C:\Users\USERNAME\wurm\configs\Lingonberry\keybindings.txt
[08:25:55] Translating legacy key NUMPAD9 to KP_9
[08:25:55] Translating legacy key GRAVE to GRAVE_ACCENT
[08:25:55] Translating legacy key ADD to KP_ADD
[08:25:55] Translating legacy key EQUALS to EQUAL
[08:25:55] Translating legacy key NUMPAD8 to KP_8
[08:25:55] Translating legacy key NUMPAD5 to KP_5
[08:25:55] Translating legacy key NUMPAD1 to KP_1
[08:25:55] Translating legacy key NUMPAD0 to KP_0
[08:25:55] Translating legacy key NUMPAD3 to KP_3
[08:25:55] Translating legacy key NUMPAD2 to KP_2
[08:25:55] Translating legacy key DECIMAL to KP_DECIMAL
[08:25:55] Translating legacy key DIVIDE to KP_DIVIDE
[08:25:55] Translating legacy key NUMPAD4 to KP_4
[08:25:55] Translating legacy key GRAVE to GRAVE_ACCENT
[08:25:55] Translating legacy key NUMPAD7 to KP_7
[08:25:55] Translating legacy key SUBTRACT to KP_SUBTRACT
[08:25:55] Translating legacy key MULTIPLY to KP_MULTIPLY
[08:25:55] Translating legacy key NUMPAD6 to KP_6
[08:25:55] Setting up OpenAL Sound Engine
[08:25:56] OpenAL version: 1.1 ALSOFT 1.21.1
[08:25:56] OpenAL renderer: OpenAL Soft
[08:25:56] OpenAL vendor: OpenAL Community
[08:25:56] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[08:25:56] Generating: 128 source channels.
[08:25:56] 
[08:25:56] === OpenGL information ===
[08:25:56] LWJGL version: 3.3.1 1.2.0
[08:25:56] OpenGL vendor: NVIDIA Corporation
[08:25:56] OpenGL renderer: GeForce GTX 960M/PCIe/SSE2
[08:25:56] OpenGL version: 4.6.0 NVIDIA 391.25
[08:25:56] OpenGL extensions:
[08:25:56]     GL_AMD_multi_draw_indirect
[08:25:56]     GL_AMD_seamless_cubemap_per_texture
[08:25:56]     GL_ARB_arrays_of_arrays
[08:25:56]     GL_ARB_base_instance
[08:25:56]     GL_ARB_bindless_texture
[08:25:56]     GL_ARB_blend_func_extended
[08:25:56]     GL_ARB_buffer_storage
[08:25:56]     GL_ARB_clear_buffer_object
[08:25:56]     GL_ARB_clear_texture
[08:25:56]     GL_ARB_clip_control
[08:25:56]     GL_ARB_color_buffer_float
[08:25:56]     GL_ARB_compatibility
[08:25:56]     GL_ARB_compressed_texture_pixel_storage
[08:25:56]     GL_ARB_conservative_depth
[08:25:56]     GL_ARB_compute_shader
[08:25:56]     GL_ARB_compute_variable_group_size
[08:25:56]     GL_ARB_conditional_render_inverted
[08:25:56]     GL_ARB_copy_buffer
[08:25:56]     GL_ARB_copy_image
[08:25:56]     GL_ARB_cull_distance
[08:25:56]     GL_ARB_debug_output
[08:25:56]     GL_ARB_depth_buffer_float
[08:25:56]     GL_ARB_depth_clamp
[08:25:56]     GL_ARB_depth_texture
[08:25:56]     GL_ARB_derivative_control
[08:25:56]     GL_ARB_direct_state_access
[08:25:56]     GL_ARB_draw_buffers
[08:25:56]     GL_ARB_draw_buffers_blend
[08:25:56]     GL_ARB_draw_indirect
[08:25:56]     GL_ARB_draw_elements_base_vertex
[08:25:56]     GL_ARB_draw_instanced
[08:25:56]     GL_ARB_enhanced_layouts
[08:25:56]     GL_ARB_ES2_compatibility
[08:25:56]     GL_ARB_ES3_compatibility
[08:25:56]     GL_ARB_ES3_1_compatibility
[08:25:56]     GL_ARB_ES3_2_compatibility
[08:25:56]     GL_ARB_explicit_attrib_location
[08:25:56]     GL_ARB_explicit_uniform_location
[08:25:56]     GL_ARB_fragment_coord_conventions
[08:25:56]     GL_ARB_fragment_layer_viewport
[08:25:56]     GL_ARB_fragment_program
[08:25:56]     GL_ARB_fragment_program_shadow
[08:25:56]     GL_ARB_fragment_shader
[08:25:56]     GL_ARB_framebuffer_no_attachments
[08:25:56]     GL_ARB_framebuffer_object
[08:25:56]     GL_ARB_framebuffer_sRGB
[08:25:56]     GL_ARB_geometry_shader4
[08:25:56]     GL_ARB_get_program_binary
[08:25:56]     GL_ARB_get_texture_sub_image
[08:25:56]     GL_ARB_gl_spirv
[08:25:56]     GL_ARB_gpu_shader5
[08:25:56]     GL_ARB_gpu_shader_fp64
[08:25:56]     GL_ARB_gpu_shader_int64
[08:25:56]     GL_ARB_half_float_pixel
[08:25:56]     GL_ARB_half_float_vertex
[08:25:56]     GL_ARB_imaging
[08:25:56]     GL_ARB_indirect_parameters
[08:25:56]     GL_ARB_instanced_arrays
[08:25:56]     GL_ARB_internalformat_query
[08:25:56]     GL_ARB_internalformat_query2
[08:25:56]     GL_ARB_invalidate_subdata
[08:25:56]     GL_ARB_map_buffer_alignment
[08:25:56]     GL_ARB_map_buffer_range
[08:25:56]     GL_ARB_multi_bind
[08:25:56]     GL_ARB_multi_draw_indirect
[08:25:56]     GL_ARB_multisample
[08:25:56]     GL_ARB_multitexture
[08:25:56]     GL_ARB_occlusion_query
[08:25:56]     GL_ARB_occlusion_query2
[08:25:56]     GL_ARB_parallel_shader_compile
[08:25:56]     GL_ARB_pipeline_statistics_query
[08:25:56]     GL_ARB_pixel_buffer_object
[08:25:56]     GL_ARB_point_parameters
[08:25:56]     GL_ARB_point_sprite
[08:25:56]     GL_ARB_polygon_offset_clamp
[08:25:56]     GL_ARB_program_interface_query
[08:25:56]     GL_ARB_provoking_vertex
[08:25:56]     GL_ARB_query_buffer_object
[08:25:56]     GL_ARB_robust_buffer_access_behavior
[08:25:56]     GL_ARB_robustness
[08:25:56]     GL_ARB_sample_shading
[08:25:56]     GL_ARB_sampler_objects
[08:25:56]     GL_ARB_seamless_cube_map
[08:25:56]     GL_ARB_seamless_cubemap_per_texture
[08:25:56]     GL_ARB_separate_shader_objects
[08:25:56]     GL_ARB_shader_atomic_counter_ops
[08:25:56]     GL_ARB_shader_atomic_counters
[08:25:56]     GL_ARB_shader_ballot
[08:25:56]     GL_ARB_shader_bit_encoding
[08:25:56]     GL_ARB_shader_clock
[08:25:56]     GL_ARB_shader_draw_parameters
[08:25:56]     GL_ARB_shader_group_vote
[08:25:56]     GL_ARB_shader_image_load_store
[08:25:56]     GL_ARB_shader_image_size
[08:25:56]     GL_ARB_shader_objects
[08:25:56]     GL_ARB_shader_precision
[08:25:56]     GL_ARB_shader_storage_buffer_object
[08:25:56]     GL_ARB_shader_subroutine
[08:25:56]     GL_ARB_shader_texture_image_samples
[08:25:56]     GL_ARB_shader_texture_lod
[08:25:56]     GL_ARB_shading_language_100
[08:25:56]     GL_ARB_shading_language_420pack
[08:25:56]     GL_ARB_shading_language_include
[08:25:56]     GL_ARB_shading_language_packing
[08:25:56]     GL_ARB_shadow
[08:25:56]     GL_ARB_sparse_buffer
[08:25:56]     GL_ARB_sparse_texture
[08:25:56]     GL_ARB_spirv_extensions
[08:25:56]     GL_ARB_stencil_texturing
[08:25:56]     GL_ARB_sync
[08:25:56]     GL_ARB_tessellation_shader
[08:25:56]     GL_ARB_texture_barrier
[08:25:56]     GL_ARB_texture_border_clamp
[08:25:56]     GL_ARB_texture_buffer_object
[08:25:56]     GL_ARB_texture_buffer_object_rgb32
[08:25:56]     GL_ARB_texture_buffer_range
[08:25:56]     GL_ARB_texture_compression
[08:25:56]     GL_ARB_texture_compression_bptc
[08:25:56]     GL_ARB_texture_compression_rgtc
[08:25:56]     GL_ARB_texture_cube_map
[08:25:56]     GL_ARB_texture_cube_map_array
[08:25:56]     GL_ARB_texture_env_add
[08:25:56]     GL_ARB_texture_env_combine
[08:25:56]     GL_ARB_texture_env_crossbar
[08:25:56]     GL_ARB_texture_env_dot3
[08:25:56]     GL_ARB_texture_filter_anisotropic
[08:25:56]     GL_ARB_texture_float
[08:25:56]     GL_ARB_texture_gather
[08:25:56]     GL_ARB_texture_mirror_clamp_to_edge
[08:25:56]     GL_ARB_texture_mirrored_repeat
[08:25:56]     GL_ARB_texture_multisample
[08:25:56]     GL_ARB_texture_non_power_of_two
[08:25:56]     GL_ARB_texture_query_levels
[08:25:56]     GL_ARB_texture_query_lod
[08:25:56]     GL_ARB_texture_rectangle
[08:25:56]     GL_ARB_texture_rg
[08:25:56]     GL_ARB_texture_rgb10_a2ui
[08:25:56]     GL_ARB_texture_stencil8
[08:25:56]     GL_ARB_texture_storage
[08:25:56]     GL_ARB_texture_storage_multisample
[08:25:56]     GL_ARB_texture_swizzle
[08:25:56]     GL_ARB_texture_view
[08:25:56]     GL_ARB_timer_query
[08:25:56]     GL_ARB_transform_feedback2
[08:25:56]     GL_ARB_transform_feedback3
[08:25:56]     GL_ARB_transform_feedback_instanced
[08:25:56]     GL_ARB_transform_feedback_overflow_query
[08:25:56]     GL_ARB_transpose_matrix
[08:25:56]     GL_ARB_uniform_buffer_object
[08:25:56]     GL_ARB_vertex_array_bgra
[08:25:56]     GL_ARB_vertex_array_object
[08:25:56]     GL_ARB_vertex_attrib_64bit
[08:25:56]     GL_ARB_vertex_attrib_binding
[08:25:56]     GL_ARB_vertex_buffer_object
[08:25:56]     GL_ARB_vertex_program
[08:25:56]     GL_ARB_vertex_shader
[08:25:56]     GL_ARB_vertex_type_10f_11f_11f_rev
[08:25:56]     GL_ARB_vertex_type_2_10_10_10_rev
[08:25:56]     GL_ARB_viewport_array
[08:25:56]     GL_ARB_window_pos
[08:25:56]     GL_ATI_draw_buffers
[08:25:56]     GL_ATI_texture_float
[08:25:56]     GL_ATI_texture_mirror_once
[08:25:56]     GL_S3_s3tc
[08:25:56]     GL_EXT_texture_env_add
[08:25:56]     GL_EXT_abgr
[08:25:56]     GL_EXT_bgra
[08:25:56]     GL_EXT_bindable_uniform
[08:25:56]     GL_EXT_blend_color
[08:25:56]     GL_EXT_blend_equation_separate
[08:25:56]     GL_EXT_blend_func_separate
[08:25:56]     GL_EXT_blend_minmax
[08:25:56]     GL_EXT_blend_subtract
[08:25:56]     GL_EXT_compiled_vertex_array
[08:25:56]     GL_EXT_Cg_shader
[08:25:56]     GL_EXT_depth_bounds_test
[08:25:56]     GL_EXT_direct_state_access
[08:25:56]     GL_EXT_draw_buffers2
[08:25:56]     GL_EXT_draw_instanced
[08:25:56]     GL_EXT_draw_range_elements
[08:25:56]     GL_EXT_fog_coord
[08:25:56]     GL_EXT_framebuffer_blit
[08:25:56]     GL_EXT_framebuffer_multisample
[08:25:56]     GL_EXTX_framebuffer_mixed_formats
[08:25:56]     GL_EXT_framebuffer_multisample_blit_scaled
[08:25:56]     GL_EXT_framebuffer_object
[08:25:56]     GL_EXT_framebuffer_sRGB
[08:25:56]     GL_EXT_geometry_shader4
[08:25:56]     GL_EXT_gpu_program_parameters
[08:25:56]     GL_EXT_gpu_shader4
[08:25:56]     GL_EXT_multi_draw_arrays
[08:25:56]     GL_EXT_packed_depth_stencil
[08:25:56]     GL_EXT_packed_float
[08:25:56]     GL_EXT_packed_pixels
[08:25:56]     GL_EXT_pixel_buffer_object
[08:25:56]     GL_EXT_point_parameters
[08:25:56]     GL_EXT_polygon_offset_clamp
[08:25:56]     GL_EXT_provoking_vertex
[08:25:56]     GL_EXT_rescale_normal
[08:25:56]     GL_EXT_secondary_color
[08:25:56]     GL_EXT_separate_shader_objects
[08:25:56]     GL_EXT_separate_specular_color
[08:25:56]     GL_EXT_shader_image_load_formatted
[08:25:56]     GL_EXT_shader_image_load_store
[08:25:56]     GL_EXT_shader_integer_mix
[08:25:56]     GL_EXT_shadow_funcs
[08:25:56]     GL_EXT_stencil_two_side
[08:25:56]     GL_EXT_stencil_wrap
[08:25:56]     GL_EXT_texture3D
[08:25:56]     GL_EXT_texture_array
[08:25:56]     GL_EXT_texture_buffer_object
[08:25:56]     GL_EXT_texture_compression_dxt1
[08:25:56]     GL_EXT_texture_compression_latc
[08:25:56]     GL_EXT_texture_compression_rgtc
[08:25:56]     GL_EXT_texture_compression_s3tc
[08:25:56]     GL_EXT_texture_cube_map
[08:25:56]     GL_EXT_texture_edge_clamp
[08:25:56]     GL_EXT_texture_env_combine
[08:25:56]     GL_EXT_texture_env_dot3
[08:25:56]     GL_EXT_texture_filter_anisotropic
[08:25:56]     GL_EXT_texture_integer
[08:25:56]     GL_EXT_texture_lod
[08:25:56]     GL_EXT_texture_lod_bias
[08:25:56]     GL_EXT_texture_mirror_clamp
[08:25:56]     GL_EXT_texture_object
[08:25:56]     GL_EXT_texture_shared_exponent
[08:25:56]     GL_EXT_texture_sRGB
[08:25:56]     GL_EXT_texture_sRGB_decode
[08:25:56]     GL_EXT_texture_storage
[08:25:56]     GL_EXT_texture_swizzle
[08:25:56]     GL_EXT_timer_query
[08:25:56]     GL_EXT_transform_feedback2
[08:25:56]     GL_EXT_vertex_array
[08:25:56]     GL_EXT_vertex_array_bgra
[08:25:56]     GL_EXT_vertex_attrib_64bit
[08:25:56]     GL_EXT_window_rectangles
[08:25:56]     GL_EXT_import_sync_object
[08:25:56]     GL_IBM_rasterpos_clip
[08:25:56]     GL_IBM_texture_mirrored_repeat
[08:25:56]     GL_KHR_context_flush_control
[08:25:56]     GL_KHR_debug
[08:25:56]     GL_EXT_memory_object
[08:25:56]     GL_EXT_memory_object_win32
[08:25:56]     GL_EXT_win32_keyed_mutex
[08:25:56]     GL_KHR_parallel_shader_compile
[08:25:56]     GL_KHR_no_error
[08:25:56]     GL_KHR_robust_buffer_access_behavior
[08:25:56]     GL_KHR_robustness
[08:25:56]     GL_EXT_semaphore
[08:25:56]     GL_EXT_semaphore_win32
[08:25:56]     GL_KTX_buffer_region
[08:25:56]     GL_NV_alpha_to_coverage_dither_control
[08:25:56]     GL_NV_bindless_multi_draw_indirect
[08:25:56]     GL_NV_bindless_multi_draw_indirect_count
[08:25:56]     GL_NV_bindless_texture
[08:25:56]     GL_NV_blend_equation_advanced
[08:25:56]     GL_NV_blend_equation_advanced_coherent
[08:25:56]     GL_NV_blend_minmax_factor
[08:25:56]     GL_NV_blend_square
[08:25:56]     GL_NV_command_list
[08:25:56]     GL_NV_compute_program5
[08:25:56]     GL_NV_conditional_render
[08:25:56]     GL_NV_copy_depth_to_color
[08:25:56]     GL_NV_copy_image
[08:25:56]     GL_NV_depth_buffer_float
[08:25:56]     GL_NV_depth_clamp
[08:25:56]     GL_NV_draw_texture
[08:25:56]     GL_NV_draw_vulkan_image
[08:25:56]     GL_NV_ES1_1_compatibility
[08:25:56]     GL_NV_ES3_1_compatibility
[08:25:56]     GL_NV_explicit_multisample
[08:25:56]     GL_NV_fence
[08:25:56]     GL_NV_float_buffer
[08:25:56]     GL_NV_fog_distance
[08:25:56]     GL_NV_fragment_program
[08:25:56]     GL_NV_fragment_program_option
[08:25:56]     GL_NV_fragment_program2
[08:25:56]     GL_NV_framebuffer_multisample_coverage
[08:25:56]     GL_NV_geometry_shader4
[08:25:56]     GL_NV_gpu_program4
[08:25:56]     GL_NV_internalformat_sample_query
[08:25:56]     GL_NV_gpu_program4_1
[08:25:56]     GL_NV_gpu_program5
[08:25:56]     GL_NV_gpu_program5_mem_extended
[08:25:56]     GL_NV_gpu_program_fp64
[08:25:56]     GL_NV_gpu_shader5
[08:25:56]     GL_NV_half_float
[08:25:56]     GL_NV_light_max_exponent
[08:25:56]     GL_NV_multisample_coverage
[08:25:56]     GL_NV_multisample_filter_hint
[08:25:56]     GL_NV_occlusion_query
[08:25:56]     GL_NV_packed_depth_stencil
[08:25:56]     GL_NV_parameter_buffer_object
[08:25:56]     GL_NV_parameter_buffer_object2
[08:25:56]     GL_NV_path_rendering
[08:25:56]     GL_NV_pixel_data_range
[08:25:56]     GL_NV_point_sprite
[08:25:56]     GL_NV_primitive_restart
[08:25:56]     GL_NV_query_resource
[08:25:56]     GL_NV_query_resource_tag
[08:25:56]     GL_NV_register_combiners
[08:25:56]     GL_NV_register_combiners2
[08:25:56]     GL_NV_shader_atomic_counters
[08:25:56]     GL_NV_shader_atomic_float
[08:25:56]     GL_NV_shader_atomic_int64
[08:25:56]     GL_NV_shader_buffer_load
[08:25:56]     GL_NV_shader_storage_buffer_object
[08:25:56]     GL_NV_texgen_reflection
[08:25:56]     GL_NV_texture_barrier
[08:25:56]     GL_NV_texture_compression_vtc
[08:25:56]     GL_NV_texture_env_combine4
[08:25:56]     GL_NV_texture_multisample
[08:25:56]     GL_NV_texture_rectangle
[08:25:56]     GL_NV_texture_rectangle_compressed
[08:25:56]     GL_NV_texture_shader
[08:25:56]     GL_NV_texture_shader2
[08:25:56]     GL_NV_texture_shader3
[08:25:56]     GL_NV_transform_feedback
[08:25:56]     GL_NV_transform_feedback2
[08:25:56]     GL_NV_uniform_buffer_unified_memory
[08:25:56]     GL_NV_vertex_array_range
[08:25:56]     GL_NV_vertex_array_range2
[08:25:56]     GL_NV_vertex_attrib_integer_64bit
[08:25:56]     GL_NV_vertex_buffer_unified_memory
[08:25:56]     GL_NV_vertex_program
[08:25:56]     GL_NV_vertex_program1_1
[08:25:56]     GL_NV_vertex_program2
[08:25:56]     GL_NV_vertex_program2_option
[08:25:56]     GL_NV_vertex_program3
[08:25:56]     GL_NVX_conditional_render
[08:25:56]     GL_NVX_gpu_memory_info
[08:25:56]     GL_NVX_multigpu_info
[08:25:56]     GL_NVX_nvenc_interop
[08:25:56]     GL_NV_shader_thread_group
[08:25:56]     GL_NV_shader_thread_shuffle
[08:25:56]     GL_KHR_blend_equation_advanced
[08:25:56]     GL_KHR_blend_equation_advanced_coherent
[08:25:56]     GL_SGIS_generate_mipmap
[08:25:56]     GL_SGIS_texture_lod
[08:25:56]     GL_SGIX_depth_texture
[08:25:56]     GL_SGIX_shadow
[08:25:56]     GL_SUN_slice_accum
[08:25:56]     GL_WIN_swap_hint
[08:25:56]     WGL_EXT_swap_control
[08:25:56] OpenGL pixel format: 8:8:8:8
[08:25:56] OpenGL depth format: 24:8
[08:25:56] 
[08:25:56] GLSL version: 4.60 NVIDIA
[08:25:56] GLSL max vertex uniforms: 4096 (4096)
[08:25:56] GLSL max fragment uniforms: 4096 (4096)
[08:25:56] GLSL max varyings: 124 (124)
[08:25:56] GLSL max lights: 8 (8)
[08:25:56] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[08:25:56] 
[08:25:56] Vertex/index buffer memory limit: 2048MiB
[08:25:58] Word filter loaded: 23
[08:25:58] Starting global frame job manager with 8 worker threads
[08:25:58] Starting global lazy job manager with 4 worker threads
[08:25:58] Starting workaround for fast running clocks
[08:25:58] Using LWJGL timer.
[08:26:00] Startup Phase - Initializing..
[08:26:00] Preloading builtin materials
[08:26:00] Preloading builtin materials done
[08:26:00] Setting up Collada Model Loader
[08:26:00] Launching Collada Model Loader threads
[08:26:00] Launching WOM Loader threads
[08:26:00] Startup Phase - Setting up..
[08:26:02] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[08:26:02] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[08:26:03] Gui initialized
[08:26:03] Startup Phase - Preparing terrain...
[08:26:05] Startup Phase - Connecting ..
[08:26:05] Disabling Nagles
[08:26:06] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Event.2022-12.txt
[08:26:06] Disabling Nagles
[08:26:07] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Friends.2022-12.txt
[08:26:07] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Alliance.2022-12.txt
[08:26:08] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Village.2022-12.txt
[08:26:08] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\CA_HELP.2022-12.txt
[08:26:08] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\GL-Freedom.2022-12.txt
[08:26:08] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Freedom.2022-12.txt
[08:26:08] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\Trade.2022-12.txt
[08:26:09] Login successful
[08:26:09] Executing C:\Users\USERNAME\wurm\configs\Lingonberry\autorun.txt
[08:26:09] Starting update of login splash image...
[08:26:09] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[08:26:10] Finished loading new login splash image!
[08:26:13] No mapping found for hair6
[08:26:19] Saving window positions to C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[08:26:19] Saving props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1280x800.txt
[08:26:19] Loading window positions from C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[08:26:19] Loading props file C:\Users\USERNAME\wurm\players\agentqwarty\windows_1920x1017.txt
[08:29:12] No mapping found for hair6
[08:29:24] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Skills.2022-12.txt
[08:30:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[08:30:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[08:30:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[08:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[08:30:35]     at java.security.AccessController.doPrivileged(Native Method)
[08:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[08:30:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[08:30:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[08:30:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[08:30:35]     at java.lang.Thread.run(Unknown Source)
[08:35:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[08:35:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[08:35:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[08:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[08:35:35]     at java.security.AccessController.doPrivileged(Native Method)
[08:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[08:35:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[08:35:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[08:35:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[08:35:35]     at java.lang.Thread.run(Unknown Source)
[08:36:30] No mapping found for hair6
[08:40:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[08:40:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[08:40:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[08:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[08:40:35]     at java.security.AccessController.doPrivileged(Native Method)
[08:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[08:40:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[08:40:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[08:40:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[08:40:35]     at java.lang.Thread.run(Unknown Source)
[08:45:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[08:45:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[08:45:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[08:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[08:45:35]     at java.security.AccessController.doPrivileged(Native Method)
[08:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[08:45:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[08:45:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[08:45:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[08:45:35]     at java.lang.Thread.run(Unknown Source)
[08:46:13] No mapping found for hair6
[08:48:10] No mapping found for hair6
[08:49:05] No mapping found for hair6
[08:50:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[08:50:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[08:50:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[08:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[08:50:35]     at java.security.AccessController.doPrivileged(Native Method)
[08:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[08:50:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[08:50:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[08:50:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[08:50:35]     at java.lang.Thread.run(Unknown Source)
[08:55:36] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[08:55:36]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[08:55:36]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[08:55:36]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[08:55:36]     at java.security.AccessController.doPrivileged(Native Method)
[08:55:36]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[08:55:36]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[08:55:36]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[08:55:36]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[08:55:36]     at java.lang.Thread.run(Unknown Source)
[09:00:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:00:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:00:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:00:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:00:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:00:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:00:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:00:35]     at java.lang.Thread.run(Unknown Source)
[09:05:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:05:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:05:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:05:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:05:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:05:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:05:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:05:35]     at java.lang.Thread.run(Unknown Source)
[09:10:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:10:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:10:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:10:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:10:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:10:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:10:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:10:35]     at java.lang.Thread.run(Unknown Source)
[09:15:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:15:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:15:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:15:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:15:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:15:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:15:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:15:35]     at java.lang.Thread.run(Unknown Source)
[09:20:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:20:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:20:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:20:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:20:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:20:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:20:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:20:35]     at java.lang.Thread.run(Unknown Source)
[09:25:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:25:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:25:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:25:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:25:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:25:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:25:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:25:35]     at java.lang.Thread.run(Unknown Source)
[09:30:14] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Combat.2022-12.txt
[09:30:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:30:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:30:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:30:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:30:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:30:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:30:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:30:35]     at java.lang.Thread.run(Unknown Source)
[09:35:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:35:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:35:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:35:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:35:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:35:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:35:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:35:35]     at java.lang.Thread.run(Unknown Source)
[09:40:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:40:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:40:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:40:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:40:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:40:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:40:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:40:35]     at java.lang.Thread.run(Unknown Source)
[09:45:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:45:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:45:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:45:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:45:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:45:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:45:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:45:35]     at java.lang.Thread.run(Unknown Source)
[09:50:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:50:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:50:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:50:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:50:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:50:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:50:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:50:35]     at java.lang.Thread.run(Unknown Source)
[09:55:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[09:55:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[09:55:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[09:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[09:55:35]     at java.security.AccessController.doPrivileged(Native Method)
[09:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[09:55:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[09:55:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[09:55:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[09:55:35]     at java.lang.Thread.run(Unknown Source)
[10:00:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:00:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:00:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:00:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:00:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:00:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:00:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:00:35]     at java.lang.Thread.run(Unknown Source)
[10:05:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:05:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:05:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:05:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:05:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:05:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:05:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:05:35]     at java.lang.Thread.run(Unknown Source)
[10:10:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:10:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:10:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:10:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:10:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:10:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:10:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:10:35]     at java.lang.Thread.run(Unknown Source)
[10:15:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:15:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:15:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:15:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:15:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:15:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:15:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:15:35]     at java.lang.Thread.run(Unknown Source)
[10:20:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:20:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:20:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:20:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:20:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:20:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:20:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:20:35]     at java.lang.Thread.run(Unknown Source)
[10:25:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:25:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:25:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:25:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:25:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:25:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:25:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:25:35]     at java.lang.Thread.run(Unknown Source)
[10:30:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:30:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:30:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:30:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:30:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:30:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:30:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:30:35]     at java.lang.Thread.run(Unknown Source)
[10:35:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:35:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:35:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:35:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:35:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:35:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:35:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:35:35]     at java.lang.Thread.run(Unknown Source)
[10:40:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:40:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:40:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:40:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:40:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:40:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:40:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:40:35]     at java.lang.Thread.run(Unknown Source)
[10:45:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:45:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:45:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:45:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:45:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:45:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:45:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:45:35]     at java.lang.Thread.run(Unknown Source)
[10:50:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:50:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:50:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:50:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:50:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:50:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:50:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:50:35]     at java.lang.Thread.run(Unknown Source)
[10:55:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[10:55:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[10:55:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[10:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[10:55:35]     at java.security.AccessController.doPrivileged(Native Method)
[10:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[10:55:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[10:55:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[10:55:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[10:55:35]     at java.lang.Thread.run(Unknown Source)
[11:00:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:00:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:00:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:00:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:00:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:00:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:00:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:00:35]     at java.lang.Thread.run(Unknown Source)
[11:05:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:05:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:05:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:05:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:05:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:05:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:05:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:05:35]     at java.lang.Thread.run(Unknown Source)
[11:10:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:10:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:10:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:10:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:10:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:10:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:10:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:10:35]     at java.lang.Thread.run(Unknown Source)
[11:15:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:15:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:15:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:15:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:15:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:15:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:15:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:15:35]     at java.lang.Thread.run(Unknown Source)
[11:16:05] No mapping found for hair6
[11:20:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:20:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:20:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:20:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:20:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:20:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:20:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:20:35]     at java.lang.Thread.run(Unknown Source)
[11:25:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:25:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:25:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:25:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:25:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:25:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:25:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:25:35]     at java.lang.Thread.run(Unknown Source)
[11:26:51] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\PM__Kazthegreat.2022-12.txt
[11:30:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:30:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:30:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:30:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:30:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:30:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:30:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:30:35]     at java.lang.Thread.run(Unknown Source)
[11:35:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:35:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:35:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:35:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:35:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:35:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:35:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:35:35]     at java.lang.Thread.run(Unknown Source)
[11:40:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:40:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:40:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:40:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:40:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:40:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:40:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:40:35]     at java.lang.Thread.run(Unknown Source)
[11:45:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:45:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:45:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:45:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:45:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:45:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:45:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:45:35]     at java.lang.Thread.run(Unknown Source)
[11:49:47] Missing texture data requested: graphics.jar:player/textures/Masks/Chain/chain_pants_legs.dds
[11:49:47] Missing texture data requested: graphics.jar:player/textures/Masks/Chain/chain_boots_LL_hasAlpha.dds
[11:50:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:50:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:50:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:50:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:50:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:50:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:50:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:50:35]     at java.lang.Thread.run(Unknown Source)
[11:55:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[11:55:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[11:55:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[11:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[11:55:35]     at java.security.AccessController.doPrivileged(Native Method)
[11:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[11:55:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[11:55:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[11:55:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[11:55:35]     at java.lang.Thread.run(Unknown Source)
[12:00:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:00:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:00:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:00:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:00:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:00:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:00:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:00:35]     at java.lang.Thread.run(Unknown Source)
[12:05:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:05:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:05:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:05:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:05:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:05:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:05:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:05:35]     at java.lang.Thread.run(Unknown Source)
[12:10:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:10:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:10:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:10:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:10:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:10:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:10:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:10:35]     at java.lang.Thread.run(Unknown Source)
[12:15:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:15:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:15:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:15:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:15:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:15:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:15:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:15:35]     at java.lang.Thread.run(Unknown Source)
[12:20:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:20:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:20:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:20:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:20:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:20:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:20:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:20:35]     at java.lang.Thread.run(Unknown Source)
[12:24:42] No mapping found for hair6
[12:25:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:25:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:25:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:25:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:25:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:25:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:25:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:25:35]     at java.lang.Thread.run(Unknown Source)
[12:27:06] No mapping found for hair7
[12:30:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:30:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:30:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:30:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:30:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:30:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:30:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:30:35]     at java.lang.Thread.run(Unknown Source)
[12:35:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:35:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:35:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:35:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:35:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:35:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:35:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:35:35]     at java.lang.Thread.run(Unknown Source)
[12:40:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:40:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:40:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:40:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:40:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:40:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:40:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:40:35]     at java.lang.Thread.run(Unknown Source)
[12:45:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:45:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:45:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:45:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:45:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:45:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:45:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:45:35]     at java.lang.Thread.run(Unknown Source)
[12:46:01] Writing to C:\Users\USERNAME\wurm\players\agentqwarty\logs\_Local.2022-12.txt
[12:50:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:50:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:50:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:50:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:50:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:50:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:50:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:50:35]     at java.lang.Thread.run(Unknown Source)
[12:55:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[12:55:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[12:55:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[12:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[12:55:35]     at java.security.AccessController.doPrivileged(Native Method)
[12:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[12:55:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[12:55:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[12:55:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[12:55:35]     at java.lang.Thread.run(Unknown Source)
[12:59:14] No mapping found for hair6
[13:00:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:00:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:00:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:00:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:00:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:00:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:00:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:00:35]     at java.lang.Thread.run(Unknown Source)
[13:05:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:05:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:05:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:05:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:05:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:05:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:05:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:05:35]     at java.lang.Thread.run(Unknown Source)
[13:05:52] No mapping found for hair6
[13:10:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:10:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:10:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:10:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:10:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:10:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:10:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:10:35]     at java.lang.Thread.run(Unknown Source)
[13:15:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:15:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:15:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:15:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:15:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:15:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:15:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:15:35]     at java.lang.Thread.run(Unknown Source)
[13:17:15] No mapping found for hair6
[13:20:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:20:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:20:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:20:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:20:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:20:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:20:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:20:35]     at java.lang.Thread.run(Unknown Source)
[13:25:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:25:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:25:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:25:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:25:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:25:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:25:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:25:35]     at java.lang.Thread.run(Unknown Source)
[13:30:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:30:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:30:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:30:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:30:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:30:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:30:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:30:35]     at java.lang.Thread.run(Unknown Source)
[13:33:16] No mapping found for hair7
[13:35:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:35:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:35:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:35:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:35:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:35:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:35:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:35:35]     at java.lang.Thread.run(Unknown Source)
[13:40:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:40:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:40:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:40:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:40:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:40:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:40:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:40:35]     at java.lang.Thread.run(Unknown Source)
[13:45:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:45:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:45:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:45:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:45:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:45:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:45:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:45:35]     at java.lang.Thread.run(Unknown Source)
[13:50:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:50:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:50:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:50:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:50:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:50:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:50:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:50:35]     at java.lang.Thread.run(Unknown Source)
[13:54:10] No mapping found for hair7
[13:54:13] No mapping found for hair7
[13:55:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[13:55:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[13:55:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[13:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[13:55:35]     at java.security.AccessController.doPrivileged(Native Method)
[13:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[13:55:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[13:55:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[13:55:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[13:55:35]     at java.lang.Thread.run(Unknown Source)
[13:56:45] No mapping found for hair7
[13:57:58] No mapping found for hair7
[14:00:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:00:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:00:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:00:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:00:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:00:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:00:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:00:35]     at java.lang.Thread.run(Unknown Source)
[14:05:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:05:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:05:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:05:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:05:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:05:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:05:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:05:35]     at java.lang.Thread.run(Unknown Source)
[14:10:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:10:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:10:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:10:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:10:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:10:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:10:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:10:35]     at java.lang.Thread.run(Unknown Source)
[14:12:15] No mapping found for hair7
[14:12:17] No mapping found for hair7
[14:12:18] No mapping found for hair7
[14:13:15] No mapping found for hair7
[14:15:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:15:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:15:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:15:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:15:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:15:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:15:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:15:35]     at java.lang.Thread.run(Unknown Source)
[14:17:38] No mapping found for hair7
[14:18:46] No mapping found for hair7
[14:19:14] No mapping found for hair7
[14:20:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:20:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:20:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:20:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:20:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:20:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:20:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:20:35]     at java.lang.Thread.run(Unknown Source)
[14:22:01] No mapping found for hair6
[14:25:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:25:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:25:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:25:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:25:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:25:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:25:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:25:35]     at java.lang.Thread.run(Unknown Source)
[14:30:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:30:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:30:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:30:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:30:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:30:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:30:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:30:35]     at java.lang.Thread.run(Unknown Source)
[14:35:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:35:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:35:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:35:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:35:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:35:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:35:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:35:35]     at java.lang.Thread.run(Unknown Source)
[14:40:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:40:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:40:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:40:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:40:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:40:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:40:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:40:35]     at java.lang.Thread.run(Unknown Source)
[14:41:06] No mapping found for hair6
[14:41:40] No mapping found for hair6
[14:41:46] No mapping found for hair6
[14:45:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:45:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:45:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:45:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:45:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:45:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:45:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:45:35]     at java.lang.Thread.run(Unknown Source)
[14:50:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:50:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:50:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:50:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:50:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:50:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:50:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:50:35]     at java.lang.Thread.run(Unknown Source)
[14:55:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[14:55:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[14:55:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[14:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[14:55:35]     at java.security.AccessController.doPrivileged(Native Method)
[14:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[14:55:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[14:55:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[14:55:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[14:55:35]     at java.lang.Thread.run(Unknown Source)
[14:56:08] No mapping found for hair6
[14:57:11] No mapping found for hair6
[15:00:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:00:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:00:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:00:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:00:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:00:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:00:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:00:35]     at java.lang.Thread.run(Unknown Source)
[15:05:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:05:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:05:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:05:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:05:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:05:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:05:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:05:35]     at java.lang.Thread.run(Unknown Source)
[15:10:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:10:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:10:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:10:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:10:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:10:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:10:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:10:35]     at java.lang.Thread.run(Unknown Source)
[15:15:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:15:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:15:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:15:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:15:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:15:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:15:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:15:35]     at java.lang.Thread.run(Unknown Source)
[15:20:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:20:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:20:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:20:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:20:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:20:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:20:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:20:35]     at java.lang.Thread.run(Unknown Source)
[15:25:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:25:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:25:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:25:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:25:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:25:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:25:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:25:35]     at java.lang.Thread.run(Unknown Source)
[15:30:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:30:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:30:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:30:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:30:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:30:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:30:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:30:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:30:35]     at java.lang.Thread.run(Unknown Source)
[15:35:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:35:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:35:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:35:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:35:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:35:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:35:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:35:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:35:35]     at java.lang.Thread.run(Unknown Source)
[15:40:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:40:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:40:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:40:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:40:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:40:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:40:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:40:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:40:35]     at java.lang.Thread.run(Unknown Source)
[15:45:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:45:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:45:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:45:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:45:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:45:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:45:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:45:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:45:35]     at java.lang.Thread.run(Unknown Source)
[15:50:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:50:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:50:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:50:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:50:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:50:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:50:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:50:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:50:35]     at java.lang.Thread.run(Unknown Source)
[15:55:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[15:55:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[15:55:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[15:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[15:55:35]     at java.security.AccessController.doPrivileged(Native Method)
[15:55:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[15:55:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[15:55:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[15:55:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[15:55:35]     at java.lang.Thread.run(Unknown Source)
[16:00:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[16:00:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[16:00:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[16:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[16:00:35]     at java.security.AccessController.doPrivileged(Native Method)
[16:00:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[16:00:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[16:00:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[16:00:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[16:00:35]     at java.lang.Thread.run(Unknown Source)
[16:05:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[16:05:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[16:05:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[16:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[16:05:35]     at java.security.AccessController.doPrivileged(Native Method)
[16:05:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[16:05:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[16:05:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[16:05:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[16:05:35]     at java.lang.Thread.run(Unknown Source)
[16:10:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[16:10:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[16:10:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[16:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[16:10:35]     at java.security.AccessController.doPrivileged(Native Method)
[16:10:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[16:10:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[16:10:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[16:10:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[16:10:35]     at java.lang.Thread.run(Unknown Source)
[16:15:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[16:15:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[16:15:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[16:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[16:15:35]     at java.security.AccessController.doPrivileged(Native Method)
[16:15:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[16:15:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[16:15:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[16:15:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[16:15:35]     at java.lang.Thread.run(Unknown Source)
[16:19:37] No mapping found for hair6
[16:20:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[16:20:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[16:20:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[16:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[16:20:35]     at java.security.AccessController.doPrivileged(Native Method)
[16:20:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[16:20:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[16:20:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[16:20:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[16:20:35]     at java.lang.Thread.run(Unknown Source)
[16:22:44] No mapping found for hair6
[16:22:52] No mapping found for hair6
[16:23:46] No mapping found for hair6
[16:25:35] Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
[16:25:35]     at com.wurmonline.client.launcherfx.WurmLauncherFX.FZOk5L6Gfy(SourceFile:2380)
[16:25:35]     at com.wurmonline.client.launcherfx.XwhlvVTrl.FZOk5L6Gfy(SourceFile:186)
[16:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
[16:25:35]     at java.security.AccessController.doPrivileged(Native Method)
[16:25:35]     at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
[16:25:35]     at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
[16:25:35]     at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
[16:25:35]     at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
[16:25:35]     at java.lang.Thread.run(Unknown Source)
[16:29:41] Game loop broken due to exception
[16:29:41] java.io.IOException: An existing connection was forcibly closed by the remote host
[16:29:41]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[16:29:41]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[16:29:41]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[16:29:41]     at sun.nio.ch.IOUtil.read(Unknown Source)
[16:29:41]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[16:29:41]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:601)
[16:29:41]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:283)
[16:29:41]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[16:29:41]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[16:29:41]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[16:29:41]     at java.lang.Thread.run(Unknown Source)
[16:29:44] Startup Phase - Disconnected, trying to reconnect...
[16:29:55] Execution aborted at connection 1, iteration 1030036
[16:29:55] Run time  8h 3m, local time Mon Dec 12 16:29:55 CST 2022
[16:29:55] Destroying game window
[16:29:56] ====== CLIENT CRASH ======
[16:29:56] Unable to locate server
[16:29:56] java.net.UnknownHostException: jenn001.wurmonline.com
[16:29:56]     at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
[16:29:56]     at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
[16:29:56]     at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
[16:29:56]     at java.net.InetAddress.getAllByName0(Unknown Source)
[16:29:56]     at java.net.InetAddress.getAllByName(Unknown Source)
[16:29:56]     at java.net.InetAddress.getAllByName(Unknown Source)
[16:29:56]     at java.net.InetAddress.getByName(Unknown Source)
[16:29:56]     at class.RLREeYzQcA.FZOk5L6Gfy(SourceFile:340)
[16:29:56]     at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:992)
[16:29:56]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:431)
[16:29:56]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[16:29:56]     at java.lang.Thread.run(Unknown Source)

 

 

Edited by AgentQwarty
made paste section into a spoiler
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A sticky Client Bug causing repeated Crashs for you to have look at.

 

Some crashes generate a log, some crash just close the Window but leave Wurm running in the back ground and I have to use Task Manager to shut it down.

 

Running in an 800x600 window with Custom settings to Very Short for distance stuff comes into view at, water reflection tuned Off.

 

All Crashes listed below occurr in Legacy and Modern renderer to my Alt when ever he gets within 25 tiles of the foundry at the Xanadu Impalong (Lunalong) and local chats suddenly fills up with ppl.

 

The computer being used is brand new as of April 21, 2022...

 

Processor...... 12th Gen Intel(R) Core(TM) i5-12400   2.50 GHz
Installed RAM.. 16.0 GB (15.8 GB usable)
SSHD........... 1 TB with 112 GB free space
Graphics Card.. NVIDIA GeForce RTX 3050
System Type.... 64-bit operating system, x64-based processor

 

Windows 10 Pro. Version 21H2
OS Build ...... 19044.2364

 

Start Bug Reports

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

 

Here are the logs from the crashes that generated logs.

 

Spoiler

Contents of console.log:
[16:24:32]
[16:24:32] Preparing to enable console logging.
[16:24:32]
[16:24:32] Preparing to enable console logging.
[16:24:32] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[16:24:32] Time is Fri Dec 16 16:24:32 PST 2022
[16:24:32] Running client version 4.2.69
[16:24:32]          client build# 883ba01dc44bf42678b3919a36ea9e4edc1f45a8
[16:24:32]      client build time 2022-12-15 15:10
[16:24:32]
[16:24:32] === System information ===
[16:24:32] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[16:24:32] Operating system: Windows 10 (arch: amd64, version: 10.0)
[16:24:32] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[16:24:32] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[16:24:32] Available CPUs: 12
[16:24:32]
[16:24:32]
[16:24:32] === Wurm options ===
[16:24:32] animation_playback_self = 2
[16:24:32] ao_level = 1
[16:24:32] auto_mipmaps_enabled = 1
[16:24:32] auto_run_source = 0
[16:24:32] cartography_indicator_distance = 8
[16:24:32] cartography_on_compass = false
[16:24:32] cavedetail = 0
[16:24:32] censor_chat = true
[16:24:32] collada_animations = 3
[16:24:32] colorItemsDamage = true
[16:24:32] color_black = 0.0,0.0,0.0,1.0
[16:24:32] color_cyan = 0.0,1.0,1.0,1.0
[16:24:32] color_enchant_desc = 0.5,0.5,1.0,1.0
[16:24:32] color_enchant_name = 0.0,0.5,0.5,1.0
[16:24:32] color_enchant_power = 0.0,1.0,1.0,1.0
[16:24:32] color_error = 1.0,0.3,0.3,1.0
[16:24:32] color_fuchsia = 1.0,0.0,1.0,1.0
[16:24:32] color_green = 0.4,0.72,0.47,1.0
[16:24:32] color_grey = 0.5,0.75,1.0,1.0
[16:24:32] color_lime = 0.5,1.0,0.5,1.0
[16:24:32] color_maroon = 0.5,0.0,0.0,1.0
[16:24:32] color_navy_blue = 0.23,0.39,1.0,1.0
[16:24:32] color_orange = 1.0,0.58,0.04,1.0
[16:24:32] color_outline_ally = 0.5,1.0,0.5,1.0
[16:24:32] color_outline_friend = 0.5,0.75,1.0,1.0
[16:24:32] color_outline_hostile = 1.0,0.0,0.0,1.0
[16:24:32] color_outline_neutral = 0.5,0.5,1.0,1.0
[16:24:32] color_purple = 0.5,0.0,0.5,1.0
[16:24:32] color_red = 1.0,0.0,0.0,1.0
[16:24:32] color_royal_blue = 0.5,0.5,1.0,1.0
[16:24:32] color_salve_acid = 1.0,1.0,0.0,1.0
[16:24:32] color_salve_fire = 1.0,0.0,0.0,1.0
[16:24:32] color_salve_frost = 0.0,0.0,1.0,1.0
[16:24:32] color_silver = 0.75,0.75,0.75,1.0
[16:24:32] color_system = 0.5,1.0,0.5,1.0
[16:24:32] color_teal = 0.0,0.5,0.5,1.0
[16:24:32] color_white = 1.0,1.0,1.0,1.0
[16:24:32] color_yellow = 1.0,1.0,0.0,1.0
[16:24:32] combat_world_text = false
[16:24:32] compressed_textures = false
[16:24:32] compressed_textures_S3TC = true
[16:24:32] contribution_culling = 200
[16:24:32] custim_timer_source = 1
[16:24:32] customTimer1 = -1|-1
[16:24:32] customTimer2 = -1|-1
[16:24:32] customTimer3 = -1|-1
[16:24:32] customTimer4 = -1|-1
[16:24:32] customTimer5 = -1|-1
[16:24:32] debug_mode = false
[16:24:32] defaultActions_source = 0
[16:24:32] depth_clamp_enabled = 2
[16:24:32] disable_select_all_shortcut = false
[16:24:32] display_settings = false:false:0:640:480:32:-1:false:false
[16:24:32] enable_contribution_culling = false
[16:24:32] enable_debugs = false
[16:24:32] enable_ingame_wurmpedia = false
[16:24:32] enable_lod = true
[16:24:32] enable_seasonal_mappings = true
[16:24:32] enable_shift_drag = false
[16:24:32] enable_volumetric_fog = true
[16:24:32] enable_vsync = false
[16:24:32] enable_world_drag = true
[16:24:32] event_log_rotation = 2
[16:24:32] exec_source = 0
[16:24:32] fast_yield = false
[16:24:32] fbo_enabled = 2
[16:24:32] flashAssist_climbing = true
[16:24:32] flashAssist_inventory = true
[16:24:32] flashAssist_stamina_low = true
[16:24:32] flashAssist_stamina_water = true
[16:24:32] fog_coord_src = 0
[16:24:32] font_antialias = 2
[16:24:32] font_bold = 11
[16:24:32] font_default = 11
[16:24:32] font_header = 24
[16:24:32] font_italian = 11
[16:24:32] font_monospaced = 11
[16:24:32] font_static = 11
[16:24:32] fov_horizontal = 80
[16:24:32] fps_limit = 60
[16:24:32] fps_limit_background = 30
[16:24:32] fps_limit_enabled = true
[16:24:32] fps_ui_buffer = 30
[16:24:32] fps_uilimit_enabled = false
[16:24:32] free_look_mode_disable_on_close_component = false
[16:24:32] free_look_mode_disable_on_combat = false
[16:24:32] free_look_mode_disable_on_open_component = false
[16:24:32] free_look_mode_sensitivity = 10
[16:24:32] game_client_thread_priority = 2
[16:24:32] glsl_debug_loading = false
[16:24:32] glsl_enabled = 2
[16:24:32] gpu_skinning = true
[16:24:32] graphics_profile = 5
[16:24:32] gui_opacity = 3
[16:24:32] gui_skin = 1
[16:24:32] hard_mode = false
[16:24:32] has_read_eula = true
[16:24:32] head_bob = false
[16:24:32] hide_cursor_with_ui = false
[16:24:32] hide_inactive_friends = false
[16:24:32] hide_menu_examine = false
[16:24:32] hide_menu_no_target = false
[16:24:32] hide_menu_spam_mode = true
[16:24:32] hide_menu_stop = false
[16:24:32] hide_onscreen_fail_messages = true
[16:24:32] hide_onscreen_hostile_messages = false
[16:24:32] hide_onscreen_info_messages = true
[16:24:32] hide_personal_goal = false
[16:24:32] high_res_binoculars = true
[16:24:32] hint_texture_scaling = 2
[16:24:32] impColumn = true
[16:24:32] inverse_mouse = false
[16:24:32] irc_log_rotation = 2
[16:24:32] irc_notif = 0
[16:24:32] item_creature_render_distance = 4
[16:24:32] keep_fightwindow_hidden = false
[16:24:32] key_bindings_source = 0
[16:24:32] keyboard_layout = 0
[16:24:32] limit_dynamic_lights = true
[16:24:32] loadInventoryStartup = true
[16:24:32] local_list_in_event = true
[16:24:32] lod = 1
[16:24:32] log_extra_errors = false
[16:24:32] log_gl_errors = false
[16:24:32] mark_text_read = true
[16:24:32] material_as_suffix = true
[16:24:32] max_dynamic_lights = 10
[16:24:32] max_shader_lights = 8
[16:24:32] max_texture_size = 2
[16:24:32] mega_texture_size = 6
[16:24:32] model_loader_thread_priority = 2
[16:24:32] model_loading_threads = 3
[16:24:32] mount_control_mode = 0
[16:24:32] mount_rotation = false
[16:24:32] mouse_camera_sensitivity = 10.0
[16:24:32] mouse_smoothing = 0.0
[16:24:32] multicolor_usage = 1
[16:24:32] multidraw_enabled = 1
[16:24:32] no_brightness = false
[16:24:32] no_terrain_render = false
[16:24:32] no_world_render = false
[16:24:32] non_power_of_two = 1
[16:24:32] normal_maps = true
[16:24:32] occlusion_queries_enabled = 2
[16:24:32] offscreen_texture_size = 2
[16:24:32] other_log_rotation = 2
[16:24:32] outline_picking = true
[16:24:32] placement_rotation = 0
[16:24:32] player_texture_size = 2
[16:24:32] quick_keybinds = true
[16:24:32] reflection_texture_size = 0
[16:24:32] reflections = 0
[16:24:32] remember_password = true
[16:24:32] render_bloom = false
[16:24:32] render_distant_terrain = true
[16:24:32] render_fxaa = true
[16:24:32] render_sun_glare = false
[16:24:32] render_vignette = false
[16:24:32] renderer_type = 0
[16:24:32] resident_models = false
[16:24:32] save_skills_on_quit = true
[16:24:32] screen_brightness = 0.0
[16:24:32] screen_shake = true
[16:24:32] screenshot_file_format = 1
[16:24:32] season_override = 0
[16:24:32] send_extra_tile_data = false
[16:24:32] setting_timestamps = true
[16:24:32] settings_version = 15
[16:24:32] shadow_level = 0
[16:24:32] shadow_mapsize = 1
[16:24:32] shift_drag_default = 10
[16:24:32] showKChat = true
[16:24:32] show_body_in_inventory = false
[16:24:32] show_creature_overlay = true
[16:24:32] show_detailed_hover = false
[16:24:32] show_examine_world_text = false
[16:24:32] show_hit_direction_indicator = true
[16:24:32] show_inventory_filters = true
[16:24:32] show_local_world_text = false
[16:24:32] show_old_menu = false
[16:24:32] show_old_quickbar = false
[16:24:32] show_tab_blinking = true
[16:24:32] silent_friends_update = false
[16:24:32] skillgain_minimum = 1
[16:24:32] skillgain_no_alignment = true
[16:24:32] skillgain_no_favor = true
[16:24:32] skydetail = 2
[16:24:32] sound_al_gain = 5
[16:24:32] sound_buzzlevel = 2
[16:24:32] sound_cache_enabled = true
[16:24:32] sound_doppler_enabled = false
[16:24:32] sound_engine = 2
[16:24:32] sound_footstepslevel = 10
[16:24:32] sound_music_level = 4
[16:24:32] sound_play_PMAlert = false
[16:24:32] sound_play_UIsounds = true
[16:24:32] sound_play_ambients = true
[16:24:32] sound_play_buzz = true
[16:24:32] sound_play_combat = true
[16:24:32] sound_play_door = true
[16:24:32] sound_play_emotes = true
[16:24:32] sound_play_footsteps = true
[16:24:32] sound_play_music = false
[16:24:32] sound_play_weather = true
[16:24:32] sound_play_work = true
[16:24:32] structure_render_distance = 4
[16:24:32] submit_client_data = 1
[16:24:32] supersampling = 0
[16:24:32] swap_mouse_buttons = false
[16:24:32] terrain_res = 2
[16:24:32] test_attach_equipment = false
[16:24:32] test_mode = 0
[16:24:32] thirdPerson = false
[16:24:32] tile_transitions = true
[16:24:32] tiledecorations = 2
[16:24:32] togglePushToTalk = true
[16:24:32] treelist_outline = true
[16:24:32] trees = 4
[16:24:32] ui_dir_indicator_scale = 100
[16:24:32] ui_font_scale = 90
[16:24:32] ui_scale = 80
[16:24:32] update_optional = true
[16:24:32] use_alpha_particles = true
[16:24:32] use_anisotropic_filtering = 4
[16:24:32] use_antialiasing = 1
[16:24:32] use_default_action = true
[16:24:32] use_fast_clock_work_around = true
[16:24:32] use_nano_timer = false
[16:24:32] use_non_alpha_particles = true
[16:24:32] use_phobia_models = false
[16:24:32] use_tree_models = true
[16:24:32] use_weather_particles = true
[16:24:32] vbo_enabled = 1
[16:24:32] vg_ui_theme = 1
[16:24:32] viewport_bob = true
[16:24:32] water_detail = 0
[16:24:32] water_transparency = false
[16:24:32]
[16:24:32] Setting up WurmModel Model Loader
[16:24:32] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\keybindings.txt
[16:24:32] Translating legacy key NUMPAD7 to KP_7
[16:24:32] Translating legacy key SUBTRACT to KP_SUBTRACT
[16:24:32] Translating legacy key NUMPAD9 to KP_9
[16:24:32] Translating legacy key NUMPAD8 to KP_8
[16:24:32] Translating legacy key NUMPAD5 to KP_5
[16:24:32] Translating legacy key MULTIPLY to KP_MULTIPLY
[16:24:32] Translating legacy key NUMPAD1 to KP_1
[16:24:32] Translating legacy key NUMPAD0 to KP_0
[16:24:32] Translating legacy key NUMPAD3 to KP_3
[16:24:32] Translating legacy key NUMPAD2 to KP_2
[16:24:32] Translating legacy key EQUALS to EQUAL
[16:24:32] Translating legacy key ADD to KP_ADD
[16:24:32] Translating legacy key DECIMAL to KP_DECIMAL
[16:24:32] Translating legacy key ADD to KP_ADD
[16:24:32] Translating legacy key DIVIDE to KP_DIVIDE
[16:24:32] Translating legacy key NUMPAD6 to KP_6
[16:24:32] Translating legacy key NUMPAD4 to KP_4
[16:24:32] Setting up OpenAL Sound Engine
[16:24:32] OpenAL version: 1.1 ALSOFT 1.21.1
[16:24:32] OpenAL renderer: OpenAL Soft
[16:24:32] OpenAL vendor: OpenAL Community
[16:24:32] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[16:24:32] Generating: 128 source channels.
[16:24:32]
[16:24:32] === OpenGL information ===
[16:24:32] LWJGL version: 3.3.1 1.2.0
[16:24:32] OpenGL vendor: NVIDIA Corporation
[16:24:32] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[16:24:32] OpenGL version: 4.6.0 NVIDIA 526.47
[16:24:32] OpenGL extensions:
[16:24:32]     GL_AMD_multi_draw_indirect
[16:24:32]     GL_AMD_seamless_cubemap_per_texture
[16:24:32]     GL_AMD_vertex_shader_viewport_index
[16:24:32]     GL_AMD_vertex_shader_layer
[16:24:32]     GL_ARB_arrays_of_arrays
[16:24:32]     GL_ARB_base_instance
[16:24:32]     GL_ARB_bindless_texture
[16:24:32]     GL_ARB_blend_func_extended
[16:24:32]     GL_ARB_buffer_storage
[16:24:32]     GL_ARB_clear_buffer_object
[16:24:32]     GL_ARB_clear_texture
[16:24:32]     GL_ARB_clip_control
[16:24:32]     GL_ARB_color_buffer_float
[16:24:32]     GL_ARB_compatibility
[16:24:32]     GL_ARB_compressed_texture_pixel_storage
[16:24:32]     GL_ARB_conservative_depth
[16:24:32]     GL_ARB_compute_shader
[16:24:32]     GL_ARB_compute_variable_group_size
[16:24:32]     GL_ARB_conditional_render_inverted
[16:24:32]     GL_ARB_copy_buffer
[16:24:32]     GL_ARB_copy_image
[16:24:32]     GL_ARB_cull_distance
[16:24:32]     GL_ARB_debug_output
[16:24:32]     GL_ARB_depth_buffer_float
[16:24:32]     GL_ARB_depth_clamp
[16:24:32]     GL_ARB_depth_texture
[16:24:32]     GL_ARB_derivative_control
[16:24:32]     GL_ARB_direct_state_access
[16:24:32]     GL_ARB_draw_buffers
[16:24:32]     GL_ARB_draw_buffers_blend
[16:24:32]     GL_ARB_draw_indirect
[16:24:32]     GL_ARB_draw_elements_base_vertex
[16:24:32]     GL_ARB_draw_instanced
[16:24:32]     GL_ARB_enhanced_layouts
[16:24:32]     GL_ARB_ES2_compatibility
[16:24:32]     GL_ARB_ES3_compatibility
[16:24:32]     GL_ARB_ES3_1_compatibility
[16:24:32]     GL_ARB_ES3_2_compatibility
[16:24:32]     GL_ARB_explicit_attrib_location
[16:24:32]     GL_ARB_explicit_uniform_location
[16:24:32]     GL_ARB_fragment_coord_conventions
[16:24:32]     GL_ARB_fragment_layer_viewport
[16:24:32]     GL_ARB_fragment_program
[16:24:32]     GL_ARB_fragment_program_shadow
[16:24:32]     GL_ARB_fragment_shader
[16:24:32]     GL_ARB_fragment_shader_interlock
[16:24:32]     GL_ARB_framebuffer_no_attachments
[16:24:32]     GL_ARB_framebuffer_object
[16:24:32]     GL_ARB_framebuffer_sRGB
[16:24:32]     GL_ARB_geometry_shader4
[16:24:32]     GL_ARB_get_program_binary
[16:24:32]     GL_ARB_get_texture_sub_image
[16:24:32]     GL_ARB_gl_spirv
[16:24:32]     GL_ARB_gpu_shader5
[16:24:32]     GL_ARB_gpu_shader_fp64
[16:24:32]     GL_ARB_gpu_shader_int64
[16:24:32]     GL_ARB_half_float_pixel
[16:24:32]     GL_ARB_half_float_vertex
[16:24:32]     GL_ARB_imaging
[16:24:32]     GL_ARB_indirect_parameters
[16:24:32]     GL_ARB_instanced_arrays
[16:24:32]     GL_ARB_internalformat_query
[16:24:32]     GL_ARB_internalformat_query2
[16:24:32]     GL_ARB_invalidate_subdata
[16:24:32]     GL_ARB_map_buffer_alignment
[16:24:32]     GL_ARB_map_buffer_range
[16:24:32]     GL_ARB_multi_bind
[16:24:32]     GL_ARB_multi_draw_indirect
[16:24:32]     GL_ARB_multisample
[16:24:32]     GL_ARB_multitexture
[16:24:32]     GL_ARB_occlusion_query
[16:24:32]     GL_ARB_occlusion_query2
[16:24:32]     GL_ARB_parallel_shader_compile
[16:24:32]     GL_ARB_pipeline_statistics_query
[16:24:32]     GL_ARB_pixel_buffer_object
[16:24:32]     GL_ARB_point_parameters
[16:24:32]     GL_ARB_point_sprite
[16:24:32]     GL_ARB_polygon_offset_clamp
[16:24:32]     GL_ARB_post_depth_coverage
[16:24:32]     GL_ARB_program_interface_query
[16:24:32]     GL_ARB_provoking_vertex
[16:24:32]     GL_ARB_query_buffer_object
[16:24:32]     GL_ARB_robust_buffer_access_behavior
[16:24:32]     GL_ARB_robustness
[16:24:32]     GL_ARB_sample_locations
[16:24:32]     GL_ARB_sample_shading
[16:24:32]     GL_ARB_sampler_objects
[16:24:32]     GL_ARB_seamless_cube_map
[16:24:32]     GL_ARB_seamless_cubemap_per_texture
[16:24:32]     GL_ARB_separate_shader_objects
[16:24:32]     GL_ARB_shader_atomic_counter_ops
[16:24:32]     GL_ARB_shader_atomic_counters
[16:24:32]     GL_ARB_shader_ballot
[16:24:32]     GL_ARB_shader_bit_encoding
[16:24:32]     GL_ARB_shader_clock
[16:24:32]     GL_ARB_shader_draw_parameters
[16:24:32]     GL_ARB_shader_group_vote
[16:24:32]     GL_ARB_shader_image_load_store
[16:24:32]     GL_ARB_shader_image_size
[16:24:32]     GL_ARB_shader_objects
[16:24:32]     GL_ARB_shader_precision
[16:24:32]     GL_ARB_shader_storage_buffer_object
[16:24:32]     GL_ARB_shader_subroutine
[16:24:32]     GL_ARB_shader_texture_image_samples
[16:24:32]     GL_ARB_shader_texture_lod
[16:24:32]     GL_ARB_shading_language_100
[16:24:32]     GL_ARB_shader_viewport_layer_array
[16:24:32]     GL_ARB_shading_language_420pack
[16:24:32]     GL_ARB_shading_language_include
[16:24:32]     GL_ARB_shading_language_packing
[16:24:32]     GL_ARB_shadow
[16:24:32]     GL_ARB_sparse_buffer
[16:24:32]     GL_ARB_sparse_texture
[16:24:32]     GL_ARB_sparse_texture2
[16:24:32]     GL_ARB_sparse_texture_clamp
[16:24:32]     GL_ARB_spirv_extensions
[16:24:32]     GL_ARB_stencil_texturing
[16:24:32]     GL_ARB_sync
[16:24:32]     GL_ARB_tessellation_shader
[16:24:32]     GL_ARB_texture_barrier
[16:24:32]     GL_ARB_texture_border_clamp
[16:24:32]     GL_ARB_texture_buffer_object
[16:24:32]     GL_ARB_texture_buffer_object_rgb32
[16:24:32]     GL_ARB_texture_buffer_range
[16:24:32]     GL_ARB_texture_compression
[16:24:32]     GL_ARB_texture_compression_bptc
[16:24:32]     GL_ARB_texture_compression_rgtc
[16:24:32]     GL_ARB_texture_cube_map
[16:24:32]     GL_ARB_texture_cube_map_array
[16:24:32]     GL_ARB_texture_env_add
[16:24:32]     GL_ARB_texture_env_combine
[16:24:32]     GL_ARB_texture_env_crossbar
[16:24:32]     GL_ARB_texture_env_dot3
[16:24:32]     GL_ARB_texture_filter_anisotropic
[16:24:32]     GL_ARB_texture_filter_minmax
[16:24:32]     GL_ARB_texture_float
[16:24:32]     GL_ARB_texture_gather
[16:24:32]     GL_ARB_texture_mirror_clamp_to_edge
[16:24:32]     GL_ARB_texture_mirrored_repeat
[16:24:32]     GL_ARB_texture_multisample
[16:24:32]     GL_ARB_texture_non_power_of_two
[16:24:32]     GL_ARB_texture_query_levels
[16:24:32]     GL_ARB_texture_query_lod
[16:24:32]     GL_ARB_texture_rectangle
[16:24:32]     GL_ARB_texture_rg
[16:24:32]     GL_ARB_texture_rgb10_a2ui
[16:24:32]     GL_ARB_texture_stencil8
[16:24:32]     GL_ARB_texture_storage
[16:24:32]     GL_ARB_texture_storage_multisample
[16:24:32]     GL_ARB_texture_swizzle
[16:24:32]     GL_ARB_texture_view
[16:24:32]     GL_ARB_timer_query
[16:24:32]     GL_ARB_transform_feedback2
[16:24:32]     GL_ARB_transform_feedback3
[16:24:32]     GL_ARB_transform_feedback_instanced
[16:24:32]     GL_ARB_transform_feedback_overflow_query
[16:24:32]     GL_ARB_transpose_matrix
[16:24:32]     GL_ARB_uniform_buffer_object
[16:24:32]     GL_ARB_vertex_array_bgra
[16:24:32]     GL_ARB_vertex_array_object
[16:24:32]     GL_ARB_vertex_attrib_64bit
[16:24:32]     GL_ARB_vertex_attrib_binding
[16:24:32]     GL_ARB_vertex_buffer_object
[16:24:32]     GL_ARB_vertex_program
[16:24:32]     GL_ARB_vertex_shader
[16:24:32]     GL_ARB_vertex_type_10f_11f_11f_rev
[16:24:32]     GL_ARB_vertex_type_2_10_10_10_rev
[16:24:32]     GL_ARB_viewport_array
[16:24:32]     GL_ARB_window_pos
[16:24:32]     GL_ATI_draw_buffers
[16:24:32]     GL_ATI_texture_float
[16:24:32]     GL_ATI_texture_mirror_once
[16:24:32]     GL_S3_s3tc
[16:24:32]     GL_EXT_texture_env_add
[16:24:32]     GL_EXT_abgr
[16:24:32]     GL_EXT_bgra
[16:24:32]     GL_EXT_bindable_uniform
[16:24:32]     GL_EXT_blend_color
[16:24:32]     GL_EXT_blend_equation_separate
[16:24:32]     GL_EXT_blend_func_separate
[16:24:32]     GL_EXT_blend_minmax
[16:24:32]     GL_EXT_blend_subtract
[16:24:32]     GL_EXT_compiled_vertex_array
[16:24:32]     GL_EXT_Cg_shader
[16:24:32]     GL_EXT_depth_bounds_test
[16:24:32]     GL_EXT_direct_state_access
[16:24:32]     GL_EXT_draw_buffers2
[16:24:32]     GL_EXT_draw_instanced
[16:24:32]     GL_EXT_draw_range_elements
[16:24:32]     GL_EXT_fog_coord
[16:24:32]     GL_EXT_framebuffer_blit
[16:24:32]     GL_EXT_framebuffer_multisample
[16:24:32]     GL_EXTX_framebuffer_mixed_formats
[16:24:32]     GL_EXT_framebuffer_multisample_blit_scaled
[16:24:32]     GL_EXT_framebuffer_object
[16:24:32]     GL_EXT_framebuffer_sRGB
[16:24:32]     GL_EXT_geometry_shader4
[16:24:32]     GL_EXT_gpu_program_parameters
[16:24:32]     GL_EXT_gpu_shader4
[16:24:32]     GL_EXT_multi_draw_arrays
[16:24:32]     GL_EXT_multiview_texture_multisample
[16:24:32]     GL_EXT_multiview_timer_query
[16:24:32]     GL_EXT_packed_depth_stencil
[16:24:32]     GL_EXT_packed_float
[16:24:32]     GL_EXT_packed_pixels
[16:24:32]     GL_EXT_pixel_buffer_object
[16:24:32]     GL_EXT_point_parameters
[16:24:32]     GL_EXT_polygon_offset_clamp
[16:24:32]     GL_EXT_post_depth_coverage
[16:24:32]     GL_EXT_provoking_vertex
[16:24:32]     GL_EXT_raster_multisample
[16:24:32]     GL_EXT_rescale_normal
[16:24:32]     GL_EXT_secondary_color
[16:24:32]     GL_EXT_separate_shader_objects
[16:24:32]     GL_EXT_separate_specular_color
[16:24:32]     GL_EXT_shader_image_load_formatted
[16:24:32]     GL_EXT_shader_image_load_store
[16:24:32]     GL_EXT_shader_integer_mix
[16:24:32]     GL_EXT_shadow_funcs
[16:24:32]     GL_EXT_sparse_texture2
[16:24:32]     GL_EXT_stencil_two_side
[16:24:32]     GL_EXT_stencil_wrap
[16:24:32]     GL_EXT_texture3D
[16:24:32]     GL_EXT_texture_array
[16:24:32]     GL_EXT_texture_buffer_object
[16:24:32]     GL_EXT_texture_compression_dxt1
[16:24:32]     GL_EXT_texture_compression_latc
[16:24:32]     GL_EXT_texture_compression_rgtc
[16:24:32]     GL_EXT_texture_compression_s3tc
[16:24:32]     GL_EXT_texture_cube_map
[16:24:32]     GL_EXT_texture_edge_clamp
[16:24:32]     GL_EXT_texture_env_combine
[16:24:32]     GL_EXT_texture_env_dot3
[16:24:32]     GL_EXT_texture_filter_anisotropic
[16:24:32]     GL_EXT_texture_filter_minmax
[16:24:32]     GL_EXT_texture_integer
[16:24:32]     GL_EXT_texture_lod
[16:24:32]     GL_EXT_texture_lod_bias
[16:24:32]     GL_EXT_texture_mirror_clamp
[16:24:32]     GL_EXT_texture_object
[16:24:32]     GL_EXT_texture_shadow_lod
[16:24:32]     GL_EXT_texture_shared_exponent
[16:24:32]     GL_EXT_texture_sRGB
[16:24:32]     GL_EXT_texture_sRGB_R8
[16:24:32]     GL_EXT_texture_sRGB_decode
[16:24:32]     GL_EXT_texture_storage
[16:24:32]     GL_EXT_texture_swizzle
[16:24:32]     GL_EXT_timer_query
[16:24:32]     GL_EXT_transform_feedback2
[16:24:32]     GL_EXT_vertex_array
[16:24:32]     GL_EXT_vertex_array_bgra
[16:24:32]     GL_EXT_vertex_attrib_64bit
[16:24:32]     GL_EXT_window_rectangles
[16:24:32]     GL_EXT_import_sync_object
[16:24:32]     GL_IBM_rasterpos_clip
[16:24:32]     GL_IBM_texture_mirrored_repeat
[16:24:32]     GL_KHR_context_flush_control
[16:24:32]     GL_KHR_debug
[16:24:32]     GL_EXT_memory_object
[16:24:32]     GL_EXT_memory_object_win32
[16:24:32]     GL_NV_memory_object_sparse
[16:24:32]     GL_EXT_win32_keyed_mutex
[16:24:32]     GL_KHR_parallel_shader_compile
[16:24:32]     GL_KHR_no_error
[16:24:32]     GL_KHR_robust_buffer_access_behavior
[16:24:32]     GL_KHR_robustness
[16:24:32]     GL_EXT_semaphore
[16:24:32]     GL_EXT_semaphore_win32
[16:24:32]     GL_NV_timeline_semaphore
[16:24:32]     GL_KHR_shader_subgroup
[16:24:32]     GL_KTX_buffer_region
[16:24:32]     GL_NV_alpha_to_coverage_dither_control
[16:24:32]     GL_NV_bindless_multi_draw_indirect
[16:24:32]     GL_NV_bindless_multi_draw_indirect_count
[16:24:32]     GL_NV_bindless_texture
[16:24:32]     GL_NV_blend_equation_advanced
[16:24:32]     GL_NV_blend_equation_advanced_coherent
[16:24:32]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[16:24:32]     GL_NV_blend_minmax_factor
[16:24:32]     GL_NV_blend_square
[16:24:32]     GL_NV_clip_space_w_scaling
[16:24:32]     GL_NV_command_list
[16:24:32]     GL_NV_compute_program5
[16:24:32]     GL_NV_compute_shader_derivatives
[16:24:32]     GL_NV_conditional_render
[16:24:32]     GL_NV_conservative_raster
[16:24:32]     GL_NV_conservative_raster_dilate
[16:24:32]     GL_NV_conservative_raster_pre_snap
[16:24:32]     GL_NV_conservative_raster_pre_snap_triangles
[16:24:32]     GL_NV_conservative_raster_underestimation
[16:24:32]     GL_NV_copy_depth_to_color
[16:24:32]     GL_NV_copy_image
[16:24:32]     GL_NV_depth_buffer_float
[16:24:32]     GL_NV_depth_clamp
[16:24:32]     GL_NV_draw_texture
[16:24:32]     GL_NV_draw_vulkan_image
[16:24:32]     GL_NV_ES1_1_compatibility
[16:24:32]     GL_NV_ES3_1_compatibility
[16:24:32]     GL_NV_explicit_multisample
[16:24:32]     GL_NV_feature_query
[16:24:32]     GL_NV_fence
[16:24:32]     GL_NV_fill_rectangle
[16:24:32]     GL_NV_float_buffer
[16:24:32]     GL_NV_fog_distance
[16:24:32]     GL_NV_fragment_coverage_to_color
[16:24:32]     GL_NV_fragment_program
[16:24:32]     GL_NV_fragment_program_option
[16:24:32]     GL_NV_fragment_program2
[16:24:32]     GL_NV_fragment_shader_barycentric
[16:24:32]     GL_NV_fragment_shader_interlock
[16:24:32]     GL_NV_framebuffer_mixed_samples
[16:24:32]     GL_NV_framebuffer_multisample_coverage
[16:24:32]     GL_NV_geometry_shader4
[16:24:32]     GL_NV_geometry_shader_passthrough
[16:24:32]     GL_NV_gpu_program4
[16:24:32]     GL_NV_internalformat_sample_query
[16:24:32]     GL_NV_gpu_program4_1
[16:24:32]     GL_NV_gpu_program5
[16:24:32]     GL_NV_gpu_program5_mem_extended
[16:24:32]     GL_NV_gpu_program_fp64
[16:24:32]     GL_NV_gpu_shader5
[16:24:32]     GL_NV_half_float
[16:24:32]     GL_NV_light_max_exponent
[16:24:32]     GL_NV_memory_attachment
[16:24:32]     GL_NV_mesh_shader
[16:24:32]     GL_NV_multisample_coverage
[16:24:32]     GL_NV_multisample_filter_hint
[16:24:32]     GL_NV_occlusion_query
[16:24:32]     GL_NV_packed_depth_stencil
[16:24:32]     GL_NV_parameter_buffer_object
[16:24:32]     GL_NV_parameter_buffer_object2
[16:24:32]     GL_NV_path_rendering
[16:24:32]     GL_NV_path_rendering_shared_edge
[16:24:32]     GL_NV_pixel_data_range
[16:24:32]     GL_NV_point_sprite
[16:24:32]     GL_NV_primitive_restart
[16:24:32]     GL_NV_primitive_shading_rate
[16:24:32]     GL_NV_query_resource
[16:24:32]     GL_NV_query_resource_tag
[16:24:32]     GL_NV_register_combiners
[16:24:32]     GL_NV_register_combiners2
[16:24:32]     GL_NV_representative_fragment_test
[16:24:32]     GL_NV_sample_locations
[16:24:32]     GL_NV_sample_mask_override_coverage
[16:24:32]     GL_NV_scissor_exclusive
[16:24:32]     GL_NV_shader_atomic_counters
[16:24:32]     GL_NV_shader_atomic_float
[16:24:32]     GL_NV_shader_atomic_float64
[16:24:32]     GL_NV_shader_atomic_fp16_vector
[16:24:32]     GL_NV_shader_atomic_int64
[16:24:32]     GL_NV_shader_buffer_load
[16:24:32]     GL_NV_shader_storage_buffer_object
[16:24:32]     GL_NV_shader_subgroup_partitioned
[16:24:32]     GL_NV_shader_texture_footprint
[16:24:32]     GL_NV_shading_rate_image
[16:24:32]     GL_NV_stereo_view_rendering
[16:24:32]     GL_NV_texgen_reflection
[16:24:32]     GL_NV_texture_barrier
[16:24:32]     GL_NV_texture_compression_vtc
[16:24:32]     GL_NV_texture_dirty_tile_map
[16:24:32]     GL_NV_texture_env_combine4
[16:24:32]     GL_NV_texture_multisample
[16:24:32]     GL_NV_texture_rectangle
[16:24:32]     GL_NV_texture_rectangle_compressed
[16:24:32]     GL_NV_texture_shader
[16:24:32]     GL_NV_texture_shader2
[16:24:32]     GL_NV_texture_shader3
[16:24:32]     GL_NV_transform_feedback
[16:24:32]     GL_NV_transform_feedback2
[16:24:32]     GL_NV_uniform_buffer_unified_memory
[16:24:32]     GL_NV_uniform_buffer_std430_layout
[16:24:32]     GL_NV_vertex_array_range
[16:24:32]     GL_NV_vertex_array_range2
[16:24:32]     GL_NV_vertex_attrib_integer_64bit
[16:24:32]     GL_NV_vertex_buffer_unified_memory
[16:24:32]     GL_NV_vertex_program
[16:24:32]     GL_NV_vertex_program1_1
[16:24:32]     GL_NV_vertex_program2
[16:24:32]     GL_NV_vertex_program2_option
[16:24:32]     GL_NV_vertex_program3
[16:24:32]     GL_NV_viewport_array2
[16:24:32]     GL_NV_viewport_swizzle
[16:24:32]     GL_NVX_conditional_render
[16:24:32]     GL_NVX_linked_gpu_multicast
[16:24:32]     GL_NV_gpu_multicast
[16:24:32]     GL_NVX_gpu_multicast2
[16:24:32]     GL_NVX_progress_fence
[16:24:32]     GL_NVX_gpu_memory_info
[16:24:32]     GL_NVX_multigpu_info
[16:24:32]     GL_NVX_nvenc_interop
[16:24:32]     GL_NV_shader_thread_group
[16:24:32]     GL_NV_shader_thread_shuffle
[16:24:32]     GL_KHR_blend_equation_advanced
[16:24:32]     GL_KHR_blend_equation_advanced_coherent
[16:24:32]     GL_OVR_multiview
[16:24:32]     GL_OVR_multiview2
[16:24:32]     GL_SGIS_generate_mipmap
[16:24:32]     GL_SGIS_texture_lod
[16:24:32]     GL_SGIX_depth_texture
[16:24:32]     GL_SGIX_shadow
[16:24:32]     GL_SUN_slice_accum
[16:24:32]     GL_WIN_swap_hint
[16:24:32]     WGL_EXT_swap_control
[16:24:32] OpenGL pixel format: 8:8:8:8
[16:24:32] OpenGL depth format: 24:8
[16:24:32]
[16:24:32] GLSL version: 4.60 NVIDIA
[16:24:32] GLSL max vertex uniforms: 4096 (4096)
[16:24:32] GLSL max fragment uniforms: 4096 (4096)
[16:24:32] GLSL max varyings: 124 (124)
[16:24:32] GLSL max lights: 8 (8)
[16:24:32] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[16:24:32]
[16:24:32] Vertex/index buffer memory limit: 4096MiB
[16:24:33] Word filter loaded: 23
[16:24:33] Starting global frame job manager with 12 worker threads
[16:24:33] Starting global lazy job manager with 6 worker threads
[16:24:33] Starting workaround for fast running clocks
[16:24:33] Using LWJGL timer.
[16:24:34] Startup Phase - Initializing..
[16:24:34] Preloading builtin materials
[16:24:34] Preloading builtin materials done
[16:24:34] Setting up Collada Model Loader
[16:24:34] Launching Collada Model Loader threads
[16:24:34] Launching WOM Loader threads
[16:24:34] Startup Phase - Setting up..
[16:24:34] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:24:34] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:24:34] Gui initialized
[16:24:34] Startup Phase - Preparing terrain...
[16:24:34] Startup Phase - Connecting ..
[16:24:35] Disabling Nagles
[16:24:35] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2022-12.txt
[16:24:36] Disabling Nagles
[16:24:37] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Friends.2022-12.txt
[16:24:37] Login successful
[16:24:37] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\autorun.txt
[16:24:37] Starting update of login splash image...
[16:24:38] Finished loading new login splash image!
[16:24:38] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[16:24:41] Exception in thread "WOM Model Loader 1" java.lang.OutOfMemoryError: Java heap space
[16:24:41]     at java.util.Arrays.copyOfRange(Unknown Source)
[16:24:41]     at java.lang.String.<init>(Unknown Source)
[16:24:41]     at java.lang.StringBuilder.toString(Unknown Source)
[16:24:41]     at com.wurmonline.shared.xml.XmlParser.characters(XmlParser.java:74)
[16:24:41]     at org.apache.xerces.parsers.AbstractSAXParser.characters(Unknown Source)
[16:24:41]     at org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanContent(Unknown Source)
[16:24:41]     at org.apache.xerces.impl.XMLDocumentFragmentScannerImpl$FragmentContentDispatcher.dispatch(Unknown Source)
[16:24:41]     at org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source)
[16:24:41]     at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source)
[16:24:41]     at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source)
[16:24:41]     at org.apache.xerces.parsers.XMLParser.parse(Unknown Source)
[16:24:41]     at org.apache.xerces.parsers.AbstractSAXParser.parse(Unknown Source)
[16:24:41]     at com.wurmonline.shared.xml.XmlParser.parse(XmlParser.java:65)
[16:24:41]     at class.svLJUZBuAC.FZOk5L6Gfy(SourceFile:1079)
[16:24:41]     at class.kscOFEO6Hj.run(SourceFile:1165)
[16:24:41]     at java.lang.Thread.run(Unknown Source)
[16:24:42] Missing texture data requested: graphics.jar:player/textures/Masks/Leather/leather_glove_LA.dds
[16:24:43] No mapping found for hair0
[16:24:43] No mapping found for hair6
[16:24:43] No mapping found for hair6
[16:24:44] Execution aborted at connection 1, iteration 1
[16:24:44] Exception in thread "Thread-4" java.lang.OutOfMemoryError: Java heap space
[16:24:44] Run time 1s, local time Fri Dec 16 16:24:44 PST 2022
[16:24:44] Destroying game window
[16:24:44] Error loading DDS <graphics.jar:player/hair/Male_hair_g_02.dds>.
[16:24:44]
[16:24:44] Java heap space
[16:24:44] ====== CLIENT CRASH ======
[16:24:44] Unexpected crash while playing
[16:24:44] java.lang.OutOfMemoryError: Java heap space

 

 

Next Log

Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[16:28:46]
[16:28:46] Preparing to enable console logging.
[16:28:46]
[16:28:46] Preparing to enable console logging.
[16:28:46] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[16:28:46] Time is Fri Dec 16 16:28:46 PST 2022
[16:28:46] Running client version 4.2.69
[16:28:46]          client build# 883ba01dc44bf42678b3919a36ea9e4edc1f45a8
[16:28:46]      client build time 2022-12-15 15:10
[16:28:46]
[16:28:46] === System information ===
[16:28:46] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[16:28:46] Operating system: Windows 10 (arch: amd64, version: 10.0)
[16:28:46] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[16:28:46] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[16:28:46] Available CPUs: 12
[16:28:46]
[16:28:46]
[16:28:46] === Wurm options ===
[16:28:46] animation_playback_self = 2
[16:28:46] ao_level = 1
[16:28:46] auto_mipmaps_enabled = 1
[16:28:46] auto_run_source = 0
[16:28:46] cartography_indicator_distance = 8
[16:28:46] cartography_on_compass = false
[16:28:46] cavedetail = 0
[16:28:46] censor_chat = true
[16:28:46] collada_animations = 3
[16:28:46] colorItemsDamage = true
[16:28:46] color_black = 0.0,0.0,0.0,1.0
[16:28:46] color_cyan = 0.0,1.0,1.0,1.0
[16:28:46] color_enchant_desc = 0.5,0.5,1.0,1.0
[16:28:46] color_enchant_name = 0.0,0.5,0.5,1.0
[16:28:46] color_enchant_power = 0.0,1.0,1.0,1.0
[16:28:46] color_error = 1.0,0.3,0.3,1.0
[16:28:46] color_fuchsia = 1.0,0.0,1.0,1.0
[16:28:46] color_green = 0.4,0.72,0.47,1.0
[16:28:46] color_grey = 0.5,0.75,1.0,1.0
[16:28:46] color_lime = 0.5,1.0,0.5,1.0
[16:28:46] color_maroon = 0.5,0.0,0.0,1.0
[16:28:46] color_navy_blue = 0.23,0.39,1.0,1.0
[16:28:46] color_orange = 1.0,0.58,0.04,1.0
[16:28:46] color_outline_ally = 0.5,1.0,0.5,1.0
[16:28:46] color_outline_friend = 0.5,0.75,1.0,1.0
[16:28:46] color_outline_hostile = 1.0,0.0,0.0,1.0
[16:28:46] color_outline_neutral = 0.5,0.5,1.0,1.0
[16:28:46] color_purple = 0.5,0.0,0.5,1.0
[16:28:46] color_red = 1.0,0.0,0.0,1.0
[16:28:46] color_royal_blue = 0.5,0.5,1.0,1.0
[16:28:46] color_salve_acid = 1.0,1.0,0.0,1.0
[16:28:46] color_salve_fire = 1.0,0.0,0.0,1.0
[16:28:46] color_salve_frost = 0.0,0.0,1.0,1.0
[16:28:46] color_silver = 0.75,0.75,0.75,1.0
[16:28:46] color_system = 0.5,1.0,0.5,1.0
[16:28:46] color_teal = 0.0,0.5,0.5,1.0
[16:28:46] color_white = 1.0,1.0,1.0,1.0
[16:28:46] color_yellow = 1.0,1.0,0.0,1.0
[16:28:46] combat_world_text = false
[16:28:46] compressed_textures = false
[16:28:46] compressed_textures_S3TC = true
[16:28:46] contribution_culling = 200
[16:28:46] custim_timer_source = 1
[16:28:46] customTimer1 = -1|-1
[16:28:46] customTimer2 = -1|-1
[16:28:46] customTimer3 = -1|-1
[16:28:46] customTimer4 = -1|-1
[16:28:46] customTimer5 = -1|-1
[16:28:46] debug_mode = false
[16:28:46] defaultActions_source = 0
[16:28:46] depth_clamp_enabled = 2
[16:28:46] disable_select_all_shortcut = false
[16:28:46] display_settings = false:false:0:640:480:32:-1:false:false
[16:28:46] enable_contribution_culling = false
[16:28:46] enable_debugs = false
[16:28:46] enable_ingame_wurmpedia = false
[16:28:46] enable_lod = true
[16:28:46] enable_seasonal_mappings = true
[16:28:46] enable_shift_drag = false
[16:28:46] enable_volumetric_fog = true
[16:28:46] enable_vsync = false
[16:28:46] enable_world_drag = true
[16:28:46] event_log_rotation = 2
[16:28:46] exec_source = 0
[16:28:46] fast_yield = false
[16:28:46] fbo_enabled = 2
[16:28:46] flashAssist_climbing = true
[16:28:46] flashAssist_inventory = true
[16:28:46] flashAssist_stamina_low = true
[16:28:46] flashAssist_stamina_water = true
[16:28:46] fog_coord_src = 0
[16:28:46] font_antialias = 2
[16:28:46] font_bold = 11
[16:28:46] font_default = 11
[16:28:46] font_header = 24
[16:28:46] font_italian = 11
[16:28:46] font_monospaced = 11
[16:28:46] font_static = 11
[16:28:46] fov_horizontal = 80
[16:28:46] fps_limit = 60
[16:28:46] fps_limit_background = 30
[16:28:46] fps_limit_enabled = true
[16:28:46] fps_ui_buffer = 30
[16:28:46] fps_uilimit_enabled = false
[16:28:46] free_look_mode_disable_on_close_component = false
[16:28:46] free_look_mode_disable_on_combat = false
[16:28:46] free_look_mode_disable_on_open_component = false
[16:28:46] free_look_mode_sensitivity = 10
[16:28:46] game_client_thread_priority = 2
[16:28:46] glsl_debug_loading = false
[16:28:46] glsl_enabled = 2
[16:28:46] gpu_skinning = true
[16:28:46] graphics_profile = 5
[16:28:46] gui_opacity = 3
[16:28:46] gui_skin = 1
[16:28:46] hard_mode = false
[16:28:46] has_read_eula = true
[16:28:46] head_bob = false
[16:28:46] hide_cursor_with_ui = false
[16:28:46] hide_inactive_friends = false
[16:28:46] hide_menu_examine = false
[16:28:46] hide_menu_no_target = false
[16:28:46] hide_menu_spam_mode = true
[16:28:46] hide_menu_stop = false
[16:28:46] hide_onscreen_fail_messages = true
[16:28:46] hide_onscreen_hostile_messages = false
[16:28:46] hide_onscreen_info_messages = true
[16:28:46] hide_personal_goal = false
[16:28:46] high_res_binoculars = true
[16:28:46] hint_texture_scaling = 2
[16:28:46] impColumn = true
[16:28:46] inverse_mouse = false
[16:28:46] irc_log_rotation = 2
[16:28:46] irc_notif = 0
[16:28:46] item_creature_render_distance = 4
[16:28:46] keep_fightwindow_hidden = false
[16:28:46] key_bindings_source = 0
[16:28:46] keyboard_layout = 0
[16:28:46] limit_dynamic_lights = true
[16:28:46] loadInventoryStartup = true
[16:28:46] local_list_in_event = true
[16:28:46] lod = 1
[16:28:46] log_extra_errors = false
[16:28:46] log_gl_errors = false
[16:28:46] mark_text_read = true
[16:28:46] material_as_suffix = true
[16:28:46] max_dynamic_lights = 10
[16:28:46] max_shader_lights = 8
[16:28:46] max_texture_size = 2
[16:28:46] mega_texture_size = 6
[16:28:46] model_loader_thread_priority = 2
[16:28:46] model_loading_threads = 3
[16:28:46] mount_control_mode = 0
[16:28:46] mount_rotation = false
[16:28:46] mouse_camera_sensitivity = 10.0
[16:28:46] mouse_smoothing = 0.0
[16:28:46] multicolor_usage = 1
[16:28:46] multidraw_enabled = 1
[16:28:46] no_brightness = false
[16:28:46] no_terrain_render = false
[16:28:46] no_world_render = false
[16:28:46] non_power_of_two = 1
[16:28:46] normal_maps = true
[16:28:46] occlusion_queries_enabled = 2
[16:28:46] offscreen_texture_size = 2
[16:28:46] other_log_rotation = 2
[16:28:46] outline_picking = true
[16:28:46] placement_rotation = 0
[16:28:46] player_texture_size = 2
[16:28:46] quick_keybinds = true
[16:28:46] reflection_texture_size = 0
[16:28:46] reflections = 0
[16:28:46] remember_password = true
[16:28:46] render_bloom = false
[16:28:46] render_distant_terrain = true
[16:28:46] render_fxaa = true
[16:28:46] render_sun_glare = false
[16:28:46] render_vignette = false
[16:28:46] renderer_type = 0
[16:28:46] resident_models = false
[16:28:46] save_skills_on_quit = true
[16:28:46] screen_brightness = 0.0
[16:28:46] screen_shake = true
[16:28:46] screenshot_file_format = 1
[16:28:46] season_override = 0
[16:28:46] send_extra_tile_data = false
[16:28:46] setting_timestamps = true
[16:28:46] settings_version = 15
[16:28:46] shadow_level = 0
[16:28:46] shadow_mapsize = 1
[16:28:46] shift_drag_default = 10
[16:28:46] showKChat = true
[16:28:46] show_body_in_inventory = false
[16:28:46] show_creature_overlay = true
[16:28:46] show_detailed_hover = false
[16:28:46] show_examine_world_text = false
[16:28:46] show_hit_direction_indicator = true
[16:28:46] show_inventory_filters = true
[16:28:46] show_local_world_text = false
[16:28:46] show_old_menu = false
[16:28:46] show_old_quickbar = false
[16:28:46] show_tab_blinking = true
[16:28:46] silent_friends_update = false
[16:28:46] skillgain_minimum = 1
[16:28:46] skillgain_no_alignment = true
[16:28:46] skillgain_no_favor = true
[16:28:46] skydetail = 2
[16:28:46] sound_al_gain = 5
[16:28:46] sound_buzzlevel = 2
[16:28:46] sound_cache_enabled = true
[16:28:46] sound_doppler_enabled = false
[16:28:46] sound_engine = 2
[16:28:46] sound_footstepslevel = 10
[16:28:46] sound_music_level = 4
[16:28:46] sound_play_PMAlert = false
[16:28:46] sound_play_UIsounds = true
[16:28:46] sound_play_ambients = true
[16:28:46] sound_play_buzz = true
[16:28:46] sound_play_combat = true
[16:28:46] sound_play_door = true
[16:28:46] sound_play_emotes = true
[16:28:46] sound_play_footsteps = true
[16:28:46] sound_play_music = false
[16:28:46] sound_play_weather = true
[16:28:46] sound_play_work = true
[16:28:46] structure_render_distance = 4
[16:28:46] submit_client_data = 1
[16:28:46] supersampling = 0
[16:28:46] swap_mouse_buttons = false
[16:28:46] terrain_res = 2
[16:28:46] test_attach_equipment = false
[16:28:46] test_mode = 0
[16:28:46] thirdPerson = false
[16:28:46] tile_transitions = true
[16:28:46] tiledecorations = 2
[16:28:46] togglePushToTalk = true
[16:28:46] treelist_outline = true
[16:28:46] trees = 4
[16:28:46] ui_dir_indicator_scale = 100
[16:28:46] ui_font_scale = 90
[16:28:46] ui_scale = 80
[16:28:46] update_optional = true
[16:28:46] use_alpha_particles = true
[16:28:46] use_anisotropic_filtering = 4
[16:28:46] use_antialiasing = 1
[16:28:46] use_default_action = true
[16:28:46] use_fast_clock_work_around = true
[16:28:46] use_nano_timer = false
[16:28:46] use_non_alpha_particles = true
[16:28:46] use_phobia_models = false
[16:28:46] use_tree_models = true
[16:28:46] use_weather_particles = true
[16:28:46] vbo_enabled = 1
[16:28:46] vg_ui_theme = 1
[16:28:46] viewport_bob = true
[16:28:46] water_detail = 0
[16:28:46] water_transparency = false
[16:28:46]
[16:28:46] Setting up WurmModel Model Loader
[16:28:46] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\keybindings.txt
[16:28:46] Translating legacy key NUMPAD7 to KP_7
[16:28:46] Translating legacy key SUBTRACT to KP_SUBTRACT
[16:28:46] Translating legacy key NUMPAD9 to KP_9
[16:28:46] Translating legacy key NUMPAD8 to KP_8
[16:28:46] Translating legacy key NUMPAD5 to KP_5
[16:28:46] Translating legacy key MULTIPLY to KP_MULTIPLY
[16:28:47] Translating legacy key NUMPAD1 to KP_1
[16:28:47] Translating legacy key NUMPAD0 to KP_0
[16:28:47] Translating legacy key NUMPAD3 to KP_3
[16:28:47] Translating legacy key NUMPAD2 to KP_2
[16:28:47] Translating legacy key EQUALS to EQUAL
[16:28:47] Translating legacy key ADD to KP_ADD
[16:28:47] Translating legacy key DECIMAL to KP_DECIMAL
[16:28:47] Translating legacy key ADD to KP_ADD
[16:28:47] Translating legacy key DIVIDE to KP_DIVIDE
[16:28:47] Translating legacy key NUMPAD6 to KP_6
[16:28:47] Translating legacy key NUMPAD4 to KP_4
[16:28:47] Setting up OpenAL Sound Engine
[16:28:47] OpenAL version: 1.1 ALSOFT 1.21.1
[16:28:47] OpenAL renderer: OpenAL Soft
[16:28:47] OpenAL vendor: OpenAL Community
[16:28:47] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[16:28:47] Generating: 128 source channels.
[16:28:47]
[16:28:47] === OpenGL information ===
[16:28:47] LWJGL version: 3.3.1 1.2.0
[16:28:47] OpenGL vendor: NVIDIA Corporation
[16:28:47] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[16:28:47] OpenGL version: 4.6.0 NVIDIA 526.47
[16:28:47] OpenGL extensions:
[16:28:47]     GL_AMD_multi_draw_indirect
[16:28:47]     GL_AMD_seamless_cubemap_per_texture
[16:28:47]     GL_AMD_vertex_shader_viewport_index
[16:28:47]     GL_AMD_vertex_shader_layer
[16:28:47]     GL_ARB_arrays_of_arrays
[16:28:47]     GL_ARB_base_instance
[16:28:47]     GL_ARB_bindless_texture
[16:28:47]     GL_ARB_blend_func_extended
[16:28:47]     GL_ARB_buffer_storage
[16:28:47]     GL_ARB_clear_buffer_object
[16:28:47]     GL_ARB_clear_texture
[16:28:47]     GL_ARB_clip_control
[16:28:47]     GL_ARB_color_buffer_float
[16:28:47]     GL_ARB_compatibility
[16:28:47]     GL_ARB_compressed_texture_pixel_storage
[16:28:47]     GL_ARB_conservative_depth
[16:28:47]     GL_ARB_compute_shader
[16:28:47]     GL_ARB_compute_variable_group_size
[16:28:47]     GL_ARB_conditional_render_inverted
[16:28:47]     GL_ARB_copy_buffer
[16:28:47]     GL_ARB_copy_image
[16:28:47]     GL_ARB_cull_distance
[16:28:47]     GL_ARB_debug_output
[16:28:47]     GL_ARB_depth_buffer_float
[16:28:47]     GL_ARB_depth_clamp
[16:28:47]     GL_ARB_depth_texture
[16:28:47]     GL_ARB_derivative_control
[16:28:47]     GL_ARB_direct_state_access
[16:28:47]     GL_ARB_draw_buffers
[16:28:47]     GL_ARB_draw_buffers_blend
[16:28:47]     GL_ARB_draw_indirect
[16:28:47]     GL_ARB_draw_elements_base_vertex
[16:28:47]     GL_ARB_draw_instanced
[16:28:47]     GL_ARB_enhanced_layouts
[16:28:47]     GL_ARB_ES2_compatibility
[16:28:47]     GL_ARB_ES3_compatibility
[16:28:47]     GL_ARB_ES3_1_compatibility
[16:28:47]     GL_ARB_ES3_2_compatibility
[16:28:47]     GL_ARB_explicit_attrib_location
[16:28:47]     GL_ARB_explicit_uniform_location
[16:28:47]     GL_ARB_fragment_coord_conventions
[16:28:47]     GL_ARB_fragment_layer_viewport
[16:28:47]     GL_ARB_fragment_program
[16:28:47]     GL_ARB_fragment_program_shadow
[16:28:47]     GL_ARB_fragment_shader
[16:28:47]     GL_ARB_fragment_shader_interlock
[16:28:47]     GL_ARB_framebuffer_no_attachments
[16:28:47]     GL_ARB_framebuffer_object
[16:28:47]     GL_ARB_framebuffer_sRGB
[16:28:47]     GL_ARB_geometry_shader4
[16:28:47]     GL_ARB_get_program_binary
[16:28:47]     GL_ARB_get_texture_sub_image
[16:28:47]     GL_ARB_gl_spirv
[16:28:47]     GL_ARB_gpu_shader5
[16:28:47]     GL_ARB_gpu_shader_fp64
[16:28:47]     GL_ARB_gpu_shader_int64
[16:28:47]     GL_ARB_half_float_pixel
[16:28:47]     GL_ARB_half_float_vertex
[16:28:47]     GL_ARB_imaging
[16:28:47]     GL_ARB_indirect_parameters
[16:28:47]     GL_ARB_instanced_arrays
[16:28:47]     GL_ARB_internalformat_query
[16:28:47]     GL_ARB_internalformat_query2
[16:28:47]     GL_ARB_invalidate_subdata
[16:28:47]     GL_ARB_map_buffer_alignment
[16:28:47]     GL_ARB_map_buffer_range
[16:28:47]     GL_ARB_multi_bind
[16:28:47]     GL_ARB_multi_draw_indirect
[16:28:47]     GL_ARB_multisample
[16:28:47]     GL_ARB_multitexture
[16:28:47]     GL_ARB_occlusion_query
[16:28:47]     GL_ARB_occlusion_query2
[16:28:47]     GL_ARB_parallel_shader_compile
[16:28:47]     GL_ARB_pipeline_statistics_query
[16:28:47]     GL_ARB_pixel_buffer_object
[16:28:47]     GL_ARB_point_parameters
[16:28:47]     GL_ARB_point_sprite
[16:28:47]     GL_ARB_polygon_offset_clamp
[16:28:47]     GL_ARB_post_depth_coverage
[16:28:47]     GL_ARB_program_interface_query
[16:28:47]     GL_ARB_provoking_vertex
[16:28:47]     GL_ARB_query_buffer_object
[16:28:47]     GL_ARB_robust_buffer_access_behavior
[16:28:47]     GL_ARB_robustness
[16:28:47]     GL_ARB_sample_locations
[16:28:47]     GL_ARB_sample_shading
[16:28:47]     GL_ARB_sampler_objects
[16:28:47]     GL_ARB_seamless_cube_map
[16:28:47]     GL_ARB_seamless_cubemap_per_texture
[16:28:47]     GL_ARB_separate_shader_objects
[16:28:47]     GL_ARB_shader_atomic_counter_ops
[16:28:47]     GL_ARB_shader_atomic_counters
[16:28:47]     GL_ARB_shader_ballot
[16:28:47]     GL_ARB_shader_bit_encoding
[16:28:47]     GL_ARB_shader_clock
[16:28:47]     GL_ARB_shader_draw_parameters
[16:28:47]     GL_ARB_shader_group_vote
[16:28:47]     GL_ARB_shader_image_load_store
[16:28:47]     GL_ARB_shader_image_size
[16:28:47]     GL_ARB_shader_objects
[16:28:47]     GL_ARB_shader_precision
[16:28:47]     GL_ARB_shader_storage_buffer_object
[16:28:47]     GL_ARB_shader_subroutine
[16:28:47]     GL_ARB_shader_texture_image_samples
[16:28:47]     GL_ARB_shader_texture_lod
[16:28:47]     GL_ARB_shading_language_100
[16:28:47]     GL_ARB_shader_viewport_layer_array
[16:28:47]     GL_ARB_shading_language_420pack
[16:28:47]     GL_ARB_shading_language_include
[16:28:47]     GL_ARB_shading_language_packing
[16:28:47]     GL_ARB_shadow
[16:28:47]     GL_ARB_sparse_buffer
[16:28:47]     GL_ARB_sparse_texture
[16:28:47]     GL_ARB_sparse_texture2
[16:28:47]     GL_ARB_sparse_texture_clamp
[16:28:47]     GL_ARB_spirv_extensions
[16:28:47]     GL_ARB_stencil_texturing
[16:28:47]     GL_ARB_sync
[16:28:47]     GL_ARB_tessellation_shader
[16:28:47]     GL_ARB_texture_barrier
[16:28:47]     GL_ARB_texture_border_clamp
[16:28:47]     GL_ARB_texture_buffer_object
[16:28:47]     GL_ARB_texture_buffer_object_rgb32
[16:28:47]     GL_ARB_texture_buffer_range
[16:28:47]     GL_ARB_texture_compression
[16:28:47]     GL_ARB_texture_compression_bptc
[16:28:47]     GL_ARB_texture_compression_rgtc
[16:28:47]     GL_ARB_texture_cube_map
[16:28:47]     GL_ARB_texture_cube_map_array
[16:28:47]     GL_ARB_texture_env_add
[16:28:47]     GL_ARB_texture_env_combine
[16:28:47]     GL_ARB_texture_env_crossbar
[16:28:47]     GL_ARB_texture_env_dot3
[16:28:47]     GL_ARB_texture_filter_anisotropic
[16:28:47]     GL_ARB_texture_filter_minmax
[16:28:47]     GL_ARB_texture_float
[16:28:47]     GL_ARB_texture_gather
[16:28:47]     GL_ARB_texture_mirror_clamp_to_edge
[16:28:47]     GL_ARB_texture_mirrored_repeat
[16:28:47]     GL_ARB_texture_multisample
[16:28:47]     GL_ARB_texture_non_power_of_two
[16:28:47]     GL_ARB_texture_query_levels
[16:28:47]     GL_ARB_texture_query_lod
[16:28:47]     GL_ARB_texture_rectangle
[16:28:47]     GL_ARB_texture_rg
[16:28:47]     GL_ARB_texture_rgb10_a2ui
[16:28:47]     GL_ARB_texture_stencil8
[16:28:47]     GL_ARB_texture_storage
[16:28:47]     GL_ARB_texture_storage_multisample
[16:28:47]     GL_ARB_texture_swizzle
[16:28:47]     GL_ARB_texture_view
[16:28:47]     GL_ARB_timer_query
[16:28:47]     GL_ARB_transform_feedback2
[16:28:47]     GL_ARB_transform_feedback3
[16:28:47]     GL_ARB_transform_feedback_instanced
[16:28:47]     GL_ARB_transform_feedback_overflow_query
[16:28:47]     GL_ARB_transpose_matrix
[16:28:47]     GL_ARB_uniform_buffer_object
[16:28:47]     GL_ARB_vertex_array_bgra
[16:28:47]     GL_ARB_vertex_array_object
[16:28:47]     GL_ARB_vertex_attrib_64bit
[16:28:47]     GL_ARB_vertex_attrib_binding
[16:28:47]     GL_ARB_vertex_buffer_object
[16:28:47]     GL_ARB_vertex_program
[16:28:47]     GL_ARB_vertex_shader
[16:28:47]     GL_ARB_vertex_type_10f_11f_11f_rev
[16:28:47]     GL_ARB_vertex_type_2_10_10_10_rev
[16:28:47]     GL_ARB_viewport_array
[16:28:47]     GL_ARB_window_pos
[16:28:47]     GL_ATI_draw_buffers
[16:28:47]     GL_ATI_texture_float
[16:28:47]     GL_ATI_texture_mirror_once
[16:28:47]     GL_S3_s3tc
[16:28:47]     GL_EXT_texture_env_add
[16:28:47]     GL_EXT_abgr
[16:28:47]     GL_EXT_bgra
[16:28:47]     GL_EXT_bindable_uniform
[16:28:47]     GL_EXT_blend_color
[16:28:47]     GL_EXT_blend_equation_separate
[16:28:47]     GL_EXT_blend_func_separate
[16:28:47]     GL_EXT_blend_minmax
[16:28:47]     GL_EXT_blend_subtract
[16:28:47]     GL_EXT_compiled_vertex_array
[16:28:47]     GL_EXT_Cg_shader
[16:28:47]     GL_EXT_depth_bounds_test
[16:28:47]     GL_EXT_direct_state_access
[16:28:47]     GL_EXT_draw_buffers2
[16:28:47]     GL_EXT_draw_instanced
[16:28:47]     GL_EXT_draw_range_elements
[16:28:47]     GL_EXT_fog_coord
[16:28:47]     GL_EXT_framebuffer_blit
[16:28:47]     GL_EXT_framebuffer_multisample
[16:28:47]     GL_EXTX_framebuffer_mixed_formats
[16:28:47]     GL_EXT_framebuffer_multisample_blit_scaled
[16:28:47]     GL_EXT_framebuffer_object
[16:28:47]     GL_EXT_framebuffer_sRGB
[16:28:47]     GL_EXT_geometry_shader4
[16:28:47]     GL_EXT_gpu_program_parameters
[16:28:47]     GL_EXT_gpu_shader4
[16:28:47]     GL_EXT_multi_draw_arrays
[16:28:47]     GL_EXT_multiview_texture_multisample
[16:28:47]     GL_EXT_multiview_timer_query
[16:28:47]     GL_EXT_packed_depth_stencil
[16:28:47]     GL_EXT_packed_float
[16:28:47]     GL_EXT_packed_pixels
[16:28:47]     GL_EXT_pixel_buffer_object
[16:28:47]     GL_EXT_point_parameters
[16:28:47]     GL_EXT_polygon_offset_clamp
[16:28:47]     GL_EXT_post_depth_coverage
[16:28:47]     GL_EXT_provoking_vertex
[16:28:47]     GL_EXT_raster_multisample
[16:28:47]     GL_EXT_rescale_normal
[16:28:47]     GL_EXT_secondary_color
[16:28:47]     GL_EXT_separate_shader_objects
[16:28:47]     GL_EXT_separate_specular_color
[16:28:47]     GL_EXT_shader_image_load_formatted
[16:28:47]     GL_EXT_shader_image_load_store
[16:28:47]     GL_EXT_shader_integer_mix
[16:28:47]     GL_EXT_shadow_funcs
[16:28:47]     GL_EXT_sparse_texture2
[16:28:47]     GL_EXT_stencil_two_side
[16:28:47]     GL_EXT_stencil_wrap
[16:28:47]     GL_EXT_texture3D
[16:28:47]     GL_EXT_texture_array
[16:28:47]     GL_EXT_texture_buffer_object
[16:28:47]     GL_EXT_texture_compression_dxt1
[16:28:47]     GL_EXT_texture_compression_latc
[16:28:47]     GL_EXT_texture_compression_rgtc
[16:28:47]     GL_EXT_texture_compression_s3tc
[16:28:47]     GL_EXT_texture_cube_map
[16:28:47]     GL_EXT_texture_edge_clamp
[16:28:47]     GL_EXT_texture_env_combine
[16:28:47]     GL_EXT_texture_env_dot3
[16:28:47]     GL_EXT_texture_filter_anisotropic
[16:28:47]     GL_EXT_texture_filter_minmax
[16:28:47]     GL_EXT_texture_integer
[16:28:47]     GL_EXT_texture_lod
[16:28:47]     GL_EXT_texture_lod_bias
[16:28:47]     GL_EXT_texture_mirror_clamp
[16:28:47]     GL_EXT_texture_object
[16:28:47]     GL_EXT_texture_shadow_lod
[16:28:47]     GL_EXT_texture_shared_exponent
[16:28:47]     GL_EXT_texture_sRGB
[16:28:47]     GL_EXT_texture_sRGB_R8
[16:28:47]     GL_EXT_texture_sRGB_decode
[16:28:47]     GL_EXT_texture_storage
[16:28:47]     GL_EXT_texture_swizzle
[16:28:47]     GL_EXT_timer_query
[16:28:47]     GL_EXT_transform_feedback2
[16:28:47]     GL_EXT_vertex_array
[16:28:47]     GL_EXT_vertex_array_bgra
[16:28:47]     GL_EXT_vertex_attrib_64bit
[16:28:47]     GL_EXT_window_rectangles
[16:28:47]     GL_EXT_import_sync_object
[16:28:47]     GL_IBM_rasterpos_clip
[16:28:47]     GL_IBM_texture_mirrored_repeat
[16:28:47]     GL_KHR_context_flush_control
[16:28:47]     GL_KHR_debug
[16:28:47]     GL_EXT_memory_object
[16:28:47]     GL_EXT_memory_object_win32
[16:28:47]     GL_NV_memory_object_sparse
[16:28:47]     GL_EXT_win32_keyed_mutex
[16:28:47]     GL_KHR_parallel_shader_compile
[16:28:47]     GL_KHR_no_error
[16:28:47]     GL_KHR_robust_buffer_access_behavior
[16:28:47]     GL_KHR_robustness
[16:28:47]     GL_EXT_semaphore
[16:28:47]     GL_EXT_semaphore_win32
[16:28:47]     GL_NV_timeline_semaphore
[16:28:47]     GL_KHR_shader_subgroup
[16:28:47]     GL_KTX_buffer_region
[16:28:47]     GL_NV_alpha_to_coverage_dither_control
[16:28:47]     GL_NV_bindless_multi_draw_indirect
[16:28:47]     GL_NV_bindless_multi_draw_indirect_count
[16:28:47]     GL_NV_bindless_texture
[16:28:47]     GL_NV_blend_equation_advanced
[16:28:47]     GL_NV_blend_equation_advanced_coherent
[16:28:47]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[16:28:47]     GL_NV_blend_minmax_factor
[16:28:47]     GL_NV_blend_square
[16:28:47]     GL_NV_clip_space_w_scaling
[16:28:47]     GL_NV_command_list
[16:28:47]     GL_NV_compute_program5
[16:28:47]     GL_NV_compute_shader_derivatives
[16:28:47]     GL_NV_conditional_render
[16:28:47]     GL_NV_conservative_raster
[16:28:47]     GL_NV_conservative_raster_dilate
[16:28:47]     GL_NV_conservative_raster_pre_snap
[16:28:47]     GL_NV_conservative_raster_pre_snap_triangles
[16:28:47]     GL_NV_conservative_raster_underestimation
[16:28:47]     GL_NV_copy_depth_to_color
[16:28:47]     GL_NV_copy_image
[16:28:47]     GL_NV_depth_buffer_float
[16:28:47]     GL_NV_depth_clamp
[16:28:47]     GL_NV_draw_texture
[16:28:47]     GL_NV_draw_vulkan_image
[16:28:47]     GL_NV_ES1_1_compatibility
[16:28:47]     GL_NV_ES3_1_compatibility
[16:28:47]     GL_NV_explicit_multisample
[16:28:47]     GL_NV_feature_query
[16:28:47]     GL_NV_fence
[16:28:47]     GL_NV_fill_rectangle
[16:28:47]     GL_NV_float_buffer
[16:28:47]     GL_NV_fog_distance
[16:28:47]     GL_NV_fragment_coverage_to_color
[16:28:47]     GL_NV_fragment_program
[16:28:47]     GL_NV_fragment_program_option
[16:28:47]     GL_NV_fragment_program2
[16:28:47]     GL_NV_fragment_shader_barycentric
[16:28:47]     GL_NV_fragment_shader_interlock
[16:28:47]     GL_NV_framebuffer_mixed_samples
[16:28:47]     GL_NV_framebuffer_multisample_coverage
[16:28:47]     GL_NV_geometry_shader4
[16:28:47]     GL_NV_geometry_shader_passthrough
[16:28:47]     GL_NV_gpu_program4
[16:28:47]     GL_NV_internalformat_sample_query
[16:28:47]     GL_NV_gpu_program4_1
[16:28:47]     GL_NV_gpu_program5
[16:28:47]     GL_NV_gpu_program5_mem_extended
[16:28:47]     GL_NV_gpu_program_fp64
[16:28:47]     GL_NV_gpu_shader5
[16:28:47]     GL_NV_half_float
[16:28:47]     GL_NV_light_max_exponent
[16:28:47]     GL_NV_memory_attachment
[16:28:47]     GL_NV_mesh_shader
[16:28:47]     GL_NV_multisample_coverage
[16:28:47]     GL_NV_multisample_filter_hint
[16:28:47]     GL_NV_occlusion_query
[16:28:47]     GL_NV_packed_depth_stencil
[16:28:47]     GL_NV_parameter_buffer_object
[16:28:47]     GL_NV_parameter_buffer_object2
[16:28:47]     GL_NV_path_rendering
[16:28:47]     GL_NV_path_rendering_shared_edge
[16:28:47]     GL_NV_pixel_data_range
[16:28:47]     GL_NV_point_sprite
[16:28:47]     GL_NV_primitive_restart
[16:28:47]     GL_NV_primitive_shading_rate
[16:28:47]     GL_NV_query_resource
[16:28:47]     GL_NV_query_resource_tag
[16:28:47]     GL_NV_register_combiners
[16:28:47]     GL_NV_register_combiners2
[16:28:47]     GL_NV_representative_fragment_test
[16:28:47]     GL_NV_sample_locations
[16:28:47]     GL_NV_sample_mask_override_coverage
[16:28:47]     GL_NV_scissor_exclusive
[16:28:47]     GL_NV_shader_atomic_counters
[16:28:47]     GL_NV_shader_atomic_float
[16:28:47]     GL_NV_shader_atomic_float64
[16:28:47]     GL_NV_shader_atomic_fp16_vector
[16:28:47]     GL_NV_shader_atomic_int64
[16:28:47]     GL_NV_shader_buffer_load
[16:28:47]     GL_NV_shader_storage_buffer_object
[16:28:47]     GL_NV_shader_subgroup_partitioned
[16:28:47]     GL_NV_shader_texture_footprint
[16:28:47]     GL_NV_shading_rate_image
[16:28:47]     GL_NV_stereo_view_rendering
[16:28:47]     GL_NV_texgen_reflection
[16:28:47]     GL_NV_texture_barrier
[16:28:47]     GL_NV_texture_compression_vtc
[16:28:47]     GL_NV_texture_dirty_tile_map
[16:28:47]     GL_NV_texture_env_combine4
[16:28:47]     GL_NV_texture_multisample
[16:28:47]     GL_NV_texture_rectangle
[16:28:47]     GL_NV_texture_rectangle_compressed
[16:28:47]     GL_NV_texture_shader
[16:28:47]     GL_NV_texture_shader2
[16:28:47]     GL_NV_texture_shader3
[16:28:47]     GL_NV_transform_feedback
[16:28:47]     GL_NV_transform_feedback2
[16:28:47]     GL_NV_uniform_buffer_unified_memory
[16:28:47]     GL_NV_uniform_buffer_std430_layout
[16:28:47]     GL_NV_vertex_array_range
[16:28:47]     GL_NV_vertex_array_range2
[16:28:47]     GL_NV_vertex_attrib_integer_64bit
[16:28:47]     GL_NV_vertex_buffer_unified_memory
[16:28:47]     GL_NV_vertex_program
[16:28:47]     GL_NV_vertex_program1_1
[16:28:47]     GL_NV_vertex_program2
[16:28:47]     GL_NV_vertex_program2_option
[16:28:47]     GL_NV_vertex_program3
[16:28:47]     GL_NV_viewport_array2
[16:28:47]     GL_NV_viewport_swizzle
[16:28:47]     GL_NVX_conditional_render
[16:28:47]     GL_NVX_linked_gpu_multicast
[16:28:47]     GL_NV_gpu_multicast
[16:28:47]     GL_NVX_gpu_multicast2
[16:28:47]     GL_NVX_progress_fence
[16:28:47]     GL_NVX_gpu_memory_info
[16:28:47]     GL_NVX_multigpu_info
[16:28:47]     GL_NVX_nvenc_interop
[16:28:47]     GL_NV_shader_thread_group
[16:28:47]     GL_NV_shader_thread_shuffle
[16:28:47]     GL_KHR_blend_equation_advanced
[16:28:47]     GL_KHR_blend_equation_advanced_coherent
[16:28:47]     GL_OVR_multiview
[16:28:47]     GL_OVR_multiview2
[16:28:47]     GL_SGIS_generate_mipmap
[16:28:47]     GL_SGIS_texture_lod
[16:28:47]     GL_SGIX_depth_texture
[16:28:47]     GL_SGIX_shadow
[16:28:47]     GL_SUN_slice_accum
[16:28:47]     GL_WIN_swap_hint
[16:28:47]     WGL_EXT_swap_control
[16:28:47] OpenGL pixel format: 8:8:8:8
[16:28:47] OpenGL depth format: 24:8
[16:28:47]
[16:28:47] GLSL version: 4.60 NVIDIA
[16:28:47] GLSL max vertex uniforms: 4096 (4096)
[16:28:47] GLSL max fragment uniforms: 4096 (4096)
[16:28:47] GLSL max varyings: 124 (124)
[16:28:47] GLSL max lights: 8 (8)
[16:28:47] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[16:28:47]
[16:28:47] Vertex/index buffer memory limit: 4096MiB
[16:28:47] Word filter loaded: 23
[16:28:47] Starting global frame job manager with 12 worker threads
[16:28:47] Starting global lazy job manager with 6 worker threads
[16:28:47] Starting workaround for fast running clocks
[16:28:47] Using LWJGL timer.
[16:28:48] Startup Phase - Initializing..
[16:28:48] Preloading builtin materials
[16:28:48] Preloading builtin materials done
[16:28:48] Setting up Collada Model Loader
[16:28:48] Launching Collada Model Loader threads
[16:28:48] Launching WOM Loader threads
[16:28:48] Startup Phase - Setting up..
[16:28:48] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:28:48] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:28:48] Gui initialized
[16:28:48] Startup Phase - Preparing terrain...
[16:28:49] Startup Phase - Connecting ..
[16:28:49] Disabling Nagles
[16:28:49] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2022-12.txt
[16:28:50] Disabling Nagles
[16:28:51] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Friends.2022-12.txt
[16:28:51] Login successful
[16:28:51] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\autorun.txt
[16:28:51] Starting update of login splash image...
[16:28:52] Finished loading new login splash image!
[16:28:52] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[16:28:54] Execution aborted at connection 1, iteration 1
[16:28:54] Error loading DDS <graphics.jar:weapon/Shields/SmallMetal_n.dds>.
[16:28:54]
[16:28:54] java.lang.OutOfMemoryError: Java heap space
[16:28:54]     at java.util.concurrent.LinkedBlockingDeque.offerLast(Unknown Source)
[16:28:54]     at java.util.concurrent.LinkedBlockingDeque.addLast(Unknown Source)
[16:28:54]     at com.sun.glass.ui.InvokeLaterDispatcher.invokeLater(InvokeLaterDispatcher.java:160)
[16:28:54]     at com.sun.glass.ui.win.WinApplication._invokeLater(WinApplication.java:329)
[16:28:54]     at com.sun.glass.ui.Application.invokeLater(Application.java:481)
[16:28:54]     at com.sun.javafx.tk.quantum.QuantumToolkit.postPulse(QuantumToolkit.java:460)
[16:28:54]     at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:322)
[16:28:54]     at com.sun.javafx.tk.quantum.QuantumToolkit$$Lambda$72/1964400351.run(Unknown Source)
[16:28:54] Run time 0s, local time Fri Dec 16 16:28:54 PST 2022
[16:28:54] Java heap space
[16:28:54] Destroying game window
[16:28:54] ====== CLIENT CRASH ======
[16:28:54] Unexpected crash while playing
[16:28:54] java.lang.OutOfMemoryError: Java heap space

 

 

Next Log

Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[16:32:14]
[16:32:14] Preparing to enable console logging.
[16:32:14]
[16:32:14] Preparing to enable console logging.
[16:32:14] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[16:32:14] Time is Fri Dec 16 16:32:14 PST 2022
[16:32:14] Running client version 4.2.69
[16:32:14]          client build# 883ba01dc44bf42678b3919a36ea9e4edc1f45a8
[16:32:14]      client build time 2022-12-15 15:10
[16:32:14]
[16:32:14] === System information ===
[16:32:14] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[16:32:14] Operating system: Windows 10 (arch: amd64, version: 10.0)
[16:32:14] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[16:32:14] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[16:32:14] Available CPUs: 12
[16:32:14]
[16:32:14]
[16:32:14] === Wurm options ===
[16:32:14] animation_playback_self = 2
[16:32:14] ao_level = 1
[16:32:14] auto_mipmaps_enabled = 1
[16:32:14] auto_run_source = 0
[16:32:14] cartography_indicator_distance = 8
[16:32:14] cartography_on_compass = false
[16:32:14] cavedetail = 0
[16:32:14] censor_chat = true
[16:32:14] collada_animations = 3
[16:32:14] colorItemsDamage = true
[16:32:14] color_black = 0.0,0.0,0.0,1.0
[16:32:14] color_cyan = 0.0,1.0,1.0,1.0
[16:32:14] color_enchant_desc = 0.5,0.5,1.0,1.0
[16:32:14] color_enchant_name = 0.0,0.5,0.5,1.0
[16:32:14] color_enchant_power = 0.0,1.0,1.0,1.0
[16:32:14] color_error = 1.0,0.3,0.3,1.0
[16:32:14] color_fuchsia = 1.0,0.0,1.0,1.0
[16:32:14] color_green = 0.4,0.72,0.47,1.0
[16:32:14] color_grey = 0.5,0.75,1.0,1.0
[16:32:14] color_lime = 0.5,1.0,0.5,1.0
[16:32:14] color_maroon = 0.5,0.0,0.0,1.0
[16:32:14] color_navy_blue = 0.23,0.39,1.0,1.0
[16:32:14] color_orange = 1.0,0.58,0.04,1.0
[16:32:14] color_outline_ally = 0.5,1.0,0.5,1.0
[16:32:14] color_outline_friend = 0.5,0.75,1.0,1.0
[16:32:14] color_outline_hostile = 1.0,0.0,0.0,1.0
[16:32:14] color_outline_neutral = 0.5,0.5,1.0,1.0
[16:32:14] color_purple = 0.5,0.0,0.5,1.0
[16:32:14] color_red = 1.0,0.0,0.0,1.0
[16:32:14] color_royal_blue = 0.5,0.5,1.0,1.0
[16:32:14] color_salve_acid = 1.0,1.0,0.0,1.0
[16:32:14] color_salve_fire = 1.0,0.0,0.0,1.0
[16:32:14] color_salve_frost = 0.0,0.0,1.0,1.0
[16:32:14] color_silver = 0.75,0.75,0.75,1.0
[16:32:14] color_system = 0.5,1.0,0.5,1.0
[16:32:14] color_teal = 0.0,0.5,0.5,1.0
[16:32:14] color_white = 1.0,1.0,1.0,1.0
[16:32:14] color_yellow = 1.0,1.0,0.0,1.0
[16:32:14] combat_world_text = false
[16:32:14] compressed_textures = false
[16:32:14] compressed_textures_S3TC = true
[16:32:14] contribution_culling = 200
[16:32:14] custim_timer_source = 1
[16:32:14] customTimer1 = -1|-1
[16:32:14] customTimer2 = -1|-1
[16:32:14] customTimer3 = -1|-1
[16:32:14] customTimer4 = -1|-1
[16:32:14] customTimer5 = -1|-1
[16:32:14] debug_mode = false
[16:32:14] defaultActions_source = 0
[16:32:14] depth_clamp_enabled = 2
[16:32:14] disable_select_all_shortcut = false
[16:32:14] display_settings = false:false:0:640:480:32:-1:false:false
[16:32:14] enable_contribution_culling = false
[16:32:14] enable_debugs = false
[16:32:14] enable_ingame_wurmpedia = false
[16:32:14] enable_lod = true
[16:32:14] enable_seasonal_mappings = true
[16:32:14] enable_shift_drag = false
[16:32:14] enable_volumetric_fog = true
[16:32:14] enable_vsync = false
[16:32:14] enable_world_drag = true
[16:32:14] event_log_rotation = 2
[16:32:14] exec_source = 0
[16:32:14] fast_yield = false
[16:32:14] fbo_enabled = 2
[16:32:14] flashAssist_climbing = true
[16:32:14] flashAssist_inventory = true
[16:32:14] flashAssist_stamina_low = true
[16:32:14] flashAssist_stamina_water = true
[16:32:14] fog_coord_src = 0
[16:32:14] font_antialias = 2
[16:32:14] font_bold = 11
[16:32:14] font_default = 11
[16:32:14] font_header = 24
[16:32:14] font_italian = 11
[16:32:14] font_monospaced = 11
[16:32:14] font_static = 11
[16:32:14] fov_horizontal = 80
[16:32:14] fps_limit = 60
[16:32:14] fps_limit_background = 30
[16:32:14] fps_limit_enabled = true
[16:32:14] fps_ui_buffer = 30
[16:32:14] fps_uilimit_enabled = false
[16:32:14] free_look_mode_disable_on_close_component = false
[16:32:14] free_look_mode_disable_on_combat = false
[16:32:14] free_look_mode_disable_on_open_component = false
[16:32:14] free_look_mode_sensitivity = 10
[16:32:14] game_client_thread_priority = 2
[16:32:14] glsl_debug_loading = false
[16:32:14] glsl_enabled = 2
[16:32:14] gpu_skinning = true
[16:32:14] graphics_profile = 5
[16:32:14] gui_opacity = 3
[16:32:14] gui_skin = 1
[16:32:14] hard_mode = false
[16:32:14] has_read_eula = true
[16:32:14] head_bob = false
[16:32:14] hide_cursor_with_ui = false
[16:32:14] hide_inactive_friends = false
[16:32:14] hide_menu_examine = false
[16:32:14] hide_menu_no_target = false
[16:32:14] hide_menu_spam_mode = true
[16:32:14] hide_menu_stop = false
[16:32:14] hide_onscreen_fail_messages = true
[16:32:14] hide_onscreen_hostile_messages = false
[16:32:14] hide_onscreen_info_messages = true
[16:32:14] hide_personal_goal = false
[16:32:14] high_res_binoculars = true
[16:32:14] hint_texture_scaling = 2
[16:32:14] impColumn = true
[16:32:14] inverse_mouse = false
[16:32:14] irc_log_rotation = 2
[16:32:14] irc_notif = 0
[16:32:14] item_creature_render_distance = 4
[16:32:14] keep_fightwindow_hidden = false
[16:32:14] key_bindings_source = 0
[16:32:14] keyboard_layout = 0
[16:32:14] limit_dynamic_lights = true
[16:32:14] loadInventoryStartup = true
[16:32:14] local_list_in_event = true
[16:32:14] lod = 1
[16:32:14] log_extra_errors = false
[16:32:14] log_gl_errors = false
[16:32:14] mark_text_read = true
[16:32:14] material_as_suffix = true
[16:32:14] max_dynamic_lights = 10
[16:32:14] max_shader_lights = 8
[16:32:14] max_texture_size = 2
[16:32:14] mega_texture_size = 6
[16:32:14] model_loader_thread_priority = 2
[16:32:14] model_loading_threads = 3
[16:32:14] mount_control_mode = 0
[16:32:14] mount_rotation = false
[16:32:14] mouse_camera_sensitivity = 10.0
[16:32:14] mouse_smoothing = 0.0
[16:32:14] multicolor_usage = 1
[16:32:14] multidraw_enabled = 1
[16:32:14] no_brightness = false
[16:32:14] no_terrain_render = false
[16:32:14] no_world_render = false
[16:32:14] non_power_of_two = 1
[16:32:14] normal_maps = true
[16:32:14] occlusion_queries_enabled = 2
[16:32:14] offscreen_texture_size = 2
[16:32:14] other_log_rotation = 2
[16:32:14] outline_picking = true
[16:32:14] placement_rotation = 0
[16:32:14] player_texture_size = 2
[16:32:14] quick_keybinds = true
[16:32:14] reflection_texture_size = 0
[16:32:14] reflections = 0
[16:32:14] remember_password = true
[16:32:14] render_bloom = false
[16:32:14] render_distant_terrain = true
[16:32:14] render_fxaa = true
[16:32:14] render_sun_glare = false
[16:32:14] render_vignette = false
[16:32:14] renderer_type = 0
[16:32:14] resident_models = false
[16:32:14] save_skills_on_quit = true
[16:32:14] screen_brightness = 0.0
[16:32:14] screen_shake = true
[16:32:14] screenshot_file_format = 1
[16:32:14] season_override = 0
[16:32:14] send_extra_tile_data = false
[16:32:14] setting_timestamps = true
[16:32:14] settings_version = 15
[16:32:14] shadow_level = 0
[16:32:14] shadow_mapsize = 1
[16:32:14] shift_drag_default = 10
[16:32:14] showKChat = true
[16:32:14] show_body_in_inventory = false
[16:32:14] show_creature_overlay = true
[16:32:14] show_detailed_hover = false
[16:32:14] show_examine_world_text = false
[16:32:14] show_hit_direction_indicator = true
[16:32:14] show_inventory_filters = true
[16:32:14] show_local_world_text = false
[16:32:14] show_old_menu = false
[16:32:14] show_old_quickbar = false
[16:32:14] show_tab_blinking = true
[16:32:14] silent_friends_update = false
[16:32:14] skillgain_minimum = 1
[16:32:14] skillgain_no_alignment = true
[16:32:14] skillgain_no_favor = true
[16:32:14] skydetail = 2
[16:32:14] sound_al_gain = 5
[16:32:14] sound_buzzlevel = 2
[16:32:14] sound_cache_enabled = true
[16:32:14] sound_doppler_enabled = false
[16:32:14] sound_engine = 2
[16:32:14] sound_footstepslevel = 10
[16:32:14] sound_music_level = 4
[16:32:14] sound_play_PMAlert = false
[16:32:14] sound_play_UIsounds = true
[16:32:14] sound_play_ambients = true
[16:32:14] sound_play_buzz = true
[16:32:14] sound_play_combat = true
[16:32:14] sound_play_door = true
[16:32:14] sound_play_emotes = true
[16:32:14] sound_play_footsteps = true
[16:32:14] sound_play_music = false
[16:32:14] sound_play_weather = true
[16:32:14] sound_play_work = true
[16:32:14] structure_render_distance = 4
[16:32:14] submit_client_data = 1
[16:32:14] supersampling = 0
[16:32:14] swap_mouse_buttons = false
[16:32:14] terrain_res = 2
[16:32:14] test_attach_equipment = false
[16:32:14] test_mode = 0
[16:32:14] thirdPerson = false
[16:32:14] tile_transitions = true
[16:32:14] tiledecorations = 2
[16:32:14] togglePushToTalk = true
[16:32:14] treelist_outline = true
[16:32:14] trees = 4
[16:32:14] ui_dir_indicator_scale = 100
[16:32:14] ui_font_scale = 90
[16:32:14] ui_scale = 80
[16:32:14] update_optional = true
[16:32:14] use_alpha_particles = true
[16:32:14] use_anisotropic_filtering = 4
[16:32:14] use_antialiasing = 1
[16:32:14] use_default_action = true
[16:32:14] use_fast_clock_work_around = true
[16:32:14] use_nano_timer = false
[16:32:14] use_non_alpha_particles = true
[16:32:14] use_phobia_models = false
[16:32:14] use_tree_models = true
[16:32:14] use_weather_particles = true
[16:32:14] vbo_enabled = 1
[16:32:14] vg_ui_theme = 1
[16:32:14] viewport_bob = true
[16:32:14] water_detail = 0
[16:32:14] water_transparency = false
[16:32:14]
[16:32:14] Setting up WurmModel Model Loader
[16:32:14] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\keybindings.txt
[16:32:14] Translating legacy key NUMPAD7 to KP_7
[16:32:14] Translating legacy key SUBTRACT to KP_SUBTRACT
[16:32:14] Translating legacy key NUMPAD9 to KP_9
[16:32:14] Translating legacy key NUMPAD8 to KP_8
[16:32:14] Translating legacy key NUMPAD5 to KP_5
[16:32:14] Translating legacy key MULTIPLY to KP_MULTIPLY
[16:32:14] Translating legacy key NUMPAD1 to KP_1
[16:32:14] Translating legacy key NUMPAD0 to KP_0
[16:32:14] Translating legacy key NUMPAD3 to KP_3
[16:32:14] Translating legacy key NUMPAD2 to KP_2
[16:32:14] Translating legacy key EQUALS to EQUAL
[16:32:14] Translating legacy key ADD to KP_ADD
[16:32:14] Translating legacy key DECIMAL to KP_DECIMAL
[16:32:14] Translating legacy key ADD to KP_ADD
[16:32:14] Translating legacy key DIVIDE to KP_DIVIDE
[16:32:14] Translating legacy key NUMPAD6 to KP_6
[16:32:14] Translating legacy key NUMPAD4 to KP_4
[16:32:14] Setting up OpenAL Sound Engine
[16:32:14] OpenAL version: 1.1 ALSOFT 1.21.1
[16:32:14] OpenAL renderer: OpenAL Soft
[16:32:14] OpenAL vendor: OpenAL Community
[16:32:14] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[16:32:14] Generating: 128 source channels.
[16:32:14]
[16:32:14] === OpenGL information ===
[16:32:14] LWJGL version: 3.3.1 1.2.0
[16:32:14] OpenGL vendor: NVIDIA Corporation
[16:32:14] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[16:32:14] OpenGL version: 4.6.0 NVIDIA 526.47
[16:32:14] OpenGL extensions:
[16:32:14]     GL_AMD_multi_draw_indirect
[16:32:14]     GL_AMD_seamless_cubemap_per_texture
[16:32:14]     GL_AMD_vertex_shader_viewport_index
[16:32:14]     GL_AMD_vertex_shader_layer
[16:32:14]     GL_ARB_arrays_of_arrays
[16:32:14]     GL_ARB_base_instance
[16:32:14]     GL_ARB_bindless_texture
[16:32:14]     GL_ARB_blend_func_extended
[16:32:14]     GL_ARB_buffer_storage
[16:32:14]     GL_ARB_clear_buffer_object
[16:32:14]     GL_ARB_clear_texture
[16:32:14]     GL_ARB_clip_control
[16:32:14]     GL_ARB_color_buffer_float
[16:32:14]     GL_ARB_compatibility
[16:32:14]     GL_ARB_compressed_texture_pixel_storage
[16:32:14]     GL_ARB_conservative_depth
[16:32:14]     GL_ARB_compute_shader
[16:32:14]     GL_ARB_compute_variable_group_size
[16:32:14]     GL_ARB_conditional_render_inverted
[16:32:14]     GL_ARB_copy_buffer
[16:32:14]     GL_ARB_copy_image
[16:32:14]     GL_ARB_cull_distance
[16:32:14]     GL_ARB_debug_output
[16:32:14]     GL_ARB_depth_buffer_float
[16:32:14]     GL_ARB_depth_clamp
[16:32:14]     GL_ARB_depth_texture
[16:32:14]     GL_ARB_derivative_control
[16:32:14]     GL_ARB_direct_state_access
[16:32:14]     GL_ARB_draw_buffers
[16:32:14]     GL_ARB_draw_buffers_blend
[16:32:14]     GL_ARB_draw_indirect
[16:32:14]     GL_ARB_draw_elements_base_vertex
[16:32:14]     GL_ARB_draw_instanced
[16:32:14]     GL_ARB_enhanced_layouts
[16:32:14]     GL_ARB_ES2_compatibility
[16:32:14]     GL_ARB_ES3_compatibility
[16:32:14]     GL_ARB_ES3_1_compatibility
[16:32:14]     GL_ARB_ES3_2_compatibility
[16:32:14]     GL_ARB_explicit_attrib_location
[16:32:14]     GL_ARB_explicit_uniform_location
[16:32:14]     GL_ARB_fragment_coord_conventions
[16:32:14]     GL_ARB_fragment_layer_viewport
[16:32:14]     GL_ARB_fragment_program
[16:32:14]     GL_ARB_fragment_program_shadow
[16:32:14]     GL_ARB_fragment_shader
[16:32:14]     GL_ARB_fragment_shader_interlock
[16:32:14]     GL_ARB_framebuffer_no_attachments
[16:32:14]     GL_ARB_framebuffer_object
[16:32:14]     GL_ARB_framebuffer_sRGB
[16:32:14]     GL_ARB_geometry_shader4
[16:32:14]     GL_ARB_get_program_binary
[16:32:14]     GL_ARB_get_texture_sub_image
[16:32:14]     GL_ARB_gl_spirv
[16:32:14]     GL_ARB_gpu_shader5
[16:32:14]     GL_ARB_gpu_shader_fp64
[16:32:14]     GL_ARB_gpu_shader_int64
[16:32:14]     GL_ARB_half_float_pixel
[16:32:14]     GL_ARB_half_float_vertex
[16:32:14]     GL_ARB_imaging
[16:32:14]     GL_ARB_indirect_parameters
[16:32:14]     GL_ARB_instanced_arrays
[16:32:14]     GL_ARB_internalformat_query
[16:32:14]     GL_ARB_internalformat_query2
[16:32:14]     GL_ARB_invalidate_subdata
[16:32:14]     GL_ARB_map_buffer_alignment
[16:32:14]     GL_ARB_map_buffer_range
[16:32:14]     GL_ARB_multi_bind
[16:32:14]     GL_ARB_multi_draw_indirect
[16:32:14]     GL_ARB_multisample
[16:32:14]     GL_ARB_multitexture
[16:32:14]     GL_ARB_occlusion_query
[16:32:14]     GL_ARB_occlusion_query2
[16:32:14]     GL_ARB_parallel_shader_compile
[16:32:14]     GL_ARB_pipeline_statistics_query
[16:32:14]     GL_ARB_pixel_buffer_object
[16:32:14]     GL_ARB_point_parameters
[16:32:14]     GL_ARB_point_sprite
[16:32:14]     GL_ARB_polygon_offset_clamp
[16:32:14]     GL_ARB_post_depth_coverage
[16:32:14]     GL_ARB_program_interface_query
[16:32:14]     GL_ARB_provoking_vertex
[16:32:14]     GL_ARB_query_buffer_object
[16:32:14]     GL_ARB_robust_buffer_access_behavior
[16:32:14]     GL_ARB_robustness
[16:32:14]     GL_ARB_sample_locations
[16:32:14]     GL_ARB_sample_shading
[16:32:14]     GL_ARB_sampler_objects
[16:32:14]     GL_ARB_seamless_cube_map
[16:32:14]     GL_ARB_seamless_cubemap_per_texture
[16:32:14]     GL_ARB_separate_shader_objects
[16:32:14]     GL_ARB_shader_atomic_counter_ops
[16:32:14]     GL_ARB_shader_atomic_counters
[16:32:14]     GL_ARB_shader_ballot
[16:32:14]     GL_ARB_shader_bit_encoding
[16:32:14]     GL_ARB_shader_clock
[16:32:14]     GL_ARB_shader_draw_parameters
[16:32:14]     GL_ARB_shader_group_vote
[16:32:14]     GL_ARB_shader_image_load_store
[16:32:14]     GL_ARB_shader_image_size
[16:32:14]     GL_ARB_shader_objects
[16:32:14]     GL_ARB_shader_precision
[16:32:14]     GL_ARB_shader_storage_buffer_object
[16:32:14]     GL_ARB_shader_subroutine
[16:32:14]     GL_ARB_shader_texture_image_samples
[16:32:14]     GL_ARB_shader_texture_lod
[16:32:14]     GL_ARB_shading_language_100
[16:32:14]     GL_ARB_shader_viewport_layer_array
[16:32:14]     GL_ARB_shading_language_420pack
[16:32:14]     GL_ARB_shading_language_include
[16:32:14]     GL_ARB_shading_language_packing
[16:32:14]     GL_ARB_shadow
[16:32:14]     GL_ARB_sparse_buffer
[16:32:14]     GL_ARB_sparse_texture
[16:32:14]     GL_ARB_sparse_texture2
[16:32:14]     GL_ARB_sparse_texture_clamp
[16:32:14]     GL_ARB_spirv_extensions
[16:32:14]     GL_ARB_stencil_texturing
[16:32:14]     GL_ARB_sync
[16:32:14]     GL_ARB_tessellation_shader
[16:32:14]     GL_ARB_texture_barrier
[16:32:14]     GL_ARB_texture_border_clamp
[16:32:14]     GL_ARB_texture_buffer_object
[16:32:14]     GL_ARB_texture_buffer_object_rgb32
[16:32:14]     GL_ARB_texture_buffer_range
[16:32:14]     GL_ARB_texture_compression
[16:32:14]     GL_ARB_texture_compression_bptc
[16:32:14]     GL_ARB_texture_compression_rgtc
[16:32:14]     GL_ARB_texture_cube_map
[16:32:14]     GL_ARB_texture_cube_map_array
[16:32:14]     GL_ARB_texture_env_add
[16:32:14]     GL_ARB_texture_env_combine
[16:32:14]     GL_ARB_texture_env_crossbar
[16:32:14]     GL_ARB_texture_env_dot3
[16:32:14]     GL_ARB_texture_filter_anisotropic
[16:32:14]     GL_ARB_texture_filter_minmax
[16:32:14]     GL_ARB_texture_float
[16:32:14]     GL_ARB_texture_gather
[16:32:14]     GL_ARB_texture_mirror_clamp_to_edge
[16:32:14]     GL_ARB_texture_mirrored_repeat
[16:32:14]     GL_ARB_texture_multisample
[16:32:14]     GL_ARB_texture_non_power_of_two
[16:32:14]     GL_ARB_texture_query_levels
[16:32:14]     GL_ARB_texture_query_lod
[16:32:14]     GL_ARB_texture_rectangle
[16:32:14]     GL_ARB_texture_rg
[16:32:14]     GL_ARB_texture_rgb10_a2ui
[16:32:14]     GL_ARB_texture_stencil8
[16:32:14]     GL_ARB_texture_storage
[16:32:14]     GL_ARB_texture_storage_multisample
[16:32:14]     GL_ARB_texture_swizzle
[16:32:14]     GL_ARB_texture_view
[16:32:14]     GL_ARB_timer_query
[16:32:14]     GL_ARB_transform_feedback2
[16:32:14]     GL_ARB_transform_feedback3
[16:32:14]     GL_ARB_transform_feedback_instanced
[16:32:14]     GL_ARB_transform_feedback_overflow_query
[16:32:14]     GL_ARB_transpose_matrix
[16:32:14]     GL_ARB_uniform_buffer_object
[16:32:14]     GL_ARB_vertex_array_bgra
[16:32:14]     GL_ARB_vertex_array_object
[16:32:14]     GL_ARB_vertex_attrib_64bit
[16:32:14]     GL_ARB_vertex_attrib_binding
[16:32:14]     GL_ARB_vertex_buffer_object
[16:32:14]     GL_ARB_vertex_program
[16:32:14]     GL_ARB_vertex_shader
[16:32:14]     GL_ARB_vertex_type_10f_11f_11f_rev
[16:32:14]     GL_ARB_vertex_type_2_10_10_10_rev
[16:32:14]     GL_ARB_viewport_array
[16:32:14]     GL_ARB_window_pos
[16:32:14]     GL_ATI_draw_buffers
[16:32:14]     GL_ATI_texture_float
[16:32:14]     GL_ATI_texture_mirror_once
[16:32:14]     GL_S3_s3tc
[16:32:14]     GL_EXT_texture_env_add
[16:32:14]     GL_EXT_abgr
[16:32:14]     GL_EXT_bgra
[16:32:14]     GL_EXT_bindable_uniform
[16:32:14]     GL_EXT_blend_color
[16:32:14]     GL_EXT_blend_equation_separate
[16:32:14]     GL_EXT_blend_func_separate
[16:32:14]     GL_EXT_blend_minmax
[16:32:14]     GL_EXT_blend_subtract
[16:32:14]     GL_EXT_compiled_vertex_array
[16:32:14]     GL_EXT_Cg_shader
[16:32:14]     GL_EXT_depth_bounds_test
[16:32:14]     GL_EXT_direct_state_access
[16:32:14]     GL_EXT_draw_buffers2
[16:32:14]     GL_EXT_draw_instanced
[16:32:14]     GL_EXT_draw_range_elements
[16:32:14]     GL_EXT_fog_coord
[16:32:14]     GL_EXT_framebuffer_blit
[16:32:14]     GL_EXT_framebuffer_multisample
[16:32:14]     GL_EXTX_framebuffer_mixed_formats
[16:32:14]     GL_EXT_framebuffer_multisample_blit_scaled
[16:32:14]     GL_EXT_framebuffer_object
[16:32:14]     GL_EXT_framebuffer_sRGB
[16:32:14]     GL_EXT_geometry_shader4
[16:32:14]     GL_EXT_gpu_program_parameters
[16:32:14]     GL_EXT_gpu_shader4
[16:32:14]     GL_EXT_multi_draw_arrays
[16:32:14]     GL_EXT_multiview_texture_multisample
[16:32:14]     GL_EXT_multiview_timer_query
[16:32:14]     GL_EXT_packed_depth_stencil
[16:32:14]     GL_EXT_packed_float
[16:32:14]     GL_EXT_packed_pixels
[16:32:14]     GL_EXT_pixel_buffer_object
[16:32:14]     GL_EXT_point_parameters
[16:32:14]     GL_EXT_polygon_offset_clamp
[16:32:14]     GL_EXT_post_depth_coverage
[16:32:14]     GL_EXT_provoking_vertex
[16:32:14]     GL_EXT_raster_multisample
[16:32:14]     GL_EXT_rescale_normal
[16:32:14]     GL_EXT_secondary_color
[16:32:14]     GL_EXT_separate_shader_objects
[16:32:14]     GL_EXT_separate_specular_color
[16:32:14]     GL_EXT_shader_image_load_formatted
[16:32:14]     GL_EXT_shader_image_load_store
[16:32:14]     GL_EXT_shader_integer_mix
[16:32:14]     GL_EXT_shadow_funcs
[16:32:14]     GL_EXT_sparse_texture2
[16:32:14]     GL_EXT_stencil_two_side
[16:32:14]     GL_EXT_stencil_wrap
[16:32:14]     GL_EXT_texture3D
[16:32:14]     GL_EXT_texture_array
[16:32:14]     GL_EXT_texture_buffer_object
[16:32:14]     GL_EXT_texture_compression_dxt1
[16:32:14]     GL_EXT_texture_compression_latc
[16:32:14]     GL_EXT_texture_compression_rgtc
[16:32:14]     GL_EXT_texture_compression_s3tc
[16:32:14]     GL_EXT_texture_cube_map
[16:32:14]     GL_EXT_texture_edge_clamp
[16:32:14]     GL_EXT_texture_env_combine
[16:32:14]     GL_EXT_texture_env_dot3
[16:32:14]     GL_EXT_texture_filter_anisotropic
[16:32:14]     GL_EXT_texture_filter_minmax
[16:32:14]     GL_EXT_texture_integer
[16:32:14]     GL_EXT_texture_lod
[16:32:14]     GL_EXT_texture_lod_bias
[16:32:14]     GL_EXT_texture_mirror_clamp
[16:32:14]     GL_EXT_texture_object
[16:32:14]     GL_EXT_texture_shadow_lod
[16:32:14]     GL_EXT_texture_shared_exponent
[16:32:14]     GL_EXT_texture_sRGB
[16:32:14]     GL_EXT_texture_sRGB_R8
[16:32:14]     GL_EXT_texture_sRGB_decode
[16:32:14]     GL_EXT_texture_storage
[16:32:14]     GL_EXT_texture_swizzle
[16:32:14]     GL_EXT_timer_query
[16:32:14]     GL_EXT_transform_feedback2
[16:32:14]     GL_EXT_vertex_array
[16:32:14]     GL_EXT_vertex_array_bgra
[16:32:14]     GL_EXT_vertex_attrib_64bit
[16:32:14]     GL_EXT_window_rectangles
[16:32:14]     GL_EXT_import_sync_object
[16:32:14]     GL_IBM_rasterpos_clip
[16:32:14]     GL_IBM_texture_mirrored_repeat
[16:32:14]     GL_KHR_context_flush_control
[16:32:14]     GL_KHR_debug
[16:32:14]     GL_EXT_memory_object
[16:32:14]     GL_EXT_memory_object_win32
[16:32:14]     GL_NV_memory_object_sparse
[16:32:14]     GL_EXT_win32_keyed_mutex
[16:32:14]     GL_KHR_parallel_shader_compile
[16:32:14]     GL_KHR_no_error
[16:32:14]     GL_KHR_robust_buffer_access_behavior
[16:32:14]     GL_KHR_robustness
[16:32:14]     GL_EXT_semaphore
[16:32:14]     GL_EXT_semaphore_win32
[16:32:14]     GL_NV_timeline_semaphore
[16:32:14]     GL_KHR_shader_subgroup
[16:32:14]     GL_KTX_buffer_region
[16:32:14]     GL_NV_alpha_to_coverage_dither_control
[16:32:14]     GL_NV_bindless_multi_draw_indirect
[16:32:14]     GL_NV_bindless_multi_draw_indirect_count
[16:32:14]     GL_NV_bindless_texture
[16:32:14]     GL_NV_blend_equation_advanced
[16:32:14]     GL_NV_blend_equation_advanced_coherent
[16:32:14]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[16:32:14]     GL_NV_blend_minmax_factor
[16:32:14]     GL_NV_blend_square
[16:32:14]     GL_NV_clip_space_w_scaling
[16:32:14]     GL_NV_command_list
[16:32:14]     GL_NV_compute_program5
[16:32:14]     GL_NV_compute_shader_derivatives
[16:32:14]     GL_NV_conditional_render
[16:32:14]     GL_NV_conservative_raster
[16:32:14]     GL_NV_conservative_raster_dilate
[16:32:14]     GL_NV_conservative_raster_pre_snap
[16:32:14]     GL_NV_conservative_raster_pre_snap_triangles
[16:32:14]     GL_NV_conservative_raster_underestimation
[16:32:14]     GL_NV_copy_depth_to_color
[16:32:14]     GL_NV_copy_image
[16:32:14]     GL_NV_depth_buffer_float
[16:32:14]     GL_NV_depth_clamp
[16:32:14]     GL_NV_draw_texture
[16:32:14]     GL_NV_draw_vulkan_image
[16:32:14]     GL_NV_ES1_1_compatibility
[16:32:14]     GL_NV_ES3_1_compatibility
[16:32:14]     GL_NV_explicit_multisample
[16:32:14]     GL_NV_feature_query
[16:32:14]     GL_NV_fence
[16:32:14]     GL_NV_fill_rectangle
[16:32:14]     GL_NV_float_buffer
[16:32:14]     GL_NV_fog_distance
[16:32:14]     GL_NV_fragment_coverage_to_color
[16:32:14]     GL_NV_fragment_program
[16:32:14]     GL_NV_fragment_program_option
[16:32:14]     GL_NV_fragment_program2
[16:32:14]     GL_NV_fragment_shader_barycentric
[16:32:14]     GL_NV_fragment_shader_interlock
[16:32:14]     GL_NV_framebuffer_mixed_samples
[16:32:14]     GL_NV_framebuffer_multisample_coverage
[16:32:14]     GL_NV_geometry_shader4
[16:32:14]     GL_NV_geometry_shader_passthrough
[16:32:14]     GL_NV_gpu_program4
[16:32:14]     GL_NV_internalformat_sample_query
[16:32:14]     GL_NV_gpu_program4_1
[16:32:14]     GL_NV_gpu_program5
[16:32:14]     GL_NV_gpu_program5_mem_extended
[16:32:14]     GL_NV_gpu_program_fp64
[16:32:14]     GL_NV_gpu_shader5
[16:32:14]     GL_NV_half_float
[16:32:14]     GL_NV_light_max_exponent
[16:32:14]     GL_NV_memory_attachment
[16:32:14]     GL_NV_mesh_shader
[16:32:14]     GL_NV_multisample_coverage
[16:32:14]     GL_NV_multisample_filter_hint
[16:32:14]     GL_NV_occlusion_query
[16:32:14]     GL_NV_packed_depth_stencil
[16:32:14]     GL_NV_parameter_buffer_object
[16:32:14]     GL_NV_parameter_buffer_object2
[16:32:14]     GL_NV_path_rendering
[16:32:14]     GL_NV_path_rendering_shared_edge
[16:32:14]     GL_NV_pixel_data_range
[16:32:14]     GL_NV_point_sprite
[16:32:14]     GL_NV_primitive_restart
[16:32:14]     GL_NV_primitive_shading_rate
[16:32:14]     GL_NV_query_resource
[16:32:14]     GL_NV_query_resource_tag
[16:32:14]     GL_NV_register_combiners
[16:32:14]     GL_NV_register_combiners2
[16:32:14]     GL_NV_representative_fragment_test
[16:32:14]     GL_NV_sample_locations
[16:32:14]     GL_NV_sample_mask_override_coverage
[16:32:14]     GL_NV_scissor_exclusive
[16:32:14]     GL_NV_shader_atomic_counters
[16:32:14]     GL_NV_shader_atomic_float
[16:32:14]     GL_NV_shader_atomic_float64
[16:32:14]     GL_NV_shader_atomic_fp16_vector
[16:32:14]     GL_NV_shader_atomic_int64
[16:32:14]     GL_NV_shader_buffer_load
[16:32:14]     GL_NV_shader_storage_buffer_object
[16:32:14]     GL_NV_shader_subgroup_partitioned
[16:32:14]     GL_NV_shader_texture_footprint
[16:32:14]     GL_NV_shading_rate_image
[16:32:14]     GL_NV_stereo_view_rendering
[16:32:14]     GL_NV_texgen_reflection
[16:32:14]     GL_NV_texture_barrier
[16:32:14]     GL_NV_texture_compression_vtc
[16:32:14]     GL_NV_texture_dirty_tile_map
[16:32:14]     GL_NV_texture_env_combine4
[16:32:14]     GL_NV_texture_multisample
[16:32:14]     GL_NV_texture_rectangle
[16:32:14]     GL_NV_texture_rectangle_compressed
[16:32:14]     GL_NV_texture_shader
[16:32:14]     GL_NV_texture_shader2
[16:32:14]     GL_NV_texture_shader3
[16:32:14]     GL_NV_transform_feedback
[16:32:14]     GL_NV_transform_feedback2
[16:32:14]     GL_NV_uniform_buffer_unified_memory
[16:32:14]     GL_NV_uniform_buffer_std430_layout
[16:32:14]     GL_NV_vertex_array_range
[16:32:14]     GL_NV_vertex_array_range2
[16:32:14]     GL_NV_vertex_attrib_integer_64bit
[16:32:14]     GL_NV_vertex_buffer_unified_memory
[16:32:14]     GL_NV_vertex_program
[16:32:14]     GL_NV_vertex_program1_1
[16:32:14]     GL_NV_vertex_program2
[16:32:14]     GL_NV_vertex_program2_option
[16:32:14]     GL_NV_vertex_program3
[16:32:14]     GL_NV_viewport_array2
[16:32:14]     GL_NV_viewport_swizzle
[16:32:14]     GL_NVX_conditional_render
[16:32:14]     GL_NVX_linked_gpu_multicast
[16:32:14]     GL_NV_gpu_multicast
[16:32:14]     GL_NVX_gpu_multicast2
[16:32:14]     GL_NVX_progress_fence
[16:32:14]     GL_NVX_gpu_memory_info
[16:32:14]     GL_NVX_multigpu_info
[16:32:14]     GL_NVX_nvenc_interop
[16:32:14]     GL_NV_shader_thread_group
[16:32:14]     GL_NV_shader_thread_shuffle
[16:32:14]     GL_KHR_blend_equation_advanced
[16:32:14]     GL_KHR_blend_equation_advanced_coherent
[16:32:14]     GL_OVR_multiview
[16:32:14]     GL_OVR_multiview2
[16:32:14]     GL_SGIS_generate_mipmap
[16:32:14]     GL_SGIS_texture_lod
[16:32:14]     GL_SGIX_depth_texture
[16:32:14]     GL_SGIX_shadow
[16:32:14]     GL_SUN_slice_accum
[16:32:14]     GL_WIN_swap_hint
[16:32:14]     WGL_EXT_swap_control
[16:32:14] OpenGL pixel format: 8:8:8:8
[16:32:14] OpenGL depth format: 24:8
[16:32:14]
[16:32:14] GLSL version: 4.60 NVIDIA
[16:32:14] GLSL max vertex uniforms: 4096 (4096)
[16:32:14] GLSL max fragment uniforms: 4096 (4096)
[16:32:14] GLSL max varyings: 124 (124)
[16:32:14] GLSL max lights: 8 (8)
[16:32:14] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[16:32:14]
[16:32:14] Vertex/index buffer memory limit: 4096MiB
[16:32:15] Word filter loaded: 23
[16:32:15] Starting global frame job manager with 12 worker threads
[16:32:15] Starting global lazy job manager with 6 worker threads
[16:32:15] Starting workaround for fast running clocks
[16:32:15] Using LWJGL timer.
[16:32:16] Startup Phase - Initializing..
[16:32:16] Preloading builtin materials
[16:32:16] Preloading builtin materials done
[16:32:16] Setting up Collada Model Loader
[16:32:16] Launching Collada Model Loader threads
[16:32:16] Launching WOM Loader threads
[16:32:16] Startup Phase - Setting up..
[16:32:16] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:32:16] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:32:16] Gui initialized
[16:32:16] Startup Phase - Preparing terrain...
[16:32:16] Startup Phase - Connecting ..
[16:32:17] Disabling Nagles
[16:32:17] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2022-12.txt
[16:32:17] Disabling Nagles
[16:32:18] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Friends.2022-12.txt
[16:32:18] Login successful
[16:32:18] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\autorun.txt
[16:32:18] Starting update of login splash image...
[16:32:19] Finished loading new login splash image!
[16:32:20] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[16:32:24] Missing texture data requested: graphics.jar:player/textures/Base/Female_default_nude.dds
[16:32:24] Missing texture data requested: graphics.jar:player/textures/Coloring/Default/skinColor/skinColor1.dds
[16:32:25] No mapping found for hair0
[16:32:25] No mapping found for hair6
[16:32:25] No mapping found for hair6
[16:32:30] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Combat.2022-12.txt
[16:32:47] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Local.2022-12.txt
[16:34:32] Saving props file C:\USERNAMEs\USERNAME\wurm\configs\640x480\gamesettings.txt
[16:34:32] Keybindings saved.
[16:34:32] Keybindings saved.
[16:35:14] No mapping found for hair6
[16:35:17] Execution aborted at connection 1, iteration 5564
[16:35:17] Run time  2m, local time Fri Dec 16 16:35:17 PST 2022
[16:35:17] Destroying game window
[16:35:17] ====== CLIENT CRASH ======
[16:35:17] Unexpected crash while playing
[16:35:17] java.lang.OutOfMemoryError: Java heap space
[16:35:17]     at com.wurmonline.client.resources.fgtPPuD8uC.FZOk5L6Gfy(SourceFile:2062)
[16:35:17]     at class.IjUQa5m4AE.FZOk5L6Gfy(SourceFile:124)
[16:35:17]     at class.MU5CByZTF.<init>(SourceFile:54)
[16:35:17]     at class.MU5CByZTF.FZOk5L6Gfy(SourceFile:1063)
[16:35:17]     at class.eylBOysOCs.FZOk5L6Gfy(SourceFile:169)
[16:35:17]     at class.eylBOysOCs.XwhlvVTrl(SourceFile:189)
[16:35:17]     at class.eylBOysOCs.FZOk5L6Gfy(SourceFile:208)
[16:35:17]     at class.GsxzFmuOxh.FZOk5L6Gfy(SourceFile:159)
[16:35:17]     at class.GsxzFmuOxh.FZOk5L6Gfy(SourceFile:387)
[16:35:17]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:2163)
[16:35:17]     at class.RLREeYzQcA.reallyHandle(SourceFile:10791)
[16:35:17]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:655)
[16:35:17]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262)
[16:35:17]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[16:35:17]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[16:35:17]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[16:35:17]     at java.lang.Thread.run(Unknown Source)

 

 

 

Next Log

 

Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[16:36:52]
[16:36:52] Preparing to enable console logging.
[16:36:52]
[16:36:52] Preparing to enable console logging.
[16:36:52] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[16:36:52] Time is Fri Dec 16 16:36:52 PST 2022
[16:36:52] Running client version 4.2.69
[16:36:52]          client build# 883ba01dc44bf42678b3919a36ea9e4edc1f45a8
[16:36:52]      client build time 2022-12-15 15:10
[16:36:52]
[16:36:52] === System information ===
[16:36:52] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[16:36:52] Operating system: Windows 10 (arch: amd64, version: 10.0)
[16:36:52] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[16:36:52] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[16:36:52] Available CPUs: 12
[16:36:52]
[16:36:52]
[16:36:52] === Wurm options ===
[16:36:52] animation_playback_self = 2
[16:36:52] ao_level = 1
[16:36:52] auto_mipmaps_enabled = 1
[16:36:52] auto_run_source = 0
[16:36:52] cartography_indicator_distance = 8
[16:36:52] cartography_on_compass = false
[16:36:52] cavedetail = 0
[16:36:52] censor_chat = true
[16:36:52] collada_animations = 3
[16:36:52] colorItemsDamage = true
[16:36:52] color_black = 0.0,0.0,0.0,1.0
[16:36:52] color_cyan = 0.0,1.0,1.0,1.0
[16:36:52] color_enchant_desc = 0.5,0.5,1.0,1.0
[16:36:52] color_enchant_name = 0.0,0.5,0.5,1.0
[16:36:52] color_enchant_power = 0.0,1.0,1.0,1.0
[16:36:52] color_error = 1.0,0.3,0.3,1.0
[16:36:52] color_fuchsia = 1.0,0.0,1.0,1.0
[16:36:52] color_green = 0.4,0.72,0.47,1.0
[16:36:52] color_grey = 0.5,0.75,1.0,1.0
[16:36:52] color_lime = 0.5,1.0,0.5,1.0
[16:36:52] color_maroon = 0.5,0.0,0.0,1.0
[16:36:52] color_navy_blue = 0.23,0.39,1.0,1.0
[16:36:52] color_orange = 1.0,0.58,0.04,1.0
[16:36:52] color_outline_ally = 0.5,1.0,0.5,1.0
[16:36:52] color_outline_friend = 0.5,0.75,1.0,1.0
[16:36:52] color_outline_hostile = 1.0,0.0,0.0,1.0
[16:36:52] color_outline_neutral = 0.5,0.5,1.0,1.0
[16:36:52] color_purple = 0.5,0.0,0.5,1.0
[16:36:52] color_red = 1.0,0.0,0.0,1.0
[16:36:52] color_royal_blue = 0.5,0.5,1.0,1.0
[16:36:52] color_salve_acid = 1.0,1.0,0.0,1.0
[16:36:52] color_salve_fire = 1.0,0.0,0.0,1.0
[16:36:52] color_salve_frost = 0.0,0.0,1.0,1.0
[16:36:52] color_silver = 0.75,0.75,0.75,1.0
[16:36:52] color_system = 0.5,1.0,0.5,1.0
[16:36:52] color_teal = 0.0,0.5,0.5,1.0
[16:36:52] color_white = 1.0,1.0,1.0,1.0
[16:36:52] color_yellow = 1.0,1.0,0.0,1.0
[16:36:52] combat_world_text = false
[16:36:52] compressed_textures = false
[16:36:52] compressed_textures_S3TC = true
[16:36:52] contribution_culling = 200
[16:36:52] custim_timer_source = 1
[16:36:52] customTimer1 = -1|-1
[16:36:52] customTimer2 = -1|-1
[16:36:52] customTimer3 = -1|-1
[16:36:52] customTimer4 = -1|-1
[16:36:52] customTimer5 = -1|-1
[16:36:52] debug_mode = false
[16:36:52] defaultActions_source = 0
[16:36:52] depth_clamp_enabled = 2
[16:36:52] disable_select_all_shortcut = false
[16:36:52] display_settings = false:false:0:640:480:32:-1:false:false
[16:36:52] enable_contribution_culling = false
[16:36:52] enable_debugs = false
[16:36:52] enable_ingame_wurmpedia = false
[16:36:52] enable_lod = true
[16:36:52] enable_seasonal_mappings = true
[16:36:52] enable_shift_drag = false
[16:36:52] enable_volumetric_fog = true
[16:36:52] enable_vsync = false
[16:36:52] enable_world_drag = true
[16:36:52] event_log_rotation = 2
[16:36:52] exec_source = 0
[16:36:52] fast_yield = false
[16:36:52] fbo_enabled = 2
[16:36:52] flashAssist_climbing = true
[16:36:52] flashAssist_inventory = true
[16:36:52] flashAssist_stamina_low = true
[16:36:52] flashAssist_stamina_water = true
[16:36:52] fog_coord_src = 0
[16:36:52] font_antialias = 2
[16:36:52] font_bold = 11
[16:36:52] font_default = 11
[16:36:52] font_header = 24
[16:36:52] font_italian = 11
[16:36:52] font_monospaced = 11
[16:36:52] font_static = 11
[16:36:52] fov_horizontal = 80
[16:36:52] fps_limit = 60
[16:36:52] fps_limit_background = 30
[16:36:52] fps_limit_enabled = true
[16:36:52] fps_ui_buffer = 30
[16:36:52] fps_uilimit_enabled = false
[16:36:52] free_look_mode_disable_on_close_component = false
[16:36:52] free_look_mode_disable_on_combat = false
[16:36:52] free_look_mode_disable_on_open_component = false
[16:36:52] free_look_mode_sensitivity = 10
[16:36:52] game_client_thread_priority = 2
[16:36:52] glsl_debug_loading = false
[16:36:52] glsl_enabled = 2
[16:36:52] gpu_skinning = true
[16:36:52] graphics_profile = 5
[16:36:52] gui_opacity = 3
[16:36:52] gui_skin = 1
[16:36:52] hard_mode = false
[16:36:52] has_read_eula = true
[16:36:52] head_bob = false
[16:36:52] hide_cursor_with_ui = false
[16:36:52] hide_inactive_friends = false
[16:36:52] hide_menu_examine = false
[16:36:52] hide_menu_no_target = false
[16:36:52] hide_menu_spam_mode = true
[16:36:52] hide_menu_stop = false
[16:36:52] hide_onscreen_fail_messages = true
[16:36:52] hide_onscreen_hostile_messages = false
[16:36:52] hide_onscreen_info_messages = true
[16:36:52] hide_personal_goal = false
[16:36:52] high_res_binoculars = true
[16:36:52] hint_texture_scaling = 2
[16:36:52] impColumn = true
[16:36:52] inverse_mouse = false
[16:36:52] irc_log_rotation = 2
[16:36:52] irc_notif = 0
[16:36:52] item_creature_render_distance = 0
[16:36:52] keep_fightwindow_hidden = false
[16:36:52] key_bindings_source = 0
[16:36:52] keyboard_layout = 0
[16:36:52] limit_dynamic_lights = true
[16:36:52] loadInventoryStartup = true
[16:36:52] local_list_in_event = true
[16:36:52] lod = 1
[16:36:52] log_extra_errors = false
[16:36:52] log_gl_errors = false
[16:36:52] mark_text_read = true
[16:36:52] material_as_suffix = true
[16:36:52] max_dynamic_lights = 10
[16:36:52] max_shader_lights = 8
[16:36:52] max_texture_size = 2
[16:36:52] mega_texture_size = 6
[16:36:52] model_loader_thread_priority = 2
[16:36:52] model_loading_threads = 3
[16:36:52] mount_control_mode = 0
[16:36:52] mount_rotation = false
[16:36:52] mouse_camera_sensitivity = 10.0
[16:36:52] mouse_smoothing = 0.0
[16:36:52] multicolor_usage = 1
[16:36:52] multidraw_enabled = 1
[16:36:52] no_brightness = false
[16:36:52] no_terrain_render = false
[16:36:52] no_world_render = false
[16:36:52] non_power_of_two = 1
[16:36:52] normal_maps = true
[16:36:52] occlusion_queries_enabled = 2
[16:36:52] offscreen_texture_size = 2
[16:36:52] other_log_rotation = 2
[16:36:52] outline_picking = true
[16:36:52] placement_rotation = 0
[16:36:52] player_texture_size = 2
[16:36:52] quick_keybinds = true
[16:36:52] reflection_texture_size = 0
[16:36:52] reflections = 0
[16:36:52] remember_password = true
[16:36:52] render_bloom = false
[16:36:52] render_distant_terrain = true
[16:36:52] render_fxaa = true
[16:36:52] render_sun_glare = false
[16:36:52] render_vignette = false
[16:36:52] renderer_type = 0
[16:36:52] resident_models = false
[16:36:52] save_skills_on_quit = true
[16:36:52] screen_brightness = 0.0
[16:36:52] screen_shake = true
[16:36:52] screenshot_file_format = 1
[16:36:52] season_override = 0
[16:36:52] send_extra_tile_data = false
[16:36:52] setting_timestamps = true
[16:36:52] settings_version = 15
[16:36:52] shadow_level = 0
[16:36:52] shadow_mapsize = 1
[16:36:52] shift_drag_default = 10
[16:36:52] showKChat = true
[16:36:52] show_body_in_inventory = false
[16:36:52] show_creature_overlay = true
[16:36:52] show_detailed_hover = false
[16:36:52] show_examine_world_text = false
[16:36:52] show_hit_direction_indicator = true
[16:36:52] show_inventory_filters = true
[16:36:52] show_local_world_text = false
[16:36:52] show_old_menu = false
[16:36:52] show_old_quickbar = false
[16:36:52] show_tab_blinking = true
[16:36:52] silent_friends_update = false
[16:36:52] skillgain_minimum = 1
[16:36:52] skillgain_no_alignment = true
[16:36:52] skillgain_no_favor = true
[16:36:52] skydetail = 2
[16:36:52] sound_al_gain = 5
[16:36:52] sound_buzzlevel = 2
[16:36:52] sound_cache_enabled = true
[16:36:52] sound_doppler_enabled = false
[16:36:52] sound_engine = 2
[16:36:52] sound_footstepslevel = 10
[16:36:52] sound_music_level = 4
[16:36:52] sound_play_PMAlert = false
[16:36:52] sound_play_UIsounds = true
[16:36:52] sound_play_ambients = true
[16:36:52] sound_play_buzz = true
[16:36:52] sound_play_combat = true
[16:36:52] sound_play_door = true
[16:36:52] sound_play_emotes = true
[16:36:52] sound_play_footsteps = true
[16:36:52] sound_play_music = false
[16:36:52] sound_play_weather = true
[16:36:52] sound_play_work = true
[16:36:52] structure_render_distance = 0
[16:36:52] submit_client_data = 1
[16:36:52] supersampling = 0
[16:36:52] swap_mouse_buttons = false
[16:36:52] terrain_res = 2
[16:36:52] test_attach_equipment = false
[16:36:52] test_mode = 0
[16:36:52] thirdPerson = false
[16:36:52] tile_transitions = true
[16:36:52] tiledecorations = 2
[16:36:52] togglePushToTalk = true
[16:36:52] treelist_outline = true
[16:36:52] trees = 0
[16:36:52] ui_dir_indicator_scale = 100
[16:36:52] ui_font_scale = 90
[16:36:52] ui_scale = 80
[16:36:52] update_optional = true
[16:36:52] use_alpha_particles = true
[16:36:52] use_anisotropic_filtering = 4
[16:36:52] use_antialiasing = 1
[16:36:52] use_default_action = true
[16:36:52] use_fast_clock_work_around = true
[16:36:52] use_nano_timer = false
[16:36:52] use_non_alpha_particles = true
[16:36:52] use_phobia_models = false
[16:36:52] use_tree_models = true
[16:36:52] use_weather_particles = true
[16:36:52] vbo_enabled = 1
[16:36:52] vg_ui_theme = 1
[16:36:52] viewport_bob = true
[16:36:52] water_detail = 0
[16:36:52] water_transparency = false
[16:36:52]
[16:36:52] Setting up WurmModel Model Loader
[16:36:52] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\keybindings.txt
[16:36:52] Translating legacy key NUMPAD7 to KP_7
[16:36:52] Translating legacy key SUBTRACT to KP_SUBTRACT
[16:36:52] Translating legacy key NUMPAD9 to KP_9
[16:36:52] Translating legacy key NUMPAD8 to KP_8
[16:36:52] Translating legacy key NUMPAD5 to KP_5
[16:36:52] Translating legacy key MULTIPLY to KP_MULTIPLY
[16:36:52] Translating legacy key NUMPAD1 to KP_1
[16:36:52] Translating legacy key NUMPAD0 to KP_0
[16:36:52] Translating legacy key NUMPAD3 to KP_3
[16:36:52] Translating legacy key NUMPAD2 to KP_2
[16:36:52] Translating legacy key EQUALS to EQUAL
[16:36:52] Translating legacy key ADD to KP_ADD
[16:36:52] Translating legacy key DECIMAL to KP_DECIMAL
[16:36:52] Translating legacy key ADD to KP_ADD
[16:36:52] Translating legacy key DIVIDE to KP_DIVIDE
[16:36:52] Translating legacy key NUMPAD6 to KP_6
[16:36:52] Translating legacy key NUMPAD4 to KP_4
[16:36:52] Setting up OpenAL Sound Engine
[16:36:52] OpenAL version: 1.1 ALSOFT 1.21.1
[16:36:52] OpenAL renderer: OpenAL Soft
[16:36:52] OpenAL vendor: OpenAL Community
[16:36:52] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[16:36:52] Generating: 128 source channels.
[16:36:52]
[16:36:52] === OpenGL information ===
[16:36:52] LWJGL version: 3.3.1 1.2.0
[16:36:52] OpenGL vendor: NVIDIA Corporation
[16:36:52] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[16:36:52] OpenGL version: 4.6.0 NVIDIA 526.47
[16:36:52] OpenGL extensions:
[16:36:52]     GL_AMD_multi_draw_indirect
[16:36:52]     GL_AMD_seamless_cubemap_per_texture
[16:36:52]     GL_AMD_vertex_shader_viewport_index
[16:36:52]     GL_AMD_vertex_shader_layer
[16:36:52]     GL_ARB_arrays_of_arrays
[16:36:52]     GL_ARB_base_instance
[16:36:52]     GL_ARB_bindless_texture
[16:36:52]     GL_ARB_blend_func_extended
[16:36:52]     GL_ARB_buffer_storage
[16:36:52]     GL_ARB_clear_buffer_object
[16:36:52]     GL_ARB_clear_texture
[16:36:52]     GL_ARB_clip_control
[16:36:52]     GL_ARB_color_buffer_float
[16:36:52]     GL_ARB_compatibility
[16:36:52]     GL_ARB_compressed_texture_pixel_storage
[16:36:52]     GL_ARB_conservative_depth
[16:36:52]     GL_ARB_compute_shader
[16:36:52]     GL_ARB_compute_variable_group_size
[16:36:52]     GL_ARB_conditional_render_inverted
[16:36:52]     GL_ARB_copy_buffer
[16:36:52]     GL_ARB_copy_image
[16:36:52]     GL_ARB_cull_distance
[16:36:52]     GL_ARB_debug_output
[16:36:52]     GL_ARB_depth_buffer_float
[16:36:52]     GL_ARB_depth_clamp
[16:36:52]     GL_ARB_depth_texture
[16:36:52]     GL_ARB_derivative_control
[16:36:52]     GL_ARB_direct_state_access
[16:36:52]     GL_ARB_draw_buffers
[16:36:52]     GL_ARB_draw_buffers_blend
[16:36:52]     GL_ARB_draw_indirect
[16:36:52]     GL_ARB_draw_elements_base_vertex
[16:36:52]     GL_ARB_draw_instanced
[16:36:52]     GL_ARB_enhanced_layouts
[16:36:52]     GL_ARB_ES2_compatibility
[16:36:52]     GL_ARB_ES3_compatibility
[16:36:52]     GL_ARB_ES3_1_compatibility
[16:36:52]     GL_ARB_ES3_2_compatibility
[16:36:52]     GL_ARB_explicit_attrib_location
[16:36:52]     GL_ARB_explicit_uniform_location
[16:36:52]     GL_ARB_fragment_coord_conventions
[16:36:52]     GL_ARB_fragment_layer_viewport
[16:36:52]     GL_ARB_fragment_program
[16:36:52]     GL_ARB_fragment_program_shadow
[16:36:52]     GL_ARB_fragment_shader
[16:36:52]     GL_ARB_fragment_shader_interlock
[16:36:52]     GL_ARB_framebuffer_no_attachments
[16:36:52]     GL_ARB_framebuffer_object
[16:36:52]     GL_ARB_framebuffer_sRGB
[16:36:52]     GL_ARB_geometry_shader4
[16:36:52]     GL_ARB_get_program_binary
[16:36:52]     GL_ARB_get_texture_sub_image
[16:36:52]     GL_ARB_gl_spirv
[16:36:52]     GL_ARB_gpu_shader5
[16:36:52]     GL_ARB_gpu_shader_fp64
[16:36:52]     GL_ARB_gpu_shader_int64
[16:36:52]     GL_ARB_half_float_pixel
[16:36:52]     GL_ARB_half_float_vertex
[16:36:52]     GL_ARB_imaging
[16:36:52]     GL_ARB_indirect_parameters
[16:36:52]     GL_ARB_instanced_arrays
[16:36:52]     GL_ARB_internalformat_query
[16:36:52]     GL_ARB_internalformat_query2
[16:36:52]     GL_ARB_invalidate_subdata
[16:36:52]     GL_ARB_map_buffer_alignment
[16:36:52]     GL_ARB_map_buffer_range
[16:36:52]     GL_ARB_multi_bind
[16:36:52]     GL_ARB_multi_draw_indirect
[16:36:52]     GL_ARB_multisample
[16:36:52]     GL_ARB_multitexture
[16:36:52]     GL_ARB_occlusion_query
[16:36:52]     GL_ARB_occlusion_query2
[16:36:52]     GL_ARB_parallel_shader_compile
[16:36:52]     GL_ARB_pipeline_statistics_query
[16:36:52]     GL_ARB_pixel_buffer_object
[16:36:52]     GL_ARB_point_parameters
[16:36:52]     GL_ARB_point_sprite
[16:36:52]     GL_ARB_polygon_offset_clamp
[16:36:52]     GL_ARB_post_depth_coverage
[16:36:52]     GL_ARB_program_interface_query
[16:36:52]     GL_ARB_provoking_vertex
[16:36:52]     GL_ARB_query_buffer_object
[16:36:52]     GL_ARB_robust_buffer_access_behavior
[16:36:52]     GL_ARB_robustness
[16:36:52]     GL_ARB_sample_locations
[16:36:52]     GL_ARB_sample_shading
[16:36:52]     GL_ARB_sampler_objects
[16:36:52]     GL_ARB_seamless_cube_map
[16:36:52]     GL_ARB_seamless_cubemap_per_texture
[16:36:52]     GL_ARB_separate_shader_objects
[16:36:52]     GL_ARB_shader_atomic_counter_ops
[16:36:52]     GL_ARB_shader_atomic_counters
[16:36:52]     GL_ARB_shader_ballot
[16:36:52]     GL_ARB_shader_bit_encoding
[16:36:52]     GL_ARB_shader_clock
[16:36:52]     GL_ARB_shader_draw_parameters
[16:36:52]     GL_ARB_shader_group_vote
[16:36:52]     GL_ARB_shader_image_load_store
[16:36:52]     GL_ARB_shader_image_size
[16:36:52]     GL_ARB_shader_objects
[16:36:52]     GL_ARB_shader_precision
[16:36:52]     GL_ARB_shader_storage_buffer_object
[16:36:52]     GL_ARB_shader_subroutine
[16:36:52]     GL_ARB_shader_texture_image_samples
[16:36:52]     GL_ARB_shader_texture_lod
[16:36:52]     GL_ARB_shading_language_100
[16:36:52]     GL_ARB_shader_viewport_layer_array
[16:36:52]     GL_ARB_shading_language_420pack
[16:36:52]     GL_ARB_shading_language_include
[16:36:52]     GL_ARB_shading_language_packing
[16:36:52]     GL_ARB_shadow
[16:36:52]     GL_ARB_sparse_buffer
[16:36:52]     GL_ARB_sparse_texture
[16:36:52]     GL_ARB_sparse_texture2
[16:36:52]     GL_ARB_sparse_texture_clamp
[16:36:52]     GL_ARB_spirv_extensions
[16:36:52]     GL_ARB_stencil_texturing
[16:36:52]     GL_ARB_sync
[16:36:52]     GL_ARB_tessellation_shader
[16:36:52]     GL_ARB_texture_barrier
[16:36:52]     GL_ARB_texture_border_clamp
[16:36:52]     GL_ARB_texture_buffer_object
[16:36:52]     GL_ARB_texture_buffer_object_rgb32
[16:36:52]     GL_ARB_texture_buffer_range
[16:36:52]     GL_ARB_texture_compression
[16:36:52]     GL_ARB_texture_compression_bptc
[16:36:52]     GL_ARB_texture_compression_rgtc
[16:36:52]     GL_ARB_texture_cube_map
[16:36:52]     GL_ARB_texture_cube_map_array
[16:36:52]     GL_ARB_texture_env_add
[16:36:52]     GL_ARB_texture_env_combine
[16:36:52]     GL_ARB_texture_env_crossbar
[16:36:52]     GL_ARB_texture_env_dot3
[16:36:52]     GL_ARB_texture_filter_anisotropic
[16:36:52]     GL_ARB_texture_filter_minmax
[16:36:52]     GL_ARB_texture_float
[16:36:52]     GL_ARB_texture_gather
[16:36:52]     GL_ARB_texture_mirror_clamp_to_edge
[16:36:52]     GL_ARB_texture_mirrored_repeat
[16:36:52]     GL_ARB_texture_multisample
[16:36:52]     GL_ARB_texture_non_power_of_two
[16:36:52]     GL_ARB_texture_query_levels
[16:36:52]     GL_ARB_texture_query_lod
[16:36:52]     GL_ARB_texture_rectangle
[16:36:52]     GL_ARB_texture_rg
[16:36:52]     GL_ARB_texture_rgb10_a2ui
[16:36:52]     GL_ARB_texture_stencil8
[16:36:52]     GL_ARB_texture_storage
[16:36:52]     GL_ARB_texture_storage_multisample
[16:36:52]     GL_ARB_texture_swizzle
[16:36:52]     GL_ARB_texture_view
[16:36:52]     GL_ARB_timer_query
[16:36:52]     GL_ARB_transform_feedback2
[16:36:52]     GL_ARB_transform_feedback3
[16:36:52]     GL_ARB_transform_feedback_instanced
[16:36:52]     GL_ARB_transform_feedback_overflow_query
[16:36:52]     GL_ARB_transpose_matrix
[16:36:52]     GL_ARB_uniform_buffer_object
[16:36:52]     GL_ARB_vertex_array_bgra
[16:36:52]     GL_ARB_vertex_array_object
[16:36:52]     GL_ARB_vertex_attrib_64bit
[16:36:52]     GL_ARB_vertex_attrib_binding
[16:36:52]     GL_ARB_vertex_buffer_object
[16:36:52]     GL_ARB_vertex_program
[16:36:52]     GL_ARB_vertex_shader
[16:36:52]     GL_ARB_vertex_type_10f_11f_11f_rev
[16:36:52]     GL_ARB_vertex_type_2_10_10_10_rev
[16:36:52]     GL_ARB_viewport_array
[16:36:52]     GL_ARB_window_pos
[16:36:52]     GL_ATI_draw_buffers
[16:36:52]     GL_ATI_texture_float
[16:36:52]     GL_ATI_texture_mirror_once
[16:36:52]     GL_S3_s3tc
[16:36:52]     GL_EXT_texture_env_add
[16:36:52]     GL_EXT_abgr
[16:36:52]     GL_EXT_bgra
[16:36:52]     GL_EXT_bindable_uniform
[16:36:52]     GL_EXT_blend_color
[16:36:52]     GL_EXT_blend_equation_separate
[16:36:52]     GL_EXT_blend_func_separate
[16:36:52]     GL_EXT_blend_minmax
[16:36:52]     GL_EXT_blend_subtract
[16:36:52]     GL_EXT_compiled_vertex_array
[16:36:52]     GL_EXT_Cg_shader
[16:36:52]     GL_EXT_depth_bounds_test
[16:36:52]     GL_EXT_direct_state_access
[16:36:52]     GL_EXT_draw_buffers2
[16:36:52]     GL_EXT_draw_instanced
[16:36:52]     GL_EXT_draw_range_elements
[16:36:52]     GL_EXT_fog_coord
[16:36:52]     GL_EXT_framebuffer_blit
[16:36:52]     GL_EXT_framebuffer_multisample
[16:36:52]     GL_EXTX_framebuffer_mixed_formats
[16:36:52]     GL_EXT_framebuffer_multisample_blit_scaled
[16:36:52]     GL_EXT_framebuffer_object
[16:36:52]     GL_EXT_framebuffer_sRGB
[16:36:52]     GL_EXT_geometry_shader4
[16:36:52]     GL_EXT_gpu_program_parameters
[16:36:52]     GL_EXT_gpu_shader4
[16:36:52]     GL_EXT_multi_draw_arrays
[16:36:52]     GL_EXT_multiview_texture_multisample
[16:36:52]     GL_EXT_multiview_timer_query
[16:36:52]     GL_EXT_packed_depth_stencil
[16:36:52]     GL_EXT_packed_float
[16:36:52]     GL_EXT_packed_pixels
[16:36:52]     GL_EXT_pixel_buffer_object
[16:36:52]     GL_EXT_point_parameters
[16:36:52]     GL_EXT_polygon_offset_clamp
[16:36:52]     GL_EXT_post_depth_coverage
[16:36:52]     GL_EXT_provoking_vertex
[16:36:52]     GL_EXT_raster_multisample
[16:36:52]     GL_EXT_rescale_normal
[16:36:52]     GL_EXT_secondary_color
[16:36:52]     GL_EXT_separate_shader_objects
[16:36:52]     GL_EXT_separate_specular_color
[16:36:52]     GL_EXT_shader_image_load_formatted
[16:36:52]     GL_EXT_shader_image_load_store
[16:36:52]     GL_EXT_shader_integer_mix
[16:36:52]     GL_EXT_shadow_funcs
[16:36:52]     GL_EXT_sparse_texture2
[16:36:52]     GL_EXT_stencil_two_side
[16:36:52]     GL_EXT_stencil_wrap
[16:36:52]     GL_EXT_texture3D
[16:36:52]     GL_EXT_texture_array
[16:36:52]     GL_EXT_texture_buffer_object
[16:36:52]     GL_EXT_texture_compression_dxt1
[16:36:52]     GL_EXT_texture_compression_latc
[16:36:52]     GL_EXT_texture_compression_rgtc
[16:36:52]     GL_EXT_texture_compression_s3tc
[16:36:52]     GL_EXT_texture_cube_map
[16:36:52]     GL_EXT_texture_edge_clamp
[16:36:52]     GL_EXT_texture_env_combine
[16:36:52]     GL_EXT_texture_env_dot3
[16:36:52]     GL_EXT_texture_filter_anisotropic
[16:36:52]     GL_EXT_texture_filter_minmax
[16:36:52]     GL_EXT_texture_integer
[16:36:52]     GL_EXT_texture_lod
[16:36:52]     GL_EXT_texture_lod_bias
[16:36:52]     GL_EXT_texture_mirror_clamp
[16:36:52]     GL_EXT_texture_object
[16:36:52]     GL_EXT_texture_shadow_lod
[16:36:52]     GL_EXT_texture_shared_exponent
[16:36:52]     GL_EXT_texture_sRGB
[16:36:52]     GL_EXT_texture_sRGB_R8
[16:36:52]     GL_EXT_texture_sRGB_decode
[16:36:52]     GL_EXT_texture_storage
[16:36:52]     GL_EXT_texture_swizzle
[16:36:52]     GL_EXT_timer_query
[16:36:52]     GL_EXT_transform_feedback2
[16:36:52]     GL_EXT_vertex_array
[16:36:52]     GL_EXT_vertex_array_bgra
[16:36:52]     GL_EXT_vertex_attrib_64bit
[16:36:52]     GL_EXT_window_rectangles
[16:36:52]     GL_EXT_import_sync_object
[16:36:52]     GL_IBM_rasterpos_clip
[16:36:52]     GL_IBM_texture_mirrored_repeat
[16:36:52]     GL_KHR_context_flush_control
[16:36:52]     GL_KHR_debug
[16:36:52]     GL_EXT_memory_object
[16:36:52]     GL_EXT_memory_object_win32
[16:36:52]     GL_NV_memory_object_sparse
[16:36:52]     GL_EXT_win32_keyed_mutex
[16:36:52]     GL_KHR_parallel_shader_compile
[16:36:52]     GL_KHR_no_error
[16:36:52]     GL_KHR_robust_buffer_access_behavior
[16:36:52]     GL_KHR_robustness
[16:36:52]     GL_EXT_semaphore
[16:36:52]     GL_EXT_semaphore_win32
[16:36:52]     GL_NV_timeline_semaphore
[16:36:52]     GL_KHR_shader_subgroup
[16:36:52]     GL_KTX_buffer_region
[16:36:52]     GL_NV_alpha_to_coverage_dither_control
[16:36:52]     GL_NV_bindless_multi_draw_indirect
[16:36:52]     GL_NV_bindless_multi_draw_indirect_count
[16:36:52]     GL_NV_bindless_texture
[16:36:52]     GL_NV_blend_equation_advanced
[16:36:52]     GL_NV_blend_equation_advanced_coherent
[16:36:52]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[16:36:52]     GL_NV_blend_minmax_factor
[16:36:52]     GL_NV_blend_square
[16:36:52]     GL_NV_clip_space_w_scaling
[16:36:52]     GL_NV_command_list
[16:36:52]     GL_NV_compute_program5
[16:36:52]     GL_NV_compute_shader_derivatives
[16:36:52]     GL_NV_conditional_render
[16:36:52]     GL_NV_conservative_raster
[16:36:52]     GL_NV_conservative_raster_dilate
[16:36:52]     GL_NV_conservative_raster_pre_snap
[16:36:52]     GL_NV_conservative_raster_pre_snap_triangles
[16:36:52]     GL_NV_conservative_raster_underestimation
[16:36:52]     GL_NV_copy_depth_to_color
[16:36:52]     GL_NV_copy_image
[16:36:52]     GL_NV_depth_buffer_float
[16:36:52]     GL_NV_depth_clamp
[16:36:52]     GL_NV_draw_texture
[16:36:52]     GL_NV_draw_vulkan_image
[16:36:52]     GL_NV_ES1_1_compatibility
[16:36:52]     GL_NV_ES3_1_compatibility
[16:36:52]     GL_NV_explicit_multisample
[16:36:52]     GL_NV_feature_query
[16:36:52]     GL_NV_fence
[16:36:52]     GL_NV_fill_rectangle
[16:36:52]     GL_NV_float_buffer
[16:36:52]     GL_NV_fog_distance
[16:36:52]     GL_NV_fragment_coverage_to_color
[16:36:52]     GL_NV_fragment_program
[16:36:52]     GL_NV_fragment_program_option
[16:36:52]     GL_NV_fragment_program2
[16:36:52]     GL_NV_fragment_shader_barycentric
[16:36:52]     GL_NV_fragment_shader_interlock
[16:36:52]     GL_NV_framebuffer_mixed_samples
[16:36:52]     GL_NV_framebuffer_multisample_coverage
[16:36:52]     GL_NV_geometry_shader4
[16:36:52]     GL_NV_geometry_shader_passthrough
[16:36:52]     GL_NV_gpu_program4
[16:36:52]     GL_NV_internalformat_sample_query
[16:36:52]     GL_NV_gpu_program4_1
[16:36:52]     GL_NV_gpu_program5
[16:36:52]     GL_NV_gpu_program5_mem_extended
[16:36:52]     GL_NV_gpu_program_fp64
[16:36:52]     GL_NV_gpu_shader5
[16:36:52]     GL_NV_half_float
[16:36:52]     GL_NV_light_max_exponent
[16:36:52]     GL_NV_memory_attachment
[16:36:52]     GL_NV_mesh_shader
[16:36:52]     GL_NV_multisample_coverage
[16:36:52]     GL_NV_multisample_filter_hint
[16:36:52]     GL_NV_occlusion_query
[16:36:52]     GL_NV_packed_depth_stencil
[16:36:52]     GL_NV_parameter_buffer_object
[16:36:52]     GL_NV_parameter_buffer_object2
[16:36:52]     GL_NV_path_rendering
[16:36:52]     GL_NV_path_rendering_shared_edge
[16:36:52]     GL_NV_pixel_data_range
[16:36:52]     GL_NV_point_sprite
[16:36:52]     GL_NV_primitive_restart
[16:36:52]     GL_NV_primitive_shading_rate
[16:36:52]     GL_NV_query_resource
[16:36:52]     GL_NV_query_resource_tag
[16:36:52]     GL_NV_register_combiners
[16:36:52]     GL_NV_register_combiners2
[16:36:52]     GL_NV_representative_fragment_test
[16:36:52]     GL_NV_sample_locations
[16:36:52]     GL_NV_sample_mask_override_coverage
[16:36:52]     GL_NV_scissor_exclusive
[16:36:52]     GL_NV_shader_atomic_counters
[16:36:52]     GL_NV_shader_atomic_float
[16:36:52]     GL_NV_shader_atomic_float64
[16:36:52]     GL_NV_shader_atomic_fp16_vector
[16:36:52]     GL_NV_shader_atomic_int64
[16:36:52]     GL_NV_shader_buffer_load
[16:36:52]     GL_NV_shader_storage_buffer_object
[16:36:52]     GL_NV_shader_subgroup_partitioned
[16:36:52]     GL_NV_shader_texture_footprint
[16:36:52]     GL_NV_shading_rate_image
[16:36:52]     GL_NV_stereo_view_rendering
[16:36:52]     GL_NV_texgen_reflection
[16:36:52]     GL_NV_texture_barrier
[16:36:52]     GL_NV_texture_compression_vtc
[16:36:52]     GL_NV_texture_dirty_tile_map
[16:36:52]     GL_NV_texture_env_combine4
[16:36:52]     GL_NV_texture_multisample
[16:36:52]     GL_NV_texture_rectangle
[16:36:52]     GL_NV_texture_rectangle_compressed
[16:36:52]     GL_NV_texture_shader
[16:36:52]     GL_NV_texture_shader2
[16:36:52]     GL_NV_texture_shader3
[16:36:52]     GL_NV_transform_feedback
[16:36:52]     GL_NV_transform_feedback2
[16:36:52]     GL_NV_uniform_buffer_unified_memory
[16:36:52]     GL_NV_uniform_buffer_std430_layout
[16:36:52]     GL_NV_vertex_array_range
[16:36:52]     GL_NV_vertex_array_range2
[16:36:52]     GL_NV_vertex_attrib_integer_64bit
[16:36:52]     GL_NV_vertex_buffer_unified_memory
[16:36:52]     GL_NV_vertex_program
[16:36:52]     GL_NV_vertex_program1_1
[16:36:52]     GL_NV_vertex_program2
[16:36:52]     GL_NV_vertex_program2_option
[16:36:52]     GL_NV_vertex_program3
[16:36:52]     GL_NV_viewport_array2
[16:36:52]     GL_NV_viewport_swizzle
[16:36:52]     GL_NVX_conditional_render
[16:36:52]     GL_NVX_linked_gpu_multicast
[16:36:52]     GL_NV_gpu_multicast
[16:36:52]     GL_NVX_gpu_multicast2
[16:36:52]     GL_NVX_progress_fence
[16:36:52]     GL_NVX_gpu_memory_info
[16:36:52]     GL_NVX_multigpu_info
[16:36:52]     GL_NVX_nvenc_interop
[16:36:52]     GL_NV_shader_thread_group
[16:36:52]     GL_NV_shader_thread_shuffle
[16:36:52]     GL_KHR_blend_equation_advanced
[16:36:52]     GL_KHR_blend_equation_advanced_coherent
[16:36:52]     GL_OVR_multiview
[16:36:52]     GL_OVR_multiview2
[16:36:52]     GL_SGIS_generate_mipmap
[16:36:52]     GL_SGIS_texture_lod
[16:36:52]     GL_SGIX_depth_texture
[16:36:52]     GL_SGIX_shadow
[16:36:52]     GL_SUN_slice_accum
[16:36:52]     GL_WIN_swap_hint
[16:36:52]     WGL_EXT_swap_control
[16:36:52] OpenGL pixel format: 8:8:8:8
[16:36:52] OpenGL depth format: 24:8
[16:36:52]
[16:36:52] GLSL version: 4.60 NVIDIA
[16:36:52] GLSL max vertex uniforms: 4096 (4096)
[16:36:52] GLSL max fragment uniforms: 4096 (4096)
[16:36:52] GLSL max varyings: 124 (124)
[16:36:52] GLSL max lights: 8 (8)
[16:36:52] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[16:36:52]
[16:36:52] Vertex/index buffer memory limit: 4096MiB
[16:36:53] Word filter loaded: 23
[16:36:53] Starting global frame job manager with 12 worker threads
[16:36:53] Starting global lazy job manager with 6 worker threads
[16:36:53] Starting workaround for fast running clocks
[16:36:53] Using LWJGL timer.
[16:36:54] Startup Phase - Initializing..
[16:36:54] Preloading builtin materials
[16:36:54] Preloading builtin materials done
[16:36:54] Setting up Collada Model Loader
[16:36:54] Launching Collada Model Loader threads
[16:36:54] Launching WOM Loader threads
[16:36:54] Startup Phase - Setting up..
[16:36:54] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:36:54] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:36:54] Gui initialized
[16:36:54] Startup Phase - Preparing terrain...
[16:36:54] Startup Phase - Connecting ..
[16:36:55] Disabling Nagles
[16:36:55] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2022-12.txt
[16:36:56] Disabling Nagles
[16:36:57] Login successful
[16:36:57] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\autorun.txt
[16:36:57] Starting update of login splash image...
[16:36:58] Finished loading new login splash image!
[16:36:58] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[16:37:00] Exception in thread "WOM Model Loader 0" Execution aborted at connection 1, iteration 1
[16:37:00] Run time 0s, local time Fri Dec 16 16:37:00 PST 2022
[16:37:00] java.lang.OutOfMemoryError: Java heap space
[16:37:00]     at class.S43Y4hHTg.mMV5oPkCW(SourceFile:2260)
[16:37:00]     at class.S43Y4hHTg.FZOk5L6Gfy(SourceFile:69)
[16:37:00]     at class.kscOFEO6Hj.run(SourceFile:1162)
[16:37:00]     at java.lang.Thread.run(Unknown Source)
[16:37:00] java.lang.OutOfMemoryError: Java heap space
[16:37:00] Destroying game window
[16:37:00] ====== CLIENT CRASH ======
[16:37:00] Unexpected crash while playing
[16:37:00] java.lang.OutOfMemoryError: Java heap space
[16:37:00]     at java.lang.ref.Finalizer.register(Unknown Source)
[16:37:00]     at java.lang.Object.<init>(Unknown Source)
[16:37:00]     at class.K1MOlhDWAh.<init>(SourceFile:250)
[16:37:00]     at class.unzQRv0H3F.<init>(SourceFile:23)
[16:37:00]     at class.cq7GpZ6EKb.<init>(SourceFile:175)
[16:37:00]     at class.JG0HICX1pv.<init>(SourceFile:89)
[16:37:00]     at class.JG0HICX1pv.FZOk5L6Gfy(SourceFile:6366)
[16:37:00]     at class.eylBOysOCs.FZOk5L6Gfy(SourceFile:169)
[16:37:00]     at class.eylBOysOCs.XwhlvVTrl(SourceFile:189)
[16:37:00]     at class.eylBOysOCs.FZOk5L6Gfy(SourceFile:156)
[16:37:00]     at class.kZIanMzIk.FZOk5L6Gfy(SourceFile:182)
[16:37:00]     at class.kscOFEO6Hj.mMV5oPkCW(SourceFile:146)
[16:37:00]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8447)
[16:37:00]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[16:37:00]     at java.lang.Thread.run(Unknown Source)

 

 

 

 

 

Next Log....

Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[16:42:12]
[16:42:12] Preparing to enable console logging.
[16:42:12]
[16:42:12] Preparing to enable console logging.
[16:42:12] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[16:42:12] Time is Fri Dec 16 16:42:12 PST 2022
[16:42:12] Running client version 4.2.69
[16:42:12]          client build# 883ba01dc44bf42678b3919a36ea9e4edc1f45a8
[16:42:12]      client build time 2022-12-15 15:10
[16:42:12]
[16:42:12] === System information ===
[16:42:12] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[16:42:12] Operating system: Windows 10 (arch: amd64, version: 10.0)
[16:42:12] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[16:42:12] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[16:42:12] Available CPUs: 12
[16:42:12]
[16:42:12]
[16:42:12] === Wurm options ===
[16:42:12] animation_playback_self = 2
[16:42:12] ao_level = 1
[16:42:12] auto_mipmaps_enabled = 1
[16:42:12] auto_run_source = 0
[16:42:12] cartography_indicator_distance = 8
[16:42:12] cartography_on_compass = false
[16:42:12] cavedetail = 0
[16:42:12] censor_chat = true
[16:42:12] collada_animations = 3
[16:42:12] colorItemsDamage = true
[16:42:12] color_black = 0.0,0.0,0.0,1.0
[16:42:12] color_cyan = 0.0,1.0,1.0,1.0
[16:42:12] color_enchant_desc = 0.5,0.5,1.0,1.0
[16:42:12] color_enchant_name = 0.0,0.5,0.5,1.0
[16:42:12] color_enchant_power = 0.0,1.0,1.0,1.0
[16:42:12] color_error = 1.0,0.3,0.3,1.0
[16:42:12] color_fuchsia = 1.0,0.0,1.0,1.0
[16:42:12] color_green = 0.4,0.72,0.47,1.0
[16:42:12] color_grey = 0.5,0.75,1.0,1.0
[16:42:12] color_lime = 0.5,1.0,0.5,1.0
[16:42:12] color_maroon = 0.5,0.0,0.0,1.0
[16:42:12] color_navy_blue = 0.23,0.39,1.0,1.0
[16:42:12] color_orange = 1.0,0.58,0.04,1.0
[16:42:12] color_outline_ally = 0.5,1.0,0.5,1.0
[16:42:12] color_outline_friend = 0.5,0.75,1.0,1.0
[16:42:12] color_outline_hostile = 1.0,0.0,0.0,1.0
[16:42:12] color_outline_neutral = 0.5,0.5,1.0,1.0
[16:42:12] color_purple = 0.5,0.0,0.5,1.0
[16:42:12] color_red = 1.0,0.0,0.0,1.0
[16:42:12] color_royal_blue = 0.5,0.5,1.0,1.0
[16:42:12] color_salve_acid = 1.0,1.0,0.0,1.0
[16:42:12] color_salve_fire = 1.0,0.0,0.0,1.0
[16:42:12] color_salve_frost = 0.0,0.0,1.0,1.0
[16:42:12] color_silver = 0.75,0.75,0.75,1.0
[16:42:12] color_system = 0.5,1.0,0.5,1.0
[16:42:12] color_teal = 0.0,0.5,0.5,1.0
[16:42:12] color_white = 1.0,1.0,1.0,1.0
[16:42:12] color_yellow = 1.0,1.0,0.0,1.0
[16:42:12] combat_world_text = false
[16:42:12] compressed_textures = false
[16:42:12] compressed_textures_S3TC = true
[16:42:12] contribution_culling = 200
[16:42:12] custim_timer_source = 1
[16:42:12] customTimer1 = -1|-1
[16:42:12] customTimer2 = -1|-1
[16:42:12] customTimer3 = -1|-1
[16:42:12] customTimer4 = -1|-1
[16:42:12] customTimer5 = -1|-1
[16:42:12] debug_mode = false
[16:42:12] defaultActions_source = 0
[16:42:12] depth_clamp_enabled = 2
[16:42:12] disable_select_all_shortcut = false
[16:42:12] display_settings = false:false:0:640:480:32:-1:false:false
[16:42:12] enable_contribution_culling = false
[16:42:12] enable_debugs = false
[16:42:12] enable_ingame_wurmpedia = false
[16:42:12] enable_lod = true
[16:42:12] enable_seasonal_mappings = true
[16:42:12] enable_shift_drag = false
[16:42:12] enable_volumetric_fog = true
[16:42:12] enable_vsync = false
[16:42:12] enable_world_drag = true
[16:42:12] event_log_rotation = 2
[16:42:12] exec_source = 0
[16:42:12] fast_yield = false
[16:42:12] fbo_enabled = 2
[16:42:12] flashAssist_climbing = true
[16:42:12] flashAssist_inventory = true
[16:42:12] flashAssist_stamina_low = true
[16:42:12] flashAssist_stamina_water = true
[16:42:12] fog_coord_src = 0
[16:42:12] font_antialias = 2
[16:42:12] font_bold = 11
[16:42:12] font_default = 11
[16:42:12] font_header = 24
[16:42:12] font_italian = 11
[16:42:12] font_monospaced = 11
[16:42:12] font_static = 11
[16:42:12] fov_horizontal = 80
[16:42:12] fps_limit = 60
[16:42:12] fps_limit_background = 30
[16:42:12] fps_limit_enabled = true
[16:42:12] fps_ui_buffer = 30
[16:42:12] fps_uilimit_enabled = false
[16:42:12] free_look_mode_disable_on_close_component = false
[16:42:12] free_look_mode_disable_on_combat = false
[16:42:12] free_look_mode_disable_on_open_component = false
[16:42:12] free_look_mode_sensitivity = 10
[16:42:12] game_client_thread_priority = 2
[16:42:12] glsl_debug_loading = false
[16:42:12] glsl_enabled = 2
[16:42:12] gpu_skinning = true
[16:42:12] graphics_profile = 5
[16:42:12] gui_opacity = 3
[16:42:12] gui_skin = 1
[16:42:12] hard_mode = false
[16:42:12] has_read_eula = true
[16:42:12] head_bob = false
[16:42:12] hide_cursor_with_ui = false
[16:42:12] hide_inactive_friends = false
[16:42:12] hide_menu_examine = false
[16:42:12] hide_menu_no_target = false
[16:42:12] hide_menu_spam_mode = true
[16:42:12] hide_menu_stop = false
[16:42:12] hide_onscreen_fail_messages = true
[16:42:12] hide_onscreen_hostile_messages = false
[16:42:12] hide_onscreen_info_messages = true
[16:42:12] hide_personal_goal = false
[16:42:12] high_res_binoculars = true
[16:42:12] hint_texture_scaling = 2
[16:42:12] impColumn = true
[16:42:12] inverse_mouse = false
[16:42:12] irc_log_rotation = 2
[16:42:12] irc_notif = 0
[16:42:12] item_creature_render_distance = 0
[16:42:12] keep_fightwindow_hidden = false
[16:42:12] key_bindings_source = 0
[16:42:12] keyboard_layout = 0
[16:42:12] limit_dynamic_lights = true
[16:42:12] loadInventoryStartup = true
[16:42:12] local_list_in_event = true
[16:42:12] lod = 1
[16:42:12] log_extra_errors = false
[16:42:12] log_gl_errors = false
[16:42:12] mark_text_read = true
[16:42:12] material_as_suffix = true
[16:42:12] max_dynamic_lights = 10
[16:42:12] max_shader_lights = 8
[16:42:12] max_texture_size = 2
[16:42:12] mega_texture_size = 6
[16:42:12] model_loader_thread_priority = 2
[16:42:12] model_loading_threads = 3
[16:42:12] mount_control_mode = 0
[16:42:12] mount_rotation = false
[16:42:12] mouse_camera_sensitivity = 10.0
[16:42:12] mouse_smoothing = 0.0
[16:42:12] multicolor_usage = 1
[16:42:12] multidraw_enabled = 1
[16:42:12] no_brightness = false
[16:42:12] no_terrain_render = false
[16:42:12] no_world_render = false
[16:42:12] non_power_of_two = 1
[16:42:12] normal_maps = true
[16:42:12] occlusion_queries_enabled = 2
[16:42:12] offscreen_texture_size = 2
[16:42:12] other_log_rotation = 2
[16:42:12] outline_picking = true
[16:42:12] placement_rotation = 0
[16:42:12] player_texture_size = 2
[16:42:12] quick_keybinds = true
[16:42:12] reflection_texture_size = 0
[16:42:12] reflections = 0
[16:42:12] remember_password = true
[16:42:12] render_bloom = false
[16:42:12] render_distant_terrain = true
[16:42:12] render_fxaa = true
[16:42:12] render_sun_glare = false
[16:42:12] render_vignette = false
[16:42:12] renderer_type = 0
[16:42:12] resident_models = false
[16:42:12] save_skills_on_quit = true
[16:42:12] screen_brightness = 0.0
[16:42:12] screen_shake = true
[16:42:12] screenshot_file_format = 1
[16:42:12] season_override = 0
[16:42:12] send_extra_tile_data = false
[16:42:12] setting_timestamps = true
[16:42:12] settings_version = 15
[16:42:12] shadow_level = 0
[16:42:12] shadow_mapsize = 1
[16:42:12] shift_drag_default = 10
[16:42:12] showKChat = true
[16:42:12] show_body_in_inventory = false
[16:42:12] show_creature_overlay = true
[16:42:12] show_detailed_hover = false
[16:42:12] show_examine_world_text = false
[16:42:12] show_hit_direction_indicator = true
[16:42:12] show_inventory_filters = true
[16:42:12] show_local_world_text = false
[16:42:12] show_old_menu = false
[16:42:12] show_old_quickbar = false
[16:42:12] show_tab_blinking = true
[16:42:12] silent_friends_update = false
[16:42:12] skillgain_minimum = 1
[16:42:12] skillgain_no_alignment = true
[16:42:12] skillgain_no_favor = true
[16:42:12] skydetail = 2
[16:42:12] sound_al_gain = 5
[16:42:12] sound_buzzlevel = 2
[16:42:12] sound_cache_enabled = true
[16:42:12] sound_doppler_enabled = false
[16:42:12] sound_engine = 2
[16:42:12] sound_footstepslevel = 10
[16:42:12] sound_music_level = 4
[16:42:12] sound_play_PMAlert = false
[16:42:12] sound_play_UIsounds = true
[16:42:12] sound_play_ambients = true
[16:42:12] sound_play_buzz = true
[16:42:12] sound_play_combat = true
[16:42:12] sound_play_door = true
[16:42:12] sound_play_emotes = true
[16:42:12] sound_play_footsteps = true
[16:42:12] sound_play_music = false
[16:42:12] sound_play_weather = true
[16:42:12] sound_play_work = true
[16:42:12] structure_render_distance = 0
[16:42:12] submit_client_data = 1
[16:42:12] supersampling = 0
[16:42:12] swap_mouse_buttons = false
[16:42:12] terrain_res = 2
[16:42:12] test_attach_equipment = false
[16:42:12] test_mode = 0
[16:42:12] thirdPerson = false
[16:42:12] tile_transitions = true
[16:42:12] tiledecorations = 2
[16:42:12] togglePushToTalk = true
[16:42:12] treelist_outline = true
[16:42:12] trees = 0
[16:42:12] ui_dir_indicator_scale = 100
[16:42:12] ui_font_scale = 90
[16:42:12] ui_scale = 80
[16:42:12] update_optional = true
[16:42:12] use_alpha_particles = true
[16:42:12] use_anisotropic_filtering = 4
[16:42:12] use_antialiasing = 1
[16:42:12] use_default_action = true
[16:42:12] use_fast_clock_work_around = true
[16:42:12] use_nano_timer = false
[16:42:12] use_non_alpha_particles = true
[16:42:12] use_phobia_models = false
[16:42:12] use_tree_models = true
[16:42:12] use_weather_particles = true
[16:42:12] vbo_enabled = 1
[16:42:12] vg_ui_theme = 1
[16:42:12] viewport_bob = true
[16:42:12] water_detail = 0
[16:42:12] water_transparency = false
[16:42:12]
[16:42:12] Setting up WurmModel Model Loader
[16:42:12] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\keybindings.txt
[16:42:12] Translating legacy key NUMPAD7 to KP_7
[16:42:12] Translating legacy key SUBTRACT to KP_SUBTRACT
[16:42:12] Translating legacy key NUMPAD9 to KP_9
[16:42:12] Translating legacy key NUMPAD8 to KP_8
[16:42:12] Translating legacy key NUMPAD5 to KP_5
[16:42:12] Translating legacy key MULTIPLY to KP_MULTIPLY
[16:42:12] Translating legacy key NUMPAD1 to KP_1
[16:42:12] Translating legacy key NUMPAD0 to KP_0
[16:42:12] Translating legacy key NUMPAD3 to KP_3
[16:42:12] Translating legacy key NUMPAD2 to KP_2
[16:42:12] Translating legacy key EQUALS to EQUAL
[16:42:12] Translating legacy key ADD to KP_ADD
[16:42:12] Translating legacy key DECIMAL to KP_DECIMAL
[16:42:12] Translating legacy key ADD to KP_ADD
[16:42:12] Translating legacy key DIVIDE to KP_DIVIDE
[16:42:12] Translating legacy key NUMPAD6 to KP_6
[16:42:12] Translating legacy key NUMPAD4 to KP_4
[16:42:12] Setting up OpenAL Sound Engine
[16:42:12] OpenAL version: 1.1 ALSOFT 1.21.1
[16:42:12] OpenAL renderer: OpenAL Soft
[16:42:12] OpenAL vendor: OpenAL Community
[16:42:12] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[16:42:12] Generating: 128 source channels.
[16:42:12]
[16:42:12] === OpenGL information ===
[16:42:12] LWJGL version: 3.3.1 1.2.0
[16:42:12] OpenGL vendor: NVIDIA Corporation
[16:42:12] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[16:42:12] OpenGL version: 4.6.0 NVIDIA 526.47
[16:42:12] OpenGL extensions:
[16:42:12]     GL_AMD_multi_draw_indirect
[16:42:12]     GL_AMD_seamless_cubemap_per_texture
[16:42:12]     GL_AMD_vertex_shader_viewport_index
[16:42:12]     GL_AMD_vertex_shader_layer
[16:42:12]     GL_ARB_arrays_of_arrays
[16:42:12]     GL_ARB_base_instance
[16:42:12]     GL_ARB_bindless_texture
[16:42:12]     GL_ARB_blend_func_extended
[16:42:12]     GL_ARB_buffer_storage
[16:42:12]     GL_ARB_clear_buffer_object
[16:42:12]     GL_ARB_clear_texture
[16:42:12]     GL_ARB_clip_control
[16:42:12]     GL_ARB_color_buffer_float
[16:42:12]     GL_ARB_compatibility
[16:42:12]     GL_ARB_compressed_texture_pixel_storage
[16:42:12]     GL_ARB_conservative_depth
[16:42:12]     GL_ARB_compute_shader
[16:42:12]     GL_ARB_compute_variable_group_size
[16:42:12]     GL_ARB_conditional_render_inverted
[16:42:12]     GL_ARB_copy_buffer
[16:42:12]     GL_ARB_copy_image
[16:42:12]     GL_ARB_cull_distance
[16:42:12]     GL_ARB_debug_output
[16:42:12]     GL_ARB_depth_buffer_float
[16:42:12]     GL_ARB_depth_clamp
[16:42:12]     GL_ARB_depth_texture
[16:42:12]     GL_ARB_derivative_control
[16:42:12]     GL_ARB_direct_state_access
[16:42:12]     GL_ARB_draw_buffers
[16:42:12]     GL_ARB_draw_buffers_blend
[16:42:12]     GL_ARB_draw_indirect
[16:42:12]     GL_ARB_draw_elements_base_vertex
[16:42:12]     GL_ARB_draw_instanced
[16:42:12]     GL_ARB_enhanced_layouts
[16:42:12]     GL_ARB_ES2_compatibility
[16:42:12]     GL_ARB_ES3_compatibility
[16:42:12]     GL_ARB_ES3_1_compatibility
[16:42:12]     GL_ARB_ES3_2_compatibility
[16:42:12]     GL_ARB_explicit_attrib_location
[16:42:12]     GL_ARB_explicit_uniform_location
[16:42:12]     GL_ARB_fragment_coord_conventions
[16:42:12]     GL_ARB_fragment_layer_viewport
[16:42:12]     GL_ARB_fragment_program
[16:42:12]     GL_ARB_fragment_program_shadow
[16:42:12]     GL_ARB_fragment_shader
[16:42:12]     GL_ARB_fragment_shader_interlock
[16:42:12]     GL_ARB_framebuffer_no_attachments
[16:42:12]     GL_ARB_framebuffer_object
[16:42:12]     GL_ARB_framebuffer_sRGB
[16:42:12]     GL_ARB_geometry_shader4
[16:42:12]     GL_ARB_get_program_binary
[16:42:12]     GL_ARB_get_texture_sub_image
[16:42:12]     GL_ARB_gl_spirv
[16:42:12]     GL_ARB_gpu_shader5
[16:42:12]     GL_ARB_gpu_shader_fp64
[16:42:12]     GL_ARB_gpu_shader_int64
[16:42:12]     GL_ARB_half_float_pixel
[16:42:12]     GL_ARB_half_float_vertex
[16:42:12]     GL_ARB_imaging
[16:42:12]     GL_ARB_indirect_parameters
[16:42:12]     GL_ARB_instanced_arrays
[16:42:12]     GL_ARB_internalformat_query
[16:42:12]     GL_ARB_internalformat_query2
[16:42:12]     GL_ARB_invalidate_subdata
[16:42:12]     GL_ARB_map_buffer_alignment
[16:42:12]     GL_ARB_map_buffer_range
[16:42:12]     GL_ARB_multi_bind
[16:42:12]     GL_ARB_multi_draw_indirect
[16:42:12]     GL_ARB_multisample
[16:42:12]     GL_ARB_multitexture
[16:42:12]     GL_ARB_occlusion_query
[16:42:12]     GL_ARB_occlusion_query2
[16:42:12]     GL_ARB_parallel_shader_compile
[16:42:12]     GL_ARB_pipeline_statistics_query
[16:42:12]     GL_ARB_pixel_buffer_object
[16:42:12]     GL_ARB_point_parameters
[16:42:12]     GL_ARB_point_sprite
[16:42:12]     GL_ARB_polygon_offset_clamp
[16:42:12]     GL_ARB_post_depth_coverage
[16:42:12]     GL_ARB_program_interface_query
[16:42:12]     GL_ARB_provoking_vertex
[16:42:12]     GL_ARB_query_buffer_object
[16:42:12]     GL_ARB_robust_buffer_access_behavior
[16:42:12]     GL_ARB_robustness
[16:42:12]     GL_ARB_sample_locations
[16:42:12]     GL_ARB_sample_shading
[16:42:12]     GL_ARB_sampler_objects
[16:42:12]     GL_ARB_seamless_cube_map
[16:42:12]     GL_ARB_seamless_cubemap_per_texture
[16:42:12]     GL_ARB_separate_shader_objects
[16:42:12]     GL_ARB_shader_atomic_counter_ops
[16:42:12]     GL_ARB_shader_atomic_counters
[16:42:12]     GL_ARB_shader_ballot
[16:42:12]     GL_ARB_shader_bit_encoding
[16:42:12]     GL_ARB_shader_clock
[16:42:12]     GL_ARB_shader_draw_parameters
[16:42:12]     GL_ARB_shader_group_vote
[16:42:12]     GL_ARB_shader_image_load_store
[16:42:12]     GL_ARB_shader_image_size
[16:42:12]     GL_ARB_shader_objects
[16:42:12]     GL_ARB_shader_precision
[16:42:12]     GL_ARB_shader_storage_buffer_object
[16:42:12]     GL_ARB_shader_subroutine
[16:42:12]     GL_ARB_shader_texture_image_samples
[16:42:12]     GL_ARB_shader_texture_lod
[16:42:12]     GL_ARB_shading_language_100
[16:42:12]     GL_ARB_shader_viewport_layer_array
[16:42:12]     GL_ARB_shading_language_420pack
[16:42:12]     GL_ARB_shading_language_include
[16:42:12]     GL_ARB_shading_language_packing
[16:42:12]     GL_ARB_shadow
[16:42:12]     GL_ARB_sparse_buffer
[16:42:12]     GL_ARB_sparse_texture
[16:42:12]     GL_ARB_sparse_texture2
[16:42:12]     GL_ARB_sparse_texture_clamp
[16:42:12]     GL_ARB_spirv_extensions
[16:42:12]     GL_ARB_stencil_texturing
[16:42:12]     GL_ARB_sync
[16:42:12]     GL_ARB_tessellation_shader
[16:42:12]     GL_ARB_texture_barrier
[16:42:12]     GL_ARB_texture_border_clamp
[16:42:12]     GL_ARB_texture_buffer_object
[16:42:12]     GL_ARB_texture_buffer_object_rgb32
[16:42:12]     GL_ARB_texture_buffer_range
[16:42:12]     GL_ARB_texture_compression
[16:42:12]     GL_ARB_texture_compression_bptc
[16:42:12]     GL_ARB_texture_compression_rgtc
[16:42:12]     GL_ARB_texture_cube_map
[16:42:12]     GL_ARB_texture_cube_map_array
[16:42:12]     GL_ARB_texture_env_add
[16:42:12]     GL_ARB_texture_env_combine
[16:42:12]     GL_ARB_texture_env_crossbar
[16:42:12]     GL_ARB_texture_env_dot3
[16:42:12]     GL_ARB_texture_filter_anisotropic
[16:42:12]     GL_ARB_texture_filter_minmax
[16:42:12]     GL_ARB_texture_float
[16:42:12]     GL_ARB_texture_gather
[16:42:12]     GL_ARB_texture_mirror_clamp_to_edge
[16:42:12]     GL_ARB_texture_mirrored_repeat
[16:42:12]     GL_ARB_texture_multisample
[16:42:12]     GL_ARB_texture_non_power_of_two
[16:42:12]     GL_ARB_texture_query_levels
[16:42:12]     GL_ARB_texture_query_lod
[16:42:12]     GL_ARB_texture_rectangle
[16:42:12]     GL_ARB_texture_rg
[16:42:12]     GL_ARB_texture_rgb10_a2ui
[16:42:12]     GL_ARB_texture_stencil8
[16:42:12]     GL_ARB_texture_storage
[16:42:12]     GL_ARB_texture_storage_multisample
[16:42:12]     GL_ARB_texture_swizzle
[16:42:12]     GL_ARB_texture_view
[16:42:12]     GL_ARB_timer_query
[16:42:12]     GL_ARB_transform_feedback2
[16:42:12]     GL_ARB_transform_feedback3
[16:42:12]     GL_ARB_transform_feedback_instanced
[16:42:12]     GL_ARB_transform_feedback_overflow_query
[16:42:12]     GL_ARB_transpose_matrix
[16:42:12]     GL_ARB_uniform_buffer_object
[16:42:12]     GL_ARB_vertex_array_bgra
[16:42:12]     GL_ARB_vertex_array_object
[16:42:12]     GL_ARB_vertex_attrib_64bit
[16:42:12]     GL_ARB_vertex_attrib_binding
[16:42:12]     GL_ARB_vertex_buffer_object
[16:42:12]     GL_ARB_vertex_program
[16:42:12]     GL_ARB_vertex_shader
[16:42:12]     GL_ARB_vertex_type_10f_11f_11f_rev
[16:42:12]     GL_ARB_vertex_type_2_10_10_10_rev
[16:42:12]     GL_ARB_viewport_array
[16:42:12]     GL_ARB_window_pos
[16:42:12]     GL_ATI_draw_buffers
[16:42:12]     GL_ATI_texture_float
[16:42:12]     GL_ATI_texture_mirror_once
[16:42:12]     GL_S3_s3tc
[16:42:12]     GL_EXT_texture_env_add
[16:42:12]     GL_EXT_abgr
[16:42:12]     GL_EXT_bgra
[16:42:12]     GL_EXT_bindable_uniform
[16:42:12]     GL_EXT_blend_color
[16:42:12]     GL_EXT_blend_equation_separate
[16:42:12]     GL_EXT_blend_func_separate
[16:42:12]     GL_EXT_blend_minmax
[16:42:12]     GL_EXT_blend_subtract
[16:42:12]     GL_EXT_compiled_vertex_array
[16:42:12]     GL_EXT_Cg_shader
[16:42:12]     GL_EXT_depth_bounds_test
[16:42:12]     GL_EXT_direct_state_access
[16:42:12]     GL_EXT_draw_buffers2
[16:42:12]     GL_EXT_draw_instanced
[16:42:12]     GL_EXT_draw_range_elements
[16:42:12]     GL_EXT_fog_coord
[16:42:12]     GL_EXT_framebuffer_blit
[16:42:12]     GL_EXT_framebuffer_multisample
[16:42:12]     GL_EXTX_framebuffer_mixed_formats
[16:42:12]     GL_EXT_framebuffer_multisample_blit_scaled
[16:42:12]     GL_EXT_framebuffer_object
[16:42:12]     GL_EXT_framebuffer_sRGB
[16:42:12]     GL_EXT_geometry_shader4
[16:42:12]     GL_EXT_gpu_program_parameters
[16:42:12]     GL_EXT_gpu_shader4
[16:42:12]     GL_EXT_multi_draw_arrays
[16:42:12]     GL_EXT_multiview_texture_multisample
[16:42:12]     GL_EXT_multiview_timer_query
[16:42:12]     GL_EXT_packed_depth_stencil
[16:42:12]     GL_EXT_packed_float
[16:42:12]     GL_EXT_packed_pixels
[16:42:12]     GL_EXT_pixel_buffer_object
[16:42:12]     GL_EXT_point_parameters
[16:42:12]     GL_EXT_polygon_offset_clamp
[16:42:12]     GL_EXT_post_depth_coverage
[16:42:12]     GL_EXT_provoking_vertex
[16:42:12]     GL_EXT_raster_multisample
[16:42:12]     GL_EXT_rescale_normal
[16:42:12]     GL_EXT_secondary_color
[16:42:12]     GL_EXT_separate_shader_objects
[16:42:12]     GL_EXT_separate_specular_color
[16:42:12]     GL_EXT_shader_image_load_formatted
[16:42:12]     GL_EXT_shader_image_load_store
[16:42:12]     GL_EXT_shader_integer_mix
[16:42:12]     GL_EXT_shadow_funcs
[16:42:12]     GL_EXT_sparse_texture2
[16:42:12]     GL_EXT_stencil_two_side
[16:42:12]     GL_EXT_stencil_wrap
[16:42:12]     GL_EXT_texture3D
[16:42:12]     GL_EXT_texture_array
[16:42:12]     GL_EXT_texture_buffer_object
[16:42:12]     GL_EXT_texture_compression_dxt1
[16:42:12]     GL_EXT_texture_compression_latc
[16:42:12]     GL_EXT_texture_compression_rgtc
[16:42:12]     GL_EXT_texture_compression_s3tc
[16:42:12]     GL_EXT_texture_cube_map
[16:42:12]     GL_EXT_texture_edge_clamp
[16:42:12]     GL_EXT_texture_env_combine
[16:42:12]     GL_EXT_texture_env_dot3
[16:42:12]     GL_EXT_texture_filter_anisotropic
[16:42:12]     GL_EXT_texture_filter_minmax
[16:42:12]     GL_EXT_texture_integer
[16:42:12]     GL_EXT_texture_lod
[16:42:12]     GL_EXT_texture_lod_bias
[16:42:12]     GL_EXT_texture_mirror_clamp
[16:42:12]     GL_EXT_texture_object
[16:42:12]     GL_EXT_texture_shadow_lod
[16:42:12]     GL_EXT_texture_shared_exponent
[16:42:12]     GL_EXT_texture_sRGB
[16:42:12]     GL_EXT_texture_sRGB_R8
[16:42:12]     GL_EXT_texture_sRGB_decode
[16:42:12]     GL_EXT_texture_storage
[16:42:12]     GL_EXT_texture_swizzle
[16:42:12]     GL_EXT_timer_query
[16:42:12]     GL_EXT_transform_feedback2
[16:42:12]     GL_EXT_vertex_array
[16:42:12]     GL_EXT_vertex_array_bgra
[16:42:12]     GL_EXT_vertex_attrib_64bit
[16:42:12]     GL_EXT_window_rectangles
[16:42:12]     GL_EXT_import_sync_object
[16:42:12]     GL_IBM_rasterpos_clip
[16:42:12]     GL_IBM_texture_mirrored_repeat
[16:42:12]     GL_KHR_context_flush_control
[16:42:12]     GL_KHR_debug
[16:42:12]     GL_EXT_memory_object
[16:42:12]     GL_EXT_memory_object_win32
[16:42:12]     GL_NV_memory_object_sparse
[16:42:12]     GL_EXT_win32_keyed_mutex
[16:42:12]     GL_KHR_parallel_shader_compile
[16:42:12]     GL_KHR_no_error
[16:42:12]     GL_KHR_robust_buffer_access_behavior
[16:42:12]     GL_KHR_robustness
[16:42:12]     GL_EXT_semaphore
[16:42:12]     GL_EXT_semaphore_win32
[16:42:12]     GL_NV_timeline_semaphore
[16:42:12]     GL_KHR_shader_subgroup
[16:42:12]     GL_KTX_buffer_region
[16:42:12]     GL_NV_alpha_to_coverage_dither_control
[16:42:12]     GL_NV_bindless_multi_draw_indirect
[16:42:12]     GL_NV_bindless_multi_draw_indirect_count
[16:42:12]     GL_NV_bindless_texture
[16:42:12]     GL_NV_blend_equation_advanced
[16:42:12]     GL_NV_blend_equation_advanced_coherent
[16:42:12]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[16:42:12]     GL_NV_blend_minmax_factor
[16:42:12]     GL_NV_blend_square
[16:42:12]     GL_NV_clip_space_w_scaling
[16:42:12]     GL_NV_command_list
[16:42:12]     GL_NV_compute_program5
[16:42:12]     GL_NV_compute_shader_derivatives
[16:42:12]     GL_NV_conditional_render
[16:42:12]     GL_NV_conservative_raster
[16:42:12]     GL_NV_conservative_raster_dilate
[16:42:12]     GL_NV_conservative_raster_pre_snap
[16:42:12]     GL_NV_conservative_raster_pre_snap_triangles
[16:42:12]     GL_NV_conservative_raster_underestimation
[16:42:12]     GL_NV_copy_depth_to_color
[16:42:12]     GL_NV_copy_image
[16:42:12]     GL_NV_depth_buffer_float
[16:42:12]     GL_NV_depth_clamp
[16:42:12]     GL_NV_draw_texture
[16:42:12]     GL_NV_draw_vulkan_image
[16:42:12]     GL_NV_ES1_1_compatibility
[16:42:12]     GL_NV_ES3_1_compatibility
[16:42:12]     GL_NV_explicit_multisample
[16:42:12]     GL_NV_feature_query
[16:42:12]     GL_NV_fence
[16:42:12]     GL_NV_fill_rectangle
[16:42:12]     GL_NV_float_buffer
[16:42:12]     GL_NV_fog_distance
[16:42:12]     GL_NV_fragment_coverage_to_color
[16:42:12]     GL_NV_fragment_program
[16:42:12]     GL_NV_fragment_program_option
[16:42:12]     GL_NV_fragment_program2
[16:42:12]     GL_NV_fragment_shader_barycentric
[16:42:12]     GL_NV_fragment_shader_interlock
[16:42:12]     GL_NV_framebuffer_mixed_samples
[16:42:12]     GL_NV_framebuffer_multisample_coverage
[16:42:12]     GL_NV_geometry_shader4
[16:42:12]     GL_NV_geometry_shader_passthrough
[16:42:12]     GL_NV_gpu_program4
[16:42:12]     GL_NV_internalformat_sample_query
[16:42:12]     GL_NV_gpu_program4_1
[16:42:12]     GL_NV_gpu_program5
[16:42:12]     GL_NV_gpu_program5_mem_extended
[16:42:12]     GL_NV_gpu_program_fp64
[16:42:12]     GL_NV_gpu_shader5
[16:42:12]     GL_NV_half_float
[16:42:12]     GL_NV_light_max_exponent
[16:42:12]     GL_NV_memory_attachment
[16:42:12]     GL_NV_mesh_shader
[16:42:12]     GL_NV_multisample_coverage
[16:42:12]     GL_NV_multisample_filter_hint
[16:42:12]     GL_NV_occlusion_query
[16:42:12]     GL_NV_packed_depth_stencil
[16:42:12]     GL_NV_parameter_buffer_object
[16:42:12]     GL_NV_parameter_buffer_object2
[16:42:12]     GL_NV_path_rendering
[16:42:12]     GL_NV_path_rendering_shared_edge
[16:42:12]     GL_NV_pixel_data_range
[16:42:12]     GL_NV_point_sprite
[16:42:12]     GL_NV_primitive_restart
[16:42:12]     GL_NV_primitive_shading_rate
[16:42:12]     GL_NV_query_resource
[16:42:12]     GL_NV_query_resource_tag
[16:42:12]     GL_NV_register_combiners
[16:42:12]     GL_NV_register_combiners2
[16:42:12]     GL_NV_representative_fragment_test
[16:42:12]     GL_NV_sample_locations
[16:42:12]     GL_NV_sample_mask_override_coverage
[16:42:12]     GL_NV_scissor_exclusive
[16:42:12]     GL_NV_shader_atomic_counters
[16:42:12]     GL_NV_shader_atomic_float
[16:42:12]     GL_NV_shader_atomic_float64
[16:42:12]     GL_NV_shader_atomic_fp16_vector
[16:42:12]     GL_NV_shader_atomic_int64
[16:42:12]     GL_NV_shader_buffer_load
[16:42:12]     GL_NV_shader_storage_buffer_object
[16:42:12]     GL_NV_shader_subgroup_partitioned
[16:42:12]     GL_NV_shader_texture_footprint
[16:42:12]     GL_NV_shading_rate_image
[16:42:12]     GL_NV_stereo_view_rendering
[16:42:12]     GL_NV_texgen_reflection
[16:42:12]     GL_NV_texture_barrier
[16:42:12]     GL_NV_texture_compression_vtc
[16:42:12]     GL_NV_texture_dirty_tile_map
[16:42:12]     GL_NV_texture_env_combine4
[16:42:12]     GL_NV_texture_multisample
[16:42:12]     GL_NV_texture_rectangle
[16:42:12]     GL_NV_texture_rectangle_compressed
[16:42:12]     GL_NV_texture_shader
[16:42:12]     GL_NV_texture_shader2
[16:42:12]     GL_NV_texture_shader3
[16:42:12]     GL_NV_transform_feedback
[16:42:12]     GL_NV_transform_feedback2
[16:42:12]     GL_NV_uniform_buffer_unified_memory
[16:42:12]     GL_NV_uniform_buffer_std430_layout
[16:42:12]     GL_NV_vertex_array_range
[16:42:12]     GL_NV_vertex_array_range2
[16:42:12]     GL_NV_vertex_attrib_integer_64bit
[16:42:12]     GL_NV_vertex_buffer_unified_memory
[16:42:12]     GL_NV_vertex_program
[16:42:12]     GL_NV_vertex_program1_1
[16:42:12]     GL_NV_vertex_program2
[16:42:12]     GL_NV_vertex_program2_option
[16:42:12]     GL_NV_vertex_program3
[16:42:12]     GL_NV_viewport_array2
[16:42:12]     GL_NV_viewport_swizzle
[16:42:12]     GL_NVX_conditional_render
[16:42:12]     GL_NVX_linked_gpu_multicast
[16:42:12]     GL_NV_gpu_multicast
[16:42:12]     GL_NVX_gpu_multicast2
[16:42:12]     GL_NVX_progress_fence
[16:42:12]     GL_NVX_gpu_memory_info
[16:42:12]     GL_NVX_multigpu_info
[16:42:12]     GL_NVX_nvenc_interop
[16:42:12]     GL_NV_shader_thread_group
[16:42:12]     GL_NV_shader_thread_shuffle
[16:42:12]     GL_KHR_blend_equation_advanced
[16:42:12]     GL_KHR_blend_equation_advanced_coherent
[16:42:12]     GL_OVR_multiview
[16:42:12]     GL_OVR_multiview2
[16:42:12]     GL_SGIS_generate_mipmap
[16:42:12]     GL_SGIS_texture_lod
[16:42:12]     GL_SGIX_depth_texture
[16:42:12]     GL_SGIX_shadow
[16:42:12]     GL_SUN_slice_accum
[16:42:12]     GL_WIN_swap_hint
[16:42:12]     WGL_EXT_swap_control
[16:42:12] OpenGL pixel format: 8:8:8:8
[16:42:12] OpenGL depth format: 24:8
[16:42:12]
[16:42:12] GLSL version: 4.60 NVIDIA
[16:42:12] GLSL max vertex uniforms: 4096 (4096)
[16:42:12] GLSL max fragment uniforms: 4096 (4096)
[16:42:12] GLSL max varyings: 124 (124)
[16:42:12] GLSL max lights: 8 (8)
[16:42:12] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[16:42:12]
[16:42:12] Vertex/index buffer memory limit: 4096MiB
[16:42:13] Word filter loaded: 23
[16:42:13] Starting global frame job manager with 12 worker threads
[16:42:13] Starting global lazy job manager with 6 worker threads
[16:42:13] Starting workaround for fast running clocks
[16:42:13] Using LWJGL timer.
[16:42:14] Startup Phase - Initializing..
[16:42:14] Preloading builtin materials
[16:42:14] Preloading builtin materials done
[16:42:14] Setting up Collada Model Loader
[16:42:14] Launching Collada Model Loader threads
[16:42:14] Launching WOM Loader threads
[16:42:14] Startup Phase - Setting up..
[16:42:14] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:42:14] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:42:14] Gui initialized
[16:42:14] Startup Phase - Preparing terrain...
[16:42:14] Startup Phase - Connecting ..
[16:42:15] Disabling Nagles
[16:42:15] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2022-12.txt
[16:42:16] Disabling Nagles
[16:42:17] Login successful
[16:42:17] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\autorun.txt
[16:42:17] Starting update of login splash image...
[16:42:18] Finished loading new login splash image!
[16:42:18] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[16:42:21] No mapping found for hair6
[16:42:21] No mapping found for hair0
[16:44:29] Saving props file C:\USERNAMEs\USERNAME\wurm\configs\640x480\gamesettings.txt
[16:44:29] Keybindings saved.
[16:44:29] Keybindings saved.
[16:44:29] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:44:29] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[16:44:29] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_1024x768.txt
[16:44:29] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_1024x768.txt
[16:44:52] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Local.2022-12.txt
[16:45:22] Missing texture data requested: graphics.jar:player/textures/Base/Male_default_nude.dds
[16:45:22] No mapping found for hair6
[16:45:33] Missing texture data requested: graphics.jar:player/textures/Leather/leather_boots_foot.dds
[16:45:33] Missing texture data requested: graphics.jar:player/textures/Base/Female_default_nude.dds
[16:45:33] Missing texture data requested: graphics.jar:player/textures/Base/Female_default_nude_n.dds
[16:45:33] Missing texture data requested: graphics.jar:player/textures/Leather/leather_jacket_torso.dds
[16:45:33] Missing texture data requested: graphics.jar:player/textures/Leather/leather_sleeve_UA.dds
[16:45:33] Missing texture data requested: graphics.jar:player/textures/Masks/Leather/leather_glove_LA.dds
[16:45:48] Missing texture data requested: graphics.jar:player/textures/Base/Male_default_cloth.dds
[16:45:48] No mapping found for hair6
[16:49:37] Execution aborted at connection 1, iteration 18982
[16:49:37] Exception in thread "Thread-112" java.lang.OutOfMemoryError: Java heap space
[16:49:37] Run time  7m, local time Fri Dec 16 16:49:37 PST 2022
[16:49:37] Destroying game window
[16:49:37] ====== CLIENT CRASH ======
[16:49:37] Unexpected crash while playing
[16:49:37] java.lang.OutOfMemoryError: Java heap space
[16:49:37]     at java.util.ArrayList.iterator(Unknown Source)
[16:49:37]     at class.lgyu4zobn7.FZOk5L6Gfy(SourceFile:51)
[16:49:37]     at class.ic92fbs4w2.FZOk5L6Gfy(SourceFile:68)
[16:49:37]     at class.VnfewXSljT.mMV5oPkCW(SourceFile:583)
[16:49:37]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:11504)
[16:49:37]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[16:49:37]     at java.lang.Thread.run(Unknown Source)

 

 

 

 

Final Crash log

Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[22:06:02]
[22:06:02] Preparing to enable console logging.
[22:06:02]
[22:06:02] Preparing to enable console logging.
[22:06:02] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[22:06:02] Time is Sat Dec 17 22:06:02 PST 2022
[22:06:02] Running client version 4.2.69
[22:06:02]          client build# 883ba01dc44bf42678b3919a36ea9e4edc1f45a8
[22:06:02]      client build time 2022-12-15 15:10
[22:06:02]
[22:06:02] === System information ===
[22:06:02] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[22:06:02] Operating system: Windows 10 (arch: amd64, version: 10.0)
[22:06:02] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[22:06:02] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[22:06:02] Available CPUs: 12
[22:06:02]
[22:06:02]
[22:06:02] === Wurm options ===
[22:06:02] animation_playback_self = 2
[22:06:02] ao_level = 1
[22:06:02] auto_mipmaps_enabled = 1
[22:06:02] auto_run_source = 0
[22:06:02] cartography_indicator_distance = 8
[22:06:02] cartography_on_compass = false
[22:06:02] cavedetail = 0
[22:06:02] censor_chat = true
[22:06:02] collada_animations = 3
[22:06:02] colorItemsDamage = true
[22:06:02] color_black = 0.0,0.0,0.0,1.0
[22:06:02] color_cyan = 0.0,1.0,1.0,1.0
[22:06:02] color_enchant_desc = 0.5,0.5,1.0,1.0
[22:06:02] color_enchant_name = 0.0,0.5,0.5,1.0
[22:06:02] color_enchant_power = 0.0,1.0,1.0,1.0
[22:06:02] color_error = 1.0,0.3,0.3,1.0
[22:06:02] color_fuchsia = 1.0,0.0,1.0,1.0
[22:06:02] color_green = 0.4,0.72,0.47,1.0
[22:06:02] color_grey = 0.5,0.75,1.0,1.0
[22:06:02] color_lime = 0.5,1.0,0.5,1.0
[22:06:02] color_maroon = 0.5,0.0,0.0,1.0
[22:06:02] color_navy_blue = 0.23,0.39,1.0,1.0
[22:06:02] color_orange = 1.0,0.58,0.04,1.0
[22:06:02] color_outline_ally = 0.5,1.0,0.5,1.0
[22:06:02] color_outline_friend = 0.5,0.75,1.0,1.0
[22:06:02] color_outline_hostile = 1.0,0.0,0.0,1.0
[22:06:02] color_outline_neutral = 0.5,0.5,1.0,1.0
[22:06:02] color_purple = 0.5,0.0,0.5,1.0
[22:06:02] color_red = 1.0,0.0,0.0,1.0
[22:06:02] color_royal_blue = 0.5,0.5,1.0,1.0
[22:06:02] color_salve_acid = 1.0,1.0,0.0,1.0
[22:06:02] color_salve_fire = 1.0,0.0,0.0,1.0
[22:06:02] color_salve_frost = 0.0,0.0,1.0,1.0
[22:06:02] color_silver = 0.75,0.75,0.75,1.0
[22:06:02] color_system = 0.5,1.0,0.5,1.0
[22:06:02] color_teal = 0.0,0.5,0.5,1.0
[22:06:02] color_white = 1.0,1.0,1.0,1.0
[22:06:02] color_yellow = 1.0,1.0,0.0,1.0
[22:06:02] combat_world_text = false
[22:06:02] compressed_textures = false
[22:06:02] compressed_textures_S3TC = true
[22:06:02] contribution_culling = 200
[22:06:02] custim_timer_source = 1
[22:06:02] customTimer1 = -1|-1
[22:06:02] customTimer2 = -1|-1
[22:06:02] customTimer3 = -1|-1
[22:06:02] customTimer4 = -1|-1
[22:06:02] customTimer5 = -1|-1
[22:06:02] debug_mode = false
[22:06:02] defaultActions_source = 0
[22:06:02] depth_clamp_enabled = 2
[22:06:02] disable_select_all_shortcut = false
[22:06:02] display_settings = false:false:0:800:600:32:-1:false:false
[22:06:02] enable_contribution_culling = false
[22:06:02] enable_debugs = false
[22:06:02] enable_ingame_wurmpedia = false
[22:06:02] enable_lod = true
[22:06:02] enable_seasonal_mappings = true
[22:06:02] enable_shift_drag = false
[22:06:02] enable_volumetric_fog = true
[22:06:02] enable_vsync = false
[22:06:02] enable_world_drag = true
[22:06:02] event_log_rotation = 2
[22:06:02] exec_source = 0
[22:06:02] fast_yield = false
[22:06:02] fbo_enabled = 2
[22:06:02] flashAssist_climbing = true
[22:06:02] flashAssist_inventory = true
[22:06:02] flashAssist_stamina_low = true
[22:06:02] flashAssist_stamina_water = true
[22:06:02] fog_coord_src = 0
[22:06:02] font_antialias = 2
[22:06:02] font_bold = 11
[22:06:02] font_default = 11
[22:06:02] font_header = 24
[22:06:02] font_italian = 11
[22:06:02] font_monospaced = 11
[22:06:02] font_static = 11
[22:06:02] fov_horizontal = 80
[22:06:02] fps_limit = 60
[22:06:02] fps_limit_background = 30
[22:06:02] fps_limit_enabled = true
[22:06:02] fps_ui_buffer = 30
[22:06:02] fps_uilimit_enabled = false
[22:06:02] free_look_mode_disable_on_close_component = false
[22:06:02] free_look_mode_disable_on_combat = false
[22:06:02] free_look_mode_disable_on_open_component = false
[22:06:02] free_look_mode_sensitivity = 10
[22:06:02] game_client_thread_priority = 2
[22:06:02] glsl_debug_loading = false
[22:06:02] glsl_enabled = 2
[22:06:02] gpu_skinning = true
[22:06:02] graphics_profile = 5
[22:06:02] gui_opacity = 3
[22:06:02] gui_skin = 1
[22:06:02] hard_mode = false
[22:06:02] has_read_eula = true
[22:06:02] head_bob = false
[22:06:02] hide_cursor_with_ui = false
[22:06:02] hide_inactive_friends = false
[22:06:02] hide_menu_examine = false
[22:06:02] hide_menu_no_target = false
[22:06:02] hide_menu_spam_mode = true
[22:06:02] hide_menu_stop = false
[22:06:02] hide_onscreen_fail_messages = false
[22:06:02] hide_onscreen_hostile_messages = false
[22:06:02] hide_onscreen_info_messages = false
[22:06:02] hide_personal_goal = false
[22:06:02] high_res_binoculars = true
[22:06:02] hint_texture_scaling = 2
[22:06:02] impColumn = true
[22:06:02] inverse_mouse = false
[22:06:02] irc_log_rotation = 2
[22:06:02] irc_notif = 0
[22:06:02] item_creature_render_distance = 4
[22:06:02] keep_fightwindow_hidden = false
[22:06:02] key_bindings_source = 0
[22:06:02] keyboard_layout = 0
[22:06:02] limit_dynamic_lights = false
[22:06:02] loadInventoryStartup = true
[22:06:02] local_list_in_event = true
[22:06:02] lod = 1
[22:06:02] log_extra_errors = false
[22:06:02] log_gl_errors = false
[22:06:02] mark_text_read = true
[22:06:02] material_as_suffix = true
[22:06:02] max_dynamic_lights = 14
[22:06:02] max_shader_lights = 8
[22:06:02] max_texture_size = 2
[22:06:02] mega_texture_size = 6
[22:06:02] model_loader_thread_priority = 2
[22:06:02] model_loading_threads = 3
[22:06:02] mount_control_mode = 0
[22:06:02] mount_rotation = false
[22:06:02] mouse_camera_sensitivity = 10.0
[22:06:02] mouse_smoothing = 0.0
[22:06:02] multicolor_usage = 1
[22:06:02] multidraw_enabled = 1
[22:06:02] no_brightness = false
[22:06:02] no_terrain_render = false
[22:06:02] no_world_render = false
[22:06:02] non_power_of_two = 1
[22:06:02] normal_maps = true
[22:06:02] occlusion_queries_enabled = 2
[22:06:02] offscreen_texture_size = 2
[22:06:02] other_log_rotation = 2
[22:06:02] outline_picking = true
[22:06:02] placement_rotation = 0
[22:06:02] player_texture_size = 2
[22:06:02] quick_keybinds = true
[22:06:02] reflection_texture_size = 2
[22:06:02] reflections = 0
[22:06:02] remember_password = true
[22:06:02] render_bloom = false
[22:06:02] render_distant_terrain = true
[22:06:02] render_fxaa = true
[22:06:02] render_sun_glare = false
[22:06:02] render_vignette = false
[22:06:02] renderer_type = 1
[22:06:02] resident_models = false
[22:06:02] save_skills_on_quit = true
[22:06:02] screen_brightness = 0.0
[22:06:02] screen_shake = false
[22:06:02] screenshot_file_format = 1
[22:06:02] season_override = 0
[22:06:02] send_extra_tile_data = false
[22:06:02] setting_timestamps = true
[22:06:02] settings_version = 15
[22:06:02] shadow_level = 0
[22:06:02] shadow_mapsize = 1
[22:06:02] shift_drag_default = 10
[22:06:02] showKChat = true
[22:06:02] show_body_in_inventory = false
[22:06:02] show_creature_overlay = true
[22:06:02] show_detailed_hover = false
[22:06:02] show_examine_world_text = false
[22:06:02] show_hit_direction_indicator = true
[22:06:02] show_inventory_filters = true
[22:06:02] show_local_world_text = false
[22:06:02] show_old_menu = false
[22:06:02] show_old_quickbar = false
[22:06:02] show_tab_blinking = true
[22:06:02] silent_friends_update = false
[22:06:02] skillgain_minimum = 1
[22:06:02] skillgain_no_alignment = true
[22:06:02] skillgain_no_favor = true
[22:06:02] skydetail = 2
[22:06:02] sound_al_gain = 5
[22:06:02] sound_buzzlevel = 2
[22:06:02] sound_cache_enabled = true
[22:06:02] sound_doppler_enabled = false
[22:06:02] sound_engine = 2
[22:06:02] sound_footstepslevel = 10
[22:06:02] sound_music_level = 4
[22:06:02] sound_play_PMAlert = false
[22:06:02] sound_play_UIsounds = true
[22:06:02] sound_play_ambients = true
[22:06:02] sound_play_buzz = true
[22:06:02] sound_play_combat = true
[22:06:02] sound_play_door = true
[22:06:02] sound_play_emotes = true
[22:06:02] sound_play_footsteps = true
[22:06:02] sound_play_music = false
[22:06:02] sound_play_weather = true
[22:06:02] sound_play_work = true
[22:06:02] structure_render_distance = 4
[22:06:02] submit_client_data = 1
[22:06:02] supersampling = 0
[22:06:02] swap_mouse_buttons = false
[22:06:02] terrain_res = 2
[22:06:02] test_attach_equipment = false
[22:06:02] test_mode = 0
[22:06:02] thirdPerson = false
[22:06:02] tile_transitions = true
[22:06:02] tiledecorations = 2
[22:06:02] togglePushToTalk = true
[22:06:02] treelist_outline = true
[22:06:02] trees = 4
[22:06:02] ui_dir_indicator_scale = 100
[22:06:02] ui_font_scale = 90
[22:06:02] ui_scale = 80
[22:06:02] update_optional = true
[22:06:02] use_alpha_particles = true
[22:06:02] use_anisotropic_filtering = 4
[22:06:02] use_antialiasing = 1
[22:06:02] use_default_action = true
[22:06:02] use_fast_clock_work_around = true
[22:06:02] use_nano_timer = false
[22:06:02] use_non_alpha_particles = true
[22:06:02] use_phobia_models = false
[22:06:02] use_tree_models = true
[22:06:02] use_weather_particles = true
[22:06:02] vbo_enabled = 1
[22:06:02] vg_ui_theme = 1
[22:06:02] viewport_bob = true
[22:06:02] water_detail = 0
[22:06:02] water_transparency = false
[22:06:02]
[22:06:03] Setting up WurmModel Model Loader
[22:06:03] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\keybindings.txt
[22:06:03] Translating legacy key NUMPAD7 to KP_7
[22:06:03] Translating legacy key SUBTRACT to KP_SUBTRACT
[22:06:03] Translating legacy key NUMPAD9 to KP_9
[22:06:03] Translating legacy key NUMPAD8 to KP_8
[22:06:03] Translating legacy key MULTIPLY to KP_MULTIPLY
[22:06:03] Translating legacy key NUMPAD5 to KP_5
[22:06:03] Translating legacy key NUMPAD1 to KP_1
[22:06:03] Translating legacy key NUMPAD0 to KP_0
[22:06:03] Translating legacy key NUMPAD3 to KP_3
[22:06:03] Translating legacy key NUMPAD2 to KP_2
[22:06:03] Translating legacy key EQUALS to EQUAL
[22:06:03] Translating legacy key ADD to KP_ADD
[22:06:03] Translating legacy key DECIMAL to KP_DECIMAL
[22:06:03] Translating legacy key ADD to KP_ADD
[22:06:03] Translating legacy key DIVIDE to KP_DIVIDE
[22:06:03] Translating legacy key NUMPAD6 to KP_6
[22:06:03] Translating legacy key NUMPAD4 to KP_4
[22:06:03] Setting up OpenAL Sound Engine
[22:06:03] OpenAL version: 1.1 ALSOFT 1.21.1
[22:06:03] OpenAL renderer: OpenAL Soft
[22:06:03] OpenAL vendor: OpenAL Community
[22:06:03] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[22:06:03] Generating: 128 source channels.
[22:06:03]
[22:06:03] === OpenGL information ===
[22:06:03] LWJGL version: 3.3.1 1.2.0
[22:06:03] OpenGL vendor: NVIDIA Corporation
[22:06:03] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[22:06:03] OpenGL version: 4.6.0 NVIDIA 526.47
[22:06:03] OpenGL extensions:
[22:06:03]     GL_AMD_multi_draw_indirect
[22:06:03]     GL_AMD_seamless_cubemap_per_texture
[22:06:03]     GL_AMD_vertex_shader_viewport_index
[22:06:03]     GL_AMD_vertex_shader_layer
[22:06:03]     GL_ARB_arrays_of_arrays
[22:06:03]     GL_ARB_base_instance
[22:06:03]     GL_ARB_bindless_texture
[22:06:03]     GL_ARB_blend_func_extended
[22:06:03]     GL_ARB_buffer_storage
[22:06:03]     GL_ARB_clear_buffer_object
[22:06:03]     GL_ARB_clear_texture
[22:06:03]     GL_ARB_clip_control
[22:06:03]     GL_ARB_color_buffer_float
[22:06:03]     GL_ARB_compatibility
[22:06:03]     GL_ARB_compressed_texture_pixel_storage
[22:06:03]     GL_ARB_conservative_depth
[22:06:03]     GL_ARB_compute_shader
[22:06:03]     GL_ARB_compute_variable_group_size
[22:06:03]     GL_ARB_conditional_render_inverted
[22:06:03]     GL_ARB_copy_buffer
[22:06:03]     GL_ARB_copy_image
[22:06:03]     GL_ARB_cull_distance
[22:06:03]     GL_ARB_debug_output
[22:06:03]     GL_ARB_depth_buffer_float
[22:06:03]     GL_ARB_depth_clamp
[22:06:03]     GL_ARB_depth_texture
[22:06:03]     GL_ARB_derivative_control
[22:06:03]     GL_ARB_direct_state_access
[22:06:03]     GL_ARB_draw_buffers
[22:06:03]     GL_ARB_draw_buffers_blend
[22:06:03]     GL_ARB_draw_indirect
[22:06:03]     GL_ARB_draw_elements_base_vertex
[22:06:03]     GL_ARB_draw_instanced
[22:06:03]     GL_ARB_enhanced_layouts
[22:06:03]     GL_ARB_ES2_compatibility
[22:06:03]     GL_ARB_ES3_compatibility
[22:06:03]     GL_ARB_ES3_1_compatibility
[22:06:03]     GL_ARB_ES3_2_compatibility
[22:06:03]     GL_ARB_explicit_attrib_location
[22:06:03]     GL_ARB_explicit_uniform_location
[22:06:03]     GL_ARB_fragment_coord_conventions
[22:06:03]     GL_ARB_fragment_layer_viewport
[22:06:03]     GL_ARB_fragment_program
[22:06:03]     GL_ARB_fragment_program_shadow
[22:06:03]     GL_ARB_fragment_shader
[22:06:03]     GL_ARB_fragment_shader_interlock
[22:06:03]     GL_ARB_framebuffer_no_attachments
[22:06:03]     GL_ARB_framebuffer_object
[22:06:03]     GL_ARB_framebuffer_sRGB
[22:06:03]     GL_ARB_geometry_shader4
[22:06:03]     GL_ARB_get_program_binary
[22:06:03]     GL_ARB_get_texture_sub_image
[22:06:03]     GL_ARB_gl_spirv
[22:06:03]     GL_ARB_gpu_shader5
[22:06:03]     GL_ARB_gpu_shader_fp64
[22:06:03]     GL_ARB_gpu_shader_int64
[22:06:03]     GL_ARB_half_float_pixel
[22:06:03]     GL_ARB_half_float_vertex
[22:06:03]     GL_ARB_imaging
[22:06:03]     GL_ARB_indirect_parameters
[22:06:03]     GL_ARB_instanced_arrays
[22:06:03]     GL_ARB_internalformat_query
[22:06:03]     GL_ARB_internalformat_query2
[22:06:03]     GL_ARB_invalidate_subdata
[22:06:03]     GL_ARB_map_buffer_alignment
[22:06:03]     GL_ARB_map_buffer_range
[22:06:03]     GL_ARB_multi_bind
[22:06:03]     GL_ARB_multi_draw_indirect
[22:06:03]     GL_ARB_multisample
[22:06:03]     GL_ARB_multitexture
[22:06:03]     GL_ARB_occlusion_query
[22:06:03]     GL_ARB_occlusion_query2
[22:06:03]     GL_ARB_parallel_shader_compile
[22:06:03]     GL_ARB_pipeline_statistics_query
[22:06:03]     GL_ARB_pixel_buffer_object
[22:06:03]     GL_ARB_point_parameters
[22:06:03]     GL_ARB_point_sprite
[22:06:03]     GL_ARB_polygon_offset_clamp
[22:06:03]     GL_ARB_post_depth_coverage
[22:06:03]     GL_ARB_program_interface_query
[22:06:03]     GL_ARB_provoking_vertex
[22:06:03]     GL_ARB_query_buffer_object
[22:06:03]     GL_ARB_robust_buffer_access_behavior
[22:06:03]     GL_ARB_robustness
[22:06:03]     GL_ARB_sample_locations
[22:06:03]     GL_ARB_sample_shading
[22:06:03]     GL_ARB_sampler_objects
[22:06:03]     GL_ARB_seamless_cube_map
[22:06:03]     GL_ARB_seamless_cubemap_per_texture
[22:06:03]     GL_ARB_separate_shader_objects
[22:06:03]     GL_ARB_shader_atomic_counter_ops
[22:06:03]     GL_ARB_shader_atomic_counters
[22:06:03]     GL_ARB_shader_ballot
[22:06:03]     GL_ARB_shader_bit_encoding
[22:06:03]     GL_ARB_shader_clock
[22:06:03]     GL_ARB_shader_draw_parameters
[22:06:03]     GL_ARB_shader_group_vote
[22:06:03]     GL_ARB_shader_image_load_store
[22:06:03]     GL_ARB_shader_image_size
[22:06:03]     GL_ARB_shader_objects
[22:06:03]     GL_ARB_shader_precision
[22:06:03]     GL_ARB_shader_storage_buffer_object
[22:06:03]     GL_ARB_shader_subroutine
[22:06:03]     GL_ARB_shader_texture_image_samples
[22:06:03]     GL_ARB_shader_texture_lod
[22:06:03]     GL_ARB_shading_language_100
[22:06:03]     GL_ARB_shader_viewport_layer_array
[22:06:03]     GL_ARB_shading_language_420pack
[22:06:03]     GL_ARB_shading_language_include
[22:06:03]     GL_ARB_shading_language_packing
[22:06:03]     GL_ARB_shadow
[22:06:03]     GL_ARB_sparse_buffer
[22:06:03]     GL_ARB_sparse_texture
[22:06:03]     GL_ARB_sparse_texture2
[22:06:03]     GL_ARB_sparse_texture_clamp
[22:06:03]     GL_ARB_spirv_extensions
[22:06:03]     GL_ARB_stencil_texturing
[22:06:03]     GL_ARB_sync
[22:06:03]     GL_ARB_tessellation_shader
[22:06:03]     GL_ARB_texture_barrier
[22:06:03]     GL_ARB_texture_border_clamp
[22:06:03]     GL_ARB_texture_buffer_object
[22:06:03]     GL_ARB_texture_buffer_object_rgb32
[22:06:03]     GL_ARB_texture_buffer_range
[22:06:03]     GL_ARB_texture_compression
[22:06:03]     GL_ARB_texture_compression_bptc
[22:06:03]     GL_ARB_texture_compression_rgtc
[22:06:03]     GL_ARB_texture_cube_map
[22:06:03]     GL_ARB_texture_cube_map_array
[22:06:03]     GL_ARB_texture_env_add
[22:06:03]     GL_ARB_texture_env_combine
[22:06:03]     GL_ARB_texture_env_crossbar
[22:06:03]     GL_ARB_texture_env_dot3
[22:06:03]     GL_ARB_texture_filter_anisotropic
[22:06:03]     GL_ARB_texture_filter_minmax
[22:06:03]     GL_ARB_texture_float
[22:06:03]     GL_ARB_texture_gather
[22:06:03]     GL_ARB_texture_mirror_clamp_to_edge
[22:06:03]     GL_ARB_texture_mirrored_repeat
[22:06:03]     GL_ARB_texture_multisample
[22:06:03]     GL_ARB_texture_non_power_of_two
[22:06:03]     GL_ARB_texture_query_levels
[22:06:03]     GL_ARB_texture_query_lod
[22:06:03]     GL_ARB_texture_rectangle
[22:06:03]     GL_ARB_texture_rg
[22:06:03]     GL_ARB_texture_rgb10_a2ui
[22:06:03]     GL_ARB_texture_stencil8
[22:06:03]     GL_ARB_texture_storage
[22:06:03]     GL_ARB_texture_storage_multisample
[22:06:03]     GL_ARB_texture_swizzle
[22:06:03]     GL_ARB_texture_view
[22:06:03]     GL_ARB_timer_query
[22:06:03]     GL_ARB_transform_feedback2
[22:06:03]     GL_ARB_transform_feedback3
[22:06:03]     GL_ARB_transform_feedback_instanced
[22:06:03]     GL_ARB_transform_feedback_overflow_query
[22:06:03]     GL_ARB_transpose_matrix
[22:06:03]     GL_ARB_uniform_buffer_object
[22:06:03]     GL_ARB_vertex_array_bgra
[22:06:03]     GL_ARB_vertex_array_object
[22:06:03]     GL_ARB_vertex_attrib_64bit
[22:06:03]     GL_ARB_vertex_attrib_binding
[22:06:03]     GL_ARB_vertex_buffer_object
[22:06:03]     GL_ARB_vertex_program
[22:06:03]     GL_ARB_vertex_shader
[22:06:03]     GL_ARB_vertex_type_10f_11f_11f_rev
[22:06:03]     GL_ARB_vertex_type_2_10_10_10_rev
[22:06:03]     GL_ARB_viewport_array
[22:06:03]     GL_ARB_window_pos
[22:06:03]     GL_ATI_draw_buffers
[22:06:03]     GL_ATI_texture_float
[22:06:03]     GL_ATI_texture_mirror_once
[22:06:03]     GL_S3_s3tc
[22:06:03]     GL_EXT_texture_env_add
[22:06:03]     GL_EXT_abgr
[22:06:03]     GL_EXT_bgra
[22:06:03]     GL_EXT_bindable_uniform
[22:06:03]     GL_EXT_blend_color
[22:06:03]     GL_EXT_blend_equation_separate
[22:06:03]     GL_EXT_blend_func_separate
[22:06:03]     GL_EXT_blend_minmax
[22:06:03]     GL_EXT_blend_subtract
[22:06:03]     GL_EXT_compiled_vertex_array
[22:06:03]     GL_EXT_Cg_shader
[22:06:03]     GL_EXT_depth_bounds_test
[22:06:03]     GL_EXT_direct_state_access
[22:06:03]     GL_EXT_draw_buffers2
[22:06:03]     GL_EXT_draw_instanced
[22:06:03]     GL_EXT_draw_range_elements
[22:06:03]     GL_EXT_fog_coord
[22:06:03]     GL_EXT_framebuffer_blit
[22:06:03]     GL_EXT_framebuffer_multisample
[22:06:03]     GL_EXTX_framebuffer_mixed_formats
[22:06:03]     GL_EXT_framebuffer_multisample_blit_scaled
[22:06:03]     GL_EXT_framebuffer_object
[22:06:03]     GL_EXT_framebuffer_sRGB
[22:06:03]     GL_EXT_geometry_shader4
[22:06:03]     GL_EXT_gpu_program_parameters
[22:06:03]     GL_EXT_gpu_shader4
[22:06:03]     GL_EXT_multi_draw_arrays
[22:06:03]     GL_EXT_multiview_texture_multisample
[22:06:03]     GL_EXT_multiview_timer_query
[22:06:03]     GL_EXT_packed_depth_stencil
[22:06:03]     GL_EXT_packed_float
[22:06:03]     GL_EXT_packed_pixels
[22:06:03]     GL_EXT_pixel_buffer_object
[22:06:03]     GL_EXT_point_parameters
[22:06:03]     GL_EXT_polygon_offset_clamp
[22:06:03]     GL_EXT_post_depth_coverage
[22:06:03]     GL_EXT_provoking_vertex
[22:06:03]     GL_EXT_raster_multisample
[22:06:03]     GL_EXT_rescale_normal
[22:06:03]     GL_EXT_secondary_color
[22:06:03]     GL_EXT_separate_shader_objects
[22:06:03]     GL_EXT_separate_specular_color
[22:06:03]     GL_EXT_shader_image_load_formatted
[22:06:03]     GL_EXT_shader_image_load_store
[22:06:03]     GL_EXT_shader_integer_mix
[22:06:03]     GL_EXT_shadow_funcs
[22:06:03]     GL_EXT_sparse_texture2
[22:06:03]     GL_EXT_stencil_two_side
[22:06:03]     GL_EXT_stencil_wrap
[22:06:03]     GL_EXT_texture3D
[22:06:03]     GL_EXT_texture_array
[22:06:03]     GL_EXT_texture_buffer_object
[22:06:03]     GL_EXT_texture_compression_dxt1
[22:06:03]     GL_EXT_texture_compression_latc
[22:06:03]     GL_EXT_texture_compression_rgtc
[22:06:03]     GL_EXT_texture_compression_s3tc
[22:06:03]     GL_EXT_texture_cube_map
[22:06:03]     GL_EXT_texture_edge_clamp
[22:06:03]     GL_EXT_texture_env_combine
[22:06:03]     GL_EXT_texture_env_dot3
[22:06:03]     GL_EXT_texture_filter_anisotropic
[22:06:03]     GL_EXT_texture_filter_minmax
[22:06:03]     GL_EXT_texture_integer
[22:06:03]     GL_EXT_texture_lod
[22:06:03]     GL_EXT_texture_lod_bias
[22:06:03]     GL_EXT_texture_mirror_clamp
[22:06:03]     GL_EXT_texture_object
[22:06:03]     GL_EXT_texture_shadow_lod
[22:06:03]     GL_EXT_texture_shared_exponent
[22:06:03]     GL_EXT_texture_sRGB
[22:06:03]     GL_EXT_texture_sRGB_R8
[22:06:03]     GL_EXT_texture_sRGB_decode
[22:06:03]     GL_EXT_texture_storage
[22:06:03]     GL_EXT_texture_swizzle
[22:06:03]     GL_EXT_timer_query
[22:06:03]     GL_EXT_transform_feedback2
[22:06:03]     GL_EXT_vertex_array
[22:06:03]     GL_EXT_vertex_array_bgra
[22:06:03]     GL_EXT_vertex_attrib_64bit
[22:06:03]     GL_EXT_window_rectangles
[22:06:03]     GL_EXT_import_sync_object
[22:06:03]     GL_IBM_rasterpos_clip
[22:06:03]     GL_IBM_texture_mirrored_repeat
[22:06:03]     GL_KHR_context_flush_control
[22:06:03]     GL_KHR_debug
[22:06:03]     GL_EXT_memory_object
[22:06:03]     GL_EXT_memory_object_win32
[22:06:03]     GL_NV_memory_object_sparse
[22:06:03]     GL_EXT_win32_keyed_mutex
[22:06:03]     GL_KHR_parallel_shader_compile
[22:06:03]     GL_KHR_no_error
[22:06:03]     GL_KHR_robust_buffer_access_behavior
[22:06:03]     GL_KHR_robustness
[22:06:03]     GL_EXT_semaphore
[22:06:03]     GL_EXT_semaphore_win32
[22:06:03]     GL_NV_timeline_semaphore
[22:06:03]     GL_KHR_shader_subgroup
[22:06:03]     GL_KTX_buffer_region
[22:06:03]     GL_NV_alpha_to_coverage_dither_control
[22:06:03]     GL_NV_bindless_multi_draw_indirect
[22:06:03]     GL_NV_bindless_multi_draw_indirect_count
[22:06:03]     GL_NV_bindless_texture
[22:06:03]     GL_NV_blend_equation_advanced
[22:06:03]     GL_NV_blend_equation_advanced_coherent
[22:06:03]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[22:06:03]     GL_NV_blend_minmax_factor
[22:06:03]     GL_NV_blend_square
[22:06:03]     GL_NV_clip_space_w_scaling
[22:06:03]     GL_NV_command_list
[22:06:03]     GL_NV_compute_program5
[22:06:03]     GL_NV_compute_shader_derivatives
[22:06:03]     GL_NV_conditional_render
[22:06:03]     GL_NV_conservative_raster
[22:06:03]     GL_NV_conservative_raster_dilate
[22:06:03]     GL_NV_conservative_raster_pre_snap
[22:06:03]     GL_NV_conservative_raster_pre_snap_triangles
[22:06:03]     GL_NV_conservative_raster_underestimation
[22:06:03]     GL_NV_copy_depth_to_color
[22:06:03]     GL_NV_copy_image
[22:06:03]     GL_NV_depth_buffer_float
[22:06:03]     GL_NV_depth_clamp
[22:06:03]     GL_NV_draw_texture
[22:06:03]     GL_NV_draw_vulkan_image
[22:06:03]     GL_NV_ES1_1_compatibility
[22:06:03]     GL_NV_ES3_1_compatibility
[22:06:03]     GL_NV_explicit_multisample
[22:06:03]     GL_NV_feature_query
[22:06:03]     GL_NV_fence
[22:06:03]     GL_NV_fill_rectangle
[22:06:03]     GL_NV_float_buffer
[22:06:03]     GL_NV_fog_distance
[22:06:03]     GL_NV_fragment_coverage_to_color
[22:06:03]     GL_NV_fragment_program
[22:06:03]     GL_NV_fragment_program_option
[22:06:03]     GL_NV_fragment_program2
[22:06:03]     GL_NV_fragment_shader_barycentric
[22:06:03]     GL_NV_fragment_shader_interlock
[22:06:03]     GL_NV_framebuffer_mixed_samples
[22:06:03]     GL_NV_framebuffer_multisample_coverage
[22:06:03]     GL_NV_geometry_shader4
[22:06:03]     GL_NV_geometry_shader_passthrough
[22:06:03]     GL_NV_gpu_program4
[22:06:03]     GL_NV_internalformat_sample_query
[22:06:03]     GL_NV_gpu_program4_1
[22:06:03]     GL_NV_gpu_program5
[22:06:03]     GL_NV_gpu_program5_mem_extended
[22:06:03]     GL_NV_gpu_program_fp64
[22:06:03]     GL_NV_gpu_shader5
[22:06:03]     GL_NV_half_float
[22:06:03]     GL_NV_light_max_exponent
[22:06:03]     GL_NV_memory_attachment
[22:06:03]     GL_NV_mesh_shader
[22:06:03]     GL_NV_multisample_coverage
[22:06:03]     GL_NV_multisample_filter_hint
[22:06:03]     GL_NV_occlusion_query
[22:06:03]     GL_NV_packed_depth_stencil
[22:06:03]     GL_NV_parameter_buffer_object
[22:06:03]     GL_NV_parameter_buffer_object2
[22:06:03]     GL_NV_path_rendering
[22:06:03]     GL_NV_path_rendering_shared_edge
[22:06:03]     GL_NV_pixel_data_range
[22:06:03]     GL_NV_point_sprite
[22:06:03]     GL_NV_primitive_restart
[22:06:03]     GL_NV_primitive_shading_rate
[22:06:03]     GL_NV_query_resource
[22:06:03]     GL_NV_query_resource_tag
[22:06:03]     GL_NV_register_combiners
[22:06:03]     GL_NV_register_combiners2
[22:06:03]     GL_NV_representative_fragment_test
[22:06:03]     GL_NV_sample_locations
[22:06:03]     GL_NV_sample_mask_override_coverage
[22:06:03]     GL_NV_scissor_exclusive
[22:06:03]     GL_NV_shader_atomic_counters
[22:06:03]     GL_NV_shader_atomic_float
[22:06:03]     GL_NV_shader_atomic_float64
[22:06:03]     GL_NV_shader_atomic_fp16_vector
[22:06:03]     GL_NV_shader_atomic_int64
[22:06:03]     GL_NV_shader_buffer_load
[22:06:03]     GL_NV_shader_storage_buffer_object
[22:06:03]     GL_NV_shader_subgroup_partitioned
[22:06:03]     GL_NV_shader_texture_footprint
[22:06:03]     GL_NV_shading_rate_image
[22:06:03]     GL_NV_stereo_view_rendering
[22:06:03]     GL_NV_texgen_reflection
[22:06:03]     GL_NV_texture_barrier
[22:06:03]     GL_NV_texture_compression_vtc
[22:06:03]     GL_NV_texture_dirty_tile_map
[22:06:03]     GL_NV_texture_env_combine4
[22:06:03]     GL_NV_texture_multisample
[22:06:03]     GL_NV_texture_rectangle
[22:06:03]     GL_NV_texture_rectangle_compressed
[22:06:03]     GL_NV_texture_shader
[22:06:03]     GL_NV_texture_shader2
[22:06:03]     GL_NV_texture_shader3
[22:06:03]     GL_NV_transform_feedback
[22:06:03]     GL_NV_transform_feedback2
[22:06:03]     GL_NV_uniform_buffer_unified_memory
[22:06:03]     GL_NV_uniform_buffer_std430_layout
[22:06:03]     GL_NV_vertex_array_range
[22:06:03]     GL_NV_vertex_array_range2
[22:06:03]     GL_NV_vertex_attrib_integer_64bit
[22:06:03]     GL_NV_vertex_buffer_unified_memory
[22:06:03]     GL_NV_vertex_program
[22:06:03]     GL_NV_vertex_program1_1
[22:06:03]     GL_NV_vertex_program2
[22:06:03]     GL_NV_vertex_program2_option
[22:06:03]     GL_NV_vertex_program3
[22:06:03]     GL_NV_viewport_array2
[22:06:03]     GL_NV_viewport_swizzle
[22:06:03]     GL_NVX_conditional_render
[22:06:03]     GL_NVX_linked_gpu_multicast
[22:06:03]     GL_NV_gpu_multicast
[22:06:03]     GL_NVX_gpu_multicast2
[22:06:03]     GL_NVX_progress_fence
[22:06:03]     GL_NVX_gpu_memory_info
[22:06:03]     GL_NVX_multigpu_info
[22:06:03]     GL_NVX_nvenc_interop
[22:06:03]     GL_NV_shader_thread_group
[22:06:03]     GL_NV_shader_thread_shuffle
[22:06:03]     GL_KHR_blend_equation_advanced
[22:06:03]     GL_KHR_blend_equation_advanced_coherent
[22:06:03]     GL_OVR_multiview
[22:06:03]     GL_OVR_multiview2
[22:06:03]     GL_SGIS_generate_mipmap
[22:06:03]     GL_SGIS_texture_lod
[22:06:03]     GL_SGIX_depth_texture
[22:06:03]     GL_SGIX_shadow
[22:06:03]     GL_SUN_slice_accum
[22:06:03]     GL_WIN_swap_hint
[22:06:03]     WGL_EXT_swap_control
[22:06:03] OpenGL pixel format: 8:8:8:8
[22:06:03] OpenGL depth format: 24:8
[22:06:03]
[22:06:03] GLSL version: 4.60 NVIDIA
[22:06:03] GLSL max vertex uniforms: 4096 (4096)
[22:06:03] GLSL max fragment uniforms: 4096 (4096)
[22:06:03] GLSL max varyings: 124 (124)
[22:06:03] GLSL max lights: 8 (8)
[22:06:03] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[22:06:03]
[22:06:03] Vertex/index buffer memory limit: 4096MiB
[22:06:03] Word filter loaded: 23
[22:06:04] Starting global frame job manager with 12 worker threads
[22:06:04] Starting global lazy job manager with 6 worker threads
[22:06:04] Starting workaround for fast running clocks
[22:06:04] Using LWJGL timer.
[22:06:04] Startup Phase - Initializing..
[22:06:04] Preloading builtin materials
[22:06:04] Preloading builtin materials done
[22:06:04] Setting up Collada Model Loader
[22:06:04] Launching Collada Model Loader threads
[22:06:04] Launching WOM Loader threads
[22:06:04] Startup Phase - Setting up..
[22:06:04] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_800x600.txt
[22:06:04] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_800x600.txt
[22:06:04] Gui initialized
[22:06:04] Startup Phase - Preparing terrain...
[22:06:05] Startup Phase - Connecting ..
[22:06:06] Disabling Nagles
[22:06:06] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2022-12.txt
[22:06:06] Disabling Nagles
[22:06:08] Login successful
[22:06:08] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\autorun.txt
[22:06:08] Starting update of login splash image...
[22:06:09] Finished loading new login splash image!
[22:06:09] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[22:06:40] Saving props file C:\USERNAMEs\USERNAME\wurm\configs\800x600\gamesettings.txt
[22:06:40] Keybindings saved.
[22:06:40] Keybindings saved.
[22:08:43] No mapping found for hair0
[22:08:48] Missing texture data requested: graphics.jar:player/textures/Face/Default/male/facialhair/Mustache_beard_g_val4_n.dds
[22:09:00] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Local.2022-12.txt
[22:09:02] Execution aborted at connection 1, iteration 10015
[22:09:02] Exception in thread "WOM Model Loader 2" java.lang.OutOfMemoryError: Java heap space
[22:09:02]     at java.util.concurrent.LinkedBlockingDeque.offerLast(Unknown Source)
[22:09:02]     at java.util.concurrent.LinkedBlockingDeque.addLast(Unknown Source)
[22:09:02]     at com.sun.glass.ui.InvokeLaterDispatcher.invokeLater(InvokeLaterDispatcher.java:160)
[22:09:02]     at com.sun.glass.ui.win.WinApplication._invokeLater(WinApplication.java:329)
[22:09:02]     at com.sun.glass.ui.Application.invokeLater(Application.java:481)
[22:09:02]     at com.sun.javafx.tk.quantum.QuantumToolkit.postPulse(QuantumToolkit.java:460)
[22:09:02]     at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:322)
[22:09:02]     at com.sun.javafx.tk.quantum.QuantumToolkit$$Lambda$72/35054897.run(Unknown Source)
[22:09:02] Run time  2m, local time Sat Dec 17 22:09:02 PST 2022
[22:09:02] java.lang.OutOfMemoryError: Java heap space
[22:09:02] Destroying game window
[22:09:02] ====== CLIENT CRASH ======
[22:09:02] Unexpected crash while playing
[22:09:02] java.lang.OutOfMemoryError: Java heap space
[22:09:02]     at java.util.WeakHashMap.put(Unknown Source)
[22:09:02]     at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:324)
[22:09:02]     at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:229)
[22:09:02]     at class.IjUQa5m4AE.mMV5oPkCW(SourceFile:314)
[22:09:02]     at class.IjUQa5m4AE.mMV5oPkCW(SourceFile:244)
[22:09:02]     at class.MU5CByZTF.mMV5oPkCW(SourceFile:69)
[22:09:02]     at class.kscOFEO6Hj.mMV5oPkCW(SourceFile:145)
[22:09:02]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8447)
[22:09:02]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[22:09:02]     at java.lang.Thread.run(Unknown Source)

 

 

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Gud morning Dev's

Sunday, Dec 18, 2022 at 13:52 GMT

 

Still crashing as soon as my Ship Builder alt attempts to cross the white bridge and enter the implaong...

 

Per previous post, a modern up todate new computer.

 

Here is the console log, Cheers, Hugh

Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[05:31:15]
[05:31:15] Preparing to enable console logging.
[05:31:15]
[05:31:15] Preparing to enable console logging.
[05:31:15] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[05:31:15] Time is Sun Dec 18 05:31:15 PST 2022
[05:31:15] Running client version 4.2.69
[05:31:15]          client build# 883ba01dc44bf42678b3919a36ea9e4edc1f45a8
[05:31:15]      client build time 2022-12-15 15:10
[05:31:15]
[05:31:15] === System information ===
[05:31:15] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[05:31:15] Operating system: Windows 10 (arch: amd64, version: 10.0)
[05:31:15] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[05:31:15] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[05:31:15] Available CPUs: 12
[05:31:15]
[05:31:15]
[05:31:15] === Wurm options ===
[05:31:15] animation_playback_self = 2
[05:31:15] ao_level = 1
[05:31:15] auto_mipmaps_enabled = 1
[05:31:15] auto_run_source = 0
[05:31:15] cartography_indicator_distance = 8
[05:31:15] cartography_on_compass = false
[05:31:15] cavedetail = 0
[05:31:15] censor_chat = true
[05:31:15] collada_animations = 3
[05:31:15] colorItemsDamage = true
[05:31:15] color_black = 0.0,0.0,0.0,1.0
[05:31:15] color_cyan = 0.0,1.0,1.0,1.0
[05:31:15] color_enchant_desc = 0.5,0.5,1.0,1.0
[05:31:15] color_enchant_name = 0.0,0.5,0.5,1.0
[05:31:15] color_enchant_power = 0.0,1.0,1.0,1.0
[05:31:15] color_error = 1.0,0.3,0.3,1.0
[05:31:15] color_fuchsia = 1.0,0.0,1.0,1.0
[05:31:15] color_green = 0.4,0.72,0.47,1.0
[05:31:15] color_grey = 0.5,0.75,1.0,1.0
[05:31:15] color_lime = 0.5,1.0,0.5,1.0
[05:31:15] color_maroon = 0.5,0.0,0.0,1.0
[05:31:15] color_navy_blue = 0.23,0.39,1.0,1.0
[05:31:15] color_orange = 1.0,0.58,0.04,1.0
[05:31:15] color_outline_ally = 0.5,1.0,0.5,1.0
[05:31:15] color_outline_friend = 0.5,0.75,1.0,1.0
[05:31:15] color_outline_hostile = 1.0,0.0,0.0,1.0
[05:31:15] color_outline_neutral = 0.5,0.5,1.0,1.0
[05:31:15] color_purple = 0.5,0.0,0.5,1.0
[05:31:15] color_red = 1.0,0.0,0.0,1.0
[05:31:15] color_royal_blue = 0.5,0.5,1.0,1.0
[05:31:15] color_salve_acid = 1.0,1.0,0.0,1.0
[05:31:15] color_salve_fire = 1.0,0.0,0.0,1.0
[05:31:15] color_salve_frost = 0.0,0.0,1.0,1.0
[05:31:15] color_silver = 0.75,0.75,0.75,1.0
[05:31:15] color_system = 0.5,1.0,0.5,1.0
[05:31:15] color_teal = 0.0,0.5,0.5,1.0
[05:31:15] color_white = 1.0,1.0,1.0,1.0
[05:31:15] color_yellow = 1.0,1.0,0.0,1.0
[05:31:15] combat_world_text = false
[05:31:15] compressed_textures = false
[05:31:15] compressed_textures_S3TC = true
[05:31:15] contribution_culling = 200
[05:31:15] custim_timer_source = 1
[05:31:15] customTimer1 = -1|-1
[05:31:15] customTimer2 = -1|-1
[05:31:15] customTimer3 = -1|-1
[05:31:15] customTimer4 = -1|-1
[05:31:15] customTimer5 = -1|-1
[05:31:15] debug_mode = false
[05:31:15] defaultActions_source = 0
[05:31:15] depth_clamp_enabled = 2
[05:31:15] disable_select_all_shortcut = false
[05:31:15] display_settings = false:false:0:800:600:32:-1:false:false
[05:31:15] enable_contribution_culling = false
[05:31:15] enable_debugs = false
[05:31:15] enable_ingame_wurmpedia = false
[05:31:15] enable_lod = true
[05:31:15] enable_seasonal_mappings = true
[05:31:15] enable_shift_drag = false
[05:31:15] enable_volumetric_fog = true
[05:31:15] enable_vsync = false
[05:31:15] enable_world_drag = true
[05:31:15] event_log_rotation = 2
[05:31:15] exec_source = 0
[05:31:15] fast_yield = false
[05:31:15] fbo_enabled = 2
[05:31:15] flashAssist_climbing = true
[05:31:15] flashAssist_inventory = true
[05:31:15] flashAssist_stamina_low = true
[05:31:15] flashAssist_stamina_water = true
[05:31:15] fog_coord_src = 0
[05:31:15] font_antialias = 2
[05:31:15] font_bold = 11
[05:31:15] font_default = 11
[05:31:15] font_header = 24
[05:31:15] font_italian = 11
[05:31:15] font_monospaced = 11
[05:31:15] font_static = 11
[05:31:15] fov_horizontal = 80
[05:31:15] fps_limit = 60
[05:31:15] fps_limit_background = 30
[05:31:15] fps_limit_enabled = true
[05:31:15] fps_ui_buffer = 30
[05:31:15] fps_uilimit_enabled = false
[05:31:15] free_look_mode_disable_on_close_component = false
[05:31:15] free_look_mode_disable_on_combat = false
[05:31:15] free_look_mode_disable_on_open_component = false
[05:31:15] free_look_mode_sensitivity = 10
[05:31:15] game_client_thread_priority = 2
[05:31:15] glsl_debug_loading = false
[05:31:15] glsl_enabled = 2
[05:31:15] gpu_skinning = true
[05:31:15] graphics_profile = 5
[05:31:15] gui_opacity = 3
[05:31:15] gui_skin = 1
[05:31:15] hard_mode = false
[05:31:15] has_read_eula = true
[05:31:15] head_bob = false
[05:31:15] hide_cursor_with_ui = false
[05:31:15] hide_inactive_friends = false
[05:31:15] hide_menu_examine = false
[05:31:15] hide_menu_no_target = false
[05:31:15] hide_menu_spam_mode = true
[05:31:15] hide_menu_stop = false
[05:31:15] hide_onscreen_fail_messages = false
[05:31:15] hide_onscreen_hostile_messages = false
[05:31:15] hide_onscreen_info_messages = false
[05:31:15] hide_personal_goal = false
[05:31:15] high_res_binoculars = true
[05:31:15] hint_texture_scaling = 2
[05:31:15] impColumn = true
[05:31:15] inverse_mouse = false
[05:31:15] irc_log_rotation = 2
[05:31:15] irc_notif = 0
[05:31:15] item_creature_render_distance = 1
[05:31:15] keep_fightwindow_hidden = false
[05:31:15] key_bindings_source = 0
[05:31:15] keyboard_layout = 0
[05:31:15] limit_dynamic_lights = false
[05:31:15] loadInventoryStartup = true
[05:31:15] local_list_in_event = true
[05:31:15] lod = 1
[05:31:15] log_extra_errors = false
[05:31:15] log_gl_errors = false
[05:31:15] mark_text_read = true
[05:31:15] material_as_suffix = true
[05:31:15] max_dynamic_lights = 14
[05:31:15] max_shader_lights = 8
[05:31:15] max_texture_size = 2
[05:31:15] mega_texture_size = 6
[05:31:15] model_loader_thread_priority = 2
[05:31:15] model_loading_threads = 3
[05:31:15] mount_control_mode = 0
[05:31:15] mount_rotation = false
[05:31:15] mouse_camera_sensitivity = 10.0
[05:31:15] mouse_smoothing = 0.0
[05:31:15] multicolor_usage = 1
[05:31:15] multidraw_enabled = 1
[05:31:15] no_brightness = false
[05:31:15] no_terrain_render = false
[05:31:15] no_world_render = false
[05:31:15] non_power_of_two = 1
[05:31:15] normal_maps = true
[05:31:15] occlusion_queries_enabled = 2
[05:31:15] offscreen_texture_size = 2
[05:31:15] other_log_rotation = 2
[05:31:15] outline_picking = true
[05:31:15] placement_rotation = 0
[05:31:15] player_texture_size = 2
[05:31:15] quick_keybinds = true
[05:31:15] reflection_texture_size = 2
[05:31:15] reflections = 0
[05:31:15] remember_password = true
[05:31:15] render_bloom = false
[05:31:15] render_distant_terrain = true
[05:31:15] render_fxaa = true
[05:31:15] render_sun_glare = false
[05:31:15] render_vignette = false
[05:31:15] renderer_type = 1
[05:31:15] resident_models = false
[05:31:15] save_skills_on_quit = true
[05:31:15] screen_brightness = 0.0
[05:31:15] screen_shake = false
[05:31:15] screenshot_file_format = 1
[05:31:15] season_override = 0
[05:31:15] send_extra_tile_data = false
[05:31:15] setting_timestamps = true
[05:31:15] settings_version = 15
[05:31:15] shadow_level = 0
[05:31:15] shadow_mapsize = 1
[05:31:15] shift_drag_default = 10
[05:31:15] showKChat = true
[05:31:15] show_body_in_inventory = false
[05:31:15] show_creature_overlay = true
[05:31:15] show_detailed_hover = false
[05:31:15] show_examine_world_text = false
[05:31:15] show_hit_direction_indicator = true
[05:31:15] show_inventory_filters = true
[05:31:15] show_local_world_text = false
[05:31:15] show_old_menu = false
[05:31:15] show_old_quickbar = false
[05:31:15] show_tab_blinking = true
[05:31:15] silent_friends_update = false
[05:31:15] skillgain_minimum = 1
[05:31:15] skillgain_no_alignment = true
[05:31:15] skillgain_no_favor = true
[05:31:15] skydetail = 2
[05:31:15] sound_al_gain = 5
[05:31:15] sound_buzzlevel = 2
[05:31:15] sound_cache_enabled = true
[05:31:15] sound_doppler_enabled = false
[05:31:15] sound_engine = 2
[05:31:15] sound_footstepslevel = 10
[05:31:15] sound_music_level = 4
[05:31:15] sound_play_PMAlert = false
[05:31:15] sound_play_UIsounds = true
[05:31:15] sound_play_ambients = true
[05:31:15] sound_play_buzz = true
[05:31:15] sound_play_combat = true
[05:31:15] sound_play_door = true
[05:31:15] sound_play_emotes = true
[05:31:15] sound_play_footsteps = true
[05:31:15] sound_play_music = false
[05:31:15] sound_play_weather = true
[05:31:15] sound_play_work = true
[05:31:15] structure_render_distance = 1
[05:31:15] submit_client_data = 1
[05:31:15] supersampling = 0
[05:31:15] swap_mouse_buttons = false
[05:31:15] terrain_res = 2
[05:31:15] test_attach_equipment = false
[05:31:15] test_mode = 0
[05:31:15] thirdPerson = false
[05:31:15] tile_transitions = true
[05:31:15] tiledecorations = 2
[05:31:15] togglePushToTalk = true
[05:31:15] treelist_outline = true
[05:31:15] trees = 1
[05:31:15] ui_dir_indicator_scale = 100
[05:31:15] ui_font_scale = 90
[05:31:15] ui_scale = 80
[05:31:15] update_optional = true
[05:31:15] use_alpha_particles = true
[05:31:15] use_anisotropic_filtering = 4
[05:31:15] use_antialiasing = 1
[05:31:15] use_default_action = true
[05:31:15] use_fast_clock_work_around = true
[05:31:15] use_nano_timer = false
[05:31:15] use_non_alpha_particles = true
[05:31:15] use_phobia_models = false
[05:31:15] use_tree_models = true
[05:31:15] use_weather_particles = true
[05:31:15] vbo_enabled = 1
[05:31:15] vg_ui_theme = 1
[05:31:15] viewport_bob = true
[05:31:15] water_detail = 0
[05:31:15] water_transparency = false
[05:31:15]
[05:31:15] Setting up WurmModel Model Loader
[05:31:15] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\keybindings.txt
[05:31:15] Translating legacy key NUMPAD7 to KP_7
[05:31:15] Translating legacy key SUBTRACT to KP_SUBTRACT
[05:31:15] Translating legacy key NUMPAD9 to KP_9
[05:31:15] Translating legacy key NUMPAD8 to KP_8
[05:31:15] Translating legacy key MULTIPLY to KP_MULTIPLY
[05:31:15] Translating legacy key NUMPAD5 to KP_5
[05:31:15] Translating legacy key NUMPAD1 to KP_1
[05:31:15] Translating legacy key NUMPAD0 to KP_0
[05:31:15] Translating legacy key NUMPAD3 to KP_3
[05:31:15] Translating legacy key NUMPAD2 to KP_2
[05:31:15] Translating legacy key EQUALS to EQUAL
[05:31:15] Translating legacy key ADD to KP_ADD
[05:31:15] Translating legacy key DECIMAL to KP_DECIMAL
[05:31:15] Translating legacy key ADD to KP_ADD
[05:31:15] Translating legacy key DIVIDE to KP_DIVIDE
[05:31:15] Translating legacy key NUMPAD6 to KP_6
[05:31:15] Translating legacy key NUMPAD4 to KP_4
[05:31:15] Setting up OpenAL Sound Engine
[05:31:15] OpenAL version: 1.1 ALSOFT 1.21.1
[05:31:15] OpenAL renderer: OpenAL Soft
[05:31:15] OpenAL vendor: OpenAL Community
[05:31:15] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[05:31:15] Generating: 128 source channels.
[05:31:15]
[05:31:15] === OpenGL information ===
[05:31:15] LWJGL version: 3.3.1 1.2.0
[05:31:15] OpenGL vendor: NVIDIA Corporation
[05:31:15] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[05:31:15] OpenGL version: 4.6.0 NVIDIA 526.47
[05:31:15] OpenGL extensions:
[05:31:15]     GL_AMD_multi_draw_indirect
[05:31:15]     GL_AMD_seamless_cubemap_per_texture
[05:31:15]     GL_AMD_vertex_shader_viewport_index
[05:31:15]     GL_AMD_vertex_shader_layer
[05:31:15]     GL_ARB_arrays_of_arrays
[05:31:15]     GL_ARB_base_instance
[05:31:15]     GL_ARB_bindless_texture
[05:31:15]     GL_ARB_blend_func_extended
[05:31:15]     GL_ARB_buffer_storage
[05:31:15]     GL_ARB_clear_buffer_object
[05:31:15]     GL_ARB_clear_texture
[05:31:15]     GL_ARB_clip_control
[05:31:15]     GL_ARB_color_buffer_float
[05:31:15]     GL_ARB_compatibility
[05:31:15]     GL_ARB_compressed_texture_pixel_storage
[05:31:15]     GL_ARB_conservative_depth
[05:31:15]     GL_ARB_compute_shader
[05:31:15]     GL_ARB_compute_variable_group_size
[05:31:15]     GL_ARB_conditional_render_inverted
[05:31:15]     GL_ARB_copy_buffer
[05:31:15]     GL_ARB_copy_image
[05:31:15]     GL_ARB_cull_distance
[05:31:15]     GL_ARB_debug_output
[05:31:15]     GL_ARB_depth_buffer_float
[05:31:15]     GL_ARB_depth_clamp
[05:31:15]     GL_ARB_depth_texture
[05:31:15]     GL_ARB_derivative_control
[05:31:15]     GL_ARB_direct_state_access
[05:31:15]     GL_ARB_draw_buffers
[05:31:15]     GL_ARB_draw_buffers_blend
[05:31:15]     GL_ARB_draw_indirect
[05:31:15]     GL_ARB_draw_elements_base_vertex
[05:31:15]     GL_ARB_draw_instanced
[05:31:15]     GL_ARB_enhanced_layouts
[05:31:15]     GL_ARB_ES2_compatibility
[05:31:15]     GL_ARB_ES3_compatibility
[05:31:15]     GL_ARB_ES3_1_compatibility
[05:31:15]     GL_ARB_ES3_2_compatibility
[05:31:15]     GL_ARB_explicit_attrib_location
[05:31:15]     GL_ARB_explicit_uniform_location
[05:31:15]     GL_ARB_fragment_coord_conventions
[05:31:15]     GL_ARB_fragment_layer_viewport
[05:31:15]     GL_ARB_fragment_program
[05:31:15]     GL_ARB_fragment_program_shadow
[05:31:15]     GL_ARB_fragment_shader
[05:31:15]     GL_ARB_fragment_shader_interlock
[05:31:15]     GL_ARB_framebuffer_no_attachments
[05:31:15]     GL_ARB_framebuffer_object
[05:31:15]     GL_ARB_framebuffer_sRGB
[05:31:15]     GL_ARB_geometry_shader4
[05:31:15]     GL_ARB_get_program_binary
[05:31:15]     GL_ARB_get_texture_sub_image
[05:31:15]     GL_ARB_gl_spirv
[05:31:15]     GL_ARB_gpu_shader5
[05:31:15]     GL_ARB_gpu_shader_fp64
[05:31:15]     GL_ARB_gpu_shader_int64
[05:31:15]     GL_ARB_half_float_pixel
[05:31:15]     GL_ARB_half_float_vertex
[05:31:15]     GL_ARB_imaging
[05:31:15]     GL_ARB_indirect_parameters
[05:31:15]     GL_ARB_instanced_arrays
[05:31:15]     GL_ARB_internalformat_query
[05:31:15]     GL_ARB_internalformat_query2
[05:31:15]     GL_ARB_invalidate_subdata
[05:31:15]     GL_ARB_map_buffer_alignment
[05:31:15]     GL_ARB_map_buffer_range
[05:31:15]     GL_ARB_multi_bind
[05:31:15]     GL_ARB_multi_draw_indirect
[05:31:15]     GL_ARB_multisample
[05:31:15]     GL_ARB_multitexture
[05:31:15]     GL_ARB_occlusion_query
[05:31:15]     GL_ARB_occlusion_query2
[05:31:15]     GL_ARB_parallel_shader_compile
[05:31:15]     GL_ARB_pipeline_statistics_query
[05:31:15]     GL_ARB_pixel_buffer_object
[05:31:15]     GL_ARB_point_parameters
[05:31:15]     GL_ARB_point_sprite
[05:31:15]     GL_ARB_polygon_offset_clamp
[05:31:15]     GL_ARB_post_depth_coverage
[05:31:15]     GL_ARB_program_interface_query
[05:31:15]     GL_ARB_provoking_vertex
[05:31:15]     GL_ARB_query_buffer_object
[05:31:15]     GL_ARB_robust_buffer_access_behavior
[05:31:15]     GL_ARB_robustness
[05:31:15]     GL_ARB_sample_locations
[05:31:15]     GL_ARB_sample_shading
[05:31:15]     GL_ARB_sampler_objects
[05:31:15]     GL_ARB_seamless_cube_map
[05:31:15]     GL_ARB_seamless_cubemap_per_texture
[05:31:15]     GL_ARB_separate_shader_objects
[05:31:15]     GL_ARB_shader_atomic_counter_ops
[05:31:15]     GL_ARB_shader_atomic_counters
[05:31:15]     GL_ARB_shader_ballot
[05:31:15]     GL_ARB_shader_bit_encoding
[05:31:15]     GL_ARB_shader_clock
[05:31:15]     GL_ARB_shader_draw_parameters
[05:31:15]     GL_ARB_shader_group_vote
[05:31:15]     GL_ARB_shader_image_load_store
[05:31:15]     GL_ARB_shader_image_size
[05:31:15]     GL_ARB_shader_objects
[05:31:15]     GL_ARB_shader_precision
[05:31:15]     GL_ARB_shader_storage_buffer_object
[05:31:15]     GL_ARB_shader_subroutine
[05:31:15]     GL_ARB_shader_texture_image_samples
[05:31:15]     GL_ARB_shader_texture_lod
[05:31:15]     GL_ARB_shading_language_100
[05:31:15]     GL_ARB_shader_viewport_layer_array
[05:31:15]     GL_ARB_shading_language_420pack
[05:31:15]     GL_ARB_shading_language_include
[05:31:15]     GL_ARB_shading_language_packing
[05:31:15]     GL_ARB_shadow
[05:31:15]     GL_ARB_sparse_buffer
[05:31:15]     GL_ARB_sparse_texture
[05:31:15]     GL_ARB_sparse_texture2
[05:31:15]     GL_ARB_sparse_texture_clamp
[05:31:15]     GL_ARB_spirv_extensions
[05:31:15]     GL_ARB_stencil_texturing
[05:31:15]     GL_ARB_sync
[05:31:15]     GL_ARB_tessellation_shader
[05:31:15]     GL_ARB_texture_barrier
[05:31:15]     GL_ARB_texture_border_clamp
[05:31:15]     GL_ARB_texture_buffer_object
[05:31:15]     GL_ARB_texture_buffer_object_rgb32
[05:31:15]     GL_ARB_texture_buffer_range
[05:31:15]     GL_ARB_texture_compression
[05:31:15]     GL_ARB_texture_compression_bptc
[05:31:15]     GL_ARB_texture_compression_rgtc
[05:31:15]     GL_ARB_texture_cube_map
[05:31:15]     GL_ARB_texture_cube_map_array
[05:31:15]     GL_ARB_texture_env_add
[05:31:15]     GL_ARB_texture_env_combine
[05:31:15]     GL_ARB_texture_env_crossbar
[05:31:15]     GL_ARB_texture_env_dot3
[05:31:15]     GL_ARB_texture_filter_anisotropic
[05:31:15]     GL_ARB_texture_filter_minmax
[05:31:15]     GL_ARB_texture_float
[05:31:15]     GL_ARB_texture_gather
[05:31:15]     GL_ARB_texture_mirror_clamp_to_edge
[05:31:15]     GL_ARB_texture_mirrored_repeat
[05:31:15]     GL_ARB_texture_multisample
[05:31:15]     GL_ARB_texture_non_power_of_two
[05:31:15]     GL_ARB_texture_query_levels
[05:31:15]     GL_ARB_texture_query_lod
[05:31:15]     GL_ARB_texture_rectangle
[05:31:15]     GL_ARB_texture_rg
[05:31:15]     GL_ARB_texture_rgb10_a2ui
[05:31:15]     GL_ARB_texture_stencil8
[05:31:15]     GL_ARB_texture_storage
[05:31:15]     GL_ARB_texture_storage_multisample
[05:31:15]     GL_ARB_texture_swizzle
[05:31:15]     GL_ARB_texture_view
[05:31:15]     GL_ARB_timer_query
[05:31:15]     GL_ARB_transform_feedback2
[05:31:15]     GL_ARB_transform_feedback3
[05:31:15]     GL_ARB_transform_feedback_instanced
[05:31:15]     GL_ARB_transform_feedback_overflow_query
[05:31:15]     GL_ARB_transpose_matrix
[05:31:15]     GL_ARB_uniform_buffer_object
[05:31:15]     GL_ARB_vertex_array_bgra
[05:31:15]     GL_ARB_vertex_array_object
[05:31:15]     GL_ARB_vertex_attrib_64bit
[05:31:15]     GL_ARB_vertex_attrib_binding
[05:31:15]     GL_ARB_vertex_buffer_object
[05:31:15]     GL_ARB_vertex_program
[05:31:15]     GL_ARB_vertex_shader
[05:31:15]     GL_ARB_vertex_type_10f_11f_11f_rev
[05:31:15]     GL_ARB_vertex_type_2_10_10_10_rev
[05:31:15]     GL_ARB_viewport_array
[05:31:15]     GL_ARB_window_pos
[05:31:15]     GL_ATI_draw_buffers
[05:31:15]     GL_ATI_texture_float
[05:31:15]     GL_ATI_texture_mirror_once
[05:31:15]     GL_S3_s3tc
[05:31:15]     GL_EXT_texture_env_add
[05:31:15]     GL_EXT_abgr
[05:31:15]     GL_EXT_bgra
[05:31:15]     GL_EXT_bindable_uniform
[05:31:15]     GL_EXT_blend_color
[05:31:15]     GL_EXT_blend_equation_separate
[05:31:15]     GL_EXT_blend_func_separate
[05:31:15]     GL_EXT_blend_minmax
[05:31:15]     GL_EXT_blend_subtract
[05:31:15]     GL_EXT_compiled_vertex_array
[05:31:15]     GL_EXT_Cg_shader
[05:31:15]     GL_EXT_depth_bounds_test
[05:31:15]     GL_EXT_direct_state_access
[05:31:15]     GL_EXT_draw_buffers2
[05:31:15]     GL_EXT_draw_instanced
[05:31:15]     GL_EXT_draw_range_elements
[05:31:15]     GL_EXT_fog_coord
[05:31:15]     GL_EXT_framebuffer_blit
[05:31:15]     GL_EXT_framebuffer_multisample
[05:31:15]     GL_EXTX_framebuffer_mixed_formats
[05:31:15]     GL_EXT_framebuffer_multisample_blit_scaled
[05:31:15]     GL_EXT_framebuffer_object
[05:31:15]     GL_EXT_framebuffer_sRGB
[05:31:15]     GL_EXT_geometry_shader4
[05:31:15]     GL_EXT_gpu_program_parameters
[05:31:15]     GL_EXT_gpu_shader4
[05:31:15]     GL_EXT_multi_draw_arrays
[05:31:15]     GL_EXT_multiview_texture_multisample
[05:31:15]     GL_EXT_multiview_timer_query
[05:31:15]     GL_EXT_packed_depth_stencil
[05:31:15]     GL_EXT_packed_float
[05:31:15]     GL_EXT_packed_pixels
[05:31:15]     GL_EXT_pixel_buffer_object
[05:31:15]     GL_EXT_point_parameters
[05:31:15]     GL_EXT_polygon_offset_clamp
[05:31:15]     GL_EXT_post_depth_coverage
[05:31:15]     GL_EXT_provoking_vertex
[05:31:15]     GL_EXT_raster_multisample
[05:31:15]     GL_EXT_rescale_normal
[05:31:15]     GL_EXT_secondary_color
[05:31:15]     GL_EXT_separate_shader_objects
[05:31:15]     GL_EXT_separate_specular_color
[05:31:15]     GL_EXT_shader_image_load_formatted
[05:31:15]     GL_EXT_shader_image_load_store
[05:31:15]     GL_EXT_shader_integer_mix
[05:31:15]     GL_EXT_shadow_funcs
[05:31:15]     GL_EXT_sparse_texture2
[05:31:15]     GL_EXT_stencil_two_side
[05:31:15]     GL_EXT_stencil_wrap
[05:31:15]     GL_EXT_texture3D
[05:31:15]     GL_EXT_texture_array
[05:31:15]     GL_EXT_texture_buffer_object
[05:31:15]     GL_EXT_texture_compression_dxt1
[05:31:15]     GL_EXT_texture_compression_latc
[05:31:15]     GL_EXT_texture_compression_rgtc
[05:31:15]     GL_EXT_texture_compression_s3tc
[05:31:15]     GL_EXT_texture_cube_map
[05:31:15]     GL_EXT_texture_edge_clamp
[05:31:15]     GL_EXT_texture_env_combine
[05:31:15]     GL_EXT_texture_env_dot3
[05:31:15]     GL_EXT_texture_filter_anisotropic
[05:31:15]     GL_EXT_texture_filter_minmax
[05:31:15]     GL_EXT_texture_integer
[05:31:15]     GL_EXT_texture_lod
[05:31:15]     GL_EXT_texture_lod_bias
[05:31:15]     GL_EXT_texture_mirror_clamp
[05:31:15]     GL_EXT_texture_object
[05:31:15]     GL_EXT_texture_shadow_lod
[05:31:15]     GL_EXT_texture_shared_exponent
[05:31:15]     GL_EXT_texture_sRGB
[05:31:15]     GL_EXT_texture_sRGB_R8
[05:31:15]     GL_EXT_texture_sRGB_decode
[05:31:15]     GL_EXT_texture_storage
[05:31:15]     GL_EXT_texture_swizzle
[05:31:15]     GL_EXT_timer_query
[05:31:15]     GL_EXT_transform_feedback2
[05:31:15]     GL_EXT_vertex_array
[05:31:15]     GL_EXT_vertex_array_bgra
[05:31:15]     GL_EXT_vertex_attrib_64bit
[05:31:15]     GL_EXT_window_rectangles
[05:31:15]     GL_EXT_import_sync_object
[05:31:15]     GL_IBM_rasterpos_clip
[05:31:15]     GL_IBM_texture_mirrored_repeat
[05:31:15]     GL_KHR_context_flush_control
[05:31:15]     GL_KHR_debug
[05:31:15]     GL_EXT_memory_object
[05:31:15]     GL_EXT_memory_object_win32
[05:31:15]     GL_NV_memory_object_sparse
[05:31:15]     GL_EXT_win32_keyed_mutex
[05:31:15]     GL_KHR_parallel_shader_compile
[05:31:15]     GL_KHR_no_error
[05:31:15]     GL_KHR_robust_buffer_access_behavior
[05:31:15]     GL_KHR_robustness
[05:31:15]     GL_EXT_semaphore
[05:31:15]     GL_EXT_semaphore_win32
[05:31:15]     GL_NV_timeline_semaphore
[05:31:15]     GL_KHR_shader_subgroup
[05:31:15]     GL_KTX_buffer_region
[05:31:15]     GL_NV_alpha_to_coverage_dither_control
[05:31:15]     GL_NV_bindless_multi_draw_indirect
[05:31:15]     GL_NV_bindless_multi_draw_indirect_count
[05:31:15]     GL_NV_bindless_texture
[05:31:15]     GL_NV_blend_equation_advanced
[05:31:15]     GL_NV_blend_equation_advanced_coherent
[05:31:15]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[05:31:15]     GL_NV_blend_minmax_factor
[05:31:15]     GL_NV_blend_square
[05:31:15]     GL_NV_clip_space_w_scaling
[05:31:15]     GL_NV_command_list
[05:31:15]     GL_NV_compute_program5
[05:31:15]     GL_NV_compute_shader_derivatives
[05:31:15]     GL_NV_conditional_render
[05:31:15]     GL_NV_conservative_raster
[05:31:15]     GL_NV_conservative_raster_dilate
[05:31:15]     GL_NV_conservative_raster_pre_snap
[05:31:15]     GL_NV_conservative_raster_pre_snap_triangles
[05:31:15]     GL_NV_conservative_raster_underestimation
[05:31:15]     GL_NV_copy_depth_to_color
[05:31:15]     GL_NV_copy_image
[05:31:15]     GL_NV_depth_buffer_float
[05:31:15]     GL_NV_depth_clamp
[05:31:15]     GL_NV_draw_texture
[05:31:15]     GL_NV_draw_vulkan_image
[05:31:15]     GL_NV_ES1_1_compatibility
[05:31:15]     GL_NV_ES3_1_compatibility
[05:31:15]     GL_NV_explicit_multisample
[05:31:15]     GL_NV_feature_query
[05:31:15]     GL_NV_fence
[05:31:15]     GL_NV_fill_rectangle
[05:31:15]     GL_NV_float_buffer
[05:31:15]     GL_NV_fog_distance
[05:31:15]     GL_NV_fragment_coverage_to_color
[05:31:15]     GL_NV_fragment_program
[05:31:15]     GL_NV_fragment_program_option
[05:31:15]     GL_NV_fragment_program2
[05:31:15]     GL_NV_fragment_shader_barycentric
[05:31:15]     GL_NV_fragment_shader_interlock
[05:31:15]     GL_NV_framebuffer_mixed_samples
[05:31:15]     GL_NV_framebuffer_multisample_coverage
[05:31:15]     GL_NV_geometry_shader4
[05:31:15]     GL_NV_geometry_shader_passthrough
[05:31:15]     GL_NV_gpu_program4
[05:31:15]     GL_NV_internalformat_sample_query
[05:31:15]     GL_NV_gpu_program4_1
[05:31:15]     GL_NV_gpu_program5
[05:31:15]     GL_NV_gpu_program5_mem_extended
[05:31:15]     GL_NV_gpu_program_fp64
[05:31:15]     GL_NV_gpu_shader5
[05:31:15]     GL_NV_half_float
[05:31:15]     GL_NV_light_max_exponent
[05:31:15]     GL_NV_memory_attachment
[05:31:15]     GL_NV_mesh_shader
[05:31:15]     GL_NV_multisample_coverage
[05:31:15]     GL_NV_multisample_filter_hint
[05:31:15]     GL_NV_occlusion_query
[05:31:15]     GL_NV_packed_depth_stencil
[05:31:15]     GL_NV_parameter_buffer_object
[05:31:15]     GL_NV_parameter_buffer_object2
[05:31:15]     GL_NV_path_rendering
[05:31:15]     GL_NV_path_rendering_shared_edge
[05:31:15]     GL_NV_pixel_data_range
[05:31:15]     GL_NV_point_sprite
[05:31:15]     GL_NV_primitive_restart
[05:31:15]     GL_NV_primitive_shading_rate
[05:31:15]     GL_NV_query_resource
[05:31:15]     GL_NV_query_resource_tag
[05:31:15]     GL_NV_register_combiners
[05:31:15]     GL_NV_register_combiners2
[05:31:15]     GL_NV_representative_fragment_test
[05:31:15]     GL_NV_sample_locations
[05:31:15]     GL_NV_sample_mask_override_coverage
[05:31:15]     GL_NV_scissor_exclusive
[05:31:15]     GL_NV_shader_atomic_counters
[05:31:15]     GL_NV_shader_atomic_float
[05:31:15]     GL_NV_shader_atomic_float64
[05:31:15]     GL_NV_shader_atomic_fp16_vector
[05:31:15]     GL_NV_shader_atomic_int64
[05:31:15]     GL_NV_shader_buffer_load
[05:31:15]     GL_NV_shader_storage_buffer_object
[05:31:15]     GL_NV_shader_subgroup_partitioned
[05:31:15]     GL_NV_shader_texture_footprint
[05:31:15]     GL_NV_shading_rate_image
[05:31:15]     GL_NV_stereo_view_rendering
[05:31:15]     GL_NV_texgen_reflection
[05:31:15]     GL_NV_texture_barrier
[05:31:15]     GL_NV_texture_compression_vtc
[05:31:15]     GL_NV_texture_dirty_tile_map
[05:31:15]     GL_NV_texture_env_combine4
[05:31:15]     GL_NV_texture_multisample
[05:31:15]     GL_NV_texture_rectangle
[05:31:15]     GL_NV_texture_rectangle_compressed
[05:31:15]     GL_NV_texture_shader
[05:31:15]     GL_NV_texture_shader2
[05:31:15]     GL_NV_texture_shader3
[05:31:15]     GL_NV_transform_feedback
[05:31:15]     GL_NV_transform_feedback2
[05:31:15]     GL_NV_uniform_buffer_unified_memory
[05:31:15]     GL_NV_uniform_buffer_std430_layout
[05:31:15]     GL_NV_vertex_array_range
[05:31:15]     GL_NV_vertex_array_range2
[05:31:15]     GL_NV_vertex_attrib_integer_64bit
[05:31:15]     GL_NV_vertex_buffer_unified_memory
[05:31:15]     GL_NV_vertex_program
[05:31:15]     GL_NV_vertex_program1_1
[05:31:15]     GL_NV_vertex_program2
[05:31:15]     GL_NV_vertex_program2_option
[05:31:15]     GL_NV_vertex_program3
[05:31:15]     GL_NV_viewport_array2
[05:31:15]     GL_NV_viewport_swizzle
[05:31:15]     GL_NVX_conditional_render
[05:31:15]     GL_NVX_linked_gpu_multicast
[05:31:15]     GL_NV_gpu_multicast
[05:31:15]     GL_NVX_gpu_multicast2
[05:31:15]     GL_NVX_progress_fence
[05:31:15]     GL_NVX_gpu_memory_info
[05:31:15]     GL_NVX_multigpu_info
[05:31:15]     GL_NVX_nvenc_interop
[05:31:15]     GL_NV_shader_thread_group
[05:31:15]     GL_NV_shader_thread_shuffle
[05:31:15]     GL_KHR_blend_equation_advanced
[05:31:15]     GL_KHR_blend_equation_advanced_coherent
[05:31:15]     GL_OVR_multiview
[05:31:15]     GL_OVR_multiview2
[05:31:15]     GL_SGIS_generate_mipmap
[05:31:15]     GL_SGIS_texture_lod
[05:31:15]     GL_SGIX_depth_texture
[05:31:15]     GL_SGIX_shadow
[05:31:15]     GL_SUN_slice_accum
[05:31:15]     GL_WIN_swap_hint
[05:31:15]     WGL_EXT_swap_control
[05:31:15] OpenGL pixel format: 8:8:8:8
[05:31:15] OpenGL depth format: 24:8
[05:31:15]
[05:31:15] GLSL version: 4.60 NVIDIA
[05:31:15] GLSL max vertex uniforms: 4096 (4096)
[05:31:15] GLSL max fragment uniforms: 4096 (4096)
[05:31:15] GLSL max varyings: 124 (124)
[05:31:15] GLSL max lights: 8 (8)
[05:31:15] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[05:31:15]
[05:31:15] Vertex/index buffer memory limit: 4096MiB
[05:31:16] Word filter loaded: 23
[05:31:16] Starting global frame job manager with 12 worker threads
[05:31:16] Starting global lazy job manager with 6 worker threads
[05:31:16] Starting workaround for fast running clocks
[05:31:16] Using LWJGL timer.
[05:31:17] Startup Phase - Initializing..
[05:31:17] Preloading builtin materials
[05:31:17] Preloading builtin materials done
[05:31:17] Setting up Collada Model Loader
[05:31:17] Launching Collada Model Loader threads
[05:31:17] Launching WOM Loader threads
[05:31:17] Startup Phase - Setting up..
[05:31:17] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_800x600.txt
[05:31:17] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_800x600.txt
[05:31:17] Gui initialized
[05:31:17] Startup Phase - Preparing terrain...
[05:31:18] Startup Phase - Connecting ..
[05:31:18] Disabling Nagles
[05:31:19] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2022-12.txt
[05:31:19] Disabling Nagles
[05:31:19] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Friends.2022-12.txt
[05:31:20] Login successful
[05:31:20] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\autorun.txt
[05:31:20] Starting update of login splash image...
[05:31:21] Finished loading new login splash image!
[05:31:22] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[05:31:35] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Local.2022-12.txt
[05:36:06] model.creature.humanoid.human.player.male.free. starts bobbin'
[05:36:06] model.creature.humanoid.human.player.male.free. ends bobbin'
[05:36:07] model.creature.humanoid.human.player.male.free. starts bobbin'
[05:36:11] model.creature.humanoid.human.player.male.free. ends bobbin'
[05:36:11] ERROR: Exception during sound tick.
[05:36:11] java.util.ConcurrentModificationException
[05:36:11]     at java.util.ArrayList.removeIf(Unknown Source)
[05:36:11]     at class.qC877Gk1MG.FZOk5L6Gfy(SourceFile:1614)
[05:36:11]     at com.wurmonline.client.WurmClientBase.BILF1iey6X(SourceFile:569)
[05:36:11]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:7693)
[05:36:11]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[05:36:11]     at java.lang.Thread.run(Unknown Source)
[05:36:11] model.creature.humanoid.human.player.male.free. ends bobbin'
[05:37:24] No mapping found for hair6
[05:37:36] No mapping found for hair6
[05:39:39] Exception in thread "WOM Model Loader 0" Exception in thread "Thread-5" java.lang.OutOfMemoryError: Java heap space
[05:39:39] java.lang.OutOfMemoryError: Java heap space
[05:39:39] Execution aborted at connection 1, iteration 28986
[05:39:39] Run time  8m, local time Sun Dec 18 05:39:39 PST 2022
[05:39:39] Destroying game window
[05:39:39] ====== CLIENT CRASH ======
[05:39:39] Unexpected crash while playing
[05:39:39] java.lang.OutOfMemoryError: Java heap space

 

 

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I've had a number of instances where Wurm just goes away. The window is gone, and there's no followup explanation window about what caused the crash. This is a new problem for me. 

 

This is my computer: 


Processor    Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz   2.21 GHz
Installed RAM    16.0 GB (15.9 GB usable)
System type    64-bit operating system, x64-based processor

 

Edition    Windows 10 Home
Version    22H2
Experience    Windows Feature Experience Pack 120.2212.4190.0
 

I have attached the two most recent console logs. The first one allowed me to log into the game and play for a few minutes before it disappeared, and the second one disappeared while I was logging on. 

 

 

Spoiler

[21:07:29] 
[21:07:29] Preparing to enable console logging.
[21:07:29] 
[21:07:29] Preparing to enable console logging.
[21:07:29] Now logging to C:\Users\USERNAME\wurm\console.LadyCygnet.log
[21:07:29] Time is Wed Dec 21 21:07:29 CST 2022
[21:07:29] Running client version 4.2.72
[21:07:29]          client build# d04c682a456f5c6bf0ed8aaa0f10ad6536140cfa
[21:07:29]      client build time 2022-12-21 20:52
[21:07:29] 
[21:07:29] === System information ===
[21:07:29] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[21:07:29] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:07:29] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:07:29] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:07:29] Available CPUs: 12
[21:07:29] 
[21:07:29] 
[21:07:29] === Wurm options ===
[21:07:29] animation_playback_self = 0
[21:07:29] ao_level = 0
[21:07:29] auto_mipmaps_enabled = 1
[21:07:29] auto_run_source = 0
[21:07:29] cartography_indicator_distance = 8
[21:07:29] cartography_on_compass = false
[21:07:29] cavedetail = 1
[21:07:29] censor_chat = false
[21:07:29] collada_animations = 3
[21:07:29] colorItemsDamage = true
[21:07:29] color_black = 0.0,0.0,0.0,1.0
[21:07:29] color_cyan = 0.0,1.0,1.0,1.0
[21:07:29] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:07:29] color_enchant_name = 0.0,0.5,0.5,1.0
[21:07:29] color_enchant_power = 0.0,1.0,1.0,1.0
[21:07:29] color_error = 1.0,0.3,0.3,1.0
[21:07:29] color_fuchsia = 1.0,0.0,1.0,1.0
[21:07:29] color_green = 0.4,0.72,0.47,1.0
[21:07:29] color_grey = 0.5,0.75,1.0,1.0
[21:07:29] color_lime = 0.5,1.0,0.5,1.0
[21:07:29] color_maroon = 0.5,0.0,0.0,1.0
[21:07:29] color_navy_blue = 0.23,0.39,1.0,1.0
[21:07:29] color_orange = 1.0,0.58,0.04,1.0
[21:07:29] color_outline_ally = 0.5,1.0,0.5,1.0
[21:07:29] color_outline_friend = 0.5,0.75,1.0,1.0
[21:07:29] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:07:29] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:07:29] color_purple = 0.5,0.0,0.5,1.0
[21:07:29] color_red = 1.0,0.0,0.0,1.0
[21:07:29] color_royal_blue = 0.5,0.5,1.0,1.0
[21:07:29] color_salve_acid = 1.0,1.0,0.0,1.0
[21:07:29] color_salve_fire = 1.0,0.0,0.0,1.0
[21:07:29] color_salve_frost = 0.0,0.0,1.0,1.0
[21:07:29] color_silver = 0.75,0.75,0.75,1.0
[21:07:29] color_system = 0.5,1.0,0.5,1.0
[21:07:29] color_teal = 0.0,0.5,0.5,1.0
[21:07:29] color_white = 1.0,1.0,1.0,1.0
[21:07:29] color_yellow = 1.0,1.0,0.0,1.0
[21:07:29] combat_world_text = true
[21:07:29] compressed_textures = false
[21:07:29] compressed_textures_S3TC = true
[21:07:29] contribution_culling = 200
[21:07:29] custim_timer_source = 1
[21:07:29] customTimer1 = -1|-1
[21:07:29] customTimer2 = -1|-1
[21:07:29] customTimer3 = -1|-1
[21:07:29] customTimer4 = -1|-1
[21:07:29] customTimer5 = -1|-1
[21:07:29] debug_mode = false
[21:07:29] defaultActions_source = 0
[21:07:29] depth_clamp_enabled = 2
[21:07:29] disable_select_all_shortcut = false
[21:07:29] display_settings = false:true:0:1024:768:32:-1:false:false
[21:07:29] enable_contribution_culling = false
[21:07:29] enable_debugs = false
[21:07:29] enable_ingame_wurmpedia = true
[21:07:29] enable_lod = true
[21:07:29] enable_seasonal_mappings = true
[21:07:29] enable_shift_drag = false
[21:07:29] enable_volumetric_fog = true
[21:07:29] enable_vsync = false
[21:07:29] enable_world_drag = true
[21:07:29] event_log_rotation = 2
[21:07:29] exec_source = 0
[21:07:29] fast_yield = false
[21:07:29] fbo_enabled = 2
[21:07:29] flashAssist_climbing = true
[21:07:29] flashAssist_inventory = true
[21:07:29] flashAssist_stamina_low = true
[21:07:29] flashAssist_stamina_water = true
[21:07:29] fog_coord_src = 0
[21:07:29] font_antialias = 2
[21:07:29] font_bold = 11
[21:07:29] font_default = 11
[21:07:29] font_header = 24
[21:07:29] font_italian = 11
[21:07:29] font_monospaced = 11
[21:07:29] font_static = 11
[21:07:29] fov_horizontal = 80
[21:07:29] fps_limit = 60
[21:07:29] fps_limit_background = 30
[21:07:29] fps_limit_enabled = true
[21:07:29] fps_ui_buffer = 30
[21:07:29] fps_uilimit_enabled = false
[21:07:29] free_look_mode_disable_on_close_component = false
[21:07:29] free_look_mode_disable_on_combat = false
[21:07:29] free_look_mode_disable_on_open_component = false
[21:07:29] free_look_mode_sensitivity = 10
[21:07:29] game_client_thread_priority = 2
[21:07:29] glsl_debug_loading = false
[21:07:29] glsl_enabled = 2
[21:07:29] gpu_skinning = true
[21:07:29] graphics_profile = 5
[21:07:29] gui_opacity = 3
[21:07:29] gui_skin = 1
[21:07:29] hard_mode = false
[21:07:29] has_read_eula = true
[21:07:29] head_bob = false
[21:07:29] hide_cursor_with_ui = false
[21:07:29] hide_inactive_friends = false
[21:07:29] hide_menu_examine = false
[21:07:29] hide_menu_no_target = false
[21:07:29] hide_menu_spam_mode = true
[21:07:29] hide_menu_stop = false
[21:07:29] hide_onscreen_fail_messages = false
[21:07:29] hide_onscreen_hostile_messages = false
[21:07:29] hide_onscreen_info_messages = false
[21:07:29] hide_personal_goal = false
[21:07:29] high_res_binoculars = true
[21:07:29] hint_texture_scaling = 2
[21:07:29] impColumn = true
[21:07:29] inverse_mouse = false
[21:07:29] irc_log_rotation = 2
[21:07:29] irc_notif = 0
[21:07:29] item_creature_render_distance = 3
[21:07:29] keep_fightwindow_hidden = false
[21:07:29] key_bindings_source = 0
[21:07:29] keyboard_layout = 0
[21:07:29] limit_dynamic_lights = true
[21:07:29] loadInventoryStartup = true
[21:07:29] local_list_in_event = false
[21:07:29] lod = 1
[21:07:29] log_extra_errors = false
[21:07:29] log_gl_errors = false
[21:07:29] mark_text_read = true
[21:07:29] material_as_suffix = true
[21:07:29] max_dynamic_lights = 8
[21:07:29] max_shader_lights = 8
[21:07:29] max_texture_size = 1
[21:07:29] mega_texture_size = 6
[21:07:29] model_loader_thread_priority = 2
[21:07:29] model_loading_threads = 3
[21:07:29] mount_control_mode = 0
[21:07:29] mount_rotation = false
[21:07:29] mouse_camera_sensitivity = 12.882883
[21:07:29] mouse_smoothing = 0.0
[21:07:29] multicolor_usage = 1
[21:07:29] multidraw_enabled = 1
[21:07:29] no_brightness = false
[21:07:29] no_terrain_render = false
[21:07:29] no_world_render = false
[21:07:29] non_power_of_two = 1
[21:07:29] normal_maps = true
[21:07:29] occlusion_queries_enabled = 2
[21:07:29] offscreen_texture_size = 1
[21:07:29] other_log_rotation = 2
[21:07:29] outline_picking = true
[21:07:29] placement_rotation = 0
[21:07:29] player_texture_size = 2
[21:07:29] quick_keybinds = true
[21:07:29] reflection_texture_size = 2
[21:07:29] reflections = 2
[21:07:29] remember_password = true
[21:07:29] render_bloom = false
[21:07:29] render_distant_terrain = true
[21:07:29] render_fxaa = true
[21:07:29] render_sun_glare = false
[21:07:29] render_vignette = false
[21:07:29] renderer_type = 1
[21:07:29] resident_models = false
[21:07:29] save_skills_on_quit = true
[21:07:29] screen_brightness = 0.0
[21:07:29] screen_shake = false
[21:07:29] screenshot_file_format = 1
[21:07:29] season_override = 0
[21:07:29] send_extra_tile_data = false
[21:07:29] setting_timestamps = true
[21:07:29] settings_version = 15
[21:07:29] shadow_level = 0
[21:07:29] shadow_mapsize = 1
[21:07:29] shift_drag_default = 10
[21:07:29] showKChat = true
[21:07:29] show_body_in_inventory = false
[21:07:29] show_creature_overlay = true
[21:07:29] show_detailed_hover = true
[21:07:29] show_examine_world_text = true
[21:07:29] show_hit_direction_indicator = true
[21:07:29] show_inventory_filters = true
[21:07:29] show_local_world_text = true
[21:07:29] show_old_menu = false
[21:07:29] show_old_quickbar = false
[21:07:29] show_tab_blinking = false
[21:07:29] silent_friends_update = false
[21:07:29] skillgain_minimum = 5
[21:07:29] skillgain_no_alignment = false
[21:07:29] skillgain_no_favor = false
[21:07:29] skydetail = 1
[21:07:29] sound_al_gain = 30
[21:07:29] sound_buzzlevel = 1
[21:07:29] sound_cache_enabled = true
[21:07:29] sound_doppler_enabled = false
[21:07:29] sound_engine = 2
[21:07:29] sound_footstepslevel = 0
[21:07:29] sound_music_level = 0
[21:07:29] sound_play_PMAlert = true
[21:07:29] sound_play_UIsounds = true
[21:07:29] sound_play_ambients = true
[21:07:29] sound_play_buzz = true
[21:07:29] sound_play_combat = true
[21:07:29] sound_play_door = true
[21:07:29] sound_play_emotes = true
[21:07:29] sound_play_footsteps = true
[21:07:29] sound_play_music = false
[21:07:29] sound_play_weather = true
[21:07:29] sound_play_work = true
[21:07:29] structure_render_distance = 3
[21:07:29] submit_client_data = 1
[21:07:29] supersampling = 0
[21:07:29] swap_mouse_buttons = false
[21:07:29] terrain_res = 2
[21:07:29] test_attach_equipment = false
[21:07:29] test_mode = 0
[21:07:29] thirdPerson = false
[21:07:29] tile_transitions = true
[21:07:29] tiledecorations = 2
[21:07:29] togglePushToTalk = true
[21:07:29] treelist_outline = true
[21:07:29] trees = 3
[21:07:29] ui_dir_indicator_scale = 100
[21:07:29] ui_font_scale = 100
[21:07:29] ui_scale = 110
[21:07:29] update_optional = true
[21:07:29] use_alpha_particles = true
[21:07:29] use_anisotropic_filtering = 4
[21:07:29] use_antialiasing = 1
[21:07:29] use_default_action = true
[21:07:29] use_fast_clock_work_around = true
[21:07:29] use_nano_timer = false
[21:07:29] use_non_alpha_particles = true
[21:07:29] use_phobia_models = false
[21:07:29] use_tree_models = true
[21:07:29] use_weather_particles = true
[21:07:29] vbo_enabled = 1
[21:07:29] vg_ui_theme = 1
[21:07:29] viewport_bob = true
[21:07:29] water_detail = 2
[21:07:29] water_transparency = false
[21:07:29] 
[21:07:30] Setting up WurmModel Model Loader
[21:07:30] Executing C:\Users\USERNAME\wurm\configs\Performance 2\keybindings.txt
[21:07:30] Translating legacy key NUMPAD7 to KP_7
[21:07:30] Translating legacy key NUMPAD9 to KP_9
[21:07:30] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:07:30] Translating legacy key EQUALS to EQUAL
[21:07:30] Translating legacy key ADD to KP_ADD
[21:07:30] Translating legacy key NUMPAD8 to KP_8
[21:07:30] Translating legacy key NUMPAD5 to KP_5
[21:07:30] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:07:30] Translating legacy key NUMPAD1 to KP_1
[21:07:30] Translating legacy key NUMPAD0 to KP_0
[21:07:30] Translating legacy key NUMPAD3 to KP_3
[21:07:30] Translating legacy key NUMPAD2 to KP_2
[21:07:30] Translating legacy key DECIMAL to KP_DECIMAL
[21:07:30] Translating legacy key DIVIDE to KP_DIVIDE
[21:07:30] Translating legacy key NUMPAD6 to KP_6
[21:07:30] Translating legacy key NUMPAD4 to KP_4
[21:07:30] Setting up OpenAL Sound Engine
[21:07:30] OpenAL version: 1.1 ALSOFT 1.21.1
[21:07:30] OpenAL renderer: OpenAL Soft
[21:07:30] OpenAL vendor: OpenAL Community
[21:07:30] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:07:30] Generating: 128 source channels.
[21:07:30] 
[21:07:30] === OpenGL information ===
[21:07:30] LWJGL version: 3.3.1 1.2.0
[21:07:30] OpenGL vendor: NVIDIA Corporation
[21:07:30] OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2
[21:07:30] OpenGL version: 4.6.0 NVIDIA 457.49
[21:07:30] OpenGL extensions:
[21:07:30]     GL_AMD_multi_draw_indirect
[21:07:30]     GL_AMD_seamless_cubemap_per_texture
[21:07:30]     GL_AMD_vertex_shader_viewport_index
[21:07:30]     GL_AMD_vertex_shader_layer
[21:07:30]     GL_ARB_arrays_of_arrays
[21:07:30]     GL_ARB_base_instance
[21:07:30]     GL_ARB_bindless_texture
[21:07:30]     GL_ARB_blend_func_extended
[21:07:30]     GL_ARB_buffer_storage
[21:07:30]     GL_ARB_clear_buffer_object
[21:07:30]     GL_ARB_clear_texture
[21:07:30]     GL_ARB_clip_control
[21:07:30]     GL_ARB_color_buffer_float
[21:07:30]     GL_ARB_compatibility
[21:07:30]     GL_ARB_compressed_texture_pixel_storage
[21:07:30]     GL_ARB_conservative_depth
[21:07:30]     GL_ARB_compute_shader
[21:07:30]     GL_ARB_compute_variable_group_size
[21:07:30]     GL_ARB_conditional_render_inverted
[21:07:30]     GL_ARB_copy_buffer
[21:07:30]     GL_ARB_copy_image
[21:07:30]     GL_ARB_cull_distance
[21:07:30]     GL_ARB_debug_output
[21:07:30]     GL_ARB_depth_buffer_float
[21:07:30]     GL_ARB_depth_clamp
[21:07:30]     GL_ARB_depth_texture
[21:07:30]     GL_ARB_derivative_control
[21:07:30]     GL_ARB_direct_state_access
[21:07:30]     GL_ARB_draw_buffers
[21:07:30]     GL_ARB_draw_buffers_blend
[21:07:30]     GL_ARB_draw_indirect
[21:07:30]     GL_ARB_draw_elements_base_vertex
[21:07:30]     GL_ARB_draw_instanced
[21:07:30]     GL_ARB_enhanced_layouts
[21:07:30]     GL_ARB_ES2_compatibility
[21:07:30]     GL_ARB_ES3_compatibility
[21:07:30]     GL_ARB_ES3_1_compatibility
[21:07:30]     GL_ARB_ES3_2_compatibility
[21:07:30]     GL_ARB_explicit_attrib_location
[21:07:30]     GL_ARB_explicit_uniform_location
[21:07:30]     GL_ARB_fragment_coord_conventions
[21:07:30]     GL_ARB_fragment_layer_viewport
[21:07:30]     GL_ARB_fragment_program
[21:07:30]     GL_ARB_fragment_program_shadow
[21:07:30]     GL_ARB_fragment_shader
[21:07:30]     GL_ARB_fragment_shader_interlock
[21:07:30]     GL_ARB_framebuffer_no_attachments
[21:07:30]     GL_ARB_framebuffer_object
[21:07:30]     GL_ARB_framebuffer_sRGB
[21:07:30]     GL_ARB_geometry_shader4
[21:07:30]     GL_ARB_get_program_binary
[21:07:30]     GL_ARB_get_texture_sub_image
[21:07:30]     GL_ARB_gl_spirv
[21:07:30]     GL_ARB_gpu_shader5
[21:07:30]     GL_ARB_gpu_shader_fp64
[21:07:30]     GL_ARB_gpu_shader_int64
[21:07:30]     GL_ARB_half_float_pixel
[21:07:30]     GL_ARB_half_float_vertex
[21:07:30]     GL_ARB_imaging
[21:07:30]     GL_ARB_indirect_parameters
[21:07:30]     GL_ARB_instanced_arrays
[21:07:30]     GL_ARB_internalformat_query
[21:07:30]     GL_ARB_internalformat_query2
[21:07:30]     GL_ARB_invalidate_subdata
[21:07:30]     GL_ARB_map_buffer_alignment
[21:07:30]     GL_ARB_map_buffer_range
[21:07:30]     GL_ARB_multi_bind
[21:07:30]     GL_ARB_multi_draw_indirect
[21:07:30]     GL_ARB_multisample
[21:07:30]     GL_ARB_multitexture
[21:07:30]     GL_ARB_occlusion_query
[21:07:30]     GL_ARB_occlusion_query2
[21:07:30]     GL_ARB_parallel_shader_compile
[21:07:30]     GL_ARB_pipeline_statistics_query
[21:07:30]     GL_ARB_pixel_buffer_object
[21:07:30]     GL_ARB_point_parameters
[21:07:30]     GL_ARB_point_sprite
[21:07:30]     GL_ARB_polygon_offset_clamp
[21:07:30]     GL_ARB_post_depth_coverage
[21:07:30]     GL_ARB_program_interface_query
[21:07:30]     GL_ARB_provoking_vertex
[21:07:30]     GL_ARB_query_buffer_object
[21:07:30]     GL_ARB_robust_buffer_access_behavior
[21:07:30]     GL_ARB_robustness
[21:07:30]     GL_ARB_sample_locations
[21:07:30]     GL_ARB_sample_shading
[21:07:30]     GL_ARB_sampler_objects
[21:07:30]     GL_ARB_seamless_cube_map
[21:07:30]     GL_ARB_seamless_cubemap_per_texture
[21:07:30]     GL_ARB_separate_shader_objects
[21:07:30]     GL_ARB_shader_atomic_counter_ops
[21:07:30]     GL_ARB_shader_atomic_counters
[21:07:30]     GL_ARB_shader_ballot
[21:07:30]     GL_ARB_shader_bit_encoding
[21:07:30]     GL_ARB_shader_clock
[21:07:30]     GL_ARB_shader_draw_parameters
[21:07:30]     GL_ARB_shader_group_vote
[21:07:30]     GL_ARB_shader_image_load_store
[21:07:30]     GL_ARB_shader_image_size
[21:07:30]     GL_ARB_shader_objects
[21:07:30]     GL_ARB_shader_precision
[21:07:30]     GL_ARB_shader_storage_buffer_object
[21:07:30]     GL_ARB_shader_subroutine
[21:07:30]     GL_ARB_shader_texture_image_samples
[21:07:30]     GL_ARB_shader_texture_lod
[21:07:30]     GL_ARB_shading_language_100
[21:07:30]     GL_ARB_shader_viewport_layer_array
[21:07:30]     GL_ARB_shading_language_420pack
[21:07:30]     GL_ARB_shading_language_include
[21:07:30]     GL_ARB_shading_language_packing
[21:07:30]     GL_ARB_shadow
[21:07:30]     GL_ARB_sparse_buffer
[21:07:30]     GL_ARB_sparse_texture
[21:07:30]     GL_ARB_sparse_texture2
[21:07:30]     GL_ARB_sparse_texture_clamp
[21:07:30]     GL_ARB_spirv_extensions
[21:07:30]     GL_ARB_stencil_texturing
[21:07:30]     GL_ARB_sync
[21:07:30]     GL_ARB_tessellation_shader
[21:07:30]     GL_ARB_texture_barrier
[21:07:30]     GL_ARB_texture_border_clamp
[21:07:30]     GL_ARB_texture_buffer_object
[21:07:30]     GL_ARB_texture_buffer_object_rgb32
[21:07:30]     GL_ARB_texture_buffer_range
[21:07:30]     GL_ARB_texture_compression
[21:07:30]     GL_ARB_texture_compression_bptc
[21:07:30]     GL_ARB_texture_compression_rgtc
[21:07:30]     GL_ARB_texture_cube_map
[21:07:30]     GL_ARB_texture_cube_map_array
[21:07:30]     GL_ARB_texture_env_add
[21:07:30]     GL_ARB_texture_env_combine
[21:07:30]     GL_ARB_texture_env_crossbar
[21:07:30]     GL_ARB_texture_env_dot3
[21:07:30]     GL_ARB_texture_filter_anisotropic
[21:07:30]     GL_ARB_texture_filter_minmax
[21:07:30]     GL_ARB_texture_float
[21:07:30]     GL_ARB_texture_gather
[21:07:30]     GL_ARB_texture_mirror_clamp_to_edge
[21:07:30]     GL_ARB_texture_mirrored_repeat
[21:07:30]     GL_ARB_texture_multisample
[21:07:30]     GL_ARB_texture_non_power_of_two
[21:07:30]     GL_ARB_texture_query_levels
[21:07:30]     GL_ARB_texture_query_lod
[21:07:30]     GL_ARB_texture_rectangle
[21:07:30]     GL_ARB_texture_rg
[21:07:30]     GL_ARB_texture_rgb10_a2ui
[21:07:30]     GL_ARB_texture_stencil8
[21:07:30]     GL_ARB_texture_storage
[21:07:30]     GL_ARB_texture_storage_multisample
[21:07:30]     GL_ARB_texture_swizzle
[21:07:30]     GL_ARB_texture_view
[21:07:30]     GL_ARB_timer_query
[21:07:30]     GL_ARB_transform_feedback2
[21:07:30]     GL_ARB_transform_feedback3
[21:07:30]     GL_ARB_transform_feedback_instanced
[21:07:30]     GL_ARB_transform_feedback_overflow_query
[21:07:30]     GL_ARB_transpose_matrix
[21:07:30]     GL_ARB_uniform_buffer_object
[21:07:30]     GL_ARB_vertex_array_bgra
[21:07:30]     GL_ARB_vertex_array_object
[21:07:30]     GL_ARB_vertex_attrib_64bit
[21:07:30]     GL_ARB_vertex_attrib_binding
[21:07:30]     GL_ARB_vertex_buffer_object
[21:07:30]     GL_ARB_vertex_program
[21:07:30]     GL_ARB_vertex_shader
[21:07:30]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:07:30]     GL_ARB_vertex_type_2_10_10_10_rev
[21:07:30]     GL_ARB_viewport_array
[21:07:30]     GL_ARB_window_pos
[21:07:30]     GL_ATI_draw_buffers
[21:07:30]     GL_ATI_texture_float
[21:07:30]     GL_ATI_texture_mirror_once
[21:07:30]     GL_S3_s3tc
[21:07:30]     GL_EXT_texture_env_add
[21:07:30]     GL_EXT_abgr
[21:07:30]     GL_EXT_bgra
[21:07:30]     GL_EXT_bindable_uniform
[21:07:30]     GL_EXT_blend_color
[21:07:30]     GL_EXT_blend_equation_separate
[21:07:30]     GL_EXT_blend_func_separate
[21:07:30]     GL_EXT_blend_minmax
[21:07:30]     GL_EXT_blend_subtract
[21:07:30]     GL_EXT_compiled_vertex_array
[21:07:30]     GL_EXT_Cg_shader
[21:07:30]     GL_EXT_depth_bounds_test
[21:07:30]     GL_EXT_direct_state_access
[21:07:30]     GL_EXT_draw_buffers2
[21:07:30]     GL_EXT_draw_instanced
[21:07:30]     GL_EXT_draw_range_elements
[21:07:30]     GL_EXT_fog_coord
[21:07:30]     GL_EXT_framebuffer_blit
[21:07:30]     GL_EXT_framebuffer_multisample
[21:07:30]     GL_EXTX_framebuffer_mixed_formats
[21:07:30]     GL_EXT_framebuffer_multisample_blit_scaled
[21:07:30]     GL_EXT_framebuffer_object
[21:07:30]     GL_EXT_framebuffer_sRGB
[21:07:30]     GL_EXT_geometry_shader4
[21:07:30]     GL_EXT_gpu_program_parameters
[21:07:30]     GL_EXT_gpu_shader4
[21:07:30]     GL_EXT_multi_draw_arrays
[21:07:30]     GL_EXT_multiview_texture_multisample
[21:07:30]     GL_EXT_multiview_timer_query
[21:07:30]     GL_EXT_packed_depth_stencil
[21:07:30]     GL_EXT_packed_float
[21:07:30]     GL_EXT_packed_pixels
[21:07:30]     GL_EXT_pixel_buffer_object
[21:07:30]     GL_EXT_point_parameters
[21:07:30]     GL_EXT_polygon_offset_clamp
[21:07:30]     GL_EXT_post_depth_coverage
[21:07:30]     GL_EXT_provoking_vertex
[21:07:30]     GL_EXT_raster_multisample
[21:07:30]     GL_EXT_rescale_normal
[21:07:30]     GL_EXT_secondary_color
[21:07:30]     GL_EXT_separate_shader_objects
[21:07:30]     GL_EXT_separate_specular_color
[21:07:30]     GL_EXT_shader_image_load_formatted
[21:07:30]     GL_EXT_shader_image_load_store
[21:07:30]     GL_EXT_shader_integer_mix
[21:07:30]     GL_EXT_shadow_funcs
[21:07:30]     GL_EXT_sparse_texture2
[21:07:30]     GL_EXT_stencil_two_side
[21:07:30]     GL_EXT_stencil_wrap
[21:07:30]     GL_EXT_texture3D
[21:07:30]     GL_EXT_texture_array
[21:07:30]     GL_EXT_texture_buffer_object
[21:07:30]     GL_EXT_texture_compression_dxt1
[21:07:30]     GL_EXT_texture_compression_latc
[21:07:30]     GL_EXT_texture_compression_rgtc
[21:07:30]     GL_EXT_texture_compression_s3tc
[21:07:30]     GL_EXT_texture_cube_map
[21:07:30]     GL_EXT_texture_edge_clamp
[21:07:30]     GL_EXT_texture_env_combine
[21:07:30]     GL_EXT_texture_env_dot3
[21:07:30]     GL_EXT_texture_filter_anisotropic
[21:07:30]     GL_EXT_texture_filter_minmax
[21:07:30]     GL_EXT_texture_integer
[21:07:30]     GL_EXT_texture_lod
[21:07:30]     GL_EXT_texture_lod_bias
[21:07:30]     GL_EXT_texture_mirror_clamp
[21:07:30]     GL_EXT_texture_object
[21:07:30]     GL_EXT_texture_shadow_lod
[21:07:30]     GL_EXT_texture_shared_exponent
[21:07:30]     GL_EXT_texture_sRGB
[21:07:30]     GL_EXT_texture_sRGB_R8
[21:07:30]     GL_EXT_texture_sRGB_decode
[21:07:30]     GL_EXT_texture_storage
[21:07:30]     GL_EXT_texture_swizzle
[21:07:30]     GL_EXT_timer_query
[21:07:30]     GL_EXT_transform_feedback2
[21:07:30]     GL_EXT_vertex_array
[21:07:30]     GL_EXT_vertex_array_bgra
[21:07:30]     GL_EXT_vertex_attrib_64bit
[21:07:30]     GL_EXT_window_rectangles
[21:07:30]     GL_EXT_import_sync_object
[21:07:30]     GL_IBM_rasterpos_clip
[21:07:30]     GL_IBM_texture_mirrored_repeat
[21:07:30]     GL_KHR_context_flush_control
[21:07:30]     GL_KHR_debug
[21:07:30]     GL_EXT_memory_object
[21:07:30]     GL_EXT_memory_object_win32
[21:07:30]     GL_EXT_win32_keyed_mutex
[21:07:30]     GL_KHR_parallel_shader_compile
[21:07:30]     GL_KHR_no_error
[21:07:30]     GL_KHR_robust_buffer_access_behavior
[21:07:30]     GL_KHR_robustness
[21:07:30]     GL_EXT_semaphore
[21:07:30]     GL_EXT_semaphore_win32
[21:07:30]     GL_KHR_shader_subgroup
[21:07:30]     GL_KTX_buffer_region
[21:07:30]     GL_NV_alpha_to_coverage_dither_control
[21:07:30]     GL_NV_bindless_multi_draw_indirect
[21:07:30]     GL_NV_bindless_multi_draw_indirect_count
[21:07:30]     GL_NV_bindless_texture
[21:07:30]     GL_NV_blend_equation_advanced
[21:07:30]     GL_NV_blend_equation_advanced_coherent
[21:07:30]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:07:30]     GL_NV_blend_minmax_factor
[21:07:30]     GL_NV_blend_square
[21:07:30]     GL_NV_clip_space_w_scaling
[21:07:30]     GL_NV_command_list
[21:07:30]     GL_NV_compute_program5
[21:07:30]     GL_NV_conditional_render
[21:07:30]     GL_NV_conservative_raster
[21:07:30]     GL_NV_conservative_raster_dilate
[21:07:30]     GL_NV_conservative_raster_pre_snap_triangles
[21:07:30]     GL_NV_copy_depth_to_color
[21:07:30]     GL_NV_copy_image
[21:07:30]     GL_NV_depth_buffer_float
[21:07:30]     GL_NV_depth_clamp
[21:07:30]     GL_NV_draw_texture
[21:07:30]     GL_NV_draw_vulkan_image
[21:07:30]     GL_NV_ES1_1_compatibility
[21:07:30]     GL_NV_ES3_1_compatibility
[21:07:30]     GL_NV_explicit_multisample
[21:07:30]     GL_NV_feature_query
[21:07:30]     GL_NV_fence
[21:07:30]     GL_NV_fill_rectangle
[21:07:30]     GL_NV_float_buffer
[21:07:30]     GL_NV_fog_distance
[21:07:30]     GL_NV_fragment_coverage_to_color
[21:07:30]     GL_NV_fragment_program
[21:07:30]     GL_NV_fragment_program_option
[21:07:30]     GL_NV_fragment_program2
[21:07:30]     GL_NV_fragment_shader_interlock
[21:07:30]     GL_NV_framebuffer_mixed_samples
[21:07:30]     GL_NV_framebuffer_multisample_coverage
[21:07:30]     GL_NV_geometry_shader4
[21:07:30]     GL_NV_geometry_shader_passthrough
[21:07:30]     GL_NV_gpu_program4
[21:07:30]     GL_NV_internalformat_sample_query
[21:07:30]     GL_NV_gpu_program4_1
[21:07:30]     GL_NV_gpu_program5
[21:07:30]     GL_NV_gpu_program5_mem_extended
[21:07:30]     GL_NV_gpu_program_fp64
[21:07:30]     GL_NV_gpu_shader5
[21:07:30]     GL_NV_half_float
[21:07:30]     GL_NV_light_max_exponent
[21:07:30]     GL_NV_memory_attachment
[21:07:30]     GL_NV_multisample_coverage
[21:07:30]     GL_NV_multisample_filter_hint
[21:07:30]     GL_NV_occlusion_query
[21:07:30]     GL_NV_packed_depth_stencil
[21:07:30]     GL_NV_parameter_buffer_object
[21:07:30]     GL_NV_parameter_buffer_object2
[21:07:30]     GL_NV_path_rendering
[21:07:30]     GL_NV_path_rendering_shared_edge
[21:07:30]     GL_NV_pixel_data_range
[21:07:30]     GL_NV_point_sprite
[21:07:30]     GL_NV_primitive_restart
[21:07:30]     GL_NV_query_resource
[21:07:30]     GL_NV_query_resource_tag
[21:07:30]     GL_NV_register_combiners
[21:07:30]     GL_NV_register_combiners2
[21:07:30]     GL_NV_sample_locations
[21:07:30]     GL_NV_sample_mask_override_coverage
[21:07:30]     GL_NV_shader_atomic_counters
[21:07:30]     GL_NV_shader_atomic_float
[21:07:30]     GL_NV_shader_atomic_float64
[21:07:30]     GL_NV_shader_atomic_fp16_vector
[21:07:30]     GL_NV_shader_atomic_int64
[21:07:30]     GL_NV_shader_buffer_load
[21:07:30]     GL_NV_shader_storage_buffer_object
[21:07:30]     GL_NV_shader_subgroup_partitioned
[21:07:30]     GL_NV_stereo_view_rendering
[21:07:30]     GL_NV_texgen_reflection
[21:07:30]     GL_NV_texture_barrier
[21:07:30]     GL_NV_texture_compression_vtc
[21:07:30]     GL_NV_texture_env_combine4
[21:07:30]     GL_NV_texture_multisample
[21:07:30]     GL_NV_texture_rectangle
[21:07:30]     GL_NV_texture_rectangle_compressed
[21:07:30]     GL_NV_texture_shader
[21:07:30]     GL_NV_texture_shader2
[21:07:30]     GL_NV_texture_shader3
[21:07:30]     GL_NV_transform_feedback
[21:07:30]     GL_NV_transform_feedback2
[21:07:30]     GL_NV_uniform_buffer_unified_memory
[21:07:30]     GL_NV_vertex_array_range
[21:07:30]     GL_NV_vertex_array_range2
[21:07:30]     GL_NV_vertex_attrib_integer_64bit
[21:07:30]     GL_NV_vertex_buffer_unified_memory
[21:07:30]     GL_NV_vertex_program
[21:07:30]     GL_NV_vertex_program1_1
[21:07:30]     GL_NV_vertex_program2
[21:07:30]     GL_NV_vertex_program2_option
[21:07:30]     GL_NV_vertex_program3
[21:07:30]     GL_NV_viewport_array2
[21:07:30]     GL_NV_viewport_swizzle
[21:07:30]     GL_NVX_conditional_render
[21:07:30]     GL_NVX_linked_gpu_multicast
[21:07:30]     GL_NV_gpu_multicast
[21:07:30]     GL_NVX_gpu_multicast2
[21:07:30]     GL_NVX_progress_fence
[21:07:30]     GL_NVX_gpu_memory_info
[21:07:30]     GL_NVX_multigpu_info
[21:07:30]     GL_NVX_nvenc_interop
[21:07:30]     GL_NV_shader_thread_group
[21:07:30]     GL_NV_shader_thread_shuffle
[21:07:30]     GL_KHR_blend_equation_advanced
[21:07:30]     GL_KHR_blend_equation_advanced_coherent
[21:07:30]     GL_OVR_multiview
[21:07:30]     GL_OVR_multiview2
[21:07:30]     GL_SGIS_generate_mipmap
[21:07:30]     GL_SGIS_texture_lod
[21:07:30]     GL_SGIX_depth_texture
[21:07:30]     GL_SGIX_shadow
[21:07:30]     GL_SUN_slice_accum
[21:07:30]     GL_WIN_swap_hint
[21:07:30]     WGL_EXT_swap_control
[21:07:30] OpenGL pixel format: 8:8:8:8
[21:07:30] OpenGL depth format: 24:8
[21:07:30] 
[21:07:30] GLSL version: 4.60 NVIDIA
[21:07:30] GLSL max vertex uniforms: 4096 (4096)
[21:07:30] GLSL max fragment uniforms: 4096 (4096)
[21:07:30] GLSL max varyings: 124 (124)
[21:07:30] GLSL max lights: 8 (8)
[21:07:30] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:07:30] 
[21:07:30] Vertex/index buffer memory limit: 2048MiB
[21:07:31] Word filter loaded: 23
[21:07:32] Starting global frame job manager with 12 worker threads
[21:07:32] Starting global lazy job manager with 6 worker threads
[21:07:32] Starting workaround for fast running clocks
[21:07:32] Using LWJGL timer.
[21:07:33] Startup Phase - Initializing..
[21:07:33] Preloading builtin materials
[21:07:33] Preloading builtin materials done
[21:07:33] Setting up Collada Model Loader
[21:07:33] Launching Collada Model Loader threads
[21:07:33] Launching WOM Loader threads
[21:07:33] Startup Phase - Setting up..
[21:07:33] Loading window positions from C:\Users\USERNAME\wurm\players\LadyCygnet\windows_1920x1080.txt
[21:07:33] Loading props file C:\Users\USERNAME\wurm\players\LadyCygnet\windows_1920x1080.txt
[21:07:34] Gui initialized
[21:07:34] Startup Phase - Preparing terrain...
[21:07:35] Startup Phase - Connecting ..
[21:07:35] Disabling Nagles
[21:07:36] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Event.2022-12.txt
[21:07:36] Disabling Nagles
[21:07:36] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Friends.2022-12.txt
[21:07:37] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Alliance.2022-12.txt
[21:07:37] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\CA_HELP.2022-12.txt
[21:07:37] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\GL-Freedom.2022-12.txt
[21:07:37] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Freedom.2022-12.txt
[21:07:37] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Trade.2022-12.txt
[21:07:37] Login successful
[21:07:37] Executing C:\Users\USERNAME\wurm\configs\Performance 2\autorun.txt
[21:07:37] Starting update of login splash image...
[21:07:39] Water reflection offscreen size 960x540
[21:07:40] Finished loading new login splash image!
[21:07:43] Initializing font texture for Cry Uncial (32). Texture Size: 512
[21:10:04] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Skills.2022-12.txt

[21:30:27] 
[21:30:27] Preparing to enable console logging.
[21:30:27] 
[21:30:27] Preparing to enable console logging.
[21:30:27] Now logging to C:\Users\USERNAME\wurm\console.LadyCygnet.log
[21:30:27] Time is Wed Dec 21 21:30:27 CST 2022
[21:30:27] Running client version 4.2.72
[21:30:27]          client build# d04c682a456f5c6bf0ed8aaa0f10ad6536140cfa
[21:30:27]      client build time 2022-12-21 20:52
[21:30:27] 
[21:30:27] === System information ===
[21:30:27] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[21:30:27] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:30:27] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:30:27] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:30:27] Available CPUs: 12
[21:30:27] 
[21:30:27] 
[21:30:27] === Wurm options ===
[21:30:27] animation_playback_self = 0
[21:30:27] ao_level = 0
[21:30:27] auto_mipmaps_enabled = 1
[21:30:27] auto_run_source = 0
[21:30:27] cartography_indicator_distance = 8
[21:30:27] cartography_on_compass = false
[21:30:27] cavedetail = 1
[21:30:27] censor_chat = false
[21:30:27] collada_animations = 3
[21:30:27] colorItemsDamage = true
[21:30:27] color_black = 0.0,0.0,0.0,1.0
[21:30:27] color_cyan = 0.0,1.0,1.0,1.0
[21:30:27] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:30:27] color_enchant_name = 0.0,0.5,0.5,1.0
[21:30:27] color_enchant_power = 0.0,1.0,1.0,1.0
[21:30:27] color_error = 1.0,0.3,0.3,1.0
[21:30:27] color_fuchsia = 1.0,0.0,1.0,1.0
[21:30:27] color_green = 0.4,0.72,0.47,1.0
[21:30:27] color_grey = 0.5,0.75,1.0,1.0
[21:30:27] color_lime = 0.5,1.0,0.5,1.0
[21:30:27] color_maroon = 0.5,0.0,0.0,1.0
[21:30:27] color_navy_blue = 0.23,0.39,1.0,1.0
[21:30:27] color_orange = 1.0,0.58,0.04,1.0
[21:30:27] color_outline_ally = 0.5,1.0,0.5,1.0
[21:30:27] color_outline_friend = 0.5,0.75,1.0,1.0
[21:30:27] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:30:27] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:30:27] color_purple = 0.5,0.0,0.5,1.0
[21:30:27] color_red = 1.0,0.0,0.0,1.0
[21:30:27] color_royal_blue = 0.5,0.5,1.0,1.0
[21:30:27] color_salve_acid = 1.0,1.0,0.0,1.0
[21:30:27] color_salve_fire = 1.0,0.0,0.0,1.0
[21:30:27] color_salve_frost = 0.0,0.0,1.0,1.0
[21:30:27] color_silver = 0.75,0.75,0.75,1.0
[21:30:27] color_system = 0.5,1.0,0.5,1.0
[21:30:27] color_teal = 0.0,0.5,0.5,1.0
[21:30:27] color_white = 1.0,1.0,1.0,1.0
[21:30:27] color_yellow = 1.0,1.0,0.0,1.0
[21:30:27] combat_world_text = true
[21:30:27] compressed_textures = false
[21:30:27] compressed_textures_S3TC = true
[21:30:27] contribution_culling = 200
[21:30:27] custim_timer_source = 1
[21:30:27] customTimer1 = -1|-1
[21:30:27] customTimer2 = -1|-1
[21:30:27] customTimer3 = -1|-1
[21:30:27] customTimer4 = -1|-1
[21:30:27] customTimer5 = -1|-1
[21:30:27] debug_mode = false
[21:30:27] defaultActions_source = 0
[21:30:27] depth_clamp_enabled = 2
[21:30:27] disable_select_all_shortcut = false
[21:30:27] display_settings = false:true:0:1024:768:32:-1:false:false
[21:30:27] enable_contribution_culling = false
[21:30:27] enable_debugs = false
[21:30:27] enable_ingame_wurmpedia = true
[21:30:27] enable_lod = true
[21:30:27] enable_seasonal_mappings = true
[21:30:27] enable_shift_drag = false
[21:30:27] enable_volumetric_fog = true
[21:30:27] enable_vsync = false
[21:30:27] enable_world_drag = true
[21:30:27] event_log_rotation = 2
[21:30:27] exec_source = 0
[21:30:27] fast_yield = false
[21:30:27] fbo_enabled = 2
[21:30:27] flashAssist_climbing = true
[21:30:27] flashAssist_inventory = true
[21:30:27] flashAssist_stamina_low = true
[21:30:27] flashAssist_stamina_water = true
[21:30:27] fog_coord_src = 0
[21:30:27] font_antialias = 2
[21:30:27] font_bold = 11
[21:30:27] font_default = 11
[21:30:27] font_header = 24
[21:30:27] font_italian = 11
[21:30:27] font_monospaced = 11
[21:30:27] font_static = 11
[21:30:27] fov_horizontal = 80
[21:30:27] fps_limit = 60
[21:30:27] fps_limit_background = 30
[21:30:27] fps_limit_enabled = true
[21:30:27] fps_ui_buffer = 30
[21:30:27] fps_uilimit_enabled = false
[21:30:27] free_look_mode_disable_on_close_component = false
[21:30:27] free_look_mode_disable_on_combat = false
[21:30:27] free_look_mode_disable_on_open_component = false
[21:30:27] free_look_mode_sensitivity = 10
[21:30:27] game_client_thread_priority = 2
[21:30:27] glsl_debug_loading = false
[21:30:27] glsl_enabled = 2
[21:30:27] gpu_skinning = true
[21:30:27] graphics_profile = 5
[21:30:27] gui_opacity = 3
[21:30:27] gui_skin = 1
[21:30:27] hard_mode = false
[21:30:27] has_read_eula = true
[21:30:27] head_bob = false
[21:30:27] hide_cursor_with_ui = false
[21:30:27] hide_inactive_friends = false
[21:30:27] hide_menu_examine = false
[21:30:27] hide_menu_no_target = false
[21:30:27] hide_menu_spam_mode = true
[21:30:27] hide_menu_stop = false
[21:30:27] hide_onscreen_fail_messages = false
[21:30:27] hide_onscreen_hostile_messages = false
[21:30:27] hide_onscreen_info_messages = false
[21:30:27] hide_personal_goal = false
[21:30:27] high_res_binoculars = true
[21:30:27] hint_texture_scaling = 2
[21:30:27] impColumn = true
[21:30:27] inverse_mouse = false
[21:30:27] irc_log_rotation = 2
[21:30:27] irc_notif = 0
[21:30:27] item_creature_render_distance = 3
[21:30:27] keep_fightwindow_hidden = false
[21:30:27] key_bindings_source = 0
[21:30:27] keyboard_layout = 0
[21:30:27] limit_dynamic_lights = true
[21:30:27] loadInventoryStartup = true
[21:30:27] local_list_in_event = false
[21:30:27] lod = 1
[21:30:27] log_extra_errors = false
[21:30:27] log_gl_errors = false
[21:30:27] mark_text_read = true
[21:30:27] material_as_suffix = true
[21:30:27] max_dynamic_lights = 8
[21:30:27] max_shader_lights = 8
[21:30:27] max_texture_size = 1
[21:30:27] mega_texture_size = 6
[21:30:27] model_loader_thread_priority = 2
[21:30:27] model_loading_threads = 3
[21:30:27] mount_control_mode = 0
[21:30:27] mount_rotation = false
[21:30:27] mouse_camera_sensitivity = 12.882883
[21:30:27] mouse_smoothing = 0.0
[21:30:27] multicolor_usage = 1
[21:30:27] multidraw_enabled = 1
[21:30:27] no_brightness = false
[21:30:27] no_terrain_render = false
[21:30:27] no_world_render = false
[21:30:27] non_power_of_two = 1
[21:30:27] normal_maps = true
[21:30:27] occlusion_queries_enabled = 2
[21:30:27] offscreen_texture_size = 1
[21:30:27] other_log_rotation = 2
[21:30:27] outline_picking = true
[21:30:27] placement_rotation = 0
[21:30:27] player_texture_size = 2
[21:30:27] quick_keybinds = true
[21:30:27] reflection_texture_size = 2
[21:30:27] reflections = 2
[21:30:27] remember_password = true
[21:30:27] render_bloom = false
[21:30:27] render_distant_terrain = true
[21:30:27] render_fxaa = true
[21:30:27] render_sun_glare = false
[21:30:27] render_vignette = false
[21:30:27] renderer_type = 1
[21:30:27] resident_models = false
[21:30:27] save_skills_on_quit = true
[21:30:27] screen_brightness = 0.0
[21:30:27] screen_shake = false
[21:30:27] screenshot_file_format = 1
[21:30:27] season_override = 0
[21:30:27] send_extra_tile_data = false
[21:30:27] setting_timestamps = true
[21:30:27] settings_version = 15
[21:30:27] shadow_level = 0
[21:30:27] shadow_mapsize = 1
[21:30:27] shift_drag_default = 10
[21:30:27] showKChat = true
[21:30:27] show_body_in_inventory = false
[21:30:27] show_creature_overlay = true
[21:30:27] show_detailed_hover = true
[21:30:27] show_examine_world_text = true
[21:30:27] show_hit_direction_indicator = true
[21:30:27] show_inventory_filters = true
[21:30:27] show_local_world_text = true
[21:30:27] show_old_menu = false
[21:30:27] show_old_quickbar = false
[21:30:27] show_tab_blinking = false
[21:30:27] silent_friends_update = false
[21:30:27] skillgain_minimum = 5
[21:30:27] skillgain_no_alignment = false
[21:30:27] skillgain_no_favor = false
[21:30:27] skydetail = 1
[21:30:27] sound_al_gain = 30
[21:30:27] sound_buzzlevel = 1
[21:30:27] sound_cache_enabled = true
[21:30:27] sound_doppler_enabled = false
[21:30:27] sound_engine = 2
[21:30:27] sound_footstepslevel = 0
[21:30:27] sound_music_level = 0
[21:30:27] sound_play_PMAlert = true
[21:30:27] sound_play_UIsounds = true
[21:30:27] sound_play_ambients = true
[21:30:27] sound_play_buzz = true
[21:30:27] sound_play_combat = true
[21:30:27] sound_play_door = true
[21:30:27] sound_play_emotes = true
[21:30:27] sound_play_footsteps = true
[21:30:27] sound_play_music = false
[21:30:27] sound_play_weather = true
[21:30:27] sound_play_work = true
[21:30:27] structure_render_distance = 3
[21:30:27] submit_client_data = 1
[21:30:27] supersampling = 0
[21:30:27] swap_mouse_buttons = false
[21:30:27] terrain_res = 2
[21:30:27] test_attach_equipment = false
[21:30:27] test_mode = 0
[21:30:27] thirdPerson = false
[21:30:27] tile_transitions = true
[21:30:27] tiledecorations = 2
[21:30:27] togglePushToTalk = true
[21:30:27] treelist_outline = true
[21:30:27] trees = 3
[21:30:27] ui_dir_indicator_scale = 100
[21:30:27] ui_font_scale = 100
[21:30:27] ui_scale = 110
[21:30:27] update_optional = true
[21:30:27] use_alpha_particles = true
[21:30:27] use_anisotropic_filtering = 4
[21:30:27] use_antialiasing = 1
[21:30:27] use_default_action = true
[21:30:27] use_fast_clock_work_around = true
[21:30:27] use_nano_timer = false
[21:30:27] use_non_alpha_particles = true
[21:30:27] use_phobia_models = false
[21:30:27] use_tree_models = true
[21:30:27] use_weather_particles = true
[21:30:27] vbo_enabled = 1
[21:30:27] vg_ui_theme = 1
[21:30:27] viewport_bob = true
[21:30:27] water_detail = 2
[21:30:27] water_transparency = false
[21:30:27] 
[21:30:29] Setting up WurmModel Model Loader
[21:30:29] Executing C:\Users\USERNAME\wurm\configs\Performance 2\keybindings.txt
[21:30:29] Translating legacy key NUMPAD7 to KP_7
[21:30:29] Translating legacy key NUMPAD9 to KP_9
[21:30:29] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:30:29] Translating legacy key EQUALS to EQUAL
[21:30:29] Translating legacy key ADD to KP_ADD
[21:30:29] Translating legacy key NUMPAD8 to KP_8
[21:30:29] Translating legacy key NUMPAD5 to KP_5
[21:30:29] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:30:29] Translating legacy key NUMPAD1 to KP_1
[21:30:29] Translating legacy key NUMPAD0 to KP_0
[21:30:29] Translating legacy key NUMPAD3 to KP_3
[21:30:29] Translating legacy key NUMPAD2 to KP_2
[21:30:29] Translating legacy key DECIMAL to KP_DECIMAL
[21:30:29] Translating legacy key DIVIDE to KP_DIVIDE
[21:30:29] Translating legacy key NUMPAD6 to KP_6
[21:30:29] Translating legacy key NUMPAD4 to KP_4
[21:30:29] Setting up OpenAL Sound Engine
[21:30:29] OpenAL version: 1.1 ALSOFT 1.21.1
[21:30:29] OpenAL renderer: OpenAL Soft
[21:30:29] OpenAL vendor: OpenAL Community
[21:30:29] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:30:29] Generating: 128 source channels.
[21:30:30] 
[21:30:30] === OpenGL information ===
[21:30:30] LWJGL version: 3.3.1 1.2.0
[21:30:30] OpenGL vendor: NVIDIA Corporation
[21:30:30] OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2
[21:30:30] OpenGL version: 4.6.0 NVIDIA 457.49
[21:30:30] OpenGL extensions:
[21:30:30]     GL_AMD_multi_draw_indirect
[21:30:30]     GL_AMD_seamless_cubemap_per_texture
[21:30:30]     GL_AMD_vertex_shader_viewport_index
[21:30:30]     GL_AMD_vertex_shader_layer
[21:30:30]     GL_ARB_arrays_of_arrays
[21:30:30]     GL_ARB_base_instance
[21:30:30]     GL_ARB_bindless_texture
[21:30:30]     GL_ARB_blend_func_extended
[21:30:30]     GL_ARB_buffer_storage
[21:30:30]     GL_ARB_clear_buffer_object
[21:30:30]     GL_ARB_clear_texture
[21:30:30]     GL_ARB_clip_control
[21:30:30]     GL_ARB_color_buffer_float
[21:30:30]     GL_ARB_compatibility
[21:30:30]     GL_ARB_compressed_texture_pixel_storage
[21:30:30]     GL_ARB_conservative_depth
[21:30:30]     GL_ARB_compute_shader
[21:30:30]     GL_ARB_compute_variable_group_size
[21:30:30]     GL_ARB_conditional_render_inverted
[21:30:30]     GL_ARB_copy_buffer
[21:30:30]     GL_ARB_copy_image
[21:30:30]     GL_ARB_cull_distance
[21:30:30]     GL_ARB_debug_output
[21:30:30]     GL_ARB_depth_buffer_float
[21:30:30]     GL_ARB_depth_clamp
[21:30:30]     GL_ARB_depth_texture
[21:30:30]     GL_ARB_derivative_control
[21:30:30]     GL_ARB_direct_state_access
[21:30:30]     GL_ARB_draw_buffers
[21:30:30]     GL_ARB_draw_buffers_blend
[21:30:30]     GL_ARB_draw_indirect
[21:30:30]     GL_ARB_draw_elements_base_vertex
[21:30:30]     GL_ARB_draw_instanced
[21:30:30]     GL_ARB_enhanced_layouts
[21:30:30]     GL_ARB_ES2_compatibility
[21:30:30]     GL_ARB_ES3_compatibility
[21:30:30]     GL_ARB_ES3_1_compatibility
[21:30:30]     GL_ARB_ES3_2_compatibility
[21:30:30]     GL_ARB_explicit_attrib_location
[21:30:30]     GL_ARB_explicit_uniform_location
[21:30:30]     GL_ARB_fragment_coord_conventions
[21:30:30]     GL_ARB_fragment_layer_viewport
[21:30:30]     GL_ARB_fragment_program
[21:30:30]     GL_ARB_fragment_program_shadow
[21:30:30]     GL_ARB_fragment_shader
[21:30:30]     GL_ARB_fragment_shader_interlock
[21:30:30]     GL_ARB_framebuffer_no_attachments
[21:30:30]     GL_ARB_framebuffer_object
[21:30:30]     GL_ARB_framebuffer_sRGB
[21:30:30]     GL_ARB_geometry_shader4
[21:30:30]     GL_ARB_get_program_binary
[21:30:30]     GL_ARB_get_texture_sub_image
[21:30:30]     GL_ARB_gl_spirv
[21:30:30]     GL_ARB_gpu_shader5
[21:30:30]     GL_ARB_gpu_shader_fp64
[21:30:30]     GL_ARB_gpu_shader_int64
[21:30:30]     GL_ARB_half_float_pixel
[21:30:30]     GL_ARB_half_float_vertex
[21:30:30]     GL_ARB_imaging
[21:30:30]     GL_ARB_indirect_parameters
[21:30:30]     GL_ARB_instanced_arrays
[21:30:30]     GL_ARB_internalformat_query
[21:30:30]     GL_ARB_internalformat_query2
[21:30:30]     GL_ARB_invalidate_subdata
[21:30:30]     GL_ARB_map_buffer_alignment
[21:30:30]     GL_ARB_map_buffer_range
[21:30:30]     GL_ARB_multi_bind
[21:30:30]     GL_ARB_multi_draw_indirect
[21:30:30]     GL_ARB_multisample
[21:30:30]     GL_ARB_multitexture
[21:30:30]     GL_ARB_occlusion_query
[21:30:30]     GL_ARB_occlusion_query2
[21:30:30]     GL_ARB_parallel_shader_compile
[21:30:30]     GL_ARB_pipeline_statistics_query
[21:30:30]     GL_ARB_pixel_buffer_object
[21:30:30]     GL_ARB_point_parameters
[21:30:30]     GL_ARB_point_sprite
[21:30:30]     GL_ARB_polygon_offset_clamp
[21:30:30]     GL_ARB_post_depth_coverage
[21:30:30]     GL_ARB_program_interface_query
[21:30:30]     GL_ARB_provoking_vertex
[21:30:30]     GL_ARB_query_buffer_object
[21:30:30]     GL_ARB_robust_buffer_access_behavior
[21:30:30]     GL_ARB_robustness
[21:30:30]     GL_ARB_sample_locations
[21:30:30]     GL_ARB_sample_shading
[21:30:30]     GL_ARB_sampler_objects
[21:30:30]     GL_ARB_seamless_cube_map
[21:30:30]     GL_ARB_seamless_cubemap_per_texture
[21:30:30]     GL_ARB_separate_shader_objects
[21:30:30]     GL_ARB_shader_atomic_counter_ops
[21:30:30]     GL_ARB_shader_atomic_counters
[21:30:30]     GL_ARB_shader_ballot
[21:30:30]     GL_ARB_shader_bit_encoding
[21:30:30]     GL_ARB_shader_clock
[21:30:30]     GL_ARB_shader_draw_parameters
[21:30:30]     GL_ARB_shader_group_vote
[21:30:30]     GL_ARB_shader_image_load_store
[21:30:30]     GL_ARB_shader_image_size
[21:30:30]     GL_ARB_shader_objects
[21:30:30]     GL_ARB_shader_precision
[21:30:30]     GL_ARB_shader_storage_buffer_object
[21:30:30]     GL_ARB_shader_subroutine
[21:30:30]     GL_ARB_shader_texture_image_samples
[21:30:30]     GL_ARB_shader_texture_lod
[21:30:30]     GL_ARB_shading_language_100
[21:30:30]     GL_ARB_shader_viewport_layer_array
[21:30:30]     GL_ARB_shading_language_420pack
[21:30:30]     GL_ARB_shading_language_include
[21:30:30]     GL_ARB_shading_language_packing
[21:30:30]     GL_ARB_shadow
[21:30:30]     GL_ARB_sparse_buffer
[21:30:30]     GL_ARB_sparse_texture
[21:30:30]     GL_ARB_sparse_texture2
[21:30:30]     GL_ARB_sparse_texture_clamp
[21:30:30]     GL_ARB_spirv_extensions
[21:30:30]     GL_ARB_stencil_texturing
[21:30:30]     GL_ARB_sync
[21:30:30]     GL_ARB_tessellation_shader
[21:30:30]     GL_ARB_texture_barrier
[21:30:30]     GL_ARB_texture_border_clamp
[21:30:30]     GL_ARB_texture_buffer_object
[21:30:30]     GL_ARB_texture_buffer_object_rgb32
[21:30:30]     GL_ARB_texture_buffer_range
[21:30:30]     GL_ARB_texture_compression
[21:30:30]     GL_ARB_texture_compression_bptc
[21:30:30]     GL_ARB_texture_compression_rgtc
[21:30:30]     GL_ARB_texture_cube_map
[21:30:30]     GL_ARB_texture_cube_map_array
[21:30:30]     GL_ARB_texture_env_add
[21:30:30]     GL_ARB_texture_env_combine
[21:30:30]     GL_ARB_texture_env_crossbar
[21:30:30]     GL_ARB_texture_env_dot3
[21:30:30]     GL_ARB_texture_filter_anisotropic
[21:30:30]     GL_ARB_texture_filter_minmax
[21:30:30]     GL_ARB_texture_float
[21:30:30]     GL_ARB_texture_gather
[21:30:30]     GL_ARB_texture_mirror_clamp_to_edge
[21:30:30]     GL_ARB_texture_mirrored_repeat
[21:30:30]     GL_ARB_texture_multisample
[21:30:30]     GL_ARB_texture_non_power_of_two
[21:30:30]     GL_ARB_texture_query_levels
[21:30:30]     GL_ARB_texture_query_lod
[21:30:30]     GL_ARB_texture_rectangle
[21:30:30]     GL_ARB_texture_rg
[21:30:30]     GL_ARB_texture_rgb10_a2ui
[21:30:30]     GL_ARB_texture_stencil8
[21:30:30]     GL_ARB_texture_storage
[21:30:30]     GL_ARB_texture_storage_multisample
[21:30:30]     GL_ARB_texture_swizzle
[21:30:30]     GL_ARB_texture_view
[21:30:30]     GL_ARB_timer_query
[21:30:30]     GL_ARB_transform_feedback2
[21:30:30]     GL_ARB_transform_feedback3
[21:30:30]     GL_ARB_transform_feedback_instanced
[21:30:30]     GL_ARB_transform_feedback_overflow_query
[21:30:30]     GL_ARB_transpose_matrix
[21:30:30]     GL_ARB_uniform_buffer_object
[21:30:30]     GL_ARB_vertex_array_bgra
[21:30:30]     GL_ARB_vertex_array_object
[21:30:30]     GL_ARB_vertex_attrib_64bit
[21:30:30]     GL_ARB_vertex_attrib_binding
[21:30:30]     GL_ARB_vertex_buffer_object
[21:30:30]     GL_ARB_vertex_program
[21:30:30]     GL_ARB_vertex_shader
[21:30:30]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:30:30]     GL_ARB_vertex_type_2_10_10_10_rev
[21:30:30]     GL_ARB_viewport_array
[21:30:30]     GL_ARB_window_pos
[21:30:30]     GL_ATI_draw_buffers
[21:30:30]     GL_ATI_texture_float
[21:30:30]     GL_ATI_texture_mirror_once
[21:30:30]     GL_S3_s3tc
[21:30:30]     GL_EXT_texture_env_add
[21:30:30]     GL_EXT_abgr
[21:30:30]     GL_EXT_bgra
[21:30:30]     GL_EXT_bindable_uniform
[21:30:30]     GL_EXT_blend_color
[21:30:30]     GL_EXT_blend_equation_separate
[21:30:30]     GL_EXT_blend_func_separate
[21:30:30]     GL_EXT_blend_minmax
[21:30:30]     GL_EXT_blend_subtract
[21:30:30]     GL_EXT_compiled_vertex_array
[21:30:30]     GL_EXT_Cg_shader
[21:30:30]     GL_EXT_depth_bounds_test
[21:30:30]     GL_EXT_direct_state_access
[21:30:30]     GL_EXT_draw_buffers2
[21:30:30]     GL_EXT_draw_instanced
[21:30:30]     GL_EXT_draw_range_elements
[21:30:30]     GL_EXT_fog_coord
[21:30:30]     GL_EXT_framebuffer_blit
[21:30:30]     GL_EXT_framebuffer_multisample
[21:30:30]     GL_EXTX_framebuffer_mixed_formats
[21:30:30]     GL_EXT_framebuffer_multisample_blit_scaled
[21:30:30]     GL_EXT_framebuffer_object
[21:30:30]     GL_EXT_framebuffer_sRGB
[21:30:30]     GL_EXT_geometry_shader4
[21:30:30]     GL_EXT_gpu_program_parameters
[21:30:30]     GL_EXT_gpu_shader4
[21:30:30]     GL_EXT_multi_draw_arrays
[21:30:30]     GL_EXT_multiview_texture_multisample
[21:30:30]     GL_EXT_multiview_timer_query
[21:30:30]     GL_EXT_packed_depth_stencil
[21:30:30]     GL_EXT_packed_float
[21:30:30]     GL_EXT_packed_pixels
[21:30:30]     GL_EXT_pixel_buffer_object
[21:30:30]     GL_EXT_point_parameters
[21:30:30]     GL_EXT_polygon_offset_clamp
[21:30:30]     GL_EXT_post_depth_coverage
[21:30:30]     GL_EXT_provoking_vertex
[21:30:30]     GL_EXT_raster_multisample
[21:30:30]     GL_EXT_rescale_normal
[21:30:30]     GL_EXT_secondary_color
[21:30:30]     GL_EXT_separate_shader_objects
[21:30:30]     GL_EXT_separate_specular_color
[21:30:30]     GL_EXT_shader_image_load_formatted
[21:30:30]     GL_EXT_shader_image_load_store
[21:30:30]     GL_EXT_shader_integer_mix
[21:30:30]     GL_EXT_shadow_funcs
[21:30:30]     GL_EXT_sparse_texture2
[21:30:30]     GL_EXT_stencil_two_side
[21:30:30]     GL_EXT_stencil_wrap
[21:30:30]     GL_EXT_texture3D
[21:30:30]     GL_EXT_texture_array
[21:30:30]     GL_EXT_texture_buffer_object
[21:30:30]     GL_EXT_texture_compression_dxt1
[21:30:30]     GL_EXT_texture_compression_latc
[21:30:30]     GL_EXT_texture_compression_rgtc
[21:30:30]     GL_EXT_texture_compression_s3tc
[21:30:30]     GL_EXT_texture_cube_map
[21:30:30]     GL_EXT_texture_edge_clamp
[21:30:30]     GL_EXT_texture_env_combine
[21:30:30]     GL_EXT_texture_env_dot3
[21:30:30]     GL_EXT_texture_filter_anisotropic
[21:30:30]     GL_EXT_texture_filter_minmax
[21:30:30]     GL_EXT_texture_integer
[21:30:30]     GL_EXT_texture_lod
[21:30:30]     GL_EXT_texture_lod_bias
[21:30:30]     GL_EXT_texture_mirror_clamp
[21:30:30]     GL_EXT_texture_object
[21:30:30]     GL_EXT_texture_shadow_lod
[21:30:30]     GL_EXT_texture_shared_exponent
[21:30:30]     GL_EXT_texture_sRGB
[21:30:30]     GL_EXT_texture_sRGB_R8
[21:30:30]     GL_EXT_texture_sRGB_decode
[21:30:30]     GL_EXT_texture_storage
[21:30:30]     GL_EXT_texture_swizzle
[21:30:30]     GL_EXT_timer_query
[21:30:30]     GL_EXT_transform_feedback2
[21:30:30]     GL_EXT_vertex_array
[21:30:30]     GL_EXT_vertex_array_bgra
[21:30:30]     GL_EXT_vertex_attrib_64bit
[21:30:30]     GL_EXT_window_rectangles
[21:30:30]     GL_EXT_import_sync_object
[21:30:30]     GL_IBM_rasterpos_clip
[21:30:30]     GL_IBM_texture_mirrored_repeat
[21:30:30]     GL_KHR_context_flush_control
[21:30:30]     GL_KHR_debug
[21:30:30]     GL_EXT_memory_object
[21:30:30]     GL_EXT_memory_object_win32
[21:30:30]     GL_EXT_win32_keyed_mutex
[21:30:30]     GL_KHR_parallel_shader_compile
[21:30:30]     GL_KHR_no_error
[21:30:30]     GL_KHR_robust_buffer_access_behavior
[21:30:30]     GL_KHR_robustness
[21:30:30]     GL_EXT_semaphore
[21:30:30]     GL_EXT_semaphore_win32
[21:30:30]     GL_KHR_shader_subgroup
[21:30:30]     GL_KTX_buffer_region
[21:30:30]     GL_NV_alpha_to_coverage_dither_control
[21:30:30]     GL_NV_bindless_multi_draw_indirect
[21:30:30]     GL_NV_bindless_multi_draw_indirect_count
[21:30:30]     GL_NV_bindless_texture
[21:30:30]     GL_NV_blend_equation_advanced
[21:30:30]     GL_NV_blend_equation_advanced_coherent
[21:30:30]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:30:30]     GL_NV_blend_minmax_factor
[21:30:30]     GL_NV_blend_square
[21:30:30]     GL_NV_clip_space_w_scaling
[21:30:30]     GL_NV_command_list
[21:30:30]     GL_NV_compute_program5
[21:30:30]     GL_NV_conditional_render
[21:30:30]     GL_NV_conservative_raster
[21:30:30]     GL_NV_conservative_raster_dilate
[21:30:30]     GL_NV_conservative_raster_pre_snap_triangles
[21:30:30]     GL_NV_copy_depth_to_color
[21:30:30]     GL_NV_copy_image
[21:30:30]     GL_NV_depth_buffer_float
[21:30:30]     GL_NV_depth_clamp
[21:30:30]     GL_NV_draw_texture
[21:30:30]     GL_NV_draw_vulkan_image
[21:30:30]     GL_NV_ES1_1_compatibility
[21:30:30]     GL_NV_ES3_1_compatibility
[21:30:30]     GL_NV_explicit_multisample
[21:30:30]     GL_NV_feature_query
[21:30:30]     GL_NV_fence
[21:30:30]     GL_NV_fill_rectangle
[21:30:30]     GL_NV_float_buffer
[21:30:30]     GL_NV_fog_distance
[21:30:30]     GL_NV_fragment_coverage_to_color
[21:30:30]     GL_NV_fragment_program
[21:30:30]     GL_NV_fragment_program_option
[21:30:30]     GL_NV_fragment_program2
[21:30:30]     GL_NV_fragment_shader_interlock
[21:30:30]     GL_NV_framebuffer_mixed_samples
[21:30:30]     GL_NV_framebuffer_multisample_coverage
[21:30:30]     GL_NV_geometry_shader4
[21:30:30]     GL_NV_geometry_shader_passthrough
[21:30:30]     GL_NV_gpu_program4
[21:30:30]     GL_NV_internalformat_sample_query
[21:30:30]     GL_NV_gpu_program4_1
[21:30:30]     GL_NV_gpu_program5
[21:30:30]     GL_NV_gpu_program5_mem_extended
[21:30:30]     GL_NV_gpu_program_fp64
[21:30:30]     GL_NV_gpu_shader5
[21:30:30]     GL_NV_half_float
[21:30:30]     GL_NV_light_max_exponent
[21:30:30]     GL_NV_memory_attachment
[21:30:30]     GL_NV_multisample_coverage
[21:30:30]     GL_NV_multisample_filter_hint
[21:30:30]     GL_NV_occlusion_query
[21:30:30]     GL_NV_packed_depth_stencil
[21:30:30]     GL_NV_parameter_buffer_object
[21:30:30]     GL_NV_parameter_buffer_object2
[21:30:30]     GL_NV_path_rendering
[21:30:30]     GL_NV_path_rendering_shared_edge
[21:30:30]     GL_NV_pixel_data_range
[21:30:30]     GL_NV_point_sprite
[21:30:30]     GL_NV_primitive_restart
[21:30:30]     GL_NV_query_resource
[21:30:30]     GL_NV_query_resource_tag
[21:30:30]     GL_NV_register_combiners
[21:30:30]     GL_NV_register_combiners2
[21:30:30]     GL_NV_sample_locations
[21:30:30]     GL_NV_sample_mask_override_coverage
[21:30:30]     GL_NV_shader_atomic_counters
[21:30:30]     GL_NV_shader_atomic_float
[21:30:30]     GL_NV_shader_atomic_float64
[21:30:30]     GL_NV_shader_atomic_fp16_vector
[21:30:30]     GL_NV_shader_atomic_int64
[21:30:30]     GL_NV_shader_buffer_load
[21:30:30]     GL_NV_shader_storage_buffer_object
[21:30:30]     GL_NV_shader_subgroup_partitioned
[21:30:30]     GL_NV_stereo_view_rendering
[21:30:30]     GL_NV_texgen_reflection
[21:30:30]     GL_NV_texture_barrier
[21:30:30]     GL_NV_texture_compression_vtc
[21:30:30]     GL_NV_texture_env_combine4
[21:30:30]     GL_NV_texture_multisample
[21:30:30]     GL_NV_texture_rectangle
[21:30:30]     GL_NV_texture_rectangle_compressed
[21:30:30]     GL_NV_texture_shader
[21:30:30]     GL_NV_texture_shader2
[21:30:30]     GL_NV_texture_shader3
[21:30:30]     GL_NV_transform_feedback
[21:30:30]     GL_NV_transform_feedback2
[21:30:30]     GL_NV_uniform_buffer_unified_memory
[21:30:30]     GL_NV_vertex_array_range
[21:30:30]     GL_NV_vertex_array_range2
[21:30:30]     GL_NV_vertex_attrib_integer_64bit
[21:30:30]     GL_NV_vertex_buffer_unified_memory
[21:30:30]     GL_NV_vertex_program
[21:30:30]     GL_NV_vertex_program1_1
[21:30:30]     GL_NV_vertex_program2
[21:30:30]     GL_NV_vertex_program2_option
[21:30:30]     GL_NV_vertex_program3
[21:30:30]     GL_NV_viewport_array2
[21:30:30]     GL_NV_viewport_swizzle
[21:30:30]     GL_NVX_conditional_render
[21:30:30]     GL_NVX_linked_gpu_multicast
[21:30:30]     GL_NV_gpu_multicast
[21:30:30]     GL_NVX_gpu_multicast2
[21:30:30]     GL_NVX_progress_fence
[21:30:30]     GL_NVX_gpu_memory_info
[21:30:30]     GL_NVX_multigpu_info
[21:30:30]     GL_NVX_nvenc_interop
[21:30:30]     GL_NV_shader_thread_group
[21:30:30]     GL_NV_shader_thread_shuffle
[21:30:30]     GL_KHR_blend_equation_advanced
[21:30:30]     GL_KHR_blend_equation_advanced_coherent
[21:30:30]     GL_OVR_multiview
[21:30:30]     GL_OVR_multiview2
[21:30:30]     GL_SGIS_generate_mipmap
[21:30:30]     GL_SGIS_texture_lod
[21:30:30]     GL_SGIX_depth_texture
[21:30:30]     GL_SGIX_shadow
[21:30:30]     GL_SUN_slice_accum
[21:30:30]     GL_WIN_swap_hint
[21:30:30]     WGL_EXT_swap_control
[21:30:30] OpenGL pixel format: 8:8:8:8
[21:30:30] OpenGL depth format: 24:8
[21:30:30] 
[21:30:30] GLSL version: 4.60 NVIDIA
[21:30:30] GLSL max vertex uniforms: 4096 (4096)
[21:30:30] GLSL max fragment uniforms: 4096 (4096)
[21:30:30] GLSL max varyings: 124 (124)
[21:30:30] GLSL max lights: 8 (8)
[21:30:30] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:30:30] 
[21:30:30] Vertex/index buffer memory limit: 2048MiB
[21:30:31] Word filter loaded: 23
[21:30:31] Starting global frame job manager with 12 worker threads
[21:30:31] Starting global lazy job manager with 6 worker threads
[21:30:31] Starting workaround for fast running clocks
[21:30:31] Using LWJGL timer.
[21:30:33] Startup Phase - Initializing..
[21:30:33] Preloading builtin materials
[21:30:33] Preloading builtin materials done
[21:30:33] Setting up Collada Model Loader
[21:30:33] Launching Collada Model Loader threads
[21:30:33] Launching WOM Loader threads
[21:30:33] Startup Phase - Setting up..
[21:30:34] Loading window positions from C:\Users\USERNAME\wurm\players\LadyCygnet\windows_1920x1080.txt
[21:30:34] Loading props file C:\Users\USERNAME\wurm\players\LadyCygnet\windows_1920x1080.txt
[21:30:34] Gui initialized
[21:30:34] Startup Phase - Preparing terrain...
[21:30:36] Startup Phase - Connecting ..
[21:30:37] Disabling Nagles
[21:30:38] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Event.2022-12.txt
[21:30:38] Disabling Nagles
[21:30:39] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Friends.2022-12.txt
[21:30:39] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Alliance.2022-12.txt
[21:30:40] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\CA_HELP.2022-12.txt
[21:30:40] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\GL-Freedom.2022-12.txt
[21:30:40] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Freedom.2022-12.txt
[21:30:40] Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Trade.2022-12.txt


 



 

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When i tried to login today...

Also it erased all my settings.

 

Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/shaderBlood.png>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
[13:42:42] 
[13:42:42] Preparing to enable console logging.
[13:42:42] 
[13:42:42] Preparing to enable console logging.
[13:42:42] Now logging to C:\Users\USERNAME\wurm\console.Lumi.log
[13:42:42] Time is Sat Jan 21 13:42:42 EET 2023
[13:42:42] Running client version 4.2.74
[13:42:42]          client build# 019603cf4cd52f827fac3eb31ab28f8f6b7ed686
[13:42:42]      client build time 2023-01-17 12:41
[13:42:42] 
[13:42:42] === System information ===
[13:42:42] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[13:42:42] Operating system: Windows 10 (arch: amd64, version: 10.0)
[13:42:42] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[13:42:42] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[13:42:42] Available CPUs: 8
[13:42:42] 
[13:42:42] 
[13:42:42] === Wurm options ===
[13:42:42] animation_playback_self = 0
[13:42:42] ao_level = 1
[13:42:42] auto_mipmaps_enabled = 1
[13:42:42] auto_run_source = 0
[13:42:43] cartography_indicator_distance = 8
[13:42:43] cartography_on_compass = false
[13:42:43] cavedetail = 2
[13:42:43] censor_chat = false
[13:42:43] collada_animations = 3
[13:42:43] colorItemsDamage = true
[13:42:43] color_black = 0.0,0.0,0.0,1.0
[13:42:43] color_cyan = 0.0,1.0,1.0,1.0
[13:42:43] color_enchant_desc = 0.5,0.5,1.0,1.0
[13:42:43] color_enchant_name = 0.0,0.5,0.5,1.0
[13:42:43] color_enchant_power = 0.0,1.0,1.0,1.0
[13:42:43] color_error = 1.0,0.3,0.3,1.0
[13:42:43] color_fuchsia = 1.0,0.0,1.0,1.0
[13:42:43] color_green = 0.4,0.72,0.47,1.0
[13:42:43] color_grey = 0.5,0.75,1.0,1.0
[13:42:43] color_lime = 0.5,1.0,0.5,1.0
[13:42:43] color_maroon = 0.5,0.0,0.0,1.0
[13:42:43] color_navy_blue = 0.23,0.39,1.0,1.0
[13:42:43] color_orange = 1.0,0.58,0.04,1.0
[13:42:43] color_outline_ally = 0.5,1.0,0.5,1.0
[13:42:43] color_outline_friend = 0.5,0.75,1.0,1.0
[13:42:43] color_outline_hostile = 1.0,0.0,0.0,1.0
[13:42:43] color_outline_neutral = 0.5,0.5,1.0,1.0
[13:42:43] color_purple = 0.5,0.0,0.5,1.0
[13:42:43] color_red = 1.0,0.0,0.0,1.0
[13:42:43] color_royal_blue = 0.5,0.5,1.0,1.0
[13:42:43] color_salve_acid = 1.0,1.0,0.0,1.0
[13:42:43] color_salve_fire = 1.0,0.0,0.0,1.0
[13:42:43] color_salve_frost = 0.0,0.0,1.0,1.0
[13:42:43] color_silver = 0.75,0.75,0.75,1.0
[13:42:43] color_system = 0.5,1.0,0.5,1.0
[13:42:43] color_teal = 0.0,0.5,0.5,1.0
[13:42:43] color_white = 1.0,1.0,1.0,1.0
[13:42:43] color_yellow = 1.0,1.0,0.0,1.0
[13:42:43] combat_world_text = true
[13:42:43] compressed_textures = false
[13:42:43] compressed_textures_S3TC = true
[13:42:43] contribution_culling = 200
[13:42:43] custim_timer_source = 1
[13:42:43] customTimer1 = -1|-1
[13:42:43] customTimer2 = -1|-1
[13:42:43] customTimer3 = -1|-1
[13:42:43] customTimer4 = -1|-1
[13:42:43] customTimer5 = -1|-1
[13:42:43] debug_mode = false
[13:42:43] defaultActions_source = 0
[13:42:43] depth_clamp_enabled = 2
[13:42:43] disable_select_all_shortcut = false
[13:42:43] display_settings = false:true:0:1920:1080:32:-1:false:false
[13:42:43] enable_contribution_culling = false
[13:42:43] enable_debugs = false
[13:42:43] enable_ingame_wurmpedia = true
[13:42:43] enable_lod = true
[13:42:43] enable_seasonal_mappings = true
[13:42:43] enable_shift_drag = false
[13:42:43] enable_volumetric_fog = true
[13:42:43] enable_vsync = false
[13:42:43] enable_world_drag = true
[13:42:43] event_log_rotation = 2
[13:42:43] exec_source = 0
[13:42:43] fast_yield = false
[13:42:43] fbo_enabled = 2
[13:42:43] flashAssist_climbing = true
[13:42:43] flashAssist_inventory = true
[13:42:43] flashAssist_stamina_low = true
[13:42:43] flashAssist_stamina_water = true
[13:42:43] fog_coord_src = 0
[13:42:43] font_antialias = 2
[13:42:43] font_bold = 11
[13:42:43] font_default = 11
[13:42:43] font_header = 24
[13:42:43] font_italian = 11
[13:42:43] font_monospaced = 11
[13:42:43] font_static = 11
[13:42:43] fov_horizontal = 80
[13:42:43] fps_limit = 60
[13:42:43] fps_limit_background = 30
[13:42:43] fps_limit_enabled = true
[13:42:43] fps_ui_buffer = 30
[13:42:43] fps_uilimit_enabled = false
[13:42:43] free_look_mode_disable_on_close_component = false
[13:42:43] free_look_mode_disable_on_combat = false
[13:42:43] free_look_mode_disable_on_open_component = false
[13:42:43] free_look_mode_sensitivity = 10
[13:42:43] game_client_thread_priority = 2
[13:42:43] glsl_debug_loading = false
[13:42:43] glsl_enabled = 2
[13:42:43] gpu_skinning = true
[13:42:43] graphics_profile = 2
[13:42:43] gui_opacity = 3
[13:42:43] gui_skin = 1
[13:42:43] hard_mode = false
[13:42:43] has_read_eula = true
[13:42:43] head_bob = false
[13:42:43] hide_cursor_with_ui = false
[13:42:43] hide_inactive_friends = false
[13:42:43] hide_menu_examine = false
[13:42:43] hide_menu_no_target = false
[13:42:43] hide_menu_spam_mode = true
[13:42:43] hide_menu_stop = false
[13:42:43] hide_onscreen_fail_messages = false
[13:42:43] hide_onscreen_hostile_messages = false
[13:42:43] hide_onscreen_info_messages = false
[13:42:43] hide_personal_goal = false
[13:42:43] high_res_binoculars = true
[13:42:43] hint_texture_scaling = 2
[13:42:43] impColumn = true
[13:42:43] inverse_mouse = false
[13:42:43] irc_log_rotation = 2
[13:42:43] irc_notif = 0
[13:42:43] item_creature_render_distance = 3
[13:42:43] keep_fightwindow_hidden = false
[13:42:43] key_bindings_source = 0
[13:42:43] keyboard_layout = 0
[13:42:43] limit_dynamic_lights = true
[13:42:43] loadInventoryStartup = true
[13:42:43] local_list_in_event = false
[13:42:43] lod = 1
[13:42:43] log_extra_errors = false
[13:42:43] log_gl_errors = false
[13:42:43] mark_text_read = true
[13:42:43] material_as_suffix = true
[13:42:43] max_dynamic_lights = 8
[13:42:43] max_shader_lights = 8
[13:42:43] max_texture_size = 2
[13:42:43] mega_texture_size = 5
[13:42:43] model_loader_thread_priority = 2
[13:42:43] model_loading_threads = 3
[13:42:43] mount_control_mode = 0
[13:42:43] mount_rotation = false
[13:42:43] mouse_camera_sensitivity = 10.0
[13:42:43] mouse_smoothing = 0.0
[13:42:43] multicolor_usage = 1
[13:42:43] multidraw_enabled = 1
[13:42:43] no_brightness = false
[13:42:43] no_terrain_render = false
[13:42:43] no_world_render = false
[13:42:43] non_power_of_two = 1
[13:42:43] normal_maps = true
[13:42:43] occlusion_queries_enabled = 2
[13:42:43] offscreen_texture_size = 2
[13:42:43] other_log_rotation = 2
[13:42:43] outline_picking = true
[13:42:43] placement_rotation = 0
[13:42:43] player_texture_size = 2
[13:42:43] quick_keybinds = true
[13:42:43] reflection_texture_size = 2
[13:42:43] reflections = 2
[13:42:43] remember_password = true
[13:42:43] render_bloom = false
[13:42:43] render_distant_terrain = true
[13:42:43] render_fxaa = true
[13:42:43] render_sun_glare = false
[13:42:43] render_vignette = false
[13:42:43] renderer_type = 1
[13:42:43] resident_models = false
[13:42:43] save_skills_on_quit = true
[13:42:43] screen_brightness = 0.0
[13:42:43] screen_shake = true
[13:42:43] screenshot_file_format = 1
[13:42:43] season_override = 0
[13:42:43] send_extra_tile_data = false
[13:42:43] setting_timestamps = true
[13:42:43] settings_version = 15
[13:42:43] shadow_level = 2
[13:42:43] shadow_mapsize = 1
[13:42:43] shift_drag_default = 10
[13:42:43] showKChat = true
[13:42:43] show_body_in_inventory = false
[13:42:43] show_creature_overlay = true
[13:42:43] show_detailed_hover = true
[13:42:43] show_examine_world_text = true
[13:42:43] show_hit_direction_indicator = true
[13:42:43] show_inventory_filters = true
[13:42:43] show_local_world_text = true
[13:42:43] show_old_menu = false
[13:42:43] show_old_quickbar = false
[13:42:43] show_tab_blinking = true
[13:42:43] silent_friends_update = false
[13:42:43] skillgain_minimum = 1
[13:42:43] skillgain_no_alignment = false
[13:42:43] skillgain_no_favor = false
[13:42:43] skydetail = 1
[13:42:43] sound_al_gain = 5
[13:42:43] sound_buzzlevel = 2
[13:42:43] sound_cache_enabled = true
[13:42:43] sound_doppler_enabled = false
[13:42:43] sound_engine = 2
[13:42:43] sound_footstepslevel = 10
[13:42:43] sound_music_level = 4
[13:42:43] sound_play_PMAlert = false
[13:42:43] sound_play_UIsounds = true
[13:42:43] sound_play_ambients = true
[13:42:43] sound_play_buzz = true
[13:42:43] sound_play_combat = true
[13:42:43] sound_play_door = true
[13:42:43] sound_play_emotes = true
[13:42:43] sound_play_footsteps = true
[13:42:43] sound_play_music = false
[13:42:43] sound_play_weather = true
[13:42:43] sound_play_work = true
[13:42:43] structure_render_distance = 3
[13:42:43] submit_client_data = 1
[13:42:43] supersampling = 0
[13:42:43] swap_mouse_buttons = false
[13:42:43] terrain_res = 2
[13:42:43] test_attach_equipment = false
[13:42:43] test_mode = 0
[13:42:43] thirdPerson = false
[13:42:43] tile_transitions = true
[13:42:43] tiledecorations = 2
[13:42:43] togglePushToTalk = true
[13:42:43] treelist_outline = true
[13:42:43] trees = 3
[13:42:43] ui_dir_indicator_scale = 100
[13:42:43] ui_font_scale = 100
[13:42:43] ui_scale = 110
[13:42:43] update_optional = true
[13:42:43] use_alpha_particles = true
[13:42:43] use_anisotropic_filtering = 4
[13:42:43] use_antialiasing = 1
[13:42:43] use_default_action = true
[13:42:43] use_fast_clock_work_around = true
[13:42:43] use_nano_timer = false
[13:42:43] use_non_alpha_particles = true
[13:42:43] use_phobia_models = false
[13:42:43] use_tree_models = true
[13:42:43] use_weather_particles = true
[13:42:43] vbo_enabled = 1
[13:42:43] vg_ui_theme = 1
[13:42:43] viewport_bob = true
[13:42:43] water_detail = 2
[13:42:43] water_transparency = false
[13:42:43] 
[13:42:43] CachedOption: use_antialiasing : 2
[13:42:44] CachedOption: model_loading_threads : 2
[13:42:44] Setting up WurmModel Model Loader
[13:42:44] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[13:42:44] Translating legacy key NUMPAD7 to KP_7
[13:42:44] Translating legacy key NUMPAD9 to KP_9
[13:42:44] Translating legacy key SUBTRACT to KP_SUBTRACT
[13:42:44] Translating legacy key EQUALS to EQUAL
[13:42:44] Translating legacy key ADD to KP_ADD
[13:42:44] Translating legacy key NUMPAD8 to KP_8
[13:42:44] Translating legacy key NUMPAD5 to KP_5
[13:42:44] Translating legacy key MULTIPLY to KP_MULTIPLY
[13:42:44] Translating legacy key NUMPAD1 to KP_1
[13:42:44] Translating legacy key NUMPAD0 to KP_0
[13:42:44] Translating legacy key NUMPAD3 to KP_3
[13:42:44] Translating legacy key NUMPAD2 to KP_2
[13:42:44] Translating legacy key DECIMAL to KP_DECIMAL
[13:42:44] Translating legacy key DIVIDE to KP_DIVIDE
[13:42:44] Translating legacy key NUMPAD6 to KP_6
[13:42:44] Translating legacy key NUMPAD4 to KP_4
[13:42:44] Setting up OpenAL Sound Engine
[13:42:44] OpenAL version: 1.1 ALSOFT 1.21.1
[13:42:44] OpenAL renderer: OpenAL Soft
[13:42:44] OpenAL vendor: OpenAL Community
[13:42:44] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[13:42:44] Generating: 128 source channels.
[13:42:44] 
[13:42:44] === OpenGL information ===
[13:42:44] LWJGL version: 3.3.1 1.2.0
[13:42:44] OpenGL vendor: NVIDIA Corporation
[13:42:44] OpenGL renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2
[13:42:44] OpenGL version: 4.6.0 NVIDIA 528.02
[13:42:44] OpenGL extensions:
[13:42:44]     GL_AMD_multi_draw_indirect
[13:42:44]     GL_AMD_seamless_cubemap_per_texture
[13:42:44]     GL_AMD_vertex_shader_viewport_index
[13:42:44]     GL_AMD_vertex_shader_layer
[13:42:44]     GL_ARB_arrays_of_arrays
[13:42:44]     GL_ARB_base_instance
[13:42:44]     GL_ARB_bindless_texture
[13:42:44]     GL_ARB_blend_func_extended
[13:42:44]     GL_ARB_buffer_storage
[13:42:44]     GL_ARB_clear_buffer_object
[13:42:44]     GL_ARB_clear_texture
[13:42:44]     GL_ARB_clip_control
[13:42:44]     GL_ARB_color_buffer_float
[13:42:44]     GL_ARB_compatibility
[13:42:44]     GL_ARB_compressed_texture_pixel_storage
[13:42:44]     GL_ARB_conservative_depth
[13:42:44]     GL_ARB_compute_shader
[13:42:44]     GL_ARB_compute_variable_group_size
[13:42:44]     GL_ARB_conditional_render_inverted
[13:42:44]     GL_ARB_copy_buffer
[13:42:44]     GL_ARB_copy_image
[13:42:44]     GL_ARB_cull_distance
[13:42:44]     GL_ARB_debug_output
[13:42:44]     GL_ARB_depth_buffer_float
[13:42:44]     GL_ARB_depth_clamp
[13:42:44]     GL_ARB_depth_texture
[13:42:44]     GL_ARB_derivative_control
[13:42:44]     GL_ARB_direct_state_access
[13:42:44]     GL_ARB_draw_buffers
[13:42:44]     GL_ARB_draw_buffers_blend
[13:42:44]     GL_ARB_draw_indirect
[13:42:44]     GL_ARB_draw_elements_base_vertex
[13:42:44]     GL_ARB_draw_instanced
[13:42:44]     GL_ARB_enhanced_layouts
[13:42:44]     GL_ARB_ES2_compatibility
[13:42:44]     GL_ARB_ES3_compatibility
[13:42:44]     GL_ARB_ES3_1_compatibility
[13:42:44]     GL_ARB_ES3_2_compatibility
[13:42:44]     GL_ARB_explicit_attrib_location
[13:42:44]     GL_ARB_explicit_uniform_location
[13:42:44]     GL_ARB_fragment_coord_conventions
[13:42:44]     GL_ARB_fragment_layer_viewport
[13:42:44]     GL_ARB_fragment_program
[13:42:44]     GL_ARB_fragment_program_shadow
[13:42:44]     GL_ARB_fragment_shader
[13:42:44]     GL_ARB_fragment_shader_interlock
[13:42:44]     GL_ARB_framebuffer_no_attachments
[13:42:44]     GL_ARB_framebuffer_object
[13:42:44]     GL_ARB_framebuffer_sRGB
[13:42:44]     GL_ARB_geometry_shader4
[13:42:44]     GL_ARB_get_program_binary
[13:42:44]     GL_ARB_get_texture_sub_image
[13:42:44]     GL_ARB_gl_spirv
[13:42:44]     GL_ARB_gpu_shader5
[13:42:44]     GL_ARB_gpu_shader_fp64
[13:42:44]     GL_ARB_gpu_shader_int64
[13:42:44]     GL_ARB_half_float_pixel
[13:42:44]     GL_ARB_half_float_vertex
[13:42:44]     GL_ARB_imaging
[13:42:44]     GL_ARB_indirect_parameters
[13:42:44]     GL_ARB_instanced_arrays
[13:42:44]     GL_ARB_internalformat_query
[13:42:44]     GL_ARB_internalformat_query2
[13:42:44]     GL_ARB_invalidate_subdata
[13:42:44]     GL_ARB_map_buffer_alignment
[13:42:44]     GL_ARB_map_buffer_range
[13:42:44]     GL_ARB_multi_bind
[13:42:44]     GL_ARB_multi_draw_indirect
[13:42:44]     GL_ARB_multisample
[13:42:44]     GL_ARB_multitexture
[13:42:44]     GL_ARB_occlusion_query
[13:42:44]     GL_ARB_occlusion_query2
[13:42:44]     GL_ARB_parallel_shader_compile
[13:42:44]     GL_ARB_pipeline_statistics_query
[13:42:44]     GL_ARB_pixel_buffer_object
[13:42:44]     GL_ARB_point_parameters
[13:42:44]     GL_ARB_point_sprite
[13:42:44]     GL_ARB_polygon_offset_clamp
[13:42:44]     GL_ARB_post_depth_coverage
[13:42:44]     GL_ARB_program_interface_query
[13:42:44]     GL_ARB_provoking_vertex
[13:42:44]     GL_ARB_query_buffer_object
[13:42:44]     GL_ARB_robust_buffer_access_behavior
[13:42:44]     GL_ARB_robustness
[13:42:44]     GL_ARB_sample_locations
[13:42:44]     GL_ARB_sample_shading
[13:42:44]     GL_ARB_sampler_objects
[13:42:44]     GL_ARB_seamless_cube_map
[13:42:44]     GL_ARB_seamless_cubemap_per_texture
[13:42:44]     GL_ARB_separate_shader_objects
[13:42:44]     GL_ARB_shader_atomic_counter_ops
[13:42:44]     GL_ARB_shader_atomic_counters
[13:42:44]     GL_ARB_shader_ballot
[13:42:44]     GL_ARB_shader_bit_encoding
[13:42:44]     GL_ARB_shader_clock
[13:42:44]     GL_ARB_shader_draw_parameters
[13:42:44]     GL_ARB_shader_group_vote
[13:42:44]     GL_ARB_shader_image_load_store
[13:42:44]     GL_ARB_shader_image_size
[13:42:44]     GL_ARB_shader_objects
[13:42:44]     GL_ARB_shader_precision
[13:42:44]     GL_ARB_shader_storage_buffer_object
[13:42:44]     GL_ARB_shader_subroutine
[13:42:44]     GL_ARB_shader_texture_image_samples
[13:42:44]     GL_ARB_shader_texture_lod
[13:42:44]     GL_ARB_shading_language_100
[13:42:44]     GL_ARB_shader_viewport_layer_array
[13:42:44]     GL_ARB_shading_language_420pack
[13:42:44]     GL_ARB_shading_language_include
[13:42:44]     GL_ARB_shading_language_packing
[13:42:44]     GL_ARB_shadow
[13:42:44]     GL_ARB_sparse_buffer
[13:42:44]     GL_ARB_sparse_texture
[13:42:44]     GL_ARB_sparse_texture2
[13:42:44]     GL_ARB_sparse_texture_clamp
[13:42:44]     GL_ARB_spirv_extensions
[13:42:44]     GL_ARB_stencil_texturing
[13:42:44]     GL_ARB_sync
[13:42:44]     GL_ARB_tessellation_shader
[13:42:44]     GL_ARB_texture_barrier
[13:42:44]     GL_ARB_texture_border_clamp
[13:42:44]     GL_ARB_texture_buffer_object
[13:42:44]     GL_ARB_texture_buffer_object_rgb32
[13:42:44]     GL_ARB_texture_buffer_range
[13:42:44]     GL_ARB_texture_compression
[13:42:44]     GL_ARB_texture_compression_bptc
[13:42:44]     GL_ARB_texture_compression_rgtc
[13:42:44]     GL_ARB_texture_cube_map
[13:42:44]     GL_ARB_texture_cube_map_array
[13:42:44]     GL_ARB_texture_env_add
[13:42:44]     GL_ARB_texture_env_combine
[13:42:44]     GL_ARB_texture_env_crossbar
[13:42:44]     GL_ARB_texture_env_dot3
[13:42:44]     GL_ARB_texture_filter_anisotropic
[13:42:44]     GL_ARB_texture_filter_minmax
[13:42:44]     GL_ARB_texture_float
[13:42:44]     GL_ARB_texture_gather
[13:42:44]     GL_ARB_texture_mirror_clamp_to_edge
[13:42:44]     GL_ARB_texture_mirrored_repeat
[13:42:44]     GL_ARB_texture_multisample
[13:42:44]     GL_ARB_texture_non_power_of_two
[13:42:44]     GL_ARB_texture_query_levels
[13:42:44]     GL_ARB_texture_query_lod
[13:42:44]     GL_ARB_texture_rectangle
[13:42:44]     GL_ARB_texture_rg
[13:42:44]     GL_ARB_texture_rgb10_a2ui
[13:42:44]     GL_ARB_texture_stencil8
[13:42:44]     GL_ARB_texture_storage
[13:42:44]     GL_ARB_texture_storage_multisample
[13:42:44]     GL_ARB_texture_swizzle
[13:42:44]     GL_ARB_texture_view
[13:42:44]     GL_ARB_timer_query
[13:42:44]     GL_ARB_transform_feedback2
[13:42:44]     GL_ARB_transform_feedback3
[13:42:44]     GL_ARB_transform_feedback_instanced
[13:42:44]     GL_ARB_transform_feedback_overflow_query
[13:42:44]     GL_ARB_transpose_matrix
[13:42:44]     GL_ARB_uniform_buffer_object
[13:42:44]     GL_ARB_vertex_array_bgra
[13:42:44]     GL_ARB_vertex_array_object
[13:42:44]     GL_ARB_vertex_attrib_64bit
[13:42:44]     GL_ARB_vertex_attrib_binding
[13:42:44]     GL_ARB_vertex_buffer_object
[13:42:44]     GL_ARB_vertex_program
[13:42:44]     GL_ARB_vertex_shader
[13:42:44]     GL_ARB_vertex_type_10f_11f_11f_rev
[13:42:44]     GL_ARB_vertex_type_2_10_10_10_rev
[13:42:44]     GL_ARB_viewport_array
[13:42:44]     GL_ARB_window_pos
[13:42:44]     GL_ATI_draw_buffers
[13:42:44]     GL_ATI_texture_float
[13:42:44]     GL_ATI_texture_mirror_once
[13:42:44]     GL_S3_s3tc
[13:42:44]     GL_EXT_texture_env_add
[13:42:44]     GL_EXT_abgr
[13:42:44]     GL_EXT_bgra
[13:42:44]     GL_EXT_bindable_uniform
[13:42:44]     GL_EXT_blend_color
[13:42:44]     GL_EXT_blend_equation_separate
[13:42:44]     GL_EXT_blend_func_separate
[13:42:44]     GL_EXT_blend_minmax
[13:42:44]     GL_EXT_blend_subtract
[13:42:44]     GL_EXT_compiled_vertex_array
[13:42:44]     GL_EXT_Cg_shader
[13:42:44]     GL_EXT_depth_bounds_test
[13:42:44]     GL_EXT_direct_state_access
[13:42:44]     GL_EXT_draw_buffers2
[13:42:44]     GL_EXT_draw_instanced
[13:42:44]     GL_EXT_draw_range_elements
[13:42:44]     GL_EXT_fog_coord
[13:42:44]     GL_EXT_framebuffer_blit
[13:42:44]     GL_EXT_framebuffer_multisample
[13:42:44]     GL_EXTX_framebuffer_mixed_formats
[13:42:44]     GL_EXT_framebuffer_multisample_blit_scaled
[13:42:44]     GL_EXT_framebuffer_object
[13:42:44]     GL_EXT_framebuffer_sRGB
[13:42:44]     GL_EXT_geometry_shader4
[13:42:44]     GL_EXT_gpu_program_parameters
[13:42:44]     GL_EXT_gpu_shader4
[13:42:44]     GL_EXT_multi_draw_arrays
[13:42:44]     GL_EXT_multiview_texture_multisample
[13:42:44]     GL_EXT_multiview_timer_query
[13:42:44]     GL_EXT_packed_depth_stencil
[13:42:44]     GL_EXT_packed_float
[13:42:44]     GL_EXT_packed_pixels
[13:42:44]     GL_EXT_pixel_buffer_object
[13:42:44]     GL_EXT_point_parameters
[13:42:44]     GL_EXT_polygon_offset_clamp
[13:42:44]     GL_EXT_post_depth_coverage
[13:42:44]     GL_EXT_provoking_vertex
[13:42:44]     GL_EXT_raster_multisample
[13:42:44]     GL_EXT_rescale_normal
[13:42:44]     GL_EXT_secondary_color
[13:42:44]     GL_EXT_separate_shader_objects
[13:42:44]     GL_EXT_separate_specular_color
[13:42:44]     GL_EXT_shader_image_load_formatted
[13:42:44]     GL_EXT_shader_image_load_store
[13:42:44]     GL_EXT_shader_integer_mix
[13:42:44]     GL_EXT_shadow_funcs
[13:42:44]     GL_EXT_sparse_texture2
[13:42:44]     GL_EXT_stencil_two_side
[13:42:44]     GL_EXT_stencil_wrap
[13:42:44]     GL_EXT_texture3D
[13:42:44]     GL_EXT_texture_array
[13:42:44]     GL_EXT_texture_buffer_object
[13:42:44]     GL_EXT_texture_compression_dxt1
[13:42:44]     GL_EXT_texture_compression_latc
[13:42:44]     GL_EXT_texture_compression_rgtc
[13:42:44]     GL_EXT_texture_compression_s3tc
[13:42:44]     GL_EXT_texture_cube_map
[13:42:44]     GL_EXT_texture_edge_clamp
[13:42:44]     GL_EXT_texture_env_combine
[13:42:44]     GL_EXT_texture_env_dot3
[13:42:44]     GL_EXT_texture_filter_anisotropic
[13:42:44]     GL_EXT_texture_filter_minmax
[13:42:44]     GL_EXT_texture_integer
[13:42:44]     GL_EXT_texture_lod
[13:42:44]     GL_EXT_texture_lod_bias
[13:42:44]     GL_EXT_texture_mirror_clamp
[13:42:44]     GL_EXT_texture_object
[13:42:44]     GL_EXT_texture_shadow_lod
[13:42:44]     GL_EXT_texture_shared_exponent
[13:42:44]     GL_EXT_texture_sRGB
[13:42:44]     GL_EXT_texture_sRGB_R8
[13:42:44]     GL_EXT_texture_sRGB_decode
[13:42:44]     GL_EXT_texture_storage
[13:42:44]     GL_EXT_texture_swizzle
[13:42:44]     GL_EXT_timer_query
[13:42:44]     GL_EXT_transform_feedback2
[13:42:44]     GL_EXT_vertex_array
[13:42:44]     GL_EXT_vertex_array_bgra
[13:42:44]     GL_EXT_vertex_attrib_64bit
[13:42:44]     GL_EXT_window_rectangles
[13:42:44]     GL_EXT_import_sync_object
[13:42:44]     GL_IBM_rasterpos_clip
[13:42:44]     GL_IBM_texture_mirrored_repeat
[13:42:44]     GL_KHR_context_flush_control
[13:42:44]     GL_KHR_debug
[13:42:44]     GL_EXT_memory_object
[13:42:44]     GL_EXT_memory_object_win32
[13:42:44]     GL_NV_memory_object_sparse
[13:42:44]     GL_EXT_win32_keyed_mutex
[13:42:44]     GL_KHR_parallel_shader_compile
[13:42:44]     GL_KHR_no_error
[13:42:44]     GL_KHR_robust_buffer_access_behavior
[13:42:44]     GL_KHR_robustness
[13:42:44]     GL_EXT_semaphore
[13:42:44]     GL_EXT_semaphore_win32
[13:42:44]     GL_NV_timeline_semaphore
[13:42:44]     GL_KHR_shader_subgroup
[13:42:44]     GL_KTX_buffer_region
[13:42:44]     GL_NV_alpha_to_coverage_dither_control
[13:42:44]     GL_NV_bindless_multi_draw_indirect
[13:42:44]     GL_NV_bindless_multi_draw_indirect_count
[13:42:44]     GL_NV_bindless_texture
[13:42:44]     GL_NV_blend_equation_advanced
[13:42:44]     GL_NV_blend_equation_advanced_coherent
[13:42:44]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[13:42:44]     GL_NV_blend_minmax_factor
[13:42:44]     GL_NV_blend_square
[13:42:44]     GL_NV_clip_space_w_scaling
[13:42:44]     GL_NV_command_list
[13:42:44]     GL_NV_compute_program5
[13:42:44]     GL_NV_conditional_render
[13:42:44]     GL_NV_conservative_raster
[13:42:44]     GL_NV_conservative_raster_dilate
[13:42:44]     GL_NV_conservative_raster_pre_snap_triangles
[13:42:44]     GL_NV_copy_depth_to_color
[13:42:44]     GL_NV_copy_image
[13:42:44]     GL_NV_depth_buffer_float
[13:42:44]     GL_NV_depth_clamp
[13:42:44]     GL_NV_draw_texture
[13:42:44]     GL_NV_draw_vulkan_image
[13:42:44]     GL_NV_ES1_1_compatibility
[13:42:44]     GL_NV_ES3_1_compatibility
[13:42:44]     GL_NV_explicit_multisample
[13:42:44]     GL_NV_feature_query
[13:42:44]     GL_NV_fence
[13:42:44]     GL_NV_fill_rectangle
[13:42:44]     GL_NV_float_buffer
[13:42:44]     GL_NV_fog_distance
[13:42:44]     GL_NV_fragment_coverage_to_color
[13:42:44]     GL_NV_fragment_program
[13:42:44]     GL_NV_fragment_program_option
[13:42:44]     GL_NV_fragment_program2
[13:42:44]     GL_NV_fragment_shader_interlock
[13:42:44]     GL_NV_framebuffer_mixed_samples
[13:42:44]     GL_NV_framebuffer_multisample_coverage
[13:42:44]     GL_NV_geometry_shader4
[13:42:44]     GL_NV_geometry_shader_passthrough
[13:42:44]     GL_NV_gpu_program4
[13:42:44]     GL_NV_internalformat_sample_query
[13:42:44]     GL_NV_gpu_program4_1
[13:42:44]     GL_NV_gpu_program5
[13:42:44]     GL_NV_gpu_program5_mem_extended
[13:42:44]     GL_NV_gpu_program_fp64
[13:42:44]     GL_NV_gpu_shader5
[13:42:44]     GL_NV_half_float
[13:42:44]     GL_NV_light_max_exponent
[13:42:44]     GL_NV_memory_attachment
[13:42:44]     GL_NV_multisample_coverage
[13:42:44]     GL_NV_multisample_filter_hint
[13:42:44]     GL_NV_occlusion_query
[13:42:44]     GL_NV_packed_depth_stencil
[13:42:44]     GL_NV_parameter_buffer_object
[13:42:44]     GL_NV_parameter_buffer_object2
[13:42:44]     GL_NV_path_rendering
[13:42:44]     GL_NV_path_rendering_shared_edge
[13:42:44]     GL_NV_pixel_data_range
[13:42:44]     GL_NV_point_sprite
[13:42:44]     GL_NV_primitive_restart
[13:42:44]     GL_NV_query_resource
[13:42:44]     GL_NV_query_resource_tag
[13:42:44]     GL_NV_register_combiners
[13:42:44]     GL_NV_register_combiners2
[13:42:44]     GL_NV_sample_locations
[13:42:44]     GL_NV_sample_mask_override_coverage
[13:42:44]     GL_NV_shader_atomic_counters
[13:42:44]     GL_NV_shader_atomic_float
[13:42:44]     GL_NV_shader_atomic_float64
[13:42:44]     GL_NV_shader_atomic_fp16_vector
[13:42:44]     GL_NV_shader_atomic_int64
[13:42:44]     GL_NV_shader_buffer_load
[13:42:44]     GL_NV_shader_storage_buffer_object
[13:42:44]     GL_NV_shader_subgroup_partitioned
[13:42:44]     GL_NV_stereo_view_rendering
[13:42:44]     GL_NV_texgen_reflection
[13:42:44]     GL_NV_texture_barrier
[13:42:44]     GL_NV_texture_compression_vtc
[13:42:44]     GL_NV_texture_env_combine4
[13:42:44]     GL_NV_texture_multisample
[13:42:44]     GL_NV_texture_rectangle
[13:42:44]     GL_NV_texture_rectangle_compressed
[13:42:44]     GL_NV_texture_shader
[13:42:44]     GL_NV_texture_shader2
[13:42:44]     GL_NV_texture_shader3
[13:42:44]     GL_NV_transform_feedback
[13:42:44]     GL_NV_transform_feedback2
[13:42:44]     GL_NV_uniform_buffer_unified_memory
[13:42:44]     GL_NV_uniform_buffer_std430_layout
[13:42:44]     GL_NV_vertex_array_range
[13:42:44]     GL_NV_vertex_array_range2
[13:42:44]     GL_NV_vertex_attrib_integer_64bit
[13:42:44]     GL_NV_vertex_buffer_unified_memory
[13:42:44]     GL_NV_vertex_program
[13:42:44]     GL_NV_vertex_program1_1
[13:42:44]     GL_NV_vertex_program2
[13:42:44]     GL_NV_vertex_program2_option
[13:42:44]     GL_NV_vertex_program3
[13:42:44]     GL_NV_viewport_array2
[13:42:44]     GL_NV_viewport_swizzle
[13:42:44]     GL_NVX_conditional_render
[13:42:44]     GL_NVX_linked_gpu_multicast
[13:42:44]     GL_NV_gpu_multicast
[13:42:44]     GL_NVX_gpu_multicast2
[13:42:44]     GL_NVX_progress_fence
[13:42:44]     GL_NVX_gpu_memory_info
[13:42:44]     GL_NVX_multigpu_info
[13:42:44]     GL_NVX_nvenc_interop
[13:42:44]     GL_NV_shader_thread_group
[13:42:44]     GL_NV_shader_thread_shuffle
[13:42:44]     GL_KHR_blend_equation_advanced
[13:42:44]     GL_KHR_blend_equation_advanced_coherent
[13:42:44]     GL_OVR_multiview
[13:42:44]     GL_OVR_multiview2
[13:42:44]     GL_SGIS_generate_mipmap
[13:42:44]     GL_SGIS_texture_lod
[13:42:44]     GL_SGIX_depth_texture
[13:42:44]     GL_SGIX_shadow
[13:42:44]     GL_SUN_slice_accum
[13:42:44]     GL_WIN_swap_hint
[13:42:44]     WGL_EXT_swap_control
[13:42:44] OpenGL pixel format: 8:8:8:8
[13:42:44] OpenGL depth format: 24:8
[13:42:44] 
[13:42:44] CachedOption: mega_texture_size : 2
[13:42:44] GLSL version: 4.60 NVIDIA
[13:42:44] GLSL max vertex uniforms: 4096 (4096)
[13:42:44] GLSL max fragment uniforms: 4096 (4096)
[13:42:44] GLSL max varyings: 124 (124)
[13:42:44] CachedOption: max_shader_lights : 2
[13:42:44] GLSL max lights: 8 (8)
[13:42:44] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[13:42:44] 
[13:42:44] Vertex/index buffer memory limit: 2048MiB
[13:42:46] Word filter loaded: 23
[13:42:46] Starting global frame job manager with 8 worker threads
[13:42:46] Starting global lazy job manager with 4 worker threads
[13:42:46] Starting workaround for fast running clocks
[13:42:46] Using LWJGL timer.
[13:42:47] Startup Phase - Initializing..
[13:42:47] Preloading builtin materials
[13:42:48] Preloading builtin materials done
[13:42:48] Setting up Collada Model Loader
[13:42:48] Launching Collada Model Loader threads
[13:42:48] Launching WOM Loader threads
[13:42:48] Startup Phase - Setting up..
[13:42:48] Loading window positions from C:\Users\USERNAME\wurm\players\Lumi\windows_1920x1080.txt
[13:42:48] Loading props file C:\Users\USERNAME\wurm\players\Lumi\windows_1920x1080.txt
[13:42:48] Gui initialized
[13:42:48] Startup Phase - Preparing terrain...
[13:42:49] CachedOption: skydetail : 2
[13:42:49] CachedOption: tiledecorations : 2
[13:42:50] Execution aborted at connection 0, iteration 0
[13:42:50] Run time 0s, local time Sat Jan 21 13:42:50 EET 2023
[13:42:50] Destroying game window
[13:42:50] ====== FAILED ASSERT ======
[13:42:50] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/shaderBlood.png
[13:42:50]     at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71)
[13:42:50]     at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:575)
[13:42:50]     at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:1207)
[13:42:50]     at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:166)
[13:42:50]     at class.KmAMA2aEUh.XwhlvVTrl(SourceFile:128)
[13:42:50]     at class.casGTFS7W8.<init>(SourceFile:45)
[13:42:50]     at class.VnfewXSljT.<init>(SourceFile:334)
[13:42:50]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38366)
[13:42:50]     at java.lang.Thread.run(Unknown Source)
[13:42:50] Caused by: javax.imageio.IIOException: Error reading PNG image data
[13:42:50]     at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
[13:42:50]     at javax.imageio.ImageIO.read(Unknown Source)
[13:42:50]     at javax.imageio.ImageIO.read(Unknown Source)
[13:42:50]     at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:569)
[13:42:50]     ... 7 more
[13:42:50] Caused by: java.io.IOException: There is not enough space on the disk
[13:42:50]     at java.io.RandomAccessFile.writeBytes(Native Method)
[13:42:50]     at java.io.RandomAccessFile.write(Unknown Source)
[13:42:50]     at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source)
[13:42:50]     at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.common.SubImageInputStream.read(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.common.InputStreamAdapter.read(Unknown Source)
[13:42:50]     at java.io.SequenceInputStream.read(Unknown Source)
[13:42:50]     at java.util.zip.InflaterInputStream.fill(Unknown Source)
[13:42:50]     at java.util.zip.InflaterInputStream.read(Unknown Source)
[13:42:50]     at java.io.BufferedInputStream.read1(Unknown Source)
[13:42:50]     at java.io.BufferedInputStream.read(Unknown Source)
[13:42:50]     at java.io.DataInputStream.readFully(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.png.PNGImageReader.decodePass(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(Unknown Source)
[13:42:50]     ... 12 more

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3 hours ago, Lumi said:

...
[13:42:50] Caused by: java.io.IOException: There is not enough space on the disk
[13:42:50]     at java.io.RandomAccessFile.writeBytes(Native Method)
[13:42:50]     at java.io.RandomAccessFile.write(Unknown Source)
[13:42:50]     at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source)
[13:42:50]     at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.common.SubImageInputStream.read(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.common.InputStreamAdapter.read(Unknown Source)
[13:42:50]     at java.io.SequenceInputStream.read(Unknown Source)
[13:42:50]     at java.util.zip.InflaterInputStream.fill(Unknown Source)
[13:42:50]     at java.util.zip.InflaterInputStream.read(Unknown Source)
[13:42:50]     at java.io.BufferedInputStream.read1(Unknown Source)
[13:42:50]     at java.io.BufferedInputStream.read(Unknown Source)
[13:42:50]     at java.io.DataInputStream.readFully(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.png.PNGImageReader.decodePass(Unknown Source)
[13:42:50]     at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(Unknown Source)
[13:42:50]     ... 12 more

Spring cleaning(fix your disk space shortage), that one was easy

--edit

in addition.. once you deal with the disk space.. add to it.. definitely run update or at least once just in case.. verify your texture/etc packets

4aef02724a7a05318fcd863794b2c854.png

just to be sure.. you weren't at space shortage situation when logging and there was an update and something have messed up the packages

Edited by Finnn

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Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[05:04:02]
[05:04:02] Preparing to enable console logging.
[05:04:02]
[05:04:02] Preparing to enable console logging.
[05:04:02] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[05:04:02] Time is Wed Mar 08 05:04:02 PST 2023
[05:04:02] Running client version 4.2.80
[05:04:02]          client build# b82a6a00fccbf43dd9d48982a7a5c96021c77dca
[05:04:02]      client build time 2023-03-07 15:03
[05:04:02]
[05:04:02] === System information ===
[05:04:02] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[05:04:02] Operating system: Windows 10 (arch: amd64, version: 10.0)
[05:04:02] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[05:04:02] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[05:04:02] Available CPUs: 12
[05:04:02]
[05:04:02]
[05:04:02] === Wurm options ===
[05:04:02] animation_playback_self = 2
[05:04:02] ao_level = 1
[05:04:02] auto_mipmaps_enabled = 1
[05:04:02] auto_run_source = 0
[05:04:02] cartography_indicator_distance = 8
[05:04:02] cartography_on_compass = false
[05:04:02] cavedetail = 0
[05:04:02] censor_chat = true
[05:04:02] collada_animations = 3
[05:04:02] colorItemsDamage = true
[05:04:02] color_Item_Grey = 0.9,0.9,0.9,1.0
[05:04:02] color_PM = 0.5686275,1.0,0.61960787,1.0
[05:04:02] color_black = 0.0,0.0,0.0,1.0
[05:04:02] color_cyan = 0.0,1.0,1.0,1.0
[05:04:02] color_enchant_desc = 0.5,0.5,1.0,1.0
[05:04:02] color_enchant_name = 0.0,0.5,0.5,1.0
[05:04:02] color_enchant_power = 0.0,1.0,1.0,1.0
[05:04:02] color_error = 1.0,0.3,0.3,1.0
[05:04:02] color_fuchsia = 1.0,0.0,1.0,1.0
[05:04:02] color_green = 0.4,0.72,0.47,1.0
[05:04:02] color_grey = 0.5,0.75,1.0,1.0
[05:04:02] color_lime = 0.5,1.0,0.5,1.0
[05:04:02] color_maroon = 0.5,0.0,0.0,1.0
[05:04:02] color_navy_blue = 0.23,0.39,1.0,1.0
[05:04:02] color_orange = 1.0,0.58,0.04,1.0
[05:04:02] color_outline_ally = 0.5,1.0,0.5,1.0
[05:04:02] color_outline_friend = 0.5,0.75,1.0,1.0
[05:04:02] color_outline_hostile = 1.0,0.0,0.0,1.0
[05:04:02] color_outline_neutral = 0.5,0.5,1.0,1.0
[05:04:02] color_purple = 0.5,0.0,0.5,1.0
[05:04:02] color_red = 1.0,0.0,0.0,1.0
[05:04:02] color_royal_blue = 0.5,0.5,1.0,1.0
[05:04:02] color_salve_acid = 1.0,1.0,0.0,1.0
[05:04:02] color_salve_fire = 1.0,0.0,0.0,1.0
[05:04:02] color_salve_frost = 0.0,0.0,1.0,1.0
[05:04:02] color_silver = 0.75,0.75,0.75,1.0
[05:04:02] color_system = 0.5,1.0,0.5,1.0
[05:04:02] color_teal = 0.0,0.5,0.5,1.0
[05:04:02] color_white = 1.0,1.0,1.0,1.0
[05:04:02] color_yellow = 1.0,1.0,0.0,1.0
[05:04:02] combat_world_text = false
[05:04:02] compressed_textures = false
[05:04:02] compressed_textures_S3TC = true
[05:04:02] contribution_culling = 200
[05:04:02] custim_timer_source = 1
[05:04:02] customTimer1 = -1|-1
[05:04:02] customTimer2 = -1|-1
[05:04:02] customTimer3 = -1|-1
[05:04:02] customTimer4 = -1|-1
[05:04:02] customTimer5 = -1|-1
[05:04:02] debug_mode = false
[05:04:02] defaultActions_source = 0
[05:04:02] depth_clamp_enabled = 2
[05:04:02] disable_select_all_shortcut = false
[05:04:02] display_settings = false:false:0:640:480:32:-1:false:false
[05:04:02] enable_contribution_culling = false
[05:04:02] enable_debugs = false
[05:04:02] enable_ingame_wurmpedia = false
[05:04:02] enable_lod = true
[05:04:02] enable_seasonal_mappings = true
[05:04:02] enable_shift_drag = false
[05:04:02] enable_volumetric_fog = true
[05:04:02] enable_vsync = false
[05:04:02] enable_world_drag = true
[05:04:02] event_log_rotation = 2
[05:04:02] exec_source = 0
[05:04:02] fast_yield = false
[05:04:02] fbo_enabled = 2
[05:04:02] flashAssist_climbing = true
[05:04:02] flashAssist_inventory = true
[05:04:02] flashAssist_stamina_low = true
[05:04:02] flashAssist_stamina_water = true
[05:04:02] fog_coord_src = 0
[05:04:02] font_antialias = 2
[05:04:02] font_bold = 11
[05:04:02] font_default = 11
[05:04:02] font_header = 24
[05:04:02] font_italian = 11
[05:04:02] font_monospaced = 11
[05:04:02] font_static = 11
[05:04:02] fov_horizontal = 80
[05:04:02] fps_limit = 60
[05:04:02] fps_limit_background = 30
[05:04:02] fps_limit_enabled = true
[05:04:02] fps_ui_buffer = 30
[05:04:02] fps_uilimit_enabled = false
[05:04:02] free_look_mode_disable_on_close_component = false
[05:04:02] free_look_mode_disable_on_combat = false
[05:04:02] free_look_mode_disable_on_open_component = false
[05:04:02] free_look_mode_sensitivity = 10
[05:04:02] game_client_thread_priority = 2
[05:04:02] glsl_debug_loading = false
[05:04:02] glsl_enabled = 2
[05:04:02] gpu_skinning = true
[05:04:02] graphics_profile = 5
[05:04:02] gui_opacity = 3
[05:04:02] gui_skin = 1
[05:04:02] hard_mode = false
[05:04:02] has_read_eula = true
[05:04:02] head_bob = false
[05:04:02] hide_cursor_with_ui = false
[05:04:02] hide_inactive_friends = false
[05:04:02] hide_menu_examine = false
[05:04:02] hide_menu_no_target = false
[05:04:02] hide_menu_spam_mode = true
[05:04:02] hide_menu_stop = false
[05:04:02] hide_onscreen_fail_messages = true
[05:04:02] hide_onscreen_hostile_messages = false
[05:04:02] hide_onscreen_info_messages = true
[05:04:02] hide_personal_goal = false
[05:04:02] high_res_binoculars = true
[05:04:02] hint_texture_scaling = 2
[05:04:02] impColumn = true
[05:04:02] inverse_mouse = false
[05:04:02] irc_log_rotation = 2
[05:04:02] irc_notif = 0
[05:04:02] item_creature_render_distance = 4
[05:04:02] itemtag_color = true
[05:04:02] itemtag_keybind = 0
[05:04:02] keep_fightwindow_hidden = false
[05:04:02] key_bindings_source = 0
[05:04:02] keyboard_layout = 0
[05:04:02] limit_dynamic_lights = true
[05:04:02] loadInventoryStartup = true
[05:04:02] local_list_in_event = true
[05:04:02] lod = 1
[05:04:02] log_extra_errors = false
[05:04:02] log_gl_errors = false
[05:04:02] mark_text_read = true
[05:04:02] material_as_suffix = true
[05:04:02] max_dynamic_lights = 10
[05:04:02] max_shader_lights = 8
[05:04:02] max_texture_size = 2
[05:04:02] mega_texture_size = 6
[05:04:02] model_loader_thread_priority = 2
[05:04:02] model_loading_threads = 3
[05:04:02] mount_control_mode = 0
[05:04:02] mount_rotation = false
[05:04:02] mouse_camera_sensitivity = 10.0
[05:04:02] mouse_smoothing = 0.0
[05:04:02] multicolor_usage = 1
[05:04:02] multidraw_enabled = 1
[05:04:02] no_brightness = false
[05:04:02] no_terrain_render = false
[05:04:02] no_world_render = false
[05:04:02] non_power_of_two = 1
[05:04:02] normal_maps = true
[05:04:02] occlusion_queries_enabled = 2
[05:04:02] offscreen_texture_size = 2
[05:04:02] other_log_rotation = 2
[05:04:02] outline_picking = true
[05:04:02] placement_rotation = 0
[05:04:02] player_texture_size = 2
[05:04:02] quick_keybinds = true
[05:04:02] reflection_texture_size = 0
[05:04:02] reflections = 0
[05:04:02] remember_password = true
[05:04:02] render_bloom = false
[05:04:02] render_distant_terrain = true
[05:04:02] render_fxaa = true
[05:04:02] render_sun_glare = false
[05:04:02] render_vignette = false
[05:04:02] renderer_type = 0
[05:04:02] resident_models = false
[05:04:02] save_skills_on_quit = true
[05:04:02] screen_brightness = 0.0
[05:04:02] screen_shake = true
[05:04:02] screenshot_file_format = 1
[05:04:02] season_override = 0
[05:04:02] send_extra_tile_data = false
[05:04:02] setting_timestamps = true
[05:04:02] settings_version = 15
[05:04:02] shadow_level = 0
[05:04:02] shadow_mapsize = 1
[05:04:02] shift_drag_default = 10
[05:04:02] showKChat = true
[05:04:02] show_body_in_inventory = false
[05:04:02] show_creature_overlay = true
[05:04:02] show_detailed_hover = false
[05:04:02] show_examine_world_text = false
[05:04:02] show_hit_direction_indicator = true
[05:04:02] show_inventory_filters = true
[05:04:02] show_local_world_text = false
[05:04:02] show_old_menu = false
[05:04:02] show_old_quickbar = false
[05:04:02] show_tab_blinking = true
[05:04:02] silent_friends_update = false
[05:04:02] skillgain_minimum = 1
[05:04:02] skillgain_no_alignment = true
[05:04:02] skillgain_no_favor = true
[05:04:02] skydetail = 2
[05:04:02] sound_al_gain = 5
[05:04:02] sound_buzzlevel = 2
[05:04:02] sound_cache_enabled = true
[05:04:02] sound_doppler_enabled = false
[05:04:02] sound_engine = 2
[05:04:02] sound_footstepslevel = 10
[05:04:02] sound_music_level = 4
[05:04:02] sound_play_PMAlert = false
[05:04:02] sound_play_UIsounds = true
[05:04:02] sound_play_ambients = true
[05:04:02] sound_play_buzz = true
[05:04:02] sound_play_combat = true
[05:04:02] sound_play_door = true
[05:04:02] sound_play_emotes = true
[05:04:02] sound_play_footsteps = true
[05:04:02] sound_play_music = false
[05:04:02] sound_play_weather = true
[05:04:02] sound_play_work = true
[05:04:02] structure_render_distance = 4
[05:04:02] submit_client_data = 1
[05:04:02] supersampling = 0
[05:04:02] swap_mouse_buttons = false
[05:04:02] terrain_res = 2
[05:04:02] test_attach_equipment = false
[05:04:02] test_mode = 0
[05:04:02] thirdPerson = false
[05:04:02] tile_transitions = true
[05:04:02] tiledecorations = 2
[05:04:02] togglePushToTalk = true
[05:04:02] treelist_outline = true
[05:04:02] trees = 4
[05:04:02] ui_dir_indicator_scale = 100
[05:04:02] ui_font_scale = 90
[05:04:02] ui_scale = 80
[05:04:02] update_optional = true
[05:04:02] use_alpha_particles = true
[05:04:02] use_anisotropic_filtering = 4
[05:04:02] use_antialiasing = 1
[05:04:02] use_default_action = true
[05:04:02] use_fast_clock_work_around = true
[05:04:02] use_nano_timer = false
[05:04:02] use_non_alpha_particles = true
[05:04:02] use_phobia_models = false
[05:04:02] use_tree_models = true
[05:04:02] use_weather_particles = true
[05:04:02] vbo_enabled = 1
[05:04:02] vg_ui_theme = 1
[05:04:02] viewport_bob = true
[05:04:02] water_detail = 0
[05:04:02] water_transparency = false
[05:04:02]
[05:04:02] Setting up WurmModel Model Loader
[05:04:02] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\keybindings.txt
[05:04:02] Translating legacy key NUMPAD7 to KP_7
[05:04:02] Translating legacy key SUBTRACT to KP_SUBTRACT
[05:04:02] Translating legacy key NUMPAD9 to KP_9
[05:04:02] Translating legacy key NUMPAD8 to KP_8
[05:04:02] Translating legacy key NUMPAD5 to KP_5
[05:04:02] Translating legacy key MULTIPLY to KP_MULTIPLY
[05:04:02] Translating legacy key NUMPAD1 to KP_1
[05:04:02] Translating legacy key ADD to KP_ADD
[05:04:02] Translating legacy key NUMPAD0 to KP_0
[05:04:02] Translating legacy key NUMPAD3 to KP_3
[05:04:02] Translating legacy key NUMPAD2 to KP_2
[05:04:02] Translating legacy key EQUALS to EQUAL
[05:04:02] Translating legacy key ADD to KP_ADD
[05:04:02] Translating legacy key DECIMAL to KP_DECIMAL
[05:04:02] Translating legacy key DIVIDE to KP_DIVIDE
[05:04:02] Translating legacy key NUMPAD6 to KP_6
[05:04:02] Translating legacy key NUMPAD4 to KP_4
[05:04:02] Setting up OpenAL Sound Engine
[05:04:02] OpenAL version: 1.1 ALSOFT 1.21.1
[05:04:02] OpenAL renderer: OpenAL Soft
[05:04:02] OpenAL vendor: OpenAL Community
[05:04:02] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[05:04:02] Generating: 128 source channels.
[05:04:02]
[05:04:02] === OpenGL information ===
[05:04:02] LWJGL version: 3.3.1 1.2.0
[05:04:02] OpenGL vendor: NVIDIA Corporation
[05:04:02] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[05:04:02] OpenGL version: 4.6.0 NVIDIA 526.47
[05:04:02] OpenGL extensions:
[05:04:02]     GL_AMD_multi_draw_indirect
[05:04:02]     GL_AMD_seamless_cubemap_per_texture
[05:04:02]     GL_AMD_vertex_shader_viewport_index
[05:04:02]     GL_AMD_vertex_shader_layer
[05:04:02]     GL_ARB_arrays_of_arrays
[05:04:02]     GL_ARB_base_instance
[05:04:02]     GL_ARB_bindless_texture
[05:04:02]     GL_ARB_blend_func_extended
[05:04:02]     GL_ARB_buffer_storage
[05:04:02]     GL_ARB_clear_buffer_object
[05:04:02]     GL_ARB_clear_texture
[05:04:02]     GL_ARB_clip_control
[05:04:02]     GL_ARB_color_buffer_float
[05:04:02]     GL_ARB_compatibility
[05:04:02]     GL_ARB_compressed_texture_pixel_storage
[05:04:02]     GL_ARB_conservative_depth
[05:04:02]     GL_ARB_compute_shader
[05:04:02]     GL_ARB_compute_variable_group_size
[05:04:02]     GL_ARB_conditional_render_inverted
[05:04:02]     GL_ARB_copy_buffer
[05:04:02]     GL_ARB_copy_image
[05:04:02]     GL_ARB_cull_distance
[05:04:02]     GL_ARB_debug_output
[05:04:02]     GL_ARB_depth_buffer_float
[05:04:02]     GL_ARB_depth_clamp
[05:04:02]     GL_ARB_depth_texture
[05:04:02]     GL_ARB_derivative_control
[05:04:02]     GL_ARB_direct_state_access
[05:04:02]     GL_ARB_draw_buffers
[05:04:02]     GL_ARB_draw_buffers_blend
[05:04:02]     GL_ARB_draw_indirect
[05:04:02]     GL_ARB_draw_elements_base_vertex
[05:04:02]     GL_ARB_draw_instanced
[05:04:02]     GL_ARB_enhanced_layouts
[05:04:02]     GL_ARB_ES2_compatibility
[05:04:02]     GL_ARB_ES3_compatibility
[05:04:02]     GL_ARB_ES3_1_compatibility
[05:04:02]     GL_ARB_ES3_2_compatibility
[05:04:02]     GL_ARB_explicit_attrib_location
[05:04:02]     GL_ARB_explicit_uniform_location
[05:04:02]     GL_ARB_fragment_coord_conventions
[05:04:02]     GL_ARB_fragment_layer_viewport
[05:04:02]     GL_ARB_fragment_program
[05:04:02]     GL_ARB_fragment_program_shadow
[05:04:02]     GL_ARB_fragment_shader
[05:04:02]     GL_ARB_fragment_shader_interlock
[05:04:02]     GL_ARB_framebuffer_no_attachments
[05:04:02]     GL_ARB_framebuffer_object
[05:04:02]     GL_ARB_framebuffer_sRGB
[05:04:02]     GL_ARB_geometry_shader4
[05:04:02]     GL_ARB_get_program_binary
[05:04:02]     GL_ARB_get_texture_sub_image
[05:04:02]     GL_ARB_gl_spirv
[05:04:02]     GL_ARB_gpu_shader5
[05:04:02]     GL_ARB_gpu_shader_fp64
[05:04:02]     GL_ARB_gpu_shader_int64
[05:04:02]     GL_ARB_half_float_pixel
[05:04:02]     GL_ARB_half_float_vertex
[05:04:02]     GL_ARB_imaging
[05:04:02]     GL_ARB_indirect_parameters
[05:04:02]     GL_ARB_instanced_arrays
[05:04:02]     GL_ARB_internalformat_query
[05:04:02]     GL_ARB_internalformat_query2
[05:04:02]     GL_ARB_invalidate_subdata
[05:04:02]     GL_ARB_map_buffer_alignment
[05:04:02]     GL_ARB_map_buffer_range
[05:04:02]     GL_ARB_multi_bind
[05:04:02]     GL_ARB_multi_draw_indirect
[05:04:02]     GL_ARB_multisample
[05:04:02]     GL_ARB_multitexture
[05:04:02]     GL_ARB_occlusion_query
[05:04:02]     GL_ARB_occlusion_query2
[05:04:02]     GL_ARB_parallel_shader_compile
[05:04:02]     GL_ARB_pipeline_statistics_query
[05:04:02]     GL_ARB_pixel_buffer_object
[05:04:02]     GL_ARB_point_parameters
[05:04:02]     GL_ARB_point_sprite
[05:04:02]     GL_ARB_polygon_offset_clamp
[05:04:02]     GL_ARB_post_depth_coverage
[05:04:02]     GL_ARB_program_interface_query
[05:04:02]     GL_ARB_provoking_vertex
[05:04:02]     GL_ARB_query_buffer_object
[05:04:02]     GL_ARB_robust_buffer_access_behavior
[05:04:02]     GL_ARB_robustness
[05:04:02]     GL_ARB_sample_locations
[05:04:02]     GL_ARB_sample_shading
[05:04:02]     GL_ARB_sampler_objects
[05:04:02]     GL_ARB_seamless_cube_map
[05:04:02]     GL_ARB_seamless_cubemap_per_texture
[05:04:02]     GL_ARB_separate_shader_objects
[05:04:02]     GL_ARB_shader_atomic_counter_ops
[05:04:02]     GL_ARB_shader_atomic_counters
[05:04:02]     GL_ARB_shader_ballot
[05:04:02]     GL_ARB_shader_bit_encoding
[05:04:02]     GL_ARB_shader_clock
[05:04:02]     GL_ARB_shader_draw_parameters
[05:04:02]     GL_ARB_shader_group_vote
[05:04:02]     GL_ARB_shader_image_load_store
[05:04:02]     GL_ARB_shader_image_size
[05:04:02]     GL_ARB_shader_objects
[05:04:02]     GL_ARB_shader_precision
[05:04:02]     GL_ARB_shader_storage_buffer_object
[05:04:02]     GL_ARB_shader_subroutine
[05:04:02]     GL_ARB_shader_texture_image_samples
[05:04:02]     GL_ARB_shader_texture_lod
[05:04:02]     GL_ARB_shading_language_100
[05:04:02]     GL_ARB_shader_viewport_layer_array
[05:04:02]     GL_ARB_shading_language_420pack
[05:04:02]     GL_ARB_shading_language_include
[05:04:02]     GL_ARB_shading_language_packing
[05:04:02]     GL_ARB_shadow
[05:04:02]     GL_ARB_sparse_buffer
[05:04:02]     GL_ARB_sparse_texture
[05:04:02]     GL_ARB_sparse_texture2
[05:04:02]     GL_ARB_sparse_texture_clamp
[05:04:02]     GL_ARB_spirv_extensions
[05:04:02]     GL_ARB_stencil_texturing
[05:04:02]     GL_ARB_sync
[05:04:02]     GL_ARB_tessellation_shader
[05:04:02]     GL_ARB_texture_barrier
[05:04:02]     GL_ARB_texture_border_clamp
[05:04:02]     GL_ARB_texture_buffer_object
[05:04:02]     GL_ARB_texture_buffer_object_rgb32
[05:04:02]     GL_ARB_texture_buffer_range
[05:04:02]     GL_ARB_texture_compression
[05:04:02]     GL_ARB_texture_compression_bptc
[05:04:02]     GL_ARB_texture_compression_rgtc
[05:04:02]     GL_ARB_texture_cube_map
[05:04:02]     GL_ARB_texture_cube_map_array
[05:04:02]     GL_ARB_texture_env_add
[05:04:02]     GL_ARB_texture_env_combine
[05:04:02]     GL_ARB_texture_env_crossbar
[05:04:02]     GL_ARB_texture_env_dot3
[05:04:02]     GL_ARB_texture_filter_anisotropic
[05:04:02]     GL_ARB_texture_filter_minmax
[05:04:02]     GL_ARB_texture_float
[05:04:02]     GL_ARB_texture_gather
[05:04:02]     GL_ARB_texture_mirror_clamp_to_edge
[05:04:02]     GL_ARB_texture_mirrored_repeat
[05:04:02]     GL_ARB_texture_multisample
[05:04:02]     GL_ARB_texture_non_power_of_two
[05:04:02]     GL_ARB_texture_query_levels
[05:04:02]     GL_ARB_texture_query_lod
[05:04:02]     GL_ARB_texture_rectangle
[05:04:02]     GL_ARB_texture_rg
[05:04:02]     GL_ARB_texture_rgb10_a2ui
[05:04:02]     GL_ARB_texture_stencil8
[05:04:02]     GL_ARB_texture_storage
[05:04:02]     GL_ARB_texture_storage_multisample
[05:04:02]     GL_ARB_texture_swizzle
[05:04:02]     GL_ARB_texture_view
[05:04:02]     GL_ARB_timer_query
[05:04:02]     GL_ARB_transform_feedback2
[05:04:02]     GL_ARB_transform_feedback3
[05:04:02]     GL_ARB_transform_feedback_instanced
[05:04:02]     GL_ARB_transform_feedback_overflow_query
[05:04:02]     GL_ARB_transpose_matrix
[05:04:02]     GL_ARB_uniform_buffer_object
[05:04:02]     GL_ARB_vertex_array_bgra
[05:04:02]     GL_ARB_vertex_array_object
[05:04:02]     GL_ARB_vertex_attrib_64bit
[05:04:02]     GL_ARB_vertex_attrib_binding
[05:04:02]     GL_ARB_vertex_buffer_object
[05:04:02]     GL_ARB_vertex_program
[05:04:02]     GL_ARB_vertex_shader
[05:04:02]     GL_ARB_vertex_type_10f_11f_11f_rev
[05:04:02]     GL_ARB_vertex_type_2_10_10_10_rev
[05:04:02]     GL_ARB_viewport_array
[05:04:02]     GL_ARB_window_pos
[05:04:02]     GL_ATI_draw_buffers
[05:04:02]     GL_ATI_texture_float
[05:04:02]     GL_ATI_texture_mirror_once
[05:04:02]     GL_S3_s3tc
[05:04:02]     GL_EXT_texture_env_add
[05:04:02]     GL_EXT_abgr
[05:04:02]     GL_EXT_bgra
[05:04:02]     GL_EXT_bindable_uniform
[05:04:02]     GL_EXT_blend_color
[05:04:02]     GL_EXT_blend_equation_separate
[05:04:02]     GL_EXT_blend_func_separate
[05:04:02]     GL_EXT_blend_minmax
[05:04:02]     GL_EXT_blend_subtract
[05:04:02]     GL_EXT_compiled_vertex_array
[05:04:02]     GL_EXT_Cg_shader
[05:04:02]     GL_EXT_depth_bounds_test
[05:04:02]     GL_EXT_direct_state_access
[05:04:02]     GL_EXT_draw_buffers2
[05:04:02]     GL_EXT_draw_instanced
[05:04:02]     GL_EXT_draw_range_elements
[05:04:02]     GL_EXT_fog_coord
[05:04:02]     GL_EXT_framebuffer_blit
[05:04:02]     GL_EXT_framebuffer_multisample
[05:04:02]     GL_EXTX_framebuffer_mixed_formats
[05:04:02]     GL_EXT_framebuffer_multisample_blit_scaled
[05:04:02]     GL_EXT_framebuffer_object
[05:04:02]     GL_EXT_framebuffer_sRGB
[05:04:02]     GL_EXT_geometry_shader4
[05:04:02]     GL_EXT_gpu_program_parameters
[05:04:02]     GL_EXT_gpu_shader4
[05:04:02]     GL_EXT_multi_draw_arrays
[05:04:02]     GL_EXT_multiview_texture_multisample
[05:04:02]     GL_EXT_multiview_timer_query
[05:04:02]     GL_EXT_packed_depth_stencil
[05:04:02]     GL_EXT_packed_float
[05:04:02]     GL_EXT_packed_pixels
[05:04:02]     GL_EXT_pixel_buffer_object
[05:04:02]     GL_EXT_point_parameters
[05:04:02]     GL_EXT_polygon_offset_clamp
[05:04:02]     GL_EXT_post_depth_coverage
[05:04:02]     GL_EXT_provoking_vertex
[05:04:02]     GL_EXT_raster_multisample
[05:04:02]     GL_EXT_rescale_normal
[05:04:02]     GL_EXT_secondary_color
[05:04:02]     GL_EXT_separate_shader_objects
[05:04:02]     GL_EXT_separate_specular_color
[05:04:02]     GL_EXT_shader_image_load_formatted
[05:04:02]     GL_EXT_shader_image_load_store
[05:04:02]     GL_EXT_shader_integer_mix
[05:04:02]     GL_EXT_shadow_funcs
[05:04:02]     GL_EXT_sparse_texture2
[05:04:02]     GL_EXT_stencil_two_side
[05:04:02]     GL_EXT_stencil_wrap
[05:04:02]     GL_EXT_texture3D
[05:04:02]     GL_EXT_texture_array
[05:04:02]     GL_EXT_texture_buffer_object
[05:04:02]     GL_EXT_texture_compression_dxt1
[05:04:02]     GL_EXT_texture_compression_latc
[05:04:02]     GL_EXT_texture_compression_rgtc
[05:04:02]     GL_EXT_texture_compression_s3tc
[05:04:02]     GL_EXT_texture_cube_map
[05:04:02]     GL_EXT_texture_edge_clamp
[05:04:02]     GL_EXT_texture_env_combine
[05:04:02]     GL_EXT_texture_env_dot3
[05:04:02]     GL_EXT_texture_filter_anisotropic
[05:04:02]     GL_EXT_texture_filter_minmax
[05:04:02]     GL_EXT_texture_integer
[05:04:02]     GL_EXT_texture_lod
[05:04:02]     GL_EXT_texture_lod_bias
[05:04:02]     GL_EXT_texture_mirror_clamp
[05:04:02]     GL_EXT_texture_object
[05:04:02]     GL_EXT_texture_shadow_lod
[05:04:02]     GL_EXT_texture_shared_exponent
[05:04:02]     GL_EXT_texture_sRGB
[05:04:02]     GL_EXT_texture_sRGB_R8
[05:04:02]     GL_EXT_texture_sRGB_decode
[05:04:02]     GL_EXT_texture_storage
[05:04:02]     GL_EXT_texture_swizzle
[05:04:02]     GL_EXT_timer_query
[05:04:02]     GL_EXT_transform_feedback2
[05:04:02]     GL_EXT_vertex_array
[05:04:02]     GL_EXT_vertex_array_bgra
[05:04:02]     GL_EXT_vertex_attrib_64bit
[05:04:02]     GL_EXT_window_rectangles
[05:04:02]     GL_EXT_import_sync_object
[05:04:02]     GL_IBM_rasterpos_clip
[05:04:02]     GL_IBM_texture_mirrored_repeat
[05:04:02]     GL_KHR_context_flush_control
[05:04:02]     GL_KHR_debug
[05:04:02]     GL_EXT_memory_object
[05:04:02]     GL_EXT_memory_object_win32
[05:04:02]     GL_NV_memory_object_sparse
[05:04:02]     GL_EXT_win32_keyed_mutex
[05:04:02]     GL_KHR_parallel_shader_compile
[05:04:02]     GL_KHR_no_error
[05:04:02]     GL_KHR_robust_buffer_access_behavior
[05:04:02]     GL_KHR_robustness
[05:04:02]     GL_EXT_semaphore
[05:04:02]     GL_EXT_semaphore_win32
[05:04:02]     GL_NV_timeline_semaphore
[05:04:02]     GL_KHR_shader_subgroup
[05:04:02]     GL_KTX_buffer_region
[05:04:02]     GL_NV_alpha_to_coverage_dither_control
[05:04:02]     GL_NV_bindless_multi_draw_indirect
[05:04:02]     GL_NV_bindless_multi_draw_indirect_count
[05:04:02]     GL_NV_bindless_texture
[05:04:02]     GL_NV_blend_equation_advanced
[05:04:02]     GL_NV_blend_equation_advanced_coherent
[05:04:02]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[05:04:02]     GL_NV_blend_minmax_factor
[05:04:02]     GL_NV_blend_square
[05:04:02]     GL_NV_clip_space_w_scaling
[05:04:02]     GL_NV_command_list
[05:04:02]     GL_NV_compute_program5
[05:04:02]     GL_NV_compute_shader_derivatives
[05:04:02]     GL_NV_conditional_render
[05:04:02]     GL_NV_conservative_raster
[05:04:02]     GL_NV_conservative_raster_dilate
[05:04:02]     GL_NV_conservative_raster_pre_snap
[05:04:02]     GL_NV_conservative_raster_pre_snap_triangles
[05:04:02]     GL_NV_conservative_raster_underestimation
[05:04:02]     GL_NV_copy_depth_to_color
[05:04:02]     GL_NV_copy_image
[05:04:02]     GL_NV_depth_buffer_float
[05:04:02]     GL_NV_depth_clamp
[05:04:02]     GL_NV_draw_texture
[05:04:02]     GL_NV_draw_vulkan_image
[05:04:02]     GL_NV_ES1_1_compatibility
[05:04:02]     GL_NV_ES3_1_compatibility
[05:04:02]     GL_NV_explicit_multisample
[05:04:02]     GL_NV_feature_query
[05:04:02]     GL_NV_fence
[05:04:02]     GL_NV_fill_rectangle
[05:04:02]     GL_NV_float_buffer
[05:04:02]     GL_NV_fog_distance
[05:04:02]     GL_NV_fragment_coverage_to_color
[05:04:02]     GL_NV_fragment_program
[05:04:02]     GL_NV_fragment_program_option
[05:04:02]     GL_NV_fragment_program2
[05:04:02]     GL_NV_fragment_shader_barycentric
[05:04:02]     GL_NV_fragment_shader_interlock
[05:04:02]     GL_NV_framebuffer_mixed_samples
[05:04:02]     GL_NV_framebuffer_multisample_coverage
[05:04:02]     GL_NV_geometry_shader4
[05:04:02]     GL_NV_geometry_shader_passthrough
[05:04:02]     GL_NV_gpu_program4
[05:04:02]     GL_NV_internalformat_sample_query
[05:04:02]     GL_NV_gpu_program4_1
[05:04:02]     GL_NV_gpu_program5
[05:04:02]     GL_NV_gpu_program5_mem_extended
[05:04:02]     GL_NV_gpu_program_fp64
[05:04:02]     GL_NV_gpu_shader5
[05:04:02]     GL_NV_half_float
[05:04:02]     GL_NV_light_max_exponent
[05:04:02]     GL_NV_memory_attachment
[05:04:02]     GL_NV_mesh_shader
[05:04:02]     GL_NV_multisample_coverage
[05:04:02]     GL_NV_multisample_filter_hint
[05:04:02]     GL_NV_occlusion_query
[05:04:02]     GL_NV_packed_depth_stencil
[05:04:02]     GL_NV_parameter_buffer_object
[05:04:02]     GL_NV_parameter_buffer_object2
[05:04:02]     GL_NV_path_rendering
[05:04:02]     GL_NV_path_rendering_shared_edge
[05:04:02]     GL_NV_pixel_data_range
[05:04:02]     GL_NV_point_sprite
[05:04:02]     GL_NV_primitive_restart
[05:04:02]     GL_NV_primitive_shading_rate
[05:04:02]     GL_NV_query_resource
[05:04:02]     GL_NV_query_resource_tag
[05:04:02]     GL_NV_register_combiners
[05:04:02]     GL_NV_register_combiners2
[05:04:02]     GL_NV_representative_fragment_test
[05:04:02]     GL_NV_sample_locations
[05:04:02]     GL_NV_sample_mask_override_coverage
[05:04:02]     GL_NV_scissor_exclusive
[05:04:02]     GL_NV_shader_atomic_counters
[05:04:02]     GL_NV_shader_atomic_float
[05:04:02]     GL_NV_shader_atomic_float64
[05:04:02]     GL_NV_shader_atomic_fp16_vector
[05:04:02]     GL_NV_shader_atomic_int64
[05:04:02]     GL_NV_shader_buffer_load
[05:04:02]     GL_NV_shader_storage_buffer_object
[05:04:02]     GL_NV_shader_subgroup_partitioned
[05:04:02]     GL_NV_shader_texture_footprint
[05:04:02]     GL_NV_shading_rate_image
[05:04:02]     GL_NV_stereo_view_rendering
[05:04:02]     GL_NV_texgen_reflection
[05:04:02]     GL_NV_texture_barrier
[05:04:02]     GL_NV_texture_compression_vtc
[05:04:02]     GL_NV_texture_dirty_tile_map
[05:04:02]     GL_NV_texture_env_combine4
[05:04:02]     GL_NV_texture_multisample
[05:04:02]     GL_NV_texture_rectangle
[05:04:02]     GL_NV_texture_rectangle_compressed
[05:04:02]     GL_NV_texture_shader
[05:04:02]     GL_NV_texture_shader2
[05:04:02]     GL_NV_texture_shader3
[05:04:02]     GL_NV_transform_feedback
[05:04:02]     GL_NV_transform_feedback2
[05:04:02]     GL_NV_uniform_buffer_unified_memory
[05:04:02]     GL_NV_uniform_buffer_std430_layout
[05:04:02]     GL_NV_vertex_array_range
[05:04:02]     GL_NV_vertex_array_range2
[05:04:02]     GL_NV_vertex_attrib_integer_64bit
[05:04:02]     GL_NV_vertex_buffer_unified_memory
[05:04:02]     GL_NV_vertex_program
[05:04:02]     GL_NV_vertex_program1_1
[05:04:02]     GL_NV_vertex_program2
[05:04:02]     GL_NV_vertex_program2_option
[05:04:02]     GL_NV_vertex_program3
[05:04:02]     GL_NV_viewport_array2
[05:04:02]     GL_NV_viewport_swizzle
[05:04:02]     GL_NVX_conditional_render
[05:04:02]     GL_NVX_linked_gpu_multicast
[05:04:02]     GL_NV_gpu_multicast
[05:04:02]     GL_NVX_gpu_multicast2
[05:04:02]     GL_NVX_progress_fence
[05:04:02]     GL_NVX_gpu_memory_info
[05:04:02]     GL_NVX_multigpu_info
[05:04:02]     GL_NVX_nvenc_interop
[05:04:02]     GL_NV_shader_thread_group
[05:04:02]     GL_NV_shader_thread_shuffle
[05:04:02]     GL_KHR_blend_equation_advanced
[05:04:02]     GL_KHR_blend_equation_advanced_coherent
[05:04:02]     GL_OVR_multiview
[05:04:02]     GL_OVR_multiview2
[05:04:02]     GL_SGIS_generate_mipmap
[05:04:02]     GL_SGIS_texture_lod
[05:04:02]     GL_SGIX_depth_texture
[05:04:02]     GL_SGIX_shadow
[05:04:02]     GL_SUN_slice_accum
[05:04:02]     GL_WIN_swap_hint
[05:04:02]     WGL_EXT_swap_control
[05:04:02] OpenGL pixel format: 8:8:8:8
[05:04:02] OpenGL depth format: 24:8
[05:04:02]
[05:04:02] GLSL version: 4.60 NVIDIA
[05:04:02] GLSL max vertex uniforms: 4096 (4096)
[05:04:02] GLSL max fragment uniforms: 4096 (4096)
[05:04:02] GLSL max varyings: 124 (124)
[05:04:02] GLSL max lights: 8 (8)
[05:04:02] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[05:04:02]
[05:04:02] Vertex/index buffer memory limit: 4096MiB
[05:04:03] Word filter loaded: 23
[05:04:03] Starting global frame job manager with 12 worker threads
[05:04:03] Starting global lazy job manager with 6 worker threads
[05:04:03] Starting workaround for fast running clocks
[05:04:03] Using LWJGL timer.
[05:04:04] Startup Phase - Initializing..
[05:04:04] Preloading builtin materials
[05:04:04] Preloading builtin materials done
[05:04:04] Setting up Collada Model Loader
[05:04:04] Launching Collada Model Loader threads
[05:04:04] Launching WOM Loader threads
[05:04:04] Startup Phase - Setting up..
[05:04:04] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[05:04:04] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[05:04:04] Gui initialized
[05:04:04] Startup Phase - Preparing terrain...
[05:04:08] Startup Phase - Connecting ..
[05:04:08] Disabling Nagles
[05:04:09] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2023-03.txt
[05:04:09] Disabling Nagles
[05:04:10] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Friends.2023-03.txt
[05:04:10] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\Alliance.2023-03.txt
[05:04:10] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\Village.2023-03.txt
[05:04:10] Login successful
[05:04:10] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\autorun.txt
[05:04:10] Starting update of login splash image...
[05:04:11] Finished loading new login splash image!
[05:04:11] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[05:04:49] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[05:04:49] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[05:05:11] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[05:05:11] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[05:07:37] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[05:07:37] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[05:37:18] Execution aborted at connection 1, iteration 70517
[05:37:18] java.lang.OutOfMemoryError: Java heap space
[05:37:18]     at java.util.concurrent.LinkedBlockingDeque.offerLast(Unknown Source)
[05:37:18]     at java.util.concurrent.LinkedBlockingDeque.addLast(Unknown Source)
[05:37:18]     at com.sun.glass.ui.InvokeLaterDispatcher.invokeLater(InvokeLaterDispatcher.java:160)
[05:37:18]     at com.sun.glass.ui.win.WinApplication._invokeLater(WinApplication.java:329)
[05:37:18]     at com.sun.glass.ui.Application.invokeLater(Application.java:481)
[05:37:18]     at com.sun.javafx.tk.quantum.QuantumToolkit.postPulse(QuantumToolkit.java:460)
[05:37:18]     at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:322)
[05:37:18]     at com.sun.javafx.tk.quantum.QuantumToolkit$$Lambda$72/1972469087.run(Unknown Source)
[05:37:18] Run time  33m, local time Wed Mar 08 05:37:18 PST 2023
[05:37:18] Exception in thread "WOM Model Loader 1" Destroying game window
[05:37:18] java.lang.OutOfMemoryError: Java heap space
[05:37:18] ====== CLIENT CRASH ======
[05:37:18] Unexpected crash while playing
[05:37:18] java.lang.OutOfMemoryError: Java heap space
[05:37:18]     at java.util.HashMap.newNode(Unknown Source)
[05:37:18]     at java.util.HashMap.putVal(Unknown Source)
[05:37:18]     at java.util.HashMap.put(Unknown Source)
[05:37:18]     at class.xalt4RF34.FZOk5L6Gfy(SourceFile:228)
[05:37:18]     at class.Tsdr6FDDBt.<init>(SourceFile:54)
[05:37:18]     at class.Tsdr6FDDBt.FZOk5L6Gfy(SourceFile:1063)
[05:37:18]     at class.jkdH70T6CT.FZOk5L6Gfy(SourceFile:169)
[05:37:18]     at class.jkdH70T6CT.XwhlvVTrl(SourceFile:189)
[05:37:18]     at class.jkdH70T6CT.FZOk5L6Gfy(SourceFile:208)
[05:37:18]     at class.GsxzFmuOxh.Ct6EiBKYD2(SourceFile:113)
[05:37:18]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:708)
[05:37:18]     at class.RLREeYzQcA.FZOk5L6Gfy(SourceFile:6389)
[05:37:18]     at class.RLREeYzQcA.reallyHandle(SourceFile:9345)
[05:37:18]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:655)
[05:37:18]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262)
[05:37:18]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[05:37:18]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[05:37:18]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[05:37:18]     at java.lang.Thread.run(Unknown Source)

 

 

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Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[11:24:04]
[11:24:04] Preparing to enable console logging.
[11:24:04]
[11:24:04] Preparing to enable console logging.
[11:24:04] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Moomba.log
[11:24:04] Time is Fri Mar 17 11:24:04 PDT 2023
[11:24:04] Running client version 4.2.91
[11:24:04]          client build# a1add69157753dfc25b917d346356ef676d5a50a
[11:24:04]      client build time 2023-03-14 12:35
[11:24:04]
[11:24:04] === System information ===
[11:24:04] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[11:24:04] Operating system: Windows 10 (arch: amd64, version: 10.0)
[11:24:04] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[11:24:04] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[11:24:04] Available CPUs: 12
[11:24:04]
[11:24:04]
[11:24:04] === Wurm options ===
[11:24:04] animation_playback_self = 2
[11:24:04] ao_level = 1
[11:24:04] auto_mipmaps_enabled = 1
[11:24:04] auto_run_source = 0
[11:24:04] cartography_indicator_distance = 8
[11:24:04] cartography_on_compass = false
[11:24:04] cavedetail = 0
[11:24:04] censor_chat = true
[11:24:04] collada_animations = 3
[11:24:04] colorItemsDamage = true
[11:24:04] color_Item_Grey = 0.9,0.9,0.9,1.0
[11:24:04] color_PM = 0.5686275,1.0,0.61960787,1.0
[11:24:04] color_black = 0.0,0.0,0.0,1.0
[11:24:04] color_cyan = 0.0,1.0,1.0,1.0
[11:24:04] color_enchant_desc = 0.5,0.5,1.0,1.0
[11:24:04] color_enchant_name = 0.0,0.5,0.5,1.0
[11:24:04] color_enchant_power = 0.0,1.0,1.0,1.0
[11:24:04] color_error = 1.0,0.3,0.3,1.0
[11:24:04] color_fuchsia = 1.0,0.0,1.0,1.0
[11:24:04] color_green = 0.4,0.72,0.47,1.0
[11:24:04] color_grey = 0.5,0.75,1.0,1.0
[11:24:04] color_lime = 0.5,1.0,0.5,1.0
[11:24:04] color_maroon = 0.5,0.0,0.0,1.0
[11:24:04] color_navy_blue = 0.23,0.39,1.0,1.0
[11:24:04] color_orange = 1.0,0.58,0.04,1.0
[11:24:04] color_outline_ally = 0.5,1.0,0.5,1.0
[11:24:04] color_outline_friend = 0.5,0.75,1.0,1.0
[11:24:04] color_outline_hostile = 1.0,0.0,0.0,1.0
[11:24:04] color_outline_neutral = 0.5,0.5,1.0,1.0
[11:24:04] color_purple = 0.5,0.0,0.5,1.0
[11:24:04] color_red = 1.0,0.0,0.0,1.0
[11:24:04] color_royal_blue = 0.5,0.5,1.0,1.0
[11:24:04] color_salve_acid = 1.0,1.0,0.0,1.0
[11:24:04] color_salve_fire = 1.0,0.0,0.0,1.0
[11:24:04] color_salve_frost = 0.0,0.0,1.0,1.0
[11:24:04] color_silver = 0.75,0.75,0.75,1.0
[11:24:04] color_system = 0.5,1.0,0.5,1.0
[11:24:04] color_teal = 0.0,0.5,0.5,1.0
[11:24:04] color_white = 1.0,1.0,1.0,1.0
[11:24:04] color_yellow = 1.0,1.0,0.0,1.0
[11:24:04] combat_world_text = false
[11:24:04] compressed_textures = false
[11:24:04] compressed_textures_S3TC = true
[11:24:04] contribution_culling = 200
[11:24:04] custim_timer_source = 1
[11:24:04] customTimer1 = -1|-1
[11:24:04] customTimer2 = -1|-1
[11:24:04] customTimer3 = -1|-1
[11:24:04] customTimer4 = -1|-1
[11:24:04] customTimer5 = -1|-1
[11:24:04] debug_mode = false
[11:24:04] defaultActions_source = 0
[11:24:04] depth_clamp_enabled = 2
[11:24:04] disable_select_all_shortcut = false
[11:24:04] display_settings = false:false:0:800:600:32:-1:false:false
[11:24:04] enable_contribution_culling = false
[11:24:04] enable_debugs = false
[11:24:04] enable_ingame_wurmpedia = false
[11:24:04] enable_lod = true
[11:24:04] enable_seasonal_mappings = true
[11:24:04] enable_shift_drag = false
[11:24:04] enable_volumetric_fog = true
[11:24:04] enable_vsync = false
[11:24:04] enable_world_drag = true
[11:24:04] event_log_rotation = 2
[11:24:04] exec_source = 0
[11:24:04] fast_yield = false
[11:24:04] fbo_enabled = 2
[11:24:04] flashAssist_climbing = true
[11:24:04] flashAssist_inventory = true
[11:24:04] flashAssist_stamina_low = true
[11:24:04] flashAssist_stamina_water = true
[11:24:04] fog_coord_src = 0
[11:24:04] font_antialias = 2
[11:24:04] font_bold = 11
[11:24:04] font_default = 11
[11:24:04] font_header = 24
[11:24:04] font_italian = 11
[11:24:04] font_monospaced = 11
[11:24:04] font_static = 11
[11:24:04] fov_horizontal = 80
[11:24:04] fps_limit = 60
[11:24:04] fps_limit_background = 30
[11:24:04] fps_limit_enabled = true
[11:24:04] fps_ui_buffer = 30
[11:24:04] fps_uilimit_enabled = false
[11:24:04] free_look_mode_disable_on_close_component = false
[11:24:04] free_look_mode_disable_on_combat = false
[11:24:04] free_look_mode_disable_on_open_component = false
[11:24:04] free_look_mode_sensitivity = 10
[11:24:04] game_client_thread_priority = 2
[11:24:04] glsl_debug_loading = false
[11:24:04] glsl_enabled = 2
[11:24:04] gpu_skinning = true
[11:24:04] graphics_profile = 5
[11:24:04] gui_opacity = 3
[11:24:04] gui_skin = 1
[11:24:04] hard_mode = false
[11:24:04] has_read_eula = true
[11:24:04] head_bob = false
[11:24:04] hide_cursor_with_ui = false
[11:24:04] hide_inactive_friends = false
[11:24:04] hide_menu_examine = false
[11:24:04] hide_menu_no_target = false
[11:24:04] hide_menu_spam_mode = true
[11:24:04] hide_menu_stop = false
[11:24:04] hide_onscreen_fail_messages = false
[11:24:04] hide_onscreen_hostile_messages = false
[11:24:04] hide_onscreen_info_messages = false
[11:24:04] hide_personal_goal = false
[11:24:04] high_res_binoculars = true
[11:24:04] hint_texture_scaling = 2
[11:24:04] impColumn = true
[11:24:04] inverse_mouse = false
[11:24:04] irc_log_rotation = 2
[11:24:04] irc_notif = 0
[11:24:04] item_creature_render_distance = 4
[11:24:04] itemtag_color = true
[11:24:04] itemtag_keybind = 0
[11:24:04] keep_fightwindow_hidden = false
[11:24:04] key_bindings_source = 0
[11:24:04] keyboard_layout = 0
[11:24:04] limit_dynamic_lights = false
[11:24:04] loadInventoryStartup = true
[11:24:04] local_list_in_event = true
[11:24:04] lod = 1
[11:24:04] log_extra_errors = false
[11:24:04] log_gl_errors = false
[11:24:04] mark_text_read = true
[11:24:04] material_as_suffix = true
[11:24:04] max_dynamic_lights = 14
[11:24:04] max_shader_lights = 8
[11:24:04] max_texture_size = 2
[11:24:04] mega_texture_size = 6
[11:24:04] model_loader_thread_priority = 2
[11:24:04] model_loading_threads = 3
[11:24:04] mount_control_mode = 0
[11:24:04] mount_rotation = false
[11:24:04] mouse_camera_sensitivity = 10.0
[11:24:04] mouse_smoothing = 0.0
[11:24:04] multicolor_usage = 1
[11:24:04] multidraw_enabled = 1
[11:24:04] no_brightness = false
[11:24:04] no_terrain_render = false
[11:24:04] no_world_render = false
[11:24:04] non_power_of_two = 1
[11:24:04] normal_maps = true
[11:24:04] occlusion_queries_enabled = 2
[11:24:04] offscreen_texture_size = 2
[11:24:04] other_log_rotation = 2
[11:24:04] outline_picking = true
[11:24:04] placement_rotation = 0
[11:24:04] player_texture_size = 2
[11:24:04] quick_keybinds = true
[11:24:04] reflection_texture_size = 2
[11:24:04] reflections = 0
[11:24:04] remember_password = true
[11:24:04] render_bloom = false
[11:24:04] render_distant_terrain = true
[11:24:04] render_fxaa = true
[11:24:04] render_sun_glare = false
[11:24:04] render_vignette = false
[11:24:04] renderer_type = 1
[11:24:04] resident_models = false
[11:24:04] save_skills_on_quit = true
[11:24:04] screen_brightness = 0.0
[11:24:04] screen_shake = false
[11:24:04] screenshot_file_format = 1
[11:24:04] season_override = 0
[11:24:04] send_extra_tile_data = false
[11:24:04] setting_timestamps = true
[11:24:04] settings_version = 15
[11:24:04] shadow_level = 0
[11:24:04] shadow_mapsize = 1
[11:24:04] shift_drag_default = 10
[11:24:04] showKChat = true
[11:24:04] show_body_in_inventory = false
[11:24:04] show_creature_overlay = true
[11:24:04] show_detailed_hover = false
[11:24:04] show_examine_world_text = false
[11:24:04] show_hit_direction_indicator = true
[11:24:04] show_inventory_filters = true
[11:24:04] show_local_world_text = false
[11:24:04] show_old_menu = false
[11:24:04] show_old_quickbar = false
[11:24:04] show_tab_blinking = true
[11:24:04] silent_friends_update = false
[11:24:04] skillgain_minimum = 1
[11:24:04] skillgain_no_alignment = true
[11:24:04] skillgain_no_favor = true
[11:24:04] skydetail = 2
[11:24:04] sound_al_gain = 5
[11:24:04] sound_buzzlevel = 2
[11:24:04] sound_cache_enabled = true
[11:24:04] sound_doppler_enabled = false
[11:24:04] sound_engine = 2
[11:24:04] sound_footstepslevel = 10
[11:24:04] sound_music_level = 4
[11:24:04] sound_play_PMAlert = false
[11:24:04] sound_play_UIsounds = true
[11:24:04] sound_play_ambients = true
[11:24:04] sound_play_buzz = true
[11:24:04] sound_play_combat = true
[11:24:04] sound_play_door = true
[11:24:04] sound_play_emotes = true
[11:24:04] sound_play_footsteps = true
[11:24:04] sound_play_music = false
[11:24:04] sound_play_weather = true
[11:24:04] sound_play_work = true
[11:24:04] structure_render_distance = 4
[11:24:04] submit_client_data = 1
[11:24:04] supersampling = 0
[11:24:04] swap_mouse_buttons = false
[11:24:04] terrain_res = 2
[11:24:04] test_attach_equipment = false
[11:24:04] test_mode = 0
[11:24:04] thirdPerson = false
[11:24:04] tile_transitions = true
[11:24:04] tiledecorations = 2
[11:24:04] togglePushToTalk = true
[11:24:04] treelist_outline = true
[11:24:04] trees = 4
[11:24:04] ui_dir_indicator_scale = 100
[11:24:04] ui_font_scale = 90
[11:24:04] ui_scale = 80
[11:24:04] update_optional = true
[11:24:04] use_alpha_particles = true
[11:24:04] use_anisotropic_filtering = 4
[11:24:04] use_antialiasing = 1
[11:24:04] use_default_action = true
[11:24:04] use_fast_clock_work_around = true
[11:24:04] use_nano_timer = false
[11:24:04] use_non_alpha_particles = true
[11:24:04] use_phobia_models = false
[11:24:04] use_tree_models = true
[11:24:04] use_weather_particles = true
[11:24:04] vbo_enabled = 1
[11:24:04] vg_ui_theme = 1
[11:24:04] viewport_bob = true
[11:24:04] water_detail = 0
[11:24:04] water_transparency = false
[11:24:04]
[11:24:04] Setting up WurmModel Model Loader
[11:24:04] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\keybindings.txt
[11:24:04] Translating legacy key NUMPAD7 to KP_7
[11:24:04] Translating legacy key SUBTRACT to KP_SUBTRACT
[11:24:04] Translating legacy key NUMPAD9 to KP_9
[11:24:04] Translating legacy key NUMPAD8 to KP_8
[11:24:04] Translating legacy key DIVIDE to KP_DIVIDE
[11:24:04] Translating legacy key MULTIPLY to KP_MULTIPLY
[11:24:04] Translating legacy key NUMPAD5 to KP_5
[11:24:04] Translating legacy key NUMPAD1 to KP_1
[11:24:04] Translating legacy key NUMPAD0 to KP_0
[11:24:04] Translating legacy key NUMPAD3 to KP_3
[11:24:04] Translating legacy key NUMPAD2 to KP_2
[11:24:04] Translating legacy key EQUALS to EQUAL
[11:24:04] Translating legacy key ADD to KP_ADD
[11:24:04] Translating legacy key DECIMAL to KP_DECIMAL
[11:24:04] Translating legacy key ADD to KP_ADD
[11:24:04] Translating legacy key NUMPAD6 to KP_6
[11:24:04] Translating legacy key NUMPAD4 to KP_4
[11:24:04] Setting up OpenAL Sound Engine
[11:24:04] OpenAL version: 1.1 ALSOFT 1.21.1
[11:24:04] OpenAL renderer: OpenAL Soft
[11:24:04] OpenAL vendor: OpenAL Community
[11:24:04] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[11:24:04] Generating: 128 source channels.
[11:24:04]
[11:24:04] === OpenGL information ===
[11:24:04] LWJGL version: 3.3.1 1.2.0
[11:24:04] OpenGL vendor: NVIDIA Corporation
[11:24:04] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[11:24:04] OpenGL version: 4.6.0 NVIDIA 526.47
[11:24:04] OpenGL extensions:
[11:24:04]     GL_AMD_multi_draw_indirect
[11:24:04]     GL_AMD_seamless_cubemap_per_texture
[11:24:04]     GL_AMD_vertex_shader_viewport_index
[11:24:04]     GL_AMD_vertex_shader_layer
[11:24:04]     GL_ARB_arrays_of_arrays
[11:24:04]     GL_ARB_base_instance
[11:24:04]     GL_ARB_bindless_texture
[11:24:04]     GL_ARB_blend_func_extended
[11:24:04]     GL_ARB_buffer_storage
[11:24:04]     GL_ARB_clear_buffer_object
[11:24:04]     GL_ARB_clear_texture
[11:24:04]     GL_ARB_clip_control
[11:24:04]     GL_ARB_color_buffer_float
[11:24:04]     GL_ARB_compatibility
[11:24:04]     GL_ARB_compressed_texture_pixel_storage
[11:24:04]     GL_ARB_conservative_depth
[11:24:04]     GL_ARB_compute_shader
[11:24:04]     GL_ARB_compute_variable_group_size
[11:24:04]     GL_ARB_conditional_render_inverted
[11:24:04]     GL_ARB_copy_buffer
[11:24:04]     GL_ARB_copy_image
[11:24:04]     GL_ARB_cull_distance
[11:24:04]     GL_ARB_debug_output
[11:24:04]     GL_ARB_depth_buffer_float
[11:24:04]     GL_ARB_depth_clamp
[11:24:04]     GL_ARB_depth_texture
[11:24:04]     GL_ARB_derivative_control
[11:24:04]     GL_ARB_direct_state_access
[11:24:04]     GL_ARB_draw_buffers
[11:24:04]     GL_ARB_draw_buffers_blend
[11:24:04]     GL_ARB_draw_indirect
[11:24:04]     GL_ARB_draw_elements_base_vertex
[11:24:04]     GL_ARB_draw_instanced
[11:24:04]     GL_ARB_enhanced_layouts
[11:24:04]     GL_ARB_ES2_compatibility
[11:24:04]     GL_ARB_ES3_compatibility
[11:24:04]     GL_ARB_ES3_1_compatibility
[11:24:04]     GL_ARB_ES3_2_compatibility
[11:24:04]     GL_ARB_explicit_attrib_location
[11:24:04]     GL_ARB_explicit_uniform_location
[11:24:04]     GL_ARB_fragment_coord_conventions
[11:24:04]     GL_ARB_fragment_layer_viewport
[11:24:04]     GL_ARB_fragment_program
[11:24:04]     GL_ARB_fragment_program_shadow
[11:24:04]     GL_ARB_fragment_shader
[11:24:04]     GL_ARB_fragment_shader_interlock
[11:24:04]     GL_ARB_framebuffer_no_attachments
[11:24:04]     GL_ARB_framebuffer_object
[11:24:04]     GL_ARB_framebuffer_sRGB
[11:24:04]     GL_ARB_geometry_shader4
[11:24:04]     GL_ARB_get_program_binary
[11:24:04]     GL_ARB_get_texture_sub_image
[11:24:04]     GL_ARB_gl_spirv
[11:24:04]     GL_ARB_gpu_shader5
[11:24:04]     GL_ARB_gpu_shader_fp64
[11:24:04]     GL_ARB_gpu_shader_int64
[11:24:04]     GL_ARB_half_float_pixel
[11:24:04]     GL_ARB_half_float_vertex
[11:24:04]     GL_ARB_imaging
[11:24:04]     GL_ARB_indirect_parameters
[11:24:04]     GL_ARB_instanced_arrays
[11:24:04]     GL_ARB_internalformat_query
[11:24:04]     GL_ARB_internalformat_query2
[11:24:04]     GL_ARB_invalidate_subdata
[11:24:04]     GL_ARB_map_buffer_alignment
[11:24:04]     GL_ARB_map_buffer_range
[11:24:04]     GL_ARB_multi_bind
[11:24:04]     GL_ARB_multi_draw_indirect
[11:24:04]     GL_ARB_multisample
[11:24:04]     GL_ARB_multitexture
[11:24:04]     GL_ARB_occlusion_query
[11:24:04]     GL_ARB_occlusion_query2
[11:24:04]     GL_ARB_parallel_shader_compile
[11:24:04]     GL_ARB_pipeline_statistics_query
[11:24:04]     GL_ARB_pixel_buffer_object
[11:24:04]     GL_ARB_point_parameters
[11:24:04]     GL_ARB_point_sprite
[11:24:04]     GL_ARB_polygon_offset_clamp
[11:24:04]     GL_ARB_post_depth_coverage
[11:24:04]     GL_ARB_program_interface_query
[11:24:04]     GL_ARB_provoking_vertex
[11:24:04]     GL_ARB_query_buffer_object
[11:24:04]     GL_ARB_robust_buffer_access_behavior
[11:24:04]     GL_ARB_robustness
[11:24:04]     GL_ARB_sample_locations
[11:24:04]     GL_ARB_sample_shading
[11:24:04]     GL_ARB_sampler_objects
[11:24:04]     GL_ARB_seamless_cube_map
[11:24:04]     GL_ARB_seamless_cubemap_per_texture
[11:24:04]     GL_ARB_separate_shader_objects
[11:24:04]     GL_ARB_shader_atomic_counter_ops
[11:24:04]     GL_ARB_shader_atomic_counters
[11:24:04]     GL_ARB_shader_ballot
[11:24:04]     GL_ARB_shader_bit_encoding
[11:24:04]     GL_ARB_shader_clock
[11:24:04]     GL_ARB_shader_draw_parameters
[11:24:04]     GL_ARB_shader_group_vote
[11:24:04]     GL_ARB_shader_image_load_store
[11:24:04]     GL_ARB_shader_image_size
[11:24:04]     GL_ARB_shader_objects
[11:24:04]     GL_ARB_shader_precision
[11:24:04]     GL_ARB_shader_storage_buffer_object
[11:24:04]     GL_ARB_shader_subroutine
[11:24:04]     GL_ARB_shader_texture_image_samples
[11:24:04]     GL_ARB_shader_texture_lod
[11:24:04]     GL_ARB_shading_language_100
[11:24:04]     GL_ARB_shader_viewport_layer_array
[11:24:04]     GL_ARB_shading_language_420pack
[11:24:04]     GL_ARB_shading_language_include
[11:24:04]     GL_ARB_shading_language_packing
[11:24:04]     GL_ARB_shadow
[11:24:04]     GL_ARB_sparse_buffer
[11:24:04]     GL_ARB_sparse_texture
[11:24:04]     GL_ARB_sparse_texture2
[11:24:04]     GL_ARB_sparse_texture_clamp
[11:24:04]     GL_ARB_spirv_extensions
[11:24:04]     GL_ARB_stencil_texturing
[11:24:04]     GL_ARB_sync
[11:24:04]     GL_ARB_tessellation_shader
[11:24:04]     GL_ARB_texture_barrier
[11:24:04]     GL_ARB_texture_border_clamp
[11:24:04]     GL_ARB_texture_buffer_object
[11:24:04]     GL_ARB_texture_buffer_object_rgb32
[11:24:04]     GL_ARB_texture_buffer_range
[11:24:04]     GL_ARB_texture_compression
[11:24:04]     GL_ARB_texture_compression_bptc
[11:24:04]     GL_ARB_texture_compression_rgtc
[11:24:04]     GL_ARB_texture_cube_map
[11:24:04]     GL_ARB_texture_cube_map_array
[11:24:04]     GL_ARB_texture_env_add
[11:24:04]     GL_ARB_texture_env_combine
[11:24:04]     GL_ARB_texture_env_crossbar
[11:24:04]     GL_ARB_texture_env_dot3
[11:24:04]     GL_ARB_texture_filter_anisotropic
[11:24:04]     GL_ARB_texture_filter_minmax
[11:24:04]     GL_ARB_texture_float
[11:24:04]     GL_ARB_texture_gather
[11:24:04]     GL_ARB_texture_mirror_clamp_to_edge
[11:24:04]     GL_ARB_texture_mirrored_repeat
[11:24:04]     GL_ARB_texture_multisample
[11:24:04]     GL_ARB_texture_non_power_of_two
[11:24:04]     GL_ARB_texture_query_levels
[11:24:04]     GL_ARB_texture_query_lod
[11:24:04]     GL_ARB_texture_rectangle
[11:24:04]     GL_ARB_texture_rg
[11:24:04]     GL_ARB_texture_rgb10_a2ui
[11:24:04]     GL_ARB_texture_stencil8
[11:24:04]     GL_ARB_texture_storage
[11:24:04]     GL_ARB_texture_storage_multisample
[11:24:04]     GL_ARB_texture_swizzle
[11:24:04]     GL_ARB_texture_view
[11:24:04]     GL_ARB_timer_query
[11:24:04]     GL_ARB_transform_feedback2
[11:24:04]     GL_ARB_transform_feedback3
[11:24:04]     GL_ARB_transform_feedback_instanced
[11:24:04]     GL_ARB_transform_feedback_overflow_query
[11:24:04]     GL_ARB_transpose_matrix
[11:24:04]     GL_ARB_uniform_buffer_object
[11:24:04]     GL_ARB_vertex_array_bgra
[11:24:04]     GL_ARB_vertex_array_object
[11:24:04]     GL_ARB_vertex_attrib_64bit
[11:24:04]     GL_ARB_vertex_attrib_binding
[11:24:04]     GL_ARB_vertex_buffer_object
[11:24:04]     GL_ARB_vertex_program
[11:24:04]     GL_ARB_vertex_shader
[11:24:04]     GL_ARB_vertex_type_10f_11f_11f_rev
[11:24:04]     GL_ARB_vertex_type_2_10_10_10_rev
[11:24:04]     GL_ARB_viewport_array
[11:24:04]     GL_ARB_window_pos
[11:24:04]     GL_ATI_draw_buffers
[11:24:04]     GL_ATI_texture_float
[11:24:04]     GL_ATI_texture_mirror_once
[11:24:04]     GL_S3_s3tc
[11:24:04]     GL_EXT_texture_env_add
[11:24:04]     GL_EXT_abgr
[11:24:04]     GL_EXT_bgra
[11:24:04]     GL_EXT_bindable_uniform
[11:24:04]     GL_EXT_blend_color
[11:24:04]     GL_EXT_blend_equation_separate
[11:24:04]     GL_EXT_blend_func_separate
[11:24:04]     GL_EXT_blend_minmax
[11:24:04]     GL_EXT_blend_subtract
[11:24:04]     GL_EXT_compiled_vertex_array
[11:24:04]     GL_EXT_Cg_shader
[11:24:04]     GL_EXT_depth_bounds_test
[11:24:04]     GL_EXT_direct_state_access
[11:24:04]     GL_EXT_draw_buffers2
[11:24:04]     GL_EXT_draw_instanced
[11:24:04]     GL_EXT_draw_range_elements
[11:24:04]     GL_EXT_fog_coord
[11:24:04]     GL_EXT_framebuffer_blit
[11:24:04]     GL_EXT_framebuffer_multisample
[11:24:04]     GL_EXTX_framebuffer_mixed_formats
[11:24:04]     GL_EXT_framebuffer_multisample_blit_scaled
[11:24:04]     GL_EXT_framebuffer_object
[11:24:04]     GL_EXT_framebuffer_sRGB
[11:24:04]     GL_EXT_geometry_shader4
[11:24:04]     GL_EXT_gpu_program_parameters
[11:24:04]     GL_EXT_gpu_shader4
[11:24:04]     GL_EXT_multi_draw_arrays
[11:24:04]     GL_EXT_multiview_texture_multisample
[11:24:04]     GL_EXT_multiview_timer_query
[11:24:04]     GL_EXT_packed_depth_stencil
[11:24:04]     GL_EXT_packed_float
[11:24:04]     GL_EXT_packed_pixels
[11:24:04]     GL_EXT_pixel_buffer_object
[11:24:04]     GL_EXT_point_parameters
[11:24:04]     GL_EXT_polygon_offset_clamp
[11:24:04]     GL_EXT_post_depth_coverage
[11:24:04]     GL_EXT_provoking_vertex
[11:24:04]     GL_EXT_raster_multisample
[11:24:04]     GL_EXT_rescale_normal
[11:24:04]     GL_EXT_secondary_color
[11:24:04]     GL_EXT_separate_shader_objects
[11:24:04]     GL_EXT_separate_specular_color
[11:24:04]     GL_EXT_shader_image_load_formatted
[11:24:04]     GL_EXT_shader_image_load_store
[11:24:04]     GL_EXT_shader_integer_mix
[11:24:04]     GL_EXT_shadow_funcs
[11:24:04]     GL_EXT_sparse_texture2
[11:24:04]     GL_EXT_stencil_two_side
[11:24:04]     GL_EXT_stencil_wrap
[11:24:04]     GL_EXT_texture3D
[11:24:04]     GL_EXT_texture_array
[11:24:04]     GL_EXT_texture_buffer_object
[11:24:04]     GL_EXT_texture_compression_dxt1
[11:24:04]     GL_EXT_texture_compression_latc
[11:24:04]     GL_EXT_texture_compression_rgtc
[11:24:04]     GL_EXT_texture_compression_s3tc
[11:24:04]     GL_EXT_texture_cube_map
[11:24:04]     GL_EXT_texture_edge_clamp
[11:24:04]     GL_EXT_texture_env_combine
[11:24:04]     GL_EXT_texture_env_dot3
[11:24:04]     GL_EXT_texture_filter_anisotropic
[11:24:04]     GL_EXT_texture_filter_minmax
[11:24:04]     GL_EXT_texture_integer
[11:24:04]     GL_EXT_texture_lod
[11:24:04]     GL_EXT_texture_lod_bias
[11:24:04]     GL_EXT_texture_mirror_clamp
[11:24:04]     GL_EXT_texture_object
[11:24:04]     GL_EXT_texture_shadow_lod
[11:24:04]     GL_EXT_texture_shared_exponent
[11:24:04]     GL_EXT_texture_sRGB
[11:24:04]     GL_EXT_texture_sRGB_R8
[11:24:04]     GL_EXT_texture_sRGB_decode
[11:24:04]     GL_EXT_texture_storage
[11:24:04]     GL_EXT_texture_swizzle
[11:24:04]     GL_EXT_timer_query
[11:24:04]     GL_EXT_transform_feedback2
[11:24:04]     GL_EXT_vertex_array
[11:24:04]     GL_EXT_vertex_array_bgra
[11:24:04]     GL_EXT_vertex_attrib_64bit
[11:24:04]     GL_EXT_window_rectangles
[11:24:04]     GL_EXT_import_sync_object
[11:24:04]     GL_IBM_rasterpos_clip
[11:24:04]     GL_IBM_texture_mirrored_repeat
[11:24:04]     GL_KHR_context_flush_control
[11:24:04]     GL_KHR_debug
[11:24:04]     GL_EXT_memory_object
[11:24:04]     GL_EXT_memory_object_win32
[11:24:04]     GL_NV_memory_object_sparse
[11:24:04]     GL_EXT_win32_keyed_mutex
[11:24:04]     GL_KHR_parallel_shader_compile
[11:24:04]     GL_KHR_no_error
[11:24:04]     GL_KHR_robust_buffer_access_behavior
[11:24:04]     GL_KHR_robustness
[11:24:04]     GL_EXT_semaphore
[11:24:04]     GL_EXT_semaphore_win32
[11:24:04]     GL_NV_timeline_semaphore
[11:24:04]     GL_KHR_shader_subgroup
[11:24:04]     GL_KTX_buffer_region
[11:24:04]     GL_NV_alpha_to_coverage_dither_control
[11:24:04]     GL_NV_bindless_multi_draw_indirect
[11:24:04]     GL_NV_bindless_multi_draw_indirect_count
[11:24:04]     GL_NV_bindless_texture
[11:24:04]     GL_NV_blend_equation_advanced
[11:24:04]     GL_NV_blend_equation_advanced_coherent
[11:24:04]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[11:24:04]     GL_NV_blend_minmax_factor
[11:24:04]     GL_NV_blend_square
[11:24:04]     GL_NV_clip_space_w_scaling
[11:24:04]     GL_NV_command_list
[11:24:04]     GL_NV_compute_program5
[11:24:04]     GL_NV_compute_shader_derivatives
[11:24:04]     GL_NV_conditional_render
[11:24:04]     GL_NV_conservative_raster
[11:24:04]     GL_NV_conservative_raster_dilate
[11:24:04]     GL_NV_conservative_raster_pre_snap
[11:24:04]     GL_NV_conservative_raster_pre_snap_triangles
[11:24:04]     GL_NV_conservative_raster_underestimation
[11:24:04]     GL_NV_copy_depth_to_color
[11:24:04]     GL_NV_copy_image
[11:24:04]     GL_NV_depth_buffer_float
[11:24:04]     GL_NV_depth_clamp
[11:24:04]     GL_NV_draw_texture
[11:24:04]     GL_NV_draw_vulkan_image
[11:24:04]     GL_NV_ES1_1_compatibility
[11:24:04]     GL_NV_ES3_1_compatibility
[11:24:04]     GL_NV_explicit_multisample
[11:24:04]     GL_NV_feature_query
[11:24:04]     GL_NV_fence
[11:24:04]     GL_NV_fill_rectangle
[11:24:04]     GL_NV_float_buffer
[11:24:04]     GL_NV_fog_distance
[11:24:04]     GL_NV_fragment_coverage_to_color
[11:24:04]     GL_NV_fragment_program
[11:24:04]     GL_NV_fragment_program_option
[11:24:04]     GL_NV_fragment_program2
[11:24:04]     GL_NV_fragment_shader_barycentric
[11:24:04]     GL_NV_fragment_shader_interlock
[11:24:04]     GL_NV_framebuffer_mixed_samples
[11:24:04]     GL_NV_framebuffer_multisample_coverage
[11:24:04]     GL_NV_geometry_shader4
[11:24:04]     GL_NV_geometry_shader_passthrough
[11:24:04]     GL_NV_gpu_program4
[11:24:04]     GL_NV_internalformat_sample_query
[11:24:04]     GL_NV_gpu_program4_1
[11:24:04]     GL_NV_gpu_program5
[11:24:04]     GL_NV_gpu_program5_mem_extended
[11:24:04]     GL_NV_gpu_program_fp64
[11:24:04]     GL_NV_gpu_shader5
[11:24:04]     GL_NV_half_float
[11:24:04]     GL_NV_light_max_exponent
[11:24:04]     GL_NV_memory_attachment
[11:24:04]     GL_NV_mesh_shader
[11:24:04]     GL_NV_multisample_coverage
[11:24:04]     GL_NV_multisample_filter_hint
[11:24:04]     GL_NV_occlusion_query
[11:24:04]     GL_NV_packed_depth_stencil
[11:24:04]     GL_NV_parameter_buffer_object
[11:24:04]     GL_NV_parameter_buffer_object2
[11:24:04]     GL_NV_path_rendering
[11:24:04]     GL_NV_path_rendering_shared_edge
[11:24:04]     GL_NV_pixel_data_range
[11:24:04]     GL_NV_point_sprite
[11:24:04]     GL_NV_primitive_restart
[11:24:04]     GL_NV_primitive_shading_rate
[11:24:04]     GL_NV_query_resource
[11:24:04]     GL_NV_query_resource_tag
[11:24:04]     GL_NV_register_combiners
[11:24:04]     GL_NV_register_combiners2
[11:24:04]     GL_NV_representative_fragment_test
[11:24:04]     GL_NV_sample_locations
[11:24:04]     GL_NV_sample_mask_override_coverage
[11:24:04]     GL_NV_scissor_exclusive
[11:24:04]     GL_NV_shader_atomic_counters
[11:24:04]     GL_NV_shader_atomic_float
[11:24:04]     GL_NV_shader_atomic_float64
[11:24:04]     GL_NV_shader_atomic_fp16_vector
[11:24:04]     GL_NV_shader_atomic_int64
[11:24:04]     GL_NV_shader_buffer_load
[11:24:04]     GL_NV_shader_storage_buffer_object
[11:24:04]     GL_NV_shader_subgroup_partitioned
[11:24:04]     GL_NV_shader_texture_footprint
[11:24:04]     GL_NV_shading_rate_image
[11:24:04]     GL_NV_stereo_view_rendering
[11:24:04]     GL_NV_texgen_reflection
[11:24:04]     GL_NV_texture_barrier
[11:24:04]     GL_NV_texture_compression_vtc
[11:24:04]     GL_NV_texture_dirty_tile_map
[11:24:04]     GL_NV_texture_env_combine4
[11:24:04]     GL_NV_texture_multisample
[11:24:04]     GL_NV_texture_rectangle
[11:24:04]     GL_NV_texture_rectangle_compressed
[11:24:04]     GL_NV_texture_shader
[11:24:04]     GL_NV_texture_shader2
[11:24:04]     GL_NV_texture_shader3
[11:24:04]     GL_NV_transform_feedback
[11:24:04]     GL_NV_transform_feedback2
[11:24:04]     GL_NV_uniform_buffer_unified_memory
[11:24:04]     GL_NV_uniform_buffer_std430_layout
[11:24:04]     GL_NV_vertex_array_range
[11:24:04]     GL_NV_vertex_array_range2
[11:24:04]     GL_NV_vertex_attrib_integer_64bit
[11:24:04]     GL_NV_vertex_buffer_unified_memory
[11:24:04]     GL_NV_vertex_program
[11:24:04]     GL_NV_vertex_program1_1
[11:24:04]     GL_NV_vertex_program2
[11:24:04]     GL_NV_vertex_program2_option
[11:24:04]     GL_NV_vertex_program3
[11:24:04]     GL_NV_viewport_array2
[11:24:04]     GL_NV_viewport_swizzle
[11:24:04]     GL_NVX_conditional_render
[11:24:04]     GL_NVX_linked_gpu_multicast
[11:24:04]     GL_NV_gpu_multicast
[11:24:04]     GL_NVX_gpu_multicast2
[11:24:04]     GL_NVX_progress_fence
[11:24:04]     GL_NVX_gpu_memory_info
[11:24:04]     GL_NVX_multigpu_info
[11:24:04]     GL_NVX_nvenc_interop
[11:24:04]     GL_NV_shader_thread_group
[11:24:04]     GL_NV_shader_thread_shuffle
[11:24:04]     GL_KHR_blend_equation_advanced
[11:24:04]     GL_KHR_blend_equation_advanced_coherent
[11:24:04]     GL_OVR_multiview
[11:24:04]     GL_OVR_multiview2
[11:24:04]     GL_SGIS_generate_mipmap
[11:24:04]     GL_SGIS_texture_lod
[11:24:04]     GL_SGIX_depth_texture
[11:24:04]     GL_SGIX_shadow
[11:24:04]     GL_SUN_slice_accum
[11:24:04]     GL_WIN_swap_hint
[11:24:04]     WGL_EXT_swap_control
[11:24:04] OpenGL pixel format: 8:8:8:8
[11:24:04] OpenGL depth format: 24:8
[11:24:04]
[11:24:04] GLSL version: 4.60 NVIDIA
[11:24:04] GLSL max vertex uniforms: 4096 (4096)
[11:24:04] GLSL max fragment uniforms: 4096 (4096)
[11:24:04] GLSL max varyings: 124 (124)
[11:24:04] GLSL max lights: 8 (8)
[11:24:04] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[11:24:04]
[11:24:04] Vertex/index buffer memory limit: 4096MiB
[11:24:05] Word filter loaded: 23
[11:24:05] Starting global frame job manager with 12 worker threads
[11:24:05] Starting global lazy job manager with 6 worker threads
[11:24:05] Starting workaround for fast running clocks
[11:24:05] Using LWJGL timer.
[11:24:05] Startup Phase - Initializing..
[11:24:05] Preloading builtin materials
[11:24:05] Preloading builtin materials done
[11:24:05] Setting up Collada Model Loader
[11:24:05] Launching Collada Model Loader threads
[11:24:05] Launching WOM Loader threads
[11:24:05] Startup Phase - Setting up..
[11:24:06] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Moomba\windows_800x600.txt
[11:24:06] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Moomba\windows_800x600.txt
[11:24:06] Gui initialized
[11:24:06] Startup Phase - Preparing terrain...
[11:24:06] Startup Phase - Connecting ..
[11:24:07] Disabling Nagles
[11:24:07] Writing to C:\USERNAMEs\USERNAME\wurm\players\Moomba\logs\_Event.2023-03.txt
[11:24:08] Disabling Nagles
[11:24:08] Writing to C:\USERNAMEs\USERNAME\wurm\players\Moomba\logs\_Friends.2023-03.txt
[11:24:08] Writing to C:\USERNAMEs\USERNAME\wurm\players\Moomba\logs\Alliance.2023-03.txt
[11:24:09] Writing to C:\USERNAMEs\USERNAME\wurm\players\Moomba\logs\Village.2023-03.txt
[11:24:09] Login successful
[11:24:09] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\autorun.txt
[11:24:09] Starting update of login splash image...
[11:24:10] Finished loading new login splash image!
[11:24:10] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[11:27:33] Saving props file C:\USERNAMEs\USERNAME\wurm\configs\800x600\gamesettings.txt
[11:27:33] Keybindings saved.
[11:27:33] Keybindings saved.
[11:27:33] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Moomba\windows_800x600.txt
[11:27:33] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Moomba\windows_800x600.txt
[11:27:33] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Moomba\windows_1280x960.txt
[11:27:33] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Moomba\windows_1280x960.txt
[11:27:56] Writing to C:\USERNAMEs\USERNAME\wurm\players\Moomba\logs\Freedom.2023-03.txt
[11:31:42] Execution aborted at connection 1, iteration 23741
[11:31:42] Error loading DDS <graphics.jar:models/Statuettes/dragon/dragonStatuette.dds>.
[11:31:42]
[11:31:42] Java heap space
[11:31:43] Run time  7m, local time Fri Mar 17 11:31:42 PDT 2023
[11:31:43] Destroying game window
[11:31:43] ====== CLIENT CRASH ======
[11:31:43] Unexpected crash while playing
[11:31:43] java.lang.OutOfMemoryError: Java heap space
[11:31:43]     at class.JrgnowEFg7.XwhlvVTrl(SourceFile:97)
[11:31:43]     at class.zJlfbFx4bO.FZOk5L6Gfy(SourceFile:106)
[11:31:43]     at class.txg1j8dsgN.FZOk5L6Gfy(SourceFile:1999)
[11:31:43]     at class.pv7lfG9lrR.FZOk5L6Gfy(SourceFile:1043)
[11:31:43]     at class.zH8QowS8qz.FZOk5L6Gfy(SourceFile:3552)
[11:31:43]     at class.VnfewXSljT.FZOk5L6Gfy(SourceFile:13287)
[11:31:43]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:12597)
[11:31:43]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[11:31:43]     at java.lang.Thread.run(Unknown Source)

 

 

 

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Client Crash: Connect stable client (used every day) to test server to get recipe for new crude canoe. Client loads ok. Can move around. Crafting window opens. Clicking 'Toggle crafting recipes' causes crash:  Crash reproduced after files verified. 

 

Spoiler

[12:06:18] ====== CLIENT CRASH ======
[12:06:18] Unexpected crash while playing
[12:06:18] java.nio.BufferUnderflowException
[12:06:18]     at java.nio.HeapByteBuffer.get(HeapByteBuffer.java:151)
[12:06:18]     at class.RLREeYzQcA.FZOk5L6Gfy(SourceFile:6573)
[12:06:18]     at class.RLREeYzQcA.XwhlvVTrl(SourceFile:6598)
[12:06:18]     at class.RLREeYzQcA.REQrWYUjLe(SourceFile:4602)
[12:06:18]     at class.RLREeYzQcA.reallyHandle(SourceFile:1967)
[12:06:18]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:655)
[12:06:18]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262)
[12:06:18]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[12:06:18]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[12:06:18]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[12:06:18]     at java.lang.Thread.run(Thread.java:748)
[12:06:25] Exiting Wurm after an Error
[12:06:25] Time is Mon May 29 12:06:25 HST 2023
[12:06:25] Performing final cleanup after playing 39s
[12:06:25] Saving props file /home/USERNAME/wurm/players/Sirdiesalot/playerdata_test.txt
[12:06:25] Saving props file /home/USERNAME/wurm/configs/default/gamesettings.txt
[12:06:25] Saving props file /home/USERNAME/wurm/players/Sirdiesalot/stats.txt
[12:06:25] Saving window positions to /home/USERNAME/wurm/players/Sirdiesalot/windows_1680x1050.txt
[12:06:25] Saving props file /home/USERNAME/wurm/players/Sirdiesalot/windows_1680x1050.txt
[12:06:25] Shutting down OpenAL subsystem.
[12:06:25] Collada Model Loader exited.
[12:06:25] WOM Loader exited.
[12:06:25] WOM Loader exited.
[12:06:25] WOM Loader exited.
[12:06:25] WOM Loader exited.
[12:06:25] Job executor 0 terminating
[12:06:25] Job executor 1 terminating
[12:06:25] Job executor 2 terminating
[12:06:25] Job executor 3 terminating
[12:06:25] Job executor 4 terminating
[12:06:25] Job executor 5 terminating
[12:06:25] Job executor 6 terminating
[12:06:25] Job executor 7 terminating
[12:06:25] JCEF Shutting Down
[12:06:25] Fast Clock Workaround Thread exited.
[12:06:25] shutdown on Thread[AWT-EventQueue-0,6,main]
[12:06:25] JCEF Shut Down
[12:06:25] Destroying game window
[12:06:25] [LWJGL] GLFW_NOT_INITIALIZED error
[12:06:25]     Description : The GLFW library is not initialized
[12:06:25]     Stacktrace  :
[12:06:25]         org.lwjgl.glfw.GLFW.glfwDestroyWindow(GLFW.java:2224)
[12:06:25]         com.wurmonline.client.yuix3IabUz.XwhlvVTrl(SourceFile:476)
[12:06:25]         com.wurmonline.client.WurmClientBase.XwhlvVTrl(SourceFile:2120)
[12:06:25]         com.wurmonline.client.mMV5oPkCW.mMV5oPkCW(SourceFile:200)
[12:06:25]         com.wurmonline.client.mMV5oPkCW.actionPerformed(SourceFile:194)
[12:06:25]         javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
[12:06:25]         javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
[12:06:25]         javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
[12:06:25]         javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
[12:06:25]         javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
[12:06:25]         java.awt.Component.processMouseEvent(Component.java:6539)
[12:06:25]         javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
[12:06:25]         java.awt.Component.processEvent(Component.java:6304)
[12:06:25]         java.awt.Container.processEvent(Container.java:2239)
[12:06:25]         java.awt.Component.dispatchEventImpl(Component.java:4889)
[12:06:25]         java.awt.Container.dispatchEventImpl(Container.java:2297)
[12:06:25]         java.awt.Component.dispatchEvent(Component.java:4711)
[12:06:25]         java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4904)
[12:06:25]         java.awt.LightweightDispatcher.processMouseEvent(Container.java:4535)
[12:06:25]         java.awt.LightweightDispatcher.dispatchEvent(Container.java:4476)
[12:06:25]         java.awt.Container.dispatchEventImpl(Container.java:2283)
[12:06:25]         java.awt.Window.dispatchEventImpl(Window.java:2746)
[12:06:25]         java.awt.Component.dispatchEvent(Component.java:4711)
[12:06:25]         java.awt.EventQueue.dispatchEventImpl(EventQueue.java:760)
[12:06:25]         java.awt.EventQueue.access$500(EventQueue.java:97)
[12:06:25]         java.awt.EventQueue$3.run(EventQueue.java:709)
[12:06:25]         java.awt.EventQueue$3.run(EventQueue.java:703)
[12:06:25]         java.security.AccessController.doPrivileged(Native Method)
[12:06:25]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
[12:06:25]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:84)
[12:06:25]         java.awt.EventQueue$4.run(EventQueue.java:733)
[12:06:25]         java.awt.EventQueue$4.run(EventQueue.java:731)
[12:06:25]         java.security.AccessController.doPrivileged(Native Method)
[12:06:25]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
[12:06:25]         java.awt.EventQueue.dispatchEvent(EventQueue.java:730)
[12:06:25]         java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205)
[12:06:25]         java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
[12:06:25]         java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
[12:06:25]         java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
[12:06:25]         java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
[12:06:25]         java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
[12:06:25] Goodbye.
[12:06:25] Exit.
[12:06:25] WARNING: OpenAL was already stopped.
 

 

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Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[23:29:01]
[23:29:01] Preparing to enable console logging.
[23:29:01]
[23:29:01] Preparing to enable console logging.
[23:29:01] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Dustinkst.log
[23:29:01] Time is Sun Jun 18 23:29:01 PDT 2023
[23:29:01] Running client version 4.2.97
[23:29:01]          client build# defd4b8f842ed2f617f254927adfba457bad95f2
[23:29:01]      client build time 2023-05-23 12:28
[23:29:01]
[23:29:01] === System information ===
[23:29:01] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[23:29:01] Operating system: Windows 10 (arch: amd64, version: 10.0)
[23:29:01] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[23:29:01] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[23:29:01] Available CPUs: 12
[23:29:01]
[23:29:01]
[23:29:01] === Wurm options ===
[23:29:01] animation_playback_self = 2
[23:29:01] ao_level = 1
[23:29:01] auto_mipmaps_enabled = 1
[23:29:01] auto_run_source = 0
[23:29:01] cartography_indicator_distance = 8
[23:29:01] cartography_on_compass = false
[23:29:01] cavedetail = 0
[23:29:01] censor_chat = true
[23:29:01] collada_animations = 3
[23:29:01] colorItemsDamage = true
[23:29:01] color_Item_Grey = 0.9,0.9,0.9,1.0
[23:29:01] color_PM = 0.5686275,1.0,0.61960787,1.0
[23:29:01] color_black = 0.0,0.0,0.0,1.0
[23:29:01] color_cyan = 0.0,1.0,1.0,1.0
[23:29:01] color_enchant_desc = 0.5,0.5,1.0,1.0
[23:29:01] color_enchant_name = 0.0,0.5,0.5,1.0
[23:29:01] color_enchant_power = 0.0,1.0,1.0,1.0
[23:29:01] color_error = 1.0,0.3,0.3,1.0
[23:29:01] color_fuchsia = 1.0,0.0,1.0,1.0
[23:29:01] color_green = 0.4,0.72,0.47,1.0
[23:29:01] color_grey = 0.5,0.75,1.0,1.0
[23:29:01] color_lime = 0.5,1.0,0.5,1.0
[23:29:01] color_maroon = 0.5,0.0,0.0,1.0
[23:29:01] color_navy_blue = 0.23,0.39,1.0,1.0
[23:29:01] color_orange = 1.0,0.58,0.04,1.0
[23:29:01] color_outline_ally = 0.5,1.0,0.5,1.0
[23:29:01] color_outline_friend = 0.5,0.75,1.0,1.0
[23:29:01] color_outline_hostile = 1.0,0.0,0.0,1.0
[23:29:01] color_outline_neutral = 0.5,0.5,1.0,1.0
[23:29:01] color_purple = 0.5,0.0,0.5,1.0
[23:29:01] color_red = 1.0,0.0,0.0,1.0
[23:29:01] color_royal_blue = 0.5,0.5,1.0,1.0
[23:29:01] color_salve_acid = 1.0,1.0,0.0,1.0
[23:29:01] color_salve_fire = 1.0,0.0,0.0,1.0
[23:29:01] color_salve_frost = 0.0,0.0,1.0,1.0
[23:29:01] color_silver = 0.75,0.75,0.75,1.0
[23:29:01] color_system = 0.5,1.0,0.5,1.0
[23:29:01] color_teal = 0.0,0.5,0.5,1.0
[23:29:01] color_white = 1.0,1.0,1.0,1.0
[23:29:01] color_yellow = 1.0,1.0,0.0,1.0
[23:29:01] combat_world_text = false
[23:29:01] compressed_textures = false
[23:29:01] compressed_textures_S3TC = true
[23:29:01] contribution_culling = 200
[23:29:01] custim_timer_source = 1
[23:29:01] customTimer1 = -1|-1
[23:29:01] customTimer2 = -1|-1
[23:29:01] customTimer3 = -1|-1
[23:29:01] customTimer4 = -1|-1
[23:29:01] customTimer5 = -1|-1
[23:29:01] debug_mode = false
[23:29:01] defaultActions_source = 0
[23:29:01] depth_clamp_enabled = 2
[23:29:01] disable_select_all_shortcut = false
[23:29:01] display_settings = false:false:0:800:600:32:-1:false:false
[23:29:01] enable_contribution_culling = false
[23:29:01] enable_debugs = false
[23:29:01] enable_ingame_wurmpedia = false
[23:29:01] enable_lod = true
[23:29:01] enable_seasonal_mappings = true
[23:29:01] enable_shift_drag = false
[23:29:01] enable_volumetric_fog = true
[23:29:01] enable_vsync = false
[23:29:01] enable_world_drag = true
[23:29:01] event_log_rotation = 2
[23:29:01] exec_source = 0
[23:29:01] fast_yield = false
[23:29:01] fbo_enabled = 2
[23:29:01] flashAssist_climbing = true
[23:29:01] flashAssist_inventory = true
[23:29:01] flashAssist_stamina_low = true
[23:29:01] flashAssist_stamina_water = true
[23:29:01] fog_coord_src = 0
[23:29:01] font_antialias = 2
[23:29:01] font_bold = 11
[23:29:01] font_default = 11
[23:29:01] font_header = 24
[23:29:01] font_italian = 11
[23:29:01] font_monospaced = 11
[23:29:01] font_static = 11
[23:29:01] fov_horizontal = 80
[23:29:01] fps_limit = 60
[23:29:01] fps_limit_background = 30
[23:29:01] fps_limit_enabled = true
[23:29:01] fps_ui_buffer = 30
[23:29:01] fps_uilimit_enabled = false
[23:29:01] free_look_mode_disable_on_close_component = false
[23:29:01] free_look_mode_disable_on_combat = false
[23:29:01] free_look_mode_disable_on_open_component = false
[23:29:01] free_look_mode_sensitivity = 10
[23:29:01] game_client_thread_priority = 2
[23:29:01] glsl_debug_loading = false
[23:29:01] glsl_enabled = 2
[23:29:01] gpu_skinning = true
[23:29:01] graphics_profile = 5
[23:29:01] gui_opacity = 3
[23:29:01] gui_skin = 1
[23:29:01] hard_mode = false
[23:29:01] has_read_eula = true
[23:29:01] head_bob = false
[23:29:01] hiddenServerControlledTimers =
[23:29:01] hide_cursor_with_ui = false
[23:29:01] hide_inactive_friends = false
[23:29:01] hide_menu_examine = false
[23:29:01] hide_menu_no_target = false
[23:29:01] hide_menu_spam_mode = true
[23:29:01] hide_menu_stop = false
[23:29:01] hide_onscreen_fail_messages = false
[23:29:01] hide_onscreen_hostile_messages = false
[23:29:01] hide_onscreen_info_messages = false
[23:29:01] hide_personal_goal = false
[23:29:01] high_res_binoculars = true
[23:29:01] hint_texture_scaling = 2
[23:29:01] impColumn = true
[23:29:01] inverse_mouse = false
[23:29:01] irc_log_rotation = 2
[23:29:01] irc_notif = 0
[23:29:01] item_creature_render_distance = 4
[23:29:01] itemtag_color = true
[23:29:01] itemtag_keybind = 0
[23:29:01] keep_fightwindow_hidden = false
[23:29:01] key_bindings_source = 0
[23:29:01] keyboard_layout = 0
[23:29:01] limit_dynamic_lights = false
[23:29:01] loadInventoryStartup = true
[23:29:01] local_list_in_event = true
[23:29:01] lod = 1
[23:29:01] log_extra_errors = false
[23:29:01] log_gl_errors = false
[23:29:01] mark_text_read = true
[23:29:01] material_as_suffix = true
[23:29:01] max_dynamic_lights = 14
[23:29:01] max_shader_lights = 8
[23:29:01] max_texture_size = 2
[23:29:01] mega_texture_size = 6
[23:29:01] model_loader_thread_priority = 2
[23:29:01] model_loading_threads = 3
[23:29:01] mount_control_mode = 0
[23:29:01] mount_rotation = false
[23:29:01] mouse_camera_sensitivity = 10.0
[23:29:01] mouse_smoothing = 0.0
[23:29:01] multicolor_usage = 1
[23:29:01] multidraw_enabled = 1
[23:29:01] no_brightness = false
[23:29:01] no_terrain_render = false
[23:29:01] no_world_render = false
[23:29:01] non_power_of_two = 1
[23:29:01] normal_maps = true
[23:29:01] occlusion_queries_enabled = 2
[23:29:01] offscreen_texture_size = 2
[23:29:01] other_log_rotation = 2
[23:29:01] outline_picking = true
[23:29:01] placement_rotation = 0
[23:29:01] player_texture_size = 2
[23:29:01] quick_keybinds = true
[23:29:01] reflection_texture_size = 0
[23:29:01] reflections = 0
[23:29:01] remember_password = true
[23:29:01] render_bloom = false
[23:29:01] render_distant_terrain = true
[23:29:01] render_fxaa = true
[23:29:01] render_sun_glare = false
[23:29:01] render_vignette = false
[23:29:01] renderer_type = 1
[23:29:01] resident_models = false
[23:29:01] save_skills_on_quit = true
[23:29:01] screen_brightness = 0.0
[23:29:01] screen_shake = false
[23:29:01] screenshot_file_format = 1
[23:29:01] season_override = 0
[23:29:01] send_extra_tile_data = false
[23:29:01] setting_timestamps = true
[23:29:01] settings_version = 15
[23:29:01] shadow_level = 0
[23:29:01] shadow_mapsize = 1
[23:29:01] shift_drag_default = 10
[23:29:01] showKChat = true
[23:29:01] show_body_in_inventory = false
[23:29:01] show_creature_overlay = true
[23:29:01] show_detailed_hover = false
[23:29:01] show_examine_world_text = false
[23:29:01] show_hit_direction_indicator = true
[23:29:01] show_inventory_filters = true
[23:29:01] show_local_world_text = false
[23:29:01] show_old_menu = false
[23:29:01] show_old_quickbar = false
[23:29:01] show_tab_blinking = true
[23:29:01] silent_friends_update = false
[23:29:01] skillgain_minimum = 1
[23:29:01] skillgain_no_alignment = true
[23:29:01] skillgain_no_favor = true
[23:29:01] skydetail = 2
[23:29:01] sound_al_gain = 5
[23:29:01] sound_buzzlevel = 2
[23:29:01] sound_cache_enabled = true
[23:29:01] sound_doppler_enabled = false
[23:29:01] sound_engine = 2
[23:29:01] sound_footstepslevel = 10
[23:29:01] sound_music_level = 4
[23:29:01] sound_play_PMAlert = false
[23:29:01] sound_play_UIsounds = true
[23:29:01] sound_play_ambients = true
[23:29:01] sound_play_buzz = true
[23:29:01] sound_play_combat = true
[23:29:01] sound_play_door = true
[23:29:01] sound_play_emotes = true
[23:29:01] sound_play_footsteps = true
[23:29:01] sound_play_music = false
[23:29:01] sound_play_weather = true
[23:29:01] sound_play_work = true
[23:29:01] structure_render_distance = 4
[23:29:01] submit_client_data = 1
[23:29:01] supersampling = 0
[23:29:01] swap_mouse_buttons = false
[23:29:01] terrain_res = 2
[23:29:01] test_attach_equipment = false
[23:29:01] test_mode = 0
[23:29:01] thirdPerson = false
[23:29:01] tile_transitions = true
[23:29:01] tiledecorations = 2
[23:29:01] togglePushToTalk = true
[23:29:01] treelist_outline = true
[23:29:01] trees = 4
[23:29:01] ui_dir_indicator_scale = 100
[23:29:01] ui_font_scale = 90
[23:29:01] ui_scale = 80
[23:29:01] update_optional = true
[23:29:01] use_alpha_particles = true
[23:29:01] use_anisotropic_filtering = 4
[23:29:01] use_antialiasing = 1
[23:29:01] use_default_action = true
[23:29:01] use_fast_clock_work_around = true
[23:29:01] use_nano_timer = false
[23:29:01] use_non_alpha_particles = true
[23:29:01] use_phobia_models = false
[23:29:01] use_tree_models = true
[23:29:01] use_weather_particles = true
[23:29:01] vbo_enabled = 1
[23:29:01] vg_ui_theme = 1
[23:29:01] viewport_bob = true
[23:29:01] water_detail = 0
[23:29:01] water_transparency = false
[23:29:01]
[23:29:01] Setting up WurmModel Model Loader
[23:29:02] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\keybindings.txt
[23:29:02] Translating legacy key NUMPAD7 to KP_7
[23:29:02] Translating legacy key SUBTRACT to KP_SUBTRACT
[23:29:02] Translating legacy key NUMPAD9 to KP_9
[23:29:02] Translating legacy key NUMPAD8 to KP_8
[23:29:02] Translating legacy key MULTIPLY to KP_MULTIPLY
[23:29:02] Translating legacy key DIVIDE to KP_DIVIDE
[23:29:02] Translating legacy key NUMPAD5 to KP_5
[23:29:02] Translating legacy key NUMPAD1 to KP_1
[23:29:02] Translating legacy key ADD to KP_ADD
[23:29:02] Translating legacy key NUMPAD0 to KP_0
[23:29:02] Translating legacy key NUMPAD3 to KP_3
[23:29:02] Translating legacy key NUMPAD2 to KP_2
[23:29:02] Translating legacy key EQUALS to EQUAL
[23:29:02] Translating legacy key ADD to KP_ADD
[23:29:02] Translating legacy key DECIMAL to KP_DECIMAL
[23:29:02] Translating legacy key NUMPAD6 to KP_6
[23:29:02] Translating legacy key NUMPAD4 to KP_4
[23:29:02] Setting up OpenAL Sound Engine
[23:29:02] OpenAL version: 1.1 ALSOFT 1.21.1
[23:29:02] OpenAL renderer: OpenAL Soft
[23:29:02] OpenAL vendor: OpenAL Community
[23:29:02] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[23:29:02] Generating: 128 source channels.
[23:29:02]
[23:29:02] === OpenGL information ===
[23:29:02] LWJGL version: 3.3.1 1.2.0
[23:29:02] OpenGL vendor: NVIDIA Corporation
[23:29:02] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[23:29:02] OpenGL version: 4.6.0 NVIDIA 526.47
[23:29:02] OpenGL extensions:
[23:29:02]     GL_AMD_multi_draw_indirect
[23:29:02]     GL_AMD_seamless_cubemap_per_texture
[23:29:02]     GL_AMD_vertex_shader_viewport_index
[23:29:02]     GL_AMD_vertex_shader_layer
[23:29:02]     GL_ARB_arrays_of_arrays
[23:29:02]     GL_ARB_base_instance
[23:29:02]     GL_ARB_bindless_texture
[23:29:02]     GL_ARB_blend_func_extended
[23:29:02]     GL_ARB_buffer_storage
[23:29:02]     GL_ARB_clear_buffer_object
[23:29:02]     GL_ARB_clear_texture
[23:29:02]     GL_ARB_clip_control
[23:29:02]     GL_ARB_color_buffer_float
[23:29:02]     GL_ARB_compatibility
[23:29:02]     GL_ARB_compressed_texture_pixel_storage
[23:29:02]     GL_ARB_conservative_depth
[23:29:02]     GL_ARB_compute_shader
[23:29:02]     GL_ARB_compute_variable_group_size
[23:29:02]     GL_ARB_conditional_render_inverted
[23:29:02]     GL_ARB_copy_buffer
[23:29:02]     GL_ARB_copy_image
[23:29:02]     GL_ARB_cull_distance
[23:29:02]     GL_ARB_debug_output
[23:29:02]     GL_ARB_depth_buffer_float
[23:29:02]     GL_ARB_depth_clamp
[23:29:02]     GL_ARB_depth_texture
[23:29:02]     GL_ARB_derivative_control
[23:29:02]     GL_ARB_direct_state_access
[23:29:02]     GL_ARB_draw_buffers
[23:29:02]     GL_ARB_draw_buffers_blend
[23:29:02]     GL_ARB_draw_indirect
[23:29:02]     GL_ARB_draw_elements_base_vertex
[23:29:02]     GL_ARB_draw_instanced
[23:29:02]     GL_ARB_enhanced_layouts
[23:29:02]     GL_ARB_ES2_compatibility
[23:29:02]     GL_ARB_ES3_compatibility
[23:29:02]     GL_ARB_ES3_1_compatibility
[23:29:02]     GL_ARB_ES3_2_compatibility
[23:29:02]     GL_ARB_explicit_attrib_location
[23:29:02]     GL_ARB_explicit_uniform_location
[23:29:02]     GL_ARB_fragment_coord_conventions
[23:29:02]     GL_ARB_fragment_layer_viewport
[23:29:02]     GL_ARB_fragment_program
[23:29:02]     GL_ARB_fragment_program_shadow
[23:29:02]     GL_ARB_fragment_shader
[23:29:02]     GL_ARB_fragment_shader_interlock
[23:29:02]     GL_ARB_framebuffer_no_attachments
[23:29:02]     GL_ARB_framebuffer_object
[23:29:02]     GL_ARB_framebuffer_sRGB
[23:29:02]     GL_ARB_geometry_shader4
[23:29:02]     GL_ARB_get_program_binary
[23:29:02]     GL_ARB_get_texture_sub_image
[23:29:02]     GL_ARB_gl_spirv
[23:29:02]     GL_ARB_gpu_shader5
[23:29:02]     GL_ARB_gpu_shader_fp64
[23:29:02]     GL_ARB_gpu_shader_int64
[23:29:02]     GL_ARB_half_float_pixel
[23:29:02]     GL_ARB_half_float_vertex
[23:29:02]     GL_ARB_imaging
[23:29:02]     GL_ARB_indirect_parameters
[23:29:02]     GL_ARB_instanced_arrays
[23:29:02]     GL_ARB_internalformat_query
[23:29:02]     GL_ARB_internalformat_query2
[23:29:02]     GL_ARB_invalidate_subdata
[23:29:02]     GL_ARB_map_buffer_alignment
[23:29:02]     GL_ARB_map_buffer_range
[23:29:02]     GL_ARB_multi_bind
[23:29:02]     GL_ARB_multi_draw_indirect
[23:29:02]     GL_ARB_multisample
[23:29:02]     GL_ARB_multitexture
[23:29:02]     GL_ARB_occlusion_query
[23:29:02]     GL_ARB_occlusion_query2
[23:29:02]     GL_ARB_parallel_shader_compile
[23:29:02]     GL_ARB_pipeline_statistics_query
[23:29:02]     GL_ARB_pixel_buffer_object
[23:29:02]     GL_ARB_point_parameters
[23:29:02]     GL_ARB_point_sprite
[23:29:02]     GL_ARB_polygon_offset_clamp
[23:29:02]     GL_ARB_post_depth_coverage
[23:29:02]     GL_ARB_program_interface_query
[23:29:02]     GL_ARB_provoking_vertex
[23:29:02]     GL_ARB_query_buffer_object
[23:29:02]     GL_ARB_robust_buffer_access_behavior
[23:29:02]     GL_ARB_robustness
[23:29:02]     GL_ARB_sample_locations
[23:29:02]     GL_ARB_sample_shading
[23:29:02]     GL_ARB_sampler_objects
[23:29:02]     GL_ARB_seamless_cube_map
[23:29:02]     GL_ARB_seamless_cubemap_per_texture
[23:29:02]     GL_ARB_separate_shader_objects
[23:29:02]     GL_ARB_shader_atomic_counter_ops
[23:29:02]     GL_ARB_shader_atomic_counters
[23:29:02]     GL_ARB_shader_ballot
[23:29:02]     GL_ARB_shader_bit_encoding
[23:29:02]     GL_ARB_shader_clock
[23:29:02]     GL_ARB_shader_draw_parameters
[23:29:02]     GL_ARB_shader_group_vote
[23:29:02]     GL_ARB_shader_image_load_store
[23:29:02]     GL_ARB_shader_image_size
[23:29:02]     GL_ARB_shader_objects
[23:29:02]     GL_ARB_shader_precision
[23:29:02]     GL_ARB_shader_storage_buffer_object
[23:29:02]     GL_ARB_shader_subroutine
[23:29:02]     GL_ARB_shader_texture_image_samples
[23:29:02]     GL_ARB_shader_texture_lod
[23:29:02]     GL_ARB_shading_language_100
[23:29:02]     GL_ARB_shader_viewport_layer_array
[23:29:02]     GL_ARB_shading_language_420pack
[23:29:02]     GL_ARB_shading_language_include
[23:29:02]     GL_ARB_shading_language_packing
[23:29:02]     GL_ARB_shadow
[23:29:02]     GL_ARB_sparse_buffer
[23:29:02]     GL_ARB_sparse_texture
[23:29:02]     GL_ARB_sparse_texture2
[23:29:02]     GL_ARB_sparse_texture_clamp
[23:29:02]     GL_ARB_spirv_extensions
[23:29:02]     GL_ARB_stencil_texturing
[23:29:02]     GL_ARB_sync
[23:29:02]     GL_ARB_tessellation_shader
[23:29:02]     GL_ARB_texture_barrier
[23:29:02]     GL_ARB_texture_border_clamp
[23:29:02]     GL_ARB_texture_buffer_object
[23:29:02]     GL_ARB_texture_buffer_object_rgb32
[23:29:02]     GL_ARB_texture_buffer_range
[23:29:02]     GL_ARB_texture_compression
[23:29:02]     GL_ARB_texture_compression_bptc
[23:29:02]     GL_ARB_texture_compression_rgtc
[23:29:02]     GL_ARB_texture_cube_map
[23:29:02]     GL_ARB_texture_cube_map_array
[23:29:02]     GL_ARB_texture_env_add
[23:29:02]     GL_ARB_texture_env_combine
[23:29:02]     GL_ARB_texture_env_crossbar
[23:29:02]     GL_ARB_texture_env_dot3
[23:29:02]     GL_ARB_texture_filter_anisotropic
[23:29:02]     GL_ARB_texture_filter_minmax
[23:29:02]     GL_ARB_texture_float
[23:29:02]     GL_ARB_texture_gather
[23:29:02]     GL_ARB_texture_mirror_clamp_to_edge
[23:29:02]     GL_ARB_texture_mirrored_repeat
[23:29:02]     GL_ARB_texture_multisample
[23:29:02]     GL_ARB_texture_non_power_of_two
[23:29:02]     GL_ARB_texture_query_levels
[23:29:02]     GL_ARB_texture_query_lod
[23:29:02]     GL_ARB_texture_rectangle
[23:29:02]     GL_ARB_texture_rg
[23:29:02]     GL_ARB_texture_rgb10_a2ui
[23:29:02]     GL_ARB_texture_stencil8
[23:29:02]     GL_ARB_texture_storage
[23:29:02]     GL_ARB_texture_storage_multisample
[23:29:02]     GL_ARB_texture_swizzle
[23:29:02]     GL_ARB_texture_view
[23:29:02]     GL_ARB_timer_query
[23:29:02]     GL_ARB_transform_feedback2
[23:29:02]     GL_ARB_transform_feedback3
[23:29:02]     GL_ARB_transform_feedback_instanced
[23:29:02]     GL_ARB_transform_feedback_overflow_query
[23:29:02]     GL_ARB_transpose_matrix
[23:29:02]     GL_ARB_uniform_buffer_object
[23:29:02]     GL_ARB_vertex_array_bgra
[23:29:02]     GL_ARB_vertex_array_object
[23:29:02]     GL_ARB_vertex_attrib_64bit
[23:29:02]     GL_ARB_vertex_attrib_binding
[23:29:02]     GL_ARB_vertex_buffer_object
[23:29:02]     GL_ARB_vertex_program
[23:29:02]     GL_ARB_vertex_shader
[23:29:02]     GL_ARB_vertex_type_10f_11f_11f_rev
[23:29:02]     GL_ARB_vertex_type_2_10_10_10_rev
[23:29:02]     GL_ARB_viewport_array
[23:29:02]     GL_ARB_window_pos
[23:29:02]     GL_ATI_draw_buffers
[23:29:02]     GL_ATI_texture_float
[23:29:02]     GL_ATI_texture_mirror_once
[23:29:02]     GL_S3_s3tc
[23:29:02]     GL_EXT_texture_env_add
[23:29:02]     GL_EXT_abgr
[23:29:02]     GL_EXT_bgra
[23:29:02]     GL_EXT_bindable_uniform
[23:29:02]     GL_EXT_blend_color
[23:29:02]     GL_EXT_blend_equation_separate
[23:29:02]     GL_EXT_blend_func_separate
[23:29:02]     GL_EXT_blend_minmax
[23:29:02]     GL_EXT_blend_subtract
[23:29:02]     GL_EXT_compiled_vertex_array
[23:29:02]     GL_EXT_Cg_shader
[23:29:02]     GL_EXT_depth_bounds_test
[23:29:02]     GL_EXT_direct_state_access
[23:29:02]     GL_EXT_draw_buffers2
[23:29:02]     GL_EXT_draw_instanced
[23:29:02]     GL_EXT_draw_range_elements
[23:29:02]     GL_EXT_fog_coord
[23:29:02]     GL_EXT_framebuffer_blit
[23:29:02]     GL_EXT_framebuffer_multisample
[23:29:02]     GL_EXTX_framebuffer_mixed_formats
[23:29:02]     GL_EXT_framebuffer_multisample_blit_scaled
[23:29:02]     GL_EXT_framebuffer_object
[23:29:02]     GL_EXT_framebuffer_sRGB
[23:29:02]     GL_EXT_geometry_shader4
[23:29:02]     GL_EXT_gpu_program_parameters
[23:29:02]     GL_EXT_gpu_shader4
[23:29:02]     GL_EXT_multi_draw_arrays
[23:29:02]     GL_EXT_multiview_texture_multisample
[23:29:02]     GL_EXT_multiview_timer_query
[23:29:02]     GL_EXT_packed_depth_stencil
[23:29:02]     GL_EXT_packed_float
[23:29:02]     GL_EXT_packed_pixels
[23:29:02]     GL_EXT_pixel_buffer_object
[23:29:02]     GL_EXT_point_parameters
[23:29:02]     GL_EXT_polygon_offset_clamp
[23:29:02]     GL_EXT_post_depth_coverage
[23:29:02]     GL_EXT_provoking_vertex
[23:29:02]     GL_EXT_raster_multisample
[23:29:02]     GL_EXT_rescale_normal
[23:29:02]     GL_EXT_secondary_color
[23:29:02]     GL_EXT_separate_shader_objects
[23:29:02]     GL_EXT_separate_specular_color
[23:29:02]     GL_EXT_shader_image_load_formatted
[23:29:02]     GL_EXT_shader_image_load_store
[23:29:02]     GL_EXT_shader_integer_mix
[23:29:02]     GL_EXT_shadow_funcs
[23:29:02]     GL_EXT_sparse_texture2
[23:29:02]     GL_EXT_stencil_two_side
[23:29:02]     GL_EXT_stencil_wrap
[23:29:02]     GL_EXT_texture3D
[23:29:02]     GL_EXT_texture_array
[23:29:02]     GL_EXT_texture_buffer_object
[23:29:02]     GL_EXT_texture_compression_dxt1
[23:29:02]     GL_EXT_texture_compression_latc
[23:29:02]     GL_EXT_texture_compression_rgtc
[23:29:02]     GL_EXT_texture_compression_s3tc
[23:29:02]     GL_EXT_texture_cube_map
[23:29:02]     GL_EXT_texture_edge_clamp
[23:29:02]     GL_EXT_texture_env_combine
[23:29:02]     GL_EXT_texture_env_dot3
[23:29:02]     GL_EXT_texture_filter_anisotropic
[23:29:02]     GL_EXT_texture_filter_minmax
[23:29:02]     GL_EXT_texture_integer
[23:29:02]     GL_EXT_texture_lod
[23:29:02]     GL_EXT_texture_lod_bias
[23:29:02]     GL_EXT_texture_mirror_clamp
[23:29:02]     GL_EXT_texture_object
[23:29:02]     GL_EXT_texture_shadow_lod
[23:29:02]     GL_EXT_texture_shared_exponent
[23:29:02]     GL_EXT_texture_sRGB
[23:29:02]     GL_EXT_texture_sRGB_R8
[23:29:02]     GL_EXT_texture_sRGB_decode
[23:29:02]     GL_EXT_texture_storage
[23:29:02]     GL_EXT_texture_swizzle
[23:29:02]     GL_EXT_timer_query
[23:29:02]     GL_EXT_transform_feedback2
[23:29:02]     GL_EXT_vertex_array
[23:29:02]     GL_EXT_vertex_array_bgra
[23:29:02]     GL_EXT_vertex_attrib_64bit
[23:29:02]     GL_EXT_window_rectangles
[23:29:02]     GL_EXT_import_sync_object
[23:29:02]     GL_IBM_rasterpos_clip
[23:29:02]     GL_IBM_texture_mirrored_repeat
[23:29:02]     GL_KHR_context_flush_control
[23:29:02]     GL_KHR_debug
[23:29:02]     GL_EXT_memory_object
[23:29:02]     GL_EXT_memory_object_win32
[23:29:02]     GL_NV_memory_object_sparse
[23:29:02]     GL_EXT_win32_keyed_mutex
[23:29:02]     GL_KHR_parallel_shader_compile
[23:29:02]     GL_KHR_no_error
[23:29:02]     GL_KHR_robust_buffer_access_behavior
[23:29:02]     GL_KHR_robustness
[23:29:02]     GL_EXT_semaphore
[23:29:02]     GL_EXT_semaphore_win32
[23:29:02]     GL_NV_timeline_semaphore
[23:29:02]     GL_KHR_shader_subgroup
[23:29:02]     GL_KTX_buffer_region
[23:29:02]     GL_NV_alpha_to_coverage_dither_control
[23:29:02]     GL_NV_bindless_multi_draw_indirect
[23:29:02]     GL_NV_bindless_multi_draw_indirect_count
[23:29:02]     GL_NV_bindless_texture
[23:29:02]     GL_NV_blend_equation_advanced
[23:29:02]     GL_NV_blend_equation_advanced_coherent
[23:29:02]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[23:29:02]     GL_NV_blend_minmax_factor
[23:29:02]     GL_NV_blend_square
[23:29:02]     GL_NV_clip_space_w_scaling
[23:29:02]     GL_NV_command_list
[23:29:02]     GL_NV_compute_program5
[23:29:02]     GL_NV_compute_shader_derivatives
[23:29:02]     GL_NV_conditional_render
[23:29:02]     GL_NV_conservative_raster
[23:29:02]     GL_NV_conservative_raster_dilate
[23:29:02]     GL_NV_conservative_raster_pre_snap
[23:29:02]     GL_NV_conservative_raster_pre_snap_triangles
[23:29:02]     GL_NV_conservative_raster_underestimation
[23:29:02]     GL_NV_copy_depth_to_color
[23:29:02]     GL_NV_copy_image
[23:29:02]     GL_NV_depth_buffer_float
[23:29:02]     GL_NV_depth_clamp
[23:29:02]     GL_NV_draw_texture
[23:29:02]     GL_NV_draw_vulkan_image
[23:29:02]     GL_NV_ES1_1_compatibility
[23:29:02]     GL_NV_ES3_1_compatibility
[23:29:02]     GL_NV_explicit_multisample
[23:29:02]     GL_NV_feature_query
[23:29:02]     GL_NV_fence
[23:29:02]     GL_NV_fill_rectangle
[23:29:02]     GL_NV_float_buffer
[23:29:02]     GL_NV_fog_distance
[23:29:02]     GL_NV_fragment_coverage_to_color
[23:29:02]     GL_NV_fragment_program
[23:29:02]     GL_NV_fragment_program_option
[23:29:02]     GL_NV_fragment_program2
[23:29:02]     GL_NV_fragment_shader_barycentric
[23:29:02]     GL_NV_fragment_shader_interlock
[23:29:02]     GL_NV_framebuffer_mixed_samples
[23:29:02]     GL_NV_framebuffer_multisample_coverage
[23:29:02]     GL_NV_geometry_shader4
[23:29:02]     GL_NV_geometry_shader_passthrough
[23:29:02]     GL_NV_gpu_program4
[23:29:02]     GL_NV_internalformat_sample_query
[23:29:02]     GL_NV_gpu_program4_1
[23:29:02]     GL_NV_gpu_program5
[23:29:02]     GL_NV_gpu_program5_mem_extended
[23:29:02]     GL_NV_gpu_program_fp64
[23:29:02]     GL_NV_gpu_shader5
[23:29:02]     GL_NV_half_float
[23:29:02]     GL_NV_light_max_exponent
[23:29:02]     GL_NV_memory_attachment
[23:29:02]     GL_NV_mesh_shader
[23:29:02]     GL_NV_multisample_coverage
[23:29:02]     GL_NV_multisample_filter_hint
[23:29:02]     GL_NV_occlusion_query
[23:29:02]     GL_NV_packed_depth_stencil
[23:29:02]     GL_NV_parameter_buffer_object
[23:29:02]     GL_NV_parameter_buffer_object2
[23:29:02]     GL_NV_path_rendering
[23:29:02]     GL_NV_path_rendering_shared_edge
[23:29:02]     GL_NV_pixel_data_range
[23:29:02]     GL_NV_point_sprite
[23:29:02]     GL_NV_primitive_restart
[23:29:02]     GL_NV_primitive_shading_rate
[23:29:02]     GL_NV_query_resource
[23:29:02]     GL_NV_query_resource_tag
[23:29:02]     GL_NV_register_combiners
[23:29:02]     GL_NV_register_combiners2
[23:29:02]     GL_NV_representative_fragment_test
[23:29:02]     GL_NV_sample_locations
[23:29:02]     GL_NV_sample_mask_override_coverage
[23:29:02]     GL_NV_scissor_exclusive
[23:29:02]     GL_NV_shader_atomic_counters
[23:29:02]     GL_NV_shader_atomic_float
[23:29:02]     GL_NV_shader_atomic_float64
[23:29:02]     GL_NV_shader_atomic_fp16_vector
[23:29:02]     GL_NV_shader_atomic_int64
[23:29:02]     GL_NV_shader_buffer_load
[23:29:02]     GL_NV_shader_storage_buffer_object
[23:29:02]     GL_NV_shader_subgroup_partitioned
[23:29:02]     GL_NV_shader_texture_footprint
[23:29:02]     GL_NV_shading_rate_image
[23:29:02]     GL_NV_stereo_view_rendering
[23:29:02]     GL_NV_texgen_reflection
[23:29:02]     GL_NV_texture_barrier
[23:29:02]     GL_NV_texture_compression_vtc
[23:29:02]     GL_NV_texture_dirty_tile_map
[23:29:02]     GL_NV_texture_env_combine4
[23:29:02]     GL_NV_texture_multisample
[23:29:02]     GL_NV_texture_rectangle
[23:29:02]     GL_NV_texture_rectangle_compressed
[23:29:02]     GL_NV_texture_shader
[23:29:02]     GL_NV_texture_shader2
[23:29:02]     GL_NV_texture_shader3
[23:29:02]     GL_NV_transform_feedback
[23:29:02]     GL_NV_transform_feedback2
[23:29:02]     GL_NV_uniform_buffer_unified_memory
[23:29:02]     GL_NV_uniform_buffer_std430_layout
[23:29:02]     GL_NV_vertex_array_range
[23:29:02]     GL_NV_vertex_array_range2
[23:29:02]     GL_NV_vertex_attrib_integer_64bit
[23:29:02]     GL_NV_vertex_buffer_unified_memory
[23:29:02]     GL_NV_vertex_program
[23:29:02]     GL_NV_vertex_program1_1
[23:29:02]     GL_NV_vertex_program2
[23:29:02]     GL_NV_vertex_program2_option
[23:29:02]     GL_NV_vertex_program3
[23:29:02]     GL_NV_viewport_array2
[23:29:02]     GL_NV_viewport_swizzle
[23:29:02]     GL_NVX_conditional_render
[23:29:02]     GL_NVX_linked_gpu_multicast
[23:29:02]     GL_NV_gpu_multicast
[23:29:02]     GL_NVX_gpu_multicast2
[23:29:02]     GL_NVX_progress_fence
[23:29:02]     GL_NVX_gpu_memory_info
[23:29:02]     GL_NVX_multigpu_info
[23:29:02]     GL_NVX_nvenc_interop
[23:29:02]     GL_NV_shader_thread_group
[23:29:02]     GL_NV_shader_thread_shuffle
[23:29:02]     GL_KHR_blend_equation_advanced
[23:29:02]     GL_KHR_blend_equation_advanced_coherent
[23:29:02]     GL_OVR_multiview
[23:29:02]     GL_OVR_multiview2
[23:29:02]     GL_SGIS_generate_mipmap
[23:29:02]     GL_SGIS_texture_lod
[23:29:02]     GL_SGIX_depth_texture
[23:29:02]     GL_SGIX_shadow
[23:29:02]     GL_SUN_slice_accum
[23:29:02]     GL_WIN_swap_hint
[23:29:02]     WGL_EXT_swap_control
[23:29:02] OpenGL pixel format: 8:8:8:8
[23:29:02] OpenGL depth format: 24:8
[23:29:02]
[23:29:02] GLSL version: 4.60 NVIDIA
[23:29:02] GLSL max vertex uniforms: 4096 (4096)
[23:29:02] GLSL max fragment uniforms: 4096 (4096)
[23:29:02] GLSL max varyings: 124 (124)
[23:29:02] GLSL max lights: 8 (8)
[23:29:02] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[23:29:02]
[23:29:02] Vertex/index buffer memory limit: 4096MiB
[23:29:02] Word filter loaded: 23
[23:29:03] Starting global frame job manager with 12 worker threads
[23:29:03] Starting global lazy job manager with 6 worker threads
[23:29:03] Starting workaround for fast running clocks
[23:29:03] Using LWJGL timer.
[23:29:03] Startup Phase - Initializing..
[23:29:03] Preloading builtin materials
[23:29:03] Preloading builtin materials done
[23:29:03] Setting up Collada Model Loader
[23:29:03] Launching Collada Model Loader threads
[23:29:03] Launching WOM Loader threads
[23:29:03] Startup Phase - Setting up..
[23:29:03] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\windows_800x600.txt
[23:29:03] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\windows_800x600.txt
[23:29:04] Gui initialized
[23:29:04] Startup Phase - Preparing terrain...
[23:29:04] Startup Phase - Connecting ..
[23:29:05] Disabling Nagles
[23:29:06] Writing to C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\logs\_Event.2023-06.txt
[23:29:06] Disabling Nagles
[23:29:08] Writing to C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\logs\_Friends.2023-06.txt
[23:29:08] Writing to C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\logs\Alliance.2023-06.txt
[23:29:08] Writing to C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\logs\Village.2023-06.txt
[23:29:08] Login successful
[23:29:08] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\autorun.txt
[23:29:08] Starting update of login splash image...
[23:29:09] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[23:29:09] Finished loading new login splash image!
[23:29:09] Missing texture data requested: graphics.jar:player/textures/Masks/Plate/plate_jacket_tasset.dds
[23:29:09] Missing texture data requested: graphics.jar:player/textures/Plate/plate_sleeve_UA.dds
[23:29:09] Missing texture data requested: graphics.jar:player/textures/Masks/Plate/plate_gloves_hand.dds
[00:20:50] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\windows_800x600.txt
[00:20:50] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\windows_800x600.txt
[00:38:47] Game loop broken due to exception
[00:38:47] java.io.IOException: An established connection was aborted by the software in your host machine
[00:38:47]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[00:38:47]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[00:38:47]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[00:38:47]     at sun.nio.ch.IOUtil.read(Unknown Source)
[00:38:47]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[00:38:47]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:601)
[00:38:47]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262)
[00:38:47]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[00:38:47]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[00:38:47]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[00:38:47]     at java.lang.Thread.run(Unknown Source)
[00:38:49] Startup Phase - Disconnected, trying to reconnect...
[00:38:49] Disabling Nagles
[00:38:50] Disabling Nagles
[00:38:51] Login successful
[01:21:49] Writing to C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\logs\_Combat.2023-06.txt
[01:21:55] Writing to C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\logs\_Local.2023-06.txt
[01:47:13] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\windows_800x600.txt
[01:47:13] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Dustinkst\windows_800x600.txt
[01:58:02] java.lang.OutOfMemoryError: Java heap space
[01:58:02]     at java.util.concurrent.LinkedBlockingDeque.offerLast(Unknown Source)
[01:58:02]     at java.util.concurrent.LinkedBlockingDeque.addLast(Unknown Source)
[01:58:02]     at com.sun.glass.ui.InvokeLaterDispatcher.invokeLater(InvokeLaterDispatcher.java:160)
[01:58:02]     at com.sun.glass.ui.win.WinApplication._invokeLater(WinApplication.java:329)
[01:58:02]     at com.sun.glass.ui.Application.invokeLater(Application.java:481)
[01:58:02]     at com.sun.javafx.tk.quantum.QuantumToolkit.postPulse(QuantumToolkit.java:460)
[01:58:02]     at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:322)
[01:58:02]     at com.sun.javafx.tk.quantum.QuantumToolkit$$Lambda$72/921965791.run(Unknown Source)
[01:58:02] Execution aborted at connection 2, iteration 186715
[01:58:02] Run time  2h 28m, local time Mon Jun 19 01:58:02 PDT 2023
[01:58:02] Destroying game window
[01:58:02] ====== CLIENT CRASH ======
[01:58:02] Unexpected crash while playing
[01:58:02] java.lang.OutOfMemoryError: Java heap space
[01:58:02]     at java.lang.Long.valueOf(Unknown Source)
[01:58:02]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:1362)
[01:58:02]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:1693)
[01:58:02]     at class.RLREeYzQcA.reallyHandle(SourceFile:10988)
[01:58:02]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:655)
[01:58:02]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262)
[01:58:02]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[01:58:02]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[01:58:02]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[01:58:02]     at java.lang.Thread.run(Unknown Source)

 

 

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another Java Heap Space crash.. hand been running three clients at that time for about an hour.

 

Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[17:03:38]
[17:03:38] Preparing to enable console logging.
[17:03:38]
[17:03:38] Preparing to enable console logging.
[17:03:38] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Webleyvickers.log
[17:03:38] Time is Fri Jun 23 17:03:38 PDT 2023
[17:03:38] Running client version 4.2.97
[17:03:38]          client build# defd4b8f842ed2f617f254927adfba457bad95f2
[17:03:38]      client build time 2023-05-23 12:28
[17:03:38]
[17:03:38] === System information ===
[17:03:38] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[17:03:38] Operating system: Windows 10 (arch: amd64, version: 10.0)
[17:03:38] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:03:38] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:03:38] Available CPUs: 12
[17:03:38]
[17:03:38]
[17:03:38] === Wurm options ===
[17:03:38] animation_playback_self = 2
[17:03:38] ao_level = 1
[17:03:38] auto_mipmaps_enabled = 1
[17:03:38] auto_run_source = 0
[17:03:38] cartography_indicator_distance = 8
[17:03:38] cartography_on_compass = false
[17:03:38] cavedetail = 0
[17:03:38] censor_chat = true
[17:03:38] collada_animations = 3
[17:03:38] colorItemsDamage = true
[17:03:38] color_Item_Grey = 0.9,0.9,0.9,1.0
[17:03:38] color_PM = 0.5686275,1.0,0.61960787,1.0
[17:03:38] color_black = 0.0,0.0,0.0,1.0
[17:03:38] color_cyan = 0.0,1.0,1.0,1.0
[17:03:38] color_enchant_desc = 0.5,0.5,1.0,1.0
[17:03:38] color_enchant_name = 0.0,0.5,0.5,1.0
[17:03:38] color_enchant_power = 0.0,1.0,1.0,1.0
[17:03:38] color_error = 1.0,0.3,0.3,1.0
[17:03:38] color_fuchsia = 1.0,0.0,1.0,1.0
[17:03:38] color_green = 0.4,0.72,0.47,1.0
[17:03:38] color_grey = 0.5,0.75,1.0,1.0
[17:03:38] color_lime = 0.5,1.0,0.5,1.0
[17:03:38] color_maroon = 0.5,0.0,0.0,1.0
[17:03:38] color_navy_blue = 0.23,0.39,1.0,1.0
[17:03:38] color_orange = 1.0,0.58,0.04,1.0
[17:03:38] color_outline_ally = 0.5,1.0,0.5,1.0
[17:03:38] color_outline_friend = 0.5,0.75,1.0,1.0
[17:03:38] color_outline_hostile = 1.0,0.0,0.0,1.0
[17:03:38] color_outline_neutral = 0.5,0.5,1.0,1.0
[17:03:38] color_purple = 0.5,0.0,0.5,1.0
[17:03:38] color_red = 1.0,0.0,0.0,1.0
[17:03:38] color_royal_blue = 0.5,0.5,1.0,1.0
[17:03:38] color_salve_acid = 1.0,1.0,0.0,1.0
[17:03:38] color_salve_fire = 1.0,0.0,0.0,1.0
[17:03:38] color_salve_frost = 0.0,0.0,1.0,1.0
[17:03:38] color_silver = 0.75,0.75,0.75,1.0
[17:03:38] color_system = 0.5,1.0,0.5,1.0
[17:03:38] color_teal = 0.0,0.5,0.5,1.0
[17:03:38] color_white = 1.0,1.0,1.0,1.0
[17:03:38] color_yellow = 1.0,1.0,0.0,1.0
[17:03:38] combat_world_text = false
[17:03:38] compressed_textures = false
[17:03:38] compressed_textures_S3TC = true
[17:03:38] contribution_culling = 200
[17:03:38] custim_timer_source = 1
[17:03:38] customTimer1 = -1|-1
[17:03:38] customTimer2 = -1|-1
[17:03:38] customTimer3 = -1|-1
[17:03:38] customTimer4 = -1|-1
[17:03:38] customTimer5 = -1|-1
[17:03:38] debug_mode = false
[17:03:38] defaultActions_source = 0
[17:03:38] depth_clamp_enabled = 2
[17:03:38] disable_select_all_shortcut = false
[17:03:38] display_settings = false:false:0:640:480:32:-1:false:false
[17:03:38] enable_contribution_culling = false
[17:03:38] enable_debugs = false
[17:03:38] enable_ingame_wurmpedia = false
[17:03:38] enable_lod = true
[17:03:38] enable_seasonal_mappings = true
[17:03:38] enable_shift_drag = false
[17:03:38] enable_volumetric_fog = true
[17:03:38] enable_vsync = false
[17:03:38] enable_world_drag = true
[17:03:38] event_log_rotation = 2
[17:03:38] exec_source = 0
[17:03:38] fast_yield = false
[17:03:38] fbo_enabled = 2
[17:03:38] flashAssist_climbing = true
[17:03:38] flashAssist_inventory = true
[17:03:38] flashAssist_stamina_low = true
[17:03:38] flashAssist_stamina_water = true
[17:03:38] fog_coord_src = 0
[17:03:38] font_antialias = 2
[17:03:38] font_bold = 11
[17:03:38] font_default = 11
[17:03:38] font_header = 24
[17:03:38] font_italian = 11
[17:03:38] font_monospaced = 11
[17:03:38] font_static = 11
[17:03:38] fov_horizontal = 80
[17:03:38] fps_limit = 60
[17:03:38] fps_limit_background = 30
[17:03:38] fps_limit_enabled = true
[17:03:38] fps_ui_buffer = 30
[17:03:38] fps_uilimit_enabled = false
[17:03:38] free_look_mode_disable_on_close_component = false
[17:03:38] free_look_mode_disable_on_combat = false
[17:03:38] free_look_mode_disable_on_open_component = false
[17:03:38] free_look_mode_sensitivity = 10
[17:03:38] game_client_thread_priority = 2
[17:03:38] glsl_debug_loading = false
[17:03:38] glsl_enabled = 2
[17:03:38] gpu_skinning = true
[17:03:38] graphics_profile = 5
[17:03:38] gui_opacity = 3
[17:03:38] gui_skin = 1
[17:03:38] hard_mode = false
[17:03:38] has_read_eula = true
[17:03:38] head_bob = false
[17:03:38] hiddenServerControlledTimers =
[17:03:38] hide_cursor_with_ui = false
[17:03:38] hide_inactive_friends = false
[17:03:38] hide_menu_examine = false
[17:03:38] hide_menu_no_target = false
[17:03:38] hide_menu_spam_mode = true
[17:03:38] hide_menu_stop = false
[17:03:38] hide_onscreen_fail_messages = true
[17:03:38] hide_onscreen_hostile_messages = false
[17:03:38] hide_onscreen_info_messages = true
[17:03:38] hide_personal_goal = false
[17:03:38] high_res_binoculars = true
[17:03:38] hint_texture_scaling = 2
[17:03:38] impColumn = true
[17:03:38] inverse_mouse = false
[17:03:38] irc_log_rotation = 2
[17:03:38] irc_notif = 0
[17:03:38] item_creature_render_distance = 4
[17:03:38] itemtag_color = true
[17:03:38] itemtag_keybind = 0
[17:03:38] keep_fightwindow_hidden = false
[17:03:38] key_bindings_source = 0
[17:03:38] keyboard_layout = 0
[17:03:38] limit_dynamic_lights = true
[17:03:38] loadInventoryStartup = true
[17:03:38] local_list_in_event = true
[17:03:38] lod = 1
[17:03:38] log_extra_errors = false
[17:03:38] log_gl_errors = false
[17:03:38] mark_text_read = true
[17:03:38] material_as_suffix = true
[17:03:38] max_dynamic_lights = 10
[17:03:38] max_shader_lights = 8
[17:03:38] max_texture_size = 2
[17:03:38] mega_texture_size = 6
[17:03:38] model_loader_thread_priority = 2
[17:03:38] model_loading_threads = 3
[17:03:38] mount_control_mode = 0
[17:03:38] mount_rotation = false
[17:03:38] mouse_camera_sensitivity = 10.0
[17:03:38] mouse_smoothing = 0.0
[17:03:38] multicolor_usage = 1
[17:03:38] multidraw_enabled = 1
[17:03:38] no_brightness = false
[17:03:38] no_terrain_render = false
[17:03:38] no_world_render = false
[17:03:38] non_power_of_two = 1
[17:03:38] normal_maps = true
[17:03:38] occlusion_queries_enabled = 2
[17:03:38] offscreen_texture_size = 2
[17:03:38] other_log_rotation = 2
[17:03:38] outline_picking = true
[17:03:38] placement_rotation = 0
[17:03:38] player_texture_size = 2
[17:03:38] quick_keybinds = true
[17:03:38] reflection_texture_size = 0
[17:03:38] reflections = 0
[17:03:38] remember_password = true
[17:03:38] render_bloom = false
[17:03:38] render_distant_terrain = true
[17:03:38] render_fxaa = true
[17:03:38] render_sun_glare = false
[17:03:38] render_vignette = false
[17:03:38] renderer_type = 0
[17:03:38] resident_models = false
[17:03:38] save_skills_on_quit = true
[17:03:38] screen_brightness = 0.0
[17:03:38] screen_shake = true
[17:03:38] screenshot_file_format = 1
[17:03:38] season_override = 0
[17:03:38] send_extra_tile_data = false
[17:03:38] setting_timestamps = true
[17:03:38] settings_version = 15
[17:03:38] shadow_level = 0
[17:03:38] shadow_mapsize = 1
[17:03:38] shift_drag_default = 10
[17:03:38] showKChat = true
[17:03:38] show_body_in_inventory = false
[17:03:38] show_creature_overlay = true
[17:03:38] show_detailed_hover = false
[17:03:38] show_examine_world_text = false
[17:03:38] show_hit_direction_indicator = true
[17:03:38] show_inventory_filters = true
[17:03:38] show_local_world_text = false
[17:03:38] show_old_menu = false
[17:03:38] show_old_quickbar = false
[17:03:38] show_tab_blinking = true
[17:03:38] silent_friends_update = false
[17:03:38] skillgain_minimum = 1
[17:03:38] skillgain_no_alignment = true
[17:03:38] skillgain_no_favor = true
[17:03:38] skydetail = 2
[17:03:38] sound_al_gain = 5
[17:03:38] sound_buzzlevel = 2
[17:03:38] sound_cache_enabled = true
[17:03:38] sound_doppler_enabled = false
[17:03:38] sound_engine = 2
[17:03:38] sound_footstepslevel = 10
[17:03:38] sound_music_level = 4
[17:03:38] sound_play_PMAlert = false
[17:03:38] sound_play_UIsounds = true
[17:03:38] sound_play_ambients = true
[17:03:38] sound_play_buzz = true
[17:03:38] sound_play_combat = true
[17:03:38] sound_play_door = true
[17:03:38] sound_play_emotes = true
[17:03:38] sound_play_footsteps = true
[17:03:38] sound_play_music = false
[17:03:38] sound_play_weather = true
[17:03:38] sound_play_work = true
[17:03:38] structure_render_distance = 4
[17:03:38] submit_client_data = 1
[17:03:38] supersampling = 0
[17:03:38] swap_mouse_buttons = false
[17:03:38] terrain_res = 2
[17:03:38] test_attach_equipment = false
[17:03:38] test_mode = 0
[17:03:38] thirdPerson = false
[17:03:38] tile_transitions = true
[17:03:38] tiledecorations = 2
[17:03:38] togglePushToTalk = true
[17:03:38] treelist_outline = true
[17:03:38] trees = 4
[17:03:38] ui_dir_indicator_scale = 100
[17:03:38] ui_font_scale = 90
[17:03:38] ui_scale = 80
[17:03:38] update_optional = true
[17:03:38] use_alpha_particles = true
[17:03:38] use_anisotropic_filtering = 4
[17:03:38] use_antialiasing = 1
[17:03:38] use_default_action = true
[17:03:38] use_fast_clock_work_around = true
[17:03:38] use_nano_timer = false
[17:03:38] use_non_alpha_particles = true
[17:03:38] use_phobia_models = false
[17:03:38] use_tree_models = true
[17:03:38] use_weather_particles = true
[17:03:38] vbo_enabled = 1
[17:03:38] vg_ui_theme = 1
[17:03:38] viewport_bob = true
[17:03:38] water_detail = 0
[17:03:38] water_transparency = false
[17:03:38]
[17:03:38] Setting up WurmModel Model Loader
[17:03:39] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\keybindings.txt
[17:03:39] Translating legacy key NUMPAD7 to KP_7
[17:03:39] Translating legacy key SUBTRACT to KP_SUBTRACT
[17:03:39] Translating legacy key NUMPAD9 to KP_9
[17:03:39] Translating legacy key NUMPAD8 to KP_8
[17:03:39] Translating legacy key NUMPAD5 to KP_5
[17:03:39] Translating legacy key MULTIPLY to KP_MULTIPLY
[17:03:39] Translating legacy key NUMPAD1 to KP_1
[17:03:39] Translating legacy key NUMPAD0 to KP_0
[17:03:39] Translating legacy key NUMPAD3 to KP_3
[17:03:39] Translating legacy key NUMPAD2 to KP_2
[17:03:39] Translating legacy key EQUALS to EQUAL
[17:03:39] Translating legacy key ADD to KP_ADD
[17:03:39] Translating legacy key DECIMAL to KP_DECIMAL
[17:03:39] Translating legacy key ADD to KP_ADD
[17:03:39] Translating legacy key DIVIDE to KP_DIVIDE
[17:03:39] Translating legacy key NUMPAD6 to KP_6
[17:03:39] Translating legacy key NUMPAD4 to KP_4
[17:03:39] Setting up OpenAL Sound Engine
[17:03:39] OpenAL version: 1.1 ALSOFT 1.21.1
[17:03:39] OpenAL renderer: OpenAL Soft
[17:03:39] OpenAL vendor: OpenAL Community
[17:03:39] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[17:03:39] Generating: 128 source channels.
[17:03:39]
[17:03:39] === OpenGL information ===
[17:03:39] LWJGL version: 3.3.1 1.2.0
[17:03:39] OpenGL vendor: NVIDIA Corporation
[17:03:39] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[17:03:39] OpenGL version: 4.6.0 NVIDIA 526.47
[17:03:39] OpenGL extensions:
[17:03:39]     GL_AMD_multi_draw_indirect
[17:03:39]     GL_AMD_seamless_cubemap_per_texture
[17:03:39]     GL_AMD_vertex_shader_viewport_index
[17:03:39]     GL_AMD_vertex_shader_layer
[17:03:39]     GL_ARB_arrays_of_arrays
[17:03:39]     GL_ARB_base_instance
[17:03:39]     GL_ARB_bindless_texture
[17:03:39]     GL_ARB_blend_func_extended
[17:03:39]     GL_ARB_buffer_storage
[17:03:39]     GL_ARB_clear_buffer_object
[17:03:39]     GL_ARB_clear_texture
[17:03:39]     GL_ARB_clip_control
[17:03:39]     GL_ARB_color_buffer_float
[17:03:39]     GL_ARB_compatibility
[17:03:39]     GL_ARB_compressed_texture_pixel_storage
[17:03:39]     GL_ARB_conservative_depth
[17:03:39]     GL_ARB_compute_shader
[17:03:39]     GL_ARB_compute_variable_group_size
[17:03:39]     GL_ARB_conditional_render_inverted
[17:03:39]     GL_ARB_copy_buffer
[17:03:39]     GL_ARB_copy_image
[17:03:39]     GL_ARB_cull_distance
[17:03:39]     GL_ARB_debug_output
[17:03:39]     GL_ARB_depth_buffer_float
[17:03:39]     GL_ARB_depth_clamp
[17:03:39]     GL_ARB_depth_texture
[17:03:39]     GL_ARB_derivative_control
[17:03:39]     GL_ARB_direct_state_access
[17:03:39]     GL_ARB_draw_buffers
[17:03:39]     GL_ARB_draw_buffers_blend
[17:03:39]     GL_ARB_draw_indirect
[17:03:39]     GL_ARB_draw_elements_base_vertex
[17:03:39]     GL_ARB_draw_instanced
[17:03:39]     GL_ARB_enhanced_layouts
[17:03:39]     GL_ARB_ES2_compatibility
[17:03:39]     GL_ARB_ES3_compatibility
[17:03:39]     GL_ARB_ES3_1_compatibility
[17:03:39]     GL_ARB_ES3_2_compatibility
[17:03:39]     GL_ARB_explicit_attrib_location
[17:03:39]     GL_ARB_explicit_uniform_location
[17:03:39]     GL_ARB_fragment_coord_conventions
[17:03:39]     GL_ARB_fragment_layer_viewport
[17:03:39]     GL_ARB_fragment_program
[17:03:39]     GL_ARB_fragment_program_shadow
[17:03:39]     GL_ARB_fragment_shader
[17:03:39]     GL_ARB_fragment_shader_interlock
[17:03:39]     GL_ARB_framebuffer_no_attachments
[17:03:39]     GL_ARB_framebuffer_object
[17:03:39]     GL_ARB_framebuffer_sRGB
[17:03:39]     GL_ARB_geometry_shader4
[17:03:39]     GL_ARB_get_program_binary
[17:03:39]     GL_ARB_get_texture_sub_image
[17:03:39]     GL_ARB_gl_spirv
[17:03:39]     GL_ARB_gpu_shader5
[17:03:39]     GL_ARB_gpu_shader_fp64
[17:03:39]     GL_ARB_gpu_shader_int64
[17:03:39]     GL_ARB_half_float_pixel
[17:03:39]     GL_ARB_half_float_vertex
[17:03:39]     GL_ARB_imaging
[17:03:39]     GL_ARB_indirect_parameters
[17:03:39]     GL_ARB_instanced_arrays
[17:03:39]     GL_ARB_internalformat_query
[17:03:39]     GL_ARB_internalformat_query2
[17:03:39]     GL_ARB_invalidate_subdata
[17:03:39]     GL_ARB_map_buffer_alignment
[17:03:39]     GL_ARB_map_buffer_range
[17:03:39]     GL_ARB_multi_bind
[17:03:39]     GL_ARB_multi_draw_indirect
[17:03:39]     GL_ARB_multisample
[17:03:39]     GL_ARB_multitexture
[17:03:39]     GL_ARB_occlusion_query
[17:03:39]     GL_ARB_occlusion_query2
[17:03:39]     GL_ARB_parallel_shader_compile
[17:03:39]     GL_ARB_pipeline_statistics_query
[17:03:39]     GL_ARB_pixel_buffer_object
[17:03:39]     GL_ARB_point_parameters
[17:03:39]     GL_ARB_point_sprite
[17:03:39]     GL_ARB_polygon_offset_clamp
[17:03:39]     GL_ARB_post_depth_coverage
[17:03:39]     GL_ARB_program_interface_query
[17:03:39]     GL_ARB_provoking_vertex
[17:03:39]     GL_ARB_query_buffer_object
[17:03:39]     GL_ARB_robust_buffer_access_behavior
[17:03:39]     GL_ARB_robustness
[17:03:39]     GL_ARB_sample_locations
[17:03:39]     GL_ARB_sample_shading
[17:03:39]     GL_ARB_sampler_objects
[17:03:39]     GL_ARB_seamless_cube_map
[17:03:39]     GL_ARB_seamless_cubemap_per_texture
[17:03:39]     GL_ARB_separate_shader_objects
[17:03:39]     GL_ARB_shader_atomic_counter_ops
[17:03:39]     GL_ARB_shader_atomic_counters
[17:03:39]     GL_ARB_shader_ballot
[17:03:39]     GL_ARB_shader_bit_encoding
[17:03:39]     GL_ARB_shader_clock
[17:03:39]     GL_ARB_shader_draw_parameters
[17:03:39]     GL_ARB_shader_group_vote
[17:03:39]     GL_ARB_shader_image_load_store
[17:03:39]     GL_ARB_shader_image_size
[17:03:39]     GL_ARB_shader_objects
[17:03:39]     GL_ARB_shader_precision
[17:03:39]     GL_ARB_shader_storage_buffer_object
[17:03:39]     GL_ARB_shader_subroutine
[17:03:39]     GL_ARB_shader_texture_image_samples
[17:03:39]     GL_ARB_shader_texture_lod
[17:03:39]     GL_ARB_shading_language_100
[17:03:39]     GL_ARB_shader_viewport_layer_array
[17:03:39]     GL_ARB_shading_language_420pack
[17:03:39]     GL_ARB_shading_language_include
[17:03:39]     GL_ARB_shading_language_packing
[17:03:39]     GL_ARB_shadow
[17:03:39]     GL_ARB_sparse_buffer
[17:03:39]     GL_ARB_sparse_texture
[17:03:39]     GL_ARB_sparse_texture2
[17:03:39]     GL_ARB_sparse_texture_clamp
[17:03:39]     GL_ARB_spirv_extensions
[17:03:39]     GL_ARB_stencil_texturing
[17:03:39]     GL_ARB_sync
[17:03:39]     GL_ARB_tessellation_shader
[17:03:39]     GL_ARB_texture_barrier
[17:03:39]     GL_ARB_texture_border_clamp
[17:03:39]     GL_ARB_texture_buffer_object
[17:03:39]     GL_ARB_texture_buffer_object_rgb32
[17:03:39]     GL_ARB_texture_buffer_range
[17:03:39]     GL_ARB_texture_compression
[17:03:39]     GL_ARB_texture_compression_bptc
[17:03:39]     GL_ARB_texture_compression_rgtc
[17:03:39]     GL_ARB_texture_cube_map
[17:03:39]     GL_ARB_texture_cube_map_array
[17:03:39]     GL_ARB_texture_env_add
[17:03:39]     GL_ARB_texture_env_combine
[17:03:39]     GL_ARB_texture_env_crossbar
[17:03:39]     GL_ARB_texture_env_dot3
[17:03:39]     GL_ARB_texture_filter_anisotropic
[17:03:39]     GL_ARB_texture_filter_minmax
[17:03:39]     GL_ARB_texture_float
[17:03:39]     GL_ARB_texture_gather
[17:03:39]     GL_ARB_texture_mirror_clamp_to_edge
[17:03:39]     GL_ARB_texture_mirrored_repeat
[17:03:39]     GL_ARB_texture_multisample
[17:03:39]     GL_ARB_texture_non_power_of_two
[17:03:39]     GL_ARB_texture_query_levels
[17:03:39]     GL_ARB_texture_query_lod
[17:03:39]     GL_ARB_texture_rectangle
[17:03:39]     GL_ARB_texture_rg
[17:03:39]     GL_ARB_texture_rgb10_a2ui
[17:03:39]     GL_ARB_texture_stencil8
[17:03:39]     GL_ARB_texture_storage
[17:03:39]     GL_ARB_texture_storage_multisample
[17:03:39]     GL_ARB_texture_swizzle
[17:03:39]     GL_ARB_texture_view
[17:03:39]     GL_ARB_timer_query
[17:03:39]     GL_ARB_transform_feedback2
[17:03:39]     GL_ARB_transform_feedback3
[17:03:39]     GL_ARB_transform_feedback_instanced
[17:03:39]     GL_ARB_transform_feedback_overflow_query
[17:03:39]     GL_ARB_transpose_matrix
[17:03:39]     GL_ARB_uniform_buffer_object
[17:03:39]     GL_ARB_vertex_array_bgra
[17:03:39]     GL_ARB_vertex_array_object
[17:03:39]     GL_ARB_vertex_attrib_64bit
[17:03:39]     GL_ARB_vertex_attrib_binding
[17:03:39]     GL_ARB_vertex_buffer_object
[17:03:39]     GL_ARB_vertex_program
[17:03:39]     GL_ARB_vertex_shader
[17:03:39]     GL_ARB_vertex_type_10f_11f_11f_rev
[17:03:39]     GL_ARB_vertex_type_2_10_10_10_rev
[17:03:39]     GL_ARB_viewport_array
[17:03:39]     GL_ARB_window_pos
[17:03:39]     GL_ATI_draw_buffers
[17:03:39]     GL_ATI_texture_float
[17:03:39]     GL_ATI_texture_mirror_once
[17:03:39]     GL_S3_s3tc
[17:03:39]     GL_EXT_texture_env_add
[17:03:39]     GL_EXT_abgr
[17:03:39]     GL_EXT_bgra
[17:03:39]     GL_EXT_bindable_uniform
[17:03:39]     GL_EXT_blend_color
[17:03:39]     GL_EXT_blend_equation_separate
[17:03:39]     GL_EXT_blend_func_separate
[17:03:39]     GL_EXT_blend_minmax
[17:03:39]     GL_EXT_blend_subtract
[17:03:39]     GL_EXT_compiled_vertex_array
[17:03:39]     GL_EXT_Cg_shader
[17:03:39]     GL_EXT_depth_bounds_test
[17:03:39]     GL_EXT_direct_state_access
[17:03:39]     GL_EXT_draw_buffers2
[17:03:39]     GL_EXT_draw_instanced
[17:03:39]     GL_EXT_draw_range_elements
[17:03:39]     GL_EXT_fog_coord
[17:03:39]     GL_EXT_framebuffer_blit
[17:03:39]     GL_EXT_framebuffer_multisample
[17:03:39]     GL_EXTX_framebuffer_mixed_formats
[17:03:39]     GL_EXT_framebuffer_multisample_blit_scaled
[17:03:39]     GL_EXT_framebuffer_object
[17:03:39]     GL_EXT_framebuffer_sRGB
[17:03:39]     GL_EXT_geometry_shader4
[17:03:39]     GL_EXT_gpu_program_parameters
[17:03:39]     GL_EXT_gpu_shader4
[17:03:39]     GL_EXT_multi_draw_arrays
[17:03:39]     GL_EXT_multiview_texture_multisample
[17:03:39]     GL_EXT_multiview_timer_query
[17:03:39]     GL_EXT_packed_depth_stencil
[17:03:39]     GL_EXT_packed_float
[17:03:39]     GL_EXT_packed_pixels
[17:03:39]     GL_EXT_pixel_buffer_object
[17:03:39]     GL_EXT_point_parameters
[17:03:39]     GL_EXT_polygon_offset_clamp
[17:03:39]     GL_EXT_post_depth_coverage
[17:03:39]     GL_EXT_provoking_vertex
[17:03:39]     GL_EXT_raster_multisample
[17:03:39]     GL_EXT_rescale_normal
[17:03:39]     GL_EXT_secondary_color
[17:03:39]     GL_EXT_separate_shader_objects
[17:03:39]     GL_EXT_separate_specular_color
[17:03:39]     GL_EXT_shader_image_load_formatted
[17:03:39]     GL_EXT_shader_image_load_store
[17:03:39]     GL_EXT_shader_integer_mix
[17:03:39]     GL_EXT_shadow_funcs
[17:03:39]     GL_EXT_sparse_texture2
[17:03:39]     GL_EXT_stencil_two_side
[17:03:39]     GL_EXT_stencil_wrap
[17:03:39]     GL_EXT_texture3D
[17:03:39]     GL_EXT_texture_array
[17:03:39]     GL_EXT_texture_buffer_object
[17:03:39]     GL_EXT_texture_compression_dxt1
[17:03:39]     GL_EXT_texture_compression_latc
[17:03:39]     GL_EXT_texture_compression_rgtc
[17:03:39]     GL_EXT_texture_compression_s3tc
[17:03:39]     GL_EXT_texture_cube_map
[17:03:39]     GL_EXT_texture_edge_clamp
[17:03:39]     GL_EXT_texture_env_combine
[17:03:39]     GL_EXT_texture_env_dot3
[17:03:39]     GL_EXT_texture_filter_anisotropic
[17:03:39]     GL_EXT_texture_filter_minmax
[17:03:39]     GL_EXT_texture_integer
[17:03:39]     GL_EXT_texture_lod
[17:03:39]     GL_EXT_texture_lod_bias
[17:03:39]     GL_EXT_texture_mirror_clamp
[17:03:39]     GL_EXT_texture_object
[17:03:39]     GL_EXT_texture_shadow_lod
[17:03:39]     GL_EXT_texture_shared_exponent
[17:03:39]     GL_EXT_texture_sRGB
[17:03:39]     GL_EXT_texture_sRGB_R8
[17:03:39]     GL_EXT_texture_sRGB_decode
[17:03:39]     GL_EXT_texture_storage
[17:03:39]     GL_EXT_texture_swizzle
[17:03:39]     GL_EXT_timer_query
[17:03:39]     GL_EXT_transform_feedback2
[17:03:39]     GL_EXT_vertex_array
[17:03:39]     GL_EXT_vertex_array_bgra
[17:03:39]     GL_EXT_vertex_attrib_64bit
[17:03:39]     GL_EXT_window_rectangles
[17:03:39]     GL_EXT_import_sync_object
[17:03:39]     GL_IBM_rasterpos_clip
[17:03:39]     GL_IBM_texture_mirrored_repeat
[17:03:39]     GL_KHR_context_flush_control
[17:03:39]     GL_KHR_debug
[17:03:39]     GL_EXT_memory_object
[17:03:39]     GL_EXT_memory_object_win32
[17:03:39]     GL_NV_memory_object_sparse
[17:03:39]     GL_EXT_win32_keyed_mutex
[17:03:39]     GL_KHR_parallel_shader_compile
[17:03:39]     GL_KHR_no_error
[17:03:39]     GL_KHR_robust_buffer_access_behavior
[17:03:39]     GL_KHR_robustness
[17:03:39]     GL_EXT_semaphore
[17:03:39]     GL_EXT_semaphore_win32
[17:03:39]     GL_NV_timeline_semaphore
[17:03:39]     GL_KHR_shader_subgroup
[17:03:39]     GL_KTX_buffer_region
[17:03:39]     GL_NV_alpha_to_coverage_dither_control
[17:03:39]     GL_NV_bindless_multi_draw_indirect
[17:03:39]     GL_NV_bindless_multi_draw_indirect_count
[17:03:39]     GL_NV_bindless_texture
[17:03:39]     GL_NV_blend_equation_advanced
[17:03:39]     GL_NV_blend_equation_advanced_coherent
[17:03:39]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[17:03:39]     GL_NV_blend_minmax_factor
[17:03:39]     GL_NV_blend_square
[17:03:39]     GL_NV_clip_space_w_scaling
[17:03:39]     GL_NV_command_list
[17:03:39]     GL_NV_compute_program5
[17:03:39]     GL_NV_compute_shader_derivatives
[17:03:39]     GL_NV_conditional_render
[17:03:39]     GL_NV_conservative_raster
[17:03:39]     GL_NV_conservative_raster_dilate
[17:03:39]     GL_NV_conservative_raster_pre_snap
[17:03:39]     GL_NV_conservative_raster_pre_snap_triangles
[17:03:39]     GL_NV_conservative_raster_underestimation
[17:03:39]     GL_NV_copy_depth_to_color
[17:03:39]     GL_NV_copy_image
[17:03:39]     GL_NV_depth_buffer_float
[17:03:39]     GL_NV_depth_clamp
[17:03:39]     GL_NV_draw_texture
[17:03:39]     GL_NV_draw_vulkan_image
[17:03:39]     GL_NV_ES1_1_compatibility
[17:03:39]     GL_NV_ES3_1_compatibility
[17:03:39]     GL_NV_explicit_multisample
[17:03:39]     GL_NV_feature_query
[17:03:39]     GL_NV_fence
[17:03:39]     GL_NV_fill_rectangle
[17:03:39]     GL_NV_float_buffer
[17:03:39]     GL_NV_fog_distance
[17:03:39]     GL_NV_fragment_coverage_to_color
[17:03:39]     GL_NV_fragment_program
[17:03:39]     GL_NV_fragment_program_option
[17:03:39]     GL_NV_fragment_program2
[17:03:39]     GL_NV_fragment_shader_barycentric
[17:03:39]     GL_NV_fragment_shader_interlock
[17:03:39]     GL_NV_framebuffer_mixed_samples
[17:03:39]     GL_NV_framebuffer_multisample_coverage
[17:03:39]     GL_NV_geometry_shader4
[17:03:39]     GL_NV_geometry_shader_passthrough
[17:03:39]     GL_NV_gpu_program4
[17:03:39]     GL_NV_internalformat_sample_query
[17:03:39]     GL_NV_gpu_program4_1
[17:03:39]     GL_NV_gpu_program5
[17:03:39]     GL_NV_gpu_program5_mem_extended
[17:03:39]     GL_NV_gpu_program_fp64
[17:03:39]     GL_NV_gpu_shader5
[17:03:39]     GL_NV_half_float
[17:03:39]     GL_NV_light_max_exponent
[17:03:39]     GL_NV_memory_attachment
[17:03:39]     GL_NV_mesh_shader
[17:03:39]     GL_NV_multisample_coverage
[17:03:39]     GL_NV_multisample_filter_hint
[17:03:39]     GL_NV_occlusion_query
[17:03:39]     GL_NV_packed_depth_stencil
[17:03:39]     GL_NV_parameter_buffer_object
[17:03:39]     GL_NV_parameter_buffer_object2
[17:03:39]     GL_NV_path_rendering
[17:03:39]     GL_NV_path_rendering_shared_edge
[17:03:39]     GL_NV_pixel_data_range
[17:03:39]     GL_NV_point_sprite
[17:03:39]     GL_NV_primitive_restart
[17:03:39]     GL_NV_primitive_shading_rate
[17:03:39]     GL_NV_query_resource
[17:03:39]     GL_NV_query_resource_tag
[17:03:39]     GL_NV_register_combiners
[17:03:39]     GL_NV_register_combiners2
[17:03:39]     GL_NV_representative_fragment_test
[17:03:39]     GL_NV_sample_locations
[17:03:39]     GL_NV_sample_mask_override_coverage
[17:03:39]     GL_NV_scissor_exclusive
[17:03:39]     GL_NV_shader_atomic_counters
[17:03:39]     GL_NV_shader_atomic_float
[17:03:39]     GL_NV_shader_atomic_float64
[17:03:39]     GL_NV_shader_atomic_fp16_vector
[17:03:39]     GL_NV_shader_atomic_int64
[17:03:39]     GL_NV_shader_buffer_load
[17:03:39]     GL_NV_shader_storage_buffer_object
[17:03:39]     GL_NV_shader_subgroup_partitioned
[17:03:39]     GL_NV_shader_texture_footprint
[17:03:39]     GL_NV_shading_rate_image
[17:03:39]     GL_NV_stereo_view_rendering
[17:03:39]     GL_NV_texgen_reflection
[17:03:39]     GL_NV_texture_barrier
[17:03:39]     GL_NV_texture_compression_vtc
[17:03:39]     GL_NV_texture_dirty_tile_map
[17:03:39]     GL_NV_texture_env_combine4
[17:03:39]     GL_NV_texture_multisample
[17:03:39]     GL_NV_texture_rectangle
[17:03:39]     GL_NV_texture_rectangle_compressed
[17:03:39]     GL_NV_texture_shader
[17:03:39]     GL_NV_texture_shader2
[17:03:39]     GL_NV_texture_shader3
[17:03:39]     GL_NV_transform_feedback
[17:03:39]     GL_NV_transform_feedback2
[17:03:39]     GL_NV_uniform_buffer_unified_memory
[17:03:39]     GL_NV_uniform_buffer_std430_layout
[17:03:39]     GL_NV_vertex_array_range
[17:03:39]     GL_NV_vertex_array_range2
[17:03:39]     GL_NV_vertex_attrib_integer_64bit
[17:03:39]     GL_NV_vertex_buffer_unified_memory
[17:03:39]     GL_NV_vertex_program
[17:03:39]     GL_NV_vertex_program1_1
[17:03:39]     GL_NV_vertex_program2
[17:03:39]     GL_NV_vertex_program2_option
[17:03:39]     GL_NV_vertex_program3
[17:03:39]     GL_NV_viewport_array2
[17:03:39]     GL_NV_viewport_swizzle
[17:03:39]     GL_NVX_conditional_render
[17:03:39]     GL_NVX_linked_gpu_multicast
[17:03:39]     GL_NV_gpu_multicast
[17:03:39]     GL_NVX_gpu_multicast2
[17:03:39]     GL_NVX_progress_fence
[17:03:39]     GL_NVX_gpu_memory_info
[17:03:39]     GL_NVX_multigpu_info
[17:03:39]     GL_NVX_nvenc_interop
[17:03:39]     GL_NV_shader_thread_group
[17:03:39]     GL_NV_shader_thread_shuffle
[17:03:39]     GL_KHR_blend_equation_advanced
[17:03:39]     GL_KHR_blend_equation_advanced_coherent
[17:03:39]     GL_OVR_multiview
[17:03:39]     GL_OVR_multiview2
[17:03:39]     GL_SGIS_generate_mipmap
[17:03:39]     GL_SGIS_texture_lod
[17:03:39]     GL_SGIX_depth_texture
[17:03:39]     GL_SGIX_shadow
[17:03:39]     GL_SUN_slice_accum
[17:03:39]     GL_WIN_swap_hint
[17:03:39]     WGL_EXT_swap_control
[17:03:39] OpenGL pixel format: 8:8:8:8
[17:03:39] OpenGL depth format: 24:8
[17:03:39]
[17:03:39] GLSL version: 4.60 NVIDIA
[17:03:39] GLSL max vertex uniforms: 4096 (4096)
[17:03:39] GLSL max fragment uniforms: 4096 (4096)
[17:03:39] GLSL max varyings: 124 (124)
[17:03:39] GLSL max lights: 8 (8)
[17:03:39] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[17:03:39]
[17:03:39] Vertex/index buffer memory limit: 4096MiB
[17:03:39] Word filter loaded: 23
[17:03:40] Starting global frame job manager with 12 worker threads
[17:03:40] Starting global lazy job manager with 6 worker threads
[17:03:40] Starting workaround for fast running clocks
[17:03:40] Using LWJGL timer.
[17:03:40] Startup Phase - Initializing..
[17:03:40] Preloading builtin materials
[17:03:40] Preloading builtin materials done
[17:03:40] Setting up Collada Model Loader
[17:03:40] Launching Collada Model Loader threads
[17:03:40] Launching WOM Loader threads
[17:03:40] Startup Phase - Setting up..
[17:03:40] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:03:40] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:03:41] Gui initialized
[17:03:41] Startup Phase - Preparing terrain...
[17:03:43] Startup Phase - Connecting ..
[17:03:44] Disabling Nagles
[17:03:44] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Event.2023-06.txt
[17:03:44] Disabling Nagles
[17:03:45] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\_Friends.2023-06.txt
[17:03:45] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\Alliance.2023-06.txt
[17:03:46] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\Village.2023-06.txt
[17:03:46] Login successful
[17:03:46] Executing C:\USERNAMEs\USERNAME\wurm\configs\640x480\autorun.txt
[17:03:46] Starting update of login splash image...
[17:03:47] Finished loading new login splash image!
[17:03:47] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[17:03:49] Missing texture data requested: graphics.jar:player/textures/Masks/Plate/plate_jacket_torso.dds
[17:04:56] Missing texture data requested: graphics.jar:player/textures/Face/Default/male/eyeColor/male_iris1_Default.dds
[17:04:56] Missing texture data requested: graphics.jar:player/textures/Base/Male_default_nude.dds
[17:07:36] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:07:36] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:18:05] Missing texture data requested: graphics.jar:player/textures/Base/Male_default_nude_n.dds
[17:18:39] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:18:39] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:18:52] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:18:52] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:20:33] Missing texture data requested: graphics.jar:player/textures/Face/Default/male/male_eyewhite1_Default.dds
[17:26:06] Missing texture data requested: graphics.jar:player/textures/Plate/plate_sleeve_UA.dds
[17:27:42] Missing texture data requested: graphics.jar:player/textures/Plate/plate_jacket_tasset.dds
[17:35:26] Missing texture data requested: graphics.jar:player/textures/Plate/plate_pants_legs.dds
[17:39:09] Missing texture data requested: graphics.jar:player/textures/Plate/plate_boots_foot.dds
[17:48:19] Missing texture data requested: graphics.jar:player/textures/Masks/Plate/plate_boots_foot.dds
[17:48:19] Missing texture data requested: graphics.jar:player/textures/Plate/plate_gloves_LA.dds
[17:48:19] Missing texture data requested: graphics.jar:player/textures/Plate/plate_gloves_hand.dds
[17:50:40] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:50:40] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:50:42] Missing texture data requested: graphics.jar:player/textures/Plate/plate_boots_LL.dds
[17:52:11] Saving props file C:\USERNAMEs\USERNAME\wurm\configs\640x480\gamesettings.txt
[17:52:11] Keybindings saved.
[17:52:11] Keybindings saved.
[17:52:11] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:52:11] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_640x480.txt
[17:52:11] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_800x600.txt
[17:52:11] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_800x600.txt
[17:59:01] Saved screenshot to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\screenshots\wurm.20230623.1759.jpg.
[17:59:45] Saved screenshot to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\screenshots\wurm.20230623.1759_1.jpg.
[17:59:57] Writing to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\logs\Freedom.2023-06.txt
[18:06:16] Missing texture data requested: graphics.jar:player/textures/Masks/Plate/plate_boots_LL.dds
[18:09:23] Missing texture data requested: graphics.jar:player/textures/Masks/Plate/plate_gloves_LA.dds
[18:15:50] Missing texture data requested: graphics.jar:player/textures/Masks/Plate/plate_pants_legs.dds
[18:21:38] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_800x600.txt
[18:21:38] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Webleyvickers\windows_800x600.txt
[18:27:55] Execution aborted at connection 1, iteration 200046
[18:27:55] Run time  1h 24m, local time Fri Jun 23 18:27:55 PDT 2023
[18:27:55] Destroying game window
[18:27:55] ====== CLIENT CRASH ======
[18:27:55] Unexpected crash while playing
[18:27:55] java.lang.OutOfMemoryError: Java heap space
[18:27:55]     at class.k7P5Rymu3x.<init>(SourceFile:10)
[18:27:55]     at class.PKY8Uo1Zg.FZOk5L6Gfy(SourceFile:1338)
[18:27:55]     at class.PKY8Uo1Zg.fgtPPuD8uC(SourceFile:749)
[18:27:55]     at class.lOv27hch1D.iHOS3zg1KL(SourceFile:939)
[18:27:55]     at class.GrbeI6DEBs.FZOk5L6Gfy(SourceFile:256)
[18:27:55]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:11500)
[18:27:55]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[18:27:55]     at java.lang.Thread.run(Unknown Source)

 

 

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1st my Alt crashed but no long appeared.

 

Then me (my main) crashed but this time I got a log for you.

Spoiler

 

Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[14:55:21]
[14:55:21] Preparing to enable console logging.
[14:55:21]
[14:55:21] Preparing to enable console logging.
[14:55:21] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Hughmongus.log
[14:55:21] Time is Sun Jun 25 14:55:21 PDT 2023
[14:55:21] Running client version 4.2.97
[14:55:21]          client build# defd4b8f842ed2f617f254927adfba457bad95f2
[14:55:21]      client build time 2023-05-23 12:28
[14:55:21]
[14:55:21] === System information ===
[14:55:21] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[14:55:21] Operating system: Windows 10 (arch: amd64, version: 10.0)
[14:55:21] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[14:55:21] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[14:55:21] Available CPUs: 12
[14:55:21]
[14:55:21]
[14:55:21] === Wurm options ===
[14:55:21] animation_playback_self = 2
[14:55:21] ao_level = 1
[14:55:21] auto_mipmaps_enabled = 1
[14:55:21] auto_run_source = 0
[14:55:21] cartography_indicator_distance = 8
[14:55:21] cartography_on_compass = false
[14:55:21] cavedetail = 0
[14:55:21] censor_chat = true
[14:55:21] collada_animations = 3
[14:55:21] colorItemsDamage = true
[14:55:21] color_Item_Grey = 0.9,0.9,0.9,1.0
[14:55:21] color_PM = 0.5686275,1.0,0.61960787,1.0
[14:55:21] color_black = 0.0,0.0,0.0,1.0
[14:55:21] color_cyan = 0.0,1.0,1.0,1.0
[14:55:21] color_enchant_desc = 0.5,0.5,1.0,1.0
[14:55:21] color_enchant_name = 0.0,0.5,0.5,1.0
[14:55:21] color_enchant_power = 0.0,1.0,1.0,1.0
[14:55:21] color_error = 1.0,0.3,0.3,1.0
[14:55:21] color_fuchsia = 1.0,0.0,1.0,1.0
[14:55:21] color_green = 0.4,0.72,0.47,1.0
[14:55:21] color_grey = 0.5,0.75,1.0,1.0
[14:55:21] color_lime = 0.5,1.0,0.5,1.0
[14:55:21] color_maroon = 0.5,0.0,0.0,1.0
[14:55:21] color_navy_blue = 0.23,0.39,1.0,1.0
[14:55:21] color_orange = 1.0,0.58,0.04,1.0
[14:55:21] color_outline_ally = 0.5,1.0,0.5,1.0
[14:55:21] color_outline_friend = 0.5,0.75,1.0,1.0
[14:55:21] color_outline_hostile = 1.0,0.0,0.0,1.0
[14:55:21] color_outline_neutral = 0.5,0.5,1.0,1.0
[14:55:21] color_purple = 0.5,0.0,0.5,1.0
[14:55:21] color_red = 1.0,0.0,0.0,1.0
[14:55:21] color_royal_blue = 0.5,0.5,1.0,1.0
[14:55:21] color_salve_acid = 1.0,1.0,0.0,1.0
[14:55:21] color_salve_fire = 1.0,0.0,0.0,1.0
[14:55:21] color_salve_frost = 0.0,0.0,1.0,1.0
[14:55:21] color_silver = 0.75,0.75,0.75,1.0
[14:55:21] color_system = 0.5,1.0,0.5,1.0
[14:55:21] color_teal = 0.0,0.5,0.5,1.0
[14:55:21] color_white = 1.0,1.0,1.0,1.0
[14:55:21] color_yellow = 1.0,1.0,0.0,1.0
[14:55:21] combat_world_text = false
[14:55:21] compressed_textures = false
[14:55:21] compressed_textures_S3TC = true
[14:55:21] contribution_culling = 200
[14:55:21] custim_timer_source = 1
[14:55:21] customTimer1 = -1|-1
[14:55:21] customTimer2 = -1|-1
[14:55:21] customTimer3 = -1|-1
[14:55:21] customTimer4 = -1|-1
[14:55:21] customTimer5 = -1|-1
[14:55:21] debug_mode = false
[14:55:21] defaultActions_source = 0
[14:55:21] depth_clamp_enabled = 2
[14:55:21] disable_select_all_shortcut = false
[14:55:21] display_settings = false:false:0:800:600:32:-1:false:false
[14:55:21] enable_contribution_culling = false
[14:55:21] enable_debugs = false
[14:55:21] enable_ingame_wurmpedia = false
[14:55:21] enable_lod = true
[14:55:21] enable_seasonal_mappings = true
[14:55:21] enable_shift_drag = false
[14:55:21] enable_volumetric_fog = true
[14:55:21] enable_vsync = false
[14:55:21] enable_world_drag = true
[14:55:21] event_log_rotation = 2
[14:55:21] exec_source = 0
[14:55:21] fast_yield = false
[14:55:21] fbo_enabled = 2
[14:55:21] flashAssist_climbing = true
[14:55:21] flashAssist_inventory = true
[14:55:21] flashAssist_stamina_low = true
[14:55:21] flashAssist_stamina_water = true
[14:55:21] fog_coord_src = 0
[14:55:21] font_antialias = 2
[14:55:21] font_bold = 11
[14:55:21] font_default = 11
[14:55:21] font_header = 24
[14:55:21] font_italian = 11
[14:55:21] font_monospaced = 11
[14:55:21] font_static = 11
[14:55:21] fov_horizontal = 80
[14:55:21] fps_limit = 60
[14:55:21] fps_limit_background = 30
[14:55:21] fps_limit_enabled = true
[14:55:21] fps_ui_buffer = 30
[14:55:21] fps_uilimit_enabled = false
[14:55:21] free_look_mode_disable_on_close_component = false
[14:55:21] free_look_mode_disable_on_combat = false
[14:55:21] free_look_mode_disable_on_open_component = false
[14:55:21] free_look_mode_sensitivity = 10
[14:55:21] game_client_thread_priority = 2
[14:55:21] glsl_debug_loading = false
[14:55:21] glsl_enabled = 2
[14:55:21] gpu_skinning = true
[14:55:21] graphics_profile = 5
[14:55:21] gui_opacity = 3
[14:55:21] gui_skin = 1
[14:55:21] hard_mode = false
[14:55:21] has_read_eula = true
[14:55:21] head_bob = false
[14:55:21] hiddenServerControlledTimers =
[14:55:21] hide_cursor_with_ui = false
[14:55:21] hide_inactive_friends = false
[14:55:21] hide_menu_examine = false
[14:55:21] hide_menu_no_target = false
[14:55:21] hide_menu_spam_mode = true
[14:55:21] hide_menu_stop = false
[14:55:21] hide_onscreen_fail_messages = false
[14:55:21] hide_onscreen_hostile_messages = false
[14:55:21] hide_onscreen_info_messages = false
[14:55:21] hide_personal_goal = false
[14:55:21] high_res_binoculars = true
[14:55:21] hint_texture_scaling = 2
[14:55:21] impColumn = true
[14:55:21] inverse_mouse = false
[14:55:21] irc_log_rotation = 2
[14:55:21] irc_notif = 0
[14:55:21] item_creature_render_distance = 4
[14:55:21] itemtag_color = true
[14:55:21] itemtag_keybind = 0
[14:55:21] keep_fightwindow_hidden = false
[14:55:21] key_bindings_source = 0
[14:55:21] keyboard_layout = 0
[14:55:21] limit_dynamic_lights = false
[14:55:21] loadInventoryStartup = true
[14:55:21] local_list_in_event = true
[14:55:21] lod = 1
[14:55:21] log_extra_errors = false
[14:55:21] log_gl_errors = false
[14:55:21] mark_text_read = true
[14:55:21] material_as_suffix = true
[14:55:21] max_dynamic_lights = 14
[14:55:21] max_shader_lights = 8
[14:55:21] max_texture_size = 2
[14:55:21] mega_texture_size = 6
[14:55:21] model_loader_thread_priority = 2
[14:55:21] model_loading_threads = 3
[14:55:21] mount_control_mode = 0
[14:55:21] mount_rotation = false
[14:55:21] mouse_camera_sensitivity = 10.0
[14:55:21] mouse_smoothing = 0.0
[14:55:21] multicolor_usage = 1
[14:55:21] multidraw_enabled = 1
[14:55:21] no_brightness = false
[14:55:21] no_terrain_render = false
[14:55:21] no_world_render = false
[14:55:21] non_power_of_two = 1
[14:55:21] normal_maps = true
[14:55:21] occlusion_queries_enabled = 2
[14:55:21] offscreen_texture_size = 2
[14:55:21] other_log_rotation = 2
[14:55:21] outline_picking = true
[14:55:21] placement_rotation = 0
[14:55:21] player_texture_size = 2
[14:55:21] quick_keybinds = true
[14:55:21] reflection_texture_size = 0
[14:55:21] reflections = 0
[14:55:21] remember_password = true
[14:55:21] render_bloom = false
[14:55:21] render_distant_terrain = true
[14:55:21] render_fxaa = true
[14:55:21] render_sun_glare = false
[14:55:21] render_vignette = false
[14:55:21] renderer_type = 1
[14:55:21] resident_models = false
[14:55:21] save_skills_on_quit = true
[14:55:21] screen_brightness = 0.0
[14:55:21] screen_shake = false
[14:55:21] screenshot_file_format = 1
[14:55:21] season_override = 0
[14:55:21] send_extra_tile_data = false
[14:55:21] setting_timestamps = true
[14:55:21] settings_version = 15
[14:55:21] shadow_level = 0
[14:55:21] shadow_mapsize = 1
[14:55:21] shift_drag_default = 10
[14:55:21] showKChat = true
[14:55:21] show_body_in_inventory = false
[14:55:21] show_creature_overlay = true
[14:55:21] show_detailed_hover = false
[14:55:21] show_examine_world_text = false
[14:55:21] show_hit_direction_indicator = true
[14:55:21] show_inventory_filters = true
[14:55:21] show_local_world_text = false
[14:55:21] show_old_menu = false
[14:55:21] show_old_quickbar = false
[14:55:21] show_tab_blinking = true
[14:55:21] silent_friends_update = false
[14:55:21] skillgain_minimum = 1
[14:55:21] skillgain_no_alignment = true
[14:55:21] skillgain_no_favor = true
[14:55:21] skydetail = 2
[14:55:21] sound_al_gain = 5
[14:55:21] sound_buzzlevel = 2
[14:55:21] sound_cache_enabled = true
[14:55:21] sound_doppler_enabled = false
[14:55:21] sound_engine = 2
[14:55:21] sound_footstepslevel = 10
[14:55:21] sound_music_level = 4
[14:55:21] sound_play_PMAlert = false
[14:55:21] sound_play_UIsounds = true
[14:55:21] sound_play_ambients = true
[14:55:21] sound_play_buzz = true
[14:55:21] sound_play_combat = true
[14:55:21] sound_play_door = true
[14:55:21] sound_play_emotes = true
[14:55:21] sound_play_footsteps = true
[14:55:21] sound_play_music = false
[14:55:21] sound_play_weather = true
[14:55:21] sound_play_work = true
[14:55:21] structure_render_distance = 4
[14:55:21] submit_client_data = 1
[14:55:21] supersampling = 0
[14:55:21] swap_mouse_buttons = false
[14:55:21] terrain_res = 2
[14:55:21] test_attach_equipment = false
[14:55:21] test_mode = 0
[14:55:21] thirdPerson = false
[14:55:21] tile_transitions = true
[14:55:21] tiledecorations = 2
[14:55:21] togglePushToTalk = true
[14:55:21] treelist_outline = true
[14:55:21] trees = 4
[14:55:21] ui_dir_indicator_scale = 100
[14:55:21] ui_font_scale = 90
[14:55:21] ui_scale = 80
[14:55:21] update_optional = true
[14:55:21] use_alpha_particles = true
[14:55:21] use_anisotropic_filtering = 4
[14:55:21] use_antialiasing = 1
[14:55:21] use_default_action = true
[14:55:21] use_fast_clock_work_around = true
[14:55:21] use_nano_timer = false
[14:55:21] use_non_alpha_particles = true
[14:55:21] use_phobia_models = false
[14:55:21] use_tree_models = true
[14:55:21] use_weather_particles = true
[14:55:21] vbo_enabled = 1
[14:55:21] vg_ui_theme = 1
[14:55:21] viewport_bob = true
[14:55:21] water_detail = 0
[14:55:21] water_transparency = false
[14:55:21]
[14:55:21] Setting up WurmModel Model Loader
[14:55:21] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\keybindings.txt
[14:55:21] Translating legacy key NUMPAD7 to KP_7
[14:55:21] Translating legacy key SUBTRACT to KP_SUBTRACT
[14:55:21] Translating legacy key NUMPAD9 to KP_9
[14:55:21] Translating legacy key NUMPAD8 to KP_8
[14:55:21] Translating legacy key DIVIDE to KP_DIVIDE
[14:55:21] Translating legacy key MULTIPLY to KP_MULTIPLY
[14:55:21] Translating legacy key NUMPAD5 to KP_5
[14:55:21] Translating legacy key NUMPAD1 to KP_1
[14:55:21] Translating legacy key NUMPAD0 to KP_0
[14:55:21] Translating legacy key NUMPAD3 to KP_3
[14:55:21] Translating legacy key NUMPAD2 to KP_2
[14:55:21] Translating legacy key EQUALS to EQUAL
[14:55:21] Translating legacy key ADD to KP_ADD
[14:55:21] Translating legacy key DECIMAL to KP_DECIMAL
[14:55:21] Translating legacy key ADD to KP_ADD
[14:55:21] Translating legacy key NUMPAD6 to KP_6
[14:55:21] Translating legacy key NUMPAD4 to KP_4
[14:55:21] Setting up OpenAL Sound Engine
[14:55:21] OpenAL version: 1.1 ALSOFT 1.21.1
[14:55:21] OpenAL renderer: OpenAL Soft
[14:55:21] OpenAL vendor: OpenAL Community
[14:55:21] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[14:55:21] Generating: 128 source channels.
[14:55:21]
[14:55:21] === OpenGL information ===
[14:55:21] LWJGL version: 3.3.1 1.2.0
[14:55:21] OpenGL vendor: NVIDIA Corporation
[14:55:21] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[14:55:21] OpenGL version: 4.6.0 NVIDIA 526.47
[14:55:21] OpenGL extensions:
[14:55:21]     GL_AMD_multi_draw_indirect
[14:55:21]     GL_AMD_seamless_cubemap_per_texture
[14:55:21]     GL_AMD_vertex_shader_viewport_index
[14:55:21]     GL_AMD_vertex_shader_layer
[14:55:21]     GL_ARB_arrays_of_arrays
[14:55:21]     GL_ARB_base_instance
[14:55:21]     GL_ARB_bindless_texture
[14:55:21]     GL_ARB_blend_func_extended
[14:55:21]     GL_ARB_buffer_storage
[14:55:21]     GL_ARB_clear_buffer_object
[14:55:21]     GL_ARB_clear_texture
[14:55:21]     GL_ARB_clip_control
[14:55:21]     GL_ARB_color_buffer_float
[14:55:21]     GL_ARB_compatibility
[14:55:21]     GL_ARB_compressed_texture_pixel_storage
[14:55:21]     GL_ARB_conservative_depth
[14:55:21]     GL_ARB_compute_shader
[14:55:21]     GL_ARB_compute_variable_group_size
[14:55:21]     GL_ARB_conditional_render_inverted
[14:55:21]     GL_ARB_copy_buffer
[14:55:21]     GL_ARB_copy_image
[14:55:21]     GL_ARB_cull_distance
[14:55:21]     GL_ARB_debug_output
[14:55:21]     GL_ARB_depth_buffer_float
[14:55:21]     GL_ARB_depth_clamp
[14:55:21]     GL_ARB_depth_texture
[14:55:21]     GL_ARB_derivative_control
[14:55:21]     GL_ARB_direct_state_access
[14:55:21]     GL_ARB_draw_buffers
[14:55:21]     GL_ARB_draw_buffers_blend
[14:55:21]     GL_ARB_draw_indirect
[14:55:21]     GL_ARB_draw_elements_base_vertex
[14:55:21]     GL_ARB_draw_instanced
[14:55:21]     GL_ARB_enhanced_layouts
[14:55:21]     GL_ARB_ES2_compatibility
[14:55:21]     GL_ARB_ES3_compatibility
[14:55:21]     GL_ARB_ES3_1_compatibility
[14:55:21]     GL_ARB_ES3_2_compatibility
[14:55:21]     GL_ARB_explicit_attrib_location
[14:55:21]     GL_ARB_explicit_uniform_location
[14:55:21]     GL_ARB_fragment_coord_conventions
[14:55:21]     GL_ARB_fragment_layer_viewport
[14:55:21]     GL_ARB_fragment_program
[14:55:21]     GL_ARB_fragment_program_shadow
[14:55:21]     GL_ARB_fragment_shader
[14:55:21]     GL_ARB_fragment_shader_interlock
[14:55:21]     GL_ARB_framebuffer_no_attachments
[14:55:21]     GL_ARB_framebuffer_object
[14:55:21]     GL_ARB_framebuffer_sRGB
[14:55:21]     GL_ARB_geometry_shader4
[14:55:21]     GL_ARB_get_program_binary
[14:55:21]     GL_ARB_get_texture_sub_image
[14:55:21]     GL_ARB_gl_spirv
[14:55:21]     GL_ARB_gpu_shader5
[14:55:21]     GL_ARB_gpu_shader_fp64
[14:55:21]     GL_ARB_gpu_shader_int64
[14:55:21]     GL_ARB_half_float_pixel
[14:55:21]     GL_ARB_half_float_vertex
[14:55:21]     GL_ARB_imaging
[14:55:21]     GL_ARB_indirect_parameters
[14:55:21]     GL_ARB_instanced_arrays
[14:55:21]     GL_ARB_internalformat_query
[14:55:21]     GL_ARB_internalformat_query2
[14:55:21]     GL_ARB_invalidate_subdata
[14:55:21]     GL_ARB_map_buffer_alignment
[14:55:21]     GL_ARB_map_buffer_range
[14:55:21]     GL_ARB_multi_bind
[14:55:21]     GL_ARB_multi_draw_indirect
[14:55:21]     GL_ARB_multisample
[14:55:21]     GL_ARB_multitexture
[14:55:21]     GL_ARB_occlusion_query
[14:55:21]     GL_ARB_occlusion_query2
[14:55:21]     GL_ARB_parallel_shader_compile
[14:55:21]     GL_ARB_pipeline_statistics_query
[14:55:21]     GL_ARB_pixel_buffer_object
[14:55:21]     GL_ARB_point_parameters
[14:55:21]     GL_ARB_point_sprite
[14:55:21]     GL_ARB_polygon_offset_clamp
[14:55:21]     GL_ARB_post_depth_coverage
[14:55:21]     GL_ARB_program_interface_query
[14:55:21]     GL_ARB_provoking_vertex
[14:55:21]     GL_ARB_query_buffer_object
[14:55:21]     GL_ARB_robust_buffer_access_behavior
[14:55:21]     GL_ARB_robustness
[14:55:21]     GL_ARB_sample_locations
[14:55:21]     GL_ARB_sample_shading
[14:55:21]     GL_ARB_sampler_objects
[14:55:21]     GL_ARB_seamless_cube_map
[14:55:21]     GL_ARB_seamless_cubemap_per_texture
[14:55:21]     GL_ARB_separate_shader_objects
[14:55:21]     GL_ARB_shader_atomic_counter_ops
[14:55:21]     GL_ARB_shader_atomic_counters
[14:55:21]     GL_ARB_shader_ballot
[14:55:21]     GL_ARB_shader_bit_encoding
[14:55:21]     GL_ARB_shader_clock
[14:55:21]     GL_ARB_shader_draw_parameters
[14:55:21]     GL_ARB_shader_group_vote
[14:55:21]     GL_ARB_shader_image_load_store
[14:55:21]     GL_ARB_shader_image_size
[14:55:21]     GL_ARB_shader_objects
[14:55:21]     GL_ARB_shader_precision
[14:55:21]     GL_ARB_shader_storage_buffer_object
[14:55:21]     GL_ARB_shader_subroutine
[14:55:21]     GL_ARB_shader_texture_image_samples
[14:55:21]     GL_ARB_shader_texture_lod
[14:55:21]     GL_ARB_shading_language_100
[14:55:21]     GL_ARB_shader_viewport_layer_array
[14:55:21]     GL_ARB_shading_language_420pack
[14:55:21]     GL_ARB_shading_language_include
[14:55:21]     GL_ARB_shading_language_packing
[14:55:21]     GL_ARB_shadow
[14:55:21]     GL_ARB_sparse_buffer
[14:55:21]     GL_ARB_sparse_texture
[14:55:21]     GL_ARB_sparse_texture2
[14:55:21]     GL_ARB_sparse_texture_clamp
[14:55:21]     GL_ARB_spirv_extensions
[14:55:21]     GL_ARB_stencil_texturing
[14:55:21]     GL_ARB_sync
[14:55:21]     GL_ARB_tessellation_shader
[14:55:21]     GL_ARB_texture_barrier
[14:55:21]     GL_ARB_texture_border_clamp
[14:55:21]     GL_ARB_texture_buffer_object
[14:55:21]     GL_ARB_texture_buffer_object_rgb32
[14:55:21]     GL_ARB_texture_buffer_range
[14:55:21]     GL_ARB_texture_compression
[14:55:21]     GL_ARB_texture_compression_bptc
[14:55:21]     GL_ARB_texture_compression_rgtc
[14:55:21]     GL_ARB_texture_cube_map
[14:55:21]     GL_ARB_texture_cube_map_array
[14:55:21]     GL_ARB_texture_env_add
[14:55:21]     GL_ARB_texture_env_combine
[14:55:21]     GL_ARB_texture_env_crossbar
[14:55:21]     GL_ARB_texture_env_dot3
[14:55:21]     GL_ARB_texture_filter_anisotropic
[14:55:21]     GL_ARB_texture_filter_minmax
[14:55:21]     GL_ARB_texture_float
[14:55:21]     GL_ARB_texture_gather
[14:55:21]     GL_ARB_texture_mirror_clamp_to_edge
[14:55:21]     GL_ARB_texture_mirrored_repeat
[14:55:21]     GL_ARB_texture_multisample
[14:55:21]     GL_ARB_texture_non_power_of_two
[14:55:21]     GL_ARB_texture_query_levels
[14:55:21]     GL_ARB_texture_query_lod
[14:55:21]     GL_ARB_texture_rectangle
[14:55:21]     GL_ARB_texture_rg
[14:55:21]     GL_ARB_texture_rgb10_a2ui
[14:55:21]     GL_ARB_texture_stencil8
[14:55:21]     GL_ARB_texture_storage
[14:55:21]     GL_ARB_texture_storage_multisample
[14:55:21]     GL_ARB_texture_swizzle
[14:55:21]     GL_ARB_texture_view
[14:55:21]     GL_ARB_timer_query
[14:55:21]     GL_ARB_transform_feedback2
[14:55:21]     GL_ARB_transform_feedback3
[14:55:21]     GL_ARB_transform_feedback_instanced
[14:55:21]     GL_ARB_transform_feedback_overflow_query
[14:55:21]     GL_ARB_transpose_matrix
[14:55:21]     GL_ARB_uniform_buffer_object
[14:55:21]     GL_ARB_vertex_array_bgra
[14:55:21]     GL_ARB_vertex_array_object
[14:55:21]     GL_ARB_vertex_attrib_64bit
[14:55:21]     GL_ARB_vertex_attrib_binding
[14:55:21]     GL_ARB_vertex_buffer_object
[14:55:21]     GL_ARB_vertex_program
[14:55:21]     GL_ARB_vertex_shader
[14:55:21]     GL_ARB_vertex_type_10f_11f_11f_rev
[14:55:21]     GL_ARB_vertex_type_2_10_10_10_rev
[14:55:21]     GL_ARB_viewport_array
[14:55:21]     GL_ARB_window_pos
[14:55:21]     GL_ATI_draw_buffers
[14:55:21]     GL_ATI_texture_float
[14:55:21]     GL_ATI_texture_mirror_once
[14:55:21]     GL_S3_s3tc
[14:55:21]     GL_EXT_texture_env_add
[14:55:21]     GL_EXT_abgr
[14:55:21]     GL_EXT_bgra
[14:55:21]     GL_EXT_bindable_uniform
[14:55:21]     GL_EXT_blend_color
[14:55:21]     GL_EXT_blend_equation_separate
[14:55:21]     GL_EXT_blend_func_separate
[14:55:21]     GL_EXT_blend_minmax
[14:55:21]     GL_EXT_blend_subtract
[14:55:21]     GL_EXT_compiled_vertex_array
[14:55:21]     GL_EXT_Cg_shader
[14:55:21]     GL_EXT_depth_bounds_test
[14:55:21]     GL_EXT_direct_state_access
[14:55:21]     GL_EXT_draw_buffers2
[14:55:21]     GL_EXT_draw_instanced
[14:55:21]     GL_EXT_draw_range_elements
[14:55:21]     GL_EXT_fog_coord
[14:55:21]     GL_EXT_framebuffer_blit
[14:55:21]     GL_EXT_framebuffer_multisample
[14:55:21]     GL_EXTX_framebuffer_mixed_formats
[14:55:21]     GL_EXT_framebuffer_multisample_blit_scaled
[14:55:21]     GL_EXT_framebuffer_object
[14:55:21]     GL_EXT_framebuffer_sRGB
[14:55:21]     GL_EXT_geometry_shader4
[14:55:21]     GL_EXT_gpu_program_parameters
[14:55:21]     GL_EXT_gpu_shader4
[14:55:21]     GL_EXT_multi_draw_arrays
[14:55:21]     GL_EXT_multiview_texture_multisample
[14:55:21]     GL_EXT_multiview_timer_query
[14:55:21]     GL_EXT_packed_depth_stencil
[14:55:21]     GL_EXT_packed_float
[14:55:21]     GL_EXT_packed_pixels
[14:55:21]     GL_EXT_pixel_buffer_object
[14:55:21]     GL_EXT_point_parameters
[14:55:21]     GL_EXT_polygon_offset_clamp
[14:55:21]     GL_EXT_post_depth_coverage
[14:55:21]     GL_EXT_provoking_vertex
[14:55:21]     GL_EXT_raster_multisample
[14:55:21]     GL_EXT_rescale_normal
[14:55:21]     GL_EXT_secondary_color
[14:55:21]     GL_EXT_separate_shader_objects
[14:55:21]     GL_EXT_separate_specular_color
[14:55:21]     GL_EXT_shader_image_load_formatted
[14:55:21]     GL_EXT_shader_image_load_store
[14:55:21]     GL_EXT_shader_integer_mix
[14:55:21]     GL_EXT_shadow_funcs
[14:55:21]     GL_EXT_sparse_texture2
[14:55:21]     GL_EXT_stencil_two_side
[14:55:21]     GL_EXT_stencil_wrap
[14:55:21]     GL_EXT_texture3D
[14:55:21]     GL_EXT_texture_array
[14:55:21]     GL_EXT_texture_buffer_object
[14:55:21]     GL_EXT_texture_compression_dxt1
[14:55:21]     GL_EXT_texture_compression_latc
[14:55:21]     GL_EXT_texture_compression_rgtc
[14:55:21]     GL_EXT_texture_compression_s3tc
[14:55:21]     GL_EXT_texture_cube_map
[14:55:21]     GL_EXT_texture_edge_clamp
[14:55:21]     GL_EXT_texture_env_combine
[14:55:21]     GL_EXT_texture_env_dot3
[14:55:21]     GL_EXT_texture_filter_anisotropic
[14:55:21]     GL_EXT_texture_filter_minmax
[14:55:21]     GL_EXT_texture_integer
[14:55:21]     GL_EXT_texture_lod
[14:55:21]     GL_EXT_texture_lod_bias
[14:55:21]     GL_EXT_texture_mirror_clamp
[14:55:21]     GL_EXT_texture_object
[14:55:21]     GL_EXT_texture_shadow_lod
[14:55:21]     GL_EXT_texture_shared_exponent
[14:55:21]     GL_EXT_texture_sRGB
[14:55:21]     GL_EXT_texture_sRGB_R8
[14:55:21]     GL_EXT_texture_sRGB_decode
[14:55:21]     GL_EXT_texture_storage
[14:55:21]     GL_EXT_texture_swizzle
[14:55:21]     GL_EXT_timer_query
[14:55:21]     GL_EXT_transform_feedback2
[14:55:21]     GL_EXT_vertex_array
[14:55:21]     GL_EXT_vertex_array_bgra
[14:55:21]     GL_EXT_vertex_attrib_64bit
[14:55:21]     GL_EXT_window_rectangles
[14:55:21]     GL_EXT_import_sync_object
[14:55:21]     GL_IBM_rasterpos_clip
[14:55:21]     GL_IBM_texture_mirrored_repeat
[14:55:21]     GL_KHR_context_flush_control
[14:55:21]     GL_KHR_debug
[14:55:21]     GL_EXT_memory_object
[14:55:21]     GL_EXT_memory_object_win32
[14:55:21]     GL_NV_memory_object_sparse
[14:55:21]     GL_EXT_win32_keyed_mutex
[14:55:21]     GL_KHR_parallel_shader_compile
[14:55:21]     GL_KHR_no_error
[14:55:21]     GL_KHR_robust_buffer_access_behavior
[14:55:21]     GL_KHR_robustness
[14:55:21]     GL_EXT_semaphore
[14:55:21]     GL_EXT_semaphore_win32
[14:55:21]     GL_NV_timeline_semaphore
[14:55:21]     GL_KHR_shader_subgroup
[14:55:21]     GL_KTX_buffer_region
[14:55:21]     GL_NV_alpha_to_coverage_dither_control
[14:55:21]     GL_NV_bindless_multi_draw_indirect
[14:55:21]     GL_NV_bindless_multi_draw_indirect_count
[14:55:21]     GL_NV_bindless_texture
[14:55:21]     GL_NV_blend_equation_advanced
[14:55:21]     GL_NV_blend_equation_advanced_coherent
[14:55:21]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[14:55:21]     GL_NV_blend_minmax_factor
[14:55:21]     GL_NV_blend_square
[14:55:21]     GL_NV_clip_space_w_scaling
[14:55:21]     GL_NV_command_list
[14:55:21]     GL_NV_compute_program5
[14:55:21]     GL_NV_compute_shader_derivatives
[14:55:21]     GL_NV_conditional_render
[14:55:21]     GL_NV_conservative_raster
[14:55:21]     GL_NV_conservative_raster_dilate
[14:55:21]     GL_NV_conservative_raster_pre_snap
[14:55:21]     GL_NV_conservative_raster_pre_snap_triangles
[14:55:21]     GL_NV_conservative_raster_underestimation
[14:55:21]     GL_NV_copy_depth_to_color
[14:55:21]     GL_NV_copy_image
[14:55:21]     GL_NV_depth_buffer_float
[14:55:21]     GL_NV_depth_clamp
[14:55:21]     GL_NV_draw_texture
[14:55:21]     GL_NV_draw_vulkan_image
[14:55:21]     GL_NV_ES1_1_compatibility
[14:55:21]     GL_NV_ES3_1_compatibility
[14:55:21]     GL_NV_explicit_multisample
[14:55:21]     GL_NV_feature_query
[14:55:21]     GL_NV_fence
[14:55:21]     GL_NV_fill_rectangle
[14:55:21]     GL_NV_float_buffer
[14:55:21]     GL_NV_fog_distance
[14:55:21]     GL_NV_fragment_coverage_to_color
[14:55:21]     GL_NV_fragment_program
[14:55:21]     GL_NV_fragment_program_option
[14:55:21]     GL_NV_fragment_program2
[14:55:21]     GL_NV_fragment_shader_barycentric
[14:55:21]     GL_NV_fragment_shader_interlock
[14:55:21]     GL_NV_framebuffer_mixed_samples
[14:55:21]     GL_NV_framebuffer_multisample_coverage
[14:55:21]     GL_NV_geometry_shader4
[14:55:21]     GL_NV_geometry_shader_passthrough
[14:55:21]     GL_NV_gpu_program4
[14:55:21]     GL_NV_internalformat_sample_query
[14:55:21]     GL_NV_gpu_program4_1
[14:55:21]     GL_NV_gpu_program5
[14:55:21]     GL_NV_gpu_program5_mem_extended
[14:55:21]     GL_NV_gpu_program_fp64
[14:55:21]     GL_NV_gpu_shader5
[14:55:21]     GL_NV_half_float
[14:55:21]     GL_NV_light_max_exponent
[14:55:21]     GL_NV_memory_attachment
[14:55:21]     GL_NV_mesh_shader
[14:55:21]     GL_NV_multisample_coverage
[14:55:21]     GL_NV_multisample_filter_hint
[14:55:21]     GL_NV_occlusion_query
[14:55:21]     GL_NV_packed_depth_stencil
[14:55:21]     GL_NV_parameter_buffer_object
[14:55:21]     GL_NV_parameter_buffer_object2
[14:55:21]     GL_NV_path_rendering
[14:55:21]     GL_NV_path_rendering_shared_edge
[14:55:21]     GL_NV_pixel_data_range
[14:55:21]     GL_NV_point_sprite
[14:55:21]     GL_NV_primitive_restart
[14:55:21]     GL_NV_primitive_shading_rate
[14:55:21]     GL_NV_query_resource
[14:55:21]     GL_NV_query_resource_tag
[14:55:21]     GL_NV_register_combiners
[14:55:21]     GL_NV_register_combiners2
[14:55:21]     GL_NV_representative_fragment_test
[14:55:21]     GL_NV_sample_locations
[14:55:21]     GL_NV_sample_mask_override_coverage
[14:55:21]     GL_NV_scissor_exclusive
[14:55:21]     GL_NV_shader_atomic_counters
[14:55:21]     GL_NV_shader_atomic_float
[14:55:21]     GL_NV_shader_atomic_float64
[14:55:21]     GL_NV_shader_atomic_fp16_vector
[14:55:21]     GL_NV_shader_atomic_int64
[14:55:21]     GL_NV_shader_buffer_load
[14:55:21]     GL_NV_shader_storage_buffer_object
[14:55:21]     GL_NV_shader_subgroup_partitioned
[14:55:21]     GL_NV_shader_texture_footprint
[14:55:21]     GL_NV_shading_rate_image
[14:55:21]     GL_NV_stereo_view_rendering
[14:55:21]     GL_NV_texgen_reflection
[14:55:21]     GL_NV_texture_barrier
[14:55:21]     GL_NV_texture_compression_vtc
[14:55:21]     GL_NV_texture_dirty_tile_map
[14:55:21]     GL_NV_texture_env_combine4
[14:55:21]     GL_NV_texture_multisample
[14:55:21]     GL_NV_texture_rectangle
[14:55:21]     GL_NV_texture_rectangle_compressed
[14:55:21]     GL_NV_texture_shader
[14:55:21]     GL_NV_texture_shader2
[14:55:21]     GL_NV_texture_shader3
[14:55:21]     GL_NV_transform_feedback
[14:55:21]     GL_NV_transform_feedback2
[14:55:21]     GL_NV_uniform_buffer_unified_memory
[14:55:21]     GL_NV_uniform_buffer_std430_layout
[14:55:21]     GL_NV_vertex_array_range
[14:55:21]     GL_NV_vertex_array_range2
[14:55:21]     GL_NV_vertex_attrib_integer_64bit
[14:55:21]     GL_NV_vertex_buffer_unified_memory
[14:55:21]     GL_NV_vertex_program
[14:55:21]     GL_NV_vertex_program1_1
[14:55:21]     GL_NV_vertex_program2
[14:55:21]     GL_NV_vertex_program2_option
[14:55:21]     GL_NV_vertex_program3
[14:55:21]     GL_NV_viewport_array2
[14:55:21]     GL_NV_viewport_swizzle
[14:55:21]     GL_NVX_conditional_render
[14:55:21]     GL_NVX_linked_gpu_multicast
[14:55:21]     GL_NV_gpu_multicast
[14:55:21]     GL_NVX_gpu_multicast2
[14:55:21]     GL_NVX_progress_fence
[14:55:21]     GL_NVX_gpu_memory_info
[14:55:21]     GL_NVX_multigpu_info
[14:55:21]     GL_NVX_nvenc_interop
[14:55:21]     GL_NV_shader_thread_group
[14:55:21]     GL_NV_shader_thread_shuffle
[14:55:21]     GL_KHR_blend_equation_advanced
[14:55:21]     GL_KHR_blend_equation_advanced_coherent
[14:55:21]     GL_OVR_multiview
[14:55:21]     GL_OVR_multiview2
[14:55:21]     GL_SGIS_generate_mipmap
[14:55:21]     GL_SGIS_texture_lod
[14:55:21]     GL_SGIX_depth_texture
[14:55:21]     GL_SGIX_shadow
[14:55:21]     GL_SUN_slice_accum
[14:55:21]     GL_WIN_swap_hint
[14:55:21]     WGL_EXT_swap_control
[14:55:21] OpenGL pixel format: 8:8:8:8
[14:55:21] OpenGL depth format: 24:8
[14:55:21]
[14:55:21] GLSL version: 4.60 NVIDIA
[14:55:21] GLSL max vertex uniforms: 4096 (4096)
[14:55:21] GLSL max fragment uniforms: 4096 (4096)
[14:55:21] GLSL max varyings: 124 (124)
[14:55:21] GLSL max lights: 8 (8)
[14:55:21] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[14:55:21]
[14:55:21] Vertex/index buffer memory limit: 4096MiB
[14:55:22] Word filter loaded: 23
[14:55:22] Starting global frame job manager with 12 worker threads
[14:55:22] Starting global lazy job manager with 6 worker threads
[14:55:22] Starting workaround for fast running clocks
[14:55:22] Using LWJGL timer.
[14:55:22] Startup Phase - Initializing..
[14:55:22] Preloading builtin materials
[14:55:23] Preloading builtin materials done
[14:55:23] Setting up Collada Model Loader
[14:55:23] Launching Collada Model Loader threads
[14:55:23] Launching WOM Loader threads
[14:55:23] Startup Phase - Setting up..
[14:55:23] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[14:55:23] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[14:55:23] Gui initialized
[14:55:23] Startup Phase - Preparing terrain...
[14:55:24] Startup Phase - Connecting ..
[14:55:24] Disabling Nagles
[14:55:25] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Event.2023-06.txt
[14:55:25] Disabling Nagles
[14:55:25] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Friends.2023-06.txt
[14:55:26] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Alliance.2023-06.txt
[14:55:26] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Village.2023-06.txt
[14:55:26] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Freedom.2023-06.txt
[14:55:26] Login successful
[14:55:26] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\autorun.txt
[14:55:26] Starting update of login splash image...
[14:55:27] Finished loading new login splash image!
[14:55:27] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[14:56:08] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\PM__Thicket.2023-06.txt
[14:59:09] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\PM__Tronn.2023-06.txt
[14:59:11] [LWJGL] GLFW_FORMAT_UNAVAILABLE error
[14:59:11]     Description : Win32: Failed to convert clipboard to string: The operation completed successfully.
[14:59:11]     Stacktrace  :
[14:59:11]         org.lwjgl.glfw.GLFW.nglfwGetClipboardString(GLFW.java:4727)
[14:59:11]         org.lwjgl.glfw.GLFW.glfwGetClipboardString(GLFW.java:4754)
[14:59:11]         class.aEdBuxMEn.mMV5oPkCW(SourceFile:483)
[14:59:11]         class.cHJYkgydCr.iHOS3zg1KL(SourceFile:958)
[14:59:11]         class.IAsbTmy0We.FZOk5L6Gfy(SourceFile:1378)
[14:59:11]         com.wurmonline.client.xOmFCGXyJ7.FZOk5L6Gfy(SourceFile:6424)
[14:59:11]         com.wurmonline.client.wlh76mug.invoke(SourceFile:832)
[14:59:11]         org.lwjgl.glfw.GLFWKeyCallbackI.callback(GLFWKeyCallbackI.java:44)
[14:59:11]         org.lwjgl.system.JNI.invokeV(Native Method)
[14:59:11]         org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403)
[14:59:11]         com.wurmonline.client.xOmFCGXyJ7.mMV5oPkCW(SourceFile:743)
[14:59:11]         com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8465)
[14:59:11]         com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[14:59:11]         java.lang.Thread.run(Unknown Source)
[16:02:16] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:02:16] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:02:18] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:02:18] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:03:02] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:03:02] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:06:43] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Local.2023-06.txt
[16:07:20] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Combat.2023-06.txt
[16:18:39] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:18:39] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:49:06] No mapping found for NotNeededunknown
[16:52:32] Saving props file C:\USERNAMEs\USERNAME\wurm\configs\800x600\gamesettings.txt
[16:52:32] Keybindings saved.
[16:52:32] Keybindings saved.
[16:52:32] Saving window positions to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:52:32] Saving props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[16:52:32] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_640x480.txt
[16:52:32] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_640x480.txt
[17:06:04] Execution aborted at connection 1, iteration 313594
[17:06:04] Run time  2h 10m, local time Sun Jun 25 17:06:04 PDT 2023
[17:06:04] Destroying game window
[17:06:04] ====== CLIENT CRASH ======
[17:06:04] Unexpected crash while playing
[17:06:04] java.lang.OutOfMemoryError: Java heap space
[17:06:04]     at class.KokCRijN2l.XwhlvVTrl(SourceFile:847)
[17:06:04]     at class.piz3FDJruJ.<init>(SourceFile:159)
[17:06:04]     at class.VdiTadkzE.FZOk5L6Gfy(SourceFile:250)
[17:06:04]     at class.VdiTadkzE.FZOk5L6Gfy(SourceFile:132)
[17:06:04]     at class.svLJUZBuAC.FZOk5L6Gfy(SourceFile:23)
[17:06:04]     at class.ug2L2oHav9.FZOk5L6Gfy(SourceFile:1692)
[17:06:04]     at class.qLxDd2yzs.FZOk5L6Gfy(SourceFile:1010)
[17:06:04]     at class.PKY8Uo1Zg.FZOk5L6Gfy(SourceFile:1393)
[17:06:04]     at class.JG0HICX1pv.XwhlvVTrl(SourceFile:189)
[17:06:04]     at class.JG0HICX1pv.FZOk5L6Gfy(SourceFile:208)
[17:06:04]     at class.qLxDd2yzs.Q9cnsazKZ3(SourceFile:263)
[17:06:04]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:331)
[17:06:04]     at class.RLREeYzQcA.reallyHandle(SourceFile:9233)
[17:06:04]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:655)
[17:06:04]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262)
[17:06:04]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[17:06:04]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[17:06:04]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[17:06:04]     at java.lang.Thread.run(Unknown Source)

 

 

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Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[21:46:17]
[21:46:17] Preparing to enable console logging.
[21:46:17]
[21:46:17] Preparing to enable console logging.
[21:46:17] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Hughmongus.log
[21:46:17] Time is Sun Jul 02 21:46:17 PDT 2023
[21:46:17] Running client version 4.3.4
[21:46:17]          client build# 5fbcfebb1416ba3e01d2144fdbb24e02d5736f70
[21:46:17]      client build time 2023-07-01 12:28
[21:46:17]
[21:46:17] === System information ===
[21:46:17] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[21:46:17] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:46:17] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:46:17] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:46:17] Available CPUs: 12
[21:46:17]
[21:46:17]
[21:46:17] === Wurm options ===
[21:46:17] animation_playback_self = 2
[21:46:17] ao_level = 1
[21:46:17] auto_mipmaps_enabled = 1
[21:46:17] auto_run_source = 0
[21:46:17] cartography_indicator_distance = 8
[21:46:17] cartography_on_compass = false
[21:46:17] cavedetail = 0
[21:46:17] censor_chat = true
[21:46:17] collada_animations = 3
[21:46:17] colorItemsDamage = true
[21:46:17] color_Item_Grey = 0.9,0.9,0.9,1.0
[21:46:17] color_PM = 0.5686275,1.0,0.61960787,1.0
[21:46:17] color_black = 0.0,0.0,0.0,1.0
[21:46:17] color_cyan = 0.0,1.0,1.0,1.0
[21:46:17] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:46:17] color_enchant_name = 0.0,0.5,0.5,1.0
[21:46:17] color_enchant_power = 0.0,1.0,1.0,1.0
[21:46:17] color_error = 1.0,0.3,0.3,1.0
[21:46:17] color_fuchsia = 1.0,0.0,1.0,1.0
[21:46:17] color_green = 0.4,0.72,0.47,1.0
[21:46:17] color_grey = 0.5,0.75,1.0,1.0
[21:46:17] color_lime = 0.5,1.0,0.5,1.0
[21:46:17] color_maroon = 0.5,0.0,0.0,1.0
[21:46:17] color_navy_blue = 0.23,0.39,1.0,1.0
[21:46:17] color_orange = 1.0,0.58,0.04,1.0
[21:46:17] color_outline_ally = 0.5,1.0,0.5,1.0
[21:46:17] color_outline_friend = 0.5,0.75,1.0,1.0
[21:46:17] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:46:17] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:46:17] color_purple = 0.5,0.0,0.5,1.0
[21:46:17] color_red = 1.0,0.0,0.0,1.0
[21:46:17] color_royal_blue = 0.5,0.5,1.0,1.0
[21:46:17] color_salve_acid = 1.0,1.0,0.0,1.0
[21:46:17] color_salve_fire = 1.0,0.0,0.0,1.0
[21:46:17] color_salve_frost = 0.0,0.0,1.0,1.0
[21:46:17] color_silver = 0.75,0.75,0.75,1.0
[21:46:17] color_system = 0.5,1.0,0.5,1.0
[21:46:17] color_teal = 0.0,0.5,0.5,1.0
[21:46:17] color_white = 1.0,1.0,1.0,1.0
[21:46:17] color_yellow = 1.0,1.0,0.0,1.0
[21:46:17] combat_world_text = false
[21:46:17] compressed_textures = false
[21:46:17] compressed_textures_S3TC = true
[21:46:17] contribution_culling = 200
[21:46:17] custim_timer_source = 1
[21:46:17] customTimer1 = -1|-1
[21:46:17] customTimer2 = -1|-1
[21:46:17] customTimer3 = -1|-1
[21:46:17] customTimer4 = -1|-1
[21:46:17] customTimer5 = -1|-1
[21:46:17] debug_mode = false
[21:46:17] defaultActions_source = 0
[21:46:17] depth_clamp_enabled = 2
[21:46:17] disable_select_all_shortcut = false
[21:46:17] display_settings = false:false:0:800:600:32:-1:false:false
[21:46:17] enable_contribution_culling = false
[21:46:17] enable_debugs = false
[21:46:17] enable_ingame_wurmpedia = false
[21:46:17] enable_lod = true
[21:46:17] enable_seasonal_mappings = true
[21:46:17] enable_shift_drag = false
[21:46:17] enable_volumetric_fog = true
[21:46:17] enable_vsync = false
[21:46:17] enable_world_drag = true
[21:46:17] event_log_rotation = 2
[21:46:17] exec_source = 0
[21:46:17] fast_yield = false
[21:46:17] fbo_enabled = 2
[21:46:17] flashAssist_climbing = true
[21:46:17] flashAssist_inventory = true
[21:46:17] flashAssist_stamina_low = true
[21:46:17] flashAssist_stamina_water = true
[21:46:17] fog_coord_src = 0
[21:46:17] font_antialias = 2
[21:46:17] font_bold = 11
[21:46:17] font_default = 11
[21:46:17] font_header = 24
[21:46:17] font_italian = 11
[21:46:17] font_monospaced = 11
[21:46:17] font_static = 11
[21:46:17] fov_horizontal = 80
[21:46:17] fps_limit = 60
[21:46:17] fps_limit_background = 30
[21:46:17] fps_limit_enabled = true
[21:46:17] fps_ui_buffer = 30
[21:46:17] fps_uilimit_enabled = false
[21:46:17] free_look_mode_disable_on_close_component = false
[21:46:17] free_look_mode_disable_on_combat = false
[21:46:17] free_look_mode_disable_on_open_component = false
[21:46:17] free_look_mode_sensitivity = 10
[21:46:17] game_client_thread_priority = 2
[21:46:17] glsl_debug_loading = false
[21:46:17] glsl_enabled = 2
[21:46:17] gpu_skinning = true
[21:46:17] graphics_profile = 5
[21:46:17] gui_opacity = 3
[21:46:17] gui_skin = 1
[21:46:17] hard_mode = false
[21:46:17] has_read_eula = true
[21:46:17] head_bob = false
[21:46:17] hiddenServerControlledTimers =
[21:46:17] hide_cursor_with_ui = false
[21:46:17] hide_inactive_friends = false
[21:46:17] hide_menu_examine = false
[21:46:17] hide_menu_no_target = false
[21:46:17] hide_menu_spam_mode = true
[21:46:17] hide_menu_stop = false
[21:46:17] hide_onscreen_fail_messages = false
[21:46:17] hide_onscreen_hostile_messages = false
[21:46:17] hide_onscreen_info_messages = false
[21:46:17] hide_personal_goal = false
[21:46:17] high_res_binoculars = true
[21:46:17] hint_texture_scaling = 2
[21:46:17] impColumn = true
[21:46:17] inverse_mouse = false
[21:46:17] irc_log_rotation = 2
[21:46:17] irc_notif = 0
[21:46:17] item_creature_render_distance = 4
[21:46:17] itemtag_color = true
[21:46:17] itemtag_keybind = 0
[21:46:17] keep_fightwindow_hidden = false
[21:46:17] key_bindings_source = 0
[21:46:17] keyboard_layout = 0
[21:46:17] limit_dynamic_lights = false
[21:46:17] loadInventoryStartup = true
[21:46:17] local_list_in_event = true
[21:46:17] lod = 1
[21:46:17] log_extra_errors = false
[21:46:17] log_gl_errors = false
[21:46:17] mark_text_read = true
[21:46:17] material_as_suffix = true
[21:46:17] max_dynamic_lights = 14
[21:46:17] max_shader_lights = 8
[21:46:17] max_texture_size = 2
[21:46:17] mega_texture_size = 6
[21:46:17] model_loader_thread_priority = 2
[21:46:17] model_loading_threads = 3
[21:46:17] mount_control_mode = 0
[21:46:17] mount_rotation = false
[21:46:17] mouse_camera_sensitivity = 10.0
[21:46:17] mouse_smoothing = 0.0
[21:46:17] multicolor_usage = 1
[21:46:17] multidraw_enabled = 1
[21:46:17] no_brightness = false
[21:46:17] no_terrain_render = false
[21:46:17] no_world_render = false
[21:46:17] non_power_of_two = 1
[21:46:17] normal_maps = true
[21:46:17] occlusion_queries_enabled = 2
[21:46:17] offscreen_texture_size = 2
[21:46:17] other_log_rotation = 2
[21:46:17] outline_picking = true
[21:46:17] placement_rotation = 0
[21:46:17] player_texture_size = 2
[21:46:17] quick_keybinds = true
[21:46:17] reflection_texture_size = 0
[21:46:17] reflections = 0
[21:46:17] remember_password = true
[21:46:17] render_bloom = false
[21:46:17] render_distant_terrain = true
[21:46:17] render_fxaa = true
[21:46:17] render_sun_glare = false
[21:46:17] render_vignette = false
[21:46:17] renderer_type = 1
[21:46:17] resident_models = false
[21:46:17] save_skills_on_quit = true
[21:46:17] screen_brightness = 0.0
[21:46:17] screen_shake = false
[21:46:17] screenshot_file_format = 1
[21:46:17] season_override = 0
[21:46:17] send_extra_tile_data = false
[21:46:17] setting_timestamps = true
[21:46:17] settings_version = 15
[21:46:17] shadow_level = 0
[21:46:17] shadow_mapsize = 1
[21:46:17] shift_drag_default = 10
[21:46:17] showKChat = true
[21:46:17] show_body_in_inventory = false
[21:46:17] show_creature_overlay = true
[21:46:17] show_detailed_hover = false
[21:46:17] show_examine_world_text = false
[21:46:17] show_hit_direction_indicator = true
[21:46:17] show_inventory_filters = true
[21:46:17] show_local_world_text = false
[21:46:17] show_old_menu = false
[21:46:17] show_old_quickbar = false
[21:46:17] show_tab_blinking = true
[21:46:17] silent_friends_update = false
[21:46:17] skillgain_minimum = 1
[21:46:17] skillgain_no_alignment = true
[21:46:17] skillgain_no_favor = true
[21:46:17] skydetail = 2
[21:46:17] sound_al_gain = 5
[21:46:17] sound_buzzlevel = 2
[21:46:17] sound_cache_enabled = true
[21:46:17] sound_doppler_enabled = false
[21:46:17] sound_engine = 2
[21:46:17] sound_footstepslevel = 10
[21:46:17] sound_music_level = 4
[21:46:17] sound_play_PMAlert = false
[21:46:17] sound_play_UIsounds = true
[21:46:17] sound_play_ambients = true
[21:46:17] sound_play_buzz = true
[21:46:17] sound_play_combat = true
[21:46:17] sound_play_door = true
[21:46:17] sound_play_emotes = true
[21:46:17] sound_play_footsteps = true
[21:46:17] sound_play_music = false
[21:46:17] sound_play_weather = true
[21:46:17] sound_play_work = true
[21:46:17] structure_render_distance = 4
[21:46:17] submit_client_data = 1
[21:46:17] supersampling = 0
[21:46:17] swap_mouse_buttons = false
[21:46:17] terrain_res = 2
[21:46:17] test_attach_equipment = false
[21:46:17] test_mode = 0
[21:46:17] thirdPerson = false
[21:46:17] tile_transitions = true
[21:46:17] tiledecorations = 2
[21:46:17] togglePushToTalk = true
[21:46:17] treelist_outline = true
[21:46:17] trees = 4
[21:46:17] ui_dir_indicator_scale = 100
[21:46:17] ui_font_scale = 90
[21:46:17] ui_scale = 80
[21:46:17] update_optional = true
[21:46:17] use_alpha_particles = true
[21:46:17] use_anisotropic_filtering = 4
[21:46:17] use_antialiasing = 1
[21:46:17] use_default_action = true
[21:46:17] use_fast_clock_work_around = true
[21:46:17] use_nano_timer = false
[21:46:17] use_non_alpha_particles = true
[21:46:17] use_phobia_models = false
[21:46:17] use_tree_models = true
[21:46:17] use_weather_particles = true
[21:46:17] vbo_enabled = 1
[21:46:17] vg_ui_theme = 1
[21:46:17] viewport_bob = true
[21:46:17] water_detail = 0
[21:46:17] water_transparency = false
[21:46:17]
[21:46:18] Setting up WurmModel Model Loader
[21:46:18] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\keybindings.txt
[21:46:18] Translating legacy key NUMPAD7 to KP_7
[21:46:18] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:46:18] Translating legacy key NUMPAD9 to KP_9
[21:46:18] Translating legacy key NUMPAD8 to KP_8
[21:46:18] Translating legacy key DIVIDE to KP_DIVIDE
[21:46:18] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:46:18] Translating legacy key NUMPAD5 to KP_5
[21:46:18] Translating legacy key NUMPAD1 to KP_1
[21:46:18] Translating legacy key NUMPAD0 to KP_0
[21:46:18] Translating legacy key NUMPAD3 to KP_3
[21:46:18] Translating legacy key NUMPAD2 to KP_2
[21:46:18] Translating legacy key EQUALS to EQUAL
[21:46:18] Translating legacy key ADD to KP_ADD
[21:46:18] Translating legacy key DECIMAL to KP_DECIMAL
[21:46:18] Translating legacy key ADD to KP_ADD
[21:46:18] Translating legacy key NUMPAD6 to KP_6
[21:46:18] Translating legacy key NUMPAD4 to KP_4
[21:46:18] Setting up OpenAL Sound Engine
[21:46:18] OpenAL version: 1.1 ALSOFT 1.21.1
[21:46:18] OpenAL renderer: OpenAL Soft
[21:46:18] OpenAL vendor: OpenAL Community
[21:46:18] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:46:18] Generating: 128 source channels.
[21:46:18]
[21:46:18] === OpenGL information ===
[21:46:18] LWJGL version: 3.3.1 1.2.0
[21:46:18] OpenGL vendor: NVIDIA Corporation
[21:46:18] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[21:46:18] OpenGL version: 4.6.0 NVIDIA 526.47
[21:46:18] OpenGL extensions:
[21:46:18]     GL_AMD_multi_draw_indirect
[21:46:18]     GL_AMD_seamless_cubemap_per_texture
[21:46:18]     GL_AMD_vertex_shader_viewport_index
[21:46:18]     GL_AMD_vertex_shader_layer
[21:46:18]     GL_ARB_arrays_of_arrays
[21:46:18]     GL_ARB_base_instance
[21:46:18]     GL_ARB_bindless_texture
[21:46:18]     GL_ARB_blend_func_extended
[21:46:18]     GL_ARB_buffer_storage
[21:46:18]     GL_ARB_clear_buffer_object
[21:46:18]     GL_ARB_clear_texture
[21:46:18]     GL_ARB_clip_control
[21:46:18]     GL_ARB_color_buffer_float
[21:46:18]     GL_ARB_compatibility
[21:46:18]     GL_ARB_compressed_texture_pixel_storage
[21:46:18]     GL_ARB_conservative_depth
[21:46:18]     GL_ARB_compute_shader
[21:46:18]     GL_ARB_compute_variable_group_size
[21:46:18]     GL_ARB_conditional_render_inverted
[21:46:18]     GL_ARB_copy_buffer
[21:46:18]     GL_ARB_copy_image
[21:46:18]     GL_ARB_cull_distance
[21:46:18]     GL_ARB_debug_output
[21:46:18]     GL_ARB_depth_buffer_float
[21:46:18]     GL_ARB_depth_clamp
[21:46:18]     GL_ARB_depth_texture
[21:46:18]     GL_ARB_derivative_control
[21:46:18]     GL_ARB_direct_state_access
[21:46:18]     GL_ARB_draw_buffers
[21:46:18]     GL_ARB_draw_buffers_blend
[21:46:18]     GL_ARB_draw_indirect
[21:46:18]     GL_ARB_draw_elements_base_vertex
[21:46:18]     GL_ARB_draw_instanced
[21:46:18]     GL_ARB_enhanced_layouts
[21:46:18]     GL_ARB_ES2_compatibility
[21:46:18]     GL_ARB_ES3_compatibility
[21:46:18]     GL_ARB_ES3_1_compatibility
[21:46:18]     GL_ARB_ES3_2_compatibility
[21:46:18]     GL_ARB_explicit_attrib_location
[21:46:18]     GL_ARB_explicit_uniform_location
[21:46:18]     GL_ARB_fragment_coord_conventions
[21:46:18]     GL_ARB_fragment_layer_viewport
[21:46:18]     GL_ARB_fragment_program
[21:46:18]     GL_ARB_fragment_program_shadow
[21:46:18]     GL_ARB_fragment_shader
[21:46:18]     GL_ARB_fragment_shader_interlock
[21:46:18]     GL_ARB_framebuffer_no_attachments
[21:46:18]     GL_ARB_framebuffer_object
[21:46:18]     GL_ARB_framebuffer_sRGB
[21:46:18]     GL_ARB_geometry_shader4
[21:46:18]     GL_ARB_get_program_binary
[21:46:18]     GL_ARB_get_texture_sub_image
[21:46:18]     GL_ARB_gl_spirv
[21:46:18]     GL_ARB_gpu_shader5
[21:46:18]     GL_ARB_gpu_shader_fp64
[21:46:18]     GL_ARB_gpu_shader_int64
[21:46:18]     GL_ARB_half_float_pixel
[21:46:18]     GL_ARB_half_float_vertex
[21:46:18]     GL_ARB_imaging
[21:46:18]     GL_ARB_indirect_parameters
[21:46:18]     GL_ARB_instanced_arrays
[21:46:18]     GL_ARB_internalformat_query
[21:46:18]     GL_ARB_internalformat_query2
[21:46:18]     GL_ARB_invalidate_subdata
[21:46:18]     GL_ARB_map_buffer_alignment
[21:46:18]     GL_ARB_map_buffer_range
[21:46:18]     GL_ARB_multi_bind
[21:46:18]     GL_ARB_multi_draw_indirect
[21:46:18]     GL_ARB_multisample
[21:46:18]     GL_ARB_multitexture
[21:46:18]     GL_ARB_occlusion_query
[21:46:18]     GL_ARB_occlusion_query2
[21:46:18]     GL_ARB_parallel_shader_compile
[21:46:18]     GL_ARB_pipeline_statistics_query
[21:46:18]     GL_ARB_pixel_buffer_object
[21:46:18]     GL_ARB_point_parameters
[21:46:18]     GL_ARB_point_sprite
[21:46:18]     GL_ARB_polygon_offset_clamp
[21:46:18]     GL_ARB_post_depth_coverage
[21:46:18]     GL_ARB_program_interface_query
[21:46:18]     GL_ARB_provoking_vertex
[21:46:18]     GL_ARB_query_buffer_object
[21:46:18]     GL_ARB_robust_buffer_access_behavior
[21:46:18]     GL_ARB_robustness
[21:46:18]     GL_ARB_sample_locations
[21:46:18]     GL_ARB_sample_shading
[21:46:18]     GL_ARB_sampler_objects
[21:46:18]     GL_ARB_seamless_cube_map
[21:46:18]     GL_ARB_seamless_cubemap_per_texture
[21:46:18]     GL_ARB_separate_shader_objects
[21:46:18]     GL_ARB_shader_atomic_counter_ops
[21:46:18]     GL_ARB_shader_atomic_counters
[21:46:18]     GL_ARB_shader_ballot
[21:46:18]     GL_ARB_shader_bit_encoding
[21:46:18]     GL_ARB_shader_clock
[21:46:18]     GL_ARB_shader_draw_parameters
[21:46:18]     GL_ARB_shader_group_vote
[21:46:18]     GL_ARB_shader_image_load_store
[21:46:18]     GL_ARB_shader_image_size
[21:46:18]     GL_ARB_shader_objects
[21:46:18]     GL_ARB_shader_precision
[21:46:18]     GL_ARB_shader_storage_buffer_object
[21:46:18]     GL_ARB_shader_subroutine
[21:46:18]     GL_ARB_shader_texture_image_samples
[21:46:18]     GL_ARB_shader_texture_lod
[21:46:18]     GL_ARB_shading_language_100
[21:46:18]     GL_ARB_shader_viewport_layer_array
[21:46:18]     GL_ARB_shading_language_420pack
[21:46:18]     GL_ARB_shading_language_include
[21:46:18]     GL_ARB_shading_language_packing
[21:46:18]     GL_ARB_shadow
[21:46:18]     GL_ARB_sparse_buffer
[21:46:18]     GL_ARB_sparse_texture
[21:46:18]     GL_ARB_sparse_texture2
[21:46:18]     GL_ARB_sparse_texture_clamp
[21:46:18]     GL_ARB_spirv_extensions
[21:46:18]     GL_ARB_stencil_texturing
[21:46:18]     GL_ARB_sync
[21:46:18]     GL_ARB_tessellation_shader
[21:46:18]     GL_ARB_texture_barrier
[21:46:18]     GL_ARB_texture_border_clamp
[21:46:18]     GL_ARB_texture_buffer_object
[21:46:18]     GL_ARB_texture_buffer_object_rgb32
[21:46:18]     GL_ARB_texture_buffer_range
[21:46:18]     GL_ARB_texture_compression
[21:46:18]     GL_ARB_texture_compression_bptc
[21:46:18]     GL_ARB_texture_compression_rgtc
[21:46:18]     GL_ARB_texture_cube_map
[21:46:18]     GL_ARB_texture_cube_map_array
[21:46:18]     GL_ARB_texture_env_add
[21:46:18]     GL_ARB_texture_env_combine
[21:46:18]     GL_ARB_texture_env_crossbar
[21:46:18]     GL_ARB_texture_env_dot3
[21:46:18]     GL_ARB_texture_filter_anisotropic
[21:46:18]     GL_ARB_texture_filter_minmax
[21:46:18]     GL_ARB_texture_float
[21:46:18]     GL_ARB_texture_gather
[21:46:18]     GL_ARB_texture_mirror_clamp_to_edge
[21:46:18]     GL_ARB_texture_mirrored_repeat
[21:46:18]     GL_ARB_texture_multisample
[21:46:18]     GL_ARB_texture_non_power_of_two
[21:46:18]     GL_ARB_texture_query_levels
[21:46:18]     GL_ARB_texture_query_lod
[21:46:18]     GL_ARB_texture_rectangle
[21:46:18]     GL_ARB_texture_rg
[21:46:18]     GL_ARB_texture_rgb10_a2ui
[21:46:18]     GL_ARB_texture_stencil8
[21:46:18]     GL_ARB_texture_storage
[21:46:18]     GL_ARB_texture_storage_multisample
[21:46:18]     GL_ARB_texture_swizzle
[21:46:18]     GL_ARB_texture_view
[21:46:18]     GL_ARB_timer_query
[21:46:18]     GL_ARB_transform_feedback2
[21:46:18]     GL_ARB_transform_feedback3
[21:46:18]     GL_ARB_transform_feedback_instanced
[21:46:18]     GL_ARB_transform_feedback_overflow_query
[21:46:18]     GL_ARB_transpose_matrix
[21:46:18]     GL_ARB_uniform_buffer_object
[21:46:18]     GL_ARB_vertex_array_bgra
[21:46:18]     GL_ARB_vertex_array_object
[21:46:18]     GL_ARB_vertex_attrib_64bit
[21:46:18]     GL_ARB_vertex_attrib_binding
[21:46:18]     GL_ARB_vertex_buffer_object
[21:46:18]     GL_ARB_vertex_program
[21:46:18]     GL_ARB_vertex_shader
[21:46:18]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:46:18]     GL_ARB_vertex_type_2_10_10_10_rev
[21:46:18]     GL_ARB_viewport_array
[21:46:18]     GL_ARB_window_pos
[21:46:18]     GL_ATI_draw_buffers
[21:46:18]     GL_ATI_texture_float
[21:46:18]     GL_ATI_texture_mirror_once
[21:46:18]     GL_S3_s3tc
[21:46:18]     GL_EXT_texture_env_add
[21:46:18]     GL_EXT_abgr
[21:46:18]     GL_EXT_bgra
[21:46:18]     GL_EXT_bindable_uniform
[21:46:18]     GL_EXT_blend_color
[21:46:18]     GL_EXT_blend_equation_separate
[21:46:18]     GL_EXT_blend_func_separate
[21:46:18]     GL_EXT_blend_minmax
[21:46:18]     GL_EXT_blend_subtract
[21:46:18]     GL_EXT_compiled_vertex_array
[21:46:18]     GL_EXT_Cg_shader
[21:46:18]     GL_EXT_depth_bounds_test
[21:46:18]     GL_EXT_direct_state_access
[21:46:18]     GL_EXT_draw_buffers2
[21:46:18]     GL_EXT_draw_instanced
[21:46:18]     GL_EXT_draw_range_elements
[21:46:18]     GL_EXT_fog_coord
[21:46:18]     GL_EXT_framebuffer_blit
[21:46:18]     GL_EXT_framebuffer_multisample
[21:46:18]     GL_EXTX_framebuffer_mixed_formats
[21:46:18]     GL_EXT_framebuffer_multisample_blit_scaled
[21:46:18]     GL_EXT_framebuffer_object
[21:46:18]     GL_EXT_framebuffer_sRGB
[21:46:18]     GL_EXT_geometry_shader4
[21:46:18]     GL_EXT_gpu_program_parameters
[21:46:18]     GL_EXT_gpu_shader4
[21:46:18]     GL_EXT_multi_draw_arrays
[21:46:18]     GL_EXT_multiview_texture_multisample
[21:46:18]     GL_EXT_multiview_timer_query
[21:46:18]     GL_EXT_packed_depth_stencil
[21:46:18]     GL_EXT_packed_float
[21:46:18]     GL_EXT_packed_pixels
[21:46:18]     GL_EXT_pixel_buffer_object
[21:46:18]     GL_EXT_point_parameters
[21:46:18]     GL_EXT_polygon_offset_clamp
[21:46:18]     GL_EXT_post_depth_coverage
[21:46:18]     GL_EXT_provoking_vertex
[21:46:18]     GL_EXT_raster_multisample
[21:46:18]     GL_EXT_rescale_normal
[21:46:18]     GL_EXT_secondary_color
[21:46:18]     GL_EXT_separate_shader_objects
[21:46:18]     GL_EXT_separate_specular_color
[21:46:18]     GL_EXT_shader_image_load_formatted
[21:46:18]     GL_EXT_shader_image_load_store
[21:46:18]     GL_EXT_shader_integer_mix
[21:46:18]     GL_EXT_shadow_funcs
[21:46:18]     GL_EXT_sparse_texture2
[21:46:18]     GL_EXT_stencil_two_side
[21:46:18]     GL_EXT_stencil_wrap
[21:46:18]     GL_EXT_texture3D
[21:46:18]     GL_EXT_texture_array
[21:46:18]     GL_EXT_texture_buffer_object
[21:46:18]     GL_EXT_texture_compression_dxt1
[21:46:18]     GL_EXT_texture_compression_latc
[21:46:18]     GL_EXT_texture_compression_rgtc
[21:46:18]     GL_EXT_texture_compression_s3tc
[21:46:18]     GL_EXT_texture_cube_map
[21:46:18]     GL_EXT_texture_edge_clamp
[21:46:18]     GL_EXT_texture_env_combine
[21:46:18]     GL_EXT_texture_env_dot3
[21:46:18]     GL_EXT_texture_filter_anisotropic
[21:46:18]     GL_EXT_texture_filter_minmax
[21:46:18]     GL_EXT_texture_integer
[21:46:18]     GL_EXT_texture_lod
[21:46:18]     GL_EXT_texture_lod_bias
[21:46:18]     GL_EXT_texture_mirror_clamp
[21:46:18]     GL_EXT_texture_object
[21:46:18]     GL_EXT_texture_shadow_lod
[21:46:18]     GL_EXT_texture_shared_exponent
[21:46:18]     GL_EXT_texture_sRGB
[21:46:18]     GL_EXT_texture_sRGB_R8
[21:46:18]     GL_EXT_texture_sRGB_decode
[21:46:18]     GL_EXT_texture_storage
[21:46:18]     GL_EXT_texture_swizzle
[21:46:18]     GL_EXT_timer_query
[21:46:18]     GL_EXT_transform_feedback2
[21:46:18]     GL_EXT_vertex_array
[21:46:18]     GL_EXT_vertex_array_bgra
[21:46:18]     GL_EXT_vertex_attrib_64bit
[21:46:18]     GL_EXT_window_rectangles
[21:46:18]     GL_EXT_import_sync_object
[21:46:18]     GL_IBM_rasterpos_clip
[21:46:18]     GL_IBM_texture_mirrored_repeat
[21:46:18]     GL_KHR_context_flush_control
[21:46:18]     GL_KHR_debug
[21:46:18]     GL_EXT_memory_object
[21:46:18]     GL_EXT_memory_object_win32
[21:46:18]     GL_NV_memory_object_sparse
[21:46:18]     GL_EXT_win32_keyed_mutex
[21:46:18]     GL_KHR_parallel_shader_compile
[21:46:18]     GL_KHR_no_error
[21:46:18]     GL_KHR_robust_buffer_access_behavior
[21:46:18]     GL_KHR_robustness
[21:46:18]     GL_EXT_semaphore
[21:46:18]     GL_EXT_semaphore_win32
[21:46:18]     GL_NV_timeline_semaphore
[21:46:18]     GL_KHR_shader_subgroup
[21:46:18]     GL_KTX_buffer_region
[21:46:18]     GL_NV_alpha_to_coverage_dither_control
[21:46:18]     GL_NV_bindless_multi_draw_indirect
[21:46:18]     GL_NV_bindless_multi_draw_indirect_count
[21:46:18]     GL_NV_bindless_texture
[21:46:18]     GL_NV_blend_equation_advanced
[21:46:18]     GL_NV_blend_equation_advanced_coherent
[21:46:18]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:46:18]     GL_NV_blend_minmax_factor
[21:46:18]     GL_NV_blend_square
[21:46:18]     GL_NV_clip_space_w_scaling
[21:46:18]     GL_NV_command_list
[21:46:18]     GL_NV_compute_program5
[21:46:18]     GL_NV_compute_shader_derivatives
[21:46:18]     GL_NV_conditional_render
[21:46:18]     GL_NV_conservative_raster
[21:46:18]     GL_NV_conservative_raster_dilate
[21:46:18]     GL_NV_conservative_raster_pre_snap
[21:46:18]     GL_NV_conservative_raster_pre_snap_triangles
[21:46:18]     GL_NV_conservative_raster_underestimation
[21:46:18]     GL_NV_copy_depth_to_color
[21:46:18]     GL_NV_copy_image
[21:46:18]     GL_NV_depth_buffer_float
[21:46:18]     GL_NV_depth_clamp
[21:46:18]     GL_NV_draw_texture
[21:46:18]     GL_NV_draw_vulkan_image
[21:46:18]     GL_NV_ES1_1_compatibility
[21:46:18]     GL_NV_ES3_1_compatibility
[21:46:18]     GL_NV_explicit_multisample
[21:46:18]     GL_NV_feature_query
[21:46:18]     GL_NV_fence
[21:46:18]     GL_NV_fill_rectangle
[21:46:18]     GL_NV_float_buffer
[21:46:18]     GL_NV_fog_distance
[21:46:18]     GL_NV_fragment_coverage_to_color
[21:46:18]     GL_NV_fragment_program
[21:46:18]     GL_NV_fragment_program_option
[21:46:18]     GL_NV_fragment_program2
[21:46:18]     GL_NV_fragment_shader_barycentric
[21:46:18]     GL_NV_fragment_shader_interlock
[21:46:18]     GL_NV_framebuffer_mixed_samples
[21:46:18]     GL_NV_framebuffer_multisample_coverage
[21:46:18]     GL_NV_geometry_shader4
[21:46:18]     GL_NV_geometry_shader_passthrough
[21:46:18]     GL_NV_gpu_program4
[21:46:18]     GL_NV_internalformat_sample_query
[21:46:18]     GL_NV_gpu_program4_1
[21:46:18]     GL_NV_gpu_program5
[21:46:18]     GL_NV_gpu_program5_mem_extended
[21:46:18]     GL_NV_gpu_program_fp64
[21:46:18]     GL_NV_gpu_shader5
[21:46:18]     GL_NV_half_float
[21:46:18]     GL_NV_light_max_exponent
[21:46:18]     GL_NV_memory_attachment
[21:46:18]     GL_NV_mesh_shader
[21:46:18]     GL_NV_multisample_coverage
[21:46:18]     GL_NV_multisample_filter_hint
[21:46:18]     GL_NV_occlusion_query
[21:46:18]     GL_NV_packed_depth_stencil
[21:46:18]     GL_NV_parameter_buffer_object
[21:46:18]     GL_NV_parameter_buffer_object2
[21:46:18]     GL_NV_path_rendering
[21:46:18]     GL_NV_path_rendering_shared_edge
[21:46:18]     GL_NV_pixel_data_range
[21:46:18]     GL_NV_point_sprite
[21:46:18]     GL_NV_primitive_restart
[21:46:18]     GL_NV_primitive_shading_rate
[21:46:18]     GL_NV_query_resource
[21:46:18]     GL_NV_query_resource_tag
[21:46:18]     GL_NV_register_combiners
[21:46:18]     GL_NV_register_combiners2
[21:46:18]     GL_NV_representative_fragment_test
[21:46:18]     GL_NV_sample_locations
[21:46:18]     GL_NV_sample_mask_override_coverage
[21:46:18]     GL_NV_scissor_exclusive
[21:46:18]     GL_NV_shader_atomic_counters
[21:46:18]     GL_NV_shader_atomic_float
[21:46:18]     GL_NV_shader_atomic_float64
[21:46:18]     GL_NV_shader_atomic_fp16_vector
[21:46:18]     GL_NV_shader_atomic_int64
[21:46:18]     GL_NV_shader_buffer_load
[21:46:18]     GL_NV_shader_storage_buffer_object
[21:46:18]     GL_NV_shader_subgroup_partitioned
[21:46:18]     GL_NV_shader_texture_footprint
[21:46:18]     GL_NV_shading_rate_image
[21:46:18]     GL_NV_stereo_view_rendering
[21:46:18]     GL_NV_texgen_reflection
[21:46:18]     GL_NV_texture_barrier
[21:46:18]     GL_NV_texture_compression_vtc
[21:46:18]     GL_NV_texture_dirty_tile_map
[21:46:18]     GL_NV_texture_env_combine4
[21:46:18]     GL_NV_texture_multisample
[21:46:18]     GL_NV_texture_rectangle
[21:46:18]     GL_NV_texture_rectangle_compressed
[21:46:18]     GL_NV_texture_shader
[21:46:18]     GL_NV_texture_shader2
[21:46:18]     GL_NV_texture_shader3
[21:46:18]     GL_NV_transform_feedback
[21:46:18]     GL_NV_transform_feedback2
[21:46:18]     GL_NV_uniform_buffer_unified_memory
[21:46:18]     GL_NV_uniform_buffer_std430_layout
[21:46:18]     GL_NV_vertex_array_range
[21:46:18]     GL_NV_vertex_array_range2
[21:46:18]     GL_NV_vertex_attrib_integer_64bit
[21:46:18]     GL_NV_vertex_buffer_unified_memory
[21:46:18]     GL_NV_vertex_program
[21:46:18]     GL_NV_vertex_program1_1
[21:46:18]     GL_NV_vertex_program2
[21:46:18]     GL_NV_vertex_program2_option
[21:46:18]     GL_NV_vertex_program3
[21:46:18]     GL_NV_viewport_array2
[21:46:18]     GL_NV_viewport_swizzle
[21:46:18]     GL_NVX_conditional_render
[21:46:18]     GL_NVX_linked_gpu_multicast
[21:46:18]     GL_NV_gpu_multicast
[21:46:18]     GL_NVX_gpu_multicast2
[21:46:18]     GL_NVX_progress_fence
[21:46:18]     GL_NVX_gpu_memory_info
[21:46:18]     GL_NVX_multigpu_info
[21:46:18]     GL_NVX_nvenc_interop
[21:46:18]     GL_NV_shader_thread_group
[21:46:18]     GL_NV_shader_thread_shuffle
[21:46:18]     GL_KHR_blend_equation_advanced
[21:46:18]     GL_KHR_blend_equation_advanced_coherent
[21:46:18]     GL_OVR_multiview
[21:46:18]     GL_OVR_multiview2
[21:46:18]     GL_SGIS_generate_mipmap
[21:46:18]     GL_SGIS_texture_lod
[21:46:18]     GL_SGIX_depth_texture
[21:46:18]     GL_SGIX_shadow
[21:46:18]     GL_SUN_slice_accum
[21:46:18]     GL_WIN_swap_hint
[21:46:18]     WGL_EXT_swap_control
[21:46:18] OpenGL pixel format: 8:8:8:8
[21:46:18] OpenGL depth format: 24:8
[21:46:18]
[21:46:18] GLSL version: 4.60 NVIDIA
[21:46:18] GLSL max vertex uniforms: 4096 (4096)
[21:46:18] GLSL max fragment uniforms: 4096 (4096)
[21:46:18] GLSL max varyings: 124 (124)
[21:46:18] GLSL max lights: 8 (8)
[21:46:18] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:46:18]
[21:46:18] Vertex/index buffer memory limit: 4096MiB
[21:46:18] Word filter loaded: 23
[21:46:19] Starting global frame job manager with 12 worker threads
[21:46:19] Starting global lazy job manager with 6 worker threads
[21:46:19] Starting workaround for fast running clocks
[21:46:19] Using LWJGL timer.
[21:46:19] Could not load splash image, using fallback.
[21:46:19] Startup Phase - Initializing..
[21:46:19] Preloading builtin materials
[21:46:19] Preloading builtin materials done
[21:46:19] Setting up Collada Model Loader
[21:46:19] Launching Collada Model Loader threads
[21:46:19] Launching WOM Loader threads
[21:46:19] Startup Phase - Setting up..
[21:46:19] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[21:46:19] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[21:46:20] Gui initialized
[21:46:20] Startup Phase - Preparing terrain...
[21:46:23] Startup Phase - Connecting ..
[21:46:23] Disabling Nagles
[21:46:23] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Event.2023-07.txt
[21:46:24] Disabling Nagles
[21:46:25] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Friends.2023-07.txt
[21:46:25] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Alliance.2023-07.txt
[21:46:25] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Village.2023-07.txt
[21:46:25] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Freedom.2023-07.txt
[21:46:25] Login successful
[21:46:25] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\autorun.txt
[21:46:25] Starting update of login splash image...
[21:46:25] Finished loading new login splash image!
[21:46:28] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[21:46:30] Error loading DDS <graphics.jar:structures/marblePlanter/planter.dds>.
[21:46:30]
[21:46:30] Java heap space
[21:46:31] Error loading DDS <graphics.jar:trees/lemontex_n.dds>.
[21:46:31]
[21:46:31] Java heap space
[21:46:31] Execution aborted at connection 1, iteration 2
[21:46:31] java.lang.OutOfMemoryError: Java heap space
[21:46:31] Run time 1s, local time Sun Jul 02 21:46:31 PDT 2023
[21:46:31] Destroying game window
[21:46:31] ====== CLIENT CRASH ======
[21:46:31] Unexpected crash while playing
[21:46:31] java.lang.OutOfMemoryError: Java heap space

 

 

 

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